# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Zbyněk Schwarz , 2011-2016 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2018-01-24 21:22+0100\n" "PO-Revision-Date: 2018-01-24 20:22+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Czech (http://www.transifex.com/delroth/dolphin-emu/language/" "cs/)\n" "Language: cs\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" #: Source/Core/DolphinQt2/MenuBar.cpp:626 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1362 #, c-format msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%s\n" "Launching these titles may also fix the issues." msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:36 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin je svobodný emulátor GameCube a Wii s otevřeným zdrojovým kódem.\n" "\n" "Tento software by neměl být používán k hraní her, které opravdu " "nevlastníte.\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:764 msgid " (internal IP)" msgstr "(vnitřní IP adresa)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:315 msgid " (too many to display)" msgstr "(příliš mnoho pro zobrazení)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:117 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:539 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:645 msgid " Game : " msgstr " Hra : " #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770 msgid "! NOT" msgstr "! NE" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" nelze vyčistit. Obraz je pravděpodobně poškozen." #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" již je zkomprimováno! Nelze ho dále komprimovat." #: Source/Core/Core/Boot/Boot.cpp:104 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" je neplatný soubor GCM/ISO, nebo není GC/Wii ISO." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:263 msgid "%1 %" msgstr "" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:138 msgid "%1 % (%2 MHz)" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:260 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:240 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:183 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:226 msgid "%1 ms" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:172 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopírovat%1$s" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:110 msgid "%1[%2]: %3" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:98 msgid "%1[%2]: %3 %" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i z %i bloků. Poměr komprese %i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (Normální rychlost)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "nebylo načteno protože má stejný vnitřní název souboru jako předtím načtená " "pozice\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "nebylo načteno protože je to neplatné GCI.\n" "Velikost souboru (0x%) neodpovídá velikosti zaznamenané v hlavičce " "(0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "nebylo načteno protože je to neplatné GCI.\n" "Sdělený počet bloků byl %u" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "nebylo načteno protože na virtuální paměťové kartě není dostatek volných " "bloků" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "nebylo načteno protože v paměťové kartě je méně než 10%% volných bloků\n" "Bloků celkem: %d, Volných bloků: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:595 #, c-format msgid "%s (Disc %i)" msgstr "%s (Disk %i)" #: Source/Core/Core/Boot/Boot.cpp:254 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "%s IPL nalezeno v adresáři %s. Disk nemusí být rozpoznán" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #, c-format msgid "" "%s already exists. Consider making a backup of the current save files before " "overwriting.\n" "Overwrite now?" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s nelze načíst jako paměťovou kartu.\n" "Velikost souboru karty je neplatná (0x%x bajtů)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s nelze načíst jako paměťovou kartu.\n" "Velikost karty je neplatná (0x%x bajtů)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s nelze načíst jako paměťovou kartu.\n" "Soubor není dostatečně velký, aby byl platným souborem paměťové karty (0x%x " "bajtů)" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s není adresář, nelze přejmenovat na *.original.\n" " Zkontrolujte zda máte oprávnění k zápisu nebo soubor přesuňte mimo Dolphin." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s není adresář, přesunuto do *.original" #: Source/Core/DolphinWX/MemcardManager.cpp:178 #, c-format msgid "%sDelete%s" msgstr "%sVymazat%s" #: Source/Core/DolphinWX/MemcardManager.cpp:176 #, c-format msgid "%sExport GCI%s" msgstr "%sExportovat GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:174 #, c-format msgid "%sImport GCI%s" msgstr "%sImportovat GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:780 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Volných Bloků; %u Volných Záznamů Adr" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946 #, c-format msgid "%u frames" msgstr "%u snímků" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900 #, c-format msgid "%u objects" msgstr "%u objektů" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915 #, c-format msgid "%zu FIFO bytes" msgstr "%zu bajtů FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935 #, c-format msgid "%zu memory bytes" msgstr "%zu bajtů paměti" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769 msgid "&& AND" msgstr "&& A" #: Source/Core/DolphinQt2/MenuBar.cpp:331 #: Source/Core/DolphinWX/MainMenuBar.cpp:527 msgid "&About" msgstr "" #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:227 msgid "&Add Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:44 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:449 msgid "&Add function" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:453 msgid "&Address" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:310 #: Source/Core/DolphinWX/MainMenuBar.cpp:179 msgid "&Audio Settings" msgstr "Nastavení &zvuku" #: Source/Core/DolphinWX/MainMenuBar.cpp:195 msgid "&Automatic Start" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:87 msgid "&Boot from DVD Backup" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:285 #: Source/Core/DolphinWX/MainMenuBar.cpp:341 msgid "&Breakpoints" msgstr "&Body přerušení" #: Source/Core/DolphinQt2/WiiUpdate.cpp:98 msgid "&Cancel" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:235 msgid "&Cheat Manager" msgstr "Správce &cheatů" #: Source/Core/DolphinWX/MainMenuBar.cpp:387 msgid "&Clear JIT Cache" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "&Clear Symbols" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:311 #: Source/Core/DolphinWX/MainMenuBar.cpp:180 msgid "&Controller Settings" msgstr "&Nastavení ovladače" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:438 msgid "&Copy address" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:490 msgid "&Create Signature File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:57 msgid "&Debug" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1167 msgid "&Delete File..." msgstr "&Smazat soubor..." #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:226 msgid "&Delete Watch" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1209 msgid "&Delete selected ISOs..." msgstr "&Smazat vybraná ISO..." #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:266 msgid "&Delete watch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:383 msgid "&Disable JIT Cache" msgstr "" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:45 #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:93 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:163 #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&Emulation" msgstr "&Emulace" #: Source/Core/DolphinQt2/MenuBar.cpp:100 #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&File" msgstr "&Soubor" #: Source/Core/DolphinWX/MainMenuBar.cpp:203 msgid "&Font..." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:169 #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "&Frame Advance" msgstr "&Postup snímkem" #: Source/Core/DolphinWX/MainMenuBar.cpp:461 msgid "&Generate Symbols From" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:325 #: Source/Core/DolphinWX/MainMenuBar.cpp:525 msgid "&GitHub Repository" msgstr "Ú&ložiště Github" #: Source/Core/DolphinQt2/MenuBar.cpp:309 #: Source/Core/DolphinWX/MainMenuBar.cpp:178 msgid "&Graphics Settings" msgstr "&Grafická nastavení" #: Source/Core/DolphinQt2/MenuBar.cpp:317 #: Source/Core/DolphinWX/MainMenuBar.cpp:62 msgid "&Help" msgstr "&Nápověda" #: Source/Core/DolphinQt2/MenuBar.cpp:312 #: Source/Core/DolphinWX/MainMenuBar.cpp:181 msgid "&Hotkey Settings" msgstr "Nastavení &klávesových zkratek" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:451 msgid "&Insert blr" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:372 msgid "&Interpreter Core" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:56 #: Source/Core/DolphinWX/MainMenuBar.cpp:343 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:379 msgid "&JIT Block Linking Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:403 msgid "&JIT FloatingPoint Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:404 msgid "&JIT Integer Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:401 msgid "&JIT LoadStore Floating Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:397 msgid "&JIT LoadStore Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:402 msgid "&JIT LoadStore Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "&JIT LoadStore lXz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "&JIT LoadStore lbzx Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "&JIT LoadStore lwz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:394 msgid "&JIT Off (JIT Core)" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:405 msgid "&JIT Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:406 msgid "&JIT SystemRegisters Off" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:103 msgid "&Language:" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:183 #: Source/Core/DolphinWX/MainMenuBar.cpp:134 msgid "&Load State" msgstr "&Nahrát Stav" #: Source/Core/DolphinWX/MainMenuBar.cpp:463 msgid "&Load Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:389 msgid "&Log JIT Instruction Coverage" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:342 msgid "&Memory" msgstr "Pa&měť" #: Source/Core/DolphinWX/MainMenuBar.cpp:221 msgid "&Memory Card Manager (GC)" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:447 #: Source/Core/DolphinWX/MainMenuBar.cpp:49 msgid "&Movie" msgstr "&Video" #: Source/Core/DolphinQt2/MenuBar.cpp:101 #: Source/Core/DolphinWX/MainMenuBar.cpp:84 msgid "&Open..." msgstr "&Otevřít..." #: Source/Core/DolphinQt2/MenuBar.cpp:306 #: Source/Core/DolphinWX/MainMenuBar.cpp:50 msgid "&Options" msgstr "V&olby" #: Source/Core/DolphinWX/MainMenuBar.cpp:503 msgid "&Patch HLE Functions" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:165 #: Source/Core/DolphinWX/MainMenuBar.cpp:556 msgid "&Pause" msgstr "&Pauza" #: Source/Core/DolphinQt2/MenuBar.cpp:164 #: Source/Core/DolphinWX/MainMenuBar.cpp:558 msgid "&Play" msgstr "&Přehrát" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:513 msgid "&Profile Blocks" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:59 msgid "&Profiler" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:165 #: Source/Core/DolphinWX/GameListCtrl.cpp:1136 msgid "&Properties" msgstr "&Vlastnosti" #: Source/Core/DolphinWX/MainMenuBar.cpp:459 msgid "&RSO Modules" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:462 #: Source/Core/DolphinWX/MainMenuBar.cpp:150 msgid "&Read-Only Mode" msgstr "&Režim pouze pro čtení" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:89 msgid "&Refresh Game List" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:268 #: Source/Core/DolphinWX/MainMenuBar.cpp:337 msgid "&Registers" msgstr "&Registry" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:46 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:504 msgid "&Rename Symbols from File..." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:444 msgid "&Rename symbol" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:167 #: Source/Core/DolphinWX/MainMenuBar.cpp:127 msgid "&Reset" msgstr "&Resetovat" #: Source/Core/DolphinWX/MainMenuBar.cpp:466 msgid "&Save Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:390 msgid "&Search for an Instruction" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:456 msgid "&Signature Database" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:344 msgid "&Sound" msgstr "&Zvuk" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:96 msgid "&Speed Limit:" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:166 #: Source/Core/DolphinWX/MainMenuBar.cpp:126 msgid "&Stop" msgstr "Za&stavit" #: Source/Core/DolphinWX/MainMenuBar.cpp:58 msgid "&Symbols" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:107 msgid "&Theme:" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:109 #: Source/Core/DolphinWX/MainMenuBar.cpp:51 msgid "&Tools" msgstr "Nás&troje" #: Source/Core/DolphinWX/MainMenuBar.cpp:345 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinQt2/MenuBar.cpp:248 #: Source/Core/DolphinWX/MainMenuBar.cpp:52 msgid "&View" msgstr "&Zobrazit" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/MenuBar.cpp:277 #: Source/Core/DolphinWX/MainMenuBar.cpp:340 msgid "&Watch" msgstr "&Sledování" #: Source/Core/DolphinQt2/MenuBar.cpp:318 #: Source/Core/DolphinWX/MainMenuBar.cpp:523 msgid "&Website" msgstr "&Internetová stránka" #: Source/Core/DolphinQt2/GameList/GameList.cpp:166 #: Source/Core/DolphinWX/GameListCtrl.cpp:1137 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/MainMenuBar.cpp:515 msgid "&Write to profile.txt, Show" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" a \"Wii\" jsou obchodní značky " "společnosti Nintendo. Dolphin není žádným způsobem spjat se společností " "Nintendo." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:155 msgid "(off)" msgstr "(vypnuto)" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771 msgid "+ ADD" msgstr "+ PŘIDAT" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:366 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:73 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:74 msgid "..." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "16-bit" msgstr "16-bitové" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "16x" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "1x" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "2x" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:491 msgid "2x Native (1280x1056) for 720p" msgstr "2x původní (1280x1056) pro 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "32-bit" msgstr "32-bitové" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:256 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:282 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123 msgid "3D" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:257 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24 msgid "3D Depth" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:491 msgid "3x Native (1920x1584) for 1080p" msgstr "3x původní (1920x1584) pro 1080p" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "4x" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:492 msgid "4x Native (2560x2112) for 1440p" msgstr "4x původní (2560x2112) pro 1440p" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:492 msgid "5x Native (3200x2640)" msgstr "5x původní (3200x2640)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "6x Native (3840x3168) for 4K" msgstr "6x původní (3840x3168) pro 4K" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "7x Native (4480x3696)" msgstr "7x původní (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "8-bit" msgstr "8-bitové" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "8x" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "8x Native (5120x4224) for 5K" msgstr "8x původní (5120x4224) pro 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:79 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:61 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:55 msgid "" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:65 msgid "" "

DolphinQt is a new experimental GUI that is intended to replace the " "current GUI based on wxWidgets. The implementation is currently " "incomplete so some functionality (like changing certain settings) may be " "missing.

\n" "

Only developers working on the DolphinQt implementation and curious " "testers should use it at the present time; normal users are recommended to " "continue using the older DolphinWX GUI for the time being.

\n" "

Bug Reports

At the current time there is no point making bug " "reports about DolphinQt GUI's missing features as the developers are already " "aware of those.

\n" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:729 #: Source/Core/DolphinQt2/MainWindow.cpp:786 msgid "A NetPlay Session is already in progress!" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22 msgid "A NetPlay window is already open!" msgstr "Okno NetPlay již je otevřené!" #: Source/Core/Core/WiiUtils.cpp:130 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:484 msgid "A disc is already about to be inserted." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:185 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:216 msgid "A game is not currently running." msgstr "Hra v současnosti neběží!" #: Source/Core/DolphinQt2/MainWindow.cpp:430 #: Source/Core/DolphinWX/FrameTools.cpp:867 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:360 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550 msgid "A sync can only be triggered when a Wii game is running." msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:90 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:33 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:253 msgid "AR Codes" msgstr "Kódy AR" #: Source/Core/DolphinQt2/GameList/GameList.cpp:306 msgid "Abort" msgstr "" #: Source/Core/DolphinQt2/AboutDialog.cpp:15 #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "O Dolphinu" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:59 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:716 msgid "Accuracy:" msgstr "Přesnost:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:81 msgid "Action" msgstr "" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Chyba Rozšifrování Kódu Action Replay:\n" "Kontrola Parity Selhala\n" "\n" "Viníkem je Kód:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:491 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Kódu Přidat " "(%s)" #: Source/Core/Core/ActionReplay.cpp:581 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Naplnit a " "Sesunout (%s)" #: Source/Core/Core/ActionReplay.cpp:369 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Ram Zápisu A " "Naplnění (%s)" #: Source/Core/Core/ActionReplay.cpp:429 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Zápisu Do " "Ukazatele (%s)" #: Source/Core/Core/ActionReplay.cpp:635 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Chyba Action Replay: Neplatná hodnota (%08x) v Kopii Paměti (%s)" #: Source/Core/Core/ActionReplay.cpp:506 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Chyba Action Replay: Hlavní Kód a Zápis do CCXXXXXX nejsou zavedeny (%s)\n" "Hlavní kódy nejsou potřeba, nepoužívejte je." #: Source/Core/Core/ActionReplay.cpp:215 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Chyba Action Replay: neplatný řádek kódu AR: %s" #: Source/Core/Core/ActionReplay.cpp:746 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Podmínkový kód: Neplatná Velikost %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:714 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Neplatný Normální Kód Typu %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:770 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normální Kód %i: Neplatný podtyp %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:672 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normální Kód 0: Neplatný Podtyp %08x (%s)" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:84 msgid "Action:" msgstr "" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 msgid "Active" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "Zjištěn adaptér" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:66 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:378 msgid "Adapter:" msgstr "Adaptér:" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:82 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 msgid "Add" msgstr "Přidat" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "Přidat kód ActionReplay" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:431 msgid "Add New Pane To" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23 msgid "Add New USB Device" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:848 msgid "Add Patch" msgstr "Přidat Záplatu" #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Add a Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:63 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21 msgid "Add a Memory Breakpoint" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:141 msgid "Add address" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:493 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "Add memory &breakpoint" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:133 msgid "Add the specified address manually." msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:120 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:508 msgid "Add to &watch" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:79 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:403 msgid "Add..." msgstr "Přidat..." #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:155 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:167 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "Adresa" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:450 msgid "Address Out of Range" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:246 #, c-format msgid "" "Address too large (greater than RAM size).\n" "Did you mean to strip the cheat opcode (0x%08X)?" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:127 msgid "Address:" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1070 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Upravte tlak analogového ovládání potřebný k aktivaci tlačítek." #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:55 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:49 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "Advance Game Port" msgstr "Port Advance Game" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:213 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:73 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:103 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:48 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:803 msgid "Advanced" msgstr "Pokročilé" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:116 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:122 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240 msgid "Advanced Settings" msgstr "Pokročilá Nastavení" #: Source/Core/DolphinQt2/MainWindow.cpp:345 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:42 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;" "All Files (*)" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:352 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1511 msgid "All GameCube GCM files (gcm)" msgstr "Všechny soubory GameCube GCM )gcm)" #: Source/Core/DolphinQt2/MainWindow.cpp:637 #: Source/Core/DolphinQt2/MainWindow.cpp:644 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1549 #: Source/Core/DolphinWX/FrameTools.cpp:1561 msgid "All Save States (sav, s##)" msgstr "Všechny Uložené Stavy (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1509 msgid "All Wii ISO files (iso)" msgstr "Všechny soubory Wii ISO (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1524 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Všechny komprimované soubory GC/WII ISO (gcz)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236 msgid "" "Allows manual editing of the user configuration INI file for this game. " "Settings in the user config INI override default config INI settings." msgstr "" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:89 msgid "Always Connected" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:147 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Always Hide Mouse Cursor" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:129 msgid "" "An address to add manually. The 0x prefix is optional - all addresses are " "always in hexadecimal." msgstr "" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Nastala chyba.\n" "\n" " Řádek: %d\n" " Soubor: %s\n" "\n" "Ignorovat a pokračovat?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "Anaglyph" msgstr "Anaglyf" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274 msgid "Analyze" msgstr "Analyzovat" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "Úhel" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:81 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:526 msgid "Anisotropic Filtering:" msgstr "Anizotropní Filtrování:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:79 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:512 msgid "Anti-Aliasing:" msgstr "Vyhlazení okrajů" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383 msgid "Append signature to" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:492 msgid "Append to &Existing Signature File..." msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:53 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229 msgid "Apploader Date:" msgstr "Datum zavaděče aplikace:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:58 msgid "Apply" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:499 msgid "Apply Signat&ure File..." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:239 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Použít efekt následného zpracování po dokončení snímku.\n" "\n" " Pokud si nejste jisti, zvolte (vypnuto)." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:273 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401 msgid "Apply signature file" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:153 msgid "Are you sure that you want to delete '%1'?" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Jste si jisti, že chcete smazat \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1312 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "Jste si jisti, že chcete tyto soubory smazat? Budou navždy ztraceny!" #: Source/Core/DolphinQt2/GameList/GameList.cpp:392 msgid "Are you sure you want to delete this file?" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1311 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "Opravdu chcete smazat tento soubor? Bude navždy ztracen!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:281 msgid "Are you sure you want to quit NetPlay?" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:282 msgid "Are you sure?" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420 msgid "Are you trying to use the same file in both slots?" msgstr "Snažíte se použít stejný soubor v obou pozicích?" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:70 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:102 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:392 msgid "Aspect Ratio:" msgstr "Poměr Stran:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:125 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:232 msgid "Assign Controller Ports" msgstr "Přidělit porty ovladače" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "Alespoň jeden panel musí být otevřen." #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:45 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "Zvuk" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:71 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:81 msgid "Audio Backend:" msgstr "Podpůrná vrstva zvuku:" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:93 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:121 msgid "Audio Stretching Settings" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:225 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99 msgid "Australia" msgstr "Austrálie" #: Source/Core/DolphinQt2/AboutDialog.cpp:51 #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Authors" msgstr "Autoři" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:389 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:490 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Násobek 640x528)" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:84 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:122 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:422 msgid "Auto-Adjust Window Size" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:237 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Automaticky upravuje velikost okna na Vaše vnitřní rozlišení.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/MainMenuBar.cpp:196 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:384 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT nesprávné. Dolphin bude nyní ukončen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773 msgid "BP register " msgstr "Registr BP" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:68 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:96 msgid "Backend Settings" msgstr "Nastavení podpůrné vrstvy" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:62 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:43 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "Backend:" msgstr "Podpůrná vrstva:" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:215 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60 msgid "Background Input" msgstr "Zadní Vstup" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "Dozadu" #: Source/Core/DolphinQt2/GameList/GameList.cpp:486 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:128 #: Source/Core/DolphinQt2/MenuBar.cpp:358 #: Source/Core/DolphinWX/GameListCtrl.cpp:462 #: Source/Core/DolphinWX/MainMenuBar.cpp:308 #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "Banner" msgstr "Plakát" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303 msgid "Banner Details" msgstr "Detaily Plakátu" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:90 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279 msgid "Banner:" msgstr "Plakát:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 msgid "Bar" msgstr "Vibráto" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:448 msgid "Basic" msgstr "Základní" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:68 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:103 msgid "Basic Settings" msgstr "Základní nastavení" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Bass" msgstr "Basy" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320 msgid "Battery" msgstr "Baterie" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "Kontrolní součet Alokační Tabulky Bloku selhal" #: Source/Core/DolphinWX/MemcardManager.cpp:630 msgid "Blocks" msgstr "Bloky" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Blue" msgstr "Modrá" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Blue Left" msgstr "Modrá vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Blue Right" msgstr "Modrá vpravo" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "Boot to Pause" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1300 msgid "BootMii NAND backup file (*.bin)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:921 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1313 msgid "BootMii keys file (*.bin)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:949 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:95 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:894 msgid "Borderless Fullscreen" msgstr "Celá obrazovka bez okrajů" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67 #: Source/Core/DolphinWX/MainMenuBar.cpp:417 msgid "Bottom" msgstr "Dole" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343 #, c-format msgid "Bound Controls: %lu" msgstr "Spojené ovladače: %lu" #: Source/Core/DolphinQt2/AboutDialog.cpp:27 msgid "Branch: " msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Větev: %s" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:67 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:52 msgid "Break" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:251 msgid "Breakpoint" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404 msgid "Breakpoint encountered! Step out aborted." msgstr "" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:26 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:93 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Broadband Adapter" msgstr "Adaptér širokopásmového připojení" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:340 msgid "Broken" msgstr "Rozbité" #: Source/Core/DolphinWX/GameListCtrl.cpp:396 msgid "Browse for a directory to add" msgstr "Procházet pro přidání adresáře" #: Source/Core/DolphinWX/GameListCtrl.cpp:1412 msgid "Browse for output directory" msgstr "Procházet pro výstupní adresář" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:98 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56 msgid "Buffer Size:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:487 msgid "Buffer size changed to %1" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:67 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:251 msgid "Buffer:" msgstr "Vyrovnávací paměť:" #: Source/Core/Core/HW/GCPadEmu.cpp:77 msgid "Button" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33 #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #: Source/Core/DolphinWX/TASInputDlg.cpp:301 #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Buttons" msgstr "Tlačítka" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Potlačit čištění mezipaměti dat vyvolaných instrukcí DCBZ. Tato volba je " "standardně vypnutá. " #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinWX/TASInputDlg.cpp:372 msgid "C Stick" msgstr "Kruhová páčka" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785 msgid "CP register " msgstr "Registr CP" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:122 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70 msgid "CPU Emulation Engine" msgstr "" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:35 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:79 msgid "CPU Options" msgstr "Možnosti procesoru" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:152 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:249 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Při spuštění uloží vlastní textury do RAM systému.\n" "Toto může vyžadovat mnohem více RAM, ale opravuje možné zasekávání.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:128 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Převaděč s mezipamětí (pomalejší)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:248 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:167 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vypočítává osvětlení 3D objektů podle pixelu, raději než podle vertexu, čímž " "vyhladí vzhled osvětlených polygonů a tím budou jednotlivé trojúhelníky méně " "nápadné.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1757 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:722 #: Source/Core/DolphinQt2/MainWindow.cpp:779 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185 msgid "Cancel" msgstr "" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:43 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:408 msgid "Cannot find the GC IPL." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231 msgid "Cannot set uninitialized memory." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:406 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:172 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Nelze použít tento soubor jako paměťovou kartu.\n" "%s\n" "není platný soubor paměťové karty GameCube" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Střed" #: Source/Core/DolphinQt2/GameList/GameList.cpp:179 #: Source/Core/DolphinWX/GameListCtrl.cpp:1176 msgid "Change &Disc" msgstr "Vyměnit &disk" #: Source/Core/DolphinWX/MainMenuBar.cpp:85 msgid "Change &Disc..." msgstr "Vyměnit &Disk..." #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Vyměnit Disk" #: Source/Core/Core/Movie.cpp:1192 #, c-format msgid "Change the disc to %s" msgstr "Změnit disk na %s" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Změní jazyk uživatelského rozhraní.\n" "Vyžaduje restart." #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:68 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:98 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:158 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "Cheat Kód" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174 msgid "Cheat Manager" msgstr "Správce cheatů" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "Hledání Cheatů" #: Source/Core/DolphinQt2/MenuBar.cpp:138 #: Source/Core/DolphinWX/MainMenuBar.cpp:242 msgid "Check NAND..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:194 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:211 msgid "Check Partition Integrity" msgstr "Zkontrolovat celistvost oddílu" #: Source/Core/DolphinQt2/AboutDialog.cpp:32 #: Source/Core/DolphinWX/AboutDolphin.cpp:34 msgid "Check for updates: " msgstr "Zkontrolovat aktualizace:" #: Source/Core/DolphinQt2/GameList/GameList.cpp:414 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319 msgid "Checking integrity..." msgstr "Kontrolování celistvosti..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48 msgid "Choose a NAND root directory:" msgstr "Zvolte kořenový adresář NAND:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "Zvolte výchozí ISO:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:151 msgid "Choose a directory to add" msgstr "Zvolte adresář k přidání" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:51 msgid "Choose a dump directory:" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:158 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356 msgid "Choose a file to open" msgstr "Zvolte soubor k otevření" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Choose a memory card:" msgstr "Zvolte paměťovou kartu:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54 msgid "Choose an SD Card file:" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417 msgid "Choose priority input file" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424 msgid "Choose secondary input file" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:138 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:236 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:244 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:271 msgid "Choose the folder to extract to" msgstr "Zvolte adresář pro umístění extrakce" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "Kruhová páčka" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62 msgid "Classic" msgstr "Klasické" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31 msgid "Classic Controller" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93 msgid "Classic Controller Configuration" msgstr "" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:112 #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:94 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:81 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212 #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Clear" msgstr "Vyčistit" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116 msgid "Clear Pixel Shaders" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Clear Screen" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 msgid "Clear Textures" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 msgid "Clear Vertex Shaders" msgstr "" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:93 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:451 #: Source/Core/DolphinWX/MemcardManager.cpp:233 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:147 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:916 msgid "Close" msgstr "Zavřít" #: Source/Core/DolphinQt2/MenuBar.cpp:307 #: Source/Core/DolphinWX/MainMenuBar.cpp:176 msgid "Co&nfiguration" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "Informace o kódu" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:47 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "Kód:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "Kód:" #: Source/Core/DolphinWX/MainMenuBar.cpp:495 msgid "Combine Two Signature Files..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:628 msgid "Comment" msgstr "Komentář" #: Source/Core/VideoBackends/D3D/PixelShaderCache.cpp:607 #: Source/Core/VideoBackends/D3D/VertexShaderCache.cpp:440 #: Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp:1070 #: Source/Core/VideoBackends/Vulkan/ShaderCache.cpp:1216 msgid "Compiling shaders..." msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:177 #: Source/Core/DolphinWX/GameListCtrl.cpp:1174 msgid "Compress ISO..." msgstr "Komprimovat ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1211 msgid "Compress selected ISOs..." msgstr "Komprimovat vybraná ISO..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:300 msgid "Compressed GC/Wii images (*.gcz)" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1421 #: Source/Core/DolphinWX/GameListCtrl.cpp:1539 msgid "Compressing ISO" msgstr "Komprimuji ISO" #: Source/Core/DolphinQt2/GameList/GameList.cpp:284 #: Source/Core/DolphinWX/GameListCtrl.cpp:1620 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Komprimováním obrazu disku Wii bude kopie nenávratně změněna, jelikož budou " "odstraněna vyplňující data. Váš obraz disku bude stále fungovat. Chcete " "pokračovat?" #: Source/Core/DolphinQt2/GameList/GameList.cpp:305 msgid "Compressing..." msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:163 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250 msgid "Compute" msgstr "Spočítat" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:186 msgid "Computing MD5 Checksum" msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Computing MD5 checksum" msgstr "Vypočítávání kontrolního součtu MD5" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75 msgid "Condition" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition:" msgstr "" #: Source/Core/DolphinQt2/ToolBar.cpp:59 #: Source/Core/DolphinWX/MainToolBar.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:562 msgid "Config" msgstr "Nastavení" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:95 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:189 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:66 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235 msgid "Configure" msgstr "Nastavit" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197 msgid "Configure Control" msgstr "Nastavit Ovládání" #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:45 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110 msgid "Configure Dolphin" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37 msgid "Configure Input" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37 msgid "Configure Output" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:185 msgid "Configure..." msgstr "Nastavit..." #: Source/Core/DolphinQt2/MainWindow.cpp:428 #: Source/Core/DolphinQt2/MainWindow.cpp:889 #: Source/Core/DolphinQt2/WiiUpdate.cpp:134 msgid "Confirm" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1444 #: Source/Core/DolphinWX/GameListCtrl.cpp:1469 #: Source/Core/DolphinWX/GameListCtrl.cpp:1534 msgid "Confirm File Overwrite" msgstr "Potvrdit Přepsání Souboru" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:142 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87 msgid "Confirm on Stop" msgstr "Při zastavení Potvrdit" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:280 msgid "Confirmation" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:80 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:143 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163 msgid "Connect" msgstr "Připojit" #: Source/Core/Core/HotkeyManager.cpp:70 #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "Connect Balance Board" msgstr "Připojit Rola-Bola" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:76 msgid "Connect USB Keyboard" msgstr "Připojit USB Klávesnici" #: Source/Core/DolphinWX/MainMenuBar.cpp:215 #, c-format msgid "Connect Wii Remote %i" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Connect Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Connect Wii Remote 4" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:255 msgid "Connect Wii Remotes" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:135 #: Source/Core/DolphinWX/FrameTools.cpp:1486 msgid "Connect to the Internet and perform an online system update?" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:134 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91 msgid "Connection Type:" msgstr "Typ připojení:" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Continue" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:162 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "Continuous Scanning" msgstr "Průběžné skenování" #: Source/Core/Core/HW/GCPadEmu.cpp:62 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:34 msgid "Control Stick" msgstr "Ovládací páčka" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18 msgid "Controller Ports" msgstr "Porty ovladače" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:73 msgid "Controller Settings" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:189 msgid "Controller settings" msgstr "Nastavení ovladače:" #: Source/Core/DolphinQt2/ToolBar.cpp:61 #: Source/Core/DolphinWX/MainToolBar.cpp:188 msgid "Controllers" msgstr "Ovladače" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:271 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:288 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Ovládá vzdálenost roviny sblížení. To je vzdálenost, při které se bude zdát, " "že virtuální objekty jsou v přední části obrazovky.\n" "Vyšší hodnota vytváří silnější dojmy vyskakování objektů z obrazovky, " "zatímco nižší hodnoty jsou pohodlnější." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:268 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:285 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Ovládá odstup mezi virtuálními kamerami.\n" "Vyšší hodnota vytváří silnější dojmy hloubky, zatímco nižší hodnoty jsou " "pohodlnější." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:110 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:646 msgid "Convergence:" msgstr "Sblížení:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323 msgid "Convergence: " msgstr "Sblížení:" #: Source/Core/DolphinWX/MemcardManager.cpp:165 msgid "Convert to GCI" msgstr "Převést na GCI" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:122 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:373 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:389 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:210 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:784 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:791 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:809 msgid "Copy" msgstr "Kopírovat" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312 msgid "Copy &address" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:439 msgid "Copy &function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:441 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313 msgid "Copy &hex" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:440 msgid "Copy code &line" msgstr "" #: Source/Core/Core/ConfigManager.cpp:1011 msgid "Copy failed" msgstr "Kopírování selhalo" #: Source/Core/DolphinWX/MemcardManager.cpp:806 #, c-format msgid "Copy to Memory Card %c" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:353 msgid "Core" msgstr "Jádro" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:185 msgid "Cost" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:46 #: Source/Core/DolphinWX/FrameTools.cpp:1427 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:41 #: Source/Core/DolphinWX/FrameTools.cpp:1422 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:51 #: Source/Core/DolphinWX/FrameTools.cpp:1432 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:268 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:288 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:293 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:96 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:115 #, c-format msgid "Could not recognize file %s" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:483 #, c-format msgid "Could not save %s." msgstr "Nelze uložit %s" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:87 msgid "" "Could not start DolphinWX. Check for dolphin.exe in the installation " "directory." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Nelze zapsat soubor paměťové karty %s.\n" "\n" "Spouštíte Dolphina z CD/DVD, nebo je snad soubor s uložením chráněný proti " "zápisu?\n" "\n" "Objevila se tato chyba po přesunu adresáře s emulátorem?\n" "Pokud ano, pak je třeba znovu zadat umístění vaší paměťové karty v nastavení." #: Source/Core/Core/NetPlayClient.cpp:91 msgid "Couldn't Create Client" msgstr "Nelze vytvořit klienta" #: Source/Core/Core/NetPlayClient.cpp:102 msgid "Couldn't create peer." msgstr "Nelze vytvořit vrstevníka." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:698 msgid "Couldn't find open command for extension 'ini'!" msgstr "Nelze najít příkaz pro otevření přípony 'ini'!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:467 msgid "Couldn't look up central server" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Count" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Count:" msgstr "Počet:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:312 #, c-format msgid "Count: %lu" msgstr "Počet: %lu" #: Source/Core/DolphinQt2/GameList/GameList.cpp:487 msgid "Country" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:48 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226 msgid "Country:" msgstr "Země:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "Vytvořit AR kód" #: Source/Core/DolphinWX/MainMenuBar.cpp:428 msgid "Create New Perspective" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:491 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:158 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:256 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Create new perspective" msgstr "Vytvořit novou perspektivu" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:74 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator:" msgstr "" #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "Kritické" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:877 msgid "Crop" msgstr "Oříznout" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:176 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:270 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Oříznout obraz z původního poměru na 4:3 nebo 16:9.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinQt2/MenuBar.cpp:148 #: Source/Core/DolphinWX/MainMenuBar.cpp:245 msgid "Current Region" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:364 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Současný adresář se změnil z %s na %s po wxFileSelector!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133 msgid "Current game" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:56 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "Custom" msgstr "Vlastní" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:65 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:94 msgid "Custom RTC Options" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:39 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:40 msgid "DSP Emulation Engine" msgstr "" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:43 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291 msgid "DSP HLE Emulation (fast)" msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:45 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "DSP LLE Interpreter (slow)" msgstr "" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:44 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE Recompiler" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Dance Mat" msgstr "Taneční podložka" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 msgid "Data Size" msgstr "Velikost dat" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91 msgid "Data Type" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:525 #: Source/Core/DolphinWX/MemcardManager.cpp:560 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Soubory Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "Mrtvá Zóna" #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Debug" msgstr "Ladění" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:65 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 msgid "Debug Only" msgstr "Pouze ladění" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:40 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:823 msgid "Debugging" msgstr "Ladění" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:89 msgid "Decimal" msgstr "Desetinné" #: Source/Core/DolphinQt2/GameList/GameList.cpp:175 #: Source/Core/DolphinWX/GameListCtrl.cpp:1172 msgid "Decompress ISO..." msgstr "Dekomprimovat ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1212 msgid "Decompress selected ISOs..." msgstr "Dekomprimovat vybraná ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1421 #: Source/Core/DolphinWX/GameListCtrl.cpp:1539 msgid "Decompressing ISO" msgstr "Dekomprimuji ISO" #: Source/Core/DolphinQt2/GameList/GameList.cpp:305 msgid "Decompressing..." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Decrease Convergence" msgstr "Snížit sblížení" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Decrease Depth" msgstr "Snížit hloubku" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Decrease Emulation Speed" msgstr "Snížit rychlost emulace" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Decrease IR" msgstr "Snížit vnitřní rozlišení" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:95 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210 msgid "Default" msgstr "Výchozí" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:114 #: Source/Core/DolphinWX/LogWindow.cpp:67 msgid "Default Font" msgstr "" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:105 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:73 msgid "Default ISO:" msgstr "Výchozí ISO:" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:74 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:80 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235 msgid "Delete" msgstr "Smazat" #: Source/Core/DolphinQt2/GameList/GameList.cpp:226 msgid "Delete File..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:807 msgid "Delete Save" msgstr "Smazat Uloženou Hru" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:110 #, c-format msgid "Delete the existing file '%s'?" msgstr "Vymazat existující soubor '%s'?" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314 msgid "Depth Percentage: " msgstr "Procento hloubky: " #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:108 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:635 msgid "Depth:" msgstr "Hloubka:" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:37 #: Source/Core/DolphinQt2/GameList/GameList.cpp:488 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:130 #: Source/Core/DolphinQt2/MenuBar.cpp:360 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1180 msgid "Description" msgstr "Popis" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:75 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:81 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276 msgid "Description:" msgstr "Popis:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:49 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Detect" msgstr "Zjistit" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:296 msgid "Deterministic dual core: " msgstr "Deterministické dvojité jádro: " #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:56 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1184 msgid "Device" msgstr "Zařízení" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63 msgid "Device PID (e.g., 0305)" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119 msgid "Device Settings" msgstr "Nastavení Zařízení" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61 msgid "Device VID (e.g., 057e)" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:352 msgid "Device not found" msgstr "Zařízení nenalezeno" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58 msgid "Dial" msgstr "Kruhová stupnice" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:89 msgid "Dims the screen after five minutes of inactivity." msgstr "Ztmaví obrazovku po pěti minutách nečinnosti." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:131 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95 msgid "Direct Connection" msgstr "Přímé spojení" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "Kontrolní součet adresáře i záložní kontrolní součet adresáře selhaly" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:85 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:777 msgid "Disable Bounding Box" msgstr "Zakázat ohraničující rámeček" #: Source/Core/DolphinWX/MainMenuBar.cpp:433 msgid "Disable Docking" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Disable Emulation Speed Limit" msgstr "Zakázat limit rychlosti emulace" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:594 msgid "Disable Fog" msgstr "Zakázat Mlhu" #: Source/Core/DolphinWX/MainMenuBar.cpp:434 msgid "Disable docking of perspective panes to main window" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:197 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:175 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Zakázat emulaci ohraničujícího rámečku.\n" "Toto může značným způsobem zvýšit výkon grafického procesoru, ale některé " "hry mohou přestat fungovat.\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Disabled" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:313 msgid "" "Disabled: Ubershaders are never used. Stuttering will occur during shader " "compilation, but GPU demands are low. Recommended for low-end hardware.\n" "\n" "Hybrid: Ubershaders will be used to prevent stuttering during shader " "compilation, but traditional shaders will be used when they will not cause " "stuttering. Balances performance and smoothness.\n" "\n" "Exclusive: Ubershaders will always be used. Only recommended for high-end " "systems." msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:77 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:141 msgid "Disc" msgstr "Disk" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:51 msgid "Disc Number:" msgstr "" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Chyba čtení disku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:453 msgid "Display" msgstr "Obraz" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Zobrazit zprávy v oblasti obrazovky emulace.\n" "Tyto zprávy zahrnují zápisy do paměťových karet, podpůrné vrstvy videa a " "informace o CPU a čištění mezipaměti JIT." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:181 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:210 msgid "" "Displays the XFB copies as soon as they are created, without waiting for " "scanout. Can cause graphical defects in some games if the game doesn't " "expect all XFB copies to be displayed. However, turning this setting on " "reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:242 msgid "" "Displays the default configuration INI file(s) for this game. These defaults " "are recommended settings from the developers to avoid known issues. Changes " "should be made to the user config INI files only, not to default config INI " "files." msgstr "" #: Source/Core/DolphinQt2/Main.cpp:130 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:890 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183 msgid "Do you want to clear the list of symbol names?" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:433 #: Source/Core/DolphinWX/FrameTools.cpp:866 msgid "Do you want to stop the current emulation?" msgstr "Chcete současnou emulaci zastavit?" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:73 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:42 msgid "Dolby Pro Logic II Decoder" msgstr "" #: Source/Core/DolphinQt2/AboutDialog.cpp:23 #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:692 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:90 msgid "Dolphin %1 Graphics Configuration" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:322 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafická Nastavení" #: Source/Core/DolphinWX/Config/ConfigMain.h:22 msgid "Dolphin Configuration" msgstr "Dolphin Nastavení" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Dolphin Controller Configuration" msgstr "Nastavení ovladače Dolphin" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:170 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:181 msgid "Dolphin FIFO Log (*.dff)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1065 msgid "Dolphin Hotkeys" msgstr "Klávesové zkratky Dolphin" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298 msgid "Dolphin Map File (*.map)" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:46 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:71 msgid "Dolphin NetPlay" msgstr "Dolphin NetPlay" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:27 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40 msgid "Dolphin NetPlay Setup" msgstr "Nastavení Dolphin NetPlay" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169 msgid "Dolphin Signature CSV File (*.csv)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168 msgid "Dolphin Signature File (*.dsy)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:967 #: Source/Core/DolphinQt2/MainWindow.cpp:1038 #: Source/Core/DolphinWX/FrameTools.cpp:503 #: Source/Core/DolphinWX/FrameTools.cpp:1000 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Doplhin Filmy TAS (*.dtm)" #: Source/Core/DolphinQt2/GameList/GameList.cpp:127 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:522 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "Dolphin nemohl nalézt žádná ISO GameCube/Wii, nebo WAD. Klikněte zde dvakrát " "pro nastavení adresáře her..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:331 msgid "Dolphin failed to complete the requested action." msgstr "" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt2/AboutDialog.cpp:39 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:518 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin je nyní nastaven aby skrýval všechny hry. Pro jejich zobrazení " "dvakrát klikněte na toto místo..." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:513 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:470 msgid "Dolphin is too old for traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1481 #: Source/Core/DolphinWX/GameListCtrl.cpp:1554 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin nemohl dokončit požadovanou činnost." #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:75 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153 msgid "Dolphin's cheat system is currently disabled." msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:56 msgid "DolphinQt Experimental GUI" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:119 msgid "DolphinQt2 Experimental GUI" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:45 msgid "Don't show me this warning again" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "Komprimace obrazu disku dokončena." #. i18n: A double precision floating point number #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:136 msgid "Double" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65 #: Source/Core/DolphinWX/TASInputDlg.cpp:97 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 msgid "Down" msgstr "Dolů" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:62 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60 msgid "Download Codes (WiiRD Database)" msgstr "Stáhnout kódy (Databáze WiiRD)" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:201 msgid "Download complete" msgstr "" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:202 msgid "Downloaded %1 codes. (added %2)" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Stáhnuto %lu kódů. (přídáno %lu)" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:80 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:130 msgid "Drawn Object Range" msgstr "Rozsah vykreslovaného objektu" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "Nebyl zjištěn ovladač" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54 msgid "Drums" msgstr "Bubny" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106 msgid "Drums Configuration" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:80 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Dummy" msgstr "Atrapa" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96 msgid "Dump" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:507 #: Source/Core/DolphinWX/MainMenuBar.cpp:167 msgid "Dump Audio" msgstr "Vypsat Zvuk" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:850 msgid "Dump EFB Target" msgstr "Vypsat Cíl EFB" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136 msgid "Dump EXRAM" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145 msgid "Dump FakeVMEM" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:501 #: Source/Core/DolphinWX/MainMenuBar.cpp:165 msgid "Dump Frames" msgstr "Vypsat Snímky" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133 msgid "Dump MRAM" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:59 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:109 msgid "Dump Objects" msgstr "Vypsat objekty" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:79 msgid "Dump Path:" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:121 msgid "Dump TEV Stages" msgstr "Vypsat fáze TEV" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123 msgid "Dump Texture Fetches" msgstr "Vypsat získávání textur" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:61 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:835 msgid "Dump Textures" msgstr "Vypsat Textury" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:853 msgid "Dump XFB Target" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:146 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:161 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:244 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vypíše dekódované textury hry do User/Dump/Textures//.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:155 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:252 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vypíše obsah EFB kopií do User/Dump/Textures/.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:254 msgid "" "Dump the contents of XFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:266 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73 msgid "Dutch" msgstr "Nizozemština" #: Source/Core/DolphinQt2/MenuBar.cpp:103 #: Source/Core/DolphinWX/MainMenuBar.cpp:91 msgid "E&xit" msgstr "O&dejít" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:208 msgid "ELF/DOL" msgstr "" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "CHYBA: Tato verze Dolphinu vyžaduje ovladač TAP-Win32 verze alespoň %d.%d -- " "Pokud jste nedávno vaši instalaci Dolphin aktualizovali, je v tomto bodě " "pravděpodobně třeba restartovat, aby Windows uviděl nový ovladač." #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:110 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "Early Memory Updates" msgstr "Předčasné Aktualizace Paměti" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "Upravit kód ActionReplay" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "Upravit záplatu" #: Source/Core/DolphinWX/MainMenuBar.cpp:425 #: Source/Core/DolphinWX/MainMenuBar.cpp:442 msgid "Edit Perspectives" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234 msgid "Edit User Config" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:402 msgid "Edit..." msgstr "Upravit" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Effect" msgstr "Efekt" #: Source/Core/Core/HotkeyManager.cpp:26 #: Source/Core/DolphinWX/MainMenuBar.cpp:86 msgid "Eject Disc" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:31 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:675 msgid "Embedded Frame Buffer (EFB)" msgstr "Vestavěná vyrovnávací paměť snímků (EFB)" #: Source/Core/Core/State.cpp:455 msgid "Empty" msgstr "Prázdné" #: Source/Core/Core/Core.cpp:222 msgid "Emu Thread already running" msgstr "Vlákno Emulace již běží" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263 msgid "Emulate the Wii's Bluetooth Adapter" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:161 msgid "Emulate the Wii's Bluetooth adapter" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Emulated Wii Remote" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:246 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28 msgid "Emulation Speed" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:338 msgid "Emulation State: " msgstr "Stav Emulace:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:49 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:818 msgid "Enable API Validation Layers" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102 msgid "Enable AR Logging" msgstr "Povolit protokolování AR" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:95 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55 msgid "Enable Audio Stretching" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:76 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Cheats" msgstr "Povolit Cheaty" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:69 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:38 msgid "Enable Custom RTC" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266 msgid "Enable Dual Core" msgstr "Povolit dvojité jádro" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:73 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Dual Core (speedup)" msgstr "Zapnout dvojité jádro (zrychlení)" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:40 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:33 msgid "Enable Emulated CPU Clock Override" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276 msgid "Enable FPRF" msgstr "Povolit FPRF" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268 msgid "Enable MMU" msgstr "Zapnout MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:441 msgid "Enable Multi-threading" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:88 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:882 msgid "Enable Progressive Scan" msgstr "Povolit Progresivní Skenování" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:31 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Enable Rumble" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Enable Screen Saver" msgstr "Povolit Spořič Obrazovky" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:164 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369 msgid "Enable Speaker Data" msgstr "Povolit data reproduktorů" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:107 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enable Usage Statistics Reporting" msgstr "Povolit hlášení statistik o užívání" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308 msgid "Enable WideScreen" msgstr "Povolit Širokoúhlou obrazovku" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:44 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:810 msgid "Enable Wireframe" msgstr "Povolit Drátěný Model" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:235 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:154 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Povolí anizotropní filtrování.\n" "Zlepší obrazovou kvalitu textur, které jsou v zorných úhlech šikmé.\n" "Může způsobit problémy v malém počtu her.\n" "\n" "Pokud si nejste jisti, zvolte 1x." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Povolit rychlý přístup k disku. Může v některých hrách způsobovat pády a " "jiné problémy. (ZAPNUTO = rychlé, VYPNUTO = Kompatibilní)" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Enable pages" msgstr "Zapnout stránky" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:234 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toto povolte, pokud chcete, aby celá obrazovka byla použita pro " "vykreslování.\n" "Pokud je toto zakázáno, bude místo toho vytvořeno vykreslovací okno.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:245 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:135 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toto zapněte, pokud chcete použít hlavní okno Dolphin pro vykreslování " "raději, než oddělené vykreslovací okno.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:86 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Povolí výpočet příznaku výsledku plovoucí řadové čárky, nutné u některých " "her (ZAPNUTO = Kompatibilní, VYPNUTO = Rychlé)" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93 msgid "Enables Wii Remote vibration." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:298 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:179 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:138 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Povolí progresivní skenování, pokud je podporováno emulovaným softwarem.\n" "Většinu her toto nezajímá.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:104 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69 msgid "Enables stretching of the audio to match emulation speed." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:188 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:309 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Povolí Jednotku Správy Paměti, potřebnou v nějakých hrách. (ZAPNUTO = " "Kompatibilní, VYPNUTO = Rychlé)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "Povolí shromáždění statistických dat o používání, které jsou pak sdílena s " "vývojářským týmem Dolphin. Tato data jsou použita pro vylepšení emulátoru a " "pomáhají nám porozumět jak uživatelé využívají systém. Nejsou ukládána žádná " "soukromá data." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "Umožní použít kódy Gecko a Action Replay" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:143 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:165 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:262 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Kódovat výpisy snímků použitím kodeku FFV1.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:139 msgid "End" msgstr "End" #: Source/Core/Core/NetPlayServer.cpp:74 msgid "Enet Didn't Initialize" msgstr "Enet nebyl uaveden" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:256 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58 msgid "English" msgstr "Angličtina" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:71 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:101 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:479 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:602 msgid "Enhancements" msgstr "Vylepšení" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39 msgid "Enter USB device ID" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:537 msgid "Enter a name for the new perspective:" msgstr "Zadejte jméno nové perspektivy:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:315 msgid "Enter instruction code:" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:402 #, c-format msgid "Enter symbol (%s) end address:" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:379 #, c-format msgid "Enter symbol (%s) size:" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213 msgid "Enter the RSO module address:" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "Záznam %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "Záznam 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Equal" msgstr "Rovná se" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:159 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:307 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181 #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:44 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:133 #: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:288 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191 #: Source/Core/DolphinQt2/Main.cpp:104 #: Source/Core/DolphinQt2/MainWindow.cpp:521 #: Source/Core/DolphinQt2/MainWindow.cpp:721 #: Source/Core/DolphinQt2/MainWindow.cpp:728 #: Source/Core/DolphinQt2/MainWindow.cpp:762 #: Source/Core/DolphinQt2/MainWindow.cpp:778 #: Source/Core/DolphinQt2/MainWindow.cpp:785 #: Source/Core/DolphinQt2/MainWindow.cpp:874 #: Source/Core/DolphinQt2/MenuBar.cpp:657 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:377 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:172 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:185 #: Source/Core/DolphinQt2/Translation.cpp:288 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/Main.cpp:335 Source/Core/DolphinWX/Main.cpp:343 #: Source/Core/DolphinWX/MemcardManager.cpp:554 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "Chyba" #: Source/Core/DolphinQt2/Translation.cpp:289 #: Source/Core/DolphinWX/Main.cpp:334 msgid "Error loading selected language. Falling back to system default." msgstr "" "Chyba při nahrávání zvoleného jazyka. Vracím se na výchozí jazyk systému." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390 msgid "Error saving file." msgstr "Chyba při ukládání souboru:" #: Source/Core/Common/ChunkFile.h:247 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Chyba: Po \"%s\", nalezeno %d (0x%X) místo značky uložení %d (0x%X). " "Ukončuji načtení uloženého stavu..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35 msgid "Euphoria" msgstr "Euforie" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:219 #: Source/Core/DolphinQt2/MenuBar.cpp:151 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101 #: Source/Core/DolphinWX/MainMenuBar.cpp:247 msgid "Europe" msgstr "Evropa" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Exclusive" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Ukončit" #: Source/Core/DolphinQt2/MenuBar.cpp:112 #: Source/Core/DolphinWX/MainMenuBar.cpp:223 msgid "Export All Wii Saves" msgstr "Exportovat všechny uložené hry Wii" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Export Recording" msgstr "Exportovat Nahrávku" #: Source/Core/DolphinQt2/MenuBar.cpp:455 #: Source/Core/DolphinWX/MainMenuBar.cpp:149 msgid "Export Recording..." msgstr "Exportovat Nahrávku..." #: Source/Core/DolphinWX/MemcardManager.cpp:809 msgid "Export Save" msgstr "Exportovat Uloženou hru" #: Source/Core/DolphinQt2/GameList/GameList.cpp:221 #: Source/Core/DolphinWX/GameListCtrl.cpp:1145 msgid "Export Wii save (Experimental)" msgstr "Exportovat uloženou hru Wii (Experimentální)" #: Source/Core/DolphinWX/MemcardManager.cpp:810 msgid "Export all saves" msgstr "Exportovat všechny Uložené hry" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:55 #: Source/Core/DolphinWX/MemcardManager.cpp:451 msgid "Export failed" msgstr "Export selhal" #: Source/Core/DolphinWX/MemcardManager.cpp:558 msgid "Export save as..." msgstr "Exportovat Uloženou hru jako..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:272 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Extension" msgstr "Rozšíření" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:66 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:753 msgid "External Frame Buffer (XFB)" msgstr "Externí vyrovnávací paměť snímků (XFB)" #: Source/Core/DolphinQt2/MenuBar.cpp:139 #: Source/Core/DolphinWX/MainMenuBar.cpp:243 msgid "Extract Certificates from NAND" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:170 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:204 msgid "Extract Entire Disc..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:188 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:206 msgid "Extract Entire Partition..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:224 msgid "Extract File" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:206 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:194 msgid "Extract File..." msgstr "Extrahovat Soubor..." #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:198 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:196 msgid "Extract Files..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:159 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:201 msgid "Extract System Data..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:382 #, c-format msgid "Extracting %s" msgstr "Extrahuji %s" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371 msgid "Extracting All Files" msgstr "Extrahuji Všechny Soubory" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260 msgid "Extracting All Files..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371 msgid "Extracting Directory" msgstr "Extrahuji Adresář" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260 msgid "Extracting Directory..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:372 msgid "Extracting..." msgstr "Extrahuji..." #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:31 #: Source/Core/DolphinQt2/MenuBar.cpp:129 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:237 msgid "FIFO Player" msgstr "Přehrávač FIFO" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321 msgid "FP value" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:172 msgid "Failed To Connect!" msgstr "Nelze se připojit!" #: Source/Core/Core/NetPlayClient.cpp:117 msgid "Failed to Connect!" msgstr "Připojení Selhalo!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:583 msgid "Failed to claim interface for BT passthrough" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:763 msgid "Failed to connect to server" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:413 msgid "Failed to delete the selected file." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:577 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166 msgid "Failed to download codes." msgstr "Stahování kódů selhalo." #: Source/Core/DolphinQt2/GameList/GameList.cpp:260 msgid "Failed to export save files!" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:657 msgid "Failed to extract certificates from NAND" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284 msgid "Failed to extract file." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236 msgid "Failed to extract system data." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:265 #, c-format msgid "Failed to extract to %s!" msgstr "Nelze extrahovat do %s!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Nelze najít nový název souboru.\n" "%s\n" "bude přepsán" #: Source/Core/DolphinQt2/MainWindow.cpp:521 msgid "Failed to init core" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:343 #: Source/Core/DolphinQt2/MenuBar.cpp:564 msgid "Failed to install this title to the NAND." msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:86 msgid "Failed to launch" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:812 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:33 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "Nelze naslouchat. Je spuštěna jiná instance serveru NetPlay?" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:119 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:349 msgid "Failed to load the executable to memory." msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:874 msgid "Failed to open '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:810 msgid "Failed to open server" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Nelze otevřít vstupní soubor \"%s\"." #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Nelze otevřít výstupní soubor \"%s\".\n" "Zkontrolujte zda máte oprávnění k zápisu do cílové složky a že na médium lze " "zapisovat." #: Source/Core/Core/Movie.cpp:934 #, c-format msgid "Failed to read %s" msgstr "Nelze přečíst %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Nelze správně číst zálohu alokační tabulky bloku\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Nelze správně číst alokační tabulku bloku\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Čtení dat ze souboru GCI %s selhalo" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Nelze správně číst zálohu adresáře\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Nelze správně číst adresář\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Nelze správně číst hlavičku\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Nelze přečíst jedinečné ID z obrazu disku" #: Source/Core/DolphinQt2/GameList/GameList.cpp:365 #: Source/Core/DolphinWX/FrameTools.cpp:1282 msgid "Failed to remove this title from the NAND." msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191 msgid "Failed to save FIFO log." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Selhal zápis BT.DINF do SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Nelze otevřít výstupní soubor \"%s\".\n" "Zkontrolujte zda na cílové jednotce je dostatek volného místa." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:722 msgid "Fast" msgstr "Rychlá" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:774 msgid "Fast Depth Calculation" msgstr "Rychlý výpočet hloubky" #: Source/Core/Core/Movie.cpp:1224 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "závažná desynchronizace. Přehrávání ukončeno. (Chyba v PlayWiimote: %u != " "%u, bajt %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:466 msgid "File" msgstr "Soubor" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:68 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "File Info" msgstr "Informace o souboru" #: Source/Core/DolphinQt2/GameList/GameList.cpp:495 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:134 #: Source/Core/DolphinQt2/MenuBar.cpp:362 #: Source/Core/DolphinWX/MainMenuBar.cpp:314 msgid "File Name" msgstr "Název souboru" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:45 msgid "File Path:" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:365 #: Source/Core/DolphinWX/MainMenuBar.cpp:320 msgid "File Size" msgstr "Velikost souboru" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172 msgid "File contained no codes." msgstr "Soubor neobsahoval žádné kódy" #: Source/Core/DolphinWX/MemcardManager.cpp:401 msgid "File converted to .gci" msgstr "Soubor převeden na .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:417 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Soubor nelze otevřít\n" "nebo nemá platnou příponu" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Soubor má příponu \"%s\".\n" "Platné přípony jsou (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:414 msgid "File is not recognized as a memory card" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "Soubor není komprimovaný" #: Source/Core/DolphinWX/MemcardManager.cpp:408 #: Source/Core/DolphinWX/MemcardManager.cpp:457 #: Source/Core/DolphinWX/MemcardManager.cpp:508 msgid "File write failed" msgstr "Zápis soubor uselhal" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "Soubory otevřeny, připraveno ke komprimaci." #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:39 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:445 msgid "Filesystem" msgstr "Souborový systém" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Typ souboru 'ini' je neznámý! Nelze otevřít!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:282 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:178 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtruje všechny textury, včetně těch, které hra výslovně určila jako " "nefiltrované.\n" "Může zlepšit kvalitu některých textur v některých hrách, ale v ostatních " "způsobuje problémy.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234 msgid "Find Next" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235 msgid "Find Previous" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "Find functions based on RSO modules (experimental)..." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:103 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:631 msgid "First Block" msgstr "První blok" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Fix Checksums" msgstr "Spravit Kontrolní Součty" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:181 msgid "Flags" msgstr "" #. i18n: A floating point number #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:134 msgid "Float" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152 msgid "Flow Control" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:434 msgid "Follow &branch" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:389 msgid "Force 16:9" msgstr "Vynutit 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:596 msgid "Force 24-Bit Color" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:75 msgid "Force 24-bit Color" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:389 msgid "Force 4:3" msgstr "Vynutit 4:3" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202 msgid "Force Listen Port:" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:71 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:589 msgid "Force Texture Filtering" msgstr "Vynutit Filtrování Textur" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:252 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:146 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Donutí hru vykreslovat grafiku pro všechny poměry stran.\n" "Použijte s \"Poměr stran\" nastaveným na \"Vynutit 16:9\", aby hry v poměru " "4:3 běželi na 16:9.\n" "Málokdy má dobré výsledky a často částečně způsobuje chyby v rozhraní a " "grafice her.\n" "Zbytečné (a škodící) pokud používáte jakékoliv AR/Gecko kódy pro širokoúhlý " "obraz.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:278 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:301 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "Dopředu" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225 msgid "Forward Port (UPnP)" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:111 msgid "Forward port (UPnP)" msgstr "Přesměrování portu (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 #, c-format msgid "Found %u results for '" msgstr "Nalezeno %u výsledků pro '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:88 #, c-format msgid "Found %zu save file(s)" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890 #, c-format msgid "Frame %u" msgstr "Snímek %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866 #, c-format msgid "Frame %zu" msgstr "Snímek %zu" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:247 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Postup Snímkem" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Decrease Speed" msgstr "Snížit rychlost postupu snímkem" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Increase Speed" msgstr "Zvýšit rychlost postupu snímkem" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Reset Speed" msgstr "Resetovat rychlost postupu snímkem" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129 msgid "Frame Buffer" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:69 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:859 msgid "Frame Dumps Use FFV1" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245 msgid "Frame Info" msgstr "Informace o snímku" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:93 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "Frame Range" msgstr "Rozsah Snímku" #: Source/Core/VideoCommon/RenderBase.cpp:955 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167 msgid "Frames to Record" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:121 msgid "Frames to Record:" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:227 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103 msgid "France" msgstr "Francie" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:68 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:856 msgid "Free Look" msgstr "Rozhlížení pomocí myši" #: Source/Core/Core/HotkeyManager.cpp:255 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23 msgid "Freelook" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Freelook Decrease Speed" msgstr "Snížení rychlosti volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Freelook Increase Speed" msgstr "Zvýšení rychlosti volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Freelook Move Down" msgstr "Posun volného pohledu dolů" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Freelook Move Left" msgstr "Posun volného pohledu doleva" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Freelook Move Right" msgstr "Posun volného pohledu doprava" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Freelook Move Up" msgstr "Posun volného pohledu nahoru" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Freelook Reset" msgstr "Resetování volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Freelook Reset Speed" msgstr "Resetování rychlosti volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Freelook Zoom In" msgstr "Přiblížení volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Freelook Zoom Out" msgstr "Oddálení volného pohledu" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:260 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64 msgid "French" msgstr "Francouzština" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Frets" msgstr "Pražce" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:167 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93 msgid "From" msgstr "Z" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:127 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:82 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:97 msgid "From:" msgstr "" #: Source/Core/DolphinQt2/ToolBar.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "FullScr" msgstr "CelObr" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 msgid "Function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "GC Port" msgstr "" #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:33 msgid "GC Port %1" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "GCI File(*.gci)" msgstr "Soubor GCI(*.gci)" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "GCI Folder" msgstr "Složka GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "Adresář paměťové karty GC: Voláno čištění bloku s neplatnou adresou" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:517 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Neznámý operační kód (0x%02x @ %p, %s).\n" "Příčiny mohou být následující:\n" "* Emulované GPU ztratilo synchronizaci, zrušení dvojitého jádra může pomoci\n" "* Proud příkazů byl narušen chybou v paměti\n" "* Toto je opravdu neznámý operační kód (nepravděpodobné)\n" "* Nějaký jiný druh chyby\n" "\n" "Další chyby budou vypsány v záznamu podpůrné vrstvy videa a\n" "Dolphin nyní pravděpodobně spadne nebo se zasekne. Přejeme hezký den." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:54 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:728 msgid "GPU Texture Decoding" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:148 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358 msgid "Game Boy Advance Carts (*.gba)" msgstr "Kartridže Game Boy Advance (*.gba)" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:64 msgid "Game Folders" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:363 #: Source/Core/DolphinWX/MainMenuBar.cpp:316 msgid "Game ID" msgstr "ID hry" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:47 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225 msgid "Game ID:" msgstr "ID Hry:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:449 msgid "Game changed to \"%1\"" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:803 msgid "Game is already running!" msgstr "Hra už běží!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Hra přepsala uloženou pozici jiné hry. Následuje poškození dat 0x%x, 0x%x" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:381 msgid "Game-Specific Settings" msgstr "Nastavení Konkrétní Hry" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249 msgid "GameConfig" msgstr "Nastavení Hry" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:46 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:202 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GameCube Adapter for Wii U" msgstr "Adaptér GameCube pro Wii U" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:26 msgid "GameCube Adapter for Wii U at Port %1" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:256 msgid "GameCube Controller" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:255 msgid "GameCube Controller at Port %1" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:86 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148 msgid "GameCube Controllers" msgstr "Ovladače GameCube" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:247 msgid "GameCube Keyboard" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:248 msgid "GameCube Keyboard at Port %1" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:143 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357 #: Source/Core/DolphinWX/MemcardManager.cpp:195 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "Paměťové karty GameCube (*.raw,*.gcp)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:260 msgid "GameCube Microphone Slot %1" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288 msgid "GameCube Microphone Slot A" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293 msgid "GameCube Microphone Slot B" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "Soubory uložených her GameCube (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:34 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255 msgid "Gecko Codes" msgstr "Kódy Gecko" #: Source/Core/Core/HotkeyManager.cpp:244 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:70 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:100 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:278 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:43 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:339 msgid "General" msgstr "Obecné" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:270 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67 msgid "General and Options" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:108 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64 msgid "Generate a New Statistics Identity" msgstr "Vytvořit novou identitu pro statistiky" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130 msgid "Geometry data" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:258 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61 msgid "German" msgstr "Němčina" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:229 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107 msgid "Germany" msgstr "Německo" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79 msgid "Go to Next Frame" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Go to the current instruction" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:281 #: Source/Core/DolphinQt2/ToolBar.cpp:60 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120 #: Source/Core/DolphinWX/MainToolBar.cpp:186 msgid "Graphics" msgstr "Grafika" #: Source/Core/Core/HotkeyManager.cpp:253 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26 msgid "Graphics Toggles" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Graphics settings" msgstr "Grafická nastavení" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110 msgid "Greater Than" msgstr "Větší než" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:242 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:163 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Velmi zvýší kvalitu vytvářených textur použitím efektů vykreslení do " "textury.\n" "Zvýšení vnitřního rozlišení zlepší účinek tohoto nastavení.\n" "Trošku zvyšuje zátěž GPU a způsobuje relativně málo grafických problémů.\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Green" msgstr "Zelená" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Left" msgstr "Zelená vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Right" msgstr "Zelená vpravo" #: Source/Core/DolphinQt2/MenuBar.cpp:339 msgid "Grid View" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106 msgid "Guitar" msgstr "Kytara" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100 msgid "Guitar Configuration" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "HDMI 3D" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:102 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:670 msgid "Hacks" msgstr "Hacky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:737 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "Kontrolní součet hlavičky selhal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "Výška" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164 msgid "Hex" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:130 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Skrýt" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:88 msgid "Hide Mouse Cursor" msgstr "Skrýt kurzor myši" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:242 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Skryje kurzor myši, pokud je nad oknem emulace.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:114 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:144 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212 msgid "Host" msgstr "Hostovat" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394 msgid "Host Code:" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:124 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" "Velikost kódu hostitele je příliš vysoká.\n" "Zkontrolujte prosím ,že máte správný kód." #: Source/Core/DolphinQt2/GameList/GameList.cpp:228 msgid "Host with NetPlay" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1201 msgid "Host with Netplay" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:284 msgid "Hotkey Settings" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:168 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "Hotkeys" msgstr "Klávesové zkratky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Hybrid" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Hybrid Wii Remote" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:489 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:126 #: Source/Core/DolphinWX/GameListCtrl.cpp:467 msgid "ID" msgstr "ID" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232 msgid "IOS Version:" msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:131 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:116 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419 msgid "IP Address:" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:46 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113 msgid "IPL Settings" msgstr "Nastavení IPL" #: Source/Core/Core/Boot/Boot.cpp:247 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL s neznámým hash %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28 #: Source/Core/DolphinWX/TASInputDlg.cpp:135 msgid "IR" msgstr "Infrč." #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:137 msgid "IR Sensitivity:" msgstr "Citlivost Infračer.:" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:30 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260 msgid "ISO Details" msgstr "Detaily ISO" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66 msgid "ISO Directories" msgstr "Adresáře ISO" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:54 msgid "ISO Size:" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:629 msgid "Icon" msgstr "Ikona" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:194 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217 msgid "Identity Generation" msgstr "" #: Source/Core/DolphinQt2/Main.cpp:132 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" #: Source/Core/DolphinWX/Main.cpp:234 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:682 msgid "Ignore Format Changes" msgstr "Ignorovat Změny Formátu" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:161 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:197 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignorovat všechny změny formátu EFB.\n" "Zlepší výkon v mnoha hrách, bez žádného negativního efektu. Přesto způsobuje " "grafické chyby v malém počtu jiných her.\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:157 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:193 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignorovat všechny požadavky procesoru pro čtení a zápis do EFB.\n" "Zvýší výkon v některých hrách, ale může vypnout některé funkce související s " "hraním nebo grafické efekty.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:761 msgid "Immediately Present XFB" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:183 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:182 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zavést režim celé obrazovky pomocí okna bez okrajů zabírající celou " "obrazovku místo použití výhradního režimu.\n" "Umožňuje rychlejší přechod mezi režimy okna a celé obrazovky, ale lehce " "zvyšuje zpoždění vstupu, pohyby jsou méně plynulejší a lehce snižuje výkon.\n" "Výhradní režim je vyžadován pro fungování Nvidia 3D Vision v podpůrné vrstvě " "Direct3D.\n" "\n" "Pokud si nejste jistí, nechejte odškrtnuté." #: Source/Core/DolphinQt2/MenuBar.cpp:136 #: Source/Core/DolphinWX/MainMenuBar.cpp:241 msgid "Import BootMii NAND Backup..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:808 msgid "Import Save" msgstr "Importovat Uloženou hru" #: Source/Core/DolphinQt2/MenuBar.cpp:111 #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "Import Wii Save..." msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "Import selhal" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "Importovaný soubor má příponu gsc,\n" "ale nemá správnou hlavičku." #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "Imported file has invalid length." msgstr "Importovaný soubor má neplatnou délku." #: Source/Core/DolphinWX/MemcardManager.cpp:442 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "Importovaný soubor má příponu sav,\n" "ale nemá správnou hlavičku." #: Source/Core/DolphinQt2/MainWindow.cpp:930 #: Source/Core/DolphinWX/FrameTools.cpp:1306 msgid "Importing NAND backup" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:941 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:137 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:342 msgid "In Game" msgstr "Ve Hře" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Increase Convergence" msgstr "Zvýšit sblížení" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Increase Depth" msgstr "Zvýšit hloubku" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Increase Emulation Speed" msgstr "Zvýšit rychlost emulace" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Increase IR" msgstr "Zvýšit vnitřní rozlišení" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:32 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:257 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:65 msgid "Information" msgstr "Informace" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Input" msgstr "Vstup" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:452 msgid "Insert &nop" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75 msgid "Insert SD Card" msgstr "Vložit SD Kartu" #: Source/Core/DolphinQt2/MenuBar.cpp:116 #: Source/Core/DolphinWX/MainMenuBar.cpp:239 msgid "Install WAD..." msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:198 #: Source/Core/DolphinWX/GameListCtrl.cpp:1190 msgid "Install to the NAND" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1258 msgid "Installing WAD..." msgstr "Instaluji WAD..." #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:342 msgid "Integrity Check Error" msgstr "Chyba v kontrole celistvosti" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:335 msgid "Integrity check completed" msgstr "Kontrola celistvosti dokončena" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:305 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:334 msgid "Integrity check completed. No errors have been found." msgstr "Kontrola celistvosti dokončena. Nebyly nalezeny žádné chyby." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "Kontrola celistvosti %s selhala. Obraz disku je pravděpodobně poškozen nebo " "byl nesprávně opraven." #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:308 msgid "" "Integrity check for partition failed. The disc image is most likely " "corrupted or has been patched incorrectly." msgstr "" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "Rozhraní" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:147 msgid "Interface Settings" msgstr "Nastavení Rozhraní" #: Source/Core/Core/State.cpp:374 msgid "Internal LZO Error - compression failed" msgstr "Vnitřní chyba LZO - komprimace selhala" #: Source/Core/Core/State.cpp:506 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Vnitřní chyba LZO - dekomprimace selhala (%d) (%ld, %ld) \n" "Zkuste znovu nahrát stav" #: Source/Core/Core/State.cpp:635 msgid "Internal LZO Error - lzo_init() failed" msgstr "Vnitřní chyba LZO - lzo_init() selhalo" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:46 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224 msgid "Internal Name:" msgstr "Vnitřní název:" #: Source/Core/Core/HotkeyManager.cpp:254 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29 msgid "Internal Resolution" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:846 msgid "Internal Resolution Frame Dumps" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:77 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 msgid "Internal Resolution:" msgstr "Vnitřní Rozlišení:" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:127 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Převaděč (nejpomalejší)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:341 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:131 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:17 msgid "Invalid Player ID" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239 #, c-format msgid "Invalid address: %s" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "Invalid bat.map or dir entry." msgstr "Neplatné zadání složky nebo bat.map" #: Source/Core/Core/NetPlayClient.cpp:937 msgid "Invalid host" msgstr "Neplatný hostitel" #: Source/Core/DolphinWX/MemcardManager.cpp:554 msgid "Invalid index" msgstr "Neplatný index" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:133 msgid "Invalid input for the field \"%1\"" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:288 msgid "Invalid input provided" msgstr "" #: Source/Core/Core/Movie.cpp:877 msgid "Invalid recording file" msgstr "Neplatný soubor s nahrávkou" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467 msgid "Invalid search parameters (no object selected)" msgstr "Neplatné parametry hledání (není vybrán žádný objekt)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450 msgid "Invalid search string (couldn't convert to number)" msgstr "Neplatný řetězec hledání (nelze převést na číslo)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438 msgid "Invalid search string (only even string lengths supported)" msgstr "Neplatný řetězec hledání (jsou podporovány pouze sudé délky řetězce)" #: Source/Core/DolphinQt2/Main.cpp:104 msgid "Invalid title ID." msgstr "" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "Neplatná hodnota." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247 #, c-format msgid "Invalid value: %s" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:264 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70 msgid "Italian" msgstr "Italština" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:231 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105 msgid "Italy" msgstr "Itálie" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:91 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65 msgid "Iterative Input" msgstr "iterativní vstup" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (experimentální)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:129 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "JIT Rekompilátor (doporučeno)" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:221 #: Source/Core/DolphinQt2/MenuBar.cpp:153 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117 #: Source/Core/DolphinWX/MainMenuBar.cpp:248 msgid "Japan" msgstr "Japonsko" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:254 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55 msgid "Japanese" msgstr "Japonština" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:123 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:428 msgid "Keep Window on Top" msgstr "Okno vždy navrchu" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:240 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Okno hry bude vždy navrchu ostatních oken.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53 msgid "Keyboard" msgstr "Klávesnice" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "Klávesy" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:124 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:228 msgid "Kick Player" msgstr "Vykopnout hráče" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:233 #: Source/Core/DolphinQt2/MenuBar.cpp:155 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119 #: Source/Core/DolphinWX/MainMenuBar.cpp:249 msgid "Korea" msgstr "Korea" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:272 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82 msgid "Korean" msgstr "Korejština" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53 msgid "L-Analog" msgstr "Levý Analog" #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:137 msgid "Language:" msgstr "Jazyk:" #: Source/Core/DolphinWX/MainMenuBar.cpp:122 #, c-format msgid "Last %i" msgstr "Poslední %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Latency (ms):" msgstr "" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:77 msgid "Latency:" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:418 #: Source/Core/DolphinWX/TASInputDlg.cpp:99 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 msgid "Left" msgstr "Vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36 msgid "Left Stick" msgstr "Levá páčka" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:142 msgid "Left Table" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:269 msgid "Left stick" msgstr "Levá páčka" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:984 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Levé kliknutí pro detekci vstupu.\n" "Prostřední kliknutí pro vyčištění.\n" "Pravé kliknutí pro více možností." #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:989 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Levé/Pravé kliknutí pro více možností.\n" "Prostřední pro vymazání." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111 msgid "Less Than" msgstr "Menší než" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "Umožní nastavit jazyk systému na hodnoty, pro které hry nebyly navrženy. " "Toto umožní u některých her používat dodatečné překlady, ale také může vést " "k problémům při zobrazování textu." #: Source/Core/DolphinQt2/AboutDialog.cpp:50 #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "License" msgstr "Licence" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:88 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch unless audio stretching is enabled." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:369 msgid "List Columns" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:336 msgid "List View" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:72 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:83 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:78 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231 msgid "Load" msgstr "Nahrát" #: Source/Core/DolphinWX/MainMenuBar.cpp:474 msgid "Load &Bad Map File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:471 msgid "Load &Other Map File..." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:838 msgid "Load Custom Textures" msgstr "Nahrát Vlastní Textury" #: Source/Core/DolphinQt2/MenuBar.cpp:119 #: Source/Core/DolphinWX/MainMenuBar.cpp:232 msgid "Load GameCube Main Menu" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:261 msgid "Load Last State" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:227 msgid "Load NTSC-J GameCube Main Menu from the JAP folder." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:229 msgid "Load NTSC-U GameCube Main Menu from the USA folder." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:231 msgid "Load PAL GameCube Main Menu from the EUR folder." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:156 #: Source/Core/Core/HotkeyManager.cpp:258 msgid "Load State" msgstr "Načíst stav" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Last 1" msgstr "Načíst 1. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Load State Last 10" msgstr "Načíst 10. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Last 2" msgstr "Načíst 2. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Last 3" msgstr "Načíst 3. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Last 4" msgstr "Načíst 4. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Last 5" msgstr "Načíst 5. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Last 6" msgstr "Načíst 6. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Last 7" msgstr "Načíst 7. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Load State Last 8" msgstr "Načíst 8. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Load State Last 9" msgstr "Načíst 9. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Slot 1" msgstr "Nahrát stav v pozici 1" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Load State Slot 10" msgstr "Načíst stav v pozici 10" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Slot 2" msgstr "Nahrát stav v pozici 2" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Slot 3" msgstr "Nahrát stav v pozici 3" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Slot 4" msgstr "Nahrát stav v pozici 4" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Slot 5" msgstr "Nahrát stav v pozici 5" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Slot 6" msgstr "Nahrát stav v pozici 6" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load State Slot 7" msgstr "Nahrát stav v pozici 7" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load State Slot 8" msgstr "Nahrát stav v pozici 8" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Load State Slot 9" msgstr "Načíst stav v pozici 9" #: Source/Core/DolphinQt2/MenuBar.cpp:184 msgid "Load State from File" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:185 #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Load State from Selected Slot" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:186 msgid "Load State from Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:99 msgid "Load State..." msgstr "Nahrát Stav..." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:65 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260 msgid "Load Wii Save" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:635 msgid "Load Wii System Menu" msgstr "Nahrát Systémové Menu Wii" #: Source/Core/DolphinQt2/MenuBar.cpp:536 msgid "Load Wii System Menu %1" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:629 #, c-format msgid "Load Wii System Menu %s" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:233 msgid "Load a GameCube Main Menu located under Dolphin's GC folder." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:472 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278 msgid "Load bad map file" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:149 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:247 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Načte vlastní textury z User/Load/Textures//.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Load from Selected Slot" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:240 msgid "Load from Slot %1 - %2" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262 msgid "Load map file" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:134 msgid "Load..." msgstr "" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "Načteno %d dobrých funkcí, ignorováno %d špatných funkcí." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:766 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:772 msgid "Localhost" msgstr "Místní hostitel" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:32 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "Záznam" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:22 #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "Nastavení Záznamu" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:419 msgid "Log Render Time to File" msgstr "Zaznamenat dobu vykreslování do souboru" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:55 #: Source/Core/DolphinWX/LogConfigWindow.cpp:77 msgid "Log Types" msgstr "Typy Záznamu" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:262 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:232 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zaznamenat dobu vykreslení každého snímku do User/Logs/render_time.txt. Tuto " "funkci využijte pro měření výkonu Dolphin\n" "\n" ".Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinWX/LogConfigWindow.cpp:72 msgid "Logger Outputs" msgstr "Výstup Zapisovače" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/Frame.cpp:387 msgid "Logging" msgstr "Protokolování" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80 msgid "Long Maker:" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:79 msgid "Long Name:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:499 msgid "Lost connection to NetPlay server..." msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 msgid "MD5 Check:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:33 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247 msgid "MD5 Checksum:" msgstr "Kontrolní součet MD5:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132 msgid "MD5 check..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:524 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Soubory MadCatz Gameshark (*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:369 msgid "Main Stick" msgstr "Hlavní páčka" #: Source/Core/DolphinWX/MainMenuBar.cpp:496 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:490 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:132 #: Source/Core/DolphinQt2/MenuBar.cpp:361 #: Source/Core/DolphinWX/GameListCtrl.cpp:465 #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "Maker" msgstr "Tvůrce" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:50 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227 msgid "Maker ID:" msgstr "ID Výrobce:" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:49 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273 msgid "Maker:" msgstr "Výrobce:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:257 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:222 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Odstraněním mlhy budou vzdálenější objekty budou viditelnější.\n" "Zakázání může způsobit chyby v některých hrách, které závisejí na správné " "emulaci mlhy.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:471 msgid "Match Found" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:121 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:128 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:92 msgid "May cause slow down in Wii Menu and some games." msgstr "Může způsobit zpomalování v nabídce Wii a u některých her." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 #: Source/Core/DolphinWX/MemcardManager.cpp:207 msgid "Memory Card" msgstr "Paměťová karta" #: Source/Core/DolphinWX/MemcardManager.cpp:83 msgid "Memory Card Manager" msgstr "Správce Paměťových karet" #: Source/Core/Core/ConfigManager.cpp:1003 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Jméno souboru Paměťové karty v pozici %c je nesprávné\n" "Nebyl zadán region\n" "\n" "Cesta pozice %c byla změněna na\n" "%s\n" "Chtěli byste starý soubor zkopírovat do nového umístění?\n" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:374 msgid "Memory Not Ready" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207 msgid "Memory breakpoint options" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "Memory card already has a save for this title." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:281 msgid "Memory card already opened" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "Velikost souboru paměťové karty se neshoduje s velikosti hlavičky" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "Paměťová karta: Voláno čištění bloku s neplatnou adresou (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "Paměťová karta: Voláno čtení pomocí neplatné zdrojové adresy (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "Paměťová karta: Volán zápis pomocí neplatné cílové adresy (0x%x)" #: Source/Core/DolphinQt2/MainWindow.cpp:912 #: Source/Core/DolphinWX/FrameTools.cpp:1292 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:76 #: Source/Core/DolphinQt2/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:262 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:125 msgid "Min" msgstr "Min" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:82 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:901 msgid "Misc" msgstr "Ostatní" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149 msgid "Misc Settings" msgstr "Ostatní Nastavení" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "Modifikátor" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:140 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:241 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Změnit textury, aby zobrazovali formát, v kterém jsou zakódovány. Ve většině " "případů vyžaduje resetovaní emulace.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "Monoscopic Shadows" msgstr "Monoskopické stíny" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:114 #: Source/Core/DolphinWX/LogWindow.cpp:68 msgid "Monospaced Font" msgstr "" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:271 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102 msgid "Motion Controls and IR" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:134 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:248 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:500 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:591 #: Source/Core/DolphinQt2/MenuBar.cpp:634 #: Source/Core/DolphinQt2/MenuBar.cpp:639 #: Source/Core/DolphinQt2/MenuBar.cpp:643 #: Source/Core/DolphinWX/FrameTools.cpp:1326 #: Source/Core/DolphinWX/FrameTools.cpp:1370 #: Source/Core/DolphinWX/FrameTools.cpp:1375 #: Source/Core/DolphinWX/FrameTools.cpp:1381 msgid "NAND Check" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "POZNÁMKA: Velikost proudu se neshoduje se\n" "skutečnou délkou dat\n" #: Source/Core/DolphinQt2/MenuBar.cpp:121 #: Source/Core/DolphinWX/MainMenuBar.cpp:226 msgid "NTSC-J" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:123 #: Source/Core/DolphinWX/MainMenuBar.cpp:228 msgid "NTSC-U" msgstr "" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:45 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:73 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:85 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "Jméno:" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 msgid "Name: " msgstr "Jméno: " #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:490 msgid "Native (640x528)" msgstr "Původní (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:523 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "Původní soubory CGI(*.gci)" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:235 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109 msgid "Netherlands" msgstr "Nizozemí" #: Source/Core/Core/NetPlayClient.cpp:1298 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1092 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" "V Netplay došlo ke ztrátě synchronizace. Není znám žádný způsob, jak toto " "napravit." #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:79 msgid "New" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40 msgid "New Scan" msgstr "Nové Skenování" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:195 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217 msgid "New identity generated." msgstr "Nová identita vytvořena." #: Source/Core/DolphinWX/MemcardManager.cpp:181 #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Next Page" msgstr "Další Stránka" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47 msgid "Next Scan" msgstr "Další Skenování" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:137 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102 msgid "Nickname:" msgstr "Přezdívka:" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "No Adapter Detected" msgstr "" #: Source/Core/Core/ConfigManager.h:35 msgid "No Audio Output" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:480 msgid "No Match" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:419 msgid "No Value Given" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793 msgid "No description available" msgstr "Žádný popis není dostupný" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "No extension selected." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882 msgid "No file loaded" msgstr "Není načten žádný soubor" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:272 msgid "No file loaded / recorded." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "No free directory index entries." msgstr "Žádné volné záznamy indexu adresáře" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "No game is running." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:591 #: Source/Core/DolphinWX/FrameTools.cpp:1326 msgid "No issues have been detected." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918 msgid "No recorded file" msgstr "Žádný soubor s nahrávkou" #: Source/Core/Core/State.cpp:729 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Žádné undo.dtm nenalezeno, aby se zabránilo desynchronizaci videa, bude " #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:141 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:55 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1248 msgid "None" msgstr "Žádné" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Not Equal" msgstr "Nerovná se" #: Source/Core/DolphinWX/GameListCtrl.cpp:1052 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:297 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:339 msgid "Not Set" msgstr "Nenastaven" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:397 msgid "Not Valid Hex" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:215 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:353 msgid "Not all players have the game. Do you really want to start?" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 msgid "Not implemented" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:475 msgid "Not implemented yet." msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes:" msgstr "" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:43 #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:554 #: Source/Core/DolphinWX/FrameAui.cpp:561 #: Source/Core/DolphinWX/LogConfigWindow.cpp:41 msgid "Notice" msgstr "Upozornění" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:183 msgid "NumExec" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84 msgid "Nunchuk" msgstr "Nunčak" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86 msgid "Nunchuk Configuration" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:189 msgid "Nunchuk orientation" msgstr "Orientace nunčaku" #: Source/Core/DolphinWX/TASInputDlg.cpp:183 msgid "Nunchuk stick" msgstr "Páčka nunčaku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601 #, c-format msgid "Object %zu" msgstr "Objekt %zu" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:78 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "Object Range" msgstr "Rozsah Objektu" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1206 msgid "Off" msgstr "Vypnuto" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Logická Adresa:" #: Source/Core/DolphinQt2/MenuBar.cpp:321 #: Source/Core/DolphinWX/MainMenuBar.cpp:524 msgid "Online &Documentation" msgstr "Online &dokumentace" #: Source/Core/DolphinWX/MemcardManager.cpp:426 #, c-format msgid "Only %d blocks available" msgstr "Pouze bloky %d jsou dostupné" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:543 msgid "Op?" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:50 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open" msgstr "Otevřít" #: Source/Core/DolphinQt2/GameList/GameList.cpp:225 #: Source/Core/DolphinWX/GameListCtrl.cpp:1157 msgid "Open &containing folder" msgstr "Otevřít &adresář umístění" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:169 msgid "Open FIFO log" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:220 #: Source/Core/DolphinWX/GameListCtrl.cpp:1143 msgid "Open Wii &save folder" msgstr "Otevřít Wii adre&sář uložení" #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open file..." msgstr "Otevřít soubor..." #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: nelze vytvořit kontext pro zařízení %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: nelze nalézt zvuková zařízení" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: nelze otevřít zařízení %s" #: Source/Core/DolphinWX/Frame.cpp:802 msgid "Operation in progress..." msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 #: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "Options" msgstr "Volby" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Orange" msgstr "Oranžová" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:141 msgid "Orientation" msgstr "Orientace" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:77 #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:78 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:458 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:786 msgid "Other" msgstr "Jiné" #: Source/Core/Core/HotkeyManager.cpp:262 msgid "Other State Hotkeys" msgstr "" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125 msgid "Other State Management" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "Other game" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Output" msgstr "Výstup" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:49 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85 msgid "Overlay Information" msgstr "Překryvné informace" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:51 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Potlačit jazyk her NTSC" #: Source/Core/DolphinQt2/MenuBar.cpp:451 #: Source/Core/DolphinWX/MainMenuBar.cpp:147 msgid "P&lay Input Recording..." msgstr "&Spustit vstupní nahrávku..." #: Source/Core/DolphinQt2/MenuBar.cpp:126 #: Source/Core/DolphinWX/MainMenuBar.cpp:230 msgid "PAL" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:116 msgid "PNG image file (*.png);; All Files (*)" msgstr "" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "PPC Size" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:450 msgid "PPC vs x86" msgstr "" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61 msgid "Pads" msgstr "Pady" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:114 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:88 msgid "Partition %1" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162 #, c-format msgid "Partition %zu" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252 msgid "Passthrough a Bluetooth Adapter" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:155 msgid "Passthrough a Bluetooth adapter" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251 msgid "Patches" msgstr "Záplaty" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:47 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:20 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "Cesty" #: Source/Core/DolphinQt2/ToolBar.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:229 msgid "Pause" msgstr "Pozastavit" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76 msgid "Pause After" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:469 #: Source/Core/DolphinWX/MainMenuBar.cpp:153 msgid "Pause at End of Movie" msgstr "Pozastavit na konci videa" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:146 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94 msgid "Pause on Focus Loss" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:130 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "Pozastaví emulátor, pokud jeho okno není aktivní." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:69 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:586 msgid "Per-Pixel Lighting" msgstr "Osvětlení Podle Pixelu" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344 msgid "Perfect" msgstr "Dokonalá" #: Source/Core/DolphinQt2/MenuBar.cpp:146 #: Source/Core/DolphinWX/MainMenuBar.cpp:252 msgid "Perform Online System Update" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:190 #: Source/Core/DolphinWX/GameListCtrl.cpp:1183 msgid "Perform System Update" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:539 #, c-format msgid "Perspective %d" msgstr "Perspektiva %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:442 msgid "Perspectives" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124 msgid "Pixel Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Pixel Shader Constants" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:491 #: Source/Core/DolphinQt2/MenuBar.cpp:357 #: Source/Core/DolphinWX/MainMenuBar.cpp:306 msgid "Platform" msgstr "Platforma" #: Source/Core/DolphinQt2/ToolBar.cpp:51 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150 #: Source/Core/DolphinWX/MainToolBar.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:234 msgid "Play" msgstr "Spustit" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Play Recording" msgstr "Přehrát nahrávku" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:343 msgid "Playable" msgstr "Hratelné" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:108 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Playback Options" msgstr "Možnosti Přehrávání" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:119 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:190 msgid "Players" msgstr "Hráči" #: Source/Core/DolphinWX/FrameTools.cpp:870 msgid "Please confirm..." msgstr "Prosím potvrďte..." #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Před uložením si prosím vytvořte perspektivu" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:93 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:42 msgid "Port %1" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161 #, c-format msgid "Port %i" msgstr "Port %i" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:78 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199 msgid "Port:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:492 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "Nastavení shaderu po zpracování" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:569 msgid "Post-Processing Effect:" msgstr "Efekt Následného Zpracování:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:841 msgid "Prefetch Custom Textures" msgstr "Předzískat vlastní textury" #: Source/Core/Core/Movie.cpp:1115 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1238 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1212 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:90 #: Source/Core/DolphinWX/FrameTools.cpp:1458 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Press Sync Button" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:180 msgid "Prev Page" msgstr "Před. stránka" #: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89 #, c-format msgid "Preview: %s" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Previous Page" msgstr "Předchozí Stránka" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:70 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1228 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:250 msgid "Program Counter" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56 msgid "Properties" msgstr "Vlastnosti" #: Source/Core/DolphinWX/MainMenuBar.cpp:380 msgid "Provide safer execution by not linking the JIT blocks." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:360 msgid "Purge Game List Cache" msgstr "Vyčistit mezipaměť seznamu her" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:238 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79 msgid "Put Main Menu roms in User/GC/{region}." msgstr "" #: Source/Core/Common/MsgHandler.cpp:66 #: Source/Core/DolphinQt2/MainWindow.cpp:911 msgid "Question" msgstr "Otázka" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:68 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108 msgid "Quit" msgstr "Ukončit" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Quit Netplay" msgstr "Ukončit Netplay" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55 msgid "R-Analog" msgstr "Pravý Analog" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "Rádius" #. i18n: A range of memory addresses #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:67 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:52 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801 msgid "Range" msgstr "Rozsah" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:453 msgid "Re&place Instruction" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:58 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43 msgid "Read" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186 msgid "Read and write" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126 msgid "" "Read game names from an internal database instead of reading names from the " "games themselves, except for games that aren't in the database. The names in " "the database are often more consistently formatted, especially for Wii games." msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193 msgid "Read only" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47 msgid "Read or Write" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Read-Only Mode" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:163 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363 msgid "Real Balance Board" msgstr "Opravdové Rola-Bola" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Real Wii Remote" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:457 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43 msgid "Recommended for normal users" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:136 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812 msgid "Record" msgstr "Nahrávat" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:66 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270 msgid "Record inputs" msgstr "Zaznamenat vstupy" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173 msgid "Recording Info" msgstr "Informace o Nahrávání" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:118 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "Možnosti Nahrávání" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:268 msgid "Recording..." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Red" msgstr "Červená" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Red Left" msgstr "Červená vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Red Right" msgstr "Červená vpravo" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:228 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:157 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Snižuje množství vyhlazování způsobené rastrováním 3D grafiky.\n" "Vyhlazuje zubaté hrany na objektech.\n" "Zvyšuje zátěž na grafický procesor a někdy způsobuje grafické problémy. SSAA " "je mnohem více vytěžující než MSAA, ale umožňuje vyhlazování hran geometrie " "v nejvyšší kvalitě, vyhlazení je také použito na osvětlení, efekty shaderů a " "textury.\n" "\n" "Pokud si nejste jisti, zvolte Žádné." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:158 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:58 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1189 #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh" msgstr "Obnovit" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh game list" msgstr "Obnovit seznam her" #: Source/Core/DolphinQt2/MenuBar.cpp:364 #: Source/Core/DolphinWX/MainMenuBar.cpp:318 msgid "Region" msgstr "Oblast" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:21 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:83 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:404 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "Odstranit" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "Remove names from all functions and variables." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:360 msgid "Rename symbol:" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:136 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:220 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vykreslí obraz jako drátěný model.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:89 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:124 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:435 msgid "Render to Main Window" msgstr "Vykreslit do Hlavního okna" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "Vykreslování" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Hlášení: GCIFolder zapisuje do nepřiděleného bloku 0x%x" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:157 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:93 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1208 msgid "Reset" msgstr "Resetovat" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:267 msgid "Reset Traversal Server" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:268 msgid "Reset Traversal Server to %1:%2" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:69 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98 msgid "Reset Traversal Settings" msgstr "Resetovat nastavení průchod" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566 msgid "Reset Wii Remote pairings" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:160 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Reset all saved Wii Remote pairings" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:220 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258 msgid "Restart Required" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Results" msgstr "Výsledky" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:378 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:798 msgid "Retry" msgstr "Zkusit znovu" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:52 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228 msgid "Revision:" msgstr "Revize:" #: Source/Core/DolphinQt2/AboutDialog.cpp:29 msgid "Revision: " msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 #, c-format msgid "Revision: %s" msgstr "Revize: %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:419 #: Source/Core/DolphinWX/TASInputDlg.cpp:95 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Right" msgstr "Vpravo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38 msgid "Right Stick" msgstr "Pravá páčka" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:146 msgid "Right Table" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:270 msgid "Right stick" msgstr "Pravá páčka" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:301 msgid "Room ID" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:202 msgid "Room ID:" msgstr "ID místnosti:" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:200 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:305 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56 msgid "Rumble" msgstr "Vibrace" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:448 msgid "Run &To Here" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43 msgid "Run DolphinWX Instead" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:237 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111 msgid "Russia" msgstr "Rusko" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82 msgid "SD Card Path:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "SD card" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:104 msgid "SP1:" msgstr "" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "START" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:199 #: Source/Core/DolphinWX/MainMenuBar.cpp:135 msgid "Sa&ve State" msgstr "Uložit Sta&v" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:56 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:719 msgid "Safe" msgstr "Bezpečná" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:73 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:84 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:79 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233 msgid "Save" msgstr "Uložit" #: Source/Core/DolphinWX/MainMenuBar.cpp:481 msgid "Save Code" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:180 msgid "Save FIFO log" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:207 msgid "Save File to" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:529 msgid "Save GCI as..." msgstr "Uložit GCI jako..." #: Source/Core/Core/HotkeyManager.cpp:152 #: Source/Core/DolphinWX/MainMenuBar.cpp:107 msgid "Save Oldest State" msgstr "Načíst nejstarší stav" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "Save Perspectives" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:155 #: Source/Core/Core/HotkeyManager.cpp:259 msgid "Save State" msgstr "Uložit stav" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save State Slot 1" msgstr "Uložit stav do pozice 1" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Save State Slot 10" msgstr "Uložit stav do pozice 10" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Save State Slot 2" msgstr "Uložit stav do pozice 2" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Save State Slot 3" msgstr "Uložit stav do pozice 3" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State Slot 4" msgstr "Uložit stav do pozice 4" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Save State Slot 5" msgstr "Uložit stav do pozice 5" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Save State Slot 6" msgstr "Uložit stav do pozice 6" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Save State Slot 7" msgstr "Uložit stav do pozice 7" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Save State Slot 8" msgstr "Uložit stav do pozice 8" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Save State Slot 9" msgstr "Uložit stav do pozice 9" #: Source/Core/DolphinQt2/MenuBar.cpp:200 msgid "Save State to File" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:202 msgid "Save State to Oldest Slot" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:201 #: Source/Core/DolphinWX/MainMenuBar.cpp:106 msgid "Save State to Selected Slot" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:203 msgid "Save State to Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:105 msgid "Save State..." msgstr "Uložit Stav..." #: Source/Core/DolphinWX/MainMenuBar.cpp:476 msgid "Save Symbol Map &As..." msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:283 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124 msgid "Save and Load State" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:104 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359 msgid "Save as..." msgstr "Uložit jako" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431 msgid "Save combined output file as" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1522 msgid "Save compressed GCM/ISO" msgstr "Uložit komprimované GCM/ISO" #: Source/Core/DolphinWX/MainMenuBar.cpp:424 msgid "Save currently-toggled perspectives" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1513 msgid "Save decompressed GCM/ISO" msgstr "Uložit dekomprimované GCM/ISO" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297 msgid "Save map file as" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358 msgid "Save signature as" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:482 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:477 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:467 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Save to Selected Slot" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:241 msgid "Save to Slot %1 - %2" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:135 msgid "Save..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:429 msgid "Saved Perspectives" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:340 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:91 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "" #: Source/Core/Core/Movie.cpp:943 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Uložený stav filmu %s je poškozen, nahrávání filmu je zastaveno..." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:583 msgid "Scaled EFB Copy" msgstr "EFB Kopie Změněné Velikosti" #: Source/Core/DolphinWX/GameListCtrl.cpp:758 msgid "Scanning..." msgstr "Skenuji..." #: Source/Core/DolphinQt2/ToolBar.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "ScrShot" msgstr "SnímkObrz" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "Vytvoření snímku obrazovky selhalo: Nelze otevřít soubor \"%s\" (chyba %d)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search" msgstr "Hledat" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117 msgid "Search (clear to use previous value)" msgstr "Hledat (Vyčistěte pro použití předchozí hodnoty)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113 msgid "Search Address" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263 msgid "Search Current Object" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36 msgid "Search Subfolders" msgstr "Hledat Podadresáře" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226 msgid "Search for Hex Value:" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 msgid "Select" msgstr "Vybrat" #: Source/Core/DolphinWX/MainMenuBar.cpp:361 msgid "Select Columns" msgstr "Vyberte sloupce" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:242 msgid "Select Slot %1 - %2" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:575 #, c-format msgid "Select Slot %u - %s" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:260 msgid "Select State" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:216 #: Source/Core/DolphinWX/MainMenuBar.cpp:136 msgid "Select State Slot" msgstr "Vybrat pozici stavu" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Select State Slot 1" msgstr "Vybrat stav na pozici 1" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Select State Slot 10" msgstr "Vybrat stav na pozici 10" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Select State Slot 2" msgstr "Vybrat stav na pozici 2" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Select State Slot 3" msgstr "Vybrat stav na pozici 3" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Select State Slot 4" msgstr "Vybrat stav na pozici 4" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Select State Slot 5" msgstr "Vybrat stav na pozici 5" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Select State Slot 6" msgstr "Vybrat stav na pozici 6" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Select State Slot 7" msgstr "Vybrat stav na pozici 7" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Select State Slot 8" msgstr "Vybrat stav na pozici 8" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Select State Slot 9" msgstr "Vybrat stav na pozici 9" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:54 msgid "Select Wii NAND Root" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1299 msgid "Select a BootMii NAND backup to import" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:135 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:33 msgid "Select a Directory" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:115 #: Source/Core/DolphinQt2/MainWindow.cpp:344 #: Source/Core/DolphinQt2/MainWindow.cpp:636 #: Source/Core/DolphinQt2/MainWindow.cpp:643 msgid "Select a File" msgstr "" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:41 msgid "Select a Game" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1248 msgid "Select a Wii WAD file to install" msgstr "Vyberte soubor Wii WAD k instalování" #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "Select a save file to import" msgstr "Vyberte soubor s uloženou pozicí pro import" #: Source/Core/DolphinQt2/MenuBar.cpp:548 msgid "Select a title to install to NAND" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Vybrat plovoucí okna" #: Source/Core/DolphinQt2/MainWindow.cpp:966 #: Source/Core/DolphinQt2/MainWindow.cpp:1037 #: Source/Core/DolphinWX/FrameTools.cpp:502 #: Source/Core/DolphinWX/FrameTools.cpp:999 msgid "Select the Recording File" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:351 msgid "Select the file to load" msgstr "Vyberte soubor k nahrání" #: Source/Core/DolphinQt2/MainWindow.cpp:947 #: Source/Core/DolphinWX/FrameTools.cpp:1311 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:920 #: Source/Core/DolphinQt2/MenuBar.cpp:572 #: Source/Core/DolphinWX/FrameTools.cpp:1209 msgid "Select the save file" msgstr "Vyberte soubor s uloženou hrou" #: Source/Core/DolphinWX/FrameTools.cpp:1548 msgid "Select the state to load" msgstr "Vyberte stav k nahrání" #: Source/Core/DolphinWX/FrameTools.cpp:1560 msgid "Select the state to save" msgstr "Vyberte stav k uložení" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:248 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Vyberte, jaký poměr stran se má použít při vykreslování:\n" "Auto: Použít přirozený poměr\n" "Vynutit 16:9: Napodobit analogovou TV s širokoúhlým poměrem stran.\n" "Vynutit 4:3: Napodobit standardní analogovou TV se standardním poměrem 4:3.\n" "Roztáhnout do okna: Roztáhne obraz do velikosti okna.\n" "\n" "Pokud si nejste jisti, zvolte Auto." #: Source/Core/DolphinQt2/GameList/GameList.cpp:294 msgid "Select where you want to save the compressed image" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:293 msgid "Select where you want to save the decompressed image" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:69 msgid "Selected Font" msgstr "" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:217 #: Source/Core/InputCommon/InputConfig.cpp:63 msgid "Selected controller profile does not exist" msgstr "Vybraný profil ovladače neexistuje" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:226 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Vybere použitý hardwarový adaptér.\n" "\n" "Pokud si nejste jisti, použijte ten první." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Vybere rozlišení obrazovky použité v režimu celé obrazovky.\n" "To by mělo být vždycky větší nebo rovno vnitřnímu rozlišení. Dopad na výkon " "je zanedbatelný.\n" "\n" "Pokud si nejste jisti, použijte automatické." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:262 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when your monitor supports 3D display resolutions.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:229 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Vybere grafické API pro vnitřní použití.\n" "Softwarový vykreslovač je velmi pomalý a užitečný pouze pro ladění, takže " "pokud nemáte důvod proč ho používat, zvolte zde OpenGL.\n" "\n" "Pokud si nejste jisti, zvolte OpenGL." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:220 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:151 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Vybere grafické API pro vnitřní použití.\n" "Softwarový vykreslovač je velmi pomalý a užitečný pouze pro ladění, takže " "zvolte buď Direct3D nebo OpenGL. Různé hry a různé grafické procesory se v " "obou podpůrných vrstvách chovají jinak. Proto je nejlepší si vyzkoušet obě a " "zvolit si tu, která způsobuje méně problémů.\n" "\n" "Pokud si nejste jisti, zvolte OpenGL." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:101 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:170 msgid "Send" msgstr "Poslat" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132 msgid "Sensor Bar Position:" msgstr "Umístění Senzorové Tyče:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" "Sériový port 1 - Toto je port, který zařízení, jako např. internetový " "adaptér, používají." #: Source/Core/Core/NetPlayClient.cpp:934 msgid "Server rejected traversal attempt" msgstr "Server zamítl pokus o průchod" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:59 #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set PC" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120 msgid "Set Value" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:171 #: Source/Core/DolphinWX/GameListCtrl.cpp:1160 msgid "Set as &default ISO" msgstr "Nastavit jako &výchozí ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Set as default Memory Card %c" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:446 msgid "Set symbol &end address" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:445 msgid "Set symbol &size" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set the current instruction" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62 msgid "Sets the GameCube system language." msgstr "Nastaví systémový jazyk GameCube" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Nastaví režim zobrazení Wii na 60Hz (480i) místo 50Hz (576i) pro hry PAL.\n" "Nemusí fungovat ve všech hrách." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:90 msgid "Sets the Wii system language." msgstr "Nastaví jazyk systému Wii" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:81 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:64 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:33 msgid "Settings" msgstr "" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:264 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "Nastavení paměti Wii: Nelze vytvořit soubor settings.txt" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26 msgid "Shake" msgstr "Třes" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:78 msgid "Short Maker:" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:77 msgid "Short Name:" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:278 #: Source/Core/DolphinWX/TASInputDlg.cpp:374 msgid "Shoulder Buttons" msgstr "Zadní Tlačítka" #: Source/Core/DolphinQt2/MenuBar.cpp:249 #: Source/Core/DolphinWX/MainMenuBar.cpp:331 msgid "Show &Log" msgstr "Zobrazit Záznam" #: Source/Core/DolphinWX/MainMenuBar.cpp:328 msgid "Show &Status Bar" msgstr "&Zobrazit stavovou lištu" #: Source/Core/DolphinWX/MainMenuBar.cpp:326 msgid "Show &Toolbar" msgstr "Zobrazit Panel Nás&trojů" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:145 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:91 msgid "Show Active Title in Window Title" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:416 #: Source/Core/DolphinWX/MainMenuBar.cpp:282 msgid "Show Australia" msgstr "Zobrazit Autrálii" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:126 msgid "Show Debugging UI" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:357 msgid "Show Drives" msgstr "Zobrazit Disky" #: Source/Core/DolphinQt2/MenuBar.cpp:391 #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show ELF/DOL" msgstr "Zobrazit ELF/DOL" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:80 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:414 msgid "Show FPS" msgstr "Zobrazit Snímky za Sekundu" #: Source/Core/DolphinQt2/MenuBar.cpp:481 #: Source/Core/DolphinWX/MainMenuBar.cpp:157 msgid "Show Frame Counter" msgstr "Zobrazit počítadlo snímků" #: Source/Core/DolphinQt2/MenuBar.cpp:417 #: Source/Core/DolphinWX/MainMenuBar.cpp:284 msgid "Show France" msgstr "Zobrazit Francii" #: Source/Core/DolphinQt2/MenuBar.cpp:389 #: Source/Core/DolphinWX/MainMenuBar.cpp:267 msgid "Show GameCube" msgstr "Zobrazit GameCube" #: Source/Core/DolphinQt2/MenuBar.cpp:418 #: Source/Core/DolphinWX/MainMenuBar.cpp:286 msgid "Show Germany" msgstr "Zobrazit Německo" #: Source/Core/DolphinQt2/MenuBar.cpp:487 #: Source/Core/DolphinWX/MainMenuBar.cpp:160 msgid "Show Input Display" msgstr "Zobrazit Obrazovku Vstupu" #: Source/Core/DolphinQt2/MenuBar.cpp:419 #: Source/Core/DolphinWX/MainMenuBar.cpp:288 msgid "Show Italy" msgstr "Zobrazit Itálii" #: Source/Core/DolphinQt2/MenuBar.cpp:413 #: Source/Core/DolphinWX/MainMenuBar.cpp:275 msgid "Show JAP" msgstr "Zobrazit JAP" #: Source/Core/DolphinQt2/MenuBar.cpp:420 #: Source/Core/DolphinWX/MainMenuBar.cpp:290 msgid "Show Korea" msgstr "Zobrazit Koreu" #: Source/Core/DolphinQt2/MenuBar.cpp:475 #: Source/Core/DolphinWX/MainMenuBar.cpp:155 msgid "Show Lag Counter" msgstr "Zobrazit počítadlo zpoždění" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:74 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283 msgid "Show Language:" msgstr "Jazyk Zobrazení:" #: Source/Core/DolphinQt2/MenuBar.cpp:255 #: Source/Core/DolphinWX/MainMenuBar.cpp:332 msgid "Show Log &Configuration" msgstr "Zobrazit Nastavení &Záznamu" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:425 msgid "Show NetPlay Messages" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:81 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:416 msgid "Show NetPlay Ping" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:421 #: Source/Core/DolphinWX/MainMenuBar.cpp:292 msgid "Show Netherlands" msgstr "Zobrazit Nizozemí" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:144 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Show On-Screen Messages" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:414 #: Source/Core/DolphinWX/MainMenuBar.cpp:277 msgid "Show PAL" msgstr "Zobrazit PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:58 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Show PC" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:394 #: Source/Core/DolphinWX/MainMenuBar.cpp:354 msgid "Show Platforms" msgstr "Zobrazit Platformy" #: Source/Core/DolphinQt2/MenuBar.cpp:429 #: Source/Core/DolphinWX/MainMenuBar.cpp:355 msgid "Show Regions" msgstr "Zobrazit Regiony" #: Source/Core/DolphinQt2/MenuBar.cpp:422 #: Source/Core/DolphinWX/MainMenuBar.cpp:294 msgid "Show Russia" msgstr "Zobrazit Rusko" #: Source/Core/DolphinQt2/MenuBar.cpp:423 #: Source/Core/DolphinWX/MainMenuBar.cpp:296 msgid "Show Spain" msgstr "Zobrazit Španělsko" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:45 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:52 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:813 msgid "Show Statistics" msgstr "Zobrazit Statistiky" #: Source/Core/DolphinQt2/MenuBar.cpp:493 #: Source/Core/DolphinWX/MainMenuBar.cpp:162 msgid "Show System Clock" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:424 #: Source/Core/DolphinWX/MainMenuBar.cpp:298 msgid "Show Taiwan" msgstr "Zobrazit Tchaj-wan" #: Source/Core/DolphinQt2/MenuBar.cpp:415 #: Source/Core/DolphinWX/MainMenuBar.cpp:279 msgid "Show USA" msgstr "Zobrazit USA" #: Source/Core/DolphinQt2/MenuBar.cpp:426 #: Source/Core/DolphinWX/MainMenuBar.cpp:302 msgid "Show Unknown" msgstr "Zobrazit neznámé" #: Source/Core/DolphinQt2/MenuBar.cpp:390 #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show WAD" msgstr "Zobrazit WAD" #: Source/Core/DolphinQt2/MenuBar.cpp:388 #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show Wii" msgstr "Zobrazit Wii" #: Source/Core/DolphinQt2/MenuBar.cpp:425 #: Source/Core/DolphinWX/MainMenuBar.cpp:300 msgid "Show World" msgstr "Zobrazit svět" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 msgid "Show a confirmation box before stopping a game." msgstr "Zobrazí rámeček s potvrzením před zastavením hry." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Zobrazit rámeček se zprávou, při zjištění potenciálně závažné chyby.\n" "Vypnutím tohoto se můžete vyhnout otravným a nezávažným zprávám, ale to může " "mít za následek náhlé pády bez žádného důvodu." #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show first block" msgstr "Zobrazit první blok" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save blocks" msgstr "Zobrazit uložené bloky" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Show save comment" msgstr "Zobrazit komentář uložení" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Show save icon" msgstr "Zobrazit ikonu uložení" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Show save title" msgstr "Zobrazit název uložení" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "Show the active title name in the emulation window title." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:256 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zobrazí počet snímků vykreslených za sekundu jako měřítko rychlosti " "emulace.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:259 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:229 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:138 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:158 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:236 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zobrazí různé statistiky vykreslování.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 msgid "Side-by-Side" msgstr "Vedle sebe" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329 msgid "Sideways Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326 msgid "Sideways Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wii Remote" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:131 msgid "Signed Integer" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:268 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76 msgid "Simplified Chinese" msgstr "Zjednodušená čínština" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:32 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "Simulovat Bongos DK" #: Source/Core/DolphinQt2/GameList/GameList.cpp:492 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:136 #: Source/Core/DolphinWX/GameListCtrl.cpp:469 msgid "Size" msgstr "Velikost" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:105 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:70 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:56 #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Skip" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272 msgid "Skip DCBZ clearing" msgstr "Přeskočit čištění DCBZ" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:35 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Skip EFB Access from CPU" msgstr "Přeskočit EFB Přístup z Procesoru" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:50 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Skip Main Menu" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Skips the next instruction completely" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 msgid "Slider Bar" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:275 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Lehce zrychlí kopie EFB do RAM obětováním přesnosti emulace.\n" "Pokud se setkáváte s jakýmikoliv problémy, zkuste zvýšit přesnost textury, " "nebo tuto možnost vypnout.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/MainMenuBar.cpp:569 #: Source/Core/DolphinWX/MainMenuBar.cpp:572 #, c-format msgid "Slot %u - %s" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot A" msgstr "Pozice A" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:98 msgid "Slot A:" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot B" msgstr "Pozice B" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:101 msgid "Slot B:" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:77 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:94 msgid "Software Renderer" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:167 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:948 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Softwarové vykreslování je řádově pomalejší, než při použití ostatních " "podpůrných vrstev.\n" "Je užitečné pouze pro účely ladění.\n" "Opravdu chcete zapnout softwarové vykreslování? Pokud si nejste jisti, " "zvolte 'Ne'." #: Source/Core/DolphinQt2/GameList/GameFile.cpp:239 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113 msgid "Spain" msgstr "Španělsko" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:262 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67 msgid "Spanish" msgstr "Španělština" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318 msgid "Speaker Pan" msgstr "Posun reproduktoru" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:141 msgid "Speaker Volume:" msgstr "Hlasitost Reproduktoru:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:222 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:188 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select Native." msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:96 msgid "Speed Limit:" msgstr "Omezení rychlosti:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:286 msgid "Speed up Disc Transfer Rate" msgstr "Zvýšit rychlost přenosu Disku" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Toto rozdělí vlákna Obrazu a Procesoru, takže běží na oddělených jádrech.\n" "Způsobí výrazné zvýšení rychlosti na většině moderních PC, ale také může " "způsobovat občasné chyby/pády." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Standard Controller" msgstr "Standardní Ovladač" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:248 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:138 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt2/MenuBar.cpp:128 #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Start &NetPlay..." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:449 #: Source/Core/DolphinWX/MainMenuBar.cpp:146 msgid "Start Re&cording Input" msgstr "&Začít nahrávat vstup" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Start Recording" msgstr "Začít Nahrávat" #: Source/Core/DolphinWX/MainMenuBar.cpp:191 msgid "Start the game directly instead of booting to pause" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:470 msgid "Started game" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:494 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:138 #: Source/Core/DolphinQt2/MenuBar.cpp:366 #: Source/Core/DolphinWX/GameListCtrl.cpp:470 #: Source/Core/DolphinWX/MainMenuBar.cpp:322 msgid "State" msgstr "Stav" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133 msgid "Statistics" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Steering Wheel" msgstr "Volant" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:437 msgid "Step &Into" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:438 msgid "Step &Over" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Step Into" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:439 msgid "Step O&ut" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Step Out" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:199 msgid "Step Over" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step into the next instruction" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Step out of the current function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:408 msgid "Step out successful!" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406 msgid "Step out timed out!" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:333 msgid "Step over in progress..." msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Step over the next instruction" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:318 msgid "Step successful!" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:249 msgid "Stepping" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:106 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:616 msgid "Stereoscopic 3D Mode:" msgstr "Režim 3D stereoskopie:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:95 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:375 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:653 msgid "Stereoscopy" msgstr "Stereoskopie" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:133 msgid "Stick" msgstr "Páčka" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:137 #: Source/Core/DolphinQt2/ToolBar.cpp:53 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414 #: Source/Core/DolphinWX/MainToolBar.cpp:181 msgid "Stop" msgstr "Zastavit" #: Source/Core/DolphinWX/FrameTools.cpp:1767 msgid "Stop Playing Input" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:452 #: Source/Core/DolphinWX/FrameTools.cpp:1752 #: Source/Core/DolphinWX/FrameTools.cpp:1769 #: Source/Core/DolphinWX/MainMenuBar.cpp:148 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1765 msgid "Stop Recording Input" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:480 msgid "Stopped game" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:38 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:687 msgid "Store EFB Copies to Texture Only" msgstr "Ukládat kopie EFB pouze do textury" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:70 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:755 msgid "Store XFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:165 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:201 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Ukládá EFB kopie výhradně do grafického procesoru, čímž vynechává paměť " "systému. V malém počtu her způsobuje grafické chyby.\n" "\n" "Povoleno = EFB kopie do textury\n" "Zakázáno = EFB kopie do RAM (a textury)\n" "\n" "Pokud si nejste jísti, nechejte toto zaškrtnuté." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:175 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:205 msgid "" "Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games that need to readback from " "memory.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:390 msgid "Stretch to Window" msgstr "Roztáhnout do Okna" #. i18n: Data type used in computing #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:112 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:92 msgid "String" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:117 msgid "Strum" msgstr "Brnkat" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:304 #: Source/Core/DolphinQt2/MenuBar.cpp:652 msgid "Success" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:325 msgid "Success!" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:325 msgid "Successfully compressed image." msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:168 msgid "Successfully deleted '%1'." msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u save(s) to %s" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:51 #, c-format msgid "Successfully exported file to %s" msgstr "Soubor úspěšně exportován do %s" #: Source/Core/DolphinQt2/GameList/GameList.cpp:259 msgid "Successfully exported save files" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:653 msgid "Successfully extracted certificates from NAND" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282 msgid "Successfully extracted file." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234 msgid "Successfully extracted system data." msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save file(s)" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:342 #: Source/Core/DolphinQt2/MenuBar.cpp:559 msgid "Successfully installed this title to the NAND." msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:364 msgid "Successfully removed this title from the NAND." msgstr "" #: Source/Core/DolphinQt2/AboutDialog.cpp:52 #: Source/Core/DolphinWX/AboutDolphin.cpp:42 msgid "Support" msgstr "Podpora" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:104 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:649 msgid "Swap Eyes" msgstr "Prohodit oči" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:275 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:292 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vymění levé a pravé oko. Užitečné hlavně když chcete vidět vedle sebe " "šilhavě.\n" "\n" "Pokud si nejste jisti, nechejte odškrtnuté" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32 msgid "Swing" msgstr "Švihnutí" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:178 msgid "Symbol" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:156 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284 msgid "Sync" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551 msgid "Sync Wii Remotes" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:159 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282 msgid "Sync real Wii Remotes and pair them" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281 msgid "Synchronize GPU thread" msgstr "Synchronizovat vlákno GPU" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronizuje vlákna GPU a CPU, aby se zabránilo náhodným zasekáváním v " "režimu dvojitého jádra. (ZAPNUTO = Kompatibilní, VYPNUTO = Rychlé)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348 msgid "Syntax error" msgstr "Syntaktická chyba" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:60 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106 msgid "System Language:" msgstr "Jazyk Systému:" #: Source/Core/DolphinWX/FrameTools.cpp:1487 msgid "System Update" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:151 #: Source/Core/DolphinWX/TASInputDlg.h:30 msgid "TAS Input" msgstr "TAS Vstup" #: Source/Core/DolphinWX/FrameTools.cpp:395 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:403 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:279 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112 msgid "TAS Tools" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "Tab Split" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:241 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121 msgid "Taiwan" msgstr "Tchaj-wan" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt2/MenuBar.cpp:171 #: Source/Core/DolphinWX/MainMenuBar.cpp:132 msgid "Take Screenshot" msgstr "Vytvořit Snímek Obrazovky" #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "Take screenshot" msgstr "Vytvořit snímek obrazovky" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:699 msgid "Texture Cache" msgstr "Vyrovnávací Paměť Textur" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:815 msgid "Texture Format Overlay" msgstr "Překryv Formátu Textury" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128 msgid "Textures" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:170 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:216 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "\"Bezpečné\" nastavení vylučuje pravděpodobnost, že grafická karta nezachytí " "aktualizace textur z RAM.\n" "Nižší přesnosti způsobují, že text v některých hrách vypadá nečitelně.\n" "\n" "Pokud si nejste jisti, použijte hodnotu zcela vpravo." #: Source/Core/DolphinQt2/MenuBar.cpp:644 #: Source/Core/DolphinWX/FrameTools.cpp:1379 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:639 #: Source/Core/DolphinWX/FrameTools.cpp:1375 msgid "The NAND has been repaired." msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50 #, c-format msgid "The address %s is invalid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:218 msgid "The address is invalid" msgstr "Adresa je neplatná" #: Source/Core/DolphinWX/MemcardManager.cpp:504 msgid "The checksum was successfully fixed." msgstr "Kontrolní součet byl úspěšně opraven." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:158 msgid "The chosen directory is already in the list." msgstr "Zvolený adresář již je v seznamu." #: Source/Core/Core/Movie.cpp:361 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Změna disku na \"%s\" nemohla být uložena do souboru .dtm.\n" "Název souboru obrazu disku nesmí být delší než 40 znaků." #: Source/Core/Core/HW/DVD/DVDThread.cpp:324 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Disk nelze přečíst (na pozici 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "Obraz disku \"%s\" je poškozen.\n" "Haš bloku % je %08x místo %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "Obraz disku \"%s\" je zkrácen, některá data chybí." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:468 msgid "The disc that was about to be inserted couldn't be found." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:595 #: Source/Core/DolphinWX/FrameTools.cpp:1330 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:31 #: Source/Core/DolphinWX/FrameTools.cpp:1412 msgid "The emulated Wii console has been updated." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:36 #: Source/Core/DolphinWX/FrameTools.cpp:1417 msgid "The emulated Wii console is already up-to-date." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150 msgid "The entered PID is invalid." msgstr "" #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144 msgid "The entered VID is invalid." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1442 #: Source/Core/DolphinWX/GameListCtrl.cpp:1467 #: Source/Core/DolphinWX/GameListCtrl.cpp:1532 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Soubor %s už existuje.\n" "Chcete ho nahradit?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Soubor %s nemohl být otevřen pro zápis. Zkontrolujte, prosím, je-li už " "otevřen jiným programem." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Soubor %s je už otevřen, hlavička souboru nebude zapsána." #: Source/Core/DolphinQt2/WiiUpdate.cpp:69 #: Source/Core/DolphinWX/FrameTools.cpp:1449 msgid "The game disc does not contain any usable update information." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:62 #: Source/Core/DolphinWX/FrameTools.cpp:1442 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:120 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes do not match!" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:114 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes match!" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:561 msgid "The name cannot be empty" msgstr "Název nemůže být prázdný" #: Source/Core/DolphinWX/FrameAui.cpp:554 msgid "The name cannot contain the character ','" msgstr "Název nemůže obsahovat znak ','" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:145 msgid "The profile '%1' does not exist" msgstr "" #: Source/Core/Core/Movie.cpp:220 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "Nahraná hra (%s) není stejná jako zvolená hra (%s)" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:160 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Výsledný rozšifrovaný kód AR neobsahuje žádné řádky." #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:185 msgid "The same file can't be used in both slots." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "The save you are trying to copy has an invalid file size." msgstr "Uložená hra, kterou se snažíte zkopírovat, má neplatnou délku souboru." #: Source/Core/DolphinWX/Main.cpp:342 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "Zvolený jazyk není Vašim systémem podporován. Vracím se na výchozí jazyk " "systému." #: Source/Core/Core/NetPlayClient.cpp:210 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Verze serveru a Netplay klienta jsou nekompatibilní!" #: Source/Core/Core/NetPlayClient.cpp:207 msgid "The server is full!" msgstr "Server je plný!" #: Source/Core/Core/NetPlayClient.cpp:213 msgid "The server responded: the game is currently running!" msgstr "Server odpověděl: hra v současnosti běží!" #: Source/Core/Core/NetPlayClient.cpp:216 msgid "The server sent an unknown error message!" msgstr "Server zaslal neznámou chybovou zprávu!" #: Source/Core/Core/Boot/Boot.cpp:66 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Zadaný soubor \"%s\" neexistuje" #: Source/Core/DolphinWX/Main.cpp:193 msgid "The title ID is invalid." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:57 #: Source/Core/DolphinWX/FrameTools.cpp:1437 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" #: Source/Core/Core/ActionReplay.cpp:221 msgid "The value is invalid" msgstr "Hodnota je neplatná" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:141 msgid "Theme:" msgstr "Vzhled:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "Ve složce je příliš mnoho souborů GCI\n" "%s.\n" "Pouze prvních 127 bude k dispozici" #: Source/Core/Core/State.cpp:734 msgid "There is nothing to undo!" msgstr "Není co vrátit zpět!" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Tato nastavení potlačí hlavní nastavení Dolphinu.\n" "Neurčený znamená, že hra použije nastavení Dolphin." #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:132 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159 msgid "This USB device is already whitelisted." msgstr "" #: Source/Core/Core/WiiUtils.cpp:73 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "" #: Source/Core/Core/ConfigManager.cpp:898 msgid "This WAD is not bootable." msgstr "" #: Source/Core/Core/ConfigManager.cpp:893 msgid "This WAD is not valid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:856 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Tento simulátor action replay nepodporuje kód, který mění samotný Action " "Replay." #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:154 #: Source/Core/DolphinQt2/GameList/GameList.cpp:393 msgid "This cannot be undone!" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:168 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:265 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Tato funkce Vám umožňuje si pohrát s herní kamerou.\n" "Podržte pravé tlačítko myši a pohybujte s ní pro změnu pohledu kamery, " "podržením prostředního tlačítka myši dojde k jejímu přesunu.\n" "Podržte SHIFT a zmáčkněte jednu z kláves WASD, abyste kamerou pohnuli v " "určité vzdálenosti kroku (SHIFT+2 pro rychlejší pohyb a SHIFT+1 pro " "pomalejší). Stiskněte SHIFT+R pro resetování kamery a SHIFT+F pro resetování " "rychlosti..\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "" #: Source/Core/VideoCommon/MainBase.cpp:146 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:84 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:61 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" #: Source/Core/DolphinQt2/AboutDialog.cpp:42 msgid "This software should not be used to play games you do not legally own." msgstr "" #: Source/Core/Core/ConfigManager.cpp:915 msgid "This title cannot be booted." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Tato hra nemusí být kompatibilní s emulací DSP HLE. Pokud je toto po domácku " "vyrobená aplikace, zkuste LLE.\n" "\n" "DSPHLE: Neznámý ukód (CRC = %08x) - vynucuje AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Tato hra nemusí být kompatibilní s emulací DSP HLE. Pokud je toto po domácku " "vyrobená aplikace, zkuste LLE.\n" "\n" "Neznámý ukód (CRC = %08x) - vynucuje AXWii." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:327 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Tato hodnota je přidána do hodnoty sblížení zadané v grafickém nastavení" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:317 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "Tato hodnota je vynásobena hloubkou zadanou v grafickém nastavení." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "Práh" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30 msgid "Tilt" msgstr "Naklánění" #: Source/Core/DolphinQt2/GameList/GameList.cpp:493 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:124 #: Source/Core/DolphinQt2/MenuBar.cpp:359 #: Source/Core/DolphinWX/GameListCtrl.cpp:463 #: Source/Core/DolphinWX/MainMenuBar.cpp:310 #: Source/Core/DolphinWX/MemcardManager.cpp:627 msgid "Title" msgstr "Název" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96 msgid "To" msgstr "Do" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:84 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:99 msgid "To:" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:440 msgid "Toggle &Breakpoint" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:168 #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "Toggle &Fullscreen" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318 msgid "Toggle &memory" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Toggle 3D Anaglyph" msgstr "Přepnout 3D anaglyf" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Toggle 3D Side-by-Side" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Toggle 3D Top-Bottom" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Toggle 3D Vision" msgstr "Přepnout 3D Vision" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:58 #: Source/Core/DolphinWX/LogConfigWindow.cpp:60 msgid "Toggle All Log Types" msgstr "Zapnout Všechny Typy Záznamů" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Toggle Aspect Ratio" msgstr "Přepínat poměr stran" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Toggle Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle Crop" msgstr "Přepnout oříznutí" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Toggle Custom Textures" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Toggle EFB Copies" msgstr "Přepínat kopie EFB" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Toggle Fog" msgstr "Přepínat mlhu" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Přepnout na Celou Obrazovku" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "Pozastavit" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Toggle Texture Dumping" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Toggle XFB Copies" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Toggle XFB Immediate Mode" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "Toggle editing of perspectives" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "Toggle fullscreen" msgstr "Přepnout na celou obrazovku" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66 #: Source/Core/DolphinWX/MainMenuBar.cpp:416 msgid "Top" msgstr "Nahoře" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 msgid "Top-and-Bottom" msgstr "Nad sebou" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:270 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:63 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79 msgid "Traditional Chinese" msgstr "Tradiční Čínština" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:512 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:132 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96 msgid "Traversal Server" msgstr "Server pro průchod" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35 #, c-format msgid "Traversal Server: %s" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:931 msgid "Traversal server timed out connecting to the host" msgstr "Při připojování průchozího serveru k hostiteli vršek časový limit." #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Triggers" msgstr "Spínače" #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:464 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Turntable" msgstr "Točna" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112 msgid "Turntable Configuration" msgstr "" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "Typ" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 #, c-format msgid "UNKNOWN_%02X" msgstr "NEZNÁMÉ_%02X" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:223 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Ubershaders:" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Ze zadaných hodnot nelze vytvořit záplatu.\n" "Záznam není změněn." #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:115 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:299 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:153 #: Source/Core/DolphinQt2/MenuBar.cpp:187 #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Undo Load State" msgstr "Vrátit zpět Nahrání Stavu" #: Source/Core/Core/HotkeyManager.cpp:154 #: Source/Core/DolphinQt2/MenuBar.cpp:204 #: Source/Core/DolphinWX/MainMenuBar.cpp:108 msgid "Undo Save State" msgstr "Vrátit zpět Uložení Stavu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731 msgid "Unexpected 0x80 call? Aborting..." msgstr "Neočekávané volání 0x80? Ukončování..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:199 #: Source/Core/DolphinWX/GameListCtrl.cpp:1192 msgid "Uninstall from the NAND" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:352 #: Source/Core/DolphinWX/FrameTools.cpp:1272 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:157 #: Source/Core/DolphinWX/MainMenuBar.cpp:250 msgid "United States" msgstr "" #: Source/Core/Core/State.cpp:459 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:210 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:245 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:274 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126 msgid "Unknown" msgstr "Neznámé" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1052 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Neznámý příkaz DVD %08x - závažná chyba" #: Source/Core/Core/NetPlayClient.cpp:940 #, c-format msgid "Unknown error %x" msgstr "Neznámá chyba %x" #: Source/Core/DolphinWX/MemcardManager.cpp:422 #: Source/Core/DolphinWX/MemcardManager.cpp:465 msgid "Unknown memory card error" msgstr "Neznámá chyba paměťové karty" #: Source/Core/Core/NetPlayClient.cpp:562 #, c-format msgid "Unknown message received with id : %d" msgstr "Přijata neznámá zpráva s id : %d" #: Source/Core/Core/NetPlayServer.cpp:721 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "Neznámá zpráva s id:%d přijata od hráče:%d Vyhazuji hráče!" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:84 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44 msgid "Unlimited" msgstr "Neomezeno" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "Rozbalování" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:132 msgid "Unsigned Integer" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinWX/TASInputDlg.cpp:93 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 msgid "Up" msgstr "Nahoru" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:214 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:235 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "Aktualizovat" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99 msgid "Update Screen" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:56 #: Source/Core/DolphinWX/FrameTools.cpp:1439 msgid "Update cancelled" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:30 #: Source/Core/DolphinQt2/WiiUpdate.cpp:35 #: Source/Core/DolphinWX/FrameTools.cpp:1412 #: Source/Core/DolphinWX/FrameTools.cpp:1417 msgid "Update completed" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:40 #: Source/Core/DolphinQt2/WiiUpdate.cpp:45 #: Source/Core/DolphinQt2/WiiUpdate.cpp:50 #: Source/Core/DolphinQt2/WiiUpdate.cpp:61 #: Source/Core/DolphinQt2/WiiUpdate.cpp:68 #: Source/Core/DolphinWX/FrameTools.cpp:1424 #: Source/Core/DolphinWX/FrameTools.cpp:1429 #: Source/Core/DolphinWX/FrameTools.cpp:1434 #: Source/Core/DolphinWX/FrameTools.cpp:1445 #: Source/Core/DolphinWX/FrameTools.cpp:1450 msgid "Update failed" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:253 msgid "Update the Wii system software to the latest version from Nintendo." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:91 #: Source/Core/DolphinWX/FrameTools.cpp:1458 msgid "Updating" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1467 #, c-format msgid "" "Updating title %016...\n" "This can take a while." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:117 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330 msgid "Upright Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327 msgid "Upright Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314 msgid "Upright Wii Remote" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:102 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:113 msgid "Usage Statistics Reporting Settings" msgstr "Nastavení hlášení statistik o užívání" #: Source/Core/DolphinWX/Main.cpp:245 msgid "Usage statistics reporting" msgstr "Hlášení statistik o užívání" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:125 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:93 msgid "Use Built-In Database of Game Names" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:44 msgid "Use DolphinQt Anyway" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:55 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:404 msgid "Use Fullscreen" msgstr "Použít Celou Obrazovku" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "Použít Šestnáctkovou soustavu" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Použít režim PAL60 (EuRGB60)" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:143 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "Use Panic Handlers" msgstr "Použít Obslužné Rutiny Paniky" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:193 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:171 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Použít méně přesný algoritmus k výpočtu hodnot hloubky.\n" "V některých hrách způsobuje problémy, ale může také přinést dobré zrychlení " "v závislosti na hrách a/nebo vaší grafické kartě.\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "Použít jednu mezipaměť hloubky pro obě oči. Potřebné pro pár her." #: Source/Core/DolphinWX/MainMenuBar.cpp:454 msgid "Use generic zz_ names for functions." msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:94 msgid "User Interface" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:57 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:56 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:864 msgid "Utility" msgstr "Pomůcky" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:54 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:402 msgid "V-Sync" msgstr "V-Synch" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value" msgstr "Hodnota" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73 msgid "Value (double)" msgstr "Hodnota (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (float)" msgstr "Hodnota (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:413 msgid "Value Too Large" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "Hodnota:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "Hodnota:" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:40 #: Source/Core/DolphinWX/LogConfigWindow.cpp:48 msgid "Verbosity" msgstr "Úroveň" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:293 msgid "Verifying integrity of partition..." msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131 msgid "Vertex Description" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132 msgid "Vertex Matrices" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:781 msgid "Vertex Rounding" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125 msgid "Vertex Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127 msgid "Vertex Shader Constants" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:123 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:510 msgid "View &code" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:122 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:509 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:272 msgid "View &memory" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326 msgid "View As:" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:240 msgid "View Default Config" msgstr "" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:527 msgid "View as double" msgstr "" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:521 msgid "View as float" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:517 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:525 msgid "View as hexadecimal" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:518 msgid "View as signed integer" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:519 msgid "View as unsigned integer" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:245 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:53 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:75 msgid "Volume" msgstr "Hlasitost" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Down" msgstr "Snížit hlasitost" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Toggle Mute" msgstr "Zapnout ztlumení zvuku" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Up" msgstr "Zvýšit hlasitost" #: Source/Core/DolphinQt2/MenuBar.cpp:549 msgid "WAD files (*.wad)" msgstr "" #: Source/Core/Core/WiiUtils.cpp:106 msgid "WAD installation failed: Could not finalise title import." msgstr "" #: Source/Core/Core/WiiUtils.cpp:96 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "" #: Source/Core/Core/WiiUtils.cpp:80 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" #: Source/Core/Core/WiiUtils.cpp:53 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:253 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:151 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Čekat na vertikální mezery, aby bylo sníženo trhání.\n" "Snižuje výkon, pokud je rychlost emulace pod 100%.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:45 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:214 #: Source/Core/DolphinWX/GameListCtrl.cpp:1314 #: Source/Core/DolphinWX/GameListCtrl.cpp:1622 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/MemcardManager.cpp:587 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:354 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:951 msgid "Warning" msgstr "Varování" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Varování: Počet bloků určených BAT (%u) neodpovídá načtené hlavičce souboru " "(%u)" #: Source/Core/DolphinWX/MemcardManager.cpp:584 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" #: Source/Core/Core/Movie.cpp:991 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:966 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Varování: Načetli jste uloženou pozici, jejíž film končí před jejím " "současným snímkem (bajt %u < %u) (snímek %u < %u). Před pokračováním byste " "měli načíst jinou pozici." #: Source/Core/Core/Movie.cpp:1017 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1034 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:27 #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - soubor není otevřen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:266 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:238 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:155 msgid "Whitelisted USB Passthrough Devices" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:592 msgid "Widescreen Hack" msgstr "Hack Širokoúhlého obrazu" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "Šířka" #: Source/Core/Core/HotkeyManager.cpp:252 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:204 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:206 msgid "Wii Channel" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366 msgid "Wii Console" msgstr "Konzole Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:153 msgid "Wii Menu" msgstr "" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:114 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:76 msgid "Wii NAND Root:" msgstr "Wii Kořen NAND:" #: Source/Core/Core/HW/Wiimote.cpp:30 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63 msgid "Wii Remote" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:187 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:269 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:34 msgid "Wii Remote %1" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333 #, c-format msgid "Wii Remote %i" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85 msgid "Wii Remote Rumble" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:164 msgid "Wii Remote Settings" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:152 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250 msgid "Wii Remotes" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1249 msgid "Wii WAD files (*.wad)" msgstr "Soubory Wii WAD (*.wad)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:280 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119 msgid "Wii and Wii Remote" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1210 msgid "Wii save files (*.bin)" msgstr "Wii soubory s uložením (*.bin)" #: Source/Core/DolphinQt2/MenuBar.cpp:573 msgid "Wii save files (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170 msgid "WiiTools Signature MEGA File (*.mega)" msgstr "" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD Nelze číst ze souboru" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38 msgid "With an Address" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40 msgid "Within a Range" msgstr "" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:110 #: Source/Core/DolphinWX/LogWindow.cpp:89 msgid "Word Wrap" msgstr "Zalamování textu" #: Source/Core/DolphinWX/FrameTools.cpp:1258 #: Source/Core/DolphinWX/FrameTools.cpp:1306 #: Source/Core/DolphinWX/GameListCtrl.cpp:1421 #: Source/Core/DolphinWX/GameListCtrl.cpp:1540 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Working..." msgstr "Pracuji..." #: Source/Core/DolphinQt2/GameList/GameFile.cpp:243 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123 msgid "World" msgstr "Světové" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:60 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:45 msgid "Write" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199 msgid "Write only" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:64 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:258 msgid "Write save/SD data" msgstr "" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:52 #: Source/Core/DolphinWX/LogConfigWindow.cpp:55 msgid "Write to Console" msgstr "Zapsat do Konzole" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:51 #: Source/Core/DolphinWX/LogConfigWindow.cpp:53 msgid "Write to File" msgstr "Zapsat do Souboru" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:65 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49 msgid "Write to Log" msgstr "" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:69 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:54 msgid "Write to Log and Break" msgstr "" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:53 #: Source/Core/DolphinWX/LogConfigWindow.cpp:57 msgid "Write to Window" msgstr "Zapsat do Okna" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789 msgid "XF register " msgstr "Registr XF" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 #: Source/Core/DolphinWX/TASInputDlg.cpp:498 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Yellow" msgstr "Žlutá" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "Nemůžete zavřít panely, které mají uvnitř stránky." #: Source/Core/Core/IOS/ES/ES.cpp:225 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297 msgid "You must choose a game!" msgstr "Musíte si zvolit hru!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "Musíte zadat jméno." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:421 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "" "Musíte zadat platnou hodnotu v desítkové, šestnáctkové nebo osmičkové " "soustavě." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:240 msgid "You must enter a valid hexadecimal value." msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886 msgid "You must enter a valid profile name." msgstr "Musíte zadat platné jméno profilu." #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:221 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:257 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Pro uplatnění změn musíte Dolphin restartovat." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235 msgid "You must select a game to host!" msgstr "" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Váš ROM DSP má nesprávné haše.\n" "Chtěli byste nyní přestat a problém opravit?\n" "Pokud zvolíte \"Ne\", mlže být zvuk poškozený." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 #: Source/Core/DolphinWX/TASInputDlg.cpp:500 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:889 msgid "Zero 3 code not supported" msgstr "Kód Zero 3 není podporován" #: Source/Core/Core/ActionReplay.cpp:909 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Nulový kód, který Dolphin nezná: %08x" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705 msgid "[ waiting ]" msgstr "[ čekám ]" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:298 msgid "auto" msgstr "automaticky" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300 msgid "fake-completion" msgstr "předstírat dokončení" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299 msgid "none" msgstr "žádné" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:120 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:145 msgid "on" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43 msgid "or select a device" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:712 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute při běhu aplikace vrátil -1!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:176 msgid "x86 Size" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756 msgid "| OR" msgstr "| NEBO" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt2/AboutDialog.cpp:64 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr ""