// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #ifdef USE_RETRO_ACHIEVEMENTS #include "DolphinQt/Achievements/AchievementProgressWidget.h" #include #include #include #include #include #include #include #include "Core/AchievementManager.h" #include "Core/Config/AchievementSettings.h" #include "Core/Config/MainSettings.h" #include "Core/Core.h" #include "DolphinQt/QtUtils/ClearLayoutRecursively.h" #include "DolphinQt/Settings.h" static constexpr bool hardcore_mode_enabled = false; AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(parent) { m_common_box = new QGroupBox(); m_common_layout = new QVBoxLayout(); { std::lock_guard lg{AchievementManager::GetInstance().GetLock()}; UpdateData(); } m_common_box->setLayout(m_common_layout); auto* layout = new QVBoxLayout; layout->setContentsMargins(0, 0, 0, 0); layout->setAlignment(Qt::AlignTop); layout->addWidget(m_common_box); setLayout(layout); } QGroupBox* AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definition_t* achievement) { const auto& instance = AchievementManager::GetInstance(); if (!instance.IsGameLoaded()) return new QGroupBox(); QLabel* a_badge = new QLabel(); const auto unlock_status = instance.GetUnlockStatus(achievement->id); const AchievementManager::BadgeStatus* badge = &unlock_status.locked_badge; std::string_view color = AchievementManager::GRAY; if (unlock_status.remote_unlock_status == AchievementManager::UnlockStatus::UnlockType::HARDCORE) { badge = &unlock_status.unlocked_badge; color = AchievementManager::GOLD; } else if (hardcore_mode_enabled && unlock_status.session_unlock_count > 1) { badge = &unlock_status.unlocked_badge; color = AchievementManager::GOLD; } else if (unlock_status.remote_unlock_status == AchievementManager::UnlockStatus::UnlockType::SOFTCORE) { badge = &unlock_status.unlocked_badge; color = AchievementManager::BLUE; } else if (unlock_status.session_unlock_count > 1) { badge = &unlock_status.unlocked_badge; color = AchievementManager::BLUE; } if (Config::Get(Config::RA_BADGES_ENABLED) && badge->name != "") { QImage i_badge{}; if (i_badge.loadFromData(&badge->badge.front(), (int)badge->badge.size())) { a_badge->setPixmap(QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation)); a_badge->adjustSize(); a_badge->setStyleSheet( QStringLiteral("border: 4px solid %1").arg(QString::fromStdString(std::string(color)))); } } QLabel* a_title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title))); QLabel* a_description = new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description))); QLabel* a_points = new QLabel(tr("%1 points").arg(achievement->points)); QLabel* a_status = new QLabel(GetStatusString(achievement->id)); QProgressBar* a_progress_bar = new QProgressBar(); QSizePolicy sp_retain = a_progress_bar->sizePolicy(); sp_retain.setRetainSizeWhenHidden(true); a_progress_bar->setSizePolicy(sp_retain); unsigned int value = 0; unsigned int target = 0; if (AchievementManager::GetInstance().GetAchievementProgress(achievement->id, &value, &target) == AchievementManager::ResponseType::SUCCESS && target > 0) { a_progress_bar->setRange(0, target); a_progress_bar->setValue(value); } else { a_progress_bar->setVisible(false); } QVBoxLayout* a_col_right = new QVBoxLayout(); a_col_right->addWidget(a_title); a_col_right->addWidget(a_description); a_col_right->addWidget(a_points); a_col_right->addWidget(a_status); a_col_right->addWidget(a_progress_bar); QHBoxLayout* a_total = new QHBoxLayout(); a_total->addWidget(a_badge); a_total->addLayout(a_col_right); QGroupBox* a_group_box = new QGroupBox(); a_group_box->setLayout(a_total); return a_group_box; } void AchievementProgressWidget::UpdateData() { ClearLayoutRecursively(m_common_layout); auto& instance = AchievementManager::GetInstance(); if (!instance.IsGameLoaded()) return; const auto* game_data = instance.GetGameData(); for (u32 ix = 0; ix < game_data->num_achievements; ix++) { m_common_layout->addWidget(CreateAchievementBox(game_data->achievements + ix)); } } QString AchievementProgressWidget::GetStatusString(u32 achievement_id) const { const auto unlock_status = AchievementManager::GetInstance().GetUnlockStatus(achievement_id); if (unlock_status.session_unlock_count > 0) { if (Config::Get(Config::RA_ENCORE_ENABLED)) { return tr("Unlocked %1 times this session").arg(unlock_status.session_unlock_count); } return tr("Unlocked this session"); } switch (unlock_status.remote_unlock_status) { case AchievementManager::UnlockStatus::UnlockType::LOCKED: return tr("Locked"); case AchievementManager::UnlockStatus::UnlockType::SOFTCORE: return tr("Unlocked (Casual)"); case AchievementManager::UnlockStatus::UnlockType::HARDCORE: return tr("Unlocked"); } return {}; } #endif // USE_RETRO_ACHIEVEMENTS