// Copyright 2019 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoBackends/D3D12/D3D12BoundingBox.h" #include "Common/Assert.h" #include "Common/Logging/Log.h" #include "VideoBackends/D3D12/D3D12Renderer.h" #include "VideoBackends/D3D12/DX12Context.h" namespace DX12 { D3D12BoundingBox::~D3D12BoundingBox() { if (m_gpu_descriptor) g_dx_context->GetDescriptorHeapManager().Free(m_gpu_descriptor); } bool D3D12BoundingBox::Initialize() { if (!CreateBuffers()) return false; Renderer::GetInstance()->SetPixelShaderUAV(m_gpu_descriptor.cpu_handle); return true; } std::vector D3D12BoundingBox::Read(u32 index, u32 length) { // Copy from GPU->CPU buffer, and wait for the GPU to finish the copy. ResourceBarrier(g_dx_context->GetCommandList(), m_gpu_buffer.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); g_dx_context->GetCommandList()->CopyBufferRegion(m_readback_buffer.Get(), 0, m_gpu_buffer.Get(), 0, BUFFER_SIZE); ResourceBarrier(g_dx_context->GetCommandList(), m_gpu_buffer.Get(), D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); Renderer::GetInstance()->ExecuteCommandList(true); // Read back to cached values. std::vector values(length); static constexpr D3D12_RANGE read_range = {0, BUFFER_SIZE}; void* mapped_pointer; HRESULT hr = m_readback_buffer->Map(0, &read_range, &mapped_pointer); ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Map bounding box CPU buffer failed: {}", DX12HRWrap(hr)); if (FAILED(hr)) return values; // Copy out the values we want std::memcpy(values.data(), reinterpret_cast(mapped_pointer) + sizeof(BBoxType) * index, sizeof(BBoxType) * length); static constexpr D3D12_RANGE write_range = {0, 0}; m_readback_buffer->Unmap(0, &write_range); return values; } void D3D12BoundingBox::Write(u32 index, const std::vector& values) { const u32 copy_size = static_cast(values.size()) * sizeof(BBoxType); if (!m_upload_buffer.ReserveMemory(copy_size, sizeof(BBoxType))) { WARN_LOG_FMT(VIDEO, "Executing command list while waiting for space in bbox stream buffer"); Renderer::GetInstance()->ExecuteCommandList(false); if (!m_upload_buffer.ReserveMemory(copy_size, sizeof(BBoxType))) { PanicAlertFmt("Failed to allocate bbox stream buffer space"); return; } } const u32 upload_buffer_offset = m_upload_buffer.GetCurrentOffset(); std::memcpy(m_upload_buffer.GetCurrentHostPointer(), values.data(), copy_size); m_upload_buffer.CommitMemory(copy_size); ResourceBarrier(g_dx_context->GetCommandList(), m_gpu_buffer.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); g_dx_context->GetCommandList()->CopyBufferRegion(m_gpu_buffer.Get(), index * sizeof(BBoxType), m_upload_buffer.GetBuffer(), upload_buffer_offset, copy_size); ResourceBarrier(g_dx_context->GetCommandList(), m_gpu_buffer.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); } bool D3D12BoundingBox::CreateBuffers() { static constexpr D3D12_HEAP_PROPERTIES gpu_heap_properties = {D3D12_HEAP_TYPE_DEFAULT}; static constexpr D3D12_HEAP_PROPERTIES cpu_heap_properties = {D3D12_HEAP_TYPE_READBACK}; D3D12_RESOURCE_DESC buffer_desc = {D3D12_RESOURCE_DIMENSION_BUFFER, 0, BUFFER_SIZE, 1, 1, 1, DXGI_FORMAT_UNKNOWN, {1, 0}, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS}; HRESULT hr = g_dx_context->GetDevice()->CreateCommittedResource( &gpu_heap_properties, D3D12_HEAP_FLAG_NONE, &buffer_desc, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, nullptr, IID_PPV_ARGS(&m_gpu_buffer)); ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Creating bounding box GPU buffer failed: {}", DX12HRWrap(hr)); if (FAILED(hr) || !g_dx_context->GetDescriptorHeapManager().Allocate(&m_gpu_descriptor)) return false; D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {DXGI_FORMAT_R32_SINT, D3D12_UAV_DIMENSION_BUFFER}; uav_desc.Buffer.NumElements = NUM_BBOX_VALUES; g_dx_context->GetDevice()->CreateUnorderedAccessView(m_gpu_buffer.Get(), nullptr, &uav_desc, m_gpu_descriptor.cpu_handle); buffer_desc.Flags = D3D12_RESOURCE_FLAG_NONE; hr = g_dx_context->GetDevice()->CreateCommittedResource( &cpu_heap_properties, D3D12_HEAP_FLAG_NONE, &buffer_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&m_readback_buffer)); ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Creating bounding box CPU buffer failed: {}", DX12HRWrap(hr)); if (FAILED(hr)) return false; if (!m_upload_buffer.AllocateBuffer(STREAM_BUFFER_SIZE)) return false; return true; } }; // namespace DX12