// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once struct OutputVertexData; class PointerWrap; namespace Clipper { void Init(); void SetViewOffset(); void ProcessTriangle(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2); void ProcessLine(OutputVertexData *v0, OutputVertexData *v1); bool CullTest(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2, bool &backface); void PerspectiveDivide(OutputVertexData *vertex); void DoState(PointerWrap &p); }