/* * wiiuse * * Written By: * Michael Laforest < para > * Email: < thepara (--AT--) g m a i l [--DOT--] com > * * Copyright 2006-2007 * * This file is part of wiiuse. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * $Header$ * */ /** * @file * @brief Guitar Hero 3 expansion device. */ #include #include #include #ifdef WIN32 #include #endif #include "definitions.h" #include "wiiuse_internal.h" #include "dynamics.h" #include "events.h" #include "guitar_hero_3.h" static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now); /** * @brief Handle the handshake data from the guitar. * * @param cc A pointer to a classic_ctrl_t structure. * @param data The data read in from the device. * @param len The length of the data block, in bytes. * * @return Returns 1 if handshake was successful, 0 if not. */ int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) { int offset = 0; /* * The good fellows that made the Guitar Hero 3 controller * failed to factory calibrate the devices. There is no * calibration data on the device. */ gh3->btns = 0; gh3->btns_held = 0; gh3->btns_released = 0; gh3->wb_raw = 0; gh3->whammy_bar = 0.0f; gh3->tb_raw = 0; gh3->touch_bar = -1; /* joystick stuff */ gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X; gh3->js.min.x = GUITAR_HERO_3_JS_MIN_X; gh3->js.center.x = GUITAR_HERO_3_JS_CENTER_X; gh3->js.max.y = GUITAR_HERO_3_JS_MAX_Y; gh3->js.min.y = GUITAR_HERO_3_JS_MIN_Y; gh3->js.center.y = GUITAR_HERO_3_JS_CENTER_Y; /* handshake done */ wm->event = WIIUSE_GUITAR_HERO_3_CTRL_INSERTED; wm->exp.type = EXP_GUITAR_HERO_3; wm->timeout = WIIMOTE_DEFAULT_TIMEOUT; return 1; } /** * @brief The guitar disconnected. * * @param cc A pointer to a classic_ctrl_t structure. */ void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3) { memset(gh3, 0, sizeof(struct guitar_hero_3_t)); } /** * @brief Handle guitar event. * * @param cc A pointer to a classic_ctrl_t structure. * @param msg The message specified in the event packet. */ void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) { int i; /* decrypt data */ for (i = 0; i < 6; ++i) msg[i] = (msg[i] ^ 0x17) + 0x17; guitar_hero_3_pressed_buttons(gh3, BIG_ENDIAN_SHORT(*(short*)(msg + 4))); gh3->js.pos.x = (msg[0] & GUITAR_HERO_3_JS_MASK); gh3->js.pos.y = (msg[1] & GUITAR_HERO_3_JS_MASK); gh3->tb_raw = (msg[2] & GUITAR_HERO_3_TOUCH_MASK); gh3->wb_raw = (msg[3] & GUITAR_HERO_3_WHAMMY_MASK); /* touch bar */ gh3->touch_bar = 0; if (gh3->tb_raw > 0x1B) gh3->touch_bar = GUITAR_HERO_3_TOUCH_ORANGE; else if (gh3->tb_raw > 0x18) gh3->touch_bar = GUITAR_HERO_3_TOUCH_ORANGE | GUITAR_HERO_3_TOUCH_BLUE; else if (gh3->tb_raw > 0x15) gh3->touch_bar = GUITAR_HERO_3_TOUCH_BLUE; else if (gh3->tb_raw > 0x13) gh3->touch_bar = GUITAR_HERO_3_TOUCH_BLUE | GUITAR_HERO_3_TOUCH_YELLOW; else if (gh3->tb_raw > 0x10) gh3->touch_bar = GUITAR_HERO_3_TOUCH_YELLOW; else if (gh3->tb_raw > 0x0D) gh3->touch_bar = GUITAR_HERO_3_TOUCH_AVAILABLE; else if (gh3->tb_raw > 0x0B) gh3->touch_bar = GUITAR_HERO_3_TOUCH_YELLOW | GUITAR_HERO_3_TOUCH_RED; else if (gh3->tb_raw > 0x08) gh3->touch_bar = GUITAR_HERO_3_TOUCH_RED; else if (gh3->tb_raw > 0x05) gh3->touch_bar = GUITAR_HERO_3_TOUCH_RED | GUITAR_HERO_3_TOUCH_GREEN; else if (gh3->tb_raw > 0x02) gh3->touch_bar = GUITAR_HERO_3_TOUCH_GREEN; /* whammy bar */ gh3->whammy_bar = (msg[3] - GUITAR_HERO_3_WHAMMY_BAR_MIN) / (float)(GUITAR_HERO_3_WHAMMY_BAR_MAX - GUITAR_HERO_3_WHAMMY_BAR_MIN); /* joy stick */ calc_joystick_state(&gh3->js, gh3->js.pos.x, gh3->js.pos.y); } /** * @brief Find what buttons are pressed. * * @param cc A pointer to a classic_ctrl_t structure. * @param msg The message byte specified in the event packet. */ static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now) { /* message is inverted (0 is active, 1 is inactive) */ now = ~now & GUITAR_HERO_3_BUTTON_ALL; /* preserve old btns pressed */ gh3->btns_last = gh3->btns; /* pressed now & were pressed, then held */ gh3->btns_held = (now & gh3->btns); /* were pressed or were held & not pressed now, then released */ gh3->btns_released = ((gh3->btns | gh3->btns_held) & ~now); /* buttons pressed now */ gh3->btns = now; }