// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include #include class PIXELSHADERUID; enum DSTALPHA_MODE; namespace DX11 { class PixelShaderCache { public: static void Init(); static void Clear(); static void Shutdown(); static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 components); // TODO: Should be renamed to LoadShader static bool InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen); static ID3D11PixelShader* GetActiveShader() { return last_entry->shader; } static ID3D11Buffer* &GetConstantBuffer(); static ID3D11PixelShader* GetColorMatrixProgram(bool multisampled); static ID3D11PixelShader* GetColorCopyProgram(bool multisampled); static ID3D11PixelShader* GetDepthMatrixProgram(bool multisampled); static ID3D11PixelShader* GetClearProgram(); static ID3D11PixelShader* ReinterpRGBA6ToRGB8(bool multisampled); static ID3D11PixelShader* ReinterpRGB8ToRGBA6(bool multisampled); static void InvalidateMSAAShaders(); private: struct PSCacheEntry { ID3D11PixelShader* shader; int frameCount; PSCacheEntry() : shader(NULL), frameCount(0) {} void Destroy() { SAFE_RELEASE(shader); } }; typedef std::map PSCache; static PSCache PixelShaders; static const PSCacheEntry* last_entry; }; } // namespace DX11