// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "Common/BitSet.h" #include "Common/x64Reg.h" // x64 ABI:s, and helpers to help follow them when JIT-ing code. // All convensions return values in EAX (+ possibly EDX). // Windows 64-bit // * 4-reg "fastcall" variant, very new-skool stack handling // * Callee moves stack pointer, to make room for shadow regs for the biggest function _it itself // calls_ // * Parameters passed in RCX, RDX, ... further parameters are MOVed into the allocated stack space. // Scratch: RAX RCX RDX R8 R9 R10 R11 // Callee-save: RBX RSI RDI RBP R12 R13 R14 R15 // Parameters: RCX RDX R8 R9, further MOV-ed // Linux 64-bit // * 6-reg "fastcall" variant, old skool stack handling (parameters are pushed) // Scratch: RAX RCX RDX RSI RDI R8 R9 R10 R11 // Callee-save: RBX RBP R12 R13 R14 R15 // Parameters: RDI RSI RDX RCX R8 R9 #define ABI_ALL_FPRS BitSet32(0xffff0000) #define ABI_ALL_GPRS BitSet32(0x0000ffff) #ifdef _WIN32 // 64-bit Windows - the really exotic calling convention #define ABI_PARAM1 RCX #define ABI_PARAM2 RDX #define ABI_PARAM3 R8 #define ABI_PARAM4 R9 // xmm0-xmm15 use the upper 16 bits in the functions that push/pop registers. #define ABI_ALL_CALLER_SAVED \ (BitSet32{RAX, RCX, RDX, R8, R9, R10, R11, XMM0 + 16, XMM1 + 16, XMM2 + 16, XMM3 + 16, \ XMM4 + 16, XMM5 + 16}) #else // 64-bit Unix / OS X #define ABI_PARAM1 RDI #define ABI_PARAM2 RSI #define ABI_PARAM3 RDX #define ABI_PARAM4 RCX #define ABI_PARAM5 R8 #define ABI_PARAM6 R9 // FIXME: avoid pushing all 16 XMM registers when possible? most functions we call probably // don't actually clobber them. #define ABI_ALL_CALLER_SAVED (BitSet32{RAX, RCX, RDX, RDI, RSI, R8, R9, R10, R11} | ABI_ALL_FPRS) #endif // _WIN32 #define ABI_ALL_CALLEE_SAVED (~ABI_ALL_CALLER_SAVED) #define ABI_RETURN RAX