// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "VertexLoader.h" #include "VertexLoader_Position.h" #include "../../../Core/VideoCommon/Src/VertexLoader_Normal.h" #include "../../../Core/VideoCommon/Src/VertexLoader_Color.h" #include "../../../Core/VideoCommon/Src/VertexLoader_TextCoord.h" #include "CPMemLoader.h" #include "XFMemLoader.h" #include "TransformUnit.h" #include "SetupUnit.h" #include "Statistics.h" #include "NativeVertexWriter.h" #include "VertexFormatConverter.h" #include "../../../Core/VideoCommon/Src/DataReader.h" // Vertex loaders read these int tcIndex; int colIndex; int colElements[2]; float posScale; float tcScale[8]; VertexLoader::VertexLoader() : m_VertexSize(0), m_NumAttributeLoaders(0) { VertexLoader_Normal::Init(); m_SetupUnit = new SetupUnit; } VertexLoader::~VertexLoader() { delete m_SetupUnit; m_SetupUnit = NULL; } void VertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType) { m_CurrentVat = &g_VtxAttr[attributeIndex]; posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac); tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac); tcScale[1] = 1.0f / float(1 << m_CurrentVat->g1.Tex1Frac); tcScale[2] = 1.0f / float(1 << m_CurrentVat->g1.Tex2Frac); tcScale[3] = 1.0f / float(1 << m_CurrentVat->g1.Tex3Frac); tcScale[4] = 1.0f / float(1 << m_CurrentVat->g2.Tex4Frac); tcScale[5] = 1.0f / float(1 << m_CurrentVat->g2.Tex5Frac); tcScale[6] = 1.0f / float(1 << m_CurrentVat->g2.Tex6Frac); tcScale[7] = 1.0f / float(1 << m_CurrentVat->g2.Tex7Frac); //TexMtx const int tmDesc[8] = { g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx, g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx }; // Colors const int colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1}; colElements[0] = m_CurrentVat->g0.Color0Elements; colElements[1] = m_CurrentVat->g0.Color1Elements; const int colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp}; // TextureCoord const int tcDesc[8] = { g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (g_VtxDesc.Hex >> 31) & 3 }; const int tcElements[8] = { m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements, m_CurrentVat->g1.Tex3CoordElements, m_CurrentVat->g1.Tex4CoordElements, m_CurrentVat->g2.Tex5CoordElements, m_CurrentVat->g2.Tex6CoordElements, m_CurrentVat->g2.Tex7CoordElements }; const int tcFormat[8] = { m_CurrentVat->g0.Tex0CoordFormat, m_CurrentVat->g1.Tex1CoordFormat, m_CurrentVat->g1.Tex2CoordFormat, m_CurrentVat->g1.Tex3CoordFormat, m_CurrentVat->g1.Tex4CoordFormat, m_CurrentVat->g2.Tex5CoordFormat, m_CurrentVat->g2.Tex6CoordFormat, m_CurrentVat->g2.Tex7CoordFormat }; m_VertexSize = 0; // Reset pipeline m_positionLoader = NULL; m_normalLoader = NULL; m_NumAttributeLoaders = 0; // Reset vertex // matrix index from xfregs or cp memory? _assert_msg_(VIDEO, xfregs.MatrixIndexA.PosNormalMtxIdx == MatrixIndexA.PosNormalMtxIdx, "Matrix indices don't match"); //_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex0MtxIdx == MatrixIndexA.Tex0MtxIdx, "Matrix indices don't match"); //_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex1MtxIdx == MatrixIndexA.Tex1MtxIdx, "Matrix indices don't match"); _assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex2MtxIdx == MatrixIndexA.Tex2MtxIdx, "Matrix indices don't match"); _assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex3MtxIdx == MatrixIndexA.Tex3MtxIdx, "Matrix indices don't match"); _assert_msg_(VIDEO, xfregs.MatrixIndexB.Tex4MtxIdx == MatrixIndexB.Tex4MtxIdx, "Matrix indices don't match"); _assert_msg_(VIDEO, xfregs.MatrixIndexB.Tex5MtxIdx == MatrixIndexB.Tex5MtxIdx, "Matrix indices don't match"); _assert_msg_(VIDEO, xfregs.MatrixIndexB.Tex6MtxIdx == MatrixIndexB.Tex6MtxIdx, "Matrix indices don't match"); _assert_msg_(VIDEO, xfregs.MatrixIndexB.Tex7MtxIdx == MatrixIndexB.Tex7MtxIdx, "Matrix indices don't match"); m_Vertex.posMtx = xfregs.MatrixIndexA.PosNormalMtxIdx; m_Vertex.texMtx[0] = xfregs.MatrixIndexA.Tex0MtxIdx; m_Vertex.texMtx[1] = xfregs.MatrixIndexA.Tex1MtxIdx; m_Vertex.texMtx[2] = xfregs.MatrixIndexA.Tex2MtxIdx; m_Vertex.texMtx[3] = xfregs.MatrixIndexA.Tex3MtxIdx; m_Vertex.texMtx[4] = xfregs.MatrixIndexB.Tex4MtxIdx; m_Vertex.texMtx[5] = xfregs.MatrixIndexB.Tex5MtxIdx; m_Vertex.texMtx[6] = xfregs.MatrixIndexB.Tex6MtxIdx; m_Vertex.texMtx[7] = xfregs.MatrixIndexB.Tex7MtxIdx; /*m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx; m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx; m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx; m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx; m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx; m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx; m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx; m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx; m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;*/ if (g_VtxDesc.PosMatIdx != NOT_PRESENT) { AddAttributeLoader(LoadPosMtx); m_VertexSize++; } for (int i = 0; i < 8; ++i) { if (tmDesc[i] != NOT_PRESENT) { AddAttributeLoader(LoadTexMtx, i); m_VertexSize++; } } switch (g_VtxDesc.Position) { case NOT_PRESENT: {_assert_msg_(VIDEO, 0, "Vertex descriptor without position!"); } break; case DIRECT: switch (m_CurrentVat->g0.PosFormat) { case FORMAT_UBYTE: m_VertexSize += m_CurrentVat->g0.PosElements?3:2; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_UByte3:Pos_ReadDirect_UByte2); break; case FORMAT_BYTE: m_VertexSize += m_CurrentVat->g0.PosElements?3:2; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_Byte3:Pos_ReadDirect_Byte2); break; case FORMAT_USHORT: m_VertexSize += m_CurrentVat->g0.PosElements?6:4; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_UShort3:Pos_ReadDirect_UShort2); break; case FORMAT_SHORT: m_VertexSize += m_CurrentVat->g0.PosElements?6:4; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_Short3:Pos_ReadDirect_Short2); break; case FORMAT_FLOAT: m_VertexSize += m_CurrentVat->g0.PosElements?12:8; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_Float3:Pos_ReadDirect_Float2); break; default: _assert_(0); break; } AddAttributeLoader(LoadPosition); break; case INDEX8: switch (m_CurrentVat->g0.PosFormat) { case FORMAT_UBYTE: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_UByte3:Pos_ReadIndex8_UByte2); break; case FORMAT_BYTE: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_Byte3:Pos_ReadIndex8_Byte2); break; case FORMAT_USHORT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_UShort3:Pos_ReadIndex8_UShort2); break; case FORMAT_SHORT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_Short3:Pos_ReadIndex8_Short2); break; case FORMAT_FLOAT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_Float3:Pos_ReadIndex8_Float2); break; default: _assert_(0); break; } AddAttributeLoader(LoadPosition); m_VertexSize += 1; break; case INDEX16: switch (m_CurrentVat->g0.PosFormat) { case FORMAT_UBYTE: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_UByte3:Pos_ReadIndex16_UByte2); break; case FORMAT_BYTE: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_Byte3:Pos_ReadIndex16_Byte2); break; case FORMAT_USHORT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_UShort3:Pos_ReadIndex16_UShort2); break; case FORMAT_SHORT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_Short3:Pos_ReadIndex16_Short2); break; case FORMAT_FLOAT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_Float3:Pos_ReadIndex16_Float2); break; default: _assert_(0); break; } AddAttributeLoader(LoadPosition); m_VertexSize += 2; break; } // Normals if (g_VtxDesc.Normal != NOT_PRESENT) { m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3); m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3, true); if (m_normalLoader == 0) { ERROR_LOG(VIDEO, "VertexLoader_Normal::GetFunction returned zero!"); } AddAttributeLoader(LoadNormal); switch (m_CurrentVat->g0.NormalFormat) { case FORMAT_UBYTE: case FORMAT_BYTE: if (m_CurrentVat->g0.NormalElements) m_normalConverter = VertexFormatConverter::LoadNormal3_Byte; else m_normalConverter = VertexFormatConverter::LoadNormal1_Byte; break; case FORMAT_USHORT: case FORMAT_SHORT: if (m_CurrentVat->g0.NormalElements) m_normalConverter = VertexFormatConverter::LoadNormal3_Short; else m_normalConverter = VertexFormatConverter::LoadNormal1_Short; break; case FORMAT_FLOAT: if (m_CurrentVat->g0.NormalElements) m_normalConverter = VertexFormatConverter::LoadNormal3_Float; else m_normalConverter = VertexFormatConverter::LoadNormal1_Float; break; default: _assert_(0); break; } } for (int i = 0; i < 2; i++) { switch (colDesc[i]) { case NOT_PRESENT: m_colorLoader[i] = NULL; break; case DIRECT: switch (colComp[i]) { case FORMAT_16B_565: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_565); break; case FORMAT_24B_888: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_888); break; case FORMAT_32B_888x: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_888x); break; case FORMAT_16B_4444: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_4444); break; case FORMAT_24B_6666: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_6666); break; case FORMAT_32B_8888: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_8888); break; default: _assert_(0); break; } AddAttributeLoader(LoadColor, i); break; case INDEX8: m_VertexSize += 1; switch (colComp[i]) { case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex8_16b_565); break; case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex8_24b_888); break; case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex8_32b_888x); break; case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex8_16b_4444); break; case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex8_24b_6666); break; case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex8_32b_8888); break; default: _assert_(0); break; } AddAttributeLoader(LoadColor, i); break; case INDEX16: m_VertexSize += 2; switch (colComp[i]) { case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex16_16b_565); break; case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex16_24b_888); break; case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex16_32b_888x); break; case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex16_16b_4444); break; case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex16_24b_6666); break; case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex16_32b_8888); break; default: _assert_(0); break; } AddAttributeLoader(LoadColor, i); break; } } // Texture matrix indices (remove if corresponding texture coordinate isn't enabled) for (int i = 0; i < 8; i++) { int elements = tcElements[i]; switch (tcDesc[i]) { case NOT_PRESENT: m_texCoordLoader[i] = NULL; break; case DIRECT: switch (tcFormat[i]) { case FORMAT_UBYTE: m_VertexSize += elements?2:1; m_texCoordLoader[i] = (elements?TexCoord_ReadDirect_UByte2:TexCoord_ReadDirect_UByte1); break; case FORMAT_BYTE: m_VertexSize += elements?2:1; m_texCoordLoader[i] = (elements?TexCoord_ReadDirect_Byte2:TexCoord_ReadDirect_Byte1); break; case FORMAT_USHORT: m_VertexSize += elements?4:2; m_texCoordLoader[i] = (elements?TexCoord_ReadDirect_UShort2:TexCoord_ReadDirect_UShort1); break; case FORMAT_SHORT: m_VertexSize += elements?4:2; m_texCoordLoader[i] = (elements?TexCoord_ReadDirect_Short2:TexCoord_ReadDirect_Short1); break; case FORMAT_FLOAT: m_VertexSize += elements?8:4; m_texCoordLoader[i] = (elements?TexCoord_ReadDirect_Float2:TexCoord_ReadDirect_Float1); break; default: _assert_(0); break; } AddAttributeLoader(LoadTexCoord, i); break; case INDEX8: m_VertexSize += 1; switch (tcFormat[i]) { case FORMAT_UBYTE: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex8_UByte2:TexCoord_ReadIndex8_UByte1); break; case FORMAT_BYTE: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex8_Byte2:TexCoord_ReadIndex8_Byte1); break; case FORMAT_USHORT: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex8_UShort2:TexCoord_ReadIndex8_UShort1); break; case FORMAT_SHORT: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex8_Short2:TexCoord_ReadIndex8_Short1); break; case FORMAT_FLOAT: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex8_Float2:TexCoord_ReadIndex8_Float1); break; default: _assert_(0); break; } AddAttributeLoader(LoadTexCoord, i); break; case INDEX16: m_VertexSize += 2; switch (tcFormat[i]) { case FORMAT_UBYTE: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex16_UByte2:TexCoord_ReadIndex16_UByte1); break; case FORMAT_BYTE: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex16_Byte2:TexCoord_ReadIndex16_Byte1); break; case FORMAT_USHORT: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex16_UShort2:TexCoord_ReadIndex16_UShort1); break; case FORMAT_SHORT: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex16_Short2:TexCoord_ReadIndex16_Short1); break; case FORMAT_FLOAT: m_texCoordLoader[i] = (elements?TexCoord_ReadIndex16_Float2:TexCoord_ReadIndex16_Float1); break; default: _assert_(0); } AddAttributeLoader(LoadTexCoord, i); break; } } // special case if only pos and tex coord 0 and tex coord input is AB11 m_TexGenSpecialCase = ((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0 (g_VtxDesc.Tex0Coord != NOT_PRESENT) && (xfregs.texMtxInfo[0].inputform == XF_TEXINPUT_AB11); m_SetupUnit->Init(primitiveType); } void VertexLoader::LoadVertex() { for (int i = 0; i < m_NumAttributeLoaders; i++) m_AttributeLoaders[i].loader(this, &m_Vertex, m_AttributeLoaders[i].index); OutputVertexData* outVertex = m_SetupUnit->GetVertex(); // transform input data TransformUnit::TransformPosition(&m_Vertex, outVertex); if (g_VtxDesc.Normal != NOT_PRESENT) { TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex); } TransformUnit::TransformColor(&m_Vertex, outVertex); TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase); m_SetupUnit->SetupVertex(); INCSTAT(stats.thisFrame.numVerticesLoaded) } void VertexLoader::AddAttributeLoader(AttributeLoader loader, u8 index) { _assert_msg_(VIDEO, m_NumAttributeLoaders < 21, "Too many attribute loaders"); m_AttributeLoaders[m_NumAttributeLoaders].loader = loader; m_AttributeLoaders[m_NumAttributeLoaders++].index = index; } void VertexLoader::LoadPosMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused) { vertex->posMtx = DataReadU8() & 0x3f; } void VertexLoader::LoadTexMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index) { vertex->texMtx[index] = DataReadU8() & 0x3f; } void VertexLoader::LoadPosition(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused) { VertexManager::s_pCurBufferPointer = (u8*)&vertex->position; vertexLoader->m_positionLoader(); } void VertexLoader::LoadNormal(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused) { u8 buffer[3*3*4]; VertexManager::s_pCurBufferPointer = buffer; vertexLoader->m_normalLoader(); // the common vertex loader loads data as bytes, shorts or floats so an extra step is needed to make it floats vertexLoader->m_normalConverter(vertex, buffer); } void VertexLoader::LoadColor(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index) { u32 color; VertexManager::s_pCurBufferPointer = (u8*)&color; colIndex = index; vertexLoader->m_colorLoader[index](); // rgba -> abgr *(u32*)vertex->color[index] = Common::swap32(color); } void VertexLoader::LoadTexCoord(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index) { VertexManager::s_pCurBufferPointer = (u8*)&vertex->texCoords[index]; tcIndex = index; vertexLoader->m_texCoordLoader[index](); }