// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include "Common/IniFile.h" #include "DolphinWX/PatchAddEdit.h" #include "UICommon/GameFile.h" class ActionReplayCodesPanel; class CheatWarningMessage; class DolphinSlider; class wxButton; class wxCheckBox; class wxCheckListBox; class wxChoice; class wxSpinCtrl; class wxStaticBitmap; class wxTextCtrl; namespace DiscIO { class Volume; } namespace Gecko { class CodeConfigPanel; } struct PHackData { bool PHackSZNear; bool PHackSZFar; std::string PHZNear; std::string PHZFar; }; wxDECLARE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent); class CISOProperties : public wxDialog { public: CISOProperties(const UICommon::GameFile& game_list_item, wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = _("Properties"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER); virtual ~CISOProperties(); private: DECLARE_EVENT_TABLE() std::unique_ptr m_open_iso; std::vector m_on_frame; PHackData m_phack_data; // Core wxCheckBox *m_cpu_thread, *m_mmu, *m_dcbz_off, *m_fprf; wxCheckBox *m_sync_gpu, *m_fast_disc_speed, *m_dps_hle; wxArrayString m_gpu_determinism_string; wxChoice* m_gpu_determinism; // Wii wxCheckBox* m_enable_widescreen; // Stereoscopy DolphinSlider* m_depth_percentage; wxSpinCtrl* m_convergence; wxCheckBox* m_mono_depth; wxArrayString m_emustate_string; wxChoice* m_emustate_choice; wxTextCtrl* m_emu_issues; wxCheckListBox* m_patches; wxButton* m_edit_patch; wxButton* m_remove_patch; ActionReplayCodesPanel* m_ar_code_panel; Gecko::CodeConfigPanel* m_geckocode_panel; CheatWarningMessage* m_cheats_disabled_ar; CheatWarningMessage* m_cheats_disabled_gecko; enum { ID_NOTEBOOK = 1000, ID_GAMECONFIG, ID_PATCH_PAGE, ID_ARCODE_PAGE, ID_SPEEDHACK_PAGE, ID_INFORMATION, ID_FILESYSTEM, ID_USEDUALCORE, ID_MMU, ID_DCBZOFF, ID_FPRF, ID_SYNCGPU, ID_DISCSPEED, ID_AUDIO_DSP_HLE, ID_USE_BBOX, ID_ENABLEPROGRESSIVESCAN, ID_ENABLEWIDESCREEN, ID_EDITCONFIG, ID_SHOWDEFAULTCONFIG, ID_EMUSTATE, ID_EMU_ISSUES, ID_PATCHES_LIST, ID_EDITPATCH, ID_ADDPATCH, ID_REMOVEPATCH, ID_GPUDETERMINISM, ID_DEPTHPERCENTAGE, ID_CONVERGENCE, ID_MONODEPTH, }; void LaunchExternalEditor(const std::string& filename, bool wait_until_closed); void CreateGUIControls(); void OnClose(wxCloseEvent& event); void OnCloseClick(wxCommandEvent& event); void OnEditConfig(wxCommandEvent& event); void OnShowDefaultConfig(wxCommandEvent& event); void PatchListSelectionChanged(wxCommandEvent& event); void PatchButtonClicked(wxCommandEvent& event); void OnEmustateChanged(wxCommandEvent& event); void OnCheatCodeToggled(wxCommandEvent& event); void OnChangeTitle(wxCommandEvent& event); const UICommon::GameFile m_open_gamelist_item; IniFile m_gameini_default; IniFile m_gameini_local; std::string m_gameini_file_local; std::string m_game_id; std::set m_default_patches; void LoadGameConfig(); bool SaveGameConfig(); void OnLocalIniModified(wxCommandEvent& ev); void GenerateLocalIniModified(); void PatchList_Load(); void PatchList_Save(); long GetElementStyle(const char* section, const char* key); void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox); void SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox); };