///////////////////////////////////////////////////////////////////////////// // Name: wx/encconv.h // Purpose: wxEncodingConverter class for converting between different // font encodings // Author: Vaclav Slavik // Copyright: (c) 1999 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ENCCONV_H_ #define _WX_ENCCONV_H_ #include "wx/defs.h" #include "wx/object.h" #include "wx/fontenc.h" #include "wx/dynarray.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- enum { wxCONVERT_STRICT, wxCONVERT_SUBSTITUTE }; enum { wxPLATFORM_CURRENT = -1, wxPLATFORM_UNIX = 0, wxPLATFORM_WINDOWS, wxPLATFORM_OS2, wxPLATFORM_MAC }; // ---------------------------------------------------------------------------- // types // ---------------------------------------------------------------------------- WX_DEFINE_ARRAY_INT(wxFontEncoding, wxFontEncodingArray); //-------------------------------------------------------------------------------- // wxEncodingConverter // This class is capable of converting strings between any two // 8bit encodings/charsets. It can also convert from/to Unicode //-------------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxEncodingConverter : public wxObject { public: wxEncodingConverter(); virtual ~wxEncodingConverter() { if (m_Table) delete[] m_Table; } // Initialize conversion. Both output or input encoding may // be wxFONTENCODING_UNICODE, but only if wxUSE_WCHAR_T is set to 1. // // All subsequent calls to Convert() will interpret it's argument // as a string in input_enc encoding and will output string in // output_enc encoding. // // You must call this method before calling Convert. You may call // it more than once in order to switch to another conversion // // Method affects behaviour of Convert() in case input character // cannot be converted because it does not exist in output encoding: // wxCONVERT_STRICT -- // follow behaviour of GNU Recode - just copy unconvertable // characters to output and don't change them (it's integer // value will stay the same) // wxCONVERT_SUBSTITUTE -- // try some (lossy) substitutions - e.g. replace // unconvertable latin capitals with acute by ordinary // capitals, replace en-dash or em-dash by '-' etc. // both modes gurantee that output string will have same length // as input string // // Returns false if given conversion is impossible, true otherwise // (conversion may be impossible either if you try to convert // to Unicode with non-Unicode build of wxWidgets or if input // or output encoding is not supported.) bool Init(wxFontEncoding input_enc, wxFontEncoding output_enc, int method = wxCONVERT_STRICT); // Convert input string according to settings passed to Init. // Note that you must call Init before using Convert! bool Convert(const char* input, char* output) const; bool Convert(char* str) const { return Convert(str, str); } wxString Convert(const wxString& input) const; #if wxUSE_WCHAR_T bool Convert(const char* input, wchar_t* output) const; bool Convert(const wchar_t* input, char* output) const; bool Convert(const wchar_t* input, wchar_t* output) const; bool Convert(wchar_t* str) const { return Convert(str, str); } #endif // Return equivalent(s) for given font that are used // under given platform. wxPLATFORM_CURRENT means the plaform // this binary was compiled for // // Examples: // current platform enc returned value // ----------------------------------------------------- // unix CP1250 {ISO8859_2} // unix ISO8859_2 {} // windows ISO8859_2 {CP1250} // // Equivalence is defined in terms of convertibility: // 2 encodings are equivalent if you can convert text between // then without loosing information (it may - and will - happen // that you loose special chars like quotation marks or em-dashes // but you shouldn't loose any diacritics and language-specific // characters when converting between equivalent encodings). // // Convert() method is not limited to converting between // equivalent encodings, it can convert between arbitrary // two encodings! // // Remember that this function does _NOT_ check for presence of // fonts in system. It only tells you what are most suitable // encodings. (It usually returns only one encoding) // // Note that argument enc itself may be present in returned array! // (so that you can -- as a side effect -- detect whether the // encoding is native for this platform or not) static wxFontEncodingArray GetPlatformEquivalents(wxFontEncoding enc, int platform = wxPLATFORM_CURRENT); // Similar to GetPlatformEquivalent, but this one will return ALL // equivalent encodings, regardless the platform, including itself. static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc); // Return true if [any text in] one multibyte encoding can be // converted to another one losslessly. // // Do not call this with wxFONTENCODING_UNICODE, it doesn't make // sense (always works in one sense and always depends on the text // to convert in the other) static bool CanConvert(wxFontEncoding encIn, wxFontEncoding encOut) { return GetAllEquivalents(encIn).Index(encOut) != wxNOT_FOUND; } private: #if wxUSE_WCHAR_T wchar_t *m_Table; #else char *m_Table; #endif bool m_UnicodeInput, m_UnicodeOutput; bool m_JustCopy; DECLARE_NO_COPY_CLASS(wxEncodingConverter) }; #endif // _WX_ENCCONV_H_