// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // Include #include #include #include "Common.h" #include "LogManager.h" #include "pluginspecs_pad.h" #include "PadSimple.h" #include "IniFile.h" #include "StringUtil.h" #include "FileUtil.h" #include "ChunkFile.h" #if defined(HAVE_WX) && HAVE_WX #include "GUI/ConfigDlg.h" PADConfigDialogSimple* m_ConfigFrame = NULL; #endif #ifdef _WIN32 #include "XInput.h" #include "../../../Core/InputCommon/Src/DirectInputBase.h" // Core DInput dinput; //#elif defined(USE_SDL) && USE_SDL //#include #elif defined(HAVE_X11) && HAVE_X11 #include #include #include #include Display* GXdsp; bool KeyStatus[NUMCONTROLS]; #elif defined(HAVE_COCOA) && HAVE_COCOA #include bool KeyStatus[NUMCONTROLS]; #endif // Declarations SPads pad[4]; SPADInitialize g_PADInitialize; // Standard crap to make wxWidgets happy #ifdef _WIN32 HINSTANCE g_hInstance; #if defined(HAVE_WX) && HAVE_WX class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: { #if defined(HAVE_WX) && HAVE_WX wxSetInstance((HINSTANCE)hinstDLL); int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); if (!wxTheApp || !wxTheApp->CallOnInit()) return FALSE; #endif } break; case DLL_PROCESS_DETACH: #if defined(HAVE_WX) && HAVE_WX wxEntryCleanup(); #endif break; default: break; } g_hInstance = hinstDLL; return TRUE; } #endif #if defined(HAVE_WX) && HAVE_WX wxWindow* GetParentedWxWindow(HWND Parent) { #ifdef _WIN32 wxSetInstance((HINSTANCE)g_hInstance); #endif wxWindow *win = new wxWindow(); #ifdef _WIN32 win->SetHWND((WXHWND)Parent); win->AdoptAttributesFromHWND(); #endif return win; } #endif // Input Recording // Enable these to record or play back //#define RECORD_REPLAY //#define RECORD_STORE // Pre defined maxium storage limit #define RECORD_SIZE (1024 * 128) PLUGIN_GLOBALS* globals = NULL; SPADStatus recordBuffer[RECORD_SIZE]; int count = 0; bool g_EmulatorRunning = false; //****************************************************************************** // Supporting functions //****************************************************************************** void RecordInput(const SPADStatus& _rPADStatus) { if (count >= RECORD_SIZE) return; recordBuffer[count++] = _rPADStatus; // Logging //u8 TmpData[sizeof(SPADStatus)]; //memcpy(TmpData, &recordBuffer[count - 1], sizeof(SPADStatus)); //Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str()); // Auto save every ten seconds if (count % (60 * 10) == 0) SaveRecord(); } const SPADStatus& PlayRecord() { // Logging //Console::Print("PlayRecord(%i)\n", count); if (count >= RECORD_SIZE) { // Todo: Make the recording size unlimited? //PanicAlert("The recording reached its end"); return(recordBuffer[0]); } return(recordBuffer[count++]); } void LoadRecord() { FILE* pStream = fopen("pad-record.bin", "rb"); if (pStream != NULL) { fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); fclose(pStream); } else { PanicAlert("SimplePad: Could not open pad-record.bin"); } //Console::Print("LoadRecord()"); } void SaveRecord() { // Open the file in a way that clears all old data FILE* pStream = fopen("pad-record.bin", "wb"); if (pStream != NULL) { fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); fclose(pStream); } else { PanicAlert("SimplePad: Could not save pad-record.bin"); } //PanicAlert("SaveRecord()"); //Console::Print("SaveRecord()"); } // Check if Dolphin is in focus bool IsFocus() { #ifdef _WIN32 HWND Parent = GetParent(g_PADInitialize.hWnd); HWND TopLevel = GetParent(Parent); // Support both rendering to main window and not if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == g_PADInitialize.hWnd) return true; else return false; #else return true; #endif } // Implement circular deadzone const float kDeadZone = 0.1f; void ScaleStickValues(unsigned char* outx, unsigned char* outy, short inx, short iny) { float x = ((float)inx + 0.5f) / 32767.5f; float y = ((float)iny + 0.5f) / 32767.5f; if ((x == 0.0f) && (y == 0.0f)) // to be safe { *outx = 0; *outy = 0; return; } float magnitude = sqrtf(x * x + y * y); float nx = x / magnitude; float ny = y / magnitude; if (magnitude < kDeadZone){magnitude = kDeadZone;} magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone); magnitude *= magnitude; // another power may be more appropriate nx *= magnitude; ny *= magnitude; int ix = (int)(nx * 100); int iy = (int)(ny * 100); *outx = 0x80 + ix; *outy = 0x80 + iy; } // for same displacement should be sqrt(2)/2 (in theory) // 3/4 = 0.75 is a little faster than sqrt(2)/2 = 0.7071... // In SMS, 17/20 = 0.85 is perfect; in WW, 7/10 = 0.70 is closer. #define DIAGONAL_SCALE 0.70710678 void EmulateAnalogStick(unsigned char *stickX, unsigned char *stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude) { int mainY = 0; int mainX = 0; if (buttonUp) mainY = magnitude; else if (buttonDown) mainY = -magnitude; if (buttonLeft) mainX = -magnitude; else if (buttonRight) mainX = magnitude; // only update if there is some action // this allows analog stick to still work // disable for now, enable later if any platform supports both methods of input //if ((mainX != 0) && (mainY != 0)) { if (true) { if ((mainX == 0) || (mainY == 0)) { *stickX += mainX; *stickY += mainY; } else { *stickX += mainX*DIAGONAL_SCALE; *stickY += mainY*DIAGONAL_SCALE; } } } //****************************************************************************** // Input //****************************************************************************** #ifdef _WIN32 void DInput_Read(int _numPAD, SPADStatus* _pPADStatus) { dinput.Read(); // Analog stick values based on semi-press keys int mainstickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_MAIN_SEMI]] & 0xFF) ? pad[_numPAD].Main_stick_semivalue : STICK_FULL; int substickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_SUB_SEMI]] & 0xFF) ? pad[_numPAD].Sub_stick_semivalue : STICK_FULL; // Buttons (A/B/X/Y/Z/Start) if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF) { _pPADStatus->button |= PAD_BUTTON_A; _pPADStatus->analogA = BUTTON_FULL; } if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF) { _pPADStatus->button |= PAD_BUTTON_B; _pPADStatus->analogB = BUTTON_FULL; } if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;} // Triggers (L/R) if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF) { _pPADStatus->button |= PAD_TRIGGER_L; _pPADStatus->triggerLeft = TRIGGER_FULL; } if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF) { _pPADStatus->button |= PAD_TRIGGER_R; _pPADStatus->triggerRight = TRIGGER_FULL; } if (dinput.diks[pad[_numPAD].keyForControl[CTL_L_SEMI]] & 0xFF) { _pPADStatus->triggerLeft = pad[_numPAD].Trigger_semivalue; if (pad[_numPAD].Trigger_semivalue > TRIGGER_THRESHOLD) _pPADStatus->button |= PAD_TRIGGER_L; } if (dinput.diks[pad[_numPAD].keyForControl[CTL_R_SEMI]] & 0xFF) { _pPADStatus->triggerRight = pad[_numPAD].Trigger_semivalue; if (pad[_numPAD].Trigger_semivalue > TRIGGER_THRESHOLD) _pPADStatus->button |= PAD_TRIGGER_R; } // Main stick EmulateAnalogStick( &_pPADStatus->stickX, &_pPADStatus->stickY, !!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]], !!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]], !!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]], !!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]], mainstickvalue ); // Sub-stick (C-stick) EmulateAnalogStick( &_pPADStatus->substickX, &_pPADStatus->substickY, !!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]], !!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]], !!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]], !!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]], substickvalue ); // D-pad if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;} // Mic key _pPADStatus->MicButton = (dinput.diks[pad[_numPAD].keyForControl[CTL_MIC]] & 0xFF) ? true : false; } bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus) { const int base = 0x80; XINPUT_STATE xstate; DWORD xresult = XInputGetState(XPadPlayer, &xstate); // Let's .. yes, let's use XINPUT! if (xresult == ERROR_SUCCESS) { const XINPUT_GAMEPAD& xpad = xstate.Gamepad; if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base)) { ScaleStickValues( &_pPADStatus->stickX, &_pPADStatus->stickY, xpad.sThumbLX, xpad.sThumbLY); } if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base)) { ScaleStickValues( &_pPADStatus->substickX, &_pPADStatus->substickY, xpad.sThumbRX, xpad.sThumbRY); } if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;} if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;} if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;} if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;} _pPADStatus->triggerLeft = xpad.bLeftTrigger; _pPADStatus->triggerRight = xpad.bRightTrigger; if (xpad.bLeftTrigger > TRIGGER_THRESHOLD) {_pPADStatus->button |= PAD_TRIGGER_L;} if (xpad.bRightTrigger > TRIGGER_THRESHOLD) {_pPADStatus->button |= PAD_TRIGGER_R;} if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;} if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;} if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;} if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;} if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;} if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;} //_pPADStatus->MicButton = (xpad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? true : false; return true; } else { return false; } } #endif #if (defined(HAVE_X11) && HAVE_X11) || (defined(HAVE_COCOA) && HAVE_COCOA) #if defined(HAVE_X11) && HAVE_X11 // The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough. void X11_Read(int _numPAD, SPADStatus* _pPADStatus) { // Do all the stuff we need to do once per frame here if (_numPAD != 0) return; // This code is from Zerofrog's pcsx2 pad plugin XEvent E; //int keyPress=0, keyRelease=0; KeySym key; // keyboard input int num_events; for (num_events = XPending(GXdsp);num_events > 0;num_events--) { XNextEvent(GXdsp, &E); switch (E.type) { case KeyPress: //_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); //break; key = XLookupKeysym((XKeyEvent*)&E, 0); if((key >= XK_F1 && key <= XK_F9) || key == XK_Shift_L || key == XK_Shift_R || key == XK_Control_L || key == XK_Control_R) { XPutBackEvent(GXdsp, &E); break; } int i; for (i = 0; i < NUMCONTROLS; i++) { if (key == pad[_numPAD].keyForControl[i]) { KeyStatus[i] = true; break; } } break; case KeyRelease: key = XLookupKeysym((XKeyEvent*)&E, 0); if((key >= XK_F1 && key <= XK_F9) || key == XK_Shift_L || key == XK_Shift_R || key == XK_Control_L || key == XK_Control_R) { XPutBackEvent(GXdsp, &E); break; } //_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0)); for (i = 0; i < NUMCONTROLS; i++) { if (key == pad[_numPAD].keyForControl[i]) { KeyStatus[i] = false; break; } } break; } } #elif defined(HAVE_COCOA) && HAVE_COCOA void cocoa_Read(int _numPAD, SPADStatus* _pPADStatus) { // Do all the stuff we need to do once per frame here if (_numPAD != 0) return; //get event from main thread NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSConnection *conn; NSDistantObject *proxy; conn = [NSConnection connectionWithRegisteredName:@"DolphinCocoaEvent" host:nil]; //if (!conn) { //printf("error creating cnx event client\n"); //} proxy = [conn rootProxy]; //if (!proxy) { // printf("error prox client\n"); //} long cocoaKey = (long)[proxy keyCode]; int i; if ((long)[proxy type] == 10) { for (i = 0; i < NUMCONTROLS; i++) { if (cocoaKey == pad[_numPAD].keyForControl[i]) { KeyStatus[i] = true; break; } } } else { for (i = 0; i < NUMCONTROLS; i++) { if (cocoaKey == pad[_numPAD].keyForControl[i]) { KeyStatus[i] = false; break; } } } #endif // Analog stick values based on semi-press keys int mainstickvalue = (KeyStatus[CTL_MAIN_SEMI]) ? pad[_numPAD].Main_stick_semivalue : STICK_FULL; int substickvalue = (KeyStatus[CTL_SUB_SEMI]) ? pad[_numPAD].Sub_stick_semivalue : STICK_FULL; // Buttons (A/B/X/Y/Z/Start) if (KeyStatus[CTL_A]) { _pPADStatus->button |= PAD_BUTTON_A; _pPADStatus->analogA = BUTTON_FULL; } if (KeyStatus[CTL_B]) { _pPADStatus->button |= PAD_BUTTON_B; _pPADStatus->analogB = BUTTON_FULL; } if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;} if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;} if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;} if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;} // Triggers (L/R) if (KeyStatus[CTL_L]){_pPADStatus->triggerLeft = TRIGGER_FULL;} if (KeyStatus[CTL_R]){_pPADStatus->triggerRight = TRIGGER_FULL;} if (KeyStatus[CTL_L_SEMI]){_pPADStatus->triggerLeft = pad[_numPAD].Trigger_semivalue;} if (KeyStatus[CTL_R_SEMI]){_pPADStatus->triggerRight = pad[_numPAD].Trigger_semivalue;} // Main stick EmulateAnalogStick( &_pPADStatus->stickX, &_pPADStatus->stickY, KeyStatus[CTL_MAINUP], KeyStatus[CTL_MAINDOWN], KeyStatus[CTL_MAINLEFT], KeyStatus[CTL_MAINRIGHT], mainstickvalue ); EmulateAnalogStick( &_pPADStatus->substickX, &_pPADStatus->substickY, KeyStatus[CTL_SUBUP], KeyStatus[CTL_SUBDOWN], KeyStatus[CTL_SUBLEFT], KeyStatus[CTL_SUBRIGHT], substickvalue ); // D-pad if (KeyStatus[CTL_DPADUP]) {_pPADStatus->button |= PAD_BUTTON_UP;} if (KeyStatus[CTL_DPADDOWN]) {_pPADStatus->button |= PAD_BUTTON_DOWN;} if (KeyStatus[CTL_DPADLEFT]) {_pPADStatus->button |= PAD_BUTTON_LEFT;} if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;} // Mic key _pPADStatus->MicButton = KeyStatus[CTL_MIC]; #if defined(HAVE_X11) && HAVE_X11 } #elif defined(HAVE_COCOA) && HAVE_COCOA [pool release]; } #endif #endif //****************************************************************************** // Plugin specification functions //****************************************************************************** void GetDllInfo(PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_PAD; #ifdef DEBUGFAST sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)"); #else #ifndef _DEBUG sprintf(_PluginInfo->Name, "Dolphin KB/X360pad"); #else sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)"); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { globals = _pPluginGlobals; LogManager::SetInstance((LogManager *)globals->logManager); } void DllConfig(HWND _hParent) { // Load configuration LoadConfig(); // Show wxDialog #if defined(HAVE_WX) && HAVE_WX if (!m_ConfigFrame) m_ConfigFrame = new PADConfigDialogSimple(GetParentedWxWindow(_hParent)); else if (!m_ConfigFrame->GetParent()->IsShown()) m_ConfigFrame->Close(true); // Only allow one open at a time if (!m_ConfigFrame->IsShown()) m_ConfigFrame->ShowModal(); else m_ConfigFrame->Hide(); #endif // Save configuration SaveConfig(); } void DllDebugger(HWND _hParent, bool Show) {} void Initialize(void *init) { // We are now running a game g_EmulatorRunning = true; // Load configuration LoadConfig(); #ifdef RERECORDING /* Check if we are starting the pad to record the input, and an old file exists. In that case ask if we really want to start the recording and eventually overwrite the file */ if (pad[0].bRecording && File::Exists("pad-record.bin")) { if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can" " now make a copy of it before you start a new recording and overwrite the file." " Select Yes to continue and overwrite the file. Select No to turn off the input" " recording and continue without recording anything.", "pad-record.bin")) { // Turn off recording and continue pad[0].bRecording = false; } } // Load recorded input if we are to play it back, otherwise begin with a blank recording if (pad[0].bPlayback) LoadRecord(); #endif g_PADInitialize = *(SPADInitialize*)init; #ifdef _WIN32 dinput.Init((HWND)g_PADInitialize.hWnd); #elif defined(HAVE_X11) && HAVE_X11 GXdsp = (Display*)g_PADInitialize.hWnd; #elif defined(HAVE_COCOA) && HAVE_COCOA #endif } void DoState(unsigned char **ptr, int mode) { #ifdef RERECORDING // Load or save the counter PointerWrap p(ptr, mode); p.Do(count); //Console::Print("count: %i\n", count); // Update the frame counter for the sake of the status bar if (mode == PointerWrap::MODE_READ) { #ifdef _WIN32 // This only works when rendering to the main window, I think PostMessage(GetParent(g_PADInitialize.hWnd), WM_USER, INPUT_FRAME_COUNTER, count); #endif } #endif } void Shutdown() { // Save the recording and reset the counter #ifdef RERECORDING // Save recording if (pad[0].bRecording) SaveRecord(); // Reset the counter count = 0; #endif // We have stopped the game g_EmulatorRunning = false; #ifdef _WIN32 dinput.Free(); // Kill xpad rumble XINPUT_VIBRATION vib; vib.wLeftMotorSpeed = 0; vib.wRightMotorSpeed = 0; for (int i = 0; i < 4; i++) if (pad[i].bRumble) XInputSetState(pad[i].XPadPlayer, &vib); #endif SaveConfig(); } // Set buttons status from wxWidgets in the main application void PAD_Input(u16 _Key, u8 _UpDown) {} void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) { // Check if all is okay if (_pPADStatus == NULL) return; // Play back input instead of accepting any user input #ifdef RERECORDING if (pad[0].bPlayback) { *_pPADStatus = PlayRecord(); return; } #endif const int base = 0x80; // Clear pad memset(_pPADStatus, 0, sizeof(SPADStatus)); _pPADStatus->stickY = base; _pPADStatus->stickX = base; _pPADStatus->substickX = base; _pPADStatus->substickY = base; _pPADStatus->button |= PAD_USE_ORIGIN; #ifdef _WIN32 // Only update pad on focus, don't do this when recording if (pad[_numPAD].bDisable && !pad[0].bRecording && !IsFocus()) return; // Dolphin doesn't really care about the pad error codes anyways... _pPADStatus->err = PAD_ERR_NONE; // Read XInput if (pad[_numPAD].bEnableXPad) XInput_Read(pad[_numPAD].XPadPlayer, _pPADStatus); // Read Direct Input DInput_Read(_numPAD, _pPADStatus); #elif defined(HAVE_X11) && HAVE_X11 _pPADStatus->err = PAD_ERR_NONE; X11_Read(_numPAD, _pPADStatus); #elif defined(HAVE_COCOA) && HAVE_COCOA _pPADStatus->err = PAD_ERR_NONE; cocoa_Read(_numPAD, _pPADStatus); #endif #ifdef RERECORDING // Record input if (pad[0].bRecording) RecordInput(*_pPADStatus); #endif } // Rough approximation of GC behaviour - needs improvement. void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) { #ifdef _WIN32 if (pad[_numPAD].bEnableXPad) { static int a = 0; if ((_uType == 0) || (_uType == 2)) { a = 0; } else if (_uType == 1) { a = _uStrength > 2 ? pad[_numPAD].RumbleStrength : 0; } a = int ((float)a * 0.96f); if (!pad[_numPAD].bRumble) { a = 0; } XINPUT_VIBRATION vib; vib.wLeftMotorSpeed = a; //_uStrength*100; vib.wRightMotorSpeed = a; //_uStrength*100; XInputSetState(pad[_numPAD].XPadPlayer, &vib); } #endif } //****************************************************************************** // Load and save the configuration //****************************************************************************** void LoadConfig() { // Initialize first pad to standard controls #ifdef _WIN32 const int defaultKeyForControl[NUMCONTROLS] = { DIK_X, // A DIK_Z, // B DIK_C, // X DIK_S, // Y DIK_D, // Z DIK_RETURN, // Start DIK_Q, // L DIK_W, // R 0x00, // L semi-press 0x00, // R semi-press DIK_UP, // Main stick up DIK_DOWN, // Main stick down DIK_LEFT, // Main stick left DIK_RIGHT, // Main stick right DIK_LSHIFT, // Main stick semi-press DIK_I, // C-stick up DIK_K, // C-stick down DIK_J, // C-stick left DIK_L, // C-stick right DIK_LCONTROL, // C-stick semi-press DIK_T, // D-pad up DIK_G, // D-pad down DIK_F, // D-pad left DIK_H, // D-pad right DIK_M, // Mic }; #elif defined(HAVE_X11) && HAVE_X11 const int defaultKeyForControl[NUMCONTROLS] = { XK_x, // A XK_z, // B XK_c, // X XK_s, // Y XK_d, // Z XK_Return, // Start XK_q, // L XK_w, // R 0x00, // L semi-press 0x00, // R semi-press XK_Up, // Main stick up XK_Down, // Main stick down XK_Left, // Main stick left XK_Right, // Main stick right XK_Shift_L, // Main stick semi-press XK_i, // C-stick up XK_k, // C-stick down XK_j, // C-stick left XK_l, // C-stick right XK_Control_L, // C-stick semi-press XK_t, // D-pad up XK_g, // D-pad down XK_f, // D-pad left XK_h, // D-pad right XK_m, // Mic }; #elif defined(HAVE_COCOA) && HAVE_COCOA // Reference for Cocoa key codes: // http://boredzo.org/blog/archives/2007-05-22/virtual-key-codes const int defaultKeyForControl[NUMCONTROLS] = { 7, // A (x) 6, // B (z) 8, // X (c) 1, // Y (s) 2, // Z (d) 36, // Start (return) 12, // L (q) 13, // R (w) -1, // L semi-press (none) -1, // R semi-press (none) 126, // Main stick up (up) 125, // Main stick down (down) 123, // Main stick left (left) 124, // Main stick right (right) 56, // Main stick semi-press (left shift) 34, // C-stick up (i) 40, // C-stick down (k) 38, // C-stick left (j) 37, // C-stick right (l) 59, // C-stick semi-press (left control) 17, // D-pad up (t) 5, // D-pad down (g) 3, // D-pad left (f) 4, // D-pad right (h) 46, // Mic (m) }; #endif IniFile file; file.Load(FULL_CONFIG_DIR "pad.ini"); for(int i = 0; i < 4; i++) { char SectionName[32]; sprintf(SectionName, "PAD%i", i+1); file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0); file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false); file.Get(SectionName, "Rumble", &pad[i].bRumble, true); file.Get(SectionName, "RumbleStrength", &pad[i].RumbleStrength, 8000); file.Get(SectionName, "XPad#", &pad[i].XPadPlayer); file.Get(SectionName, "Trigger_semivalue", &pad[i].Trigger_semivalue, TRIGGER_HALF_DEFAULT); file.Get(SectionName, "Main_stick_semivalue", &pad[i].Main_stick_semivalue, STICK_HALF_DEFAULT); file.Get(SectionName, "Sub_stick_semivalue", &pad[i].Sub_stick_semivalue, STICK_HALF_DEFAULT); #ifdef RERECORDING file.Get(SectionName, "Recording", &pad[0].bRecording, false); file.Get(SectionName, "Playback", &pad[0].bPlayback, false); #endif for (int x = 0; x < NUMCONTROLS; x++) { file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x], (i==0) ? defaultKeyForControl[x] : 0); #if defined(HAVE_X11) && HAVE_X11 // In linux we have a problem assigning the upper case of the // keys because they're not being recognized pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]); #endif } } } void SaveConfig() { IniFile file; file.Load(FULL_CONFIG_DIR "pad.ini"); for(int i = 0; i < 4; i++) { char SectionName[32]; sprintf(SectionName, "PAD%i", i+1); file.Set(SectionName, "UseXPad", pad[i].bEnableXPad); file.Set(SectionName, "DisableOnBackground", pad[i].bDisable); file.Set(SectionName, "Rumble", pad[i].bRumble); file.Set(SectionName, "RumbleStrength", pad[i].RumbleStrength); file.Set(SectionName, "XPad#", pad[i].XPadPlayer); file.Set(SectionName, "Trigger_semivalue", pad[i].Trigger_semivalue); file.Set(SectionName, "Main_stick_semivalue", pad[i].Main_stick_semivalue); file.Set(SectionName, "Sub_stick_semivalue", pad[i].Sub_stick_semivalue); #ifdef RERECORDING file.Set(SectionName, "Recording", pad[0].bRecording); file.Set(SectionName, "Playback", pad[0].bPlayback); #endif for (int x = 0; x < NUMCONTROLS; x++) { file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]); } } file.Save(FULL_CONFIG_DIR "pad.ini"); }