// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "FileUtil.h" #include "D3DBase.h" #include "Statistics.h" #include "Profiler.h" #include "VertexManager.h" #include "OpcodeDecoding.h" #include "IndexGenerator.h" #include "VertexShaderManager.h" #include "VertexShaderCache.h" #include "PixelShaderManager.h" #include "PixelShaderCache.h" #include "Utils.h" #include "NativeVertexFormat.h" #include "NativeVertexWriter.h" #include "TextureCache.h" #include "BPStructs.h" #include "XFStructs.h" #include "debugger/debugger.h" using namespace D3D; // internal state for loading vertices extern NativeVertexFormat *g_nativeVertexFmt; namespace VertexManager { static int lastPrimitive; static u8 *LocalVBuffer; static u16 *TIBuffer; static u16 *LIBuffer; static u16 *PIBuffer; #define MAXVBUFFERSIZE 0x50000 #define MAXIBUFFERSIZE 0xFFFF static bool Flushed=false; void CreateDeviceObjects(); void DestroyDeviceObjects(); bool Init() { LocalVBuffer = new u8[MAXVBUFFERSIZE]; TIBuffer = new u16[MAXIBUFFERSIZE]; LIBuffer = new u16[MAXIBUFFERSIZE]; PIBuffer = new u16[MAXIBUFFERSIZE]; s_pCurBufferPointer = LocalVBuffer; Flushed=false; IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer); return true; } void ResetBuffer() { s_pCurBufferPointer = LocalVBuffer; } void Shutdown() { DestroyDeviceObjects(); delete [] LocalVBuffer; delete [] TIBuffer; delete [] LIBuffer; delete [] PIBuffer; ResetBuffer(); } void CreateDeviceObjects() { } void DestroyDeviceObjects() { } void AddIndices(int _primitive, int _numVertices) { switch (_primitive) { case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); return; case GX_DRAW_TRIANGLES: IndexGenerator::AddList(_numVertices); return; case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices); return; case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(_numVertices); return; case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(_numVertices); return; case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); return; case GX_DRAW_POINTS: IndexGenerator::AddPoints(_numVertices); return; } } int GetRemainingSize() { return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer); } void AddVertices(int _primitive, int _numVertices) { if (_numVertices < 0) return; switch (_primitive) { case GX_DRAW_QUADS: case GX_DRAW_TRIANGLES: case GX_DRAW_TRIANGLE_STRIP: case GX_DRAW_TRIANGLE_FAN: if(MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 2 * _numVertices) Flush(); break; case GX_DRAW_LINE_STRIP: case GX_DRAW_LINES: if(MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices) Flush(); break; case GX_DRAW_POINTS: if(MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices) Flush(); break; default: return; } if(Flushed) { IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer); Flushed=false; } lastPrimitive = _primitive; ADDSTAT(stats.thisFrame.numPrims, _numVertices); INCSTAT(stats.thisFrame.numPrimitiveJoins); AddIndices(_primitive, _numVertices); } inline void Draw(int stride) { if(IndexGenerator::GetNumTriangles() > 0) { if (FAILED(D3D::dev->DrawIndexedPrimitiveUP( D3DPT_TRIANGLELIST, 0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(), TIBuffer, D3DFMT_INDEX16, LocalVBuffer, stride))) { #if defined(_DEBUG) || defined(DEBUGFAST) std::string error_shaders; error_shaders.append(VertexShaderCache::GetCurrentShaderCode()); error_shaders.append(PixelShaderCache::GetCurrentShaderCode()); File::WriteStringToFile(true, error_shaders, "bad_shader_combo.txt"); PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to bad_shader_combo.txt."); #endif } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if(IndexGenerator::GetNumLines() > 0) { if (FAILED(D3D::dev->DrawIndexedPrimitiveUP( D3DPT_LINELIST, 0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(), LIBuffer, D3DFMT_INDEX16, LocalVBuffer, stride))) { #if defined(_DEBUG) || defined(DEBUGFAST) std::string error_shaders; error_shaders.append(VertexShaderCache::GetCurrentShaderCode()); error_shaders.append(PixelShaderCache::GetCurrentShaderCode()); File::WriteStringToFile(true, error_shaders, "bad_shader_combo.txt"); PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to bad_shader_combo.txt."); #endif } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if(IndexGenerator::GetNumPoints() > 0) { if (FAILED(D3D::dev->DrawIndexedPrimitiveUP( D3DPT_POINTLIST, 0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(), PIBuffer, D3DFMT_INDEX16, LocalVBuffer, stride))) { #if defined(_DEBUG) || defined(DEBUGFAST) std::string error_shaders; error_shaders.append(VertexShaderCache::GetCurrentShaderCode()); error_shaders.append(PixelShaderCache::GetCurrentShaderCode()); File::WriteStringToFile(true, error_shaders, "bad_shader_combo.txt"); PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to bad_shader_combo.txt."); #endif } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } } void Flush() { if (LocalVBuffer == s_pCurBufferPointer) return; if(Flushed) return; Flushed=true; DVSTARTPROFILE(); u32 usedtextures = 0; for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) { if (bpmem.tevorders[i/2].getEnable(i & 1)) usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1); } if (bpmem.genMode.numindstages > 0) { for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) { if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) { usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); } } } u32 nonpow2tex = 0; for (int i = 0; i < 8; i++) { if (usedtextures & (1 << i)) { FourTexUnits &tex = bpmem.tex[i >> 2]; TextureCache::TCacheEntry* tentry = TextureCache::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1, tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format); if (tentry) { PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0); } else { DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");}); ERROR_LOG(VIDEO, "error loading texture"); } } } PixelShaderManager::SetTexturesUsed(0); // set global constants VertexShaderManager::SetConstants(); PixelShaderManager::SetConstants(); if (!PixelShaderCache::SetShader(false)) { DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");}); goto shader_fail; } if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components)) { DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");}); goto shader_fail; } int stride = g_nativeVertexFmt->GetVertexStride(); g_nativeVertexFmt->SetupVertexPointers(); Draw(stride); if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) { DWORD write = 0; if (!PixelShaderCache::SetShader(true)) { DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");}); goto shader_fail; } // update alpha only D3D::SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA); D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, false); Draw(stride); if (bpmem.blendmode.alphaupdate) write = D3DCOLORWRITEENABLE_ALPHA; if (bpmem.blendmode.colorupdate) write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE; if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract) D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true); D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write); } DEBUGGER_PAUSE_AT(NEXT_FLUSH,true); shader_fail: ResetBuffer(); } } // namespace