// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include "Common.h" #include "CommonPaths.h" #if defined HAVE_X11 && HAVE_X11 #include #endif #include "CPUDetect.h" #include "IniFile.h" #include "FileUtil.h" #include "Setup.h" #include "Host.h" // Core #include "HW/Wiimote.h" #include "Globals.h" // Local #include "Main.h" #include "ConfigManager.h" #include "Debugger/CodeWindow.h" #include "Debugger/JitWindow.h" #include "ExtendedTrace.h" #include "BootManager.h" #include "Frame.h" #include "VideoBackendBase.h" #include // ------------ // Main window IMPLEMENT_APP(DolphinApp) BEGIN_EVENT_TABLE(DolphinApp, wxApp) EVT_TIMER(wxID_ANY, DolphinApp::AfterInit) END_EVENT_TABLE() #include bool wxMsgAlert(const char*, const char*, bool, int); std::string wxStringTranslator(const char *); CFrame* main_frame = NULL; #ifdef WIN32 //Has no error handling. //I think that if an error occurs here there's no way to handle it anyway. LONG WINAPI MyUnhandledExceptionFilter(LPEXCEPTION_POINTERS e) { //EnterCriticalSection(&g_uefcs); File::IOFile file("exceptioninfo.txt", "a"); file.Seek(0, SEEK_END); etfprint(file.GetHandle(), "\n"); //etfprint(file, g_buildtime); //etfprint(file, "\n"); //dumpCurrentDate(file); etfprintf(file.GetHandle(), "Unhandled Exception\n Code: 0x%08X\n", e->ExceptionRecord->ExceptionCode); #ifndef _M_X64 STACKTRACE2(file.GetHandle(), e->ContextRecord->Eip, e->ContextRecord->Esp, e->ContextRecord->Ebp); #else STACKTRACE2(file.GetHandle(), e->ContextRecord->Rip, e->ContextRecord->Rsp, e->ContextRecord->Rbp); #endif file.Close(); _flushall(); //LeaveCriticalSection(&g_uefcs); return EXCEPTION_CONTINUE_SEARCH; } #endif bool DolphinApp::Initialize(int& c, wxChar **v) { #if defined HAVE_X11 && HAVE_X11 XInitThreads(); #endif return wxApp::Initialize(c, v); } // The `main program' equivalent that creates the main window and return the main frame bool DolphinApp::OnInit() { InitLanguageSupport(); // Declarations and definitions bool UseDebugger = false; bool UseLogger = false; bool selectVideoBackend = false; bool selectAudioEmulation = false; wxString videoBackendName; wxString audioEmulationName; #if wxUSE_CMDLINE_PARSER // Parse command lines wxCmdLineEntryDesc cmdLineDesc[] = { { wxCMD_LINE_SWITCH, wxS("h"), wxS("help"), _("Show this help message"), wxCMD_LINE_VAL_NONE, wxCMD_LINE_OPTION_HELP }, { wxCMD_LINE_SWITCH, wxS("d"), wxS("debugger"), _("Opens the debugger"), wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL }, { wxCMD_LINE_SWITCH, wxS("l"), wxS("logger"), _("Opens the logger"), wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL }, { wxCMD_LINE_OPTION, wxS("e"), wxS("exec"), _("Loads the specified file (DOL,ELF,GCM,ISO,WAD)"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL }, { wxCMD_LINE_SWITCH, wxS("b"), wxS("batch"), _("Exit Dolphin with emulator"), wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL }, { wxCMD_LINE_OPTION, wxS("V"), wxS("video_backend"), _("Specify a video backend"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL }, { wxCMD_LINE_OPTION, wxS("A"), wxS("audio_emulation"), _("Low level (LLE) or high level (HLE) audio"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL }, { wxCMD_LINE_NONE, NULL, NULL, NULL, wxCMD_LINE_VAL_NONE, 0 } }; // Gets the command line parameters wxCmdLineParser parser(cmdLineDesc, argc, argv); if (parser.Parse() != 0) { return false; } UseDebugger = parser.Found(wxT("debugger")); UseLogger = parser.Found(wxT("logger")); LoadFile = parser.Found(wxT("exec"), &FileToLoad); BatchMode = parser.Found(wxT("batch")); selectVideoBackend = parser.Found(wxT("video_backend"), &videoBackendName); // TODO: This currently has no effect. Implement or delete. selectAudioEmulation = parser.Found(wxT("audio_emulation"), &audioEmulationName); #endif // wxUSE_CMDLINE_PARSER #if defined _DEBUG && defined _WIN32 int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG); tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF; _CrtSetDbgFlag(tmpflag); #endif // Register message box and translation handlers RegisterMsgAlertHandler(&wxMsgAlert); RegisterStringTranslator(&wxStringTranslator); // "ExtendedTrace" looks freakin dangerous!!! #ifdef _WIN32 EXTENDEDTRACEINITIALIZE("."); SetUnhandledExceptionFilter(&MyUnhandledExceptionFilter); #elif wxUSE_ON_FATAL_EXCEPTION wxHandleFatalExceptions(true); #endif // TODO: if First Boot if (!cpu_info.bSSE2) { PanicAlertT("Hi,\n\nDolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n\n" "Sayonara!\n"); return false; } #ifdef _WIN32 if (!wxSetWorkingDirectory(wxString(File::GetExeDirectory().c_str(), *wxConvCurrent))) { INFO_LOG(CONSOLE, "set working directory failed"); } #else //create all necessary directories in user directory //TODO : detect the revision and upgrade where necessary File::CopyDir(std::string(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP), File::GetUserPath(D_GAMECONFIG_IDX)); File::CopyDir(std::string(SHARED_USER_DIR MAPS_DIR DIR_SEP), File::GetUserPath(D_MAPS_IDX)); File::CopyDir(std::string(SHARED_USER_DIR SHADERS_DIR DIR_SEP), File::GetUserPath(D_SHADERS_IDX)); File::CopyDir(std::string(SHARED_USER_DIR WII_USER_DIR DIR_SEP), File::GetUserPath(D_WIIUSER_IDX)); File::CopyDir(std::string(SHARED_USER_DIR OPENCL_DIR DIR_SEP), File::GetUserPath(D_OPENCL_IDX)); #endif File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX)); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX)); File::CreateFullPath(File::GetUserPath(D_CACHE_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX)); File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX)); File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX)); File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX)); File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX)); LogManager::Init(); SConfig::Init(); VideoBackend::PopulateList(); WiimoteReal::LoadSettings(); if (selectVideoBackend && videoBackendName != wxEmptyString) SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = std::string(videoBackendName.mb_str()); VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend); // Enable the PNG image handler for screenshots wxImage::AddHandler(new wxPNGHandler); SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers); int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX; int y = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY; int w = SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth; int h = SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight; // The following is not needed with X11, where window managers // do not allow windows to be created off the desktop. #ifdef _WIN32 // Out of desktop check HWND hDesktop = GetDesktopWindow(); RECT rc; GetWindowRect(hDesktop, &rc); if (rc.right < x + w || rc.bottom < y + h) x = y = wxDefaultCoord; #elif defined __APPLE__ if (y < 1) y = wxDefaultCoord; #endif main_frame = new CFrame((wxFrame*)NULL, wxID_ANY, wxString::FromAscii(scm_rev_str), wxPoint(x, y), wxSize(w, h), UseDebugger, BatchMode, UseLogger); SetTopWindow(main_frame); main_frame->SetMinSize(wxSize(400, 300)); // Postpone final actions until event handler is running. // Updating the game list makes use of wxProgressDialog which may // only be run after OnInit() when the event handler is running. m_afterinit = new wxTimer(this, wxID_ANY); m_afterinit->Start(1, wxTIMER_ONE_SHOT); return true; } void DolphinApp::MacOpenFile(const wxString &fileName) { FileToLoad = fileName; LoadFile = true; if (m_afterinit == NULL) main_frame->BootGame(std::string(FileToLoad.mb_str())); } void DolphinApp::AfterInit(wxTimerEvent& WXUNUSED(event)) { delete m_afterinit; m_afterinit = NULL; if (!BatchMode) main_frame->UpdateGameList(); // First check if we have an exec command line. if (LoadFile && FileToLoad != wxEmptyString) { main_frame->BootGame(std::string(FileToLoad.mb_str())); } // If we have selected Automatic Start, start the default ISO, // or if no default ISO exists, start the last loaded ISO else if (main_frame->g_pCodeWindow) { if (main_frame->g_pCodeWindow->AutomaticStart()) { if(!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty() && File::Exists(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM)) { main_frame->BootGame(SConfig::GetInstance().m_LocalCoreStartupParameter. m_strDefaultGCM); } else if(!SConfig::GetInstance().m_LastFilename.empty() && File::Exists(SConfig::GetInstance().m_LastFilename)) { main_frame->BootGame(SConfig::GetInstance().m_LastFilename); } } } } void DolphinApp::InitLanguageSupport() { unsigned int language = 0; IniFile ini; ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT); // Load language if possible, fall back to system default otherwise if(wxLocale::IsAvailable(language)) { m_locale = new wxLocale(language); #ifdef _WIN32 m_locale->AddCatalogLookupPathPrefix(wxT("Languages")); #endif m_locale->AddCatalog(wxT("dolphin-emu")); if(!m_locale->IsOk()) { PanicAlertT("Error loading selected language. Falling back to system default."); delete m_locale; m_locale = new wxLocale(wxLANGUAGE_DEFAULT); } } else { PanicAlertT("The selected language is not supported by your system. Falling back to system default."); m_locale = new wxLocale(wxLANGUAGE_DEFAULT); } } int DolphinApp::OnExit() { WiimoteReal::Shutdown(); #ifdef _WIN32 if (SConfig::GetInstance().m_WiiAutoUnpair) WiimoteReal::UnPair(); #endif VideoBackend::ClearList(); SConfig::Shutdown(); LogManager::Shutdown(); delete m_locale; return wxApp::OnExit(); } void DolphinApp::OnFatalException() { WiimoteReal::Shutdown(); } // ------------ // Talk to GUI void Host_SysMessage(const char *fmt, ...) { va_list list; char msg[512]; va_start(list, fmt); vsprintf(msg, fmt, list); va_end(list); if (msg[strlen(msg)-1] == '\n') msg[strlen(msg)-1] = 0; //wxMessageBox(wxString::FromAscii(msg)); PanicAlert("%s", msg); } bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*/) { #ifdef __WXGTK__ if (wxIsMainThread()) #endif return wxYES == wxMessageBox(wxString::FromUTF8(text), wxString::FromUTF8(caption), (yes_no) ? wxYES_NO : wxOK, wxGetActiveWindow()); #ifdef __WXGTK__ else { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_PANIC); event.SetString(wxString::FromUTF8(caption) + wxT(":") + wxString::FromUTF8(text)); event.SetInt(yes_no); main_frame->GetEventHandler()->AddPendingEvent(event); main_frame->panic_event.Wait(); return main_frame->bPanicResult; } #endif } std::string wxStringTranslator(const char *text) { return (const char *)wxString(wxGetTranslation(wxString::From8BitData(text))).ToUTF8(); } // Accessor for the main window class CFrame* DolphinApp::GetCFrame() { return main_frame; } void Host_Message(int Id) { wxCommandEvent event(wxEVT_HOST_COMMAND, Id); main_frame->GetEventHandler()->AddPendingEvent(event); } #ifdef _WIN32 extern "C" HINSTANCE wxGetInstance(); void* Host_GetInstance() { return (void*)wxGetInstance(); } #else void* Host_GetInstance() { return NULL; } #endif void* Host_GetRenderHandle() { return main_frame->GetRenderHandle(); } // OK, this thread boundary is DANGEROUS on linux // wxPostEvent / wxAddPendingEvent is the solution. void Host_NotifyMapLoaded() { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_NOTIFYMAPLOADED); main_frame->GetEventHandler()->AddPendingEvent(event); if (main_frame->g_pCodeWindow) { main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event); } } void Host_UpdateLogDisplay() { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATELOGDISPLAY); main_frame->GetEventHandler()->AddPendingEvent(event); if (main_frame->g_pCodeWindow) { main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event); } } void Host_UpdateDisasmDialog() { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEDISASMDIALOG); main_frame->GetEventHandler()->AddPendingEvent(event); if (main_frame->g_pCodeWindow) { main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event); } } void Host_ShowJitResults(unsigned int address) { if (main_frame->g_pCodeWindow && main_frame->g_pCodeWindow->m_JitWindow) main_frame->g_pCodeWindow->m_JitWindow->ViewAddr(address); } void Host_UpdateMainFrame() { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEGUI); main_frame->GetEventHandler()->AddPendingEvent(event); if (main_frame->g_pCodeWindow) { main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event); } } void Host_UpdateTitle(const char* title) { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATETITLE); event.SetString(wxString::FromAscii(title)); main_frame->GetEventHandler()->AddPendingEvent(event); } void Host_UpdateBreakPointView() { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEBREAKPOINTS); main_frame->GetEventHandler()->AddPendingEvent(event); if (main_frame->g_pCodeWindow) { main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event); } } bool Host_GetKeyState(int keycode) { #ifdef _WIN32 return (0 != GetAsyncKeyState(keycode)); #elif defined __WXGTK__ std::unique_lock lk(main_frame->keystate_lock, std::try_to_lock); if (!lk.owns_lock()) return false; bool key_pressed; if (!wxIsMainThread()) wxMutexGuiEnter(); key_pressed = wxGetKeyState(wxKeyCode(keycode)); if (!wxIsMainThread()) wxMutexGuiLeave(); return key_pressed; #else return wxGetKeyState(wxKeyCode(keycode)); #endif } void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height) { main_frame->GetRenderWindowSize(x, y, width, height); } void Host_RequestRenderWindowSize(int width, int height) { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_WINDOWSIZEREQUEST); event.SetClientData(new std::pair(width, height)); main_frame->GetEventHandler()->AddPendingEvent(event); } void Host_SetStartupDebuggingParameters() { SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; if (main_frame->g_pCodeWindow) { StartUp.bBootToPause = main_frame->g_pCodeWindow->BootToPause(); StartUp.bAutomaticStart = main_frame->g_pCodeWindow->AutomaticStart(); StartUp.bJITNoBlockCache = main_frame->g_pCodeWindow->JITNoBlockCache(); StartUp.bJITBlockLinking = main_frame->g_pCodeWindow->JITBlockLinking(); } else { StartUp.bBootToPause = false; } StartUp.bEnableDebugging = main_frame->g_pCodeWindow ? true : false; // RUNNING_DEBUG } void Host_UpdateStatusBar(const char* _pText, int Field) { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATESTATUSBAR); // Set the event string event.SetString(wxString::FromAscii(_pText)); // Update statusbar field event.SetInt(Field); // Post message main_frame->GetEventHandler()->AddPendingEvent(event); } void Host_SetWiiMoteConnectionState(int _State) { static int currentState = -1; if (_State == currentState) return; currentState = _State; wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATESTATUSBAR); switch(_State) { case 0: event.SetString(_("Not connected")); break; case 1: event.SetString(_("Connecting...")); break; case 2: event.SetString(_("Wiimote Connected")); break; } // Update field 1 or 2 event.SetInt(1); main_frame->GetEventHandler()->AddPendingEvent(event); } bool Host_RendererHasFocus() { return main_frame->RendererHasFocus(); } void Host_ConnectWiimote(int wm_idx, bool connect) { CFrame::ConnectWiimote(wm_idx, connect); }