// Copyright 2016 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/CommonTypes.h" #include "Common/WindowSystemInfo.h" #include "VideoBackends/Vulkan/Constants.h" #include "VideoCommon/TextureConfig.h" namespace Vulkan { class CommandBufferManager; class ObjectCache; class VKTexture; class VKFramebuffer; class SwapChain { public: SwapChain(const WindowSystemInfo& wsi, VkSurfaceKHR surface, bool vsync); ~SwapChain(); // Creates a vulkan-renderable surface for the specified window handle. static VkSurfaceKHR CreateVulkanSurface(VkInstance instance, const WindowSystemInfo& wsi); // Create a new swap chain from a pre-existing surface. static std::unique_ptr Create(const WindowSystemInfo& wsi, VkSurfaceKHR surface, bool vsync); VkSurfaceKHR GetSurface() const { return m_surface; } VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; } AbstractTextureFormat GetTextureFormat() const { return m_texture_format; } VkSwapchainKHR GetSwapChain() const { return m_swap_chain; } u32 GetWidth() const { return m_width; } u32 GetHeight() const { return m_height; } u32 GetCurrentImageIndex() const { return m_current_swap_chain_image_index; } bool IsCurrentImageValid() const { return m_current_swap_chain_image_is_valid; } VkImage GetCurrentImage() const { return m_swap_chain_images[m_current_swap_chain_image_index].image; } VKTexture* GetCurrentTexture() const { return m_swap_chain_images[m_current_swap_chain_image_index].texture.get(); } VKFramebuffer* GetCurrentFramebuffer() const { return m_swap_chain_images[m_current_swap_chain_image_index].framebuffer.get(); } VkResult AcquireNextImage(); bool RecreateSurface(void* native_handle); bool ResizeSwapChain(); bool RecreateSwapChain(); // Change vsync enabled state. This may fail as it causes a swapchain recreation. bool SetVSync(bool enabled); // Is exclusive fullscreen supported? bool IsFullscreenSupported() const { return m_fullscreen_supported; } // Retrieves the "next" fullscreen state. Safe to call off-thread. bool GetCurrentFullscreenState() const { return m_current_fullscreen_state; } bool GetNextFullscreenState() const { return m_next_fullscreen_state; } void SetNextFullscreenState(bool state) { m_next_fullscreen_state = state; } // Updates the fullscreen state. Must call on-thread. bool SetFullscreenState(bool state); private: bool SelectSurfaceFormat(); bool SelectPresentMode(); bool CreateSwapChain(); void DestroySwapChain(); bool SetupSwapChainImages(); void DestroySwapChainImages(); void DestroySurface(); struct SwapChainImage { VkImage image{}; std::unique_ptr texture; std::unique_ptr framebuffer; }; WindowSystemInfo m_wsi; VkSurfaceKHR m_surface = VK_NULL_HANDLE; VkSurfaceFormatKHR m_surface_format = {}; VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR; AbstractTextureFormat m_texture_format = AbstractTextureFormat::Undefined; bool m_vsync_enabled = false; bool m_fullscreen_supported = false; bool m_current_fullscreen_state = false; bool m_next_fullscreen_state = false; bool m_current_swap_chain_image_is_valid = false; VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE; std::vector m_swap_chain_images; u32 m_current_swap_chain_image_index = 0; u32 m_width = 0; u32 m_height = 0; u32 m_layers = 0; }; } // namespace Vulkan