// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "Common/FileUtil.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/Assert.h" #include "Common/Common.h" #include "Common/CommonFuncs.h" #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #ifdef __APPLE__ #include "Common/DynamicLibrary.h" #endif #include "Common/IOFile.h" #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #ifdef _WIN32 #include #include #include // for GetSaveFileName #include // getcwd #include #include // guid stuff #include #else #include #include #include #include #include #endif #if defined(__APPLE__) #include #include #include #include #include #endif #ifdef ANDROID #include "jni/AndroidCommon/AndroidCommon.h" #endif #if defined(__FreeBSD__) #include #endif namespace fs = std::filesystem; namespace File { #ifdef ANDROID static std::string s_android_sys_directory; static std::string s_android_driver_directory; static std::string s_android_lib_directory; #endif #ifdef __APPLE__ static Common::DynamicLibrary s_security_framework; using DolSecTranslocateIsTranslocatedURL = Boolean (*)(CFURLRef path, bool* isTranslocated, CFErrorRef* __nullable error); using DolSecTranslocateCreateOriginalPathForURL = CFURLRef __nullable (*)(CFURLRef translocatedPath, CFErrorRef* __nullable error); static DolSecTranslocateIsTranslocatedURL s_is_translocated_url; static DolSecTranslocateCreateOriginalPathForURL s_create_orig_path; #endif FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str()) { } FileInfo::FileInfo(const char* path) { #ifdef ANDROID if (IsPathAndroidContent(path)) { const jlong result = GetAndroidContentSizeAndIsDirectory(path); m_status.type((result == -2) ? fs::file_type::directory : fs::file_type::regular); m_size = (result >= 0) ? result : 0; m_exists = result != -1; } else #endif { const auto fs_path = StringToPath(path); std::error_code error; m_status = fs::status(fs_path, error); m_size = fs::file_size(fs_path, error); if (error) m_size = 0; m_exists = fs::exists(m_status); } } bool FileInfo::Exists() const { return m_exists; } bool FileInfo::IsDirectory() const { return fs::is_directory(m_status); } bool FileInfo::IsFile() const { return Exists() ? !fs::is_directory(m_status) : false; } u64 FileInfo::GetSize() const { if (!IsFile()) return 0; return m_size; } // Returns true if the path exists bool Exists(const std::string& path) { return FileInfo(path).Exists(); } // Returns true if the path exists and is a directory bool IsDirectory(const std::string& path) { return FileInfo(path).IsDirectory(); } // Returns true if the path exists and is a file bool IsFile(const std::string& path) { return FileInfo(path).IsFile(); } // Deletes a given filename, return true on success // Doesn't supports deleting a directory bool Delete(const std::string& filename, IfAbsentBehavior behavior) { DEBUG_LOG_FMT(COMMON, "{}: file {}", __func__, filename); #ifdef ANDROID if (filename.starts_with("content://")) { const bool success = DeleteAndroidContent(filename); if (!success) WARN_LOG_FMT(COMMON, "{} failed on {}", __func__, filename); return success; } #endif auto native_path = StringToPath(filename); std::error_code error; auto status = fs::status(native_path, error); // Return true because we care about the file not being there, not the actual delete. if (!fs::exists(status)) { if (behavior == IfAbsentBehavior::ConsoleWarning) { WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename); } return true; } // fs::remove can only delete an empty directory. Legacy dolphin behavior is just to bail. if (fs::is_directory(status)) { WARN_LOG_FMT(COMMON, "{} failed: {} is a directory", __func__, filename); return false; } if (!fs::remove(native_path, error)) { WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message()); return false; } return true; } bool CreateDir(const std::string& path) { DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path); std::error_code error; auto native_path = StringToPath(path); bool success = fs::create_directory(native_path, error); // If the path was not created, check if it was a pre-existing directory std::error_code error_ignored; if (!success && fs::is_directory(native_path, error_ignored)) success = true; if (!success) ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message()); return success; } bool CreateDirs(std::string_view path) { DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path); std::error_code error; auto native_path = StringToPath(path); bool success = fs::create_directories(native_path, error); // If the path was not created, check if it was a pre-existing directory std::error_code error_ignored; if (!success && fs::is_directory(native_path, error_ignored)) success = true; if (!success) ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message()); return success; } bool CreateFullPath(std::string_view fullPath) { DEBUG_LOG_FMT(COMMON, "{}: path {}", __func__, fullPath); std::error_code error; auto native_path = StringToPath(fullPath).parent_path(); bool success = fs::create_directories(native_path, error); // If the path was not created, check if it was a pre-existing directory std::error_code error_ignored; if (!success && fs::is_directory(native_path, error_ignored)) success = true; if (!success) ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, fullPath, error.message()); return success; } // Deletes a directory filename, returns true on success bool DeleteDir(const std::string& filename, IfAbsentBehavior behavior) { DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, filename); auto native_path = StringToPath(filename); std::error_code error; auto status = fs::status(native_path, error); // Return true because we care about the directory not being there, not the actual delete. if (!fs::exists(status)) { if (behavior == IfAbsentBehavior::ConsoleWarning) { WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename); } return true; } // check if a directory if (!fs::is_directory(status)) { ERROR_LOG_FMT(COMMON, "{}: Not a directory {}", __func__, filename); return false; } if (!fs::remove(native_path, error)) { WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message()); return false; } return true; } // renames file srcFilename to destFilename, returns true on success bool Rename(const std::string& srcFilename, const std::string& destFilename) { DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, srcFilename, destFilename); std::error_code error; std::filesystem::rename(StringToPath(srcFilename), StringToPath(destFilename), error); if (error) { ERROR_LOG_FMT(COMMON, "{} failed: {} --> {}: {}", __func__, srcFilename, destFilename, error.message()); } return !error; } #ifndef _WIN32 static void FSyncPath(const char* path) { int fd = open(path, O_RDONLY); if (fd != -1) { fsync(fd); close(fd); } } #endif bool RenameSync(const std::string& srcFilename, const std::string& destFilename) { if (!Rename(srcFilename, destFilename)) return false; #ifdef _WIN32 int fd = -1; // XXX is this really needed? errno_t err = _wsopen_s(&fd, UTF8ToWString(srcFilename).c_str(), _O_RDONLY, _SH_DENYNO, _S_IREAD | _S_IWRITE); if (!err && fd >= 0) { if (_commit(fd) != 0) ERROR_LOG_FMT(COMMON, "{} sync failed on {}: {}", __func__, srcFilename, err); close(fd); } #else char* path = strdup(srcFilename.c_str()); FSyncPath(path); FSyncPath(dirname(path)); free(path); path = strdup(destFilename.c_str()); FSyncPath(dirname(path)); free(path); #endif return true; } bool CopyRegularFile(std::string_view source_path, std::string_view destination_path) { DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, destination_path); auto src_path = StringToPath(source_path); auto dst_path = StringToPath(destination_path); std::error_code error; bool copied = fs::copy_file(src_path, dst_path, fs::copy_options::overwrite_existing, error); if (!copied) { ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, destination_path, error.message()); } return copied; } // Returns the size of a file (or returns 0 if the path isn't a file that exists) u64 GetSize(const std::string& path) { return FileInfo(path).GetSize(); } // Overloaded GetSize, accepts FILE* u64 GetSize(FILE* f) { // can't use off_t here because it can be 32-bit const u64 pos = ftello(f); if (fseeko(f, 0, SEEK_END) != 0) { ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), Common::LastStrerrorString()); return 0; } const u64 size = ftello(f); if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) { ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), Common::LastStrerrorString()); return 0; } return size; } // creates an empty file filename, returns true on success bool CreateEmptyFile(const std::string& filename) { DEBUG_LOG_FMT(COMMON, "CreateEmptyFile: {}", filename); if (!File::IOFile(filename, "wb")) { ERROR_LOG_FMT(COMMON, "CreateEmptyFile: failed {}: {}", filename, Common::LastStrerrorString()); return false; } return true; } #ifdef ANDROID static FSTEntry ScanDirectoryTreeAndroidContent(std::string directory, bool recursive) { FSTEntry parent_entry; parent_entry.physicalName = directory; parent_entry.isDirectory = true; parent_entry.size = 0; for (const auto& child_name : GetAndroidContentChildNames(directory)) { const auto physical_name = directory + DIR_SEP + child_name; const FileInfo file_info(physical_name); FSTEntry entry; entry.isDirectory = file_info.IsDirectory(); if (entry.isDirectory) { if (recursive) entry = ScanDirectoryTreeAndroidContent(physical_name, true); else entry.size = 0; parent_entry.size += entry.size; } else { entry.size = file_info.GetSize(); } entry.virtualName = child_name; entry.physicalName = physical_name; ++parent_entry.size; parent_entry.children.push_back(entry); } return parent_entry; } #endif // Recursive or non-recursive list of files and directories under directory. FSTEntry ScanDirectoryTree(std::string directory, bool recursive) { DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, directory); #ifdef ANDROID if (IsPathAndroidContent(directory)) return ScanDirectoryTreeAndroidContent(directory, recursive); #endif auto path_to_physical_name = [](const fs::path& path) { #ifdef _WIN32 // TODO Ideally this would not be needed - dolphin really should not have code directly mucking // about with directory separators (for host paths - emulated paths may require it) and instead // use fs::path to interact with them. auto wpath = path.wstring(); std::ranges::replace(wpath, L'\\', L'/'); return WStringToUTF8(wpath); #else return PathToString(path); #endif }; auto dirent_to_fstent = [&](const fs::directory_entry& entry) { return FSTEntry{ .isDirectory = entry.is_directory(), .size = entry.is_directory() || entry.is_fifo() ? 0 : entry.file_size(), .physicalName = path_to_physical_name(entry.path()), .virtualName = PathToString(entry.path().filename()), }; }; auto calc_dir_size = [](FSTEntry* dir) { dir->size += dir->children.size(); for (auto& child : dir->children) if (child.isDirectory) dir->size += child.size; }; const auto directory_path = StringToPath(directory); FSTEntry parent_entry; parent_entry.physicalName = path_to_physical_name(directory_path); parent_entry.isDirectory = fs::is_directory(directory_path); parent_entry.size = 0; std::error_code error; if (recursive) { int prev_depth = 0; std::stack dir_fsts; dir_fsts.push(&parent_entry); for (auto it = fs::recursive_directory_iterator(directory_path, error); it != fs::recursive_directory_iterator(); it.increment(error)) { const int cur_depth = it.depth(); if (cur_depth > prev_depth) { dir_fsts.push(&dir_fsts.top()->children.back()); } else if (cur_depth < prev_depth) { while (dir_fsts.size() != static_cast(cur_depth) + 1u) { calc_dir_size(dir_fsts.top()); dir_fsts.pop(); } } dir_fsts.top()->children.emplace_back(dirent_to_fstent(*it)); prev_depth = cur_depth; } while (dir_fsts.size()) { calc_dir_size(dir_fsts.top()); dir_fsts.pop(); } } else { for (auto it = fs::directory_iterator(directory_path, error); it != fs::directory_iterator(); it.increment(error)) { parent_entry.children.emplace_back(dirent_to_fstent(*it)); } calc_dir_size(&parent_entry); } if (error) { // NOTE Possibly partial file list still returned ERROR_LOG_FMT(COMMON, "{} error on {}: {}", __func__, directory, error.message()); } return parent_entry; } // Deletes the given directory and anything under it. Returns true on success. bool DeleteDirRecursively(const std::string& directory) { DEBUG_LOG_FMT(COMMON, "{}: {}", __func__, directory); std::error_code error; const std::uintmax_t num_removed = std::filesystem::remove_all(StringToPath(directory), error); const bool success = num_removed != 0 && !error; if (!success) ERROR_LOG_FMT(COMMON, "{}: {} failed {}", __func__, directory, error.message()); return success; } bool Copy(std::string_view source_path, std::string_view dest_path, bool overwrite_existing) { DEBUG_LOG_FMT(COMMON, "{}: {} --> {} ({})", __func__, source_path, dest_path, overwrite_existing ? "overwrite" : "preserve"); auto src_path = StringToPath(source_path); auto dst_path = StringToPath(dest_path); std::error_code error; auto options = fs::copy_options::recursive; if (overwrite_existing) options |= fs::copy_options::overwrite_existing; fs::copy(src_path, dst_path, options, error); if (error) { std::error_code error_ignored; if (fs::equivalent(src_path, dst_path, error_ignored)) return true; ERROR_LOG_FMT(COMMON, "{}: failed {} --> {} ({}): {}", __func__, source_path, dest_path, overwrite_existing ? "overwrite" : "preserve", error.message()); return false; } return true; } static bool MoveWithOverwrite(const std::filesystem::path& src, const std::filesystem::path& dst, std::error_code& error) { fs::rename(src, dst, error); if (!error) return true; // rename failed, try fallbacks if (!fs::is_directory(src)) { // src is not a directory (ie, probably a file), try to copy file + delete if (!fs::copy_file(src, dst, fs::copy_options::overwrite_existing, error)) return false; if (!fs::remove(src, error)) return false; return true; } // src is a directory, recurse into it and try to move all sub-elements one by one // this usually happens because the target is a non-empty directory for (fs::directory_iterator it(src, error); it != fs::directory_iterator(); it.increment(error)) { if (error) return false; if (!MoveWithOverwrite(it->path(), dst / it->path().filename(), error)) return false; } if (error) return false; // all sub-elements moved, remove top directory if (!fs::remove(src, error)) return false; return true; } bool MoveWithOverwrite(std::string_view source_path, std::string_view dest_path) { DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, dest_path); auto src_path = StringToPath(source_path); auto dst_path = StringToPath(dest_path); std::error_code error; if (!MoveWithOverwrite(src_path, dst_path, error)) { ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, dest_path, error.message()); } return true; } // Returns the current directory std::string GetCurrentDir() { std::error_code error; auto directory = PathToString(fs::current_path(error)); if (error) { ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message()); return {}; } return directory; } // Sets the current directory to the given directory bool SetCurrentDir(const std::string& directory) { std::error_code error; fs::current_path(StringToPath(directory), error); if (error) { ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message()); return false; } return true; } std::string CreateTempDir() { #ifdef _WIN32 TCHAR temp[MAX_PATH]; if (!GetTempPath(MAX_PATH, temp)) return ""; GUID guid; if (FAILED(CoCreateGuid(&guid))) { return ""; } OLECHAR tguid[40]{}; if (!StringFromGUID2(guid, tguid, _countof(tguid))) { return ""; } std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid); if (!CreateDir(dir)) return ""; dir = ReplaceAll(dir, "\\", DIR_SEP); return dir; #else const char* base = getenv("TMPDIR") ?: "/tmp"; std::string path = std::string(base) + "/DolphinWii.XXXXXX"; if (!mkdtemp(&path[0])) return ""; return path; #endif } std::string GetTempFilenameForAtomicWrite(std::string path) { std::error_code error; auto absolute_path = fs::absolute(StringToPath(path), error); if (!error) path = PathToString(absolute_path); return std::move(path) + ".xxx"; } #if defined(__APPLE__) std::string GetBundleDirectory() { CFURLRef bundle_ref = CFBundleCopyBundleURL(CFBundleGetMainBundle()); // Starting in macOS Sierra, apps downloaded from the Internet may be // "translocated" to a read-only DMG and executed from there. This is // done to prevent a scenario where an attacker can replace a trusted // app's resources to load untrusted code. // // We should return Dolphin's actual location on the filesystem in // this function, so bundle_ref will be untranslocated if necessary. // // More information: https://objective-see.com/blog/blog_0x15.html // The APIs to deal with translocated paths are private, so we have // to dynamically load them from the Security framework. // // The headers can be found under "Security" on opensource.apple.com: // Security/OSX/libsecurity_translocate/lib/SecTranslocate.h if (!s_security_framework.IsOpen()) { s_security_framework.Open("/System/Library/Frameworks/Security.framework/Security"); s_security_framework.GetSymbol("SecTranslocateIsTranslocatedURL", &s_is_translocated_url); s_security_framework.GetSymbol("SecTranslocateCreateOriginalPathForURL", &s_create_orig_path); } bool is_translocated = false; s_is_translocated_url(bundle_ref, &is_translocated, nullptr); if (is_translocated) { CFURLRef untranslocated_ref = s_create_orig_path(bundle_ref, nullptr); CFRelease(bundle_ref); bundle_ref = untranslocated_ref; } char app_bundle_path[MAXPATHLEN]; CFStringRef bundle_path = CFURLCopyFileSystemPath(bundle_ref, kCFURLPOSIXPathStyle); CFStringGetFileSystemRepresentation(bundle_path, app_bundle_path, sizeof(app_bundle_path)); CFRelease(bundle_ref); CFRelease(bundle_path); return app_bundle_path; } #endif std::string GetExePath() { #ifdef _WIN32 auto exe_path = Common::GetModuleName(nullptr); if (!exe_path) return {}; std::error_code error; auto exe_path_absolute = fs::absolute(exe_path.value(), error); if (error) return {}; return PathToString(exe_path_absolute); #elif defined(__APPLE__) return GetBundleDirectory(); #elif defined(__FreeBSD__) int name[4]{CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1}; size_t length = 0; if (sysctl(name, 4, nullptr, &length, nullptr, 0) != 0 || length == 0) return {}; std::string dolphin_exe_path(length, '\0'); if (sysctl(name, 4, dolphin_exe_path.data(), &length, nullptr, 0) != 0) return {}; return dolphin_exe_path; #else char dolphin_exe_path[PATH_MAX]; ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path)); if (len == -1 || len == sizeof(dolphin_exe_path)) { len = 0; } dolphin_exe_path[len] = '\0'; return dolphin_exe_path; #endif } std::string GetExeDirectory() { return PathToString(StringToPath(GetExePath()).parent_path()); } static std::string CreateSysDirectoryPath() { #if defined(_WIN32) || defined(LINUX_LOCAL_DEV) #define SYSDATA_DIR "Sys" #elif defined __APPLE__ #define SYSDATA_DIR "Contents/Resources/Sys" #else #ifdef DATA_DIR #define SYSDATA_DIR DATA_DIR "sys" #else #define SYSDATA_DIR "sys" #endif #endif #if defined(__APPLE__) const std::string sys_directory = GetBundleDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP; #elif defined(_WIN32) || defined(LINUX_LOCAL_DEV) const std::string sys_directory = GetExeDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP; #elif defined ANDROID const std::string sys_directory = s_android_sys_directory + DIR_SEP; ASSERT_MSG(COMMON, !s_android_sys_directory.empty(), "Sys directory has not been set"); #else const std::string sys_directory = SYSDATA_DIR DIR_SEP; #endif INFO_LOG_FMT(COMMON, "CreateSysDirectoryPath: Setting to {}", sys_directory); return sys_directory; } const std::string& GetSysDirectory() { static const std::string sys_directory = CreateSysDirectoryPath(); return sys_directory; } #ifdef ANDROID void SetSysDirectory(const std::string& path) { INFO_LOG_FMT(COMMON, "Setting Sys directory to {}", path); ASSERT_MSG(COMMON, s_android_sys_directory.empty(), "Sys directory already set to {}", s_android_sys_directory); s_android_sys_directory = path; } void SetGpuDriverDirectories(const std::string& path, const std::string& lib_path) { INFO_LOG_FMT(COMMON, "Setting Driver directory to {} and library path to {}", path, lib_path); ASSERT_MSG(COMMON, s_android_driver_directory.empty(), "Driver directory already set to {}", s_android_driver_directory); ASSERT_MSG(COMMON, s_android_lib_directory.empty(), "Library directory already set to {}", s_android_lib_directory); s_android_driver_directory = path; s_android_lib_directory = lib_path; } const std::string GetGpuDriverDirectory(unsigned int dir_index) { switch (dir_index) { case D_GPU_DRIVERS_EXTRACTED: return s_android_driver_directory + DIR_SEP GPU_DRIVERS_EXTRACTED DIR_SEP; case D_GPU_DRIVERS_TMP: return s_android_driver_directory + DIR_SEP GPU_DRIVERS_TMP DIR_SEP; case D_GPU_DRIVERS_HOOKS: return s_android_lib_directory; case D_GPU_DRIVERS_FILE_REDIRECT: return s_android_driver_directory + DIR_SEP GPU_DRIVERS_FILE_REDIRECT DIR_SEP; } return ""; } #endif static std::string s_user_paths[NUM_PATH_INDICES]; static void RebuildUserDirectories(unsigned int dir_index) { switch (dir_index) { case D_USER_IDX: s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP; s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR DIR_SEP; s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP; s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP; s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP; s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP; s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP; s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; s_user_paths[D_RETROACHIEVEMENTSCACHE_IDX] = s_user_paths[D_CACHE_IDX] + RETROACHIEVEMENTSCACHE_DIR DIR_SEP; s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP; s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP; s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP; s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP; s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP; s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP; s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP; s_user_paths[D_DUMPDEBUG_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DEBUG_DIR DIR_SEP; s_user_paths[D_DUMPDEBUG_BRANCHWATCH_IDX] = s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_BRANCHWATCH_DIR DIR_SEP; s_user_paths[D_DUMPDEBUG_JITBLOCKS_IDX] = s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_JITBLOCKS_DIR DIR_SEP; s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP; s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP; s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP; s_user_paths[D_STYLES_IDX] = s_user_paths[D_USER_IDX] + STYLES_DIR DIR_SEP; s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP; s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP; s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP; s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP; s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP; s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP; s_user_paths[D_WIISDCARDSYNCFOLDER_IDX] = s_user_paths[D_LOAD_IDX] + WIISDSYNC_DIR DIR_SEP; s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG; s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG; s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG; s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG; s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG; s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG; s_user_paths[F_RETROACHIEVEMENTSCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + RETROACHIEVEMENTS_CONFIG; s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG; s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP; s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP; s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; s_user_paths[F_WIISDCARDIMAGE_IDX] = s_user_paths[D_LOAD_IDX] + WII_SD_CARD_IMAGE; s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP; s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS; s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET; s_user_paths[D_GBAUSER_IDX] = s_user_paths[D_USER_IDX] + GBA_USER_DIR DIR_SEP; s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP; s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS; s_user_paths[D_ASM_ROOT_IDX] = s_user_paths[D_USER_IDX] + ASSEMBLY_DIR DIR_SEP; // The shader cache has moved to the cache directory, so remove the old one. // TODO: remove that someday. File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); break; case D_CONFIG_IDX: s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG; s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG; s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG; s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG; s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG; s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG; s_user_paths[F_RETROACHIEVEMENTSCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + RETROACHIEVEMENTS_CONFIG; break; case D_CACHE_IDX: s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP; s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP; s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; s_user_paths[D_RETROACHIEVEMENTSCACHE_IDX] = s_user_paths[D_CACHE_IDX] + RETROACHIEVEMENTSCACHE_DIR DIR_SEP; break; case D_GCUSER_IDX: s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; break; case D_DUMP_IDX: s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP; s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP; s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP; s_user_paths[D_DUMPDEBUG_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DEBUG_DIR DIR_SEP; s_user_paths[D_DUMPDEBUG_BRANCHWATCH_IDX] = s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_BRANCHWATCH_DIR DIR_SEP; s_user_paths[D_DUMPDEBUG_JITBLOCKS_IDX] = s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_JITBLOCKS_DIR DIR_SEP; s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP; s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP; s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; break; case D_LOGS_IDX: s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP; s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG; break; case D_LOAD_IDX: s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP; s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP; s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP; s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP; break; } } // Gets a set user directory path // Don't call prior to setting the base user directory const std::string& GetUserPath(unsigned int dir_index) { return s_user_paths[dir_index]; } // Sets a user directory path // Rebuilds internal directory structure to compensate for the new directory void SetUserPath(unsigned int dir_index, std::string path) { if (path.empty()) return; #ifdef _WIN32 // On Windows, replace all '\' with '/' since we assume the latter in various places in the // codebase. for (char& c : path) { if (c == '\\') c = '/'; } #endif // Directories should end with a separator, files should not. while (path.ends_with('/')) path.pop_back(); if (path.empty()) return; const bool is_directory = dir_index < FIRST_FILE_USER_PATH_IDX; if (is_directory) path.push_back('/'); s_user_paths[dir_index] = std::move(path); RebuildUserDirectories(dir_index); } std::string GetThemeDir(const std::string& theme_name) { std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/"; if (Exists(dir)) return dir; // If the theme doesn't exist in the user dir, load from shared directory dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/"; if (Exists(dir)) return dir; // If the theme doesn't exist at all, load the default theme return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/"; } bool WriteStringToFile(const std::string& filename, std::string_view str) { return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size()); } bool ReadFileToString(const std::string& filename, std::string& str) { File::IOFile file(filename, "rb"); if (!file) return false; str.resize(file.GetSize()); return file.ReadArray(str.data(), str.size()); } } // namespace File