// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // CFrame is the main parent window. Inside CFrame there is an m_Panel that is // the parent for the rendering window (when we render to the main window). In // Windows the rendering window is created by giving CreateWindow() // m_Panel->GetHandle() as parent window and creating a new child window to // m_Panel. The new child window handle that is returned by CreateWindow() can // be accessed from Core::GetWindowHandle(). #ifdef __APPLE__ #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/Common.h" #include "Common/FileUtil.h" #include "Common/Thread.h" #include "Common/Logging/ConsoleListener.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/CoreParameter.h" #include "Core/Movie.h" #include "Core/State.h" #include "Core/HW/DVDInterface.h" #include "DolphinWX/Frame.h" #include "DolphinWX/GameListCtrl.h" #include "DolphinWX/Globals.h" #include "DolphinWX/LogWindow.h" #include "DolphinWX/Main.h" #include "DolphinWX/TASInputDlg.h" #include "DolphinWX/WxUtils.h" #include "DolphinWX/Debugger/CodeWindow.h" #include "InputCommon/GCPadStatus.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" // Resources extern "C" { #include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon }; CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(parent, id, title, pos, size, style) { // Give it an icon wxIcon IconTemp; IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(Dolphin_png)); SetIcon(IconTemp); DragAcceptFiles(true); Bind(wxEVT_DROP_FILES, &CRenderFrame::OnDropFiles, this); } void CRenderFrame::OnDropFiles(wxDropFilesEvent& event) { if (event.GetNumberOfFiles() != 1) return; if (File::IsDirectory(WxStrToStr(event.GetFiles()[0]))) return; wxFileName file = event.GetFiles()[0]; const std::string filepath = WxStrToStr(file.GetFullPath()); if (file.GetExt() == "dtm") { if (Core::IsRunning()) return; if (!Movie::IsReadOnly()) { // let's make the read-only flag consistent at the start of a movie. Movie::SetReadOnly(true); main_frame->GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true); } if (Movie::PlayInput(filepath)) main_frame->BootGame(""); } else if (!Core::IsRunning()) { main_frame->BootGame(filepath); } else if (IsValidSavestateDropped(filepath) && Core::IsRunning()) { State::LoadAs(filepath); } else { DVDInterface::ChangeDisc(filepath); } } bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath) { const int game_id_length = 6; std::ifstream file(filepath, std::ios::in | std::ios::binary); if (!file) return false; std::string internal_game_id(game_id_length, ' '); file.read(&internal_game_id[0], game_id_length); return internal_game_id == SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID(); } #ifdef _WIN32 WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { switch (nMsg) { case WM_SYSCOMMAND: switch (wParam) { case SC_SCREENSAVE: case SC_MONITORPOWER: if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) break; default: return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } break; case WM_USER: switch (wParam) { case WM_USER_STOP: main_frame->DoStop(); break; case WM_USER_SETCURSOR: if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN) SetCursor(wxCURSOR_BLANK); else SetCursor(wxNullCursor); break; } break; case WM_CLOSE: // Let Core finish initializing before accepting any WM_CLOSE messages if (!Core::IsRunning()) break; // Use default action otherwise default: // By default let wxWidgets do what it normally does with this event return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } return 0; } #endif // event tables // Notice that wxID_HELP will be processed for the 'About' menu and the toolbar // help button. const wxEventType wxEVT_HOST_COMMAND = wxNewEventType(); BEGIN_EVENT_TABLE(CFrame, CRenderFrame) // Menu bar EVT_MENU(wxID_OPEN, CFrame::OnOpen) EVT_MENU(wxID_EXIT, CFrame::OnQuit) EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp) EVT_MENU(IDM_HELPONLINEDOCS, CFrame::OnHelp) EVT_MENU(IDM_HELPGITHUB, CFrame::OnHelp) EVT_MENU(wxID_ABOUT, CFrame::OnHelp) EVT_MENU(wxID_REFRESH, CFrame::OnRefresh) EVT_MENU(IDM_PLAY, CFrame::OnPlay) EVT_MENU(IDM_STOP, CFrame::OnStop) EVT_MENU(IDM_RESET, CFrame::OnReset) EVT_MENU(IDM_RECORD, CFrame::OnRecord) EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording) EVT_MENU(IDM_RECORDEXPORT, CFrame::OnRecordExport) EVT_MENU(IDM_RECORDREADONLY, CFrame::OnRecordReadOnly) EVT_MENU(IDM_TASINPUT, CFrame::OnTASInput) EVT_MENU(IDM_TOGGLE_PAUSEMOVIE, CFrame::OnTogglePauseMovie) EVT_MENU(IDM_SHOWLAG, CFrame::OnShowLag) EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep) EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot) EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain) EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX) EVT_MENU(IDM_CONFIG_DSP_EMULATOR, CFrame::OnConfigDSP) EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnConfigPAD) EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnConfigWiimote) EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey) EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar) EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem) EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar) EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar) // Drop down EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar) EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective) EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect) EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect) EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect) // Drop down float EVT_MENU_RANGE(IDM_FLOAT_LOGWINDOW, IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow) EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay) EVT_MENU(IDM_BROWSE, CFrame::OnBrowse) EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard) EVT_MENU(IDM_IMPORTSAVE, CFrame::OnImportSave) EVT_MENU(IDM_EXPORTALLSAVE, CFrame::OnExportAllSaves) EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow) EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc) EVT_MENU(IDM_MENU_INSTALLWAD, CFrame::OnInstallWAD) EVT_MENU(IDM_LIST_INSTALLWAD, CFrame::OnInstallWAD) EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu) EVT_MENU(IDM_FIFOPLAYER, CFrame::OnFifoPlayer) EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen) EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore) EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle) EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar) EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar) EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow) EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible) EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged) EVT_MENU(IDM_SAVEFIRSTSTATE, CFrame::OnSaveFirstState) EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState) EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState) EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile) EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile) EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT10, CFrame::OnLoadState) EVT_MENU_RANGE(IDM_LOADLAST1, IDM_LOADLAST8, CFrame::OnLoadLastState) EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT10, CFrame::OnSaveState) EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip) EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive) EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote) EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged) // Other EVT_ACTIVATE(CFrame::OnActive) EVT_CLOSE(CFrame::OnClose) EVT_SIZE(CFrame::OnResize) EVT_MOVE(CFrame::OnMove) EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated) EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage) EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose) EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose) EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD) EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged) EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab) // Post events to child panels EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent) EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent) END_EVENT_TABLE() // --------------- // Creation and close, quit functions CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, bool _UseDebugger, bool _BatchMode, bool ShowLogWindow, long style) : CRenderFrame(parent, id, title, pos, size, style) , g_pCodeWindow(nullptr), g_NetPlaySetupDiag(nullptr), g_CheatsWindow(nullptr) , m_ToolBar(nullptr), m_ToolBarDebug(nullptr), m_ToolBarAui(nullptr) , m_GameListCtrl(nullptr), m_Panel(nullptr) , m_RenderFrame(nullptr), m_RenderParent(nullptr) , m_LogWindow(nullptr), m_LogConfigWindow(nullptr) , m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger) , m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false) , m_bGameLoading(false), m_bClosing(false), m_confirmStop(false) { for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++) bFloatWindow[i] = false; if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true; // Start debugging maximized if (UseDebugger) this->Maximize(true); // Debugger class if (UseDebugger) { g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW); LoadIniPerspectives(); g_pCodeWindow->Load(); } // Create toolbar bitmaps InitBitmaps(); // Give it a status bar SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR)); if (!SConfig::GetInstance().m_InterfaceStatusbar) GetStatusBar()->Hide(); // Give it a menu bar CreateMenu(); // --------------- // Main panel // This panel is the parent for rendering and it holds the gamelistctrl m_Panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0); m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL, wxDefaultPosition, wxDefaultSize, wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT); wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL); sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL); m_Panel->SetSizer(sizerPanel); // --------------- // Manager m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE); m_Mgr->AddPane(m_Panel, wxAuiPaneInfo() .Name("Pane 0").Caption("Pane 0").PaneBorder(false) .CaptionVisible(false).Layer(0).Center().Show()); if (!g_pCodeWindow) m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo() .Name("Pane 1").Caption(_("Logging")).CaptionVisible(true) .Layer(0).FloatingSize(wxSize(600, 350)).CloseButton(true).Hide()); AuiFullscreen = m_Mgr->SavePerspective(); // Create toolbar RecreateToolbar(); if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false); m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW); m_LogWindow->Hide(); m_LogWindow->Disable(); g_TASInputDlg[0] = new TASInputDlg(this); g_TASInputDlg[1] = new TASInputDlg(this); g_TASInputDlg[2] = new TASInputDlg(this); g_TASInputDlg[3] = new TASInputDlg(this); Movie::SetInputManip(TASManipFunction); State::SetOnAfterLoadCallback(OnAfterLoadCallback); Core::SetOnStoppedCallback(OnStoppedCallback); // Setup perspectives if (g_pCodeWindow) { // Load perspective DoLoadPerspective(); } else { if (SConfig::GetInstance().m_InterfaceLogWindow) ToggleLogWindow(true); if (SConfig::GetInstance().m_InterfaceLogConfigWindow) ToggleLogConfigWindow(true); } // Show window Show(); // Commit m_Mgr->Update(); #ifdef _WIN32 SetToolTip(""); GetToolTip()->SetAutoPop(25000); #endif #if defined(HAVE_XRANDR) && HAVE_XRANDR m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle())); #endif // ------------------------- // Connect event handlers m_Mgr->Bind(wxEVT_AUI_RENDER, &CFrame::OnManagerResize, this); // ---------- // Update controls UpdateGUI(); } // Destructor CFrame::~CFrame() { drives.clear(); #if defined(HAVE_XRANDR) && HAVE_XRANDR delete m_XRRConfig; #endif ClosePages(); delete m_Mgr; } bool CFrame::RendererIsFullscreen() { bool fullscreen = false; if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE) { fullscreen = m_RenderFrame->IsFullScreen() && g_Config.bFullscreen; } #if defined(__APPLE__) if (m_RenderFrame != nullptr) { NSView *view = (NSView *) m_RenderFrame->GetHandle(); NSWindow *window = [view window]; fullscreen = (([window styleMask] & NSFullScreenWindowMask) == NSFullScreenWindowMask); } #endif return fullscreen; } void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event)) { Close(true); } // -------- // Events void CFrame::OnActive(wxActivateEvent& event) { if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE) { if (event.GetActive() && event.GetEventObject() == m_RenderFrame) { #ifdef __WXMSW__ ::SetFocus((HWND)m_RenderParent->GetHandle()); #else m_RenderParent->SetFocus(); #endif if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && Core::GetState() == Core::CORE_RUN) m_RenderParent->SetCursor(wxCURSOR_BLANK); } else { if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) m_RenderParent->SetCursor(wxNullCursor); } } event.Skip(); } void CFrame::OnClose(wxCloseEvent& event) { m_bClosing = true; // Before closing the window we need to shut down the emulation core. // We'll try to close this window again once that is done. if (Core::GetState() != Core::CORE_UNINITIALIZED) { DoStop(); event.Veto(); return; } // Stop Dolphin from saving the minimized Xpos and Ypos if (main_frame->IsIconized()) main_frame->Iconize(false); // Don't forget the skip or the window won't be destroyed event.Skip(); // Save GUI settings if (g_pCodeWindow) { SaveIniPerspectives(); } else { // Close the log window now so that its settings are saved m_LogWindow->Close(); m_LogWindow = nullptr; } // Uninit m_Mgr->UnInit(); } // Post events // Warning: This may cause an endless loop if the event is propagated back to its parent void CFrame::PostEvent(wxCommandEvent& event) { if (g_pCodeWindow && event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX) { event.StopPropagation(); g_pCodeWindow->GetEventHandler()->AddPendingEvent(event); } else { event.Skip(); } } void CFrame::OnMove(wxMoveEvent& event) { event.Skip(); if (!IsMaximized() && !(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen())) { SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x; SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y; } } void CFrame::OnResize(wxSizeEvent& event) { event.Skip(); if (!IsMaximized() && !(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()) && !(Core::GetState() != Core::CORE_UNINITIALIZED && SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)) { SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth(); SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight(); } // Make sure the logger pane is a sane size if (!g_pCodeWindow && m_LogWindow && m_Mgr->GetPane("Pane 1").IsShown() && !m_Mgr->GetPane("Pane 1").IsFloating() && (m_LogWindow->x > GetClientRect().GetWidth() || m_LogWindow->y > GetClientRect().GetHeight())) ShowResizePane(); } // Host messages #ifdef _WIN32 WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam)) { return 0; } else if (nMsg == WM_QUERYENDSESSION) { // Indicate that the application will be able to close return 1; } else if (nMsg == WM_ENDSESSION) { // Actually trigger the close now Close(true); return 0; } else { return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } } #endif void CFrame::OnHostMessage(wxCommandEvent& event) { switch (event.GetId()) { case IDM_UPDATEGUI: UpdateGUI(); break; case IDM_UPDATESTATUSBAR: if (GetStatusBar() != nullptr) GetStatusBar()->SetStatusText(event.GetString(), event.GetInt()); break; case IDM_UPDATETITLE: if (m_RenderFrame != nullptr) m_RenderFrame->SetTitle(event.GetString()); break; case IDM_WINDOWSIZEREQUEST: { std::pair *win_size = (std::pair *)(event.GetClientData()); OnRenderWindowSizeRequest(win_size->first, win_size->second); delete win_size; } break; case IDM_FULLSCREENREQUEST: { bool enable_fullscreen = event.GetInt() == 0 ? false : true; ToggleDisplayMode(enable_fullscreen); if (m_RenderFrame != nullptr) m_RenderFrame->ShowFullScreen(enable_fullscreen); // If the stop dialog initiated this fullscreen switch then we need // to pause the emulator after we've completed the switch. // TODO: Allow the renderer to switch fullscreen modes while paused. if (m_confirmStop) Core::SetState(Core::CORE_PAUSE); } break; case WM_USER_CREATE: if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) m_RenderParent->SetCursor(wxCURSOR_BLANK); break; #ifdef __WXGTK__ case IDM_PANIC: { wxString caption = event.GetString().BeforeFirst(':'); wxString text = event.GetString().AfterFirst(':'); bPanicResult = (wxYES == wxMessageBox(text, caption, event.GetInt() ? wxYES_NO : wxOK, wxGetActiveWindow())); panic_event.Set(); } break; #endif case WM_USER_STOP: DoStop(); break; case IDM_STOPPED: OnStopped(); break; } } void CFrame::GetRenderWindowSize(int& x, int& y, int& width, int& height) { #ifdef __WXGTK__ if (!wxIsMainThread()) wxMutexGuiEnter(); #endif wxRect client_rect = m_RenderParent->GetClientRect(); width = client_rect.width; height = client_rect.height; x = client_rect.x; y = client_rect.y; #ifdef __WXGTK__ if (!wxIsMainThread()) wxMutexGuiLeave(); #endif } void CFrame::OnRenderWindowSizeRequest(int width, int height) { if (!Core::IsRunning() || !SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize || RendererIsFullscreen() || m_RenderFrame->IsMaximized()) return; int old_width, old_height, log_width = 0, log_height = 0; m_RenderFrame->GetClientSize(&old_width, &old_height); // Add space for the log/console/debugger window if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && (SConfig::GetInstance().m_InterfaceLogWindow || SConfig::GetInstance().m_InterfaceLogConfigWindow) && !m_Mgr->GetPane("Pane 1").IsFloating()) { switch (m_Mgr->GetPane("Pane 1").dock_direction) { case wxAUI_DOCK_LEFT: case wxAUI_DOCK_RIGHT: log_width = m_Mgr->GetPane("Pane 1").rect.GetWidth(); break; case wxAUI_DOCK_TOP: case wxAUI_DOCK_BOTTOM: log_height = m_Mgr->GetPane("Pane 1").rect.GetHeight(); break; } } if (old_width != width + log_width || old_height != height + log_height) m_RenderFrame->SetClientSize(width + log_width, height + log_height); } bool CFrame::RendererHasFocus() { if (m_RenderParent == nullptr) return false; #ifdef _WIN32 HWND window = GetForegroundWindow(); if (window == nullptr) return false; if (m_RenderFrame->GetHWND() == window) return true; #else wxWindow *window = wxWindow::FindFocus(); if (window == nullptr) return false; // Why these different cases? if (m_RenderParent == window || m_RenderParent == window->GetParent() || m_RenderParent->GetParent() == window->GetParent()) { return true; } #endif return false; } bool CFrame::UIHasFocus() { // UIHasFocus should return true any time any one of our UI // windows has the focus, including any dialogs or other windows. // // wxGetActiveWindow() returns the current wxWindow which has // focus. If it's not one of our windows, then it will return // null. wxWindow *focusWindow = wxGetActiveWindow(); return (focusWindow != nullptr); } void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event)) { // Show all platforms and regions if... // 1. All platforms are set to hide // 2. All Regions are set to hide // Otherwise call BootGame to either... // 1. Boot the selected iso // 2. Boot the default or last loaded iso. // 3. Call BrowseForDirectory if the gamelist is empty if (!m_GameListCtrl->GetISO(0) && !((SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii && SConfig::GetInstance().m_ListWad) && (SConfig::GetInstance().m_ListJap && SConfig::GetInstance().m_ListUsa && SConfig::GetInstance().m_ListPal && SConfig::GetInstance().m_ListFrance && SConfig::GetInstance().m_ListItaly && SConfig::GetInstance().m_ListKorea && SConfig::GetInstance().m_ListTaiwan && SConfig::GetInstance().m_ListUnknown))) { SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii = SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap = SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal = SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListItaly = SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListTaiwan = SConfig::GetInstance().m_ListUnknown = true; GetMenuBar()->FindItem(IDM_LISTGC)->Check(true); GetMenuBar()->FindItem(IDM_LISTWII)->Check(true); GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true); GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true); GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true); GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true); GetMenuBar()->FindItem(IDM_LISTFRANCE)->Check(true); GetMenuBar()->FindItem(IDM_LISTITALY)->Check(true); GetMenuBar()->FindItem(IDM_LISTKOREA)->Check(true); GetMenuBar()->FindItem(IDM_LISTTAIWAN)->Check(true); GetMenuBar()->FindItem(IDM_LIST_UNK)->Check(true); m_GameListCtrl->Update(); } else if (!m_GameListCtrl->GetISO(0)) { m_GameListCtrl->BrowseForDirectory(); } else { // Game started by double click BootGame(""); } } static bool IsHotkey(wxKeyEvent &event, int Id) { return (event.GetKeyCode() != WXK_NONE && event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] && event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]); } int GetCmdForHotkey(unsigned int key) { switch (key) { case HK_OPEN: return wxID_OPEN; case HK_CHANGE_DISC: return IDM_CHANGEDISC; case HK_REFRESH_LIST: return wxID_REFRESH; case HK_PLAY_PAUSE: return IDM_PLAY; case HK_STOP: return IDM_STOP; case HK_RESET: return IDM_RESET; case HK_FRAME_ADVANCE: return IDM_FRAMESTEP; case HK_START_RECORDING: return IDM_RECORD; case HK_PLAY_RECORDING: return IDM_PLAYRECORD; case HK_EXPORT_RECORDING: return IDM_RECORDEXPORT; case HK_READ_ONLY_MODE: return IDM_RECORDREADONLY; case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN; case HK_SCREENSHOT: return IDM_SCREENSHOT; case HK_EXIT: return wxID_EXIT; case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1; case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2; case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3; case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4; case HK_BALANCEBOARD_CONNECT: return IDM_CONNECT_BALANCEBOARD; case HK_LOAD_STATE_SLOT_1: return IDM_LOADSLOT1; case HK_LOAD_STATE_SLOT_2: return IDM_LOADSLOT2; case HK_LOAD_STATE_SLOT_3: return IDM_LOADSLOT3; case HK_LOAD_STATE_SLOT_4: return IDM_LOADSLOT4; case HK_LOAD_STATE_SLOT_5: return IDM_LOADSLOT5; case HK_LOAD_STATE_SLOT_6: return IDM_LOADSLOT6; case HK_LOAD_STATE_SLOT_7: return IDM_LOADSLOT7; case HK_LOAD_STATE_SLOT_8: return IDM_LOADSLOT8; case HK_LOAD_STATE_SLOT_9: return IDM_LOADSLOT9; case HK_LOAD_STATE_SLOT_10: return IDM_LOADSLOT10; case HK_SAVE_STATE_SLOT_1: return IDM_SAVESLOT1; case HK_SAVE_STATE_SLOT_2: return IDM_SAVESLOT2; case HK_SAVE_STATE_SLOT_3: return IDM_SAVESLOT3; case HK_SAVE_STATE_SLOT_4: return IDM_SAVESLOT4; case HK_SAVE_STATE_SLOT_5: return IDM_SAVESLOT5; case HK_SAVE_STATE_SLOT_6: return IDM_SAVESLOT6; case HK_SAVE_STATE_SLOT_7: return IDM_SAVESLOT7; case HK_SAVE_STATE_SLOT_8: return IDM_SAVESLOT8; case HK_SAVE_STATE_SLOT_9: return IDM_SAVESLOT9; case HK_SAVE_STATE_SLOT_10: return IDM_SAVESLOT10; case HK_LOAD_LAST_STATE_1: return IDM_LOADLAST1; case HK_LOAD_LAST_STATE_2: return IDM_LOADLAST2; case HK_LOAD_LAST_STATE_3: return IDM_LOADLAST3; case HK_LOAD_LAST_STATE_4: return IDM_LOADLAST4; case HK_LOAD_LAST_STATE_5: return IDM_LOADLAST5; case HK_LOAD_LAST_STATE_6: return IDM_LOADLAST6; case HK_LOAD_LAST_STATE_7: return IDM_LOADLAST7; case HK_LOAD_LAST_STATE_8: return IDM_LOADLAST8; case HK_SAVE_FIRST_STATE: return IDM_SAVEFIRSTSTATE; case HK_UNDO_LOAD_STATE: return IDM_UNDOLOADSTATE; case HK_UNDO_SAVE_STATE: return IDM_UNDOSAVESTATE; case HK_LOAD_STATE_FILE: return IDM_LOADSTATEFILE; case HK_SAVE_STATE_FILE: return IDM_SAVESTATEFILE; } return -1; } void OnAfterLoadCallback() { // warning: this gets called from the CPU thread, so we should only queue things to do on the proper thread if (main_frame) { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEGUI); main_frame->GetEventHandler()->AddPendingEvent(event); } } void OnStoppedCallback() { // warning: this gets called from the EmuThread, so we should only queue things to do on the proper thread if (main_frame) { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_STOPPED); main_frame->GetEventHandler()->AddPendingEvent(event); } } void TASManipFunction(GCPadStatus* PadStatus, int controllerID) { if (main_frame) main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus, controllerID); } bool TASInputHasFocus() { for (int i = 0; i < 4; i++) { if (main_frame->g_TASInputDlg[i]->TASHasFocus()) return true; } return false; } void CFrame::OnKeyDown(wxKeyEvent& event) { if (Core::GetState() != Core::CORE_UNINITIALIZED && (RendererHasFocus() || TASInputHasFocus())) { int WiimoteId = -1; // Toggle fullscreen if (IsHotkey(event, HK_FULLSCREEN)) DoFullscreen(!RendererIsFullscreen()); // Send Debugger keys to CodeWindow else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11)) event.Skip(); // Pause and Unpause else if (IsHotkey(event, HK_PLAY_PAUSE)) DoPause(); // Stop else if (IsHotkey(event, HK_STOP)) DoStop(); // Screenshot hotkey else if (IsHotkey(event, HK_SCREENSHOT)) Core::SaveScreenShot(); else if (IsHotkey(event, HK_EXIT)) wxPostEvent(this, wxCommandEvent(wxID_EXIT)); // Wiimote connect and disconnect hotkeys else if (IsHotkey(event, HK_WIIMOTE1_CONNECT)) WiimoteId = 0; else if (IsHotkey(event, HK_WIIMOTE2_CONNECT)) WiimoteId = 1; else if (IsHotkey(event, HK_WIIMOTE3_CONNECT)) WiimoteId = 2; else if (IsHotkey(event, HK_WIIMOTE4_CONNECT)) WiimoteId = 3; else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT)) WiimoteId = 4; else if (IsHotkey(event, HK_TOGGLE_IR)) { OSDChoice = 1; // Toggle native resolution if (++g_Config.iEFBScale > SCALE_4X) g_Config.iEFBScale = SCALE_AUTO; } else if (IsHotkey(event, HK_TOGGLE_AR)) { OSDChoice = 2; // Toggle aspect ratio g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3; } else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES)) { OSDChoice = 3; // Toggle EFB copy if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture) { g_Config.bEFBCopyEnable ^= true; g_Config.bCopyEFBToTexture = false; } else { g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture; } } else if (IsHotkey(event, HK_TOGGLE_FOG)) { OSDChoice = 4; g_Config.bDisableFog = !g_Config.bDisableFog; } else if (IsHotkey(event, HK_TOGGLE_THROTTLE)) { Core::SetIsFramelimiterTempDisabled(true); } else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT)) { if (++SConfig::GetInstance().m_Framelimit > 0x19) SConfig::GetInstance().m_Framelimit = 0; } else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT)) { if (--SConfig::GetInstance().m_Framelimit > 0x19) SConfig::GetInstance().m_Framelimit = 0x19; } else { unsigned int i = NUM_HOTKEYS; if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus()) { for (i = 0; i < NUM_HOTKEYS; i++) { if (IsHotkey(event, i)) { int cmd = GetCmdForHotkey(i); if (cmd >= 0) { wxCommandEvent evt(wxEVT_MENU, cmd); wxMenuItem *item = GetMenuBar()->FindItem(cmd); if (item && item->IsCheckable()) { item->wxMenuItemBase::Toggle(); evt.SetInt(item->IsChecked()); } GetEventHandler()->AddPendingEvent(evt); break; } } } } // On OS X, we claim all keyboard events while // emulation is running to avoid wxWidgets sounding // the system beep for unhandled key events when // receiving pad/wiimote keypresses which take an // entirely different path through the HID subsystem. #ifndef __APPLE__ // On other platforms, we leave the key event alone // so it can be passed on to the windowing system. if (i == NUM_HOTKEYS) event.Skip(); #endif } // Actually perform the wiimote connection or disconnection if (WiimoteId >= 0) { bool connect = !GetMenuBar()->IsChecked(IDM_CONNECT_WIIMOTE1 + WiimoteId); ConnectWiimote(WiimoteId, connect); } if (g_Config.bFreeLook && event.GetModifiers() == wxMOD_SHIFT) { static float debugSpeed = 1.0f; switch (event.GetKeyCode()) { case '9': debugSpeed /= 2.0f; break; case '0': debugSpeed *= 2.0f; break; case 'W': VertexShaderManager::TranslateView(0.0f, debugSpeed); break; case 'S': VertexShaderManager::TranslateView(0.0f, -debugSpeed); break; case 'A': VertexShaderManager::TranslateView(debugSpeed, 0.0f); break; case 'D': VertexShaderManager::TranslateView(-debugSpeed, 0.0f); break; case 'Q': VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed); break; case 'E': VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed); break; case 'R': VertexShaderManager::ResetView(); break; default: break; } } } else { event.Skip(); } } void CFrame::OnKeyUp(wxKeyEvent& event) { if(Core::IsRunning() && (RendererHasFocus() || TASInputHasFocus())) { if (IsHotkey(event, HK_TOGGLE_THROTTLE)) { Core::SetIsFramelimiterTempDisabled(false); } } else { event.Skip(); } } void CFrame::OnMouse(wxMouseEvent& event) { #if defined(HAVE_X11) && HAVE_X11 if (Core::GetState() != Core::CORE_UNINITIALIZED) { if (event.Dragging()) X11Utils::SendMotionEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetPosition().x, event.GetPosition().y); else X11Utils::SendButtonEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetButton(), event.GetPosition().x, event.GetPosition().y, event.ButtonDown()); } #endif // next handlers are all for FreeLook, so we don't need to check them if disabled if (!g_Config.bFreeLook) { event.Skip(); return; } // Free look variables static bool mouseLookEnabled = false; static bool mouseMoveEnabled = false; static float lastMouse[2]; if (event.MiddleDown()) { lastMouse[0] = event.GetX(); lastMouse[1] = event.GetY(); mouseMoveEnabled = true; } else if (event.RightDown()) { lastMouse[0] = event.GetX(); lastMouse[1] = event.GetY(); mouseLookEnabled = true; } else if (event.MiddleUp()) { mouseMoveEnabled = false; } else if (event.RightUp()) { mouseLookEnabled = false; } // no button, so it's a move event else if (event.GetButton() == wxMOUSE_BTN_NONE) { if (mouseLookEnabled) { VertexShaderManager::RotateView((event.GetX() - lastMouse[0]) / 200.0f, (event.GetY() - lastMouse[1]) / 200.0f); lastMouse[0] = event.GetX(); lastMouse[1] = event.GetY(); } if (mouseMoveEnabled) { VertexShaderManager::TranslateView((event.GetX() - lastMouse[0]) / 50.0f, (event.GetY() - lastMouse[1]) / 50.0f); lastMouse[0] = event.GetX(); lastMouse[1] = event.GetY(); } } event.Skip(); } void CFrame::DoFullscreen(bool enable_fullscreen) { if (!g_Config.bBorderlessFullscreen && !SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && Core::GetState() != Core::CORE_RUN) { // A responsive renderer is required for exclusive fullscreen, but the // renderer can only respond in the running state. Therefore we ignore // fullscreen switches if we support exclusive fullscreen, but the // renderer is not running. // TODO: Allow the renderer to switch fullscreen modes while paused. return; } ToggleDisplayMode(enable_fullscreen); #if defined(__APPLE__) NSView *view = (NSView *) m_RenderFrame->GetHandle(); NSWindow *window = [view window]; if (enable_fullscreen != RendererIsFullscreen()) { [window toggleFullScreen:nil]; } #else if (enable_fullscreen) { m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL); } else if (g_Config.bBorderlessFullscreen || SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) { // Exiting exclusive fullscreen should be done from a Renderer callback. // Therefore we don't exit fullscreen from here if we support exclusive mode. m_RenderFrame->ShowFullScreen(false, wxFULLSCREEN_ALL); } #endif if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) { if (enable_fullscreen) { // Save the current mode before going to fullscreen AuiCurrent = m_Mgr->SavePerspective(); m_Mgr->LoadPerspective(AuiFullscreen, true); } else { // Restore saved perspective m_Mgr->LoadPerspective(AuiCurrent, true); } } else { m_RenderFrame->Raise(); } g_Config.bFullscreen = enable_fullscreen; } const CGameListCtrl *CFrame::GetGameListCtrl() const { return m_GameListCtrl; }