// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include "Common/CommonTypes.h" #include "Common/WindowSystemInfo.h" #include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3DCommon/SwapChain.h" #include "VideoCommon/TextureConfig.h" namespace DX12 { class DXTexture; class DXFramebuffer; class SwapChain : public D3DCommon::SwapChain { public: SwapChain(const WindowSystemInfo& wsi, IDXGIFactory2* dxgi_factory, ID3D12CommandQueue* d3d_command_queue); ~SwapChain(); static std::unique_ptr Create(const WindowSystemInfo& wsi); bool Present() override; DXTexture* GetCurrentTexture() const { return m_buffers[m_current_buffer].texture.get(); } DXFramebuffer* GetCurrentFramebuffer() const { return m_buffers[m_current_buffer].framebuffer.get(); } protected: bool CreateSwapChainBuffers() override; void DestroySwapChainBuffers() override; private: struct BufferResources { std::unique_ptr texture; std::unique_ptr framebuffer; }; std::vector m_buffers; u32 m_current_buffer = 0; }; } // namespace DX12