// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "VideoCommon/VideoCommon.h" namespace TextureConversionShader { u16 GetEncodedSampleCount(u32 format); const char* GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL); }