// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/IniFile.h" #include "InputCommon/ControllerEmu/Control/Control.h" namespace ControllerEmu { class Control; class NumericSettingBase; struct NumericSettingDetails; template class NumericSetting; template class SettingValue; enum class GroupType { Other, Stick, MixedTriggers, Buttons, Force, Attachments, Tilt, Cursor, Triggers, Slider, Shake, IMUAccelerometer, IMUGyroscope, IMUCursor }; class ControlGroup { public: enum class DefaultValue { AlwaysEnabled, Enabled, Disabled, }; explicit ControlGroup(std::string name, GroupType type = GroupType::Other, DefaultValue default_value = DefaultValue::AlwaysEnabled); ControlGroup(std::string name, std::string ui_name, GroupType type = GroupType::Other, DefaultValue default_value = DefaultValue::AlwaysEnabled); virtual ~ControlGroup(); virtual void LoadConfig(IniFile::Section* sec, const std::string& defdev = "", const std::string& base = ""); virtual void SaveConfig(IniFile::Section* sec, const std::string& defdev = "", const std::string& base = ""); void SetControlExpression(int index, const std::string& expression); void AddInput(Translatability translate, std::string name); void AddInput(Translatability translate, std::string name, std::string ui_name); void AddOutput(Translatability translate, std::string name); template void AddSetting(SettingValue* value, const NumericSettingDetails& details, std::common_type_t default_value_, std::common_type_t min_value = {}, std::common_type_t max_value = T(100)) { numeric_settings.emplace_back( std::make_unique>(value, details, default_value_, min_value, max_value)); } void AddVirtualNotchSetting(SettingValue* value, double max_virtual_notch_deg); void AddDeadzoneSetting(SettingValue* value, double maximum_deadzone); template static T ApplyDeadzone(T input, std::common_type_t deadzone) { return std::copysign(std::max(T{0}, std::abs(input) - deadzone) / (T{1} - deadzone), input); } const std::string name; const std::string ui_name; const GroupType type; const DefaultValue default_value; bool enabled = true; std::vector> controls; std::vector> numeric_settings; }; } // namespace ControllerEmu