#include #include #include #include #include #include #include #include #include static void *xfb; static GXRModeObj *rmode; void Initialise(); int main(int argc, char **argv) { Initialise(); while(1) { PAD_ScanPads(); VIDEO_ClearFrameBuffer(rmode, xfb, 0); std::cout<<"\x1b[0;0H"; // Position the cursor (at 0, 0) for(int Chan = 0; Chan < 4; Chan++) { std::cout << "Chan " << Chan << std::endl; std::cout << "Status is " << SI_GetStatus(Chan) << std::endl; std::cout << "Type is 0x" << std::setbase(16) << SI_GetType(Chan) << std::setbase(10) << std::endl << std::endl; } VIDEO_WaitVSync(); } return 0; } void Initialise() { // Initialise the video system VIDEO_Init(); // This function initialises the attached controllers PAD_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Initialise the console, required for printf console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); }