// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Core/ConfigManager.h" #include "Core/HW/SI/SI.h" #include "Core/HW/Wiimote.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "Core/IOS/IOS.h" #include "Core/IOS/USB/Bluetooth/BTReal.h" #include "Core/NetPlayProto.h" #include "DolphinQt2/Config/Mapping/MappingWindow.h" #include "DolphinQt2/Settings.h" #include "UICommon/UICommon.h" #include "DolphinQt2/Config/ControllersWindow.h" static const std::unordered_map s_gc_types = { {SerialInterface::SIDEVICE_NONE, 0}, {SerialInterface::SIDEVICE_GC_CONTROLLER, 1}, {SerialInterface::SIDEVICE_WIIU_ADAPTER, 2}, {SerialInterface::SIDEVICE_GC_STEERING, 3}, {SerialInterface::SIDEVICE_DANCEMAT, 4}, {SerialInterface::SIDEVICE_GC_TARUKONGA, 5}, {SerialInterface::SIDEVICE_GC_GBA, 6}, {SerialInterface::SIDEVICE_GC_KEYBOARD, 7}}; static const std::unordered_map s_wiimote_types = { {WIIMOTE_SRC_NONE, 0}, {WIIMOTE_SRC_EMU, 1}, {WIIMOTE_SRC_REAL, 2}, {WIIMOTE_SRC_HYBRID, 3}}; static int ToGCMenuIndex(const SerialInterface::SIDevices sidevice) { return s_gc_types.at(sidevice); } static SerialInterface::SIDevices FromGCMenuIndex(const int menudevice) { auto it = std::find_if(s_gc_types.begin(), s_gc_types.end(), [=](auto pair) { return pair.second == menudevice; }); return it->first; } static int ToWiimoteMenuIndex(const int device) { return s_wiimote_types.at(device); } static int FromWiimoteMenuIndex(const int menudevice) { auto it = std::find_if(s_wiimote_types.begin(), s_wiimote_types.end(), [=](auto pair) { return pair.second == menudevice; }); return it->first; } ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent) { setWindowTitle(tr("Controller Settings")); CreateGamecubeLayout(); CreateWiimoteLayout(); CreateAdvancedLayout(); CreateMainLayout(); LoadSettings(); ConnectWidgets(); for (size_t i = 0; i < m_gc_mappings.size(); i++) m_gc_mappings[i] = new MappingWindow(this, static_cast(i)); for (size_t i = 0; i < m_wiimote_mappings.size(); i++) m_wiimote_mappings[i] = new MappingWindow(this, static_cast(i)); } void ControllersWindow::CreateGamecubeLayout() { m_gc_box = new QGroupBox(tr("GameCube Controllers")); m_gc_layout = new QGridLayout(); m_gc_layout->setVerticalSpacing(7); m_gc_layout->setColumnStretch(1, 1); for (size_t i = 0; i < m_gc_groups.size(); i++) { auto* gc_label = new QLabel(tr("Controller %1").arg(i + 1)); auto* gc_box = m_gc_controller_boxes[i] = new QComboBox(); auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure")); for (const auto& item : {tr("None"), tr("Standard Controller"), tr("GameCube Adapter for Wii U"), tr("Steering Wheel"), tr("Dance Mat"), tr("DK Bongos"), tr("GBA"), tr("Keyboard")}) { gc_box->addItem(item); } int controller_row = m_gc_layout->rowCount(); m_gc_layout->addWidget(gc_label, controller_row, 0); m_gc_layout->addWidget(gc_box, controller_row, 1); m_gc_layout->addWidget(gc_button, controller_row, 2); } m_gc_box->setLayout(m_gc_layout); } static int GetRadioButtonIndicatorWidth() { const QStyle* style = QApplication::style(); QStyleOptionButton opt; // TODO: why does the macOS style act different? Is it because of the magic with // Cocoa widgets it does behind the scenes? if (style->objectName() == QStringLiteral("macintosh")) return style->subElementRect(QStyle::SE_RadioButtonIndicator, &opt).width(); return style->subElementRect(QStyle::SE_RadioButtonContents, &opt).left(); } static int GetLayoutHorizontalSpacing(const QGridLayout* layout) { // TODO: shouldn't layout->horizontalSpacing() do all this? Why does it return -1? int hspacing = layout->horizontalSpacing(); if (hspacing >= 0) return hspacing; // According to docs, this is the fallback if horizontalSpacing() isn't set. auto style = layout->parentWidget()->style(); hspacing = style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing); if (hspacing >= 0) return hspacing; // Docs claim this is deprecated, but on macOS with Qt 5.8 this is the only one that actually // works. float pixel_ratio = QGuiApplication::primaryScreen()->devicePixelRatio(); hspacing = pixel_ratio * style->pixelMetric(QStyle::PM_DefaultLayoutSpacing); if (hspacing >= 0) return hspacing; // Ripped from qtbase/src/widgets/styles/qcommonstyle.cpp return pixel_ratio * 6; } void ControllersWindow::CreateWiimoteLayout() { m_wiimote_layout = new QGridLayout(); m_wiimote_box = new QGroupBox(tr("Wii Remotes")); m_wiimote_box->setLayout(m_wiimote_layout); m_wiimote_passthrough = new QRadioButton(tr("Use Bluetooth Passthrough")); m_wiimote_sync = new QPushButton(tr("Sync")); m_wiimote_reset = new QPushButton(tr("Reset")); m_wiimote_refresh = new QPushButton(tr("Refresh")); m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them")); m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings")); m_wiimote_emu = new QRadioButton(tr("Emulate the Wii Bluetooth Adapter")); m_wiimote_continuous_scanning = new QCheckBox(tr("Continuous Scanning")); m_wiimote_real_balance_board = new QCheckBox(tr("Real Balance Board")); m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data")); m_wiimote_layout->setVerticalSpacing(7); m_wiimote_layout->setColumnMinimumWidth(0, GetRadioButtonIndicatorWidth() - GetLayoutHorizontalSpacing(m_wiimote_layout)); m_wiimote_layout->setColumnStretch(2, 1); // Passthrough BT m_wiimote_layout->addWidget(m_wiimote_passthrough, m_wiimote_layout->rowCount(), 0, 1, -1); int sync_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 1, 1, 2); m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 3); int reset_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 1, 1, 2); m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 3); // Emulated BT m_wiimote_layout->addWidget(m_wiimote_emu, m_wiimote_layout->rowCount(), 0, 1, -1); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { auto* wm_label = m_wiimote_labels[i] = new QLabel(tr("Wii Remote %1").arg(i + 1)); auto* wm_box = m_wiimote_boxes[i] = new QComboBox(); auto* wm_button = m_wiimote_buttons[i] = new QPushButton(tr("Configure")); for (const auto& item : {tr("None"), tr("Emulated Wii Remote"), tr("Real Wii Remote"), tr("Hybrid Wii Remote")}) { wm_box->addItem(item); } int wm_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(wm_label, wm_row, 1); m_wiimote_layout->addWidget(wm_box, wm_row, 2); m_wiimote_layout->addWidget(wm_button, wm_row, 3); } int continuous_scanning_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 1, 1, 2); m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 3); m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 1, 1, -1); m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1); } void ControllersWindow::CreateAdvancedLayout() { m_advanced_box = new QGroupBox(tr("Advanced")); m_advanced_layout = new QHBoxLayout(); m_advanced_bg_input = new QCheckBox(tr("Background Input")); m_advanced_layout->addWidget(m_advanced_bg_input); m_advanced_box->setLayout(m_advanced_layout); } void ControllersWindow::CreateMainLayout() { m_main_layout = new QVBoxLayout(); m_button_box = new QDialogButtonBox(QDialogButtonBox::Ok); m_main_layout->addWidget(m_gc_box); m_main_layout->addWidget(m_wiimote_box); m_main_layout->addWidget(m_advanced_box); m_main_layout->addWidget(m_button_box); setLayout(m_main_layout); } void ControllersWindow::ConnectWidgets() { connect(m_wiimote_passthrough, &QRadioButton::toggled, this, &ControllersWindow::OnWiimoteModeChanged); connect(m_advanced_bg_input, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings); connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings); connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings); connect(m_wiimote_speaker_data, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings); connect(m_wiimote_sync, &QPushButton::clicked, this, &ControllersWindow::OnBluetoothPassthroughSyncPressed); connect(m_wiimote_reset, &QPushButton::clicked, this, &ControllersWindow::OnBluetoothPassthroughResetPressed); connect(m_wiimote_refresh, &QPushButton::clicked, this, &ControllersWindow::OnWiimoteRefreshPressed); connect(m_button_box, &QDialogButtonBox::accepted, this, &ControllersWindow::accept); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { connect(m_wiimote_boxes[i], static_cast(&QComboBox::currentIndexChanged), this, &ControllersWindow::SaveSettings); connect(m_wiimote_boxes[i], static_cast(&QComboBox::currentIndexChanged), this, &ControllersWindow::OnWiimoteTypeChanged); connect(m_wiimote_buttons[i], &QPushButton::clicked, this, &ControllersWindow::OnWiimoteConfigure); connect(m_gc_controller_boxes[i], static_cast(&QComboBox::currentIndexChanged), this, &ControllersWindow::SaveSettings); connect(m_gc_controller_boxes[i], static_cast(&QComboBox::currentIndexChanged), this, &ControllersWindow::OnGCTypeChanged); connect(m_gc_buttons[i], &QPushButton::clicked, this, &ControllersWindow::OnGCPadConfigure); } } void ControllersWindow::OnWiimoteModeChanged(bool passthrough) { SaveSettings(); m_wiimote_sync->setEnabled(passthrough); m_wiimote_reset->setEnabled(passthrough); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { const int index = m_wiimote_boxes[i]->currentIndex(); if (i < 2) m_wiimote_pt_labels[i]->setEnabled(passthrough); m_wiimote_labels[i]->setEnabled(!passthrough); m_wiimote_boxes[i]->setEnabled(!passthrough); m_wiimote_buttons[i]->setEnabled(!passthrough && index != 0 && index != 2); } m_wiimote_refresh->setEnabled(!passthrough); m_wiimote_real_balance_board->setEnabled(!passthrough); m_wiimote_speaker_data->setEnabled(!passthrough); m_wiimote_continuous_scanning->setEnabled(!passthrough); } void ControllersWindow::OnWiimoteTypeChanged(int type) { const auto* box = static_cast(QObject::sender()); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { if (m_wiimote_boxes[i] == box) { const int index = box->currentIndex(); m_wiimote_buttons[i]->setEnabled(index != 0 && index != 2); return; } } } void ControllersWindow::OnGCTypeChanged(int type) { const auto* box = static_cast(QObject::sender()); for (size_t i = 0; i < m_gc_groups.size(); i++) { if (m_gc_controller_boxes[i] == box) { const int index = box->currentIndex(); m_gc_buttons[i]->setEnabled(index != 0 && index != 6); return; } } } void ControllersWindow::OnBluetoothPassthroughResetPressed() { const auto ios = IOS::HLE::GetIOS(); if (!ios) { QMessageBox error(this); error.setIcon(QMessageBox::Warning); error.setText(tr("Saved Wii Remote pairings can only be reset when a Wii game is running.")); error.exec(); return; } auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305"); if (device != nullptr) { std::static_pointer_cast(device)->TriggerSyncButtonHeldEvent(); } } void ControllersWindow::OnBluetoothPassthroughSyncPressed() { const auto ios = IOS::HLE::GetIOS(); if (!ios) { QMessageBox error(this); error.setIcon(QMessageBox::Warning); error.setText(tr("A sync can only be triggered when a Wii game is running")); error.exec(); return; } auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305"); if (device != nullptr) { std::static_pointer_cast(device) ->TriggerSyncButtonPressedEvent(); } } void ControllersWindow::OnWiimoteRefreshPressed() { WiimoteReal::Refresh(); } void ControllersWindow::OnEmulationStateChanged(bool running) { if (!Settings::Instance().IsWiiGameRunning() || NetPlay::IsNetPlayRunning()) { m_wiimote_sync->setEnabled(!running); m_wiimote_reset->setEnabled(!running); for (size_t i = 0; i < m_wiimote_groups.size(); i++) m_wiimote_boxes[i]->setEnabled(!running); } m_wiimote_emu->setEnabled(!running); m_wiimote_passthrough->setEnabled(!running); if (!Settings::Instance().IsWiiGameRunning()) { m_wiimote_real_balance_board->setEnabled(!running); m_wiimote_continuous_scanning->setEnabled(!running); m_wiimote_speaker_data->setEnabled(!running); } } void ControllersWindow::OnGCPadConfigure() { size_t index; for (index = 0; index < m_gc_groups.size(); index++) { if (m_gc_buttons[index] == QObject::sender()) break; } MappingWindow::Type type; switch (m_gc_controller_boxes[index]->currentIndex()) { case 0: // None case 6: // GBA return; case 1: // Standard Controller type = MappingWindow::Type::MAPPING_GCPAD; break; case 2: // GameCube Adapter for Wii U type = MappingWindow::Type::MAPPING_GCPAD_WIIU; break; case 3: // Steering Wheel type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL; break; case 4: // Dance Mat type = MappingWindow::Type::MAPPING_GC_DANCEMAT; break; case 5: // DK Bongos type = MappingWindow::Type::MAPPING_GC_BONGOS; break; case 7: // Keyboard type = MappingWindow::Type::MAPPING_GC_KEYBOARD; break; default: return; } m_gc_mappings[index]->ChangeMappingType(type); m_gc_mappings[index]->exec(); } void ControllersWindow::OnWiimoteConfigure() { size_t index; for (index = 0; index < m_wiimote_groups.size(); index++) { if (m_wiimote_buttons[index] == QObject::sender()) break; } MappingWindow::Type type; switch (m_wiimote_boxes[index]->currentIndex()) { case 0: // None case 2: // Real Wii Remote return; case 1: // Emulated Wii Remote type = MappingWindow::Type::MAPPING_WIIMOTE_EMU; break; case 3: // Hybrid Wii Remote type = MappingWindow::Type::MAPPING_WIIMOTE_HYBRID; break; default: return; } m_wiimote_mappings[index]->ChangeMappingType(type); m_wiimote_mappings[index]->exec(); } void ControllersWindow::UnimplementedButton() { QMessageBox error_dialog(this); error_dialog.setIcon(QMessageBox::Warning); error_dialog.setText(tr("Not implemented yet.")); error_dialog.exec(); } void ControllersWindow::LoadSettings() { auto& settings = Settings::Instance(); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { m_gc_controller_boxes[i]->setCurrentIndex(ToGCMenuIndex(settings.GetSIDevice(i))); m_wiimote_boxes[i]->setCurrentIndex(ToWiimoteMenuIndex(g_wiimote_sources[i])); } m_wiimote_real_balance_board->setChecked(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] == WIIMOTE_SRC_REAL); m_wiimote_speaker_data->setChecked(settings.IsWiimoteSpeakerEnabled()); m_wiimote_continuous_scanning->setChecked(settings.IsContinuousScanningEnabled()); m_advanced_bg_input->setChecked(settings.IsBackgroundInputEnabled()); if (settings.IsBluetoothPassthroughEnabled()) m_wiimote_passthrough->setChecked(true); else m_wiimote_emu->setChecked(true); OnWiimoteModeChanged(settings.IsBluetoothPassthroughEnabled()); } void ControllersWindow::SaveSettings() { auto& settings = Settings::Instance(); settings.SetWiimoteSpeakerEnabled(m_wiimote_speaker_data->isChecked()); settings.SetContinuousScanningEnabled(m_wiimote_continuous_scanning->isChecked()); settings.SetBluetoothPassthroughEnabled(m_wiimote_passthrough->isChecked()); settings.SetBackgroundInputEnabled(m_advanced_bg_input->isChecked()); WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, m_wiimote_real_balance_board->isChecked() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { const int index = m_wiimote_boxes[i]->currentIndex(); g_wiimote_sources[i] = FromWiimoteMenuIndex(index); m_wiimote_buttons[i]->setEnabled(index != 0 && index != 2); } UICommon::SaveWiimoteSources(); for (size_t i = 0; i < m_gc_groups.size(); i++) { const int index = m_gc_controller_boxes[i]->currentIndex(); settings.SetSIDevice(i, FromGCMenuIndex(index)); m_gc_buttons[i]->setEnabled(index != 0 && index != 6); } settings.Save(); }