#include "XFB.h" #include "Common.h" // __________________________________________________________________________________________________ // Video_UpdateXFB // // TODO(ector): Write protect XFB. As soon as something pokes there, // switch to a mode where we actually display the XFB on top of the 3D. // If no writes have happened within 5 frames, revert to normal mode. int bound(int i) { return (i>255)?255:((i<0)?0:i); } void yuv2rgb(int y, int u, int v, int &r, int &g, int &b) { b = bound((76283*(y - 16) + 132252*(u - 128))>>16); g = bound((76283*(y - 16) - 53281 *(v - 128) - 25624*(u - 128))>>16); //last one u? r = bound((76283*(y - 16) + 104595*(v - 128))>>16); } void ConvertXFB(int *dst, const u8* _pXFB, int width, int height) { const unsigned char *src = _pXFB; for (int y=0; y < height; y++) { for (int x = 0; x < width; x++) { int Y1 = *src++; int U = *src++; int Y2 = *src++; int V = *src++; int r,g,b; yuv2rgb(Y1,U,V,r,g,b); *dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b); yuv2rgb(Y2,U,V,r,g,b); *dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b); } } }