// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "VideoCommon/BPMemory.h" #include "VideoCommon/ConstantManager.h" #include "VideoCommon/PixelShaderGen.h" #include "VideoCommon/XFMemory.h" class PointerWrap; // The non-API dependent parts. class PixelShaderManager { public: static void Init(); static void Dirty(); static void Shutdown(); static void DoState(PointerWrap &p); static void SetConstants(); // sets pixel shader constants // constant management // Some of these functions grab the constant values from global state, // so make sure to call them after memory is committed static void SetTevColor(int index, int component, s32 value); static void SetTevKonstColor(int index, int component, s32 value); static void SetAlpha(); static void SetDestAlpha(); static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt); static void SetZTextureBias(); static void SetViewportChanged(); static void SetZSlopeChanged(float dfdx, float dfdy, float f0); static void SetIndMatrixChanged(int matrixidx); static void SetTevKSelChanged(int id); static void SetZTextureTypeChanged(); static void SetIndTexScaleChanged(bool high); static void SetTexCoordChanged(u8 texmapid); static void SetFogColorChanged(); static void SetFogParamChanged(); static void SetFogRangeAdjustChanged(); static PixelShaderConstants constants; static bool dirty; static bool s_bFogRangeAdjustChanged; static bool s_bViewPortChanged; static bool s_bZSlopeChanged; // These colors aren't available from global BP state, // hence we keep a copy of them around. static std::array s_tev_color; static std::array s_tev_konst_color; };