// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Globals.h" #include #include #include "Fifo.h" #include "DriverDetails.h" #include "VideoConfig.h" #include "Statistics.h" #include "MemoryUtil.h" #include "Render.h" #include "ImageWrite.h" #include "BPMemory.h" #include "TextureCache.h" #include "PixelShaderManager.h" #include "VertexShaderManager.h" #include "ProgramShaderCache.h" #include "VertexShaderGen.h" #include "VertexLoader.h" #include "VertexManager.h" #include "IndexGenerator.h" #include "OpcodeDecoding.h" #include "FileUtil.h" #include "Debugger.h" #include "StreamBuffer.h" #include "PerfQueryBase.h" #include "Render.h" #include "main.h" // internal state for loading vertices extern NativeVertexFormat *g_nativeVertexFmt; namespace OGL { //This are the initially requested size for the buffers expressed in bytes const u32 MAX_IBUFFER_SIZE = 2*1024*1024; const u32 MAX_VBUFFER_SIZE = 16*1024*1024; static StreamBuffer *s_vertexBuffer; static StreamBuffer *s_indexBuffer; static u32 s_baseVertex; static u32 s_offset[3]; VertexManager::VertexManager() { CreateDeviceObjects(); } VertexManager::~VertexManager() { DestroyDeviceObjects(); } void VertexManager::CreateDeviceObjects() { s_vertexBuffer = new StreamBuffer(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE); m_vertex_buffers = s_vertexBuffer->getBuffer(); s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE); m_index_buffers = s_indexBuffer->getBuffer(); m_CurrentVertexFmt = NULL; m_last_vao = 0; } void VertexManager::DestroyDeviceObjects() { GL_REPORT_ERRORD(); glBindBuffer(GL_ARRAY_BUFFER, 0 ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0 ); GL_REPORT_ERROR(); delete s_vertexBuffer; delete s_indexBuffer; GL_REPORT_ERROR(); } void VertexManager::PrepareDrawBuffers(u32 stride) { u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride; u32 triangle_index_size = IndexGenerator::GetTriangleindexLen(); u32 line_index_size = IndexGenerator::GetLineindexLen(); u32 point_index_size = IndexGenerator::GetPointindexLen(); u32 index_size = (triangle_index_size+line_index_size+point_index_size) * sizeof(u16); s_vertexBuffer->Alloc(vertex_data_size, stride); u32 offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size); s_baseVertex = offset / stride; s_indexBuffer->Alloc(index_size); if(triangle_index_size) { s_offset[0] = s_indexBuffer->Upload((u8*)GetTriangleIndexBuffer(), triangle_index_size * sizeof(u16)); } if(line_index_size) { s_offset[1] = s_indexBuffer->Upload((u8*)GetLineIndexBuffer(), line_index_size * sizeof(u16)); } if(point_index_size) { s_offset[2] = s_indexBuffer->Upload((u8*)GetPointIndexBuffer(), point_index_size * sizeof(u16)); } ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size); ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_size); } void VertexManager::Draw(u32 stride) { u32 triangle_index_size = IndexGenerator::GetTriangleindexLen(); u32 line_index_size = IndexGenerator::GetLineindexLen(); u32 point_index_size = IndexGenerator::GetPointindexLen(); u32 max_index = IndexGenerator::GetNumVerts(); GLenum triangle_mode = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart?GL_TRIANGLE_STRIP:GL_TRIANGLES; if(g_ogl_config.bSupportsGLBaseVertex) { if (triangle_index_size > 0) { glDrawRangeElementsBaseVertex(triangle_mode, 0, max_index, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (line_index_size > 0) { glDrawRangeElementsBaseVertex(GL_LINES, 0, max_index, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1], s_baseVertex); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (point_index_size > 0) { glDrawRangeElementsBaseVertex(GL_POINTS, 0, max_index, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2], s_baseVertex); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } } else if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA)) { if (triangle_index_size > 0) { glDrawElements(triangle_mode, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (line_index_size > 0) { glDrawElements(GL_LINES, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1]); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (point_index_size > 0) { glDrawElements(GL_POINTS, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2]); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } } else { if (triangle_index_size > 0) { glDrawRangeElements(triangle_mode, 0, max_index, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (line_index_size > 0) { glDrawRangeElements(GL_LINES, 0, max_index, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1]); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (point_index_size > 0) { glDrawRangeElements(GL_POINTS, 0, max_index, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2]); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } } } void VertexManager::vFlush() { #if defined(_DEBUG) || defined(DEBUGFAST) PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGen.numTexGens, xfregs.numChan.numColorChans, xfregs.dualTexTrans.enabled, bpmem.ztex2.op, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable); for (unsigned int i = 0; i < xfregs.numChan.numColorChans; ++i) { LitChannel* ch = &xfregs.color[i]; PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); ch = &xfregs.alpha[i]; PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); } for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) { TexMtxInfo tinfo = xfregs.texMtxInfo[i]; if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff; if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0; PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d", i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift, xfregs.postMtxInfo[i].index, xfregs.postMtxInfo[i].normalize); } PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages, bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff); #endif (void)GL_REPORT_ERROR(); GLVertexFormat *nativeVertexFmt = (GLVertexFormat*)g_nativeVertexFmt; u32 stride = nativeVertexFmt->GetVertexStride(); if(m_last_vao != nativeVertexFmt->VAO) { glBindVertexArray(nativeVertexFmt->VAO); m_last_vao = nativeVertexFmt->VAO; } PrepareDrawBuffers(stride); GL_REPORT_ERRORD(); u32 usedtextures = 0; for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) if (bpmem.tevorders[i / 2].getEnable(i & 1)) usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1); if (bpmem.genMode.numindstages > 0) for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); for (u32 i = 0; i < 8; i++) { if (usedtextures & (1 << i)) { TextureCache::SetNextStage(i); g_renderer->SetSamplerState(i % 4, i / 4); FourTexUnits &tex = bpmem.tex[i >> 2]; TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1, tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format, (tex.texMode0[i&3].min_filter & 3), (tex.texMode1[i&3].max_lod + 0xf) / 0x10, tex.texImage1[i&3].image_type); if (tentry) { // 0s are probably for no manual wrapping needed. PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0); } else ERROR_LOG(VIDEO, "Error loading texture"); } } bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24; // Makes sure we can actually do Dual source blending bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend; // finally bind if (dualSourcePossible) { if (useDstAlpha) { // If host supports GL_ARB_blend_func_extended, we can do dst alpha in // the same pass as regular rendering. ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components); } else { ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components); } } else { ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components); } // set global constants VertexShaderManager::SetConstants(); PixelShaderManager::SetConstants(g_nativeVertexFmt->m_components); ProgramShaderCache::UploadConstants(); // setup the pointers if (g_nativeVertexFmt) g_nativeVertexFmt->SetupVertexPointers(); GL_REPORT_ERRORD(); g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); Draw(stride); g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); //ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT)); // run through vertex groups again to set alpha if (useDstAlpha && !dualSourcePossible) { ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components); if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO) { // Need to set these again, if we don't support UBO VertexShaderManager::SetConstants(); PixelShaderManager::SetConstants(g_nativeVertexFmt->m_components); } // only update alpha glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); glDisable(GL_BLEND); Draw(stride); // restore color mask g_renderer->SetColorMask(); if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract) glEnable(GL_BLEND); } GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true); #if defined(_DEBUG) || defined(DEBUGFAST) if (g_ActiveConfig.iLog & CONF_SAVESHADERS) { // save the shaders ProgramShaderCache::PCacheEntry prog = ProgramShaderCache::GetShaderProgram(); char strfile[255]; sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId); std::ofstream fps; OpenFStream(fps, strfile, std::ios_base::out); fps << prog.shader.strpprog.c_str(); sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId); std::ofstream fvs; OpenFStream(fvs, strfile, std::ios_base::out); fvs << prog.shader.strvprog.c_str(); } if (g_ActiveConfig.iLog & CONF_SAVETARGETS) { char str[128]; sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId); TargetRectangle tr; tr.left = 0; tr.right = Renderer::GetTargetWidth(); tr.top = 0; tr.bottom = Renderer::GetTargetHeight(); g_renderer->SaveScreenshot(str, tr); } #endif g_Config.iSaveTargetId++; ClearEFBCache(); GL_REPORT_ERRORD(); } } // namespace