// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/Software/SWTexture.h" #include #include "Common/Assert.h" #include "VideoBackends/Software/CopyRegion.h" namespace SW { namespace { #pragma pack(push, 1) struct Pixel { u8 r; u8 g; u8 b; u8 a; }; #pragma pack(pop) void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y, u32 width, u32 height, const TextureConfig& dst_config, u8* dst_ptr, u32 dst_x, u32 dst_y) { size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format); size_t src_stride = src_config.GetStride(); size_t src_offset = static_cast(src_y) * src_stride + static_cast(src_x) * texel_size; size_t dst_stride = dst_config.GetStride(); size_t dst_offset = static_cast(dst_y) * dst_stride + static_cast(dst_x) * texel_size; size_t copy_len = static_cast(width) * texel_size; src_ptr += src_offset; dst_ptr += dst_offset; for (u32 i = 0; i < height; i++) { std::memcpy(dst_ptr, src_ptr, copy_len); src_ptr += src_stride; dst_ptr += dst_stride; } } } SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config) { m_data.resize(tex_config.width * tex_config.height * 4); } void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) { ASSERT(src_level == 0 && src_layer == 0 && dst_layer == 0 && dst_level == 0); CopyTextureData(src->GetConfig(), static_cast(src)->m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config, m_data.data(), dst_rect.left, dst_rect.top); } void SWTexture::ScaleRectangleFromTexture(const AbstractTexture* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) { const SWTexture* software_source_texture = static_cast(source); if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight()) { m_data.assign(software_source_texture->GetData(), software_source_texture->GetData() + m_data.size()); } else { std::vector source_pixels; source_pixels.resize(srcrect.GetHeight() * srcrect.GetWidth() * 4); memcpy(source_pixels.data(), software_source_texture->GetData(), source_pixels.size()); std::vector destination_pixels; destination_pixels.resize(dstrect.GetHeight() * dstrect.GetWidth() * 4); CopyRegion(source_pixels.data(), srcrect, destination_pixels.data(), dstrect); memcpy(GetData(), destination_pixels.data(), destination_pixels.size()); } } void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& rect, u32 layer, u32 level) { } void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) { m_data.assign(buffer, buffer + buffer_size); } const u8* SWTexture::GetData() const { return m_data.data(); } u8* SWTexture::GetData() { return m_data.data(); } SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config) : AbstractStagingTexture(type, config) { m_data.resize(m_texel_size * config.width * config.height); m_map_pointer = reinterpret_cast(m_data.data()); m_map_stride = m_texel_size * config.width; } SWStagingTexture::~SWStagingTexture() = default; void SWStagingTexture::CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect) { ASSERT(src_level == 0 && src_layer == 0); CopyTextureData(src->GetConfig(), static_cast(src)->GetData(), src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config, m_data.data(), dst_rect.left, dst_rect.top); m_needs_flush = true; } void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle& src_rect, AbstractTexture* dst, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) { ASSERT(dst_level == 0 && dst_layer == 0); CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), dst->GetConfig(), static_cast(dst)->GetData(), dst_rect.left, dst_rect.top); m_needs_flush = true; } bool SWStagingTexture::Map() { return true; } void SWStagingTexture::Unmap() { } void SWStagingTexture::Flush() { m_needs_flush = false; } SWFramebuffer::SWFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width, u32 height, u32 layers, u32 samples) : AbstractFramebuffer(color_format, depth_format, width, height, layers, samples) { } std::unique_ptr SWFramebuffer::Create(const SWTexture* color_attachment, const SWTexture* depth_attachment) { if (!ValidateConfig(color_attachment, depth_attachment)) return nullptr; const AbstractTextureFormat color_format = color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined; const AbstractTextureFormat depth_format = depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined; const SWTexture* either_attachment = color_attachment ? color_attachment : depth_attachment; const u32 width = either_attachment->GetWidth(); const u32 height = either_attachment->GetHeight(); const u32 layers = either_attachment->GetLayers(); const u32 samples = either_attachment->GetSamples(); return std::make_unique(color_format, depth_format, width, height, layers, samples); } } // namespace SW