// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/CommonTypes.h" #include "Common/MathUtil.h" #include "VideoCommon/TextureConfig.h" class AbstractTexture { public: explicit AbstractTexture(const TextureConfig& c); virtual ~AbstractTexture() = default; virtual void CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) = 0; virtual void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& rect, u32 layer, u32 level) = 0; virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size, u32 layer = 0) = 0; // Hints to the backend that we have finished rendering to this texture, and it will be used // as a shader resource and sampled. For Vulkan, this transitions the image layout. virtual void FinishedRendering(); u32 GetWidth() const { return m_config.width; } u32 GetHeight() const { return m_config.height; } u32 GetLevels() const { return m_config.levels; } u32 GetLayers() const { return m_config.layers; } u32 GetSamples() const { return m_config.samples; } AbstractTextureFormat GetFormat() const { return m_config.format; } MathUtil::Rectangle GetRect() const { return m_config.GetRect(); } MathUtil::Rectangle GetMipRect(u32 level) const { return m_config.GetMipRect(level); } bool IsMultisampled() const { return m_config.IsMultisampled(); } bool Save(const std::string& filename, unsigned int level, int compression = 6) const; static bool IsCompressedFormat(AbstractTextureFormat format); static bool IsDepthFormat(AbstractTextureFormat format); static bool IsStencilFormat(AbstractTextureFormat format); static bool IsCompatibleDepthAndColorFormats(AbstractTextureFormat depth_format, AbstractTextureFormat color_format); static u32 CalculateStrideForFormat(AbstractTextureFormat format, u32 row_length); static u32 GetTexelSizeForFormat(AbstractTextureFormat format); static u32 GetBlockSizeForFormat(AbstractTextureFormat format); const TextureConfig& GetConfig() const; protected: const TextureConfig m_config; };