// Copyright 2016 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "Common/Logging/Log.h" #include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/ObjectCache.h" #include "VideoBackends/Vulkan/StagingBuffer.h" #include "VideoBackends/Vulkan/StateTracker.h" #include "VideoBackends/Vulkan/VKBoundingBox.h" #include "VideoBackends/Vulkan/VKRenderer.h" #include "VideoBackends/Vulkan/VulkanContext.h" namespace Vulkan { VKBoundingBox::~VKBoundingBox() { if (m_gpu_buffer != VK_NULL_HANDLE) { vkDestroyBuffer(g_vulkan_context->GetDevice(), m_gpu_buffer, nullptr); vkFreeMemory(g_vulkan_context->GetDevice(), m_gpu_memory, nullptr); } } bool VKBoundingBox::Initialize() { if (!CreateGPUBuffer()) return false; if (!CreateReadbackBuffer()) return false; // Bind bounding box to state tracker StateTracker::GetInstance()->SetSSBO(m_gpu_buffer, 0, BUFFER_SIZE); return true; } std::vector VKBoundingBox::Read(u32 index, u32 length) { // Can't be done within a render pass. StateTracker::GetInstance()->EndRenderPass(); // Ensure all writes are completed to the GPU buffer prior to the transfer. StagingBuffer::BufferMemoryBarrier( g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0, BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); // Copy from GPU -> readback buffer. VkBufferCopy region = {0, 0, BUFFER_SIZE}; vkCmdCopyBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, m_readback_buffer->GetBuffer(), 1, ®ion); // Restore GPU buffer access. StagingBuffer::BufferMemoryBarrier( g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); // Wait until these commands complete. Renderer::GetInstance()->ExecuteCommandBuffer(false, true); // Cache is now valid. m_readback_buffer->InvalidateCPUCache(); // Read out the values and return std::vector values(length); m_readback_buffer->Read(index * sizeof(BBoxType), values.data(), length * sizeof(BBoxType), false); return values; } void VKBoundingBox::Write(u32 index, const std::vector& values) { // We can't issue vkCmdUpdateBuffer within a render pass. // However, the writes must be serialized, so we can't put it in the init buffer. StateTracker::GetInstance()->EndRenderPass(); // Ensure GPU buffer is in a state where it can be transferred to. StagingBuffer::BufferMemoryBarrier( g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0, BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); // Write the values to the GPU buffer vkCmdUpdateBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, index * sizeof(BBoxType), values.size() * sizeof(BBoxType), reinterpret_cast(values.data())); // Restore fragment shader access to the buffer. StagingBuffer::BufferMemoryBarrier( g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); } bool VKBoundingBox::CreateGPUBuffer() { VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; VkBufferCreateInfo info = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType nullptr, // const void* pNext 0, // VkBufferCreateFlags flags BUFFER_SIZE, // VkDeviceSize size buffer_usage, // VkBufferUsageFlags usage VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode 0, // uint32_t queueFamilyIndexCount nullptr // const uint32_t* pQueueFamilyIndices }; VkBuffer buffer; VkResult res = vkCreateBuffer(g_vulkan_context->GetDevice(), &info, nullptr, &buffer); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: "); return false; } VkMemoryRequirements memory_requirements; vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), buffer, &memory_requirements); uint32_t memory_type_index = g_vulkan_context ->GetMemoryType(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, false) .value_or(0); VkMemoryAllocateInfo memory_allocate_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType nullptr, // const void* pNext memory_requirements.size, // VkDeviceSize allocationSize memory_type_index // uint32_t memoryTypeIndex }; VkDeviceMemory memory; res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: "); vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr); return false; } res = vkBindBufferMemory(g_vulkan_context->GetDevice(), buffer, memory, 0); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: "); vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr); vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr); return false; } m_gpu_buffer = buffer; m_gpu_memory = memory; return true; } bool VKBoundingBox::CreateReadbackBuffer() { m_readback_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_READBACK, BUFFER_SIZE, VK_BUFFER_USAGE_TRANSFER_DST_BIT); if (!m_readback_buffer || !m_readback_buffer->Map()) return false; return true; } } // namespace Vulkan