// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include "AudioCommon/CubebStream.h" #include "AudioCommon/CubebUtils.h" #include "AudioCommon/DPL2Decoder.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/Thread.h" #include "Core/ConfigManager.h" // ~10 ms - needs to be at least 240 for surround constexpr u32 BUFFER_SAMPLES = 512; long CubebStream::DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/, void* output_buffer, long num_frames) { auto* self = static_cast(user_data); if (self->m_stereo) self->m_mixer->Mix(static_cast(output_buffer), num_frames); else self->m_mixer->MixSurround(static_cast(output_buffer), num_frames); return num_frames; } void CubebStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) { } bool CubebStream::Init() { m_ctx = CubebUtils::GetContext(); if (!m_ctx) return false; m_stereo = !SConfig::GetInstance().bDPL2Decoder; cubeb_stream_params params; params.rate = m_mixer->GetSampleRate(); if (m_stereo) { params.channels = 2; params.format = CUBEB_SAMPLE_S16NE; params.layout = CUBEB_LAYOUT_STEREO; } else { params.channels = 6; params.format = CUBEB_SAMPLE_FLOAT32NE; params.layout = CUBEB_LAYOUT_3F2_LFE; } u32 minimum_latency = 0; if (cubeb_get_min_latency(m_ctx.get(), ¶ms, &minimum_latency) != CUBEB_OK) ERROR_LOG(AUDIO, "Error getting minimum latency"); INFO_LOG(AUDIO, "Minimum latency: %i frames", minimum_latency); return cubeb_stream_init(m_ctx.get(), &m_stream, "Dolphin Audio Output", nullptr, nullptr, nullptr, ¶ms, std::max(BUFFER_SAMPLES, minimum_latency), DataCallback, StateCallback, this) == CUBEB_OK; } bool CubebStream::SetRunning(bool running) { if (running) return cubeb_stream_start(m_stream) == CUBEB_OK; else return cubeb_stream_stop(m_stream) == CUBEB_OK; } CubebStream::~CubebStream() { SetRunning(false); cubeb_stream_destroy(m_stream); m_ctx.reset(); } void CubebStream::SetVolume(int volume) { cubeb_stream_set_volume(m_stream, volume / 100.0f); }