// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/NonCopyable.h" #include "Core/HW/SI/SI.h" namespace DiscIO { enum class Language; } class InputConfig; // UI settings to be stored in the config directory. class Settings final : public QObject, NonCopyable { Q_OBJECT public: static Settings& Instance(); // UI void SetThemeName(const QString& theme_name); QString GetProfilesDir() const; QVector GetProfiles(const InputConfig* config) const; QString GetProfileINIPath(const InputConfig* config, const QString& name) const; bool IsInDevelopmentWarningEnabled() const; // GameList QStringList GetPaths() const; void AddPath(const QString& path); void SetPaths(const QStringList& paths); void RemovePath(const QString& path); bool GetPreferredView() const; void SetPreferredView(bool table); // Emulation int GetStateSlot() const; void SetStateSlot(int); // Graphics void SetHideCursor(bool hide_cursor); bool GetHideCursor() const; // Audio int GetVolume() const; void SetVolume(int volume); void IncreaseVolume(int volume); void DecreaseVolume(int volume); signals: void ThemeChanged(); void PathAdded(const QString&); void PathRemoved(const QString&); void HideCursorChanged(); void VolumeChanged(int volume); void NANDRefresh(); private: Settings(); };