// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #if defined(HAVE_WX) && HAVE_WX #include #endif namespace InputCommon { #if defined(HAVE_WX) && HAVE_WX const wxString WXKeyToString(int keycode); const wxString WXKeymodToString(int modifier); #endif }