// Copyright 2017 Dolphin Emulator Project5~5~5~ // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/Config/Graphics/GeneralWidget.h" #include #include #include #include #include #include #include #include #include "Core/Config/GraphicsSettings.h" #include "Core/ConfigManager.h" #include "DolphinQt2/Config/Graphics/GraphicsBool.h" #include "DolphinQt2/Config/Graphics/GraphicsChoice.h" #include "DolphinQt2/Config/Graphics/GraphicsWindow.h" #include "UICommon/VideoUtils.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoConfig.h" GeneralWidget::GeneralWidget(X11Utils::XRRConfiguration* xrr_config, GraphicsWindow* parent) : GraphicsWidget(parent), m_xrr_config(xrr_config) { CreateWidgets(); LoadSettings(); ConnectWidgets(); AddDescriptions(); emit BackendChanged(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend)); connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged); connect(parent, &GraphicsWindow::EmulationStarted, [this] { OnEmulationStateChanged(true); }); connect(parent, &GraphicsWindow::EmulationStopped, [this] { OnEmulationStateChanged(false); }); } void GeneralWidget::CreateWidgets() { auto* main_layout = new QVBoxLayout; // Basic Section auto* m_video_box = new QGroupBox(tr("Basic")); m_video_layout = new QGridLayout(); m_backend_combo = new QComboBox(); m_resolution_combo = new QComboBox(); m_aspect_combo = new GraphicsChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"), tr("Stretch to Window")}, Config::GFX_ASPECT_RATIO); m_adapter_combo = new GraphicsChoice({}, Config::GFX_ADAPTER); m_enable_vsync = new GraphicsBool(tr("V-Sync"), Config::GFX_VSYNC); m_enable_fullscreen = new QCheckBox(tr("Use Fullscreen")); m_video_box->setLayout(m_video_layout); for (auto& backend : g_available_video_backends) m_backend_combo->addItem(tr(backend->GetDisplayName().c_str())); #ifndef __APPLE__ m_resolution_combo->addItem(tr("Auto")); for (const auto& res : VideoUtils::GetAvailableResolutions(m_xrr_config)) m_resolution_combo->addItem(QString::fromStdString(res)); #endif m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0); m_video_layout->addWidget(m_backend_combo, 0, 1); #ifdef _WIN32 m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0); m_video_layout->addWidget(m_adapter_combo, 1, 1); #endif #ifndef __APPLE__ m_video_layout->addWidget(new QLabel(tr("Fullscreen Resolution:")), 2, 0); m_video_layout->addWidget(m_resolution_combo, 2, 1); #endif m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0); m_video_layout->addWidget(m_aspect_combo, 3, 1); m_video_layout->addWidget(m_enable_vsync, 4, 0); m_video_layout->addWidget(m_enable_fullscreen, 4, 1); // Other auto* m_options_box = new QGroupBox(tr("Other")); auto* m_options_layout = new QGridLayout(); m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS); m_show_ping = new GraphicsBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING); m_log_render_time = new GraphicsBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE); m_autoadjust_window_size = new QCheckBox(tr("Auto-Adjust Window Size")); m_show_messages = new GraphicsBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES); m_keep_window_top = new QCheckBox(tr("Keep Window on Top")); m_hide_cursor = new QCheckBox(tr("Hide Mouse Cursor")); m_render_main_window = new QCheckBox(tr("Render to Main Window")); m_options_box->setLayout(m_options_layout); m_options_layout->addWidget(m_show_fps, 0, 0); m_options_layout->addWidget(m_show_ping, 0, 1); m_options_layout->addWidget(m_log_render_time, 1, 0); m_options_layout->addWidget(m_autoadjust_window_size, 1, 1); m_options_layout->addWidget(m_show_messages, 2, 0); m_options_layout->addWidget(m_keep_window_top, 2, 1); m_options_layout->addWidget(m_hide_cursor, 3, 0); m_options_layout->addWidget(m_render_main_window, 3, 1); main_layout->addWidget(m_video_box); main_layout->addWidget(m_options_box); setLayout(main_layout); } void GeneralWidget::ConnectWidgets() { // Video Backend connect(m_backend_combo, static_cast(&QComboBox::currentIndexChanged), [this](int) { SaveSettings(); }); // Fullscreen Resolution connect(m_resolution_combo, static_cast(&QComboBox::currentIndexChanged), [this](int) { SaveSettings(); }); // Enable Fullscreen for (QCheckBox* checkbox : {m_enable_fullscreen, m_hide_cursor, m_render_main_window}) connect(checkbox, &QCheckBox::toggled, this, &GeneralWidget::SaveSettings); } void GeneralWidget::LoadSettings() { // Video Backend for (const auto& backend : g_available_video_backends) { if (backend->GetName() == SConfig::GetInstance().m_strVideoBackend) { backend->InitBackendInfo(); m_backend_combo->setCurrentIndex( m_backend_combo->findText(tr(backend->GetDisplayName().c_str()))); break; } } // Fullscreen Resolution auto resolution = SConfig::GetInstance().strFullscreenResolution; m_resolution_combo->setCurrentIndex( resolution == "Auto" ? 0 : m_resolution_combo->findText(QString::fromStdString(resolution))); // Enable Fullscreen m_enable_fullscreen->setChecked(SConfig::GetInstance().bFullscreen); // Hide Cursor m_hide_cursor->setChecked(SConfig::GetInstance().bHideCursor); // Render to Main Window m_render_main_window->setChecked(SConfig::GetInstance().bRenderToMain); // Keep Window on Top m_keep_window_top->setChecked(SConfig::GetInstance().bKeepWindowOnTop); // Autoadjust Window size m_autoadjust_window_size->setChecked(SConfig::GetInstance().bRenderWindowAutoSize); } void GeneralWidget::SaveSettings() { // Video Backend for (const auto& backend : g_available_video_backends) { if (backend->GetDisplayName() == m_backend_combo->currentText().toStdString()) { const auto current_backend = backend->GetName(); if (SConfig::GetInstance().m_strVideoBackend != current_backend) { SConfig::GetInstance().m_strVideoBackend = current_backend; if (backend->GetName() == "Software Renderer") { QMessageBox confirm_sw; confirm_sw.setIcon(QMessageBox::Warning); confirm_sw.setStandardButtons(QMessageBox::Yes | QMessageBox::No); confirm_sw.setText( tr("Software rendering is an order of magnitude slower than using the " "other backends.\nIt's only useful for debugging purposes.\nDo you " "really want to enable software rendering? If unsure, select 'No'.")); if (confirm_sw.exec() != QMessageBox::Yes) { for (const auto& prv_backend : g_available_video_backends) { if (prv_backend->GetName() == SConfig::GetInstance().m_strVideoBackend) { m_backend_combo->setCurrentIndex( m_backend_combo->findText(tr(prv_backend->GetDisplayName().c_str()))); break; } } return; } } SConfig::GetInstance().m_strVideoBackend = current_backend; backend->InitBackendInfo(); emit BackendChanged(QString::fromStdString(current_backend)); break; } } } // Fullscreen Resolution SConfig::GetInstance().strFullscreenResolution = m_resolution_combo->currentIndex() == 0 ? "Auto" : m_resolution_combo->currentText().toStdString(); // Enable Fullscreen SConfig::GetInstance().bFullscreen = m_enable_fullscreen->isChecked(); // Hide Cursor SConfig::GetInstance().bHideCursor = m_hide_cursor->isChecked(); // Render to Main Window SConfig::GetInstance().bRenderToMain = m_render_main_window->isChecked(); // Keep Window on Top SConfig::GetInstance().bKeepWindowOnTop = m_keep_window_top->isChecked(); // Autoadjust windowsize SConfig::GetInstance().bRenderWindowAutoSize = m_autoadjust_window_size->isChecked(); } void GeneralWidget::OnEmulationStateChanged(bool running) { m_backend_combo->setEnabled(!running); m_render_main_window->setEnabled(!running); #ifndef __APPLE__ m_resolution_combo->setEnabled(!running); #endif #ifdef _WIN32 m_adapter_combo->setEnabled(!running); #endif } void GeneralWidget::AddDescriptions() { // We need QObject::tr #if defined(_WIN32) static const char* TR_BACKEND_DESCRIPTION = QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely " "slow and only useful for debugging, so you'll want to use either Direct3D or " "OpenGL. Different games and different GPUs will behave differently on each " "backend, so for the best emulation experience it's recommended to try both and " "choose the one that's less problematic.\n\nIf unsure, select OpenGL."); static const char* TR_ADAPTER_DESCRIPTION = QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one."); #else static const char* TR_BACKEND_DESCRIPTION = QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely " "slow and only useful for debugging, so unless you have a reason to use it you'll " "want to select OpenGL here.\n\nIf unsure, select OpenGL."); #endif static const char* TR_RESOLUTION_DESCRIPTION = QT_TR_NOOP("Selects the display resolution used in fullscreen mode.\nThis should always be " "bigger than or equal to the internal resolution. Performance impact is " "negligible.\n\nIf unsure, select auto."); static const char* TR_FULLSCREEN_DESCRIPTION = QT_TR_NOOP( "Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a " "render window will be created instead.\n\nIf unsure, leave this unchecked."); static const char* TR_AUTOSIZE_DESCRIPTION = QT_TR_NOOP("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, " "leave this unchecked."); static const char* TR_KEEP_WINDOW_ON_TOP_DESCRIPTION = QT_TR_NOOP( "Keep the game window on top of all other windows.\n\nIf unsure, leave this unchecked."); static const char* TR_HIDE_MOUSE_CURSOR_DESCRIPTION = QT_TR_NOOP("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, " "leave this unchecked."); static const char* TR_RENDER_TO_MAINWINDOW_DESCRIPTION = QT_TR_NOOP("Enable this if you want to use the main Dolphin window for rendering rather than " "a separate render window.\n\nIf unsure, leave this unchecked."); static const char* TR_ASPECT_RATIO_DESCRIPTION = QT_TR_NOOP( "Select what aspect ratio to use when rendering:\nAuto: Use the native aspect " "ratio\nForce 16:9: Mimic an analog TV with a widescreen aspect ratio.\nForce 4:3: " "Mimic a standard 4:3 analog TV.\nStretch to Window: Stretch the picture to the " "window size.\n\nIf unsure, select Auto."); static const char* TR_VSYNC_DESCRIPTION = QT_TR_NOOP("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if " "emulation speed is below 100%.\n\nIf unsure, leave this unchecked."); static const char* TR_SHOW_FPS_DESCRIPTION = QT_TR_NOOP("Show the number of frames rendered per second as a measure of " "emulation speed.\n\nIf unsure, leave this unchecked."); static const char* TR_SHOW_NETPLAY_PING_DESCRIPTION = QT_TR_NOOP("Show the players' maximum Ping while playing on " "NetPlay.\n\nIf unsure, leave this unchecked."); static const char* TR_LOG_RENDERTIME_DESCRIPTION = QT_TR_NOOP("Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n\nIf " "unsure, leave this unchecked."); static const char* TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION = QT_TR_NOOP("When playing on NetPlay, show chat messages, buffer changes and " "desync alerts.\n\nIf unsure, leave this unchecked."); AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION); #ifdef _WIN32 AddDescription(m_adapter_combo, TR_ADAPTER_DESCRIPTION); #endif AddDescription(m_resolution_combo, TR_RESOLUTION_DESCRIPTION); AddDescription(m_enable_fullscreen, TR_FULLSCREEN_DESCRIPTION); AddDescription(m_autoadjust_window_size, TR_AUTOSIZE_DESCRIPTION); AddDescription(m_hide_cursor, TR_HIDE_MOUSE_CURSOR_DESCRIPTION); AddDescription(m_render_main_window, TR_RENDER_TO_MAINWINDOW_DESCRIPTION); AddDescription(m_aspect_combo, TR_ASPECT_RATIO_DESCRIPTION); AddDescription(m_enable_vsync, TR_VSYNC_DESCRIPTION); AddDescription(m_show_fps, TR_SHOW_FPS_DESCRIPTION); AddDescription(m_show_ping, TR_SHOW_NETPLAY_PING_DESCRIPTION); AddDescription(m_log_render_time, TR_LOG_RENDERTIME_DESCRIPTION); AddDescription(m_show_messages, TR_SHOW_FPS_DESCRIPTION); AddDescription(m_keep_window_top, TR_KEEP_WINDOW_ON_TOP_DESCRIPTION); AddDescription(m_show_messages, TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION); } void GeneralWidget::OnBackendChanged(const QString& backend_name) { for (const auto& backend : g_available_video_backends) { if (QString::fromStdString(backend->GetName()) == backend_name) { m_backend_combo->setCurrentIndex( m_backend_combo->findText(tr(backend->GetDisplayName().c_str()))); break; } } #ifdef _WIN32 m_adapter_combo->clear(); for (const auto& adapter : g_Config.backend_info.Adapters) m_adapter_combo->addItem(QString::fromStdString(adapter)); m_adapter_combo->setCurrentIndex(g_Config.iAdapter); m_adapter_combo->setEnabled(g_Config.backend_info.Adapters.size()); #endif }