// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "aldlist.h" #include "OpenALStream.h" #if defined HAVE_OPENAL && HAVE_OPENAL // // AyuanX: Spec says OpenAL1.1 is thread safe already // bool OpenALStream::Start() { ALDeviceList *pDeviceList = NULL; ALCcontext *pContext = NULL; ALCdevice *pDevice = NULL; bool bReturn = false; soundSyncEvent.Init(); pDeviceList = new ALDeviceList(); if ((pDeviceList) && (pDeviceList->GetNumDevices())) { pDevice = alcOpenDevice((const ALCchar *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice())); if (pDevice) { pContext = alcCreateContext(pDevice, NULL); if (pContext) { alcMakeContextCurrent(pContext); thread = new Common::Thread(OpenALStream::ThreadFunc, (void *)this); bReturn = true; } else { alcCloseDevice(pDevice); PanicAlert("OpenAL: can't create context for device %s", pDevice); } } else { PanicAlert("OpenAL: can't open device %s", pDevice); } delete pDeviceList; } else { PanicAlert("OpenAL: can't find sound devices"); } return bReturn; } void OpenALStream::Stop() { threadData = 1; // kick the thread if it's waiting soundSyncEvent.Set(); delete thread; thread = NULL; alSourceStop(uiSource); alSourcei(uiSource, AL_BUFFER, 0); // Clean up buffers and sources alDeleteSources(1, &uiSource); uiSource = 0; alDeleteBuffers(OAL_NUM_BUFFERS, uiBuffers); ALCcontext *pContext = alcGetCurrentContext(); ALCdevice *pDevice = alcGetContextsDevice(pContext); alcMakeContextCurrent(NULL); alcDestroyContext(pContext); alcCloseDevice(pDevice); soundSyncEvent.Shutdown(); } void OpenALStream::SetVolume(int volume) { fVolume = (float)volume / 100.0f; if (uiSource) alSourcef(uiSource, AL_GAIN, fVolume); } void OpenALStream::Update() { soundSyncEvent.Set(); } void OpenALStream::Clear(bool mute) { m_muted = mute; if(m_muted) { alSourceStop(uiSource); } else { alSourcePlay(uiSource); } } THREAD_RETURN OpenALStream::ThreadFunc(void* args) { (reinterpret_cast(args))->SoundLoop(); return 0; } void OpenALStream::SoundLoop() { ALenum err; u32 ulFrequency = m_mixer->GetSampleRate(); memset(uiBuffers, 0, OAL_NUM_BUFFERS * sizeof(ALuint)); uiSource = 0; // Generate some AL Buffers for streaming alGenBuffers(OAL_NUM_BUFFERS, (ALuint *)uiBuffers); // Generate a Source to playback the Buffers alGenSources(1, &uiSource); // Short Silence memset(realtimeBuffer, 0, OAL_MAX_SAMPLES * 4); for (int i = 0; i < OAL_NUM_BUFFERS; i++) alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, OAL_MAX_SAMPLES, ulFrequency); alSourceQueueBuffers(uiSource, OAL_NUM_BUFFERS, uiBuffers); alSourcePlay(uiSource); // Set the default sound volume as saved in the config file. alSourcef(uiSource, AL_GAIN, fVolume); err = alGetError(); // TODO: Error handling ALint iBuffersFilled = 0; ALint iBuffersProcessed = 0; ALuint uiBufferTemp[OAL_NUM_BUFFERS] = {0}; while (!threadData) { if (iBuffersProcessed == iBuffersFilled) { alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed); iBuffersFilled = 0; } unsigned int numSamples = m_mixer->GetNumSamples(); if (iBuffersProcessed && (numSamples >= OAL_THRESHOLD)) { numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples; // Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer) if (iBuffersFilled == 0) alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp); m_mixer->Mix(realtimeBuffer, numSamples); alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, realtimeBuffer, numSamples * 4, ulFrequency); alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]); iBuffersFilled++; if (iBuffersFilled == OAL_NUM_BUFFERS) alSourcePlay(uiSource); } else if (numSamples >= OAL_THRESHOLD) { ALint state = 0; alGetSourcei(uiSource, AL_SOURCE_STATE, &state); if (state == AL_STOPPED) alSourcePlay(uiSource); } soundSyncEvent.Wait(); } } #endif //HAVE_OPENAL