// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "VideoCommon/PerfQueryBase.h" namespace MMIO { class Mapping; } class PointerWrap; enum class FieldType { Odd, Even, }; enum class EFBAccessType { PeekZ, PokeZ, PeekColor, PokeColor }; class VideoBackendBase { public: virtual ~VideoBackendBase() {} virtual unsigned int PeekMessages() = 0; virtual bool Initialize(void* window_handle) = 0; virtual void Shutdown() = 0; virtual std::string GetName() const = 0; virtual std::string GetDisplayName() const { return GetName(); } void ShowConfig(void*); virtual void InitBackendInfo() = 0; virtual void Video_Prepare() = 0; void Video_ExitLoop(); virtual void Video_Cleanup() = 0; // called from gl/d3d thread void Video_BeginField(u32, u32, u32, u32, u64); u32 Video_AccessEFB(EFBAccessType, u32, u32, u32); u32 Video_GetQueryResult(PerfQueryType type); u16 Video_GetBoundingBox(int index); static void PopulateList(); static void ClearList(); static void ActivateBackend(const std::string& name); // the implementation needs not do synchronization logic, because calls to it are surrounded by // PauseAndLock now void DoState(PointerWrap& p); void CheckInvalidState(); protected: void InitializeShared(); void ShutdownShared(); void CleanupShared(); bool m_initialized = false; bool m_invalid = false; }; extern std::vector> g_available_video_backends; extern VideoBackendBase* g_video_backend;