// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "../Globals.h" #include "UCodes.h" #include "UCode_AX.h" #include "UCode_AXWii.h" #include "UCode_Zelda.h" #include "UCode_Jac.h" #include "UCode_ROM.h" #include "UCode_CARD.h" #include "UCode_InitAudioSystem.h" IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler) { switch (_CRC) { case UCODE_ROM: return new CUCode_Rom(_rMailHandler); case UCODE_INIT_AUDIO_SYSTEM: return new CUCode_InitAudioSystem(_rMailHandler); case 0x65d6cc6f: // CARD return new CUCode_CARD(_rMailHandler); case 0x3ad3b7ac: // Naruto3, Paper Mario - The Thousand Year Door case 0x3daf59b9: // Alien Hominid case 0x4e8a8b21: // spdemo, ctaxi, 18 wheeler, disney, monkeyball 1/2,cubivore,puzzlecollection,wario, // capcom vs snk, naruto2, lost kingdoms, star fox, mario party 4, mortal kombat, // smugglers run warzone, smash brothers, sonic mega collection, ZooCube // nddemo, starfox case 0x07f88145: // bustamove, ikaruga, fzero, robotech battle cry, star soldier, soul calibur2, // Zelda:OOT, Tony hawk, viewtiful joe case 0xe2136399: // billy hatcher, dragonballz, mario party 5, TMNT, ava1080 INFO_LOG(CONSOLE, "AX ucode chosen, yay!\n"); return new CUCode_AX(_rMailHandler); case 0x088e38a5: // IPL - JAP case 0xd73338cf: // IPL case 0x42f64ac4: // Luigi case 0x4be6a5cb: // AC, Pikmin INFO_LOG(CONSOLE, "JAC (early Zelda) ucode chosen\n"); return new CUCode_Jac(_rMailHandler); // return new CUCode_Zelda(_rMailHandler, false); case 0x6CA33A6D: // DK Jungle Beat case 0x86840740: // Zelda WW - US case 0x56d36052: // Mario Sunshine case 0x2fcdf1ec: // Mario Kart, zelda 4 swords INFO_LOG(CONSOLE, "Zelda ucode chosen\n"); return new CUCode_Zelda(_rMailHandler); // WII CRCs case 0x6c3f6f94: // zelda - PAL case 0xd643001f: // mario galaxy - PAL INFO_LOG(CONSOLE, "Zelda Wii ucode chosen\n"); return new CUCode_Zelda(_rMailHandler); case 0x5ef56da3: // AX demo case 0x347112ba: // raving rabbits case 0xfa450138: // wii sports - PAL case 0xadbc06bd: // Elebits case 0xb7eb9a9c: // Wii Pikmin - JAP case 0x4cc52064: // Bleach: Versus Crusade case 0xd9c4bf34: // WiiMenu ... pray INFO_LOG(CONSOLE, "Wii - AXWii chosen\n"); return new CUCode_AXWii(_rMailHandler, _CRC); default: PanicAlert("DSPHLE: Unknown ucode (CRC = %08x) - forcing AX/AXWii.\n\nTry LLE plugin if this is homebrew.", _CRC); if (g_dspInitialize.bWii) return new CUCode_AXWii(_rMailHandler, _CRC); return new CUCode_AX(_rMailHandler); } return NULL; }