// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include "Globals.h" #include "Common.h" extern u8* g_pMemory; // debugger externals that are needed even in Release builds bool gSSBM = true; bool gSSBMremedy1 = true; bool gSSBMremedy2 = true; bool gSequenced = true; bool gVolume = true; bool gReset = false; float ratioFactor; // a global to get the ratio factor from MixAdd // TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM. #define RAM_MASK 0x1FFFFFF u8 Memory_Read_U8(u32 _uAddress) { _uAddress &= RAM_MASK; return g_pMemory[_uAddress]; } u16 Memory_Read_U16(u32 _uAddress) { _uAddress &= RAM_MASK; return Common::swap16(*(u16*)&g_pMemory[_uAddress]); } u32 Memory_Read_U32(u32 _uAddress) { _uAddress &= RAM_MASK; return Common::swap32(*(u32*)&g_pMemory[_uAddress]); } float Memory_Read_Float(u32 _uAddress) { u32 uTemp = Memory_Read_U32(_uAddress); return *(float*)&uTemp; }