# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # 34ba8a7eb76c48fb49891da2e2963da9_925f4ca <7ca6ebd7936207a8dceccbfbe50ae1c6_255489>, 2015 # 34ba8a7eb76c48fb49891da2e2963da9_925f4ca <7ca6ebd7936207a8dceccbfbe50ae1c6_255489>, 2015 # 34ba8a7eb76c48fb49891da2e2963da9_925f4ca <7ca6ebd7936207a8dceccbfbe50ae1c6_255489>, 2015 # Filip Grabowski , 2016-2019 # FlexBy, 2021,2023 # Jan Kowalski , 2020 # Kacper “goSciu” Mrówka , 2017 # Krzysztof Baszczok , 2011,2013 # Marcin Kołodziej , 2017 # Michał Trzebiatowski , 2014,2016-2017 # Piotr Kolasiński Kolenda, 2021 # Robert Romanowski , 2013,2016 # Robert Romanowski , 2013,2016 # sirdanielk , 2017 # Silent , 2019 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2024-08-25 11:34+0200\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: FlexBy, 2021,2023\n" "Language-Team: Polish (http://app.transifex.com/dolphinemu/dolphin-emu/" "language/pl/)\n" "Language: pl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : (n%10>=2 && n%10<=4) && (n" "%100<12 || n%100>14) ? 1 : n!=1 && (n%10>=0 && n%10<=1) || (n%10>=5 && n" "%10<=9) || (n%100>=12 && n%100<=14) ? 2 : 3);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1456 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Ponieważ obrazy dysków GameCube'a zawierają niewiele danych do weryfikacji, " "mogą nastąpić problemy, których Dolphin nie jest w stanie wykryć." #: Source/Core/DiscIO/VolumeVerifier.cpp:1462 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot ensure " "that it hasn't been tampered with, even if signatures appear valid." msgstr "" "\n" "\n" "Ponieważ ten tytuł nie jest przeznaczony na detaliczne konsole Wii, Dolphin " "nie może zapewnić, że nie został on zmodyfikowany, nawet jeśli podpisy " "wydają się prawidłowe." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:102 msgid " (Disc %1)" msgstr " (Dysk %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283 msgid "! Not" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:261 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295 msgid "$ User Variable" msgstr "" #. i18n: The symbol for percent. #. i18n: The percent symbol. #. i18n: Percentage symbol. #. i18n: The percent symbol. #. i18n: The symbol/abbreviation for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:352 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286 msgid "% Modulo" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "chce dołączyć do Twojej rozgrywki." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:74 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:323 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:349 msgid "%1 %2" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:332 msgid "%1 %2 %3" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:24 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:171 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:121 msgid "%1 (Copy)" msgstr "%1 (Kopia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Dysk %2, Rewizja %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "%1 (Revision %3)" msgstr "%1 (Rewizja %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:506 msgid "%1 (Stock)" msgstr "" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:233 msgid "%1 (recommended)" msgstr "%1 (rekomendowany)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:215 msgid "%1 (slow)" msgstr "" #. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved #. changes #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714 msgid "%1 *" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:314 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73 msgid "%1 Graphics Configuration" msgstr "Konfiguracja graficzna %1" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299 msgid "%1 MB (MEM1)" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:313 msgid "%1 MB (MEM2)" msgstr "" #. i18n: A positive number of version control commits made compared to some named branch #: Source/Core/DolphinQt/AboutDialog.cpp:27 msgid "%1 commit(s) ahead of %2" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:141 msgid "%1 doesn't support this feature on your system." msgstr "%1 nie wspiera tej funkcji na twoim systemie." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332 msgid "%1 doesn't support this feature." msgstr "%1 nie wspiera tej funkcji." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:294 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 klatka(ek)\n" "%2 obiekt(ów)\n" "Aktualna klatka: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:913 msgid "%1 has joined" msgstr "%1 dołączył(a)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:918 msgid "%1 has left" msgstr "%1 wyszedł" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124 msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116 msgid "%1 is not a valid ROM" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1040 msgid "%1 is now golfing" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123 msgid "%1 is playing %2" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:118 msgid "%1 memory ranges" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:252 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:321 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40 #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146 msgid "%1 points" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "Znaleziono %1 sesję" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "Znaleziono %1 sesji" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:406 msgid "%1%" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:282 msgid "%1% (%2 MHz)" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "%1% (Normal Speed)" msgstr "%1% (Normalna szybkość)" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:643 msgid "%1's value is changed" msgstr "" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:637 msgid "%1's value is hit" msgstr "" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:640 msgid "%1's value is used" msgstr "%1's wartość jest używana" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:177 msgid "%1, %2, %3, %4" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137 msgid "%1/%2" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:606 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:275 msgid "%1

%2" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:368 #, c-format msgid "%1x MSAA" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98 msgid "%1x Native (%2x%3)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103 msgid "%1x Native (%2x%3) for %4" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:380 #, c-format msgid "%1x SSAA" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:328 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:346 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "Nie można było uzyskać dostępu do %n adresów w emulowanej pamięci." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:319 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "%n adres(ów) został(o)." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:318 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "%n adres(ów) został(o) usunięty(ch)." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291 msgid "& And" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:438 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:440 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:442 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:444 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/MenuBar.cpp:647 msgid "&About" msgstr "&O programie" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601 msgid "&Add Function" msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361 msgid "&Add Memory Breakpoint" msgstr "&Dodaj punkt przerwania pamięci" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:64 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89 msgid "&Add New Code..." msgstr "&Dodaj nowy kod..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48 msgid "&Add..." msgstr "&Dodaj..." #: Source/Core/DolphinQt/MenuBar.cpp:535 msgid "&Assembler" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:580 msgid "&Audio Settings" msgstr "Ustawienia &audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197 msgid "&Auto Update:" msgstr "&Automatyczna aktualizacja:" #: Source/Core/DolphinQt/GBAWidget.cpp:447 msgid "&Borderless Window" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1045 msgid "&Break on Hit" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:504 msgid "&Breakpoints" msgstr "&Punkty przerwania" #: Source/Core/DolphinQt/MenuBar.cpp:630 msgid "&Bug Tracker" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:105 msgid "&Cancel" msgstr "&Anuluj" #: Source/Core/DolphinQt/MenuBar.cpp:253 msgid "&Cheats Manager" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "&Check for Updates..." msgstr "&Sprawdź aktualizacje..." #: Source/Core/DolphinQt/MenuBar.cpp:1023 msgid "&Clear Symbols" msgstr "Wy&czyść Symbole" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191 msgid "&Clone..." msgstr "&Klonuj..." #: Source/Core/DolphinQt/MenuBar.cpp:469 msgid "&Code" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:392 msgid "&Connected" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:582 msgid "&Controller Settings" msgstr "Ustawienia &kontrolerów" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1040 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:577 msgid "&Copy Address" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:137 msgid "&Create..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1035 #: Source/Core/DolphinQt/GCMemcardManager.cpp:113 msgid "&Delete" msgstr "&Usuń" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:360 msgid "&Delete Watch" msgstr "&Usuń obejrzenie" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:339 msgid "&Delete Watches" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:65 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:192 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90 msgid "&Edit Code..." msgstr "&Edytuj kod..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191 msgid "&Edit..." msgstr "&Edytuj..." #: Source/Core/DolphinQt/MenuBar.cpp:233 msgid "&Eject Disc" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:343 msgid "&Emulation" msgstr "&Emulacja" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259 msgid "&Export" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:419 msgid "&Export Save Game..." msgstr "&Eksportuj zapisaną grę..." #: Source/Core/DolphinQt/GBAWidget.cpp:427 msgid "&Export State..." msgstr "&Eksportuj Stan..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "&Export as .gci..." msgstr "&Eksportuj jako .gci..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:287 #: Source/Core/DolphinQt/MenuBar.cpp:223 msgid "&File" msgstr "&Plik" #: Source/Core/DolphinQt/MenuBar.cpp:602 msgid "&Font..." msgstr "&Czcionka..." #: Source/Core/DolphinQt/MenuBar.cpp:349 msgid "&Frame Advance" msgstr "Wyprzedzanie &klatek" #: Source/Core/DolphinQt/MenuBar.cpp:584 msgid "&Free Look Settings" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1025 msgid "&Generate Symbols From" msgstr "&Generuj Symbole Z" #: Source/Core/DolphinQt/MenuBar.cpp:626 msgid "&GitHub Repository" msgstr "&Repozytorium GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "&Graphics Settings" msgstr "Ustawienia &graficzne" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312 #: Source/Core/DolphinQt/MenuBar.cpp:617 msgid "&Help" msgstr "Po&moc" #: Source/Core/DolphinQt/MenuBar.cpp:583 msgid "&Hotkey Settings" msgstr "Ustawienia &skrótów klawiaturowych" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:254 msgid "&Import" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:416 msgid "&Import Save Game..." msgstr "&Importuj Zapisaną grę..." #: Source/Core/DolphinQt/GBAWidget.cpp:424 msgid "&Import State..." msgstr "&Importuj Stan..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:127 msgid "&Import..." msgstr "&Importuj..." #: Source/Core/DolphinQt/MenuBar.cpp:259 msgid "&Infinity Base" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603 msgid "&Insert BLR" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:457 msgid "&Interframe Blending" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:529 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:126 msgid "&Language:" msgstr "&Język:" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:290 msgid "&Load Branch Watch" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:366 msgid "&Load State" msgstr "&Wczytaj stan" #: Source/Core/DolphinQt/MenuBar.cpp:1031 msgid "&Load Symbol Map" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255 msgid "&Load file to current address" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:342 msgid "&Lock Watches" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:461 msgid "&Lock Widgets In Place" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1046 msgid "&Log on Hit" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:513 msgid "&Memory" msgstr "Pa&mięć" #: Source/Core/DolphinQt/MenuBar.cpp:776 msgid "&Movie" msgstr "&Film" #: Source/Core/DolphinQt/GBAWidget.cpp:430 msgid "&Mute" msgstr "&Wycisz" #: Source/Core/DolphinQt/MenuBar.cpp:521 msgid "&Network" msgstr "&Sieć" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&Nie" #: Source/Core/DolphinQt/GCMemcardManager.cpp:136 #: Source/Core/DolphinQt/MenuBar.cpp:225 Source/Core/DolphinQt/MenuBar.cpp:227 msgid "&Open..." msgstr "&Otwórz..." #: Source/Core/DolphinQt/MenuBar.cpp:570 msgid "&Options" msgstr "&Opcje" #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "&Patch HLE Functions" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:345 msgid "&Pause" msgstr "W&strzymaj" #: Source/Core/DolphinQt/MenuBar.cpp:344 msgid "&Play" msgstr "&Graj" #: Source/Core/DolphinQt/GameList/GameList.cpp:401 msgid "&Properties" msgstr "&Właściwości" #: Source/Core/DolphinQt/MenuBar.cpp:791 msgid "&Read-Only Mode" msgstr "&Tryb tylko do odczytu" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68 msgid "&Refresh List" msgstr "&Odśwież listę" #: Source/Core/DolphinQt/MenuBar.cpp:477 msgid "&Registers" msgstr "&Rejestry" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:50 msgid "&Remove" msgstr "&Usuń" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:66 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:91 msgid "&Remove Code" msgstr "&Usuń kod" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592 msgid "&Rename Symbol" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:410 #: Source/Core/DolphinQt/MenuBar.cpp:347 msgid "&Reset" msgstr "Z&resetuj" #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "&Resource Pack Manager" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:288 msgid "&Save Branch Watch" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1032 msgid "&Save Symbol Map" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:406 msgid "&Scan e-Reader Card(s)..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:258 msgid "&Skylanders Portal" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182 msgid "&Speed Limit:" msgstr "Limit &szybkości:" #: Source/Core/DolphinQt/MenuBar.cpp:346 msgid "&Stop" msgstr "&Zatrzymaj" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138 msgid "&Theme:" msgstr "&Motyw:" #: Source/Core/DolphinQt/MenuBar.cpp:486 msgid "&Threads" msgstr "&Wątków" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:297 msgid "&Tool" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:248 msgid "&Tools" msgstr "&Narzędzia" #: Source/Core/DolphinQt/GBAWidget.cpp:402 msgid "&Unload ROM" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:345 msgid "&Unlock Watches" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:435 msgid "&View" msgstr "&Widok" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:496 msgid "&Watch" msgstr "&Obejrz" #: Source/Core/DolphinQt/MenuBar.cpp:619 msgid "&Website" msgstr "&Strona internetowa" #: Source/Core/DolphinQt/GameList/GameList.cpp:404 msgid "&Wiki" msgstr "Wi&ki" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Tak" #: Source/Core/DolphinQt/MenuBar.cpp:1339 msgid "'%1' not found, no symbol names generated" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1564 msgid "'%1' not found, scanning for common functions instead" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152 msgid "(Dark)" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151 msgid "(Light)" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147 msgid "(System)" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:143 msgid "(host)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293 msgid "(off)" msgstr "(wyłączony)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:142 msgid "(ppc)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284 msgid "* Multiply" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287 msgid "+ Add" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:298 msgid ", Comma" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "- Subtract" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:379 msgid "--> %1" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:229 msgid "--Unknown--" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:333 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285 msgid "/ Divide" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:579 msgid "0" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:81 msgid "1 GiB" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1080p" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:78 msgid "128 MiB" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1440p" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211 msgid "16 Bytes" msgstr "16 Bajtów" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:85 msgid "16 GiB (SDHC)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "16-bit" msgstr "16-bitowa" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:158 msgid "16-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:146 msgid "16-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:166 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "16x Anisotropic" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:196 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:82 msgid "2 GiB" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:79 msgid "256 MiB" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:197 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114 msgid "2x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:86 msgid "32 GiB (SDHC)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "32-bit" msgstr "32-bitowa" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:167 msgid "32-bit Float" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:161 msgid "32-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:149 msgid "32-bit Unsigned Integer" msgstr "" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:357 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:359 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "Głębia 3D" #: Source/Core/Core/HotkeyManager.cpp:198 msgid "3x" msgstr "3x" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209 msgid "4 Bytes" msgstr "4 Bajty" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:83 msgid "4 GiB (SDHC)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "4K" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:199 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115 msgid "4x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:80 msgid "512 MiB" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "5K" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:77 msgid "64 MiB" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:170 msgid "64-bit Float" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:164 msgid "64-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:152 msgid "64-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "720p" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210 msgid "8 Bytes" msgstr "8 Bajtów" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:84 msgid "8 GiB (SDHC)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "8-bit" msgstr "8-bitowa" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:155 msgid "8-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:143 msgid "8-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "8K" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116 msgid "8x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290 msgid "< Less-than" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:132 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:41 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:269 msgid "Disabled in Hardcore Mode." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:432 msgid "If unsure, leave this unchecked." msgstr "" "Jeśli nie jesteś pewien, pozostaw to pole niezaznaczone." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:711 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:295 msgid "" "AutoStepping timed out. Current instruction is " "irrelevant." msgstr "" #: Source/Core/DolphinQt/Updater.cpp:65 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Nowa wersja Dolphin jest dostępna!

Dolphin %1 jest dostępny do " "pobrania. Używasz %2.
Czy chcesz zaktualizować?

Informacje o " "wersji:

" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51 msgid "" "Error on line %1 col %2" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528 msgid "" "Warning invalid base address, " "defaulting to 0" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289 msgid "> Greater-than" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1562 #: Source/Core/DolphinQt/MainWindow.cpp:1629 msgid "A NetPlay Session is already in progress!" msgstr "Sesja NetPlay jest już rozpoczęta!" #: Source/Core/Core/WiiUtils.cpp:173 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:469 msgid "A disc is already about to be inserted." msgstr "Dysk już jest gotowy do włożenia." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:584 msgid "" "A group of features to make the colors more accurate, matching the color " "space Wii and GC games were meant for." msgstr "" #: Source/Core/DolphinQt/Main.cpp:229 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "Stan zapisu nie może zostać wczytany bez określenia gry do uruchomienia." #: Source/Core/DolphinQt/MainWindow.cpp:966 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Wyłączanie już się odbywa. Niezapisane dane mogą zostać utracone, jeśli " "zatrzymasz aktualną emulację, zanim się ukończy. Wymusić zatrzymanie?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:161 msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wii Remote." msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:234 msgid "A sync can only be triggered when a Wii game is running." msgstr "Synchronizacja może być uruchomiona, tylko gdy działa gra Wii." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:292 msgid "A&uto Save" msgstr "" #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:98 msgid "AD16" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:139 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410 msgid "AR Code" msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:71 msgid "AR Codes" msgstr "Kody AR" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:434 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Przerwij" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "O programie Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51 msgid "Accelerometer" msgstr "" #. i18n: Percentage value of accelerometer data (complementary filter coefficient). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44 msgid "Accelerometer Influence" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "Accuracy:" msgstr "Dokładność:" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39 msgid "Achievement Settings" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:27 #: Source/Core/DolphinQt/MenuBar.cpp:270 msgid "Achievements" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172 msgid "Action" msgstr "Akcja" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" #: Source/Core/Core/ActionReplay.cpp:536 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:628 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:409 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:470 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:687 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:551 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" #: Source/Core/Core/ActionReplay.cpp:225 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "" #: Source/Core/Core/ActionReplay.cpp:799 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:766 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:724 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "" #: Source/Core/Core/ActionReplay.cpp:823 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Activate NetPlay Chat" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270 msgid "Active" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:78 msgid "Active Infinity Figures:" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:165 msgid "Active thread queue" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180 msgid "Active threads" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:317 msgid "Adapter" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Adapter wykryty" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49 msgid "Add" msgstr "Dodaj" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "Add &breakpoint" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31 msgid "Add New DSU Server" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45 msgid "Add New USB Device" msgstr "Dodaj nowe urządzenie USB" #: Source/Core/DolphinQt/GameList/GameList.cpp:491 #: Source/Core/DolphinQt/GameList/GameList.cpp:494 msgid "Add Shortcut to Desktop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Add a Breakpoint" msgstr "Dodaj punkt przerwania" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Add a Memory Breakpoint" msgstr "Dodaj punkt przerwania pamięci" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138 msgid "Add memory &breakpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "Add memory breakpoint" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129 msgid "Add to &watch" msgstr "Dodaj do &oglądania" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:501 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:897 msgid "Add to watch" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37 #: Source/Core/DolphinQt/Settings/PathPane.cpp:141 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:329 msgid "Add..." msgstr "Dodaj..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:619 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 #: Source/Core/DolphinQt/MenuBar.cpp:1026 msgid "Address" msgstr "Adres" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:163 msgid "Address Space" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:126 msgid "Address space by CPU state" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 msgid "Address:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:546 msgid "" "Adjust the texture filtering. Anisotropic filtering enhances the visual " "quality of textures that are at oblique viewing angles. Force Nearest and " "Force Linear override the texture scaling filter selected by the game." "

Any option except 'Default' will alter the look of the game's " "textures and might cause issues in a small number of games.

This " "option is incompatible with Manual Texture Sampling." "

If unsure, select 'Default'." msgstr "" #. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107 msgid "Adjusts target radius of simulated stick gate." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:110 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Dostraja szybkość taktowania emulowanego CPU.\n" "\n" "Ustawienie wyższych wartości pozwoli na płynniejszą rozgrywkę, gdyż gry będą " "działać z większą ilością klatek na sekundę niż na konsoli. Ceną jest gorsza " "wydajność emulatora. Mniejsze wartości mogą czasem zaktywować pomijanie " "klatek w samym silniku gry, potencjalnie zwiększając wydajność emulacji.\n" "\n" "OSTRZEŻENIE: Zmiana ustawienia z domyślnego (100%) grozi utratą " "kompatybilności i spowoduje błędy emulacji. Więc robisz to na swoje ryzyko. " "Proszę nie zgłaszać błędów wynikłych z ustawienia niestandardowego zegara " "procesora konsoli." #: Source/Core/Core/HW/EXI/EXI_Device.h:104 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:165 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Zaawansowane" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:243 msgid "Advanced Settings" msgstr "Ustawienia zaawansowane" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:553 msgid "" "Affects how the game output is scaled to the window resolution.
The " "performance mostly depends on the number of samples each method uses." "
Compared to SSAA, resampling is useful in case the output " "window
resolution isn't a multiplier of the native emulation resolution." "

Default - [fastest]
Internal GPU bilinear sampler which is " "not gamma corrected.
This setting might be ignored if gamma correction is " "forced on.

Bilinear - [4 samples]
Gamma corrected linear " "interpolation between pixels.

Bicubic - [16 samples]
Gamma " "corrected cubic interpolation between pixels.
Good when rescaling between " "close resolutions, e.g. 1080p and 1440p.
Comes in various flavors:" "
B-Spline: Blurry, but avoids all lobing artifacts
Mitchell-" "Netravali: Good middle ground between blurry and lobing
Catmull-" "Rom: Sharper, but can cause lobing artifacts

Sharp Bilinear - [1-4 samples]
Similar to \"Nearest Neighbor\", it maintains a sharp " "look,
but also does some blending to avoid shimmering.
Works best with " "2D games at low resolutions.

Area Sampling - [up to 324 " "samples]
Weighs pixels by the percentage of area they occupy. Gamma " "corrected.
Best for downscaling by more than 2x." "

If unsure, select 'Default'." msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Africa" msgstr "Afryka" #. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:345 msgid "Air" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116 msgid "Aligned to data type length" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:323 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:401 msgid "All" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585 msgid "All Assembly files" msgstr "" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:170 msgid "All Double" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769 #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 #: Source/Core/DolphinQt/GCMemcardManager.cpp:440 #: Source/Core/DolphinQt/GCMemcardManager.cpp:591 #: Source/Core/DolphinQt/MainWindow.cpp:793 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:345 #: Source/Core/DolphinQt/Settings/PathPane.cpp:51 msgid "All Files" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:681 msgid "All Files (*)" msgstr "" #. i18n: A floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167 msgid "All Float" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:792 #: Source/Core/DolphinQt/Settings/PathPane.cpp:50 msgid "All GC/Wii files" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:160 msgid "All Hexadecimal" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1425 #: Source/Core/DolphinQt/MainWindow.cpp:1437 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Wszystkie stany zapisu (*.sav *.s##);; wszystkie pliki (*)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:162 msgid "All Signed Integer" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164 msgid "All Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:696 msgid "All files (*)" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1210 msgid "All players' codes synchronized." msgstr "Kody wszystkich graczy zsynchronizowane." #: Source/Core/Core/NetPlayServer.cpp:1152 msgid "All players' saves synchronized." msgstr "Zapisy wszystkich graczy zsynchronizowane." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:151 msgid "Allow Mismatched Region Settings" msgstr "Zezwalaj na niedopasowane ustawienia regionalne" #: Source/Core/DolphinQt/Main.cpp:262 msgid "Allow Usage Statistics Reporting" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:220 msgid "Allow Writes to SD Card" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:208 msgid "Always" msgstr "" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:87 msgid "Always Connected" msgstr "Zawsze połączony" #: Source/Core/DolphinQt/GBAWidget.cpp:452 msgid "Always on &Top" msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:115 msgid "An inserted disc was expected but not found." msgstr "Oczekiwano włożonego dysku ale go nie wykryto." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Anaglyph" msgstr "Anaglifowy" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:169 msgid "Analyze" msgstr "Analizuj" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "Kąt" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41 msgid "Angular velocity to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:662 msgid "Anti-Aliasing" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "Anti-Aliasing:" msgstr "Antyaliasing:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76 msgid "Any Region" msgstr "Jakikolwiek region" #: Source/Core/DolphinQt/MenuBar.cpp:1709 msgid "Append Signature To" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1044 msgid "Append to &Existing Signature File..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1048 msgid "Appl&y Signature File..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:587 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 msgid "Apploader Date:" msgstr "Data Apploadera:" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Zastosuj" #: Source/Core/DolphinQt/MenuBar.cpp:1732 msgid "Apply Signature File" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159 msgid "Arbitrary Mipmap Detection" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:264 msgid "Are you sure that you want to delete '%1'?" msgstr "Czy jesteś pewien, że chcesz usunąć '%1'?" #: Source/Core/DolphinQt/GameList/GameList.cpp:830 msgid "Are you sure you want to delete this file?" msgstr "Czy jesteś pewien, że chcesz usunąć ten plik?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:241 msgid "Are you sure you want to delete this pack?" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:500 msgid "Are you sure you want to quit NetPlay?" msgstr "Czy jesteś pewien, że chcesz zamknąć NetPlay?" #: Source/Core/DolphinQt/ConvertDialog.cpp:284 msgid "Are you sure?" msgstr "Czy jesteś pewien?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:142 msgid "Area Sampling" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:319 msgid "Aspect Ratio" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144 msgid "Aspect Ratio Corrected Internal Resolution" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Aspect Ratio:" msgstr "Proporcje obrazu:" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366 msgid "Assemble" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:608 msgid "Assemble Instruction" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234 msgid "Assembler" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768 msgid "Assembly File" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:296 msgid "Assign Controller Ports" msgstr "Przypisz porty kontrolerów" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Przypisz kontrolery" #: Source/Core/DolphinQt/GCMemcardManager.cpp:536 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Attach MotionPlus" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:82 msgid "Audio Backend:" msgstr "Silnik audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:141 msgid "Audio Stretching Settings" msgstr "Ustawienia rozciągania dźwięku" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Author" msgstr "Twórca" #: Source/Core/DolphinQt/AboutDialog.cpp:78 msgid "Authors" msgstr "Autorzy" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:76 msgid "Auto" msgstr "Automatyczne" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Auto (Multiple of 640x528)" msgstr "Automatyczna (wielokrotność 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:460 msgid "Auto Update" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187 msgid "Auto Update Settings" msgstr "Ustawienia automatycznej aktualizacji" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:481 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108 msgid "Auto-Adjust Window Size" msgstr "Automatycznie dopasuj rozmiar okna" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1349 msgid "Auto-detect RSO modules?" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:240 msgid "Automatically Sync with Folder" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:389 msgid "" "Automatically changes the game disc when requested by games with two discs. " "This feature requires the game to be launched in one of the following ways:" "
- From the game list, with both discs being present in the game list." "
- With File > Open or the command line interface, with the paths to both " "discs being provided.
- By launching an M3U file with File > Open or the " "command line interface.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:246 msgid "Automatically update Current Values" msgstr "" #. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM #. (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172 msgid "Auxiliary" msgstr "Pomocnicza" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:528 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602 msgid "BAT incorrect. Dolphin will now exit" msgstr "Nieprawidłowy BAT. Dolphin teraz zakończy działanie" #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:72 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73 msgid "BBA destination address" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "BIOS:" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:534 msgid "BP register " msgstr "Rejestr BP" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 msgid "Back Chain" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:314 msgid "Backend" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170 msgid "Backend Multithreading" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:79 msgid "Backend Settings" msgstr "Ustawienia silnika" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 msgid "Backend:" msgstr "Silnik:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:71 msgid "Background Input" msgstr "Wejście w tle" #: Source/Core/Core/FreeLookManager.cpp:93 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "W tył" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:824 msgid "Bad Value Given" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:639 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:685 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:810 msgid "Bad address provided." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:355 msgid "Bad dump" msgstr "Zły dump" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:645 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:816 msgid "Bad offset provided." msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:654 msgid "Bad value provided." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:996 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:218 #: Source/Core/DolphinQt/GCMemcardManager.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:674 msgid "Banner" msgstr "Baner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "Banner Details" msgstr "Szczegóły banera" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:170 msgid "Banner:" msgstr "Baner:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 msgid "Bar" msgstr "Wajcha" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417 msgid "Base Address" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "Base priority" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:56 msgid "Basic" msgstr "Podstawowe" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139 msgid "Basic Settings" msgstr "Ustawienia podstawowe" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39 msgid "Bass" msgstr "Bas" #: Source/Core/DolphinQt/Main.cpp:236 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Battery" msgstr "Bateria" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134 msgid "Bicubic: B-Spline" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138 msgid "Bicubic: Catmull-Rom" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Bicubic: Mitchell-Netravali" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Bilinear" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427 msgid "Binary SSL" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 msgid "Binary SSL (read)" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 msgid "Binary SSL (write)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155 msgid "Bitrate (kbps):" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305 msgid "" "Blank figure creation failed at:\n" "%1\n" "\n" "Try again with a different character." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1006 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:232 #: Source/Core/DolphinQt/MenuBar.cpp:684 msgid "Block Size" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:75 #: Source/Core/DolphinQt/ConvertDialog.cpp:64 msgid "Block Size:" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 msgid "Blocking" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Blocks" msgstr "Bloki" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Blue" msgstr "Niebieski" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Blue Left" msgstr "Niebieski lewo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46 msgid "Blue Right" msgstr "Niebieski prawo" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:589 msgid "Boot to Pause" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1824 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1850 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:183 msgid "Borderless Fullscreen" msgstr "Pełny ekran bez ramek" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:359 msgid "Bottom" msgstr "Dół" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:381 msgid "Branch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:382 msgid "Branch (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:383 msgid "Branch Conditional" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:384 msgid "Branch Conditional (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:391 msgid "Branch Conditional to Count Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:392 msgid "Branch Conditional to Count Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:387 msgid "Branch Conditional to Link Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:388 msgid "Branch Conditional to Link Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 msgid "Branch Not Overwritten" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:395 msgid "Branch Type" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:471 msgid "Branch Was Overwritten" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:109 msgid "Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:202 msgid "Branch Watch Tool" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:710 msgid "Branch Watch Tool Help (1/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:723 msgid "Branch Watch Tool Help (2/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:731 msgid "Branch Watch Tool Help (3/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:743 msgid "Branch Watch Tool Help (4/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:711 msgid "" "Branch Watch is a code-searching tool that can isolate branches tracked by " "the emulated CPU by testing candidate branches with simple criteria. If you " "are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n" "\n" "Press the \"Start Branch Watch\" button to activate Branch Watch. Branch " "Watch persists across emulation sessions, and a snapshot of your progress " "can be saved to and loaded from the User Directory to persist after Dolphin " "Emulator is closed. \"Save As...\" and \"Load From...\" actions are also " "available, and auto-saving can be enabled to save a snapshot at every step " "of a search. The \"Pause Branch Watch\" button will halt Branch Watch from " "tracking further branch hits until it is told to resume. Press the \"Clear " "Branch Watch\" button to clear all candidates and return to the blacklist " "phase." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:724 msgid "" "Branch Watch starts in the blacklist phase, meaning no candidates have been " "chosen yet, but candidates found so far can be excluded from the candidacy " "by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and " "\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button " "is pressed for the first time, Branch Watch will switch to the reduction " "phase, and the table will populate with all eligible candidates." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:389 msgid "Branch to Count Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:390 msgid "Branch to Count Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:385 msgid "Branch to Link Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:386 msgid "Branch to Link Register (LR saved)" msgstr "" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:63 msgid "Branch: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163 msgid "Branches" msgstr "" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271 msgid "Break" msgstr "Przerwij" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1049 msgid "Break &and Log on Hit" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:347 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "Punkt przerwania" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:561 msgid "Breakpoint encountered! Step out aborted." msgstr "Napotkano punkt przerwania! Wyjście anulowane." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:96 msgid "Breakpoints" msgstr "Punkty przerwania" #: Source/Core/Core/HW/EXI/EXI_Device.h:107 msgid "Broadband Adapter (HLE)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:100 msgid "Broadband Adapter (TAP)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:105 msgid "Broadband Adapter (XLink Kai)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:106 msgid "Broadband Adapter (tapserver)" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83 msgid "Broadband Adapter DNS setting" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:134 msgid "Broadband Adapter Error" msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:265 msgid "Browse &NetPlay Sessions...." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:146 msgid "Buffer Size:" msgstr "Rozmiar bufora:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Buffer size changed to %1" msgstr "Rozmiar bufora zmieniono na %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Buffer:" msgstr "Bufor:" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:267 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:75 msgid "Button" msgstr "Przycisk" #: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96 msgid "Buttons" msgstr "Przyciski" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:214 msgid "By: %1" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:57 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31 msgid "C Stick" msgstr "C Gałka" #: Source/Core/DolphinQt/MenuBar.cpp:1043 msgid "C&reate Signature File..." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:551 msgid "CP register " msgstr "Rejestr CP" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:63 msgid "CPU Emulation Engine:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:52 msgid "CPU Options" msgstr "Opcje CPU" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "CRC32:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "Cached Interpreter (slower)" msgstr "Buforowany Interpreter (wolniejszy)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:336 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109 msgid "Calculate" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:595 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:928 msgid "Calibrate" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:920 msgid "Calibration" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45 msgid "Calibration Period" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:288 msgid "Call display list at %1 with size %2" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:145 msgid "Callers" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:141 msgid "Calls" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:133 msgid "Callstack" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:75 msgid "Camera 1" msgstr "" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:243 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:570 msgid "Can only generate AR code for values in virtual memory." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101 msgid "Can't be modified yet!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296 msgid "Can't edit villains for this trophy!" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1913 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1555 #: Source/Core/DolphinQt/MainWindow.cpp:1622 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" "Nie można uruchomić Sesji NetPlay, podczas gdy gra wciąż jest uruchomiona!" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159 #: Source/Core/DolphinQt/MenuBar.cpp:1382 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:62 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:281 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:306 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Anuluj" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:968 msgid "Cancel Calibration" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:929 msgid "Candidates: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:932 msgid "Candidates: %1 | Excluded: %2 | Remaining: %3" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:947 msgid "Candidates: %1 | Filtered: %2 | Remaining: %3" msgstr "" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:247 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:288 msgid "Cannot compare against last value on first search." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:626 msgid "Cannot find the GC IPL." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:573 msgid "Cannot generate AR code for this address." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:438 msgid "Cannot refresh without results." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551 msgid "Cannot set GCI folder to an empty path." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449 msgid "Cannot set memory card to an empty path." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:624 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "" #. i18n: "Captured" is a participle here. This string is used when listing villains, not when a #. villain was just captured #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:319 msgid "Captured villain %1:" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Center" msgstr "Środek" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Center Mouse" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:929 msgid "Center and Calibrate" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:421 msgid "Change &Disc" msgstr "Zmień &dysk" #: Source/Core/DolphinQt/MenuBar.cpp:232 msgid "Change &Disc..." msgstr "Zmień &dysk..." #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Change Disc" msgstr "Zmień dysk" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155 msgid "Change Discs Automatically" msgstr "Zmieniaj dyski automatycznie" #: Source/Core/Core/Movie.cpp:1260 msgid "Change the disc to {0}" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:323 msgid "" "Changes the appearance and color of Dolphin's buttons." "

If unsure, select Clean." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:286 msgid "" "Changes the color of the FPS counter depending on emulation speed." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:51 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" "Zmienianie cheatów uzyska efekt dopiero wtedy, gdy gra zostanie ponownie " "uruchomiona." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151 msgid "Channel Partition (%1)" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274 msgid "Character entered is invalid!" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:267 msgid "Chat" msgstr "Rozmówki" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25 msgid "Cheat Code Editor" msgstr "Edytor kodów cheatowania" #: Source/Core/DolphinQt/CheatsManager.cpp:174 msgid "Cheat Search" msgstr "Szukaj cheatów" #: Source/Core/DolphinQt/CheatsManager.cpp:30 msgid "Cheats Manager" msgstr "Menadżer cheatów" #: Source/Core/DolphinQt/MenuBar.cpp:294 msgid "Check NAND..." msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:149 msgid "Check for Game List Changes in the Background" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Check for updates" msgstr "Sprawdź aktualizacje" #: Source/Core/DolphinQt/GameList/GameList.cpp:856 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211 msgid "Checksum" msgstr "Suma kontrolna" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "China" msgstr "Chiny" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:218 msgid "Choose" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:216 msgid "Choose Folder to Extract To" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:541 msgid "Choose GCI Base Folder" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1752 msgid "Choose Priority Input File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1757 msgid "Choose Secondary Input File" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:647 msgid "Choose a File to Open" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:437 msgid "Choose a File to Open or Create" msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39 msgid "Clamping of rotation about the yaw axis." msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:335 msgid "Classic Buttons" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Classic Controller" msgstr "Kontroler Klasyczny" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:152 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:172 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:114 msgid "Clear" msgstr "Wyczyść" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:335 msgid "Clear Branch Watch" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:905 msgid "Clear Cache" msgstr "Wyczyść pamięć podręczną" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114 msgid "Clear Slot" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90 msgid "Clock Override" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:192 msgid "Clone and &Edit Code..." msgstr "Sklonuj i &edytuj kod..." #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Zamknij" #: Source/Core/DolphinQt/MenuBar.cpp:572 Source/Core/DolphinQt/MenuBar.cpp:575 msgid "Co&nfiguration" msgstr "Ko&nfiguracja" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:43 msgid "Code" msgstr "Kod" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345 msgid "Code Path Not Taken" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:340 msgid "Code Path Was Taken" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93 msgid "Code:" msgstr "Kod:" #: Source/Core/Core/NetPlayClient.cpp:1865 msgid "Codes received!" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:671 msgid "Color Correction" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24 msgid "Color Correction Configuration" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180 msgid "Color Correction:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58 msgid "Color Space" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310 msgid "Column &Visibility" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1046 msgid "Combine &Two Signature Files..." msgstr "" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33 msgid "Common" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Comparand:" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1430 msgid "" "Compared to the Wii disc release of the game, problems of low severity were " "found. Despite this, it's possible that this is a good dump compared to the " "Wii U eShop release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1394 msgid "" "Compared to the Wii disc release of the game, this is a bad dump. Despite " "this, it's possible that this is a good dump compared to the Wii U eShop " "release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:137 msgid "Compile Shaders Before Starting" msgstr "" #: Source/Core/VideoCommon/ShaderCache.cpp:174 msgid "Compiling Shaders" msgstr "Kompilowanie shaderów" #: Source/Core/DolphinQt/GameList/GameList.cpp:1007 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:234 #: Source/Core/DolphinQt/MenuBar.cpp:685 msgid "Compression" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:72 msgid "Compression Level:" msgstr "Poziom kompresji:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:68 msgid "Compression:" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 msgid "Cond." msgstr "" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite #. for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:460 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:272 msgid "Condition" msgstr "" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178 msgid "Condition:" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Conditional" msgstr "" #. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set #. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:373 msgid "Conditional help" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327 msgid "" "Conditions:\n" "Sets an expression that is evaluated when a breakpoint is hit. If the " "expression is false or 0, the breakpoint is ignored until hit again. " "Statements should be separated by a comma. Only the last statement will be " "used to determine what to do.\n" "\n" "Registers that can be referenced:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" "SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, " "sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l.." "dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, " "ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, " "pmc1..pmc4, thrm1..thrm3\n" "Other : pc, msr\n" "\n" "Functions:\n" "Set a register: r1 = 8\n" "Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n" "Callstack: callstack(0x80123456), callstack(\"anim\")\n" "Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or " "string constants.\n" "Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n" "*currently writing will always be triggered\n" "\n" "Operations:\n" "Unary: -u, !u, ~u\n" "Math: * / + -, power: **, remainder: %, shift: <<, >>\n" "Compare: <, <=, >, >=, ==, !=, &&, ||\n" "Bitwise: &, |, ^\n" "\n" "Examples:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Write and break: r4 = 8, 1\n" "Write and continue: f3 = f1 + f2, 0\n" "The condition must always be last\n" "\n" "Strings should only be used in callstack() or streq() and \"quoted\". Do not " "assign strings to a variable.\n" "All variables will be printed in the Memory Interface log, if there's a hit " "or a NaN result. To check for issues, assign a variable to your equation, so " "it can be printed.\n" "\n" "Note: All values are internally converted to Doubles for calculations. It's " "possible for them to go out of range or to become NaN. A warning will be " "given if NaN is returned, and the var that became NaN will be logged." msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "Konfiguracja" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:145 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:148 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141 msgid "Configure" msgstr "Konfiguruj" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45 msgid "Configure Controller" msgstr "" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35 msgid "Configure Dolphin" msgstr "Konfiguruj Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Configure Input" msgstr "Skonfiguruj wejście" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Configure Output" msgstr "Skonfiguruj wyjście" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:263 #: Source/Core/DolphinQt/ConvertDialog.cpp:283 #: Source/Core/DolphinQt/ConvertDialog.cpp:407 #: Source/Core/DolphinQt/GameList/GameList.cpp:647 #: Source/Core/DolphinQt/GameList/GameList.cpp:829 #: Source/Core/DolphinQt/MainWindow.cpp:965 #: Source/Core/DolphinQt/MainWindow.cpp:1760 #: Source/Core/DolphinQt/WiiUpdate.cpp:142 msgid "Confirm" msgstr "Potwierdź" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:203 msgid "Confirm backend change" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:188 msgid "Confirm on Stop" msgstr "Potwierdź przy zatrzymaniu" #: Source/Core/DolphinQt/MenuBar.cpp:1292 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:499 #: Source/Core/DolphinQt/ResourcePackManager.cpp:240 msgid "Confirmation" msgstr "Potwierdzenie" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205 msgid "Connect" msgstr "Połącz" #: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:337 msgid "Connect Balance Board" msgstr "Podłącz Balance Board" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:161 msgid "Connect USB Keyboard" msgstr "Podłącz klawiaturę USB" #: Source/Core/DolphinQt/MenuBar.cpp:329 msgid "Connect Wii Remote %1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 1" msgstr "Połącz Wiilot 1" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Connect Wii Remote 2" msgstr "Połącz Wiilot 2" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Connect Wii Remote 3" msgstr "Połącz Wiilot 3" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Connect Wii Remote 4" msgstr "Połącz Wiilot 4" #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Connect Wii Remotes" msgstr "Połącz Wiiloty" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:116 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:143 msgid "Connect to the Internet and perform an online system update?" msgstr "Połączyć z Internetem i przeprowadzić aktualizację systemu?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89 msgid "Connected" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:715 msgid "Connecting" msgstr "Łączenie" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:196 msgid "Connection Type:" msgstr "Typ połączenia:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1234 msgid "Content {0:08x} is corrupt." msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113 msgid "Continuous Scanning" msgstr "Skanowanie ciągłe" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Control NetPlay Golf Mode" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 msgid "Control Stick" msgstr "Gałka sterująca" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451 msgid "Controller Profile" msgstr "Profil kontrolera" #: Source/Core/Core/HotkeyManager.cpp:349 msgid "Controller Profile 1" msgstr "Profil kontrolera 1" #: Source/Core/Core/HotkeyManager.cpp:350 msgid "Controller Profile 2" msgstr "Profil kontrolera 2" #: Source/Core/Core/HotkeyManager.cpp:351 msgid "Controller Profile 3" msgstr "Profil kontrolera 3" #: Source/Core/Core/HotkeyManager.cpp:352 msgid "Controller Profile 4" msgstr "Profil kontrolera 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16 msgid "Controller Settings" msgstr "Ustawienia kontrolera" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "Kontrolery" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:404 msgid "" "Controls how fast emulation runs relative to the original hardware." "

Values higher than 100% will emulate faster than the original " "hardware can run, if your hardware is able to keep up. Values lower than " "100% will slow emulation instead. Unlimited will emulate as fast as your " "hardware is able to.

If unsure, select 100%." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51 msgid "" "Controls the base luminance of a paper white surface in nits. Useful for " "adjusting to different environmental lighting conditions when using a HDR " "display.

HDR output is required for this setting to take effect." "

If unsure, leave this at 203." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:622 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:533 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:619 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:699 msgid "Convergence" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226 msgid "Convergence:" msgstr "Konwergencja:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:293 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:318 msgid "Conversion failed." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:44 msgid "Convert" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:270 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:298 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:318 msgid "Convert File to Folder Now" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:419 msgid "Convert File..." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:269 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:273 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:293 msgid "Convert Folder to File Now" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:383 msgid "Convert Selected Files..." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:79 msgid "Convert..." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:316 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:434 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:281 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:306 msgid "Converting..." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:442 msgid "" "Converting...\n" "%1" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34 msgid "" "Converts the colors from the color spaces that GC/Wii were meant to work " "with to sRGB/Rec.709.

There's no way of knowing what exact color " "space games were meant for, given there were multiple standards and most " "games didn't acknowledge them, so it's not correct to assume a format from " "the game disc region. Just pick the one that looks more natural to you, or " "match it with the region the game was developed in.

HDR output is " "required to show all the colors from the PAL and NTSC-J color spaces." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47 msgid "" "Converts the gamma from what the game targeted to what your current SDR " "display targets.
Monitors often target sRGB. TVs often target 2.2." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:293 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:707 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:736 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:764 msgid "Copy" msgstr "Kopiuj" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:579 msgid "Copy &Function" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:582 msgid "Copy &Hex" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:881 msgid "Copy Address" msgstr "Kopiuj adres" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:581 msgid "Copy Code &Line" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:641 msgid "Copy Failed" msgstr "Kopiowanie nie powiodło się" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:883 msgid "Copy Hex" msgstr "Kopiuj Hex" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588 msgid "Copy Tar&get Address" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:886 msgid "Copy Value" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:244 msgid "Copy to A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:244 msgid "Copy to B" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "Rdzeń" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:664 msgid "Core is uninitialized." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64 msgid "Correct Color Space" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93 msgid "Correct SDR Gamma" msgstr "" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:92 msgid "Cost" msgstr "Koszt" #: Source/Core/Core/NetPlayClient.cpp:176 #: Source/Core/Core/NetPlayClient.cpp:240 msgid "Could not communicate with host." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:142 msgid "Could not create client." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:156 msgid "Could not create peer." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Nie można było pobrać plików aktualizacji od Nintendo. Proszę sprawdź " "połączenie Internetowe i spróbuj ponownie." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Nie można było pobrać informacji o aktualizacji od Nintendo. Proszę sprawdź " "połączenie Internetowe i spróbuj ponownie." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:169 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:175 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:381 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:416 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:421 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:283 Source/Core/Core/Boot/Boot.cpp:300 msgid "Could not recognize file {0}" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278 msgid "Could not save your changes!" msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:307 #: Source/Core/UICommon/AutoUpdate.cpp:313 msgid "Could not start updater process: {0}" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994 msgid "Couldn't look up central server" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:829 msgid "Couldn't open file." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:832 msgid "Couldn't read file." msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Country:" msgstr "Kraj:" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:115 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:256 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590 msgid "Create" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:294 msgid "Create Infinity File" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626 msgid "Create Skylander File" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108 msgid "Create mappings for other devices" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:118 msgid "Creator:" msgstr "Twórca:" #: Source/Core/Common/MsgHandler.cpp:62 msgid "Critical" msgstr "Krytyczny" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167 msgid "Crop" msgstr "Przycinanie obrazu" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:383 msgid "" "Crops the picture from its native aspect ratio (which rarely exactly matches " "4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175 msgid "Crossfade" msgstr "Suwak" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:174 msgid "Cull Vertices on the CPU" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:401 msgid "" "Cull vertices on the CPU to reduce the number of draw calls required. May " "affect performance and draw statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:304 msgid "Current Region" msgstr "Aktualny region" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:619 msgid "Current Value" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:150 msgid "Current context" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:212 msgid "Current game" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:153 msgid "Current thread" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "Custom" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "Custom (Stretch)" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51 msgid "Custom Address Space" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:323 msgid "Custom Aspect Ratio Height" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:322 msgid "Custom Aspect Ratio Width" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "Custom Aspect Ratio:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:158 msgid "Custom RTC Options" msgstr "Opcje dostosowanego RTC" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102 msgid "Custom:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112 msgid "Customize" msgstr "" #: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229 msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "DJ Turntable" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40 msgid "DK Bongos" msgstr "Bongosy DK" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:49 msgid "DSP Emulation Engine" msgstr "Tryb emulacji DSP" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "DSP HLE (fast)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP HLE (recommended)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:55 msgid "DSP LLE Interpreter (very slow)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:54 msgid "DSP LLE Recompiler (slow)" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31 msgid "DSU Client" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "Dance Mat" msgstr "Mata do tańczenia" #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352 msgid "Dark" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:139 msgid "Data" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145 msgid "Data Partition (%1)" msgstr "" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46 msgid "Data Transfer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89 msgid "Data Type" msgstr "Typ danych" #: Source/Core/DolphinQt/GCMemcardManager.cpp:850 msgid "Data in area of file that should be unused." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:867 msgid "Data in unrecognized format or corrupted." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:378 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1823 msgid "Data received!" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 msgid "Datel MaxDrive/Pro files" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37 msgid "Dead Zone" msgstr "Dead Zone" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 msgid "Debug" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448 msgid "Debugging" msgstr "Debugowanie" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 msgid "Decimal" msgstr "Dziesiętnie" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:102 msgid "Decoding Quality:" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:97 msgid "Decrease" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Decrease Convergence" msgstr "Zmniejsz konwergencję" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Decrease Depth" msgstr "Zmniejsz głębię" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Decrease Emulation Speed" msgstr "Zmniejsz szybkość emulacji" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Decrease IR" msgstr "Zmniejsz rozdzielczość wewnętrzną" #: Source/Core/Core/HotkeyManager.cpp:186 msgid "Decrease Selected State Slot" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Decrease X" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:110 msgid "Decrease Y" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153 msgid "Default" msgstr "Domyślne" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:176 msgid "Default Config (Read Only)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:367 msgid "Default Device" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Default Font" msgstr "Domyślna czcionka" #: Source/Core/DolphinQt/Settings/PathPane.cpp:185 msgid "Default ISO:" msgstr "Domyślne ISO:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:156 msgid "Default thread" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194 msgid "Defer EFB Cache Invalidation" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55 msgid "Defer EFB Copies to RAM" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:405 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:533 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:550 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102 msgid "Delete" msgstr "Usuń" #: Source/Core/DolphinQt/GameList/GameList.cpp:489 msgid "Delete File..." msgstr "Usuń plik..." #: Source/Core/DolphinQt/GameList/GameList.cpp:394 msgid "Delete Selected Files..." msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:38 #: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140 msgid "Delete the existing file '{0}'?" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:696 msgid "Depth" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143 msgid "Depth Percentage:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224 msgid "Depth:" msgstr "Głębia:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:619 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 #: Source/Core/DolphinQt/GameList/GameList.cpp:998 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:220 #: Source/Core/DolphinQt/MenuBar.cpp:676 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Description" msgstr "Opis" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:119 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Description:" msgstr "Opis:" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:221 msgid "Description: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Destination" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64 msgid "Destination (UNIX socket path or address:port):" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59 msgid "Destination (address:port):" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:425 msgid "Destination Max" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:424 msgid "Destination Min" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:268 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:423 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50 msgid "Destination Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "Detached" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262 msgid "Detect" msgstr "Wykryj" #: Source/Core/DolphinQt/MenuBar.cpp:1383 msgid "Detecting RSO Modules" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118 msgid "Deterministic dual core:" msgstr "Deterministyczna dwurdzeniowość:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202 msgid "Dev (multiple times a day)" msgstr "Deweloperska (wiele razy w ciągu dnia)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98 msgid "Device" msgstr "Urządzenie" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "PID urządzenia (np. 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Device Settings" msgstr "Ustawienia urządzenia" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "VID urządzenia (np. 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:130 msgid "Device:" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:151 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:190 msgid "Dims the screen after five minutes of inactivity." msgstr "Ekran wygasa po 5 minutach braku aktywności." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193 msgid "Direct Connection" msgstr "Bezpośrednie połączenie" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:38 msgid "Direct3D 11" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:392 msgid "Dis&connected" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109 msgid "Disable Bounding Box" msgstr "Wyłącz prostokąt ograniczający" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:158 msgid "Disable Copy Filter" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:113 msgid "Disable EFB VRAM Copies" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Disable Emulation Speed Limit" msgstr "Wyłącz limit szybkości emulacji" #: Source/Core/DolphinQt/MenuBar.cpp:885 msgid "Disable Fastmem" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:891 msgid "Disable Fastmem Arena" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:154 msgid "Disable Fog" msgstr "Wyłącz mgłę" #: Source/Core/DolphinQt/MenuBar.cpp:877 msgid "Disable JIT Cache" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:897 msgid "Disable Large Entry Points Map" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:214 msgid "Disabled" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:346 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:638 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:343 msgid "" "Disables your screensaver while running a game.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97 msgid "Disc" msgstr "Dysk" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "" #. i18n: Settings that affect how achievements are displayed while playing. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:124 msgid "Display Settings" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:183 msgid "Display Type" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:240 msgid "Display values in Hex" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:257 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 msgid "Distance" msgstr "" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32 msgid "Distance of travel from neutral position." msgstr "" #: Source/Core/DolphinQt/Main.cpp:264 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "Czy zezwalasz programowi Dolphin na wysyłanie informacji do jego producentów?" #: Source/Core/DolphinQt/MainWindow.cpp:1761 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1293 msgid "Do you want to clear the list of symbol names?" msgstr "Czy chcesz wyczyścić listę nazw symboli?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:659 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:969 msgid "Do you want to stop the current emulation?" msgstr "Zatrzymać aktualną emulację?" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:86 msgid "Do you want to try to repair the NAND?" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:84 msgid "Dolby Pro Logic II Decoder" msgstr "Dekoder Dolby Pro Logic II" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229 msgid "Dolphin FIFO Log (*.dff)" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344 msgid "Dolphin Game Mod Preset" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1594 #: Source/Core/DolphinQt/MenuBar.cpp:1611 #: Source/Core/DolphinQt/MenuBar.cpp:1630 msgid "Dolphin Map File (*.map)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:78 msgid "Dolphin Signature CSV File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:78 msgid "Dolphin Signature File" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1872 #: Source/Core/DolphinQt/MainWindow.cpp:1951 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmy TAS (*.dtm)" #: Source/Core/DolphinQt/ConvertDialog.cpp:327 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:281 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin nie mógł odnaleźć żadnych plików ISO lub WAD GameCube'a/Wii.\n" "Kliknij dwukrotnie tutaj, aby ustawić folder gier..." #: Source/Core/DolphinQt/ConvertDialog.cpp:529 msgid "Dolphin failed to complete the requested action." msgstr "Nie udało się wykonać wymaganego zadania." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:74 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin jest wolnym i otwartoźródłowym emulatorem GameCube'a oraz Wii." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999 msgid "Dolphin is too old for traversal server" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1383 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1376 msgid "Dolphin is unable to verify unlicensed discs." msgstr "" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "System cheatów programu Dolphin jest aktualnie wyłączony." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Domain" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200 msgid "Don't Update" msgstr "Nie aktualizuj" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:56 msgid "Don't show this again" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:374 msgid "Done compressing disc image." msgstr "Zakończono kompresję obrazu płyty." #. i18n: A light on the Shinkansen controller that lights up when the train doors are locked. #. Labeled 戸じめ (in Japanese) on the actual controller. #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55 msgid "Doors Locked" msgstr "" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156 msgid "Double" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35 #: Source/Core/DolphinQt/ResourcePackManager.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25 msgid "Down" msgstr "Dół" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:92 msgid "Download Codes" msgstr "Pobierz kody" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94 msgid "Download Codes from the WiiRD Database" msgstr "Pobierz kody z bazy danych WiiRD" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385 msgid "Download complete" msgstr "Pobieranie zakończone" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:386 msgid "Downloaded %1 codes. (added %2)" msgstr "Pobrano %1 kodów. (dodano %2)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:336 msgid "" "Downloads full game covers from GameTDB.com to display in the game list's " "Grid View. If this setting is unchecked, the game list displays a banner " "from the game's save data, and if the game has no save file, displays a " "generic banner instead.

List View will always use the save file " "banners.

If unsure, leave this checked." msgstr "" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203 msgid "Drawsome Tablet" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "Drum Kit" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Dwa rdzenie" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214 msgid "Dual View" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:94 msgid "Dummy" msgstr "Atrapa" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:262 msgid "Dump &ARAM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261 msgid "Dump &ExRAM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:263 msgid "Dump &FakeVMEM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260 msgid "Dump &MRAM" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:846 msgid "Dump Audio" msgstr "Zrzucaj audio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130 msgid "Dump Base Textures" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:110 msgid "Dump EFB Target" msgstr "Zrzucaj docelowy EFB" #: Source/Core/DolphinQt/MenuBar.cpp:840 msgid "Dump Frames" msgstr "Zrzucaj klatki" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381 msgid "Dump GameCube BBA traffic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:131 msgid "Dump Mip Maps" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:202 msgid "Dump Path:" msgstr "Ścieżka zrzutu:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111 msgid "Dump XFB Target" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376 msgid "Dump decrypted SSL reads" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:377 msgid "Dump decrypted SSL writes" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:370 msgid "Dump options" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380 msgid "Dump peer certificates" msgstr "" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379 msgid "Dump root CA certificates" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:318 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:340 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:343 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:61 msgid "Duration of Turbo Button Press (frames):" msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:67 msgid "Duration of Turbo Button Release (frames):" msgstr "" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:176 msgid "Dutch" msgstr "Holenderski" #: Source/Core/DolphinQt/MenuBar.cpp:242 msgid "E&xit" msgstr "&Wyjście" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175 msgid "EFB copy %1" msgstr "" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:125 msgid "Early Memory Updates" msgstr "Wczesne aktualizacje pamięci" #. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:339 msgid "Earth" msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "East Asia" msgstr "Azja Wschodnia" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60 msgid "Edit Breakpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:236 msgid "Edit Conditional" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:236 msgid "Edit conditional expression" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:532 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:549 msgid "Edit..." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:201 msgid "Editor" msgstr "Edytor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 msgid "Effect" msgstr "Efekt" #. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses #. used directly by the CPU and may be subject to translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169 msgid "Effective" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "Effective priority" msgstr "" #: Source/Core/UICommon/UICommon.cpp:529 msgid "EiB" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Eject Disc" msgstr "Wysuń dysk" #. i18n: Elements are a trait of Skylanders figures. For official translations of this term, #. check the Skylanders SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:287 msgid "Element" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Embedded Frame Buffer (EFB)" msgstr "Wbudowany bufor klatki (Embedded Frame Buffer - EFB)" #: Source/Core/Core/State.cpp:650 msgid "Empty" msgstr "Pusty" #: Source/Core/Core/Core.cpp:242 msgid "Emu Thread already running" msgstr "Wątek emulacji jest już uruchomiony" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Emulate Disc Speed" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:64 msgid "Emulate Infinity Base" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:144 msgid "Emulate Skylander Portal" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emuluj adapter Bluetooth Wii" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Emulate the disc speed of real hardware. Disabling can cause instability. " "Defaults to True" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:257 msgid "Emulated USB Devices" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143 msgid "Emulated Wii Remote" msgstr "Emulowany Wiilot" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:342 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "Szybkość emulacji" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:138 msgid "Enable" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Enable API Validation Layers" msgstr "Włącz weryfikację warstw API" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Enable Audio Stretching" msgstr "Włącz rozciąganie dźwięku" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147 msgid "Enable Cheats" msgstr "Włącz cheaty" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:56 msgid "Enable Controller Inpu&t" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:162 msgid "Enable Custom RTC" msgstr "Włącz dostosowany RTC" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Enable Debugging UI" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99 msgid "Enable Discord Presence" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87 msgid "Enable Dual Core" msgstr "Włącz dwa rdzenie" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144 msgid "Enable Dual Core (speedhack)" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:95 msgid "Enable Emulated CPU Clock Override" msgstr "Zmień częstotliwość taktowania emulowanego CPU" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:125 msgid "Enable Emulated Memory Size Override" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:86 msgid "Enable Encore Achievements" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable FPRF" msgstr "Włącz FPRF" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114 msgid "Enable Graphics Mods" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66 msgid "Enable Hardcore Mode" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68 msgid "" "Enable Hardcore Mode on RetroAchievements.

Hardcore Mode is intended " "to provide an experience as close to gaming on the original hardware as " "possible. RetroAchievements rankings are primarily oriented towards Hardcore " "points (Softcore points are tracked but not as heavily emphasized) and " "leaderboards require Hardcore Mode to be on.

To ensure this " "experience, the following features will be disabled, as they give emulator " "players an advantage over console players:
- Loading states
-- Saving " "states is allowed
- Emulator speeds below 100%
-- Frame advance is " "disabled
-- Turbo is allowed
- Cheats
- Memory patches
-- File " "patches are allowed
- Debug UI
- " "Freelook

This cannot be turned on while a game is " "playing.
Close your current game before enabling." "
Be aware that turning Hardcore Mode off while a game is running requires " "the game to be closed before re-enabling." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:916 msgid "Enable JIT Block Profiling" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69 msgid "Enable MMU" msgstr "Włącz MMU" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103 msgid "Enable Progress Notifications" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168 msgid "Enable Progressive Scan" msgstr "Włącz skanowanie progresywne" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:51 msgid "Enable RetroAchievements.org Integration" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:354 msgid "Enable Rumble" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:159 msgid "Enable Screen Saver" msgstr "Włącz wygaszacz ekranu" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:115 msgid "Enable Speaker Data" msgstr "Włącz dane głosu" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:92 msgid "Enable Spectator Mode" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80 msgid "Enable Unofficial Achievements" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235 msgid "Enable Usage Statistics Reporting" msgstr "Włącz raportowanie statystyk użytkowania" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:160 msgid "Enable WiiConnect24 via WiiLink" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87 msgid "Enable Wireframe" msgstr "Włącz przedstawienie szkieletowe" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:83 msgid "Enable Write-Back Cache (slow)" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107 msgid "" "Enable emulated disc speed. Disabling this can cause crashes and other " "problems in some games. (ON = Compatible, OFF = Unlocked)" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:53 msgid "" "Enable integration with RetroAchievements for earning achievements and " "competing in leaderboards.

Must log in with a RetroAchievements " "account to use. Dolphin does not save your password locally and uses an API " "token to maintain login." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105 msgid "" "Enable progress notifications on achievements.

Displays a brief popup " "message whenever the player makes progress on an achievement that tracks an " "accumulated value, such as 60 out of 120 stars." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:88 msgid "" "Enable unlocking achievements in Encore Mode.

Encore Mode re-enables " "achievements the player has already unlocked on the site so that the player " "will be notified if they meet the unlock conditions again, useful for custom " "speedrun criteria or simply for fun.

Setting takes effect on next " "game load." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:94 msgid "" "Enable unlocking achievements in Spectator Mode.

While in Spectator " "Mode, achievements and leaderboards will be processed and displayed on " "screen, but will not be submitted to the server.

If this is on at " "game launch, it will not be turned off until game close, because a " "RetroAchievements session will not be created.

If this is off at game " "launch, it can be toggled freely while the game is running." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:82 msgid "" "Enable unlocking unofficial achievements as well as official achievements." "

Unofficial achievements may be optional or unfinished achievements " "that have not been deemed official by RetroAchievements and may be useful " "for testing or simply for fun.

Setting takes effect on next game load." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:98 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Włącza emulację Dolby Pro Logic II używając przestrzennego 5.1. Tylko " "niektóre silniki." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Włącza obliczanie flagi wyniku liczby zmiennoprzecinkowej, wymagane dla " "niektórych gier. (włączone = kompatybilne, wyłączone = szybkie)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:644 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:85 msgid "" "Enables emulation of the CPU write-back cache.
Enabling will have a " "significant impact on performance.
This should be left disabled unless " "absolutely needed.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:391 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:387 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:652 msgid "" "Enables scRGB HDR output (if supported by your graphics backend and " "monitor). Fullscreen might be required.

This gives post process " "shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to " "work, and allows to fully display the PAL and NTSC-J color spaces." "

Note that games still render in SDR internally." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:152 msgid "Enables stretching of the audio to match emulation speed." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:269 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

This option is incompatible with Arbitrary Mipmap " "Detection.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Włącza jednostkę zarządzania pamięcią (Memory Management Unit - MMU), " "wymagana dla niektórych gier. (włączone = kompatybilne, wyłączone = szybkie)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:192 msgid "" "Enables the WiiLink service for WiiConnect24 channels.\n" "WiiLink is an alternate provider for the discontinued WiiConnect24 Channels " "such as the Forecast and Nintendo Channels\n" "Read the Terms of Service at: https://www.wiilink24.com/tos" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:379 msgid "" "Enables the use of AR and Gecko cheat codes which can be used to modify " "games' behavior. These codes can be configured with the Cheats Manager in " "the Tools menu.

This setting cannot be changed while emulation is " "active.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:313 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:616 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271 msgid "End Addr" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:126 msgid "Enet Didn't Initialize" msgstr "Enet nie zainicjował się" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:171 msgid "English" msgstr "Angielski" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61 msgid "Enhancements" msgstr "Ulepszenia" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59 msgid "Enter USB device ID" msgstr "Wprowadź ID urządzenia USB" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275 msgid "Enter address to watch:" msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78 msgid "Enter the DNS server to use:" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62 msgid "" "Enter the IP address and port of the tapserver instance you want to connect " "to." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1354 msgid "Enter the RSO module address:" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:358 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:364 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:253 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256 #: Source/Core/DolphinQt/ConvertDialog.cpp:426 #: Source/Core/DolphinQt/ConvertDialog.cpp:473 #: Source/Core/DolphinQt/ConvertDialog.cpp:528 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:105 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:593 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:664 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:968 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:982 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:639 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:645 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:654 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:666 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:685 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:714 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:738 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:745 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:432 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:240 #: Source/Core/DolphinQt/GBAWidget.cpp:583 #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 #: Source/Core/DolphinQt/GCMemcardManager.cpp:377 #: Source/Core/DolphinQt/Main.cpp:212 Source/Core/DolphinQt/Main.cpp:228 #: Source/Core/DolphinQt/Main.cpp:235 Source/Core/DolphinQt/MainWindow.cpp:309 #: Source/Core/DolphinQt/MainWindow.cpp:317 #: Source/Core/DolphinQt/MainWindow.cpp:1145 #: Source/Core/DolphinQt/MainWindow.cpp:1554 #: Source/Core/DolphinQt/MainWindow.cpp:1561 #: Source/Core/DolphinQt/MainWindow.cpp:1621 #: Source/Core/DolphinQt/MainWindow.cpp:1628 #: Source/Core/DolphinQt/MainWindow.cpp:1739 #: Source/Core/DolphinQt/MenuBar.cpp:205 Source/Core/DolphinQt/MenuBar.cpp:1252 #: Source/Core/DolphinQt/MenuBar.cpp:1338 #: Source/Core/DolphinQt/MenuBar.cpp:1361 #: Source/Core/DolphinQt/MenuBar.cpp:1376 #: Source/Core/DolphinQt/MenuBar.cpp:1408 #: Source/Core/DolphinQt/MenuBar.cpp:1433 #: Source/Core/DolphinQt/MenuBar.cpp:1650 #: Source/Core/DolphinQt/MenuBar.cpp:1662 #: Source/Core/DolphinQt/MenuBar.cpp:1674 #: Source/Core/DolphinQt/MenuBar.cpp:1696 #: Source/Core/DolphinQt/MenuBar.cpp:1722 #: Source/Core/DolphinQt/MenuBar.cpp:1774 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:741 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1106 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:349 #: Source/Core/DolphinQt/RenderWidget.cpp:125 #: Source/Core/DolphinQt/ResourcePackManager.cpp:204 #: Source/Core/DolphinQt/ResourcePackManager.cpp:225 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:465 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:486 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:507 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:588 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:611 #: Source/Core/DolphinQt/Translation.cpp:322 msgid "Error" msgstr "Błąd" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456 msgid "Error Log" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1503 msgid "Error collecting save data!" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607 msgid "Error converting value" msgstr "" #: Source/Core/DolphinQt/Translation.cpp:323 msgid "Error loading selected language. Falling back to system default." msgstr "" "Błąd wczytywania wybranego języka. Zmienianie spowrotem na domyślny systemu." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:310 msgid "Error occurred while loading some texture packs" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1852 msgid "Error processing codes." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1824 msgid "Error processing data." msgstr "" #: Source/Core/Core/NetPlayCommon.cpp:60 msgid "Error reading file: {0}" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1539 msgid "Error synchronizing cheat codes!" msgstr "Błąd synchronizacji kodów cheatowania" #: Source/Core/Core/NetPlayServer.cpp:1525 msgid "Error synchronizing save data!" msgstr "" #: Source/Core/Core/NetPlayCommon.cpp:214 msgid "Error writing file: {0}" msgstr "" #: Source/Core/Common/ChunkFile.h:310 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" #: Source/Core/Core/HW/GBACore.cpp:192 msgid "Error: GBA{0} failed to create core" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:347 msgid "Error: GBA{0} failed to load the BIOS in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:212 msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:366 msgid "Error: GBA{0} failed to load the save in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:341 msgid "Error: GBA{0} failed to open the BIOS in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:182 msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:360 msgid "Error: GBA{0} failed to open the save in {1}" msgstr "" #: Source/Core/Core/HW/SI/SI_Device.cpp:201 msgid "Error: This build does not support emulated GBA controllers" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Błąd: Próba uzyskania dostępu do czcionek Shift JIS, choć nie są one " "wczytane. Gry mogą nie pokazywać czcionek poprawnie lub zawieszać się." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Błąd: Próba uzyskania dostępu do czcionek Windows-1252, choć nie są one " "wczytane. Gry mogą nie pokazywać czcionek poprawnie lub zawieszać się." #: Source/Core/DiscIO/VolumeVerifier.cpp:1332 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1343 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:306 #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126 msgid "Exclusive Ubershaders" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Exit" msgstr "Wyjdź" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:945 msgid "Expected + or closing paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:775 msgid "Expected arguments: {0}" msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:912 msgid "Expected closing paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761 msgid "Expected comma." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693 msgid "Expected end of expression." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:931 msgid "Expected name of input." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922 msgid "Expected opening paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:842 msgid "Expected start of expression." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:816 msgid "Expected variable name." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189 msgid "Experimental" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "Export All Wii Saves" msgstr "Eksportuj wszystkie zapisy Wii" #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 #: Source/Core/DolphinQt/GCMemcardManager.cpp:448 #: Source/Core/DolphinQt/GCMemcardManager.cpp:493 #: Source/Core/DolphinQt/GCMemcardManager.cpp:500 msgid "Export Failed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Export Recording" msgstr "Eksportuj nagranie" #: Source/Core/DolphinQt/MenuBar.cpp:784 msgid "Export Recording..." msgstr "Eksportuj nagranie..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:438 msgid "Export Save File" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:455 msgid "Export Save Files" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:474 msgid "Export Wii Save" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:390 msgid "Export Wii Saves" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:118 msgid "Export as .&gcs..." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:119 msgid "Export as .&sav..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1177 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "Rozszerzenie" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Input" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122 msgid "Extension Motion Simulation" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:523 msgid "External" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87 msgid "External Frame Buffer (XFB)" msgstr "Zewnętrzny bufor klatki (External Frame Buffer - XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:295 msgid "Extract Certificates from NAND" msgstr "Wypakuj certyfikaty z NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269 msgid "Extract Entire Disc..." msgstr "Wypakuj cały dysk..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293 msgid "Extract Entire Partition..." msgstr "Wypakuj całą partycję" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Extract File..." msgstr "Wypakuj plik..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242 msgid "Extract Files..." msgstr "Wypakuj pliki..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252 msgid "Extract System Data..." msgstr "Wypakuj dane systemowe..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356 msgid "Extracting All Files..." msgstr "Wypakowywanie wszystkich plików..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357 msgid "Extracting Directory..." msgstr "Wypakowywanie folderu..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 msgid "FD" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40 #: Source/Core/DolphinQt/MenuBar.cpp:255 msgid "FIFO Player" msgstr "Odtwarzacz FIFO" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150 msgid "Failed loading XML." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 msgid "" "Failed opening memory card:\n" "%1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:457 msgid "Failed to add this session to the NetPlay index: %1" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1723 msgid "Failed to append to signature file '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:669 msgid "Failed to claim interface for BT passthrough: {0}" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664 msgid "Failed to clear Skylander!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:665 msgid "Failed to clear the Skylander from slot %1!" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:108 msgid "Failed to connect to Redump.org" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984 msgid "Failed to connect to server: %1" msgstr "" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:154 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129 msgid "Failed to create D3D swap chain" msgstr "" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111 msgid "Failed to create D3D12 context" msgstr "" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D12 global resources" msgstr "" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:304 msgid "Failed to create Infinity file" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:788 msgid "Failed to create Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:789 msgid "" "Failed to create Skylander file:\n" "%1\n" "\n" "The Skylander may already be on the portal." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1292 msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1082 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:855 msgid "Failed to delete the selected file." msgstr "Nie udało się usunąć wybranego pliku." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:662 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:358 msgid "Failed to download codes." msgstr "Nie udało się pobrać kodów." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:739 msgid "Failed to dump %1: Can't open file" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:746 msgid "Failed to dump %1: Failed to write to file" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:489 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:589 msgid "Failed to export the following save files:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1252 msgid "Failed to extract certificates from NAND" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 msgid "Failed to extract file." msgstr "Nie udało się wypakować pliku." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262 msgid "Failed to extract system data." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:566 msgid "Failed to import \"%1\"." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1153 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1147 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1160 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1145 msgid "Failed to init core" msgstr "" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" #: Source/Core/VideoCommon/VideoBackendBase.cpp:374 msgid "Failed to initialize renderer classes" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:205 msgid "Failed to install pack: %1" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:633 #: Source/Core/DolphinQt/MenuBar.cpp:1118 msgid "Failed to install this title to the NAND." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1656 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Nasłuch na porcie %1 zakończony niepowodzeniem. Czy jest uruchomiony jakiś " "inny serwer NetPlay?" #: Source/Core/DolphinQt/MenuBar.cpp:1376 #: Source/Core/DolphinQt/MenuBar.cpp:1433 msgid "Failed to load RSO module at %1" msgstr "" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1662 msgid "Failed to load map file '%1'" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:832 msgid "Failed to load the Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:833 msgid "" "Failed to load the Skylander file:\n" "%1" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:582 msgid "Failed to load the executable to memory." msgstr "" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:651 msgid "Failed to modify Skylander!" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:206 msgid "Failed to open \"%1\" for writing." msgstr "" #: Source/Android/jni/MainAndroid.cpp:434 msgid "Failed to open \"{0}\" for writing." msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:583 #: Source/Core/DolphinQt/MainWindow.cpp:1739 #: Source/Core/DolphinQt/RenderWidget.cpp:125 msgid "Failed to open '%1'" msgstr "Nie udało się otworzyć '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:647 msgid "Failed to open Bluetooth device: {0}" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:983 msgid "Failed to open Branch Watch snapshot \"%1\"" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731 msgid "Failed to open file" msgstr "" #: Source/Core/Core/NetPlayCommon.cpp:26 msgid "Failed to open file \"{0}\"." msgstr "" #: Source/Core/Core/NetPlayCommon.cpp:184 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:863 msgid "Failed to open file." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1655 msgid "Failed to open server" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173 msgid "Failed to open the Infinity file!" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174 msgid "" "Failed to open the Infinity file:\n" "%1\n" "\n" "The file may already be in use on the base." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:807 msgid "Failed to open the Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:808 msgid "" "Failed to open the Skylander file:\n" "%1\n" "\n" "The file may already be in use on the portal." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:474 msgid "Failed to open the input file \"%1\"." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:287 Source/Core/DiscIO/FileBlob.cpp:58 #: Source/Core/DiscIO/WIABlob.cpp:2043 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:220 #: Source/Core/DiscIO/VolumeVerifier.cpp:319 msgid "Failed to parse Redump.org data" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:301 msgid "Failed to parse given value into target data type." msgstr "" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213 msgid "Failed to read DFF file." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:865 msgid "Failed to read from file." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:98 #: Source/Core/DiscIO/WIABlob.cpp:2058 msgid "Failed to read from the input file \"{0}\"." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:424 #: Source/Core/DolphinQt/GCMemcardManager.cpp:642 msgid "Failed to read selected savefile(s) from memory card." msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:183 msgid "Failed to read the Infinity file!" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184 msgid "" "Failed to read the Infinity file:\n" "%1\n" "\n" "The file was too small." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818 msgid "Failed to read the Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819 msgid "" "Failed to read the Skylander file:\n" "%1\n" "\n" "The file was too small." msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732 msgid "" "Failed to read the contents of file:\n" "%1" msgstr "" #: Source/Core/Core/Movie.cpp:1014 msgid "Failed to read {0}" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:669 msgid "Failed to remove file." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:455 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:663 msgid "Failed to remove this title from the NAND." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1106 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1137 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1143 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:969 msgid "Failed to save Branch Watch snapshot \"%1\"" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:240 msgid "Failed to save FIFO log." msgstr "Nie udało się zapisać log FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1651 msgid "Failed to save code map to path '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1696 msgid "Failed to save signature file '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1675 msgid "Failed to save symbol map to path '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1775 msgid "Failed to save to signature file '%1'" msgstr "" #: Source/Core/Core/Core.cpp:533 msgid "" "Failed to sync SD card with folder. All changes made this session will be " "discarded on next boot if you do not manually re-issue a resync in Config > " "Wii > SD Card Settings > Convert File to Folder Now!" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:226 msgid "Failed to uninstall pack: %1" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Nie udało się zapisać BT.DINF do SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:1173 msgid "Failed to write Mii data." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1258 msgid "Failed to write Wii save." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "Nie udało się zapisać pliku konfiguracyjnego!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:574 #: Source/Core/DolphinQt/GCMemcardManager.cpp:677 #: Source/Core/DolphinQt/GCMemcardManager.cpp:692 msgid "Failed to write modified memory card to disk." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1271 msgid "Failed to write redirected save." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:448 msgid "Failed to write savefile to disk." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:382 #: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2062 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:631 #: Source/Core/DolphinQt/GameList/GameList.cpp:661 #: Source/Core/DolphinQt/GameList/GameList.cpp:854 #: Source/Core/DolphinQt/MenuBar.cpp:1118 msgid "Failure" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185 msgid "Fair Input Delay" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:464 msgid "Fallback Region" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:221 msgid "Fallback Region:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "Fast" msgstr "Szybki" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107 msgid "Fast Depth Calculation" msgstr "Szybkie obliczanie głębi" #: Source/Core/Core/Movie.cpp:1298 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:247 msgid "Figure Number:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:367 msgid "Figure type" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:46 msgid "File Details" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1005 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:230 #: Source/Core/DolphinQt/MenuBar.cpp:683 msgid "File Format" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 msgid "File Format:" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:83 msgid "File Info" msgstr "Informacje o pliku" #: Source/Core/DolphinQt/GameList/GameList.cpp:1000 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:224 #: Source/Core/DolphinQt/MenuBar.cpp:678 msgid "File Name" msgstr "Nazwa pliku" #: Source/Core/DolphinQt/GameList/GameList.cpp:1001 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:226 #: Source/Core/DolphinQt/MenuBar.cpp:679 msgid "File Path" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1004 #: Source/Core/DolphinQt/MenuBar.cpp:682 msgid "File Size" msgstr "Rozmiar pliku" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "File Size:" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:364 msgid "File contained no codes." msgstr "Plik nie zawierał kodów." #: Source/Core/DolphinQt/GCMemcardManager.cpp:150 msgid "Filename" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:294 msgid "Files opened, ready to compress." msgstr "Pliki otwarte, gotowe do kompresji." #: Source/Core/Core/Boot/Boot.cpp:92 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:835 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:838 msgid "Filesize in header mismatches actual card size." msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:91 msgid "Filesystem" msgstr "System plików" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103 msgid "Filters" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "Find &Next" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154 msgid "Find &Previous" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:953 msgid "Finish Calibration" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:110 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336 msgid "Fire" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47 msgid "First Person" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:128 msgid "Fix Checksums" msgstr "Napraw sumy kontrolne" #: Source/Core/DolphinQt/GCMemcardManager.cpp:691 msgid "Fix Checksums Failed" msgstr "" #. i18n: "Fixed" here means that the alignment is always the same #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204 msgid "Fixed Alignment" msgstr "" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88 msgid "Flags" msgstr "Flagi" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Float" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:573 msgid "Follow &Branch" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:921 msgid "For best results please slowly move your input to all possible regions." msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91 msgid "" "For setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 16:9" msgstr "Wymuszaj 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156 msgid "Force 24-Bit Color" msgstr "Wymuszaj 24-bitowy kolor" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 4:3" msgstr "Wymuszaj 4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Force Linear" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Force Linear and 16x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Force Linear and 2x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Force Linear and 4x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124 msgid "Force Linear and 8x Anisotropic" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Force Listen Port:" msgstr "Wymuszaj nasłuch na porcie:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "Force Nearest" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:471 msgid "Forced off because %1 doesn't support VS expansion." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:468 msgid "Forced on because %1 doesn't support geometry shaders." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:601 msgid "" "Forces the game to output graphics at any aspect ratio by expanding the view " "frustum without stretching the image.
This is a hack, and its results " "will vary widely game to game (it often causes the UI to stretch).
Game-" "specific AR/Gecko-code aspect ratio patches are preferable over this if " "available.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:633 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:326 msgid "" "Forces the render window to stay on top of other windows and applications." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:60 msgid "Format:" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:92 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "W przód" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:149 msgid "Forward port (UPnP)" msgstr "Przekieruj port (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:467 msgid "Found %1 results for \"%2\"" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:337 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:154 msgid "Frame %1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:343 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Wyprzedzanie klatek" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Frame Advance Decrease Speed" msgstr "Zmniejsz szybkość wyprzedzania klatek" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Frame Advance Increase Speed" msgstr "Zwiększ szybkość wyprzedzania klatek" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Frame Advance Reset Speed" msgstr "Zresetuj szybkość wyprzedzania klatek" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:139 msgid "Frame Dumping" msgstr "Zrzucanie klatek" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:108 msgid "Frame Range" msgstr "Zasięg klatki" #: Source/Core/VideoCommon/FrameDumper.cpp:328 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Frames to Record:" msgstr "" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Francja" #: Source/Core/DolphinQt/GCMemcardManager.cpp:312 msgid "Free Blocks: %1" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:313 msgid "Free Files: %1" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:49 msgid "Free Look Control Type" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:467 msgid "Free Look Controller %1" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19 msgid "Free Look Settings" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:61 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:315 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:355 msgid "Freelook" msgstr "Swobodne obserwowanie" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Freelook Toggle" msgstr "" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:173 msgid "French" msgstr "Francuski" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 msgid "Frequency" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131 msgid "Frets" msgstr "Gryfy" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 msgid "From" msgstr "Z" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:112 msgid "From:" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "Pełny ekran" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270 msgid "Function" msgstr "Funkcja" #. i18n: Settings that affect the functionality of unlocking achievements. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118 msgid "Function Settings" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:302 msgid "Functions" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42 msgid "GBA (Integrated)" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44 msgid "GBA (TCP)" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "GBA Cartridge Path:" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:365 msgid "GBA Core" msgstr "" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35 msgid "GBA Port %1" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "GBA Settings" msgstr "" #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27 msgid "GBA TAS Input %1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:366 msgid "GBA Volume" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:367 msgid "GBA Window Size" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:836 msgid "GBA%1 ROM changed to \"%2\"" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841 msgid "GBA%1 ROM disabled" msgstr "" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "GC Port %1" msgstr "Port %1 GC" #: Source/Core/Core/HW/EXI/EXI_Device.h:103 msgid "GCI Folder" msgstr "Folder GCI" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121 msgid "GCI Folder Path:" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock wywołany z niewłaściwym adresem bloku" #: Source/Core/DolphinQt/ConvertDialog.cpp:349 msgid "GCZ GC/Wii images (*.gcz)" msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:720 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "Further errors will be sent to the Video Backend log and Dolphin will now " "likely crash or hang." msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:181 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73 msgid "GPU Texture Decoding" msgstr "Dekodowanie tekstur za pomocą GPU" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:233 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:96 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:251 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:276 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:260 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:242 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:103 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:468 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:169 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:243 msgid "Game" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:400 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458 msgid "Game Boy Advance" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:648 msgid "Game Boy Advance Carts (*.gba)" msgstr "Kartridże GBA (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:835 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "All Files (*)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:399 msgid "Game Boy Advance at Port %1" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73 msgid "Game Color Space:" msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:69 msgid "Game Config" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 msgid "Game Details" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:120 msgid "Game Folders" msgstr "Foldery gry" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88 msgid "Game Gamma" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86 msgid "Game Gamma:" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1002 #: Source/Core/DolphinQt/MenuBar.cpp:680 msgid "Game ID" msgstr "ID gry" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111 msgid "Game ID:" msgstr "ID gry:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636 msgid "Game Status" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:828 msgid "Game changed to \"%1\"" msgstr "Zmieniono grę na \"%1\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 msgid "" "Game file has a different hash; right-click it, select Properties, switch to " "the Verify tab, and select Verify Integrity to check the hash" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647 msgid "Game has a different disc number" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Game has a different revision" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1749 msgid "Game is already running!" msgstr "Gra jest już uruchomiona!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651 msgid "Game region does not match" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:149 msgid "Game-Specific Settings" msgstr "Specyficzne ustawienia gry" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "GameCube Adapter for Wii U" msgstr "Adapter GameCube do Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Adapter GameCube do Wii U w porcie %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:413 msgid "GameCube Controller" msgstr "Kontroler GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:412 msgid "GameCube Controller at Port %1" msgstr "Kontroler GameCube w porcie %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77 msgid "GameCube Controllers" msgstr "Kontrolery GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405 msgid "GameCube Keyboard" msgstr "Klawiatura GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404 msgid "GameCube Keyboard at Port %1" msgstr "Klawiatura GameCube w porcie %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:100 msgid "GameCube Memory Card Manager" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 msgid "GameCube Memory Cards" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:439 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:417 msgid "GameCube Microphone Slot %1" msgstr "" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "GameCube TAS Input %1" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80 msgid "Gamma" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103 msgid "Gate Size" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411 msgid "Gecko (04)" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412 msgid "Gecko (C0)" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413 msgid "Gecko (C2)" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:140 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73 msgid "Gecko Codes" msgstr "Kody Gecko" #: Source/Core/Core/HotkeyManager.cpp:337 #: Source/Core/Core/HotkeyManager.cpp:339 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:200 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Główne" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428 msgid "General and Options" msgstr "Ogóły i opcje" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:505 msgid "Generate Action Replay Code(s)" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:236 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:470 msgid "Generate a New Statistics Identity" msgstr "Generuj nową tożsamość" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:439 msgid "" "Generate a new anonymous ID for your usage statistics. This will cause any " "future statistics to be unassociated with your previous statistics." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:587 msgid "Generated AR code(s)." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1332 msgid "Generated symbol names from '%1'" msgstr "" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "German" msgstr "Niemiecki" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Niemcy" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:161 msgid "GetDeviceList failed: {0}" msgstr "" #: Source/Core/UICommon/UICommon.cpp:528 msgid "GiB" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:405 msgid "Giant" msgstr "" #. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:265 msgid "Giants" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:197 msgid "Golf Mode" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:345 msgid "Good dump" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "Grafika" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:75 msgid "Graphics Mods" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:353 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "Przełączniki grafiki" #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59 msgid "Graphics mods are currently disabled." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Green" msgstr "Zielony" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Green Left" msgstr "Zielony lewo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Green Right" msgstr "Zielony prawo" #: Source/Core/DolphinQt/MenuBar.cpp:655 msgid "Grid View" msgstr "Widok kafelków" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Guitar" msgstr "Gitara" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:259 msgid "Gyroscope" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211 msgid "HDMI 3D" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130 msgid "HDR" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139 msgid "HDR Paper White Nits" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137 msgid "HDR Paper White Nits:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161 msgid "HDR Post-Processing" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62 msgid "Hacks" msgstr "Hacki" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:168 msgid "Head" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:130 msgid "Hero level:" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "Hex" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190 msgid "Hex 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191 msgid "Hex 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189 msgid "Hex 8" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 msgid "Hex Byte String" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Hexadecimal" msgstr "Heksadecymalne" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 msgid "Hide" msgstr "Ukryj" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:299 msgid "Hide &Controls" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:750 msgid "Hide All" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93 msgid "Hide In-Game Sessions" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide Incompatible Sessions" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234 msgid "Hide Remote GBAs" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:371 msgid "" "Hides the mouse cursor whenever it is inside the render window and the " "render window is focused.

If unsure, select "" "On Movement"." msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:427 msgid "High" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:425 msgid "Highest" msgstr "" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69 msgid "Hit Strength" msgstr "" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239 msgid "Horizontal FOV" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:206 msgid "Host" msgstr "Hostuj" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311 msgid "Host Code:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:191 msgid "Host Input Authority" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Host Size" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937 msgid "Host input authority disabled" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937 msgid "Host input authority enabled" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:527 msgid "Host with NetPlay" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Hostname" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459 msgid "Hotkey Settings" msgstr "Ustawienia skrótów klawiaturowych" #: Source/Core/Core/HotkeyManager.cpp:213 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Skróty klawiaturowe" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Hotkeys Require Window Focus" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127 msgid "Hybrid Ubershaders" msgstr "" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Hz" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "I am aware of the risks and want to continue" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:216 msgid "ID" msgstr "ID" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600 msgid "ID entered is invalid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576 msgid "ID:" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:136 msgid "IOS Version:" msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:181 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:166 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311 msgid "IP Address:" msgstr "Adres IP:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 msgid "IPL Settings" msgstr "Ustawienia IPL" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:363 msgid "IR Sensitivity:" msgstr "Czułość IR" #: Source/Core/DolphinQt/ConvertDialog.cpp:88 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Icon" msgstr "Ikona" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363 msgid "Identity Generation" msgstr "Generacja tożsamości" #: Source/Core/DolphinQt/Main.cpp:266 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Jeśli zostanie to dozwolone, Dolphin będzie mógł zbierać dane o swojej " "wydajności, użyciu funkcji, konfiguracji, a także dane na sprzęcie twojego " "systemu i w systemie operacyjnym.\n" "\n" "Żadne dane osobiste nigdy nie są zbierane. Dane te pomagają nam zrozumieć " "jak ludzie i emulowane gry używają programu oraz priorytetyzować nasze " "starania. Pomagają nam one również identyfikować rzadkie konfiguracje, które " "powodują błędy oraz problemy z wydajnością i stabilnością.\n" "Autoryzacja może zostać wycofana w każdej chwili poprzez ustawienia programu." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168 msgid "" "If checked, all Wii saves will be used instead of only the save of the game " "being started. Useful when switching games mid-session. Has no effect if No " "Save Data is selected." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:88 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:203 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:433 msgid "" "If selected, Dolphin can collect data on its performance, feature usage, " "emulated games, and configuration, as well as data on your system's hardware " "and operating system.

No private data is ever collected. This data " "helps us understand how people and emulated games use Dolphin and prioritize " "our efforts. It also helps us identify rare configurations that are causing " "bugs, performance and stability issues." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:302 msgid "Ignore &Apploader Branch Hits" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50 msgid "Ignore Format Changes" msgstr "Ignoruj zmiany formatu" #: Source/Core/DolphinQt/Main.cpp:77 msgid "Ignore for this session" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:223 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:93 msgid "Immediately Present XFB" msgstr "Natychmiastowo obecny XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:424 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:292 msgid "Import BootMii NAND Backup..." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:551 #: Source/Core/DolphinQt/GCMemcardManager.cpp:565 #: Source/Core/DolphinQt/GCMemcardManager.cpp:573 #: Source/Core/DolphinQt/GCMemcardManager.cpp:615 msgid "Import Failed" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:587 msgid "Import Save File(s)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "Import Wii Save..." msgstr "Importuj zapis Wii..." #: Source/Core/DolphinQt/MainWindow.cpp:1833 msgid "Importing NAND backup" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1843 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:349 msgid "" "In the event of an error, Dolphin will halt to inform you of the error and " "present choices on how to proceed. With this option disabled, Dolphin will " "\"ignore\" all errors. Emulation will not be halted and you will not be " "notified.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:282 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223 msgid "Incorrect hero level value!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246 msgid "Incorrect last placed time!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240 msgid "Incorrect last reset time!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217 msgid "Incorrect money value!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229 msgid "Incorrect nickname!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235 msgid "Incorrect playtime value!" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:98 msgid "Increase" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Increase Convergence" msgstr "Zwiększ konwergencję" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Increase Depth" msgstr "Zwiększ głębię" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Increase Emulation Speed" msgstr "Zwiększ szybkość emulacji" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Increase IR" msgstr "Zwiększ rozdzielczość wewnętrzną" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Increase Selected State Slot" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Increase X" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:109 msgid "Increase Y" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:113 msgid "Incremental Rotation" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43 msgid "Incremental Rotation (rad/sec)" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:198 msgid "Infinity Figure Creator" msgstr "" #. i18n: Window for managing Disney Infinity figures #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41 msgid "Infinity Manager" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295 msgid "Infinity Object (*.bin);;" msgstr "" #. i18n: Refers to a setting controling the influence of accelerometer data. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48 msgid "" "Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%." msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:76 #: Source/Core/DolphinQt/ConvertDialog.cpp:102 msgid "Info" msgstr "Informacje" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/GameList/GameList.cpp:717 #: Source/Core/DolphinQt/GameList/GameList.cpp:779 #: Source/Core/DolphinQt/MenuBar.cpp:1331 #: Source/Core/DolphinQt/MenuBar.cpp:1574 msgid "Information" msgstr "Informacja" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Inhibit Screensaver During Emulation" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370 msgid "Inject" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275 #: Source/Core/DolphinQt/MenuBar.cpp:1354 #: Source/Core/DolphinQt/MenuBar.cpp:1414 #: Source/Core/DolphinQt/MenuBar.cpp:1681 #: Source/Core/DolphinQt/MenuBar.cpp:1706 msgid "Input" msgstr "Wejście" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47 msgid "Input strength to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1039 msgid "Insert &BLR" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1037 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:604 msgid "Insert &NOP" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:218 msgid "Insert SD Card" msgstr "Włóż kartę SD" #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ResourcePackManager.cpp:321 msgid "Install" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154 msgid "Install Partition (%1)" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:87 msgid "Install Update" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Install WAD..." msgstr "Zainstaluj WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:444 msgid "Install to the NAND" msgstr "" #. i18n: Short for "Instruction" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:160 msgid "Instr." msgstr "" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:46 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19 msgid "Instruction" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101 msgid "Instruction Breakpoint" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1803 msgid "Instruction:" msgstr "" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:123 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59 msgid "Instruction: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:741 msgid "" "Instructions executed: %1\n" "Value contained in:\n" "Registers: %2\n" "Memory: %3" msgstr "" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "Intensity" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Interfejs" #: Source/Core/Core/State.cpp:686 msgid "Internal LZ4 Error - Tried decompressing {0} bytes" msgstr "" #: Source/Core/Core/State.cpp:339 msgid "Internal LZ4 Error - compression failed" msgstr "" #: Source/Core/Core/State.cpp:706 msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})" msgstr "" #: Source/Core/Core/State.cpp:719 msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))" msgstr "" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 msgid "Internal LZO Error - compression failed" msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się" #: Source/Core/Core/NetPlayCommon.cpp:208 #: Source/Core/Core/NetPlayCommon.cpp:291 msgid "Internal LZO Error - decompression failed" msgstr "" #: Source/Core/Core/State.cpp:550 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}) \n" "Unable to retrieve outdated savestate version info." msgstr "" #: Source/Core/Core/State.cpp:563 msgid "" "Internal LZO Error - failed to parse decompressed version cookie and version " "string length ({0})" msgstr "" #: Source/Core/Core/State.cpp:580 msgid "" "Internal LZO Error - failed to parse decompressed version string ({0} / {1})" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:354 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:659 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "Rozdzielczość wewnętrzna" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164 msgid "Internal Resolution:" msgstr "Rozdzielczość wewnętrzna:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:576 msgid "Internal error while generating AR code." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "Interpreter (slowest)" msgstr "Interpreter (najwolniejszy)" #: Source/Core/DolphinQt/MenuBar.cpp:857 msgid "Interpreter Core" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:704 msgid "Invalid Expression." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:218 msgid "Invalid JSON received from auto-update service : {0}" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:318 msgid "Invalid Pack %1 provided: %2" msgstr "" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26 #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23 msgid "Invalid Player ID" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1361 msgid "Invalid RSO module address: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:349 msgid "Invalid callstack" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:841 msgid "Invalid checksums." msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158 msgid "Invalid game." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1984 msgid "Invalid host" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256 msgid "Invalid input for the field \"%1\"" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:432 msgid "Invalid input provided" msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457 msgid "Invalid literal." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:373 msgid "Invalid parameters given to search." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316 msgid "Invalid password provided." msgstr "" #: Source/Core/Core/Movie.cpp:938 msgid "Invalid recording file" msgstr "Newłaściwy plik nagrania" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:394 msgid "Invalid search parameters (no object selected)" msgstr "Niewłaściwy parametr przeszukiwania (nie wybrano obiektu)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:421 msgid "Invalid search string (couldn't convert to number)" msgstr "Niewłaściwy łańcuch przeszukiwania (nie udało się zamienić na liczbę)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:404 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Niewłaściwy łańcuch przeszukiwania (wspierane są tylko równe długości " "łańcucha)" #: Source/Core/DolphinQt/Main.cpp:212 msgid "Invalid title ID." msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282 msgid "Invalid watch address: %1" msgstr "" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:175 msgid "Italian" msgstr "Włoski" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Włochy" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:413 msgid "Item" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:855 msgid "JIT" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:869 msgid "JIT Block Linking Off" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:25 msgid "JIT Blocks" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1004 msgid "JIT Branch Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:976 msgid "JIT FloatingPoint Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:983 msgid "JIT Integer Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:961 msgid "JIT LoadStore Floating Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:933 msgid "JIT LoadStore Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:969 msgid "JIT LoadStore Paired Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:947 msgid "JIT LoadStore lXz Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:940 msgid "JIT LoadStore lbzx Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:954 msgid "JIT LoadStore lwz Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:927 msgid "JIT Off (JIT Core)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:990 msgid "JIT Paired Off" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:34 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1011 msgid "JIT Register Cache Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:997 msgid "JIT SystemRegisters Off" msgstr "" #: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:313 #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:840 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1028 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" #: Source/Android/jni/MainAndroid.cpp:424 msgid "JIT is not active" msgstr "" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:308 msgid "Japan" msgstr "Japonia" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:170 msgid "Japanese" msgstr "Japoński" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:297 msgid "" "Kaos is the only villain for this trophy and is always unlocked. No need to " "edit anything!" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:682 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:297 msgid "Keep Running" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:187 msgid "Keep Window on Top" msgstr "Trzymaj okno zawsze na wierzchu" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:186 msgid "Keep addresses where value in memory" msgstr "" #: Source/Core/Core/HW/GCKeyboard.cpp:20 msgid "Keyboard" msgstr "Klawiatura" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45 msgid "Keyboard Controller" msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 msgid "Keys" msgstr "Klawisze" #: Source/Core/UICommon/UICommon.cpp:528 msgid "KiB" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295 msgid "Kick Player" msgstr "Wyrzuć gracza" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:310 msgid "Korea" msgstr "Korea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:179 msgid "Korean" msgstr "Koreański" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48 msgid "L" msgstr "L" #: Source/Core/DolphinQt/GBAWidget.cpp:398 msgid "L&oad ROM..." msgstr "" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 msgid "LR Save" msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Label" msgstr "Etykieta" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:389 msgid "Language" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:619 msgid "Last Value" msgstr "" #. i18n: A timestamp for when the Skylander was most recently used #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:158 msgid "Last placed:" msgstr "" #. i18n: A timestamp for when the Skylander was most recently reset #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:148 msgid "Last reset:" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:88 msgid "Latency:" msgstr "Opóźnienie" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:436 msgid "Latency: ~10 ms" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Latency: ~20 ms" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:442 msgid "Latency: ~40 ms" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:440 msgid "Latency: ~80 ms" msgstr "" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:81 msgid "Launching these titles may also fix the issues." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62 msgid "Leaderboards" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:215 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26 msgid "Left" msgstr "Lewo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95 msgid "Left Stick" msgstr "Gałka lewa" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166 msgid "Left Table" msgstr "" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:82 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "LPM wykrywa naciśnięcie klawiszy.\n" "ŚPM usuwa przypisany klawisz.\n" "PPM wyświetla dodatkowe opcje." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:86 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:384 msgid "" "Lets you use languages and other region-related settings that the game may " "not be designed for. May cause various crashes and bugs.

This setting " "cannot be changed while emulation is active.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235 msgid "Levers" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:77 msgid "License" msgstr "Licencja" #. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:342 msgid "Life" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53 msgid "Lift" msgstr "" #. i18n: Noun. This is used as a label for a control group that represents lights on controllers. #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355 msgid "Light" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141 msgid "Limit Chunked Upload Speed:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:689 msgid "List Columns" msgstr "Pokaż kolumny" #: Source/Core/DolphinQt/MenuBar.cpp:652 msgid "List View" msgstr "Widok listy" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96 msgid "Listening" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:174 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116 msgid "Load" msgstr "Wczytaj" #: Source/Core/DolphinQt/MenuBar.cpp:1036 msgid "Load &Bad Map File..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1035 msgid "Load &Other Map File..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:291 msgid "Load Branch Watch &From..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:615 msgid "Load Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107 msgid "Load Custom Textures" msgstr "Wczytuj dostosowane tekstury" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113 msgid "Load File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:275 msgid "Load GameCube Main Menu" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147 msgid "Load Host's Save Data Only" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:363 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "Wczytaj ostatni stan" #: Source/Core/DolphinQt/MenuBar.cpp:1593 #: Source/Core/DolphinQt/MenuBar.cpp:1610 msgid "Load Map File" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:211 msgid "Load Path:" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:188 msgid "Load ROM" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115 msgid "Load Slot" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:184 #: Source/Core/Core/HotkeyManager.cpp:360 msgid "Load State" msgstr "Wczytaj stan" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 1" msgstr "Wczytaj stan Ostatni 1" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Load State Last 10" msgstr "Wczytaj stan Ostatni 10" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 2" msgstr "Wczytaj stan Ostatni 2" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 3" msgstr "Wczytaj stan Ostatni 3" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 4" msgstr "Wczytaj stan Ostatni 4" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 5" msgstr "Wczytaj stan Ostatni 5" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 6" msgstr "Wczytaj stan Ostatni 6" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 7" msgstr "Wczytaj stan Ostatni 7" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 8" msgstr "Wczytaj stan Ostatni 8" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 9" msgstr "Wczytaj stan Ostatni 9" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 1" msgstr "Wczytaj stan Slot 1" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Slot 10" msgstr "Wczytaj stan Slot 10" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 2" msgstr "Wczytaj stan Slot 2" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 3" msgstr "Wczytaj stan Slot 3" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 4" msgstr "Wczytaj stan Slot 4" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 5" msgstr "Wczytaj stan Slot 5" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 6" msgstr "Wczytaj stan Slot 6" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 7" msgstr "Wczytaj stan Slot 7" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 8" msgstr "Wczytaj stan Slot 8" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 9" msgstr "Wczytaj stan Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:367 msgid "Load State from File" msgstr "Wczytaj stan z pliku" #: Source/Core/DolphinQt/MenuBar.cpp:368 msgid "Load State from Selected Slot" msgstr "Wczytaj stan z wybranego slotu" #: Source/Core/DolphinQt/MenuBar.cpp:369 msgid "Load State from Slot" msgstr "Wczytaj stan ze slotu" #: Source/Core/DolphinQt/MenuBar.cpp:1078 msgid "Load Wii System Menu %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152 msgid "Load and Write Host's Save Data" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load from Selected Slot" msgstr "Wczytaj z wybranego slotu" #: Source/Core/DolphinQt/MenuBar.cpp:427 msgid "Load from Slot %1 - %2" msgstr "Wczytaj ze slotu Slot %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1077 msgid "Load vWii System Menu %1" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151 msgid "Load..." msgstr "Wczytaj..." #: Source/Core/DolphinQt/MenuBar.cpp:1575 msgid "Loaded symbols from '%1'" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:332 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350 msgid "" "Loads graphics mods from User/Load/GraphicsMods/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:528 msgid "Local" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:214 msgid "Lock Mouse Cursor" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Locked" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:364 msgid "" "Locks the mouse cursor to the Render Widget as long as it has focus. You can " "set a hotkey to unlock it.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:34 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:238 msgid "Log" msgstr "Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "Konfiguracja logu" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:61 #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:187 msgid "Log In" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:910 msgid "Log JIT Instruction Coverage" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:62 msgid "Log Out" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Log Render Time to File" msgstr "Loguj czas renderowania do pliku" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "Typy logów" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "Logger Outputs" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:63 msgid "Login Failed" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:296 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126 msgid "Loop" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:977 msgid "Lost connection to NetPlay server..." msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "Low" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:421 msgid "Lowest" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "MD5:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294 msgid "MORIBUND" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:401 msgid "MadCatz Gameshark files" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:327 msgid "Magic" msgstr "" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29 msgid "Main Stick" msgstr "Główna gałka" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:224 msgid "Make sure that the hero level value is between 0 and 100!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:247 msgid "Make sure that the last placed datetime value is valid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:241 msgid "Make sure that the last reset datetime value is valid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:218 msgid "Make sure that the money value is between 0 and 65000!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:230 msgid "Make sure that the nickname is between 0 and 15 characters long!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:236 msgid "Make sure that the playtime value is valid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:652 msgid "Make sure there is a Skylander in slot %1!" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:999 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:222 #: Source/Core/DolphinQt/MenuBar.cpp:677 msgid "Maker" msgstr "Producent" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Maker:" msgstr "Producent:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:607 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "Manage NAND" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196 msgid "Manual Texture Sampling" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636 msgid "Mapping" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:96 msgid "Mask ROM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:846 msgid "Match Found" msgstr "Trafienie znalezione" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Max Buffer:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927 msgid "Max buffer size changed to %1" msgstr "" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:196 msgid "May cause slow down in Wii Menu and some games." msgstr "Może powodować spowolnienie w Wii Menu i niektórych grach." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204 msgid "Medium" msgstr "Umiarkowany" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:46 msgid "Memory" msgstr "Pamięć" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119 msgid "Memory Breakpoint" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "Memory Card" msgstr "Karta pamięci" #: Source/Core/DolphinQt/MenuBar.cpp:284 msgid "Memory Card Manager" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Memory Card Path:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:120 msgid "Memory Override" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:222 msgid "Memory breakpoint options" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1814 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" #: Source/Core/UICommon/UICommon.cpp:528 msgid "MiB" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:99 Source/Core/Core/HW/GCPadEmu.h:62 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419 msgid "Microphone" msgstr "Mikrofon" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:411 msgid "Mini" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163 msgid "Misc" msgstr "Różne" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:154 msgid "Misc Settings" msgstr "Ustawienia różne" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:487 msgid "Misc. Controls" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:844 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:847 msgid "Mismatch between internal data structures." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108 msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:108 msgid "Modem Adapter (tapserver)" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "Zmiennik" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:309 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:116 msgid "Modify Slot" msgstr "" #. i18n: %1 is a name #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62 msgid "Modifying Skylander: %1" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1382 #: Source/Core/DolphinQt/MenuBar.cpp:1533 msgid "Modules found: %1" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:126 msgid "Money:" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:183 msgid "Mono" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "Monoscopic Shadows" msgstr "Monoskopowe cienie" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Monospaced Font" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430 msgid "Motion Input" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429 msgid "Motion Simulation" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:198 msgid "Mouse Cursor Visibility" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:344 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "Film" #: Source/Core/Core/Movie.cpp:977 msgid "" "Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:582 msgid "Multiple errors while generating AR codes." msgstr "" #. i18n: Controller input values are multiplied by this percentage value. #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342 msgid "Multiplier" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1207 #: Source/Core/DolphinQt/MenuBar.cpp:1216 #: Source/Core/DolphinQt/MenuBar.cpp:1234 #: Source/Core/DolphinQt/MenuBar.cpp:1238 #: Source/Core/DolphinQt/NANDRepairDialog.cpp:29 msgid "NAND Check" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:32 msgid "NKit Warning" msgstr "" #: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:277 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69 msgid "NTSC-J (ARIB TR-B9)" msgstr "" #: Source/Core/DiscIO/Enums.cpp:130 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "NTSC-K" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69 msgid "NTSC-M (SMPTE 170M)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42 msgid "" "NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.
None of the " "two were necessarily followed by games or TVs.
2.35 is a good generic " "value for all regions.

If a game allows you to chose a gamma value, " "match it here.

If unsure, leave this at 2.35." msgstr "" #: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:279 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Name" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1118 msgid "Name for a new tag:" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1130 msgid "Name of the tag to remove:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163 msgid "Name of your session shown in the server browser" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:117 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:163 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109 msgid "Name:" msgstr "Nazwa:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Native (640x528)" msgstr "Natywna (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:399 #: Source/Core/DolphinQt/GCMemcardManager.cpp:406 msgid "Native GCI File" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100 msgid "NetPlay" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34 msgid "NetPlay Session Browser" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Holandia" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154 msgid "" "Netplay will start using the Host's save data, and any save data created or " "modified during the Netplay session will remain in the Host's local saves." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149 msgid "" "Netplay will start using the Host's save data, but any save data created or " "modified during the Netplay session will be discarded at the end of the " "session." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144 msgid "" "Netplay will start without any save data, and any created save data will be " "discarded at the end of the Netplay session." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:183 msgid "Network" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:385 msgid "Network dump format:" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:205 msgid "Never" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:85 msgid "Never Auto-Update" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:171 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101 msgid "New" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28 msgid "New Breakpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706 msgid "New File" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708 msgid "New File (%1)" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123 msgid "New Search" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:522 msgid "New Tag..." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:364 msgid "New identity generated." msgstr "Nowa tożsamość została wygenerowana." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35 msgid "New instruction:" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1118 msgid "New tag" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98 #: Source/Core/Core/HotkeyManager.cpp:102 #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Next Game Profile" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 msgid "Next Match" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Next Profile" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:293 msgid "Nickname is too long." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:199 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:136 msgid "Nickname:" msgstr "Pseudonim:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "Nie" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206 msgid "No Alignment" msgstr "" #: Source/Core/Core/Config/MainSettings.h:17 msgid "No Audio Output" msgstr "Bez wyjścia audio" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:217 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:187 msgid "No Compression" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:858 msgid "No Match" msgstr "Brak trafień" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "No Save Data" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84 msgid "No data to modify!" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:539 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:556 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:571 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:723 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729 msgid "No description available" msgstr "Brak opisu" #: Source/Core/DolphinQt/GCMemcardManager.cpp:853 msgid "No errors." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93 msgid "No extension selected." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:326 msgid "No file loaded / recorded." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:370 msgid "No game is running." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166 msgid "No game running." msgstr "" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:197 msgid "No graphics mod selected" msgstr "" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:59 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:107 msgid "No input" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1218 msgid "No issues have been detected." msgstr "Nie wykryto żadnych problemów" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653 msgid "No matching game was found" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:98 msgid "No paths found in the M3U file \"{0}\"" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1423 msgid "No problems were found." msgstr "Nie znaleziono żadnych problemów." #: Source/Core/DiscIO/VolumeVerifier.cpp:1417 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" #: Source/Core/InputCommon/InputConfig.cpp:61 msgid "No profiles found for game setting '{0}'" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140 msgid "No recording loaded." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:717 #: Source/Core/DolphinQt/GameList/GameList.cpp:779 msgid "No save data found." msgstr "" #: Source/Core/Core/State.cpp:1040 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:366 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:424 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:119 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:137 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:862 msgid "None" msgstr "Brak" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "North America" msgstr "Ameryka Północna" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "Nieokreślona" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:473 msgid "Not all players have the game. Do you really want to start?" msgstr "Nie wszyscy gracze mają tę grę. Czy na pewno chcesz rozpocząć?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:529 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:522 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653 msgid "Not found" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 msgid "Notes:" msgstr "Uwagi:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41 msgid "Nothing to configure" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "Uwagi" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:87 msgid "Null" msgstr "" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90 msgid "NumExec" msgstr "" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155 msgid "Number of shakes per second." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:186 msgid "Nunchuk Accelerometer" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279 msgid "Nunchuk Buttons" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91 msgid "Nunchuk Stick" msgstr "" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:121 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:641 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:60 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:173 msgid "Object %1" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24 msgid "Object 1 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22 msgid "Object 1 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23 msgid "Object 1 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27 msgid "Object 2 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25 msgid "Object 2 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26 msgid "Object 2 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30 msgid "Object 3 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28 msgid "Object 3 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29 msgid "Object 3 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:33 msgid "Object 4 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:31 msgid "Object 4 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:32 msgid "Object 4 Y" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:93 msgid "Object Range" msgstr "Zasięg objektu" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Oceania" msgstr "Oceania" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Off" msgstr "Wyłączone" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:111 msgid "Offset" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "Włączone" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:203 msgid "On Movement" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:396 msgid "" "On backends that support both using the geometry shader and the vertex " "shader for expanding points and lines, selects the vertex shader for the " "job. May affect performance.

%1" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:732 msgid "" "Once in the reduction phase, it is time to start narrowing down the " "candidates shown in the table. Further reduce the candidates by checking " "whether a code path was or was not taken since the last time it was checked. " "It is also possible to reduce the candidates by determining whether a branch " "instruction has or has not been overwritten since it was first hit. Filter " "the candidates by branch kind, branch condition, origin or destination " "address, and origin or destination symbol name.\n" "\n" "After enough passes and experimentation, you may be able to find function " "calls and conditional code paths that are only taken when an action is " "performed in the emulated software." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:622 msgid "Online &Documentation" msgstr "&Dokumentacja online" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50 msgid "Only Show Collection" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1706 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1681 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Eksportuj symbole tylko z przedrostkiem:\n" "(Puste dla wszystkich symboli)" #: Source/Core/Core/HotkeyManager.cpp:27 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364 #: Source/Core/DolphinQt/ToolBar.cpp:116 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Otwórz" #: Source/Core/DolphinQt/GameList/GameList.cpp:488 msgid "Open &Containing Folder" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:238 msgid "Open &User Folder" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Open Achievements" msgstr "" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 msgid "Open Directory..." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:217 msgid "Open FIFO Log" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:484 msgid "Open GameCube &Save Folder" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65 msgid "Open Riivolution XML..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:472 msgid "Open Wii &Save Folder" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:382 msgid "Open dump folder" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Otwórz w zewnętrznym edytorze" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:74 msgid "OpenGL" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:72 msgid "OpenGL ES" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279 msgid "Operators" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:63 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:84 #: Source/Core/DolphinQt/GBAWidget.cpp:435 msgid "Options" msgstr "Opcje" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53 msgid "Orange" msgstr "Pomarańczowy" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47 msgid "Orbital" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Origin" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:422 msgid "Origin Max" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:421 msgid "Origin Min" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:268 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:420 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50 msgid "Origin Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:428 msgid "Origin and Destination" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:101 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:103 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:356 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431 msgid "Other" msgstr "Pozostałe" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158 msgid "Other Partition (%1)" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:364 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "Inne skróty klawiaturowe stanów" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 msgid "Other State Management" msgstr "Inne zarządzanie stanami" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215 msgid "Other game..." msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446 msgid "Output" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:668 msgid "Output Resampling" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176 msgid "Output Resampling:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701 msgid "Overwritten" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:780 msgid "P&lay Input Recording..." msgstr "&Odtwórz nagranie wejścia..." #: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:282 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70 msgid "PAL (EBU)" msgstr "" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426 msgid "PCAP" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159 msgid "PNG Compression Level" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158 msgid "PNG Compression Level:" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:195 msgid "PNG image file (*.png);; All Files (*)" msgstr "Plik graficzny PNG (*.png);; All Files (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "PPC Size" msgstr "Rozmiar PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:602 msgid "PPC vs Host" msgstr "" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 msgid "Pads" msgstr "Pady" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161 msgid "Parameters" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:217 msgid "Parse as Hex" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211 msgid "Passive" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106 msgid "Passthrough a Bluetooth adapter" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:58 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:166 msgid "Password" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165 msgid "Password for joining your game (leave empty for none)" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "Edytor łatek" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63 msgid "Patch name" msgstr "Nazwa łatki" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:70 msgid "Patches" msgstr "Łatki" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:52 msgid "Path:" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:27 msgid "Paths" msgstr "Ścieżki" #: Source/Core/DolphinQt/ToolBar.cpp:159 msgid "Pause" msgstr "Wstrzymaj" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:543 msgid "Pause Branch Watch" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:801 msgid "Pause at End of Movie" msgstr "Wstrzymaj na końcu filmu" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:196 msgid "Pause on Focus Loss" msgstr "Wstrzymaj gdy okno nieaktywne" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:75 msgid "Pause on Panic" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:77 msgid "" "Pauses the emulation if a Read/Write or Unknown Instruction panic occurs." "
Enabling will affect performance.
The performance impact is the same " "as having Enable MMU on.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361 msgid "" "Pauses the game whenever the render window isn't focused." "

If unsure, leave this unchecked." msgstr "" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40 msgid "Peak angular velocity (measured in turns per second)." msgstr "" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55 msgid "Peak velocity of movements to neutral position." msgstr "" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46 msgid "Peak velocity of outward swing movements." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151 msgid "Per-Pixel Lighting" msgstr "Oświetlenie na piksel" #: Source/Core/DolphinQt/MenuBar.cpp:302 msgid "Perform Online System Update" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:432 msgid "Perform System Update" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:67 msgid "Performance Sample Window (ms)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77 msgid "Performance Sample Window (ms):" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55 msgid "Performance Statistics" msgstr "" #. i18n: One of the options shown below "Address Space". "Physical" is the address space that #. reflects how devices (e.g. RAM) is physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175 msgid "Physical" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:129 msgid "Physical address space" msgstr "" #: Source/Core/UICommon/UICommon.cpp:529 msgid "PiB" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1284 msgid "Pick a debug font" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636 msgid "Ping" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Down" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Up" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:995 #: Source/Core/DolphinQt/MenuBar.cpp:673 msgid "Platform" msgstr "Platforma" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166 msgid "Play" msgstr "Graj" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:168 msgid "Play / Record" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Play Recording" msgstr "Odtwórz nagranie" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:82 msgid "Play Set/Power Disc" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123 msgid "Playback Options" msgstr "Opcje odtwarzania" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636 msgid "Player" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:88 msgid "Player One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:90 msgid "Player One Ability One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:92 msgid "Player One Ability Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:94 msgid "Player Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:96 msgid "Player Two Ability One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:98 msgid "Player Two Ability Two" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:290 msgid "Players" msgstr "Gracze" #. i18n: The total amount of time the Skylander has been used for #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:142 msgid "Playtime:" msgstr "" #. i18n: Please leave SyncOnSkipIdle and True untranslated. #. The user needs to enter these terms as-is in an INI file. #: Source/Core/VideoCommon/CommandProcessor.cpp:701 msgid "" "Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently " "disabled, which makes this problem very likely to happen." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:167 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234 msgid "Point" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 msgid "Point (Passthrough)" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:65 msgid "Port %1" msgstr "Port %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218 msgid "Port %1 ROM:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Port:" msgstr "Port:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:161 msgid "Portal Slots" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:970 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:674 msgid "Post-Processing Effect" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184 msgid "Post-Processing Effect:" msgstr "Efekt przetwarzania końcowego:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44 msgid "Post-Processing Shader Configuration" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:86 msgid "Power Disc Three" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:84 msgid "Power Disc Two" msgstr "" #. i18n: VS is short for vertex shaders. #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173 msgid "Prefer VS for Point/Line Expansion" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Prefetch Custom Textures" msgstr "Wstępnie pobieraj dostosowane tekstury" #: Source/Core/Core/Movie.cpp:1195 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "" #: Source/Core/Core/Movie.cpp:1312 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "" #: Source/Core/Core/Movie.cpp:1286 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:97 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Przygotowanie do aktualizacji...\n" "To może zająć trochę czasu." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Wstępne ustawienia" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Press Sync Button" msgstr "Naciśnij przycisk Sync" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52 msgid "Pressure" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:302 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99 #: Source/Core/Core/HotkeyManager.cpp:103 #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Previous Game Profile" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85 msgid "Previous Match" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97 #: Source/Core/Core/HotkeyManager.cpp:101 #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Previous Profile" msgstr "" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:614 msgid "Primitive %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Private" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private and Public" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64 msgid "Problem" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1448 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1437 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1443 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:127 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:346 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Licznik programu" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:60 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345 #: Source/Core/DolphinQt/ConvertDialog.cpp:436 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:283 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:308 msgid "Progress" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:346 msgid "" "Prompts you to confirm that you want to end emulation when you press Stop." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99 msgid "Public" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:554 msgid "Purge Game List Cache" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:739 msgid "Put IPL ROMs in User/GC/." msgstr "" #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1600 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1596 msgid "Quality of Service (QoS) was successfully enabled." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:110 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "" #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:454 #: Source/Core/DolphinQt/GCMemcardManager.cpp:661 #: Source/Core/DolphinQt/MainWindow.cpp:1813 msgid "Question" msgstr "Pytanie" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:135 msgid "Quit" msgstr "Zamknij" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285 msgid "READY" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1028 msgid "RSO Modules" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1349 msgid "RSO auto-detection" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288 msgid "RUNNING" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:357 msgid "RVZ GC/Wii images (*.rvz)" msgstr "" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127 msgid "Range" msgstr "Zasięg" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75 msgid "Range End: " msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73 msgid "Range Start: " msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149 msgid "Rank %1" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409 msgid "Raw" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:145 msgid "Raw Internal Resolution" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:606 msgid "Re&place Instruction" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271 msgid "Read" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:229 msgid "Read and write" msgstr "Odczyt i zapis" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:233 msgid "Read only" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138 msgid "Read or Write" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Read-Only Mode" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114 msgid "Real Balance Board" msgstr "Prawdziwy Balance Board" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143 msgid "Real Wii Remote" msgstr "Prawdziwy Wiilot" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:388 msgid "Received invalid Wii Remote data from Netplay." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Recent Hits" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29 msgid "Recenter" msgstr "Wyśrodkuj" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:153 msgid "Record" msgstr "Nagranie" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:230 msgid "Record Inputs" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:144 msgid "Recording" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135 msgid "Recording Options" msgstr "Opcje nagrywania" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:322 msgid "Recording..." msgstr "Nagrywanie..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Red" msgstr "Czerwony" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Red Left" msgstr "Czerwony lewo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Red Right" msgstr "Czerwony prawo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:539 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:88 msgid "Redump.org Status:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:100 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Refresh" msgstr "Odśwież" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:228 msgid "Refresh Current Values" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Refresh Game List" msgstr "Odśwież listę gier" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:399 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:413 msgid "Refreshed current values." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:280 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1003 #: Source/Core/DolphinQt/MenuBar.cpp:681 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "Region" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107 msgid "Region:" msgstr "Region:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27 msgid "Registers" msgstr "Rejestry" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "Wejście relatywne" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33 msgid "Relative Input Hold" msgstr "" #. i18n: Releases is a noun. #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202 msgid "Releases (every few months)" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:86 msgid "Remind Me Later" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/Settings/PathPane.cpp:142 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:330 msgid "Remove" msgstr "Usuń" #: Source/Core/DolphinQt/GCMemcardManager.cpp:669 #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 msgid "Remove Failed" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Remove Junk Data (Irreversible):" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:523 msgid "Remove Tag..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1130 msgid "Remove tag" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:303 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:934 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:968 msgid "Rename Symbol" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182 msgid "Render Window" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110 msgid "Render to Main Window" msgstr "Renderuj do okna głównego‭" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:300 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:333 msgid "" "Requires the render window to be focused for hotkeys to take effect." "

If unsure, leave this checked." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:99 #: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:190 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:930 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:151 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Zresetuj" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:249 msgid "Reset All" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:596 msgid "Reset Ignore Panic Handler" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:230 msgid "Reset Results" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:391 msgid "Reset Traversal Server" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:392 msgid "Reset Traversal Server to %1:%2" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333 msgid "Reset Values" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:103 msgid "Reset View" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111 msgid "Reset all saved Wii Remote pairings" msgstr "Zresetuj wszystkie zapisane sparowania Wiilotów" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151 msgid "Resolution Type:" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:26 msgid "Resource Pack Manager" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:222 msgid "Resource Pack Path:" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:313 msgid "Restart Required" msgstr "Wymagane ponowne uruchomienie" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:610 msgid "Restore Instruction" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:742 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Ponów" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "Return Speed" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636 msgid "Revision" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:65 msgid "Revision: %1" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:91 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:218 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27 msgid "Right" msgstr "Prawo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99 msgid "Right Stick" msgstr "Gałka prawa" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171 msgid "Right Table" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139 msgid "Riivolution XML files" msgstr "" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224 msgid "Rim" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32 msgid "Rocker Down" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Up" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Left" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Right" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:522 msgid "Room ID" msgstr "ID pokoju" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466 msgid "Rotation" msgstr "" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63 msgid "Rotation applied at extremities of swing." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:287 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:744 msgid "" "Rows in the table can be left-clicked on the origin, destination, and symbol " "columns to view the associated address in Code View. Right-clicking the " "selected row(s) will bring up a context menu.\n" "\n" "If the origin, destination, or symbol columns are right-clicked, an action " "copy the relevant address(es) to the clipboard will be available, and an " "action to set a breakpoint at the relevant address(es) will be available. " "Note that, for the origin / destination symbol columns, these actions will " "only be enabled if every row in the selection has a symbol.\n" "\n" "If the origin column of a row selection is right-clicked, an action to " "replace the branch instruction at the origin(s) with a NOP instruction (No " "Operation) will be available.\n" "\n" "If the destination column of a row selection is right-clicked, an action to " "replace the instruction at the destination(s) with a BLR instruction (Branch " "to Link Register) will be available, but will only be enabled if the branch " "instruction at every origin updates the link register.\n" "\n" "If the origin / destination symbol column of a row selection is right-" "clicked, an action to replace the instruction at the start of the symbol(s) " "with a BLR instruction will be available, but will only be enabled if every " "row in the selection has a symbol.\n" "\n" "All context menus have the action to delete the selected row(s) from the " "candidates." msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Rumble" msgstr "Wibracje" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599 msgid "Run &to Here" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:203 msgid "Run GBA Cores in Dedicated Threads" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:681 msgid "Run Until" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:635 msgid "Run Until (Ignoring Breakpoints)" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179 msgid "Run until hit (ignoring breakpoints)" msgstr "" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Rosja" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:224 msgid "SD Card" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:265 msgid "SD Card File Size:" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:508 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:232 msgid "SD Card Path:" msgstr "Ścieżka karty SD:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:212 msgid "SD Card Settings" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:186 msgid "SD Root:" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:254 msgid "SD Sync Folder:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97 msgid "SDR Display Gamma Target" msgstr "" #: Source/Core/Core/HW/GBAPadEmu.h:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42 msgid "SELECT" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:77 msgid "SHA-1:" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43 msgid "SHA1 Digest" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "SP1:" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348 msgid "SSL context" msgstr "" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:1040 msgid "Sa&ve Code" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:382 msgid "Sa&ve State" msgstr "Z&apisz stan" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75 msgid "Safe" msgstr "Bezpieczny" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:130 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:175 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Zapisz" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:289 msgid "Save Branch Watch &As..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:598 msgid "Save Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1762 msgid "Save Combined Output File As" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:379 msgid "Save Converted Image" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:370 msgid "Save Converted Images" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:588 #: Source/Core/DolphinQt/GameList/GameList.cpp:593 #: Source/Core/DolphinQt/MenuBar.cpp:1176 msgid "Save Export" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:228 msgid "Save FIFO Log" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773 msgid "Save File To" msgstr "" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:415 msgid "Save Game" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:250 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1134 #: Source/Core/DolphinQt/MenuBar.cpp:1143 #: Source/Core/DolphinQt/MenuBar.cpp:1146 #: Source/Core/DolphinQt/MenuBar.cpp:1152 #: Source/Core/DolphinQt/MenuBar.cpp:1159 msgid "Save Import" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1628 msgid "Save Map File" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:180 msgid "Save Oldest State" msgstr "Zapisz najstarszy stan" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:342 msgid "Save Preset" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1951 msgid "Save Recording File As" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1684 msgid "Save Signature File" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:183 #: Source/Core/Core/HotkeyManager.cpp:361 #: Source/Core/DolphinQt/GBAWidget.cpp:423 msgid "Save State" msgstr "Zapisz stan" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 1" msgstr "Zapisz stan Slot 1" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save State Slot 10" msgstr "Zapisz stan Slot 10" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 2" msgstr "Zapisz stan Slot 2" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 3" msgstr "Zapisz stan Slot 3" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 4" msgstr "Zapisz stan Slot 4" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 5" msgstr "Zapisz stan Slot 5" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 6" msgstr "Zapisz stan Slot 6" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 7" msgstr "Zapisz stan Slot 7" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 8" msgstr "Zapisz stan Slot 8" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 9" msgstr "Zapisz stan Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:383 msgid "Save State to File" msgstr "Zapisz stan do pliku" #: Source/Core/DolphinQt/MenuBar.cpp:385 msgid "Save State to Oldest Slot" msgstr "Zapisz stan w najstarszym slocie" #: Source/Core/DolphinQt/MenuBar.cpp:384 msgid "Save State to Selected Slot" msgstr "Zapisz stan we wybranym slocie" #: Source/Core/DolphinQt/MenuBar.cpp:386 msgid "Save State to Slot" msgstr "Zapisz stan w slocie" #: Source/Core/DolphinQt/MenuBar.cpp:1037 msgid "Save Symbol Map &As..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:112 msgid "Save Texture Cache to State" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456 msgid "Save and Load State" msgstr "Zapisz i wczytaj stan" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:68 msgid "Save as Preset..." msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:183 msgid "Save as..." msgstr "Zapisz jako..." #: Source/Core/DolphinQt/MenuBar.cpp:1135 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:224 msgid "Save in Same Directory as the ROM" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Save to Selected Slot" msgstr "Zapisz we wybranym slocie" #: Source/Core/DolphinQt/MenuBar.cpp:428 msgid "Save to Slot %1 - %2" msgstr "Zapisz w slocie %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:152 msgid "Save..." msgstr "Zapisz..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:218 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:230 msgid "Saves:" msgstr "" #: Source/Core/Core/Movie.cpp:1023 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149 msgid "Scaled EFB Copy" msgstr "Skalowana kopia EFB" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:313 msgid "Scan succeeded." msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "Zrzut ekranu" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:83 #: Source/Core/DolphinQt/MenuBar.cpp:562 Source/Core/DolphinQt/MenuBar.cpp:564 msgid "Search" msgstr "Szukaj" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110 msgid "Search Address" msgstr "Szukaj adresu" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81 msgid "Search Current Object" msgstr "Przeszukaj aktualny obiekt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 msgid "Search Subfolders" msgstr "Przeszukuj podfoldery" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:226 msgid "Search and Filter" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:377 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:912 msgid "Search for an Instruction" msgstr "" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1803 msgid "Search instruction" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:234 msgid "Search:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Sekcja zawierająca wszystkie kody cheatowania Action Replay." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Sekcja zawierająca wszystkie kody cheatowania Gecko." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Sekcja zawierająca wszystkie ustawienia dotyczące grafiki." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "Sekcja zawierająca większość ustawień dotyczących procesora i sprzętu." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:409 msgid "Security options" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261 msgid "Select" msgstr "Wybierz" #. i18n: If the user selects a file, Branch Watch will save to that file. #. If the user presses Cancel, Branch Watch will save to a file in the user folder. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:778 msgid "" "Select Branch Watch Snapshot Auto-Save File (for user folder location, " "cancel)" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:71 msgid "Select Dump Path" msgstr "Wybierz ścieżkę zrzutu" #: Source/Core/DolphinQt/GameList/GameList.cpp:568 #: Source/Core/DolphinQt/MenuBar.cpp:1170 msgid "Select Export Directory" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:145 msgid "Select Figure File" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:680 msgid "Select GBA BIOS" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:829 msgid "Select GBA ROM" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:709 msgid "Select GBA Saves Path" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1849 msgid "Select Keys File (OTP/SEEPROM Dump)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:82 msgid "Select Load Path" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1823 msgid "Select NAND Backup" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:93 msgid "Select Resource Pack Path" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138 msgid "Select Riivolution XML file" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:506 msgid "Select SD Card Image" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1125 msgid "Select Save File" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:484 msgid "Select Skylander Collection" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556 msgid "Select Skylander File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:429 msgid "Select Slot %1 - %2" msgstr "Wybierz slot %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:362 msgid "Select State" msgstr "Wybierz stan" #: Source/Core/DolphinQt/MenuBar.cpp:399 msgid "Select State Slot" msgstr "Wybierz slot stanu" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 1" msgstr "Wybierz slot stanu 1" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Select State Slot 10" msgstr "Wybierz slot stanu 10" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 2" msgstr "Wybierz slot stanu 2" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 3" msgstr "Wybierz slot stanu 3" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 4" msgstr "Wybierz slot stanu 4" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 5" msgstr "Wybierz slot stanu 5" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 6" msgstr "Wybierz slot stanu 6" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 7" msgstr "Wybierz slot stanu 7" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 8" msgstr "Wybierz slot stanu 8" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 9" msgstr "Wybierz slot stanu 9" #: Source/Core/DolphinQt/MenuBar.cpp:1104 msgid "Select Title to Install to NAND" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:105 msgid "Select WFS Path" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:60 msgid "Select Wii NAND Root" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:293 #: Source/Core/DolphinQt/Settings/PathPane.cpp:39 msgid "Select a Directory" msgstr "Wybierz ścieżkę" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583 #: Source/Core/DolphinQt/GBAWidget.cpp:217 #: Source/Core/DolphinQt/GBAWidget.cpp:249 #: Source/Core/DolphinQt/MainWindow.cpp:788 #: Source/Core/DolphinQt/MainWindow.cpp:1425 #: Source/Core/DolphinQt/MainWindow.cpp:1437 msgid "Select a File" msgstr "Wybierz plik" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:523 msgid "Select a Folder to Sync with the SD Card Image" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "Select a Game" msgstr "Wybierz grę" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695 msgid "Select a file" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18 msgid "Select a game" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:195 msgid "Select e-Reader Cards" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1414 msgid "Select the RSO module address:" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1872 msgid "Select the Recording File to Play" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:192 msgid "Select the Virtual SD Card Root" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Selected Font" msgstr "Wybierz czcionkę" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:234 msgid "Selected controller profile does not exist" msgstr "Wybrany profil kontrolera nie istnieje" #: Source/Core/Core/NetPlayServer.cpp:1341 #: Source/Core/Core/NetPlayServer.cpp:1715 #: Source/Core/Core/NetPlayServer.cpp:2043 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:489 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:891 msgid "Selected game doesn't exist in game list!" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 msgid "Selected thread callstack" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:210 msgid "Selected thread context" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:370 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:367 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:353 msgid "" "Selects how frame dumps (videos) and screenshots are going to be captured." "
If the game or window resolution change during a recording, multiple " "video files might be created.
Note that color correction and cropping are " "always ignored by the captures.

Window Resolution: Uses the " "output window resolution (without black bars).
This is a simple dumping " "option that will capture the image more or less as you see it.
Aspect " "Ratio Corrected Internal Resolution: Uses the Internal Resolution (XFB " "size), and corrects it by the target aspect ratio.
This option will " "consistently dump at the specified Internal Resolution regardless of how the " "image is displayed during recording.
Raw Internal Resolution: Uses " "the Internal Resolution (XFB size) without correcting it with the target " "aspect ratio.
This will provide a clean dump without any aspect ratio " "correction so users have as raw as possible input for external editing " "software.

If unsure, leave this at \"Aspect Ratio " "Corrected Internal Resolution\"." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:612 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:256 msgid "" "Selects which aspect ratio to use for displaying the game.

The aspect " "ratio of the image sent out by the original consoles varied depending on the " "game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut " "off by the edges of the TV, or the image wouldn't fill the TV entirely. By " "default, Dolphin shows the whole image without distorting its proportions, " "which means it's normal for the image to not entirely fill your display." "

Auto: Mimics a TV with either a 4:3 or 16:9 aspect ratio, " "depending on which type of TV the game seems to be targeting." "

Force 16:9: Mimics a TV with a 16:9 (widescreen) aspect ratio." "

Force 4:3: Mimics a TV with a 4:3 aspect ratio." "

Stretch to Window: Stretches the image to the window size. " "This will usually distort the image's proportions.

Custom: " "Mimics a TV with the specified aspect ratio. This is mostly intended to be " "used with aspect ratio cheats/mods.

Custom (Stretch): Similar " "to `Custom`, but stretches the image to the specified aspect ratio. This " "will usually distort the image's proportions, and should not be used under " "normal circumstances.

If unsure, select Auto." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:238 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:410 msgid "" "Selects which update track Dolphin uses when checking for updates at " "startup. If a new update is available, Dolphin will show a list of changes " "made since your current version and ask you if you want to update." "

The Dev track has the latest version of Dolphin which often updates " "multiple times per day. Select this track if you want the newest features " "and fixes.

The Releases track has an update every few months. Some " "reasons you might prefer to use this track:
- You prefer using versions " "that have had additional testing.
- NetPlay requires players to have the " "same Dolphin version, and the latest Release version will have the most " "players to match with.
- You frequently use Dolphin's savestate system, " "which doesn't guarantee backward compatibility of savestates between Dolphin " "versions. If this applies to you, make sure you make an in-game save before " "updating (i.e. save your game in the same way you would on a physical " "GameCube or Wii), then load the in-game save after updating Dolphin and " "before making any new savestates.

Selecting \"Don't Update\" will " "prevent Dolphin from automatically checking for updates." "

If unsure, select Releases." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:270 msgid "Send" msgstr "Wyślij" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:356 msgid "Sensor Bar Position:" msgstr "Pozycja Sensor Baru:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373 msgid "" "Separates CPU and GPU emulation work to separate threads. Reduces single-" "thread burden by spreading Dolphin's heaviest load across two cores, which " "usually improves performance. However, it can result in glitches and crashes." "

This setting cannot be changed while emulation is active." "

If unsure, leave this checked." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:315 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 msgid "Server IP Address" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server Port" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1981 msgid "Server rejected traversal attempt" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122 msgid "Set &Value" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1043 msgid "Set Brea&kpoint" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:359 msgid "Set Memory Card File for Slot A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 msgid "Set Memory Card File for Slot B" msgstr "" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Set PC" msgstr "Ustaw PC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596 msgid "Set Symbol &End Address" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594 msgid "Set Symbol &Size" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:991 msgid "Set Symbol End Address" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:416 msgid "Set as &Default ISO" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:188 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Ustawia dla Wii tryb wyświetlacza na 60Hz (480i) zamiast 50Hz (576i) dla " "gier PAL.\n" "Może nie działać z niektórymi grami." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:195 msgid "Sets the Wii system language." msgstr "Ustawia język systemu Wii." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:329 msgid "" "Sets the language displayed by Dolphin's user interface.

Changes to " "this setting only take effect once Dolphin is restarted." "

If unsure, select <System Language>." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:93 msgid "" "Sets the latency in milliseconds. Higher values may reduce audio crackling. " "Certain backends only." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:429 msgid "" "Sets the region used for titles whose region cannot be determined " "automatically.

This setting cannot be changed while emulation is " "active." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:378 msgid "" "Sets the style of Dolphin's user interface. Any custom styles that you have " "added will be presented here, allowing you to switch to them." "

If unsure, select (System)." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:59 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:73 msgid "Settings" msgstr "Ustawienia" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:439 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMem: Nie można utworzyć pliku setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64 msgid "Severity" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:121 msgid "Shader Compilation" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "Wstrząs" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:140 msgid "Sharp Bilinear" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232 msgid "Shinkansen" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23 msgid "Shinkansen Controller" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64 #, c-format msgid "Show % Speed" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:436 msgid "Show &Log" msgstr "Pokaż &log" #: Source/Core/DolphinQt/MenuBar.cpp:449 msgid "Show &Toolbar" msgstr "Pokaż pasek &narzędzi" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194 msgid "Show Active Title in Window Title" msgstr "Pokazuj aktywny tytuł w tytule okna" #: Source/Core/DolphinQt/MenuBar.cpp:749 msgid "Show All" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "Show Australia" msgstr "Pokaż Australię" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159 msgid "Show Current Game on Discord" msgstr "Pokazuj aktualną grę w programie Discord" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:131 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:277 msgid "Show Disabled Codes First" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:711 msgid "Show ELF/DOL" msgstr "Pokaż ELF/DOL" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:130 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:276 msgid "Show Enabled Codes First" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59 msgid "Show FPS" msgstr "Pokazuj kl./s" #: Source/Core/DolphinQt/MenuBar.cpp:819 msgid "Show Frame Counter" msgstr "Pokazuj licznik klatek" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60 msgid "Show Frame Times" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "Show France" msgstr "Pokaż Francję" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Show GameCube" msgstr "Pokaż GameCube'a" #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Show Germany" msgstr "Pokaż Niemcy" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 msgid "Show Golf Mode Overlay" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:202 msgid "Show Infinity Base" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:825 msgid "Show Input Display" msgstr "Pokaż wejścia ekranu" #: Source/Core/DolphinQt/MenuBar.cpp:739 msgid "Show Italy" msgstr "Pokaż Włochy" #: Source/Core/DolphinQt/MenuBar.cpp:733 msgid "Show JPN" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "Show Korea" msgstr "Pokaż Koreę" #: Source/Core/DolphinQt/MenuBar.cpp:813 msgid "Show Lag Counter" msgstr "Pokaż licznik lagów" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:152 msgid "Show Language:" msgstr "Pokaż język:" #: Source/Core/DolphinQt/MenuBar.cpp:442 msgid "Show Log &Configuration" msgstr "Pokaż &konfigurację logu" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109 msgid "Show NetPlay Messages" msgstr "Pokazuj wiadomości NetPlay" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:106 msgid "Show NetPlay Ping" msgstr "Pokazuj ping NetPlay" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Show Netherlands" msgstr "Pokaż Holandię" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:192 msgid "Show On-Screen Display Messages" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:734 msgid "Show PAL" msgstr "Pokaż PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Show PC" msgstr "Pokaż PC" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63 msgid "Show Performance Graphs" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:714 msgid "Show Platforms" msgstr "Pokaż platformy" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90 msgid "Show Projection Statistics" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:748 msgid "Show Regions" msgstr "Pokaż regiony" #: Source/Core/DolphinQt/MenuBar.cpp:807 msgid "Show Rerecord Counter" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:742 msgid "Show Russia" msgstr "Pokaż Rosję" #: Source/Core/Core/HotkeyManager.cpp:201 msgid "Show Skylanders Portal" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:743 msgid "Show Spain" msgstr "Pokaż Hiszpanię" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 msgid "Show Speed Colors" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88 msgid "Show Statistics" msgstr "Pokazuj statystyki" #: Source/Core/DolphinQt/MenuBar.cpp:832 msgid "Show System Clock" msgstr "Pokaż zegar systemowy" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "Show Taiwan" msgstr "Pokaż Tajwan" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:586 msgid "Show Target in Memor&y" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:735 msgid "Show USA" msgstr "Pokaż USA" #: Source/Core/DolphinQt/MenuBar.cpp:746 msgid "Show Unknown" msgstr "Pokaż nieznane" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:62 msgid "Show VBlank Times" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 msgid "Show VPS" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Show WAD" msgstr "Pokaż WAD" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Show Wii" msgstr "Pokaż Wii" #: Source/Core/DolphinQt/MenuBar.cpp:745 msgid "Show World" msgstr "Pokaż świat" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:584 msgid "Show in &Memory" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:531 msgid "Show in Code" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:548 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:357 msgid "Show in Memory" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:893 msgid "Show in code" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:500 msgid "Show in memory" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:143 msgid "Show in server browser" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:265 msgid "" "Shows Dolphin's debugging user interface. This lets you view and modify a " "game's code and memory contents, set debugging breakpoints, examine network " "requests, and more.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:283 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278 msgid "" "Shows frametime graph along with statistics as a representation of emulation " "performance.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:354 msgid "" "Shows on-screen display messages over the render window. These messages " "disappear after several seconds.

If unsure, leave " "this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:282 #, c-format msgid "" "Shows the % speed of emulation compared to full speed." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:358 msgid "" "Shows the active game title in the render window's title bar." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266 msgid "" "Shows the average time in ms between each distinct rendered frame alongside " "the standard deviation.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274 msgid "" "Shows the average time in ms between each rendered frame alongside the " "standard deviation.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:375 msgid "" "Shows the mouse cursor at all times.

If unsure, " "select "On Movement"." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368 msgid "" "Shows the mouse cursor briefly whenever it has recently moved, then hides it." "

If unsure, select this mode." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262 msgid "" "Shows the number of distinct frames rendered per second as a measure of " "visual smoothness.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:280 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:306 msgid "" "Shows various projection statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:398 msgid "" "Shows which game is active and the duration of your current play session in " "your Discord status.

This setting cannot be changed while emulation " "is active.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Side-by-Side" msgstr "Obok siebie" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Sideways Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Sideways Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wii Remote" msgstr "Wiilot trzymany poziomo" #: Source/Core/DolphinQt/MenuBar.cpp:1027 msgid "Signature Database" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196 msgid "Signed 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "Signed 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195 msgid "Signed 8" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151 msgid "Signed Integer" msgstr "" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:177 msgid "Simplified Chinese" msgstr "Chiński uproszczony" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Symuluj Bongosy DK" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47 msgid "Six Axis" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:228 msgid "Size" msgstr "Rozmiar" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:153 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Skip" msgstr "Pomiń" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128 msgid "Skip Drawing" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49 msgid "Skip EFB Access from CPU" msgstr "Pomijaj dostęp EFB z CPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73 msgid "Skip Main Menu" msgstr "Pomijaj menu główne" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:95 msgid "Skip Presenting Duplicate Frames" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:292 msgid "" "Skips Vertical Blank Interrupts when lag is detected, allowing for smooth " "audio playback when emulation speed is not 100%. " "

WARNING: Can cause freezes and compatibility " "issues.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:262 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:403 msgid "Skylander" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:175 msgid "Skylander %1" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:557 msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626 msgid "Skylander (*.sky);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:215 msgid "Skylander Collection Path:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:522 msgid "Skylander not found in this collection. Create new file?" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45 msgid "Skylanders Manager" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140 msgid "Slider Bar" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:134 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163 msgid "Slot A:" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:134 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:177 msgid "Slot B:" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Socket table" msgstr "" #: Source/Core/VideoBackends/Software/SWmain.cpp:55 msgid "Software Renderer" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1322 msgid "Some of the data could not be read." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1048 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Niektóre wartości, które podałeś są nieprawidłowe.\n" "Sprawdź proszę zaznaczone wartości." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:129 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:275 msgid "Sort Alphabetically" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:181 msgid "Sound:" msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "South America" msgstr "Ameryka Południowa" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Hiszpania" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "Spanish" msgstr "Hiszpański" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 msgid "Speaker Pan" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:370 msgid "Speaker Volume:" msgstr "Poziom głośnika:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125 msgid "Specialized (Default)" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192 msgid "Specific" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:373 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 msgid "Speed" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:455 msgid "Speed Limit" msgstr "" #. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all #. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:262 msgid "Spyro's Adventure" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190 msgid "Stack end" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190 msgid "Stack start" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36 msgid "Standard Controller" msgstr "Standardowy kontroler" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:66 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Start &NetPlay..." msgstr "Uruchom &NetPlay..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:330 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:552 msgid "Start Branch Watch" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:161 msgid "Start New Cheat Search" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:778 msgid "Start Re&cording Input" msgstr "&Rozpocznij nagrywanie wejścia" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Start Recording" msgstr "Rozpocznij nagrywanie" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76 msgid "Start in Fullscreen" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48 msgid "Start with Riivolution Patches" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:411 msgid "Start with Riivolution Patches..." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873 msgid "Started game" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "State" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38 msgid "Steering Wheel" msgstr "Kierownica" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step" msgstr "Krok" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Step Into" msgstr "Wkrocz do" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Step Out" msgstr "" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Step Over" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:565 msgid "Step out successful!" msgstr "Wyjście udane!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:563 msgid "Step out timed out!" msgstr "Wyjście przekroczyło czas oczekiwania!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:486 msgid "Step over in progress..." msgstr "Przekraczanie w toku..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:461 msgid "Step successful!" msgstr "Krok wykonany!" #: Source/Core/Core/HotkeyManager.cpp:345 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Kroki" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:184 msgid "Stereo" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:693 msgid "Stereoscopic 3D Mode" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:222 msgid "Stereoscopic 3D Mode:" msgstr "Tryb 3D stereoskopii:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206 msgid "Stereoscopy" msgstr "Stereoskopia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151 msgid "Stick" msgstr "Gałka" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "Zatrzymaj" #: Source/Core/DolphinQt/MenuBar.cpp:781 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:410 msgid "Stopped game" msgstr "Zatrzymana gra" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:53 msgid "Store EFB Copies to Texture Only" msgstr "Przechowuj wyłącznie kopie EFB do tekstury" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:92 msgid "Store XFB Copies to Texture Only" msgstr "Przechowuj wyłącznie kopie XFB do tekstury" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:252 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "Stretch to Window" msgstr "Rozciągnij do okna" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176 msgid "Strict Settings Sync" msgstr "Ścisła synchronizacja ustawień" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95 msgid "String" msgstr "Łańcuch" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Strum" msgstr "Struny" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:416 msgid "Style" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:142 msgid "Style:" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206 msgid "Stylus" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282 #: Source/Core/DolphinQt/ConvertDialog.cpp:537 #: Source/Core/DolphinQt/GameList/GameList.cpp:631 #: Source/Core/DolphinQt/GameList/GameList.cpp:661 #: Source/Core/DolphinQt/MenuBar.cpp:214 Source/Core/DolphinQt/MenuBar.cpp:1113 #: Source/Core/DolphinQt/MenuBar.cpp:1247 msgid "Success" msgstr "Powodzenie" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:456 msgid "Successfully added to the NetPlay index" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:538 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:283 msgid "Successfully deleted '%1'." msgstr "Pomyślnie usunięto '%1'." #: Source/Core/DolphinQt/GCMemcardManager.cpp:497 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:593 msgid "Successfully exported save files" msgstr "Pliki zapisów zostały pomyślnie wyeksportowane" #: Source/Core/DolphinQt/MenuBar.cpp:1248 msgid "Successfully extracted certificates from NAND" msgstr "Certyfikaty z NAND zostały pomyślnie wyodrębnione" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 msgid "Successfully extracted file." msgstr "Plik został pomyślnie wyodrębniony." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 msgid "Successfully extracted system data." msgstr "Dane systemowe zostały pomyślnie wyodrębnione." #: Source/Core/DolphinQt/MenuBar.cpp:1143 msgid "Successfully imported save file." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:632 #: Source/Core/DolphinQt/MenuBar.cpp:1114 msgid "Successfully installed this title to the NAND." msgstr "Ten tytuł został pomyślnie zainstalowany do NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:662 msgid "Successfully removed this title from the NAND." msgstr "Usunięcie tego tytułu z NAND zakończono pomyślnie." #. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and #. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in #. all countries they were released in. They were not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275 msgid "SuperChargers" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:79 msgid "Support" msgstr "Wsparcie" #: Source/Core/DolphinQt/GCMemcardManager.cpp:589 msgid "Supported file formats" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:219 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "" #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:186 msgid "Surround" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "Suspended" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:217 msgid "Swap Eyes" msgstr "Zamień oczy" #. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:268 msgid "Swap Force" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:407 msgid "Swapper" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:626 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "Zamach" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Switch to A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Switch to B" msgstr "" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:992 msgid "Symbol End Address (%1):" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:934 msgid "Symbol Name:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:968 msgid "Symbol Size (%1):" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:137 #: Source/Core/DolphinQt/MenuBar.cpp:1021 msgid "Symbols" msgstr "Symbole" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107 msgid "Sync" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174 msgid "Sync AR/Gecko Codes" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110 msgid "Sync real Wii Remotes and pair them" msgstr "Zsynchronizuj prawdziwe Wiiloty i je sparuj" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Synchronize GPU thread" msgstr "Synchronizuj wątek GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:242 msgid "" "Synchronizes the SD Card with the SD Sync Folder when starting and ending " "emulation." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1434 msgid "Synchronizing AR codes..." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1367 msgid "Synchronizing Gecko codes..." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1050 msgid "Synchronizing save data..." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "System Language:" msgstr "Język systemu:" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "TAS Input" msgstr "Wejście TAS" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:446 msgid "TAS Tools" msgstr "Narzędzia TAS" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 #: Source/Core/DolphinQt/GameList/GameList.cpp:1008 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:236 #: Source/Core/DolphinQt/MenuBar.cpp:686 msgid "Tags" msgstr "" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219 msgid "Taiko Drum" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171 msgid "Tail" msgstr "" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Tajwan" #: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:351 msgid "Take Screenshot" msgstr "Zrób zrzut ekranu" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:666 msgid "Target address range is invalid." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:702 msgid "" "Target value was overwritten by current instruction.\n" "Instructions executed: %1" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:333 msgid "Tech" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "Test" msgstr "Testuj" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:600 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:617 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:780 msgid "Text file (*.txt);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63 msgid "Texture Cache" msgstr "Bufor tekstur" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:302 msgid "Texture Cache Accuracy" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126 msgid "Texture Dumping" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:665 msgid "Texture Filtering" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172 msgid "Texture Filtering:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92 msgid "Texture Format Overlay" msgstr "Nakładka formatu tekstur" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:57 msgid "" "The Direct3D 11 renderer requires support for features not supported by your " "system configuration. You may still use this backend, but you will encounter " "graphical artifacts in certain games.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:601 msgid "The H3 hash table for the {0} partition is not correct." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:430 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:484 msgid "The Masterpiece partitions are missing." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1239 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1234 msgid "The NAND has been repaired." msgstr "NAND został naprawiony." #: Source/Core/DiscIO/VolumeVerifier.cpp:1003 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175 msgid "The amount of money this Skylander has. Between 0 and 65000" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:290 msgid "" "The amount of time the FPS and VPS counters will sample over.

The " "higher the value, the more stable the FPS/VPS counter will be, but the " "slower it will be to update.

If unsure, leave this " "at 1000ms." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:467 msgid "The channel partition is missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:462 msgid "The data partition is missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:501 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:614 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" #: Source/Android/jni/WiiUtils.cpp:114 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68 msgid "" "The default value \"%1\" will work with a local tapserver and newserv. You " "can also enter a network location (address:port) to connect to a remote " "tapserver." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:427 msgid "" "The destination file cannot be the same as the source file\n" "\n" "Please select another destination path for \"%1\"" msgstr "" #: Source/Core/Core/Movie.cpp:363 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:310 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:436 msgid "The disc that was about to be inserted couldn't be found." msgstr "Dysk, który miał być włożony nie mógł zostać odnaleziony." #: Source/Core/DolphinQt/NANDRepairDialog.cpp:36 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:137 msgid "The entered MAC address is invalid." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141 msgid "The entered PID is invalid." msgstr "Wprowadzony PID jest nieprawidłowy." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 msgid "The entered VID is invalid." msgstr "Wprowadzony VID jest nieprawidłowy." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539 msgid "The expression contains a syntax error." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:487 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:408 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:279 msgid "" "The file associated to this file was closed! Did you clear the slot before " "saving?" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:60 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:52 msgid "The file {0} was already open, the file header will not be written." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:466 msgid "" "The filename %1 does not conform to Dolphin's region code format for memory " "cards. Please rename this file to either %2, %3, or %4, matching the region " "of the save files that are on it." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:431 msgid "The filesystem is invalid or could not be read." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:589 msgid "" "The folder %1 does not conform to Dolphin's region code format for GCI " "folders. Please rename this folder to either %2, %3, or %4, matching the " "region of the save files that are in it." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:781 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:887 msgid "The game ID is inconsistent." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:898 msgid "The game ID is unusually short." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:879 msgid "The game ID is {0} but should be {1}." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "Dysk gry nie zawiera żadnych użytecznych informacji." #: Source/Core/Core/NetPlayClient.cpp:290 msgid "The game is currently running." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:716 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:155 msgid "The hashes do not match!" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:151 msgid "The hashes match!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176 msgid "" "The hero level of this Skylander. Only seen in Skylanders: Spyro's " "Adventures. Between 0 and 100" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:184 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The install partition is missing." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:183 msgid "The last time the figure has been placed on a portal" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:181 msgid "" "The last time the figure has been reset. If the figure has never been reset, " "the first time the figure was placed on a portal" msgstr "" #: Source/Core/Core/HW/EXI/EXI.cpp:50 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178 msgid "The nickname for this Skylander. Limited to 15 characters" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:159 msgid "The patches in %1 are not for the selected game or game revision." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:254 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295 msgid "The profile '%1' does not exist" msgstr "Profil '%1' nie istnieje." #: Source/Core/Core/Movie.cpp:220 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:916 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Wynikowy odszyfrowany kod AR nie zawiera żadnych linii." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:508 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:612 msgid "" "The same folder can't be used in multiple slots; it is already used by %1." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:287 msgid "The server and client's NetPlay versions are incompatible." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:283 msgid "The server is full." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:296 msgid "The server sent an unknown error message." msgstr "" #: Source/Core/VideoBackends/Software/SWmain.cpp:60 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:976 msgid "The specified common key index is {0} but should be {1}." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:201 msgid "The specified file \"{0}\" does not exist" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1197 msgid "" "The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:544 msgid "The target memory card already contains a file \"%1\"." msgstr "" #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:994 msgid "The ticket is not correctly signed." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180 msgid "The total time this figure has been used inside a game in seconds" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174 msgid "The toy code for this figure. Only available for real figures." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:523 msgid "The type of a partition could not be read." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85 msgid "The type of this Skylander does not have any data that can be modified!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92 msgid "The type of this Skylander is unknown!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99 msgid "" "The type of this Skylander is unknown, or can't be modified at this time!" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:684 msgid "The update partition does not contain the IOS used by this title." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:457 msgid "The update partition is missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:492 msgid "The update partition is not at its normal position." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1189 msgid "" "The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:643 msgid "The {0} partition does not have a valid file system." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:572 msgid "The {0} partition does not seem to contain valid data." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:594 msgid "The {0} partition is not correctly signed." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:539 msgid "The {0} partition is not properly aligned." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:384 msgid "Theme" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:445 msgid "There are too many partitions in the first partition table." msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806 msgid "" "There are unsaved changes in \"%1\".\n" "\n" "Do you want to save before closing?" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:593 msgid "There is nothing to save!" msgstr "" #: Source/Core/Core/State.cpp:1050 msgid "There is nothing to undo!" msgstr "Nie ma nic do cofnięcia!" #: Source/Core/DolphinQt/GameList/GameList.cpp:495 msgid "There was an issue adding a shortcut to the desktop" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Te ustawienia przewyższaja źródłowe ustawienia programu.\n" "Nieokreślone ustawienia odczytywane są ze źródłowych." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 msgid "This Gecko code doesn't contain any lines." msgstr "" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:941 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102 msgid "This Skylander type can't be modified yet!" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:153 msgid "This USB device is already whitelisted." msgstr "To urządzenie USB jest już na białej liście." #: Source/Core/Core/ConfigManager.cpp:285 msgid "This WAD is not bootable." msgstr "" #: Source/Core/Core/ConfigManager.cpp:280 msgid "This WAD is not valid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:908 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Ten symulator action replay nie obsługuje kodów, które modyfikują Action " "Replay sam w sobie." #: Source/Core/Common/x64CPUDetect.cpp:83 msgid "" "This build of Dolphin is not natively compiled for your CPU.\n" "Please run the ARM64 build of Dolphin for a better experience." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265 #: Source/Core/DolphinQt/GameList/GameList.cpp:831 msgid "This cannot be undone!" msgstr "To nie może być cofnięte!" #: Source/Core/DiscIO/VolumeVerifier.cpp:828 msgid "This debug disc image has the size of a retail disc image." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:851 msgid "This disc image has an unusual size." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:845 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1013 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:801 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:798 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:715 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU, but your current settings make this unlikely to happen. If this error " "is stopping the game from working, please report it to the developers." msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:708 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU. Turn off the \"Dual Core\" setting to avoid this." msgstr "" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38 msgid "This feature is disabled in hardcore mode." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:116 msgid "This file does not contain a valid Wii filesystem." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:55 msgid "This file does not look like a BootMii NAND backup." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:773 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" #: Source/Core/VideoCommon/VideoBackendBase.cpp:195 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1408 msgid "This is a bad dump." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1401 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1368 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1363 msgid "This is a good dump." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:304 msgid "This only applies to the initial boot of the emulated software." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:184 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "To ustawienie pozwala ci ustawić dostosowany zegar czasu rzeczywistego (real " "time clock - RTC) odrębny od aktualnego czasu twojego systemu.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/AboutDialog.cpp:76 msgid "This software should not be used to play games you do not legally own." msgstr "" "To oprogramowanie nie powinno być używane do grania w tytuły, których nie " "posiadasz." #: Source/Core/Core/ConfigManager.cpp:303 msgid "This title cannot be booted." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:949 msgid "This title is set to use an invalid IOS." msgstr "" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:963 msgid "This title is set to use an invalid common key." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Ta wartość jest dodana do wartości konwergencji ustawionej w konfiguracji " "graficznej." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Ta wartość zwielokrotnia się z głębią ustawioną w konfiguracji graficznej." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:454 msgid "" "This will also filter unconditional branches.\n" "To filter for or against unconditional branches,\n" "use the Branch Type filter options." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:147 msgid "Thread context" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26 msgid "Threads" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Próg nacisku" #: Source/Core/UICommon/UICommon.cpp:529 msgid "TiB" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "Przechylenie" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294 msgid "Timed Out" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:997 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:214 #: Source/Core/DolphinQt/GCMemcardManager.cpp:154 #: Source/Core/DolphinQt/MenuBar.cpp:675 msgid "Title" msgstr "Tytuł" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309 msgid "To" msgstr "Do" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:183 msgid "To log in, stop the current emulation." msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:99 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:114 msgid "To:" msgstr "Do:" #: Source/Core/DolphinQt/MenuBar.cpp:348 msgid "Toggle &Fullscreen" msgstr "Przełącz pełny &ekran" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Toggle 3D Anaglyph" msgstr "Przełącz 3D Anaglif" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Side-by-Side" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Toggle 3D Top-Bottom" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "Przełącz wszystkie typy logów" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle Aspect Ratio" msgstr "Przełącz proporcje obrazu" #: Source/Core/Core/HotkeyManager.cpp:79 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:902 msgid "Toggle Breakpoint" msgstr "Przełącz punkt przerwania" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle Crop" msgstr "Przełącz przycinanie" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Toggle Custom Textures" msgstr "Przełącz dostosowane tekstury" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle EFB Copies" msgstr "Przełącz kopie EFB" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Toggle Fog" msgstr "Przełącz mgłę" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Toggle Fullscreen" msgstr "Przełącz pełny ekran" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Pause" msgstr "Przełącz wstrzymanie" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Toggle SD Card" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle Skip EFB Access" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Toggle Texture Dumping" msgstr "Przełącz zrzucanie tekstur" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Toggle USB Keyboard" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle XFB Copies" msgstr "Przełącz kopie XFB" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle XFB Immediate Mode" msgstr "Przełącz tryb natychmiastowy XFB" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:966 msgid "Tokenizing failed." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:350 msgid "Tool Controls" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:29 msgid "Toolbar" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:358 msgid "Top" msgstr "Góra" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Top-and-Bottom" msgstr "Góra-i-dół" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Total Hits" msgstr "" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35 msgid "Total Yaw" msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145 msgid "Total travel distance." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210 msgid "Touch" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:121 msgid "Toy code:" msgstr "" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Traditional Chinese" msgstr "Chiński tradycyjny" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420 msgid "Trap" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:409 msgid "Trap Master" msgstr "" #. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:271 msgid "Trap Team" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194 msgid "Traversal Server" msgstr "Serwer przejściowy" #: Source/Core/Core/NetPlayClient.cpp:1978 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:101 msgid "Triforce AM Baseboard" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:60 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:213 msgid "Triggers" msgstr "Spusty" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:415 msgid "Trophy" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Type" msgstr "Typ" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205 msgid "Type-based Alignment" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49 msgid "Typical GameCube/Wii Address Space" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297 msgid "UNKNOWN" msgstr "" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21 msgid "USB Device Emulation" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453 msgid "USB Emulation" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:368 msgid "USB Emulation Devices" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:102 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:139 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152 msgid "USB Whitelist Error" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:287 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1408 msgid "Unable to auto-detect RSO module" msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:208 msgid "Unable to contact update server." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:280 msgid "Unable to create updater copy." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98 msgid "Unable to modify Skylander!" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706 msgid "Unable to open file." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:714 msgid "Unable to read file." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:285 msgid "Unable to set permissions on updater copy." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:297 msgid "Unable to write to file {0}" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97 msgid "Unbound" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:345 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Nieskompresowane obrazy gier GC/Wii (*.iso *.gcm)" #. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official #. translations in other languages, check the SuperChargers manual at #. https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349 msgid "Undead" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:370 msgid "Undo Load State" msgstr "Cofnij wczytywanie stanu" #: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:387 msgid "Undo Save State" msgstr "Cofnij zapisywanie stanu" #: Source/Core/DolphinQt/ResourcePackManager.cpp:320 msgid "Uninstall" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:445 msgid "Uninstall from the NAND" msgstr "Odinstaluj z NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:648 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:312 msgid "United States" msgstr "Stany Zjednoczone" #: Source/Core/Core/State.cpp:654 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:760 msgid "Unknown" msgstr "Nieznany" #. i18n: "Var" is short for "variant" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:857 msgid "Unknown (Id:%1 Var:%2)" msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1174 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1334 msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1239 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1035 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1182 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91 msgid "Unknown Skylander type!" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:135 msgid "Unknown address space" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:120 msgid "Unknown author" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:173 msgid "Unknown data type" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:357 msgid "Unknown disc" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:381 msgid "Unknown error occurred." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1987 msgid "Unknown error {0:x}" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:869 msgid "Unknown error." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:480 msgid "Unknown message received with id : {0}" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1247 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" #. i18n: This is used to create a file name. The string must end in ".sky". #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:537 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:621 msgid "Unknown(%1 %2).sky" msgstr "" #. i18n: This is used to create a file name. The string must end in ".bin". #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290 msgid "Unknown(%1).bin" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170 msgid "Unlimited" msgstr "Nieograniczona szybkość" #: Source/Core/Core/HotkeyManager.cpp:189 msgid "Unload ROM" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Unlock Cursor" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106 msgid "Unlocked" msgstr "" #. i18n: %1 is a date/time. #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101 msgid "Unlocked at %1" msgstr "" #: Source/Core/DiscIO/FileBlob.cpp:87 msgid "Unpacking" msgstr "Rozpakowywanie" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805 msgid "Unsaved Changes" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193 msgid "Unsigned 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194 msgid "Unsigned 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192 msgid "Unsigned 8" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:152 msgid "Unsigned Integer" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Up" msgstr "Góra" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:370 msgid "Update" msgstr "Aktualizuj" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148 msgid "Update Partition (%1)" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:78 msgid "Update after closing Dolphin" msgstr "Zaktualizuj po zamknięciu programu Dolphin" #: Source/Core/DolphinQt/Updater.cpp:61 msgid "Update available" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Aktualizacja anulowana" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Aktualizacja zakończona" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "Aktualizacja nie powiodła się" #: Source/Core/DolphinQt/WiiUpdate.cpp:98 msgid "Updating" msgstr "Aktualizowanie" #: Source/Core/DolphinQt/WiiUpdate.cpp:124 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "Upright Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266 msgid "Upright Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 msgid "Upright Wii Remote" msgstr "Wiilot trzymany pionowo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230 msgid "Usage Statistics Reporting Settings" msgstr "Ustawienia raportowania statystyk użytkowania" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81 msgid "Use 8.8.8.8 for normal DNS, else enter your custom one" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:166 msgid "Use All Wii Save Data" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162 msgid "Use Built-In Database of Game Names" msgstr "Użyj wbudowanej bazy danych nazw gier" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:220 msgid "Use Full Resolution Per Eye" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147 msgid "Use Lossless Codec (FFV1)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173 msgid "Use Mouse Controlled Pointing" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:158 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Użyj trybu PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:190 msgid "Use Panic Handlers" msgstr "Użyj Panic Handlers" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101 msgid "" "Use RetroAchievements rich presence in your Discord status.

Show " "Current Game on Discord must be enabled." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:411 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions; additionally, " "Anisotropic Filtering is currently incompatible with Manual Texture Sampling." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "Użyj jednego buforu głębi dla obu oczu. Wymagane dla niektórych gier." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65 msgid "Use memory mapper configuration at time of scan" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63 msgid "Use physical addresses" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61 msgid "Use virtual addresses when possible" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183 msgid "User Config" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114 msgid "User Interface" msgstr "Interfejs użytkownika" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328 msgid "User Variables" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56 msgid "Username" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:320 msgid "" "Uses Dolphin's database of properly formatted names in the game list's Title " "column.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:274 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:245 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:252 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "Using Qt %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1045 msgid "Using TTL %1 for probe packet" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598 msgid "Usually used for light objects" msgstr "" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:591 msgid "Usually used for normal matrices" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:585 msgid "Usually used for position matrices" msgstr "" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595 msgid "Usually used for tex coord matrices" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103 msgid "Utility" msgstr "Narzędzia" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75 msgid "V-Sync" msgstr "Synchronizacja pionowa" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:113 msgid "VBI Skip" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126 msgid "Value" msgstr "Wartość" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:715 msgid "Value tracked to current instruction." msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157 msgid "Value:" msgstr "Wartość:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607 msgid "Variant entered is invalid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577 msgid "Variant:" msgstr "" #. i18n: One of the figure types in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418 msgid "Vehicle" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Velocity" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "Szczegółowość" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:85 msgid "Verify" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:102 msgid "Verify Integrity" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:413 msgid "Verify certificates" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:161 msgid "Verifying" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Version" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:110 msgid "Vertex Rounding" msgstr "Zaokrąglanie wierzchołków" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247 msgid "Vertical FOV" msgstr "" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Wideo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132 msgid "View &code" msgstr "Wyświetl &kod" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131 msgid "View &memory" msgstr "Wyświetl &pamięć" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33 msgid "Virtual Notches" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:132 msgid "Virtual address space" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:63 msgid "Volume" msgstr "Głośność" #: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:192 msgid "Volume Down" msgstr "Zmniejsz głośność" #: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:194 msgid "Volume Toggle Mute" msgstr "Przełącz całkowite wyciszenie" #: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:193 msgid "Volume Up" msgstr "Zwiększ głośność" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1105 msgid "WAD files (*.wad)" msgstr "Pliki WAD (*.wad)" #: Source/Core/Core/WiiUtils.cpp:138 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "" #: Source/Core/Core/WiiUtils.cpp:106 msgid "WAD installation failed: Could not finalise title import." msgstr "" #: Source/Core/Core/WiiUtils.cpp:96 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "" #: Source/Core/Core/WiiUtils.cpp:80 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" #: Source/Core/Core/WiiUtils.cpp:58 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291 msgid "WAITING" msgstr "" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:44 msgid "" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" #: Source/Core/Core/Config/MainSettings.h:23 msgid "WASAPI (Exclusive Mode)" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:231 msgid "WFS Path:" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:353 msgid "WIA GC/Wii images (*.wia)" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:236 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:456 msgid "Waiting for first scan..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:307 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" #: Source/Core/Common/MsgHandler.cpp:61 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:217 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233 #: Source/Core/DolphinQt/MenuBar.cpp:1563 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:472 msgid "Warning" msgstr "Ostrzeżenie" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "" "Warning: A GCI folder override path is currently configured for this slot. " "Adjusting the GCI path here will have no effect." msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" #: Source/Core/Core/Movie.cpp:1072 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:1047 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:1098 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1114 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31 msgid "Watch" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330 msgid "Water" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Website" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:629 msgid "" "Whether each eye gets full or half image resolution when using side-by-side " "or above-and-below 3D.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:327 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:342 msgid "Whitelisted USB Passthrough Devices" msgstr "Zezwolone urządzenia przejściowe USB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153 msgid "Widescreen Hack" msgstr "Hak szerokiego ekranu" #: Source/Core/Core/HotkeyManager.cpp:348 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Menu Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:193 msgid "Wii NAND Root:" msgstr "Źródło Wii NAND:" #: Source/Core/Core/HW/Wiimote.cpp:101 msgid "Wii Remote" msgstr "Wiilot" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:139 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43 msgid "Wii Remote %1" msgstr "Wii Pilot %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113 msgid "Wii Remote Accelerometer" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:271 msgid "Wii Remote Buttons" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146 msgid "Wii Remote Gyroscope" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:350 msgid "Wii Remote Settings" msgstr "Ustawienia Wii Pilota" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:103 msgid "Wii Remotes" msgstr "Wiiloty" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:420 msgid "Wii TAS Input %1 - Classic Controller" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:439 msgid "Wii TAS Input %1 - Wii Remote" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:399 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450 msgid "Wii and Wii Remote" msgstr "Wii i Wiilot" #: Source/Core/DiscIO/VolumeVerifier.cpp:103 msgid "Wii data is not public yet" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1126 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Pliki zapisu Wii (*.bin);Wszystkie pliki (*)" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "WiiTools Signature MEGA File" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144 msgid "Window Resolution" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:437 msgid "Window Size" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311 msgid "Wipe &Inspection Data" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:481 msgid "Wipe Recent Hits" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:134 msgid "Word Wrap" msgstr "Zawijanie wierszy" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Świat" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:272 msgid "Write" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:923 msgid "Write JIT Block Log Dump" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:237 msgid "Write only" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "Zapisz do konsoli" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "Zapisz do pliku" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141 msgid "Write to Log" msgstr "" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145 msgid "Write to Log and Break" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "Wpisz do okna" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647 msgid "Wrong disc number" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 msgid "Wrong hash" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651 msgid "Wrong region" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Wrong revision" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "Wrote to \"%1\"." msgstr "" #: Source/Android/jni/MainAndroid.cpp:440 msgid "Wrote to \"{0}\"." msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:566 msgid "XF register " msgstr "Rejestr XF" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93 msgid "XLink Kai BBA Destination Address" msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Left" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Right" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Yellow" msgstr "Żółty" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "Tak" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:299 msgid "" "You are about to convert the content of the file at %2 into the folder at " "%1. All current content of the folder will be deleted. Are you sure you want " "to continue?" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:274 msgid "" "You are about to convert the content of the folder at %1 into the file at " "%2. All current content of the file will be deleted. Are you sure you want " "to continue?" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:39 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36 msgid "" "You are configuring a \"Keyboard Controller\". This device is exclusively " "for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back " "now and configure a \"Standard Controller\"." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:226 msgid "You are running the latest version available on this update track." msgstr "" #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:337 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310 msgid "" "You have %1 unsaved assembly tabs open\n" "\n" "Do you want to save all and exit?" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229 msgid "You have to enter a name." msgstr "Musisz wprowadzić nazwę." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342 msgid "You must provide a name for your session!" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:350 msgid "You must provide a region for your session!" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:314 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Musisz ponownie uruchomić program Dolphin, aby zastosować zmianę." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336 msgid "You must select a game to host!" msgstr "Musisz wybrać grę do hostowania!" #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1209 msgid "" "Your NAND contains more data than allowed. Wii software may behave " "incorrectly or not allow saving." msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:175 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:202 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:941 msgid "Zero 3 code not supported" msgstr "Kod 3 zero niewspierany" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:943 msgid "Zero candidates remaining." msgstr "" #: Source/Core/Core/ActionReplay.cpp:961 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:100 msgid "[%1, %2]" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:110 msgid "[%1, %2] and [%3, %4]" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292 msgid "^ Xor" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:176 msgid "aligned" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:209 msgid "any value" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "automatyczna" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "cm" msgstr "" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108 msgid "d3d12.dll could not be loaded." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:632 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652 msgid "default" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:654 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:384 msgid "disconnected" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:195 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191 msgid "errno" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "fałszywe-ukończenie‭‭" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:314 msgid "false" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:190 msgid "is equal to" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:198 msgid "is greater than" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:200 msgid "is greater than or equal to" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:194 msgid "is less than" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:196 msgid "is less than or equal to" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:192 msgid "is not equal to" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:208 msgid "last value" msgstr "" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "m/s" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:218 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "żadna" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81 msgid "or select a device" msgstr "lub wybierz urządzenie" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47 msgid "s" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101 msgid "sRGB" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:206 msgid "this value:" msgstr "ta wartość:" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:317 msgid "true" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185 msgid "uDraw GameTablet" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:176 msgid "unaligned" msgstr "" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:706 msgid "{0} (Masterpiece)" msgstr "" #: Source/Core/UICommon/GameFile.cpp:844 msgid "{0} (NKit)" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:437 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1231 msgid "{0} failed to synchronize codes." msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1173 msgid "{0} failed to synchronize." msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:265 #: Source/Core/DiscIO/WIABlob.cpp:1703 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200 msgid "{0} was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:294 msgid "| Or" msgstr "" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:92 msgid "" "© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39 msgid "°/s" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✔ Invite" msgstr "✔ Zaproś" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✖ Decline" msgstr "✖ Odrzuć"