// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official Git repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _NATIVEVERTEXFORMAT_H #define _NATIVEVERTEXFORMAT_H #include "Vec3.h" #include "ChunkFile.h" #ifdef WIN32 #define LOADERDECL __cdecl #else #define LOADERDECL #endif typedef void (LOADERDECL *TPipelineFunction)(); struct Vec4 { float x; float y; float z; float w; }; struct InputVertexData { u8 posMtx; u8 texMtx[8]; Vec3 position; Vec3 normal[3]; u8 color[2][4]; float texCoords[8][2]; }; struct OutputVertexData { // components in color channels enum { RED_C, GRN_C, BLU_C, ALP_C }; Vec3 mvPosition; Vec4 projectedPosition; Vec3 screenPosition; Vec3 normal[3]; u8 color[2][4]; Vec3 texCoords[8]; void Lerp(float t, OutputVertexData *a, OutputVertexData *b) { #define LINTERP(T, OUT, IN) (OUT) + ((IN - OUT) * T) #define LINTERP_INT(T, OUT, IN) (OUT) + (((IN - OUT) * T) >> 8) mvPosition = LINTERP(t, a->mvPosition, b->mvPosition); projectedPosition.x = LINTERP(t, a->projectedPosition.x, b->projectedPosition.x); projectedPosition.y = LINTERP(t, a->projectedPosition.y, b->projectedPosition.y); projectedPosition.z = LINTERP(t, a->projectedPosition.z, b->projectedPosition.z); projectedPosition.w = LINTERP(t, a->projectedPosition.w, b->projectedPosition.w); for (int i = 0; i < 3; ++i) { normal[i] = LINTERP(t, a->normal[i], b->normal[i]); } u16 t_int = (u16)(t * 256); for (int i = 0; i < 4; ++i) { color[0][i] = LINTERP_INT(t_int, a->color[0][i], b->color[0][i]); color[1][i] = LINTERP_INT(t_int, a->color[1][i], b->color[1][i]); } for (int i = 0; i < 8; ++i) { texCoords[i] = LINTERP(t, a->texCoords[i], b->texCoords[i]); } #undef LINTERP #undef LINTERP_INT } void DoState(PointerWrap &p) { mvPosition.DoState(p); p.Do(projectedPosition); screenPosition.DoState(p); for (int i = 0; i < 3;++i) normal[i].DoState(p); p.DoArray(color, sizeof color); for (int i = 0; i < 8;++i) texCoords[i].DoState(p); } }; #endif