// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "Common/CommonTypes.h" #include "Common/CPUDetect.h" #include "VideoCommon/VertexLoader.h" #include "VideoCommon/VertexLoader_Position.h" #include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VideoCommon.h" // Thoughts on the implementation of a vertex loader compiler. // g_vertex_manager_write_ptr should definitely be in a register. // Could load the position scale factor in XMM7, for example. // The pointer inside DataReadU8 in another. // Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX. /* MOVZX(32, R(EAX), MOffset(ESI, 0)); MOVZX(32, R(EBX), MOffset(ESI, 1)); MOVZX(32, R(ECX), MOffset(ESI, 2)); MOVD(XMM0, R(EAX)); MOVD(XMM1, R(EBX)); MOVD(XMM2, R(ECX)); CVTDQ2PS(XMM0, XMM0); CVTDQ2PS(XMM1, XMM1); CVTDQ2PS(XMM2, XMM2); MULSS(XMM0, XMM7); MULSS(XMM1, XMM7); MULSS(XMM2, XMM7); MOVSS(MOffset(EDI, 0), XMM0); MOVSS(MOffset(EDI, 4), XMM1); MOVSS(MOffset(EDI, 8), XMM2); Alternatively, lookup table: MOVZX(32, R(EAX), MOffset(ESI, 0)); MOVZX(32, R(EBX), MOffset(ESI, 1)); MOVZX(32, R(ECX), MOffset(ESI, 2)); MOV(32, R(EAX), MComplex(LUTREG, EAX, 4)); MOV(32, R(EBX), MComplex(LUTREG, EBX, 4)); MOV(32, R(ECX), MComplex(LUTREG, ECX, 4)); MOV(MOffset(EDI, 0), XMM0); MOV(MOffset(EDI, 4), XMM1); MOV(MOffset(EDI, 8), XMM2); SSE4: PINSRB(XMM0, MOffset(ESI, 0), 0); PINSRB(XMM0, MOffset(ESI, 1), 4); PINSRB(XMM0, MOffset(ESI, 2), 8); CVTDQ2PS(XMM0, XMM0); MULPS(XMM0, XMM7); MOVUPS(MOffset(EDI, 0), XMM0); */ template float PosScale(T val, float scale) { return val * scale; } template <> float PosScale(float val, float scale) { return val; } template void LOADERDECL Pos_ReadDirect(VertexLoader* loader) { static_assert(N <= 3, "N > 3 is not sane!"); auto const scale = loader->m_posScale[0];; DataReader dst(g_vertex_manager_write_ptr, nullptr); DataReader src(g_video_buffer_read_ptr, nullptr); for (int i = 0; i < 3; ++i) dst.Write(i(), scale) : 0.f); dst.WritePointer(&g_vertex_manager_write_ptr); src.WritePointer(&g_video_buffer_read_ptr); LOG_VTX(); } template void LOADERDECL Pos_ReadIndex(VertexLoader* loader) { static_assert(std::is_unsigned::value, "Only unsigned I is sane!"); static_assert(N <= 3, "N > 3 is not sane!"); auto const index = DataRead(); loader->m_vertexSkip = index == std::numeric_limits::max(); auto const data = reinterpret_cast(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION])); auto const scale = loader->m_posScale[0]; DataReader dst(g_vertex_manager_write_ptr, nullptr); for (int i = 0; i < 3; ++i) dst.Write(i= 0x301 template void LOADERDECL Pos_ReadDirect_SSSE3(VertexLoader* loader) { const T* pData = reinterpret_cast(DataGetPosition()); Vertex_Read_SSSE3(pData, *(__m128*)loader->m_posScale); DataSkip<(2 + three) * sizeof(T)>(); LOG_VTX(); } template void LOADERDECL Pos_ReadIndex_SSSE3(VertexLoader* loader) { static_assert(std::is_unsigned::value, "Only unsigned I is sane!"); auto const index = DataRead(); loader->m_vertexSkip = index == std::numeric_limits::max(); const T* pData = (const T*)(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION])); Vertex_Read_SSSE3(pData, *(__m128*)loader->m_posScale); LOG_VTX(); } #endif static TPipelineFunction tableReadPosition[4][8][2] = { { {nullptr, nullptr,}, {nullptr, nullptr,}, {nullptr, nullptr,}, {nullptr, nullptr,}, {nullptr, nullptr,}, }, { {Pos_ReadDirect, Pos_ReadDirect,}, {Pos_ReadDirect, Pos_ReadDirect,}, {Pos_ReadDirect, Pos_ReadDirect,}, {Pos_ReadDirect, Pos_ReadDirect,}, {Pos_ReadDirect, Pos_ReadDirect,}, }, { {Pos_ReadIndex, Pos_ReadIndex,}, {Pos_ReadIndex, Pos_ReadIndex,}, {Pos_ReadIndex, Pos_ReadIndex,}, {Pos_ReadIndex, Pos_ReadIndex,}, {Pos_ReadIndex, Pos_ReadIndex,}, }, { {Pos_ReadIndex, Pos_ReadIndex,}, {Pos_ReadIndex, Pos_ReadIndex,}, {Pos_ReadIndex, Pos_ReadIndex,}, {Pos_ReadIndex, Pos_ReadIndex,}, {Pos_ReadIndex, Pos_ReadIndex,}, }, }; static int tableReadPositionVertexSize[4][8][2] = { { {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, }, { {2, 3,}, {2, 3,}, {4, 6,}, {4, 6,}, {8, 12,}, }, { {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, }, { {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, }, }; void VertexLoader_Position::Init() { #if _M_SSE >= 0x301 if (cpu_info.bSSSE3) { tableReadPosition[1][0][0] = Pos_ReadDirect_SSSE3; tableReadPosition[1][0][1] = Pos_ReadDirect_SSSE3; tableReadPosition[1][1][0] = Pos_ReadDirect_SSSE3; tableReadPosition[1][1][1] = Pos_ReadDirect_SSSE3; tableReadPosition[1][2][0] = Pos_ReadDirect_SSSE3; tableReadPosition[1][2][1] = Pos_ReadDirect_SSSE3; tableReadPosition[1][3][0] = Pos_ReadDirect_SSSE3; tableReadPosition[1][3][1] = Pos_ReadDirect_SSSE3; tableReadPosition[1][4][0] = Pos_ReadDirect_SSSE3; tableReadPosition[1][4][1] = Pos_ReadDirect_SSSE3; tableReadPosition[2][0][0] = Pos_ReadIndex_SSSE3; tableReadPosition[2][0][1] = Pos_ReadIndex_SSSE3; tableReadPosition[3][0][0] = Pos_ReadIndex_SSSE3; tableReadPosition[3][0][1] = Pos_ReadIndex_SSSE3; tableReadPosition[2][1][0] = Pos_ReadIndex_SSSE3; tableReadPosition[2][1][1] = Pos_ReadIndex_SSSE3; tableReadPosition[3][1][0] = Pos_ReadIndex_SSSE3; tableReadPosition[3][1][1] = Pos_ReadIndex_SSSE3; tableReadPosition[2][2][0] = Pos_ReadIndex_SSSE3; tableReadPosition[2][2][1] = Pos_ReadIndex_SSSE3; tableReadPosition[3][2][0] = Pos_ReadIndex_SSSE3; tableReadPosition[3][2][1] = Pos_ReadIndex_SSSE3; tableReadPosition[2][3][0] = Pos_ReadIndex_SSSE3; tableReadPosition[2][3][1] = Pos_ReadIndex_SSSE3; tableReadPosition[3][3][0] = Pos_ReadIndex_SSSE3; tableReadPosition[3][3][1] = Pos_ReadIndex_SSSE3; tableReadPosition[2][4][0] = Pos_ReadIndex_SSSE3; tableReadPosition[2][4][1] = Pos_ReadIndex_SSSE3; tableReadPosition[3][4][0] = Pos_ReadIndex_SSSE3; tableReadPosition[3][4][1] = Pos_ReadIndex_SSSE3; } #endif } unsigned int VertexLoader_Position::GetSize(u64 _type, unsigned int _format, unsigned int _elements) { return tableReadPositionVertexSize[_type][_format][_elements]; } TPipelineFunction VertexLoader_Position::GetFunction(u64 _type, unsigned int _format, unsigned int _elements) { return tableReadPosition[_type][_format][_elements]; }