// Copyright 2018 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/Settings/GameCubePane.h" #include #include #include #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/FileUtil.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/EXI/EXI.h" #include "Core/HW/GCMemcard/GCMemcard.h" #include "DolphinQt2/Config/Mapping/MappingWindow.h" constexpr int SLOT_A_INDEX = 0; constexpr int SLOT_B_INDEX = 1; constexpr int SLOT_SP1_INDEX = 2; constexpr int SLOT_COUNT = 3; enum ExpansionSelection { EXP_NOTHING = 0, EXP_DUMMY = 1, EXP_MEMORYCARD = 2, EXP_BROADBAND = 2, EXP_GCI_FOLDER = 3, EXP_GECKO = 4, EXP_AGP = 5, EXP_MICROPHONE = 6 }; GameCubePane::GameCubePane() { CreateWidgets(); LoadSettings(); ConnectWidgets(); } void GameCubePane::CreateWidgets() { QVBoxLayout* layout = new QVBoxLayout; // IPL Settings QGroupBox* ipl_box = new QGroupBox(tr("IPL Settings")); QGridLayout* ipl_layout = new QGridLayout; ipl_box->setLayout(ipl_layout); m_skip_main_menu = new QCheckBox(tr("Skip Main Menu")); m_override_language_ntsc = new QCheckBox(tr("Override Language on NTSC Games")); m_language_combo = new QComboBox; // Add languages for (const auto& language : {tr("English"), tr("German"), tr("French"), tr("Spanish"), tr("Italian"), tr("Dutch")}) m_language_combo->addItem(language); ipl_layout->addWidget(m_skip_main_menu, 0, 0); ipl_layout->addWidget(new QLabel(tr("System Language:")), 1, 0); ipl_layout->addWidget(m_language_combo, 1, 1); ipl_layout->addWidget(m_override_language_ntsc, 2, 0); // Device Settings QGroupBox* device_box = new QGroupBox(tr("Device Settings")); QGridLayout* device_layout = new QGridLayout; device_box->setLayout(device_layout); m_slot_combos[0] = new QComboBox; m_slot_combos[1] = new QComboBox; m_slot_combos[2] = new QComboBox; m_slot_buttons[0] = new QPushButton(tr("...")); m_slot_buttons[1] = new QPushButton(tr("...")); m_slot_buttons[0]->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); m_slot_buttons[1]->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); const QString i10n_nothing = tr(""); const QString i10n_dummy = tr("Dummy"); // Add slot devices for (const auto& device : {i10n_nothing, i10n_dummy, tr("Memory Card"), tr("GCI Folder"), tr("USB Gecko"), tr("Advance Game Port"), tr("Microphone")}) { m_slot_combos[0]->addItem(device); m_slot_combos[1]->addItem(device); } // Add SP1 devices for (const auto& device : {i10n_nothing, i10n_dummy, tr("Broadband Adapter")}) { m_slot_combos[2]->addItem(device); } device_layout->addWidget(new QLabel(tr("Slot A:")), 0, 0); device_layout->addWidget(m_slot_combos[0], 0, 1); device_layout->addWidget(m_slot_buttons[0], 0, 2); device_layout->addWidget(new QLabel(tr("Slot B:")), 1, 0); device_layout->addWidget(m_slot_combos[1], 1, 1); device_layout->addWidget(m_slot_buttons[1], 1, 2); device_layout->addWidget(new QLabel(tr("SP1:")), 2, 0); device_layout->addWidget(m_slot_combos[2], 2, 1); layout->addWidget(ipl_box); layout->addWidget(device_box); setLayout(layout); } void GameCubePane::ConnectWidgets() { // IPL Settings connect(m_skip_main_menu, &QCheckBox::stateChanged, this, &GameCubePane::SaveSettings); connect(m_language_combo, static_cast(&QComboBox::currentIndexChanged), this, &GameCubePane::SaveSettings); connect(m_override_language_ntsc, &QCheckBox::stateChanged, this, &GameCubePane::SaveSettings); // Device Settings for (int i = 0; i < SLOT_COUNT; i++) { connect(m_slot_combos[i], static_cast(&QComboBox::currentIndexChanged), this, &GameCubePane::SaveSettings); if (i <= SLOT_B_INDEX) { connect(m_slot_buttons[i], &QPushButton::pressed, this, [this, i] { OnConfigPressed(i); }); } } } void GameCubePane::OnConfigPressed(int slot) { QString filter; bool memcard = false; switch (m_slot_combos[slot]->currentIndex()) { // Memory card case 2: filter = tr("GameCube Memory Cards (*.raw *.gcp)"); memcard = true; break; // Advance Game Port case 5: filter = tr("Game Boy Advance Carts (*.gba)"); memcard = false; break; // Microphone case 6: MappingWindow(this, MappingWindow::Type::MAPPING_GC_MICROPHONE, slot).exec(); return; } QString filename = QFileDialog::getOpenFileName(this, tr("Choose a file to open"), QStringLiteral(""), filter); if (filename.isEmpty() || !File::Exists(filename.toStdString())) return; QString path_abs = QFileInfo(filename).absolutePath(); // Memcard validity checks if (memcard) { GCMemcard mc(filename.toStdString()); if (!mc.IsValid()) { QMessageBox::critical(this, tr("Error"), tr("Cannot use that file as a memory card.\n%s\n" "is not a valid GameCube memory card file") .arg(filename)); return; } QString path_b = QFileInfo(QString::fromStdString(slot == 0 ? SConfig::GetInstance().m_strMemoryCardB : SConfig::GetInstance().m_strMemoryCardA)) .absolutePath(); if (path_abs == path_b) { QMessageBox::critical(this, tr("Error"), tr("The same file can't be used in both slots.")); return; } } if (memcard) { if (slot == SLOT_A_INDEX) { SConfig::GetInstance().m_strMemoryCardA = path_abs.toStdString(); } else { SConfig::GetInstance().m_strMemoryCardB = path_abs.toStdString(); } } else { if (slot == SLOT_A_INDEX) { SConfig::GetInstance().m_strGbaCartA = path_abs.toStdString(); } else { SConfig::GetInstance().m_strGbaCartB = path_abs.toStdString(); } } } void GameCubePane::LoadSettings() { const SConfig& params = SConfig::GetInstance(); // IPL Settings m_skip_main_menu->setChecked(params.bHLE_BS2); m_language_combo->setCurrentIndex(params.SelectedLanguage); m_override_language_ntsc->setChecked(params.bOverrideGCLanguage); bool have_menu = false; for (const std::string& dir : {USA_DIR, JAP_DIR, EUR_DIR}) { const auto& path = DIR_SEP + dir + DIR_SEP GC_IPL; if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + path) || File::Exists(File::GetUserPath(D_GCUSER_IDX) + path)) { have_menu = true; break; } } m_skip_main_menu->setEnabled(have_menu); m_skip_main_menu->setToolTip(have_menu ? QStringLiteral("") : tr("Put Main Menu roms in User/GC/{region}.")); // Device Settings for (int i = 0; i < SLOT_COUNT; i++) { int index = EXP_NOTHING; switch (SConfig::GetInstance().m_EXIDevice[i]) { case ExpansionInterface::EXIDEVICE_NONE: index = EXP_NOTHING; break; case ExpansionInterface::EXIDEVICE_DUMMY: index = EXP_DUMMY; break; case ExpansionInterface::EXIDEVICE_MEMORYCARD: index = EXP_MEMORYCARD; break; case ExpansionInterface::EXIDEVICE_ETH: index = EXP_BROADBAND; break; case ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER: index = EXP_GCI_FOLDER; break; case ExpansionInterface::EXIDEVICE_GECKO: index = EXP_GECKO; break; case ExpansionInterface::EXIDEVICE_AGP: index = EXP_AGP; break; case ExpansionInterface::EXIDEVICE_MIC: index = EXP_MICROPHONE; break; default: break; } if (i <= SLOT_B_INDEX) { bool has_config = (index == EXP_MEMORYCARD || index > EXP_GECKO); m_slot_buttons[i]->setEnabled(has_config); } m_slot_combos[i]->setCurrentIndex(index); } } void GameCubePane::SaveSettings() { SConfig& params = SConfig::GetInstance(); // IPL Settings params.bHLE_BS2 = m_skip_main_menu->isChecked(); params.SelectedLanguage = m_language_combo->currentIndex(); params.bOverrideGCLanguage = m_override_language_ntsc->isChecked(); for (int i = 0; i < SLOT_COUNT; i++) { auto dev = SConfig::GetInstance().m_EXIDevice[i]; int index = m_slot_combos[i]->currentIndex(); switch (index) { case EXP_NOTHING: dev = ExpansionInterface::EXIDEVICE_NONE; break; case EXP_DUMMY: dev = ExpansionInterface::EXIDEVICE_DUMMY; break; case EXP_MEMORYCARD: if (i == SLOT_SP1_INDEX) dev = ExpansionInterface::EXIDEVICE_ETH; else dev = ExpansionInterface::EXIDEVICE_MEMORYCARD; break; case EXP_GCI_FOLDER: dev = ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER; break; case EXP_GECKO: dev = ExpansionInterface::EXIDEVICE_GECKO; break; case EXP_AGP: dev = ExpansionInterface::EXIDEVICE_AGP; break; case EXP_MICROPHONE: dev = ExpansionInterface::EXIDEVICE_MIC; break; } if (Core::IsRunning() && SConfig::GetInstance().m_EXIDevice[i] != dev) { ExpansionInterface::ChangeDevice( (index == 1) ? 1 : 0, // SlotB is on channel 1, slotA and SP1 are on 0 dev, // The device enum to change to (index == 2) ? 2 : 0); // SP1 is device 2, slots are device 0 } SConfig::GetInstance().m_EXIDevice[i] = dev; } LoadSettings(); }