// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" class PointerWrap; namespace Fifo { void Init(); void Shutdown(); void Prepare(); // Must be called from the CPU thread. void DoState(PointerWrap& f); void PauseAndLock(bool doLock, bool unpauseOnUnlock); void UpdateWantDeterminism(bool want); bool UseDeterministicGPUThread(); // Used for diagnostics. enum SyncGPUReason { SYNC_GPU_OTHER, SYNC_GPU_WRAPAROUND, SYNC_GPU_EFB_POKE, SYNC_GPU_PERFQUERY, SYNC_GPU_BBOX, SYNC_GPU_SWAP, SYNC_GPU_AUX_SPACE, }; // In deterministic GPU thread mode this waits for the GPU to be done with pending work. void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr = true); void PushFifoAuxBuffer(void* ptr, size_t size); void* PopFifoAuxBuffer(size_t size); void FlushGpu(); void RunGpu(); void GpuMaySleep(); void RunGpuLoop(); void ExitGpuLoop(); void EmulatorState(bool running); bool AtBreakpoint(); void ResetVideoBuffer(); void SetRendering(bool bEnabled); bool WillSkipCurrentFrame(); } // namespace Fifo