// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/Common.h" #include #include namespace Core { class TitleDatabase; } namespace DiscIO { enum class BlobType; enum class Country; enum class Language; enum class Region; enum class Platform; } class PointerWrap; class GameListItem { public: GameListItem() = default; explicit GameListItem(const std::string& file_name); ~GameListItem() = default; bool IsValid() const; const std::string& GetFileName() const { return m_file_name; } std::string GetName(DiscIO::Language language) const; std::string GetName() const; std::string GetUniqueIdentifier() const; std::string GetDescription(DiscIO::Language language) const; std::string GetDescription() const; std::vector GetLanguages() const; std::string GetCompany() const { return m_company; } u16 GetRevision() const { return m_revision; } const std::string& GetGameID() const { return m_game_id; } u64 GetTitleID() const { return m_title_id; } const std::string GetWiiFSPath() const; DiscIO::Region GetRegion() const { return m_region; } DiscIO::Country GetCountry() const { return m_country; } DiscIO::Platform GetPlatform() const { return m_platform; } DiscIO::BlobType GetBlobType() const { return m_blob_type; } const std::string& GetIssues() const { return m_emu_state.issues; } int GetEmuState() const { return m_emu_state.rating; } u64 GetFileSize() const { return m_file_size; } u64 GetVolumeSize() const { return m_volume_size; } // 0 is the first disc, 1 is the second disc u8 GetDiscNumber() const { return m_disc_number; } // NOTE: Banner image is at the original resolution, use WxUtils::ScaleImageToBitmap // to display it const wxImage& GetBannerImage() const { return m_banner_wx; } void DoState(PointerWrap& p); bool BannerChanged(); void BannerCommit(); bool EmuStateChanged(); void EmuStateCommit(); bool CustomNameChanged(const Core::TitleDatabase& title_database); void CustomNameCommit(); private: struct EmuState { int rating{}; std::string issues{}; bool operator!=(const EmuState& rhs) const { return rating != rhs.rating || issues != rhs.issues; } void DoState(PointerWrap& p); }; struct Banner { std::vector buffer{}; int width{}; int height{}; bool empty() const { return buffer.empty(); } void DoState(PointerWrap& p); }; bool IsElfOrDol() const; void ReadVolumeBanner(std::vector* image, const std::vector& buffer, int width, int height); // Outputs to m_banner_wx bool SetWxBannerFromPNGFile(const std::string& path); void SetWxBannerFromRaw(const Banner& banner); // IMPORTANT: Nearly all data members must be save/restored in DoState. // If anything is changed, make sure DoState handles it properly and // GameListCtrl::CACHE_REVISION is incremented. bool m_valid{}; std::string m_file_name{}; u64 m_file_size{}; u64 m_volume_size{}; std::map m_names{}; std::map m_descriptions{}; std::string m_company{}; std::string m_game_id{}; u64 m_title_id{}; DiscIO::Region m_region{}; DiscIO::Country m_country{}; DiscIO::Platform m_platform{}; DiscIO::BlobType m_blob_type{}; u16 m_revision{}; u8 m_disc_number{}; Banner m_banner{}; EmuState m_emu_state{}; // Overridden name from TitleDatabase std::string m_custom_name{}; // wxImage is not handled in DoState wxImage m_banner_wx{}; // The following data members allow GameListCtrl to construct new GameListItems in a threadsafe // way. They should not be handled in DoState. struct { EmuState emu_state; Banner banner; std::string custom_name; } m_pending{}; };