// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include "Core/ActionReplay.h" #include "DolphinWX/Cheats/CheatsWindow.h" #include "DolphinWX/Cheats/CreateCodeDialog.h" #include "DolphinWX/WxUtils.h" CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address) : wxDialog(parent, wxID_ANY, _("Create AR Code")), m_code_address(address) { wxStaticText* const label_name = new wxStaticText(this, wxID_ANY, _("Name: ")); m_textctrl_name = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDLG_UNIT(this, wxSize(180, -1))); wxStaticText* const label_code = new wxStaticText(this, wxID_ANY, _("Code: ")); m_textctrl_code = new wxTextCtrl(this, wxID_ANY, wxString::Format("0x%08x", address)); m_textctrl_code->Disable(); wxStaticText* const label_value = new wxStaticText(this, wxID_ANY, _("Value: ")); m_textctrl_value = new wxTextCtrl(this, wxID_ANY, "0"); m_checkbox_use_hex = new wxCheckBox(this, wxID_ANY, _("Use Hex")); m_checkbox_use_hex->SetValue(true); wxBoxSizer* const sizer_value_label = new wxBoxSizer(wxHORIZONTAL); const int space5 = FromDIP(5); sizer_value_label->Add(label_value); sizer_value_label->Add(m_checkbox_use_hex, 0, wxLEFT, space5); // main sizer wxBoxSizer* const sizer_main = new wxBoxSizer(wxVERTICAL); sizer_main->AddSpacer(space5); sizer_main->Add(label_name, 0, wxLEFT | wxRIGHT, space5); sizer_main->AddSpacer(space5); sizer_main->Add(m_textctrl_name, 0, wxLEFT | wxRIGHT, space5); sizer_main->AddSpacer(space5); sizer_main->Add(label_code, 0, wxLEFT | wxRIGHT, space5); sizer_main->AddSpacer(space5); sizer_main->Add(m_textctrl_code, 0, wxLEFT | wxRIGHT, space5); sizer_main->AddSpacer(space5); sizer_main->Add(sizer_value_label, 0, wxLEFT | wxRIGHT, space5); sizer_main->AddSpacer(space5); sizer_main->Add(m_textctrl_value, 0, wxLEFT | wxRIGHT, space5); sizer_main->AddSpacer(space5); sizer_main->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT, space5); sizer_main->AddSpacer(space5); // NOTE: Use default wxCANCEL handling. Bind(wxEVT_BUTTON, &CreateCodeDialog::PressOK, this, wxID_OK); SetSizerAndFit(sizer_main); SetFocus(); } void CreateCodeDialog::PressOK(wxCommandEvent& ev) { const wxString code_name = m_textctrl_name->GetValue(); if (code_name.empty()) { WxUtils::ShowErrorDialog(_("You must enter a name.")); return; } long code_value; int base = m_checkbox_use_hex->IsChecked() ? 16 : 10; if (!m_textctrl_value->GetValue().ToLong(&code_value, base)) { WxUtils::ShowErrorDialog(_("Invalid value.")); return; } // create the new code ActionReplay::ARCode new_cheat; new_cheat.active = false; new_cheat.user_defined = true; new_cheat.name = WxStrToStr(code_name); new_cheat.ops.emplace_back(ActionReplay::AREntry(m_code_address, code_value)); wxCommandEvent add_event(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, GetId()); add_event.SetClientData(&new_cheat); GetParent()->GetEventHandler()->ProcessEvent(add_event); // Allow base class to process. wxDialog will set the return code and hide the window. ev.Skip(); }