// Copyright 2015 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/MenuBar.h" #include #include #include #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/Boot/Boot.h" #include "Core/CommonTitles.h" #include "Core/Config/MainSettings.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/Debugger/RSO.h" #include "Core/HLE/HLE.h" #include "Core/HW/AddressSpace.h" #include "Core/HW/Memmap.h" #include "Core/HW/WiiSave.h" #include "Core/HW/Wiimote.h" #include "Core/IOS/ES/ES.h" #include "Core/IOS/IOS.h" #include "Core/IOS/USB/Bluetooth/BTEmu.h" #include "Core/Movie.h" #include "Core/NetPlayProto.h" #include "Core/PowerPC/JitInterface.h" #include "Core/PowerPC/MMU.h" #include "Core/PowerPC/PPCAnalyst.h" #include "Core/PowerPC/PPCSymbolDB.h" #include "Core/PowerPC/PowerPC.h" #include "Core/PowerPC/SignatureDB/SignatureDB.h" #include "Core/State.h" #include "Core/System.h" #include "Core/TitleDatabase.h" #include "Core/WiiUtils.h" #include "DiscIO/Enums.h" #include "DiscIO/NANDImporter.h" #include "DiscIO/WiiSaveBanner.h" #include "DolphinQt/AboutDialog.h" #include "DolphinQt/Host.h" #include "DolphinQt/NANDRepairDialog.h" #include "DolphinQt/QtUtils/DolphinFileDialog.h" #include "DolphinQt/QtUtils/ModalMessageBox.h" #include "DolphinQt/QtUtils/ParallelProgressDialog.h" #include "DolphinQt/Settings.h" #include "DolphinQt/Updater.h" #include "UICommon/AutoUpdate.h" #include "UICommon/GameFile.h" QPointer MenuBar::s_menu_bar; QString MenuBar::GetSignatureSelector() const { return QStringLiteral("%1 (*.dsy);; %2 (*.csv);; %3 (*.mega)") .arg(tr("Dolphin Signature File"), tr("Dolphin Signature CSV File"), tr("WiiTools Signature MEGA File")); } MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent) { s_menu_bar = this; AddFileMenu(); AddEmulationMenu(); AddMovieMenu(); AddOptionsMenu(); AddToolsMenu(); AddViewMenu(); AddJITMenu(); AddSymbolsMenu(); AddHelpMenu(); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=, this](Core::State state) { OnEmulationStateChanged(state); }); connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this, [this] { OnEmulationStateChanged(Core::GetState()); }); OnEmulationStateChanged(Core::GetState()); connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &MenuBar::OnDebugModeToggled); connect(this, &MenuBar::SelectionChanged, this, &MenuBar::OnSelectionChanged); connect(this, &MenuBar::RecordingStatusChanged, this, &MenuBar::OnRecordingStatusChanged); connect(this, &MenuBar::ReadOnlyModeChanged, this, &MenuBar::OnReadOnlyModeChanged); } void MenuBar::OnEmulationStateChanged(Core::State state) { bool running = state != Core::State::Uninitialized; bool playing = running && state != Core::State::Paused; // File m_eject_disc->setEnabled(running); m_change_disc->setEnabled(running); // Emulation m_play_action->setEnabled(!playing); m_play_action->setVisible(!playing); m_pause_action->setEnabled(playing); m_pause_action->setVisible(playing); m_stop_action->setEnabled(running); m_stop_action->setVisible(running); m_reset_action->setEnabled(running); m_fullscreen_action->setEnabled(running); m_frame_advance_action->setEnabled(running); m_screenshot_action->setEnabled(running); m_state_load_menu->setEnabled(running); m_state_save_menu->setEnabled(running); // Movie m_recording_read_only->setEnabled(running); if (!running) { m_recording_stop->setEnabled(false); m_recording_export->setEnabled(false); } m_recording_play->setEnabled(m_game_selected && !running); m_recording_start->setEnabled((m_game_selected || running) && !Movie::IsPlayingInput()); // JIT m_jit_interpreter_core->setEnabled(running); m_jit_block_linking->setEnabled(!running); m_jit_disable_cache->setEnabled(!running); m_jit_disable_fastmem->setEnabled(!running); m_jit_clear_cache->setEnabled(running); m_jit_log_coverage->setEnabled(!running); m_jit_search_instruction->setEnabled(running); for (QAction* action : {m_jit_off, m_jit_loadstore_off, m_jit_loadstore_lbzx_off, m_jit_loadstore_lxz_off, m_jit_loadstore_lwz_off, m_jit_loadstore_floating_off, m_jit_loadstore_paired_off, m_jit_floatingpoint_off, m_jit_integer_off, m_jit_paired_off, m_jit_systemregisters_off, m_jit_branch_off, m_jit_register_cache_off}) { action->setEnabled(running && !playing); } // Symbols m_symbols->setEnabled(running); UpdateStateSlotMenu(); UpdateToolsMenu(running); OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled()); } void MenuBar::OnDebugModeToggled(bool enabled) { // Options m_boot_to_pause->setVisible(enabled); m_automatic_start->setVisible(enabled); m_reset_ignore_panic_handler->setVisible(enabled); m_change_font->setVisible(enabled); // View m_show_code->setVisible(enabled); m_show_registers->setVisible(enabled); m_show_threads->setVisible(enabled); m_show_watch->setVisible(enabled); m_show_breakpoints->setVisible(enabled); m_show_memory->setVisible(enabled); m_show_network->setVisible(enabled); m_show_jit->setVisible(enabled); if (enabled) { addMenu(m_jit); addMenu(m_symbols); } else { removeAction(m_jit->menuAction()); removeAction(m_symbols->menuAction()); } } void MenuBar::AddFileMenu() { QMenu* file_menu = addMenu(tr("&File")); #if QT_VERSION >= QT_VERSION_CHECK(6, 4, 0) m_open_action = file_menu->addAction(tr("&Open..."), QKeySequence::Open, this, &MenuBar::Open); #else m_open_action = file_menu->addAction(tr("&Open..."), this, &MenuBar::Open, QKeySequence::Open); #endif file_menu->addSeparator(); m_change_disc = file_menu->addAction(tr("Change &Disc..."), this, &MenuBar::ChangeDisc); m_eject_disc = file_menu->addAction(tr("&Eject Disc"), this, &MenuBar::EjectDisc); file_menu->addSeparator(); m_open_user_folder = file_menu->addAction(tr("Open &User Folder"), this, &MenuBar::OpenUserFolder); file_menu->addSeparator(); m_exit_action = file_menu->addAction(tr("E&xit"), this, &MenuBar::Exit); m_exit_action->setShortcuts({QKeySequence::Quit, QKeySequence(Qt::ALT | Qt::Key_F4)}); } void MenuBar::AddToolsMenu() { QMenu* tools_menu = addMenu(tr("&Tools")); tools_menu->addAction(tr("&Resource Pack Manager"), this, [this] { emit ShowResourcePackManager(); }); tools_menu->addAction(tr("&Cheats Manager"), this, [this] { emit ShowCheatsManager(); }); tools_menu->addAction(tr("FIFO Player"), this, &MenuBar::ShowFIFOPlayer); tools_menu->addAction(tr("&Skylanders Portal"), this, &MenuBar::ShowSkylanderPortal); tools_menu->addSeparator(); tools_menu->addAction(tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay); tools_menu->addAction(tr("Browse &NetPlay Sessions...."), this, &MenuBar::BrowseNetPlay); tools_menu->addSeparator(); QMenu* gc_ipl = tools_menu->addMenu(tr("Load GameCube Main Menu")); m_ntscj_ipl = gc_ipl->addAction(tr("NTSC-J"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); }); m_ntscu_ipl = gc_ipl->addAction(tr("NTSC-U"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); }); m_pal_ipl = gc_ipl->addAction(tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); }); tools_menu->addAction(tr("Memory Card Manager"), this, [this] { emit ShowMemcardManager(); }); tools_menu->addSeparator(); // Label will be set by a NANDRefresh later m_boot_sysmenu = tools_menu->addAction(QString{}, this, [this] { emit BootWiiSystemMenu(); }); m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD); m_manage_nand_menu = tools_menu->addMenu(tr("Manage NAND")); m_import_backup = m_manage_nand_menu->addAction(tr("Import BootMii NAND Backup..."), this, [this] { emit ImportNANDBackup(); }); m_check_nand = m_manage_nand_menu->addAction(tr("Check NAND..."), this, &MenuBar::CheckNAND); m_extract_certificates = m_manage_nand_menu->addAction(tr("Extract Certificates from NAND"), this, &MenuBar::NANDExtractCertificates); m_boot_sysmenu->setEnabled(false); connect(&Settings::Instance(), &Settings::NANDRefresh, this, [this] { UpdateToolsMenu(false); }); m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update")); m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction( tr("Current Region"), this, [this] { emit PerformOnlineUpdate(""); }); m_perform_online_update_menu->addSeparator(); m_perform_online_update_menu->addAction(tr("Europe"), this, [this] { emit PerformOnlineUpdate("EUR"); }); m_perform_online_update_menu->addAction(tr("Japan"), this, [this] { emit PerformOnlineUpdate("JPN"); }); m_perform_online_update_menu->addAction(tr("Korea"), this, [this] { emit PerformOnlineUpdate("KOR"); }); m_perform_online_update_menu->addAction(tr("United States"), this, [this] { emit PerformOnlineUpdate("USA"); }); tools_menu->addSeparator(); tools_menu->addAction(tr("Import Wii Save..."), this, &MenuBar::ImportWiiSave); tools_menu->addAction(tr("Export All Wii Saves"), this, &MenuBar::ExportWiiSaves); QMenu* menu = new QMenu(tr("Connect Wii Remotes"), tools_menu); tools_menu->addSeparator(); tools_menu->addMenu(menu); for (int i = 0; i < 4; i++) { m_wii_remotes[i] = menu->addAction(tr("Connect Wii Remote %1").arg(i + 1), this, [this, i] { emit ConnectWiiRemote(i); }); m_wii_remotes[i]->setCheckable(true); } menu->addSeparator(); m_wii_remotes[4] = menu->addAction(tr("Connect Balance Board"), this, [this] { emit ConnectWiiRemote(4); }); m_wii_remotes[4]->setCheckable(true); } void MenuBar::AddEmulationMenu() { QMenu* emu_menu = addMenu(tr("&Emulation")); m_play_action = emu_menu->addAction(tr("&Play"), this, &MenuBar::Play); m_pause_action = emu_menu->addAction(tr("&Pause"), this, &MenuBar::Pause); m_stop_action = emu_menu->addAction(tr("&Stop"), this, &MenuBar::Stop); m_reset_action = emu_menu->addAction(tr("&Reset"), this, &MenuBar::Reset); m_fullscreen_action = emu_menu->addAction(tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen); m_frame_advance_action = emu_menu->addAction(tr("&Frame Advance"), this, &MenuBar::FrameAdvance); m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot); emu_menu->addSeparator(); AddStateLoadMenu(emu_menu); AddStateSaveMenu(emu_menu); AddStateSlotMenu(emu_menu); UpdateStateSlotMenu(); for (QMenu* menu : {m_state_load_menu, m_state_save_menu, m_state_slot_menu}) connect(menu, &QMenu::aboutToShow, this, &MenuBar::UpdateStateSlotMenu); } void MenuBar::AddStateLoadMenu(QMenu* emu_menu) { m_state_load_menu = emu_menu->addMenu(tr("&Load State")); m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad); m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot); m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot")); m_state_load_menu->addAction(tr("Undo Load State"), this, &MenuBar::StateLoadUndo); for (int i = 1; i <= 10; i++) { QAction* action = m_state_load_slots_menu->addAction(QString{}); connect(action, &QAction::triggered, this, [=, this]() { emit StateLoadSlotAt(i); }); } } void MenuBar::AddStateSaveMenu(QMenu* emu_menu) { m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State")); m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave); m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot); m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest); m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot")); m_state_save_menu->addAction(tr("Undo Save State"), this, &MenuBar::StateSaveUndo); for (int i = 1; i <= 10; i++) { QAction* action = m_state_save_slots_menu->addAction(QString{}); connect(action, &QAction::triggered, this, [=, this]() { emit StateSaveSlotAt(i); }); } } void MenuBar::AddStateSlotMenu(QMenu* emu_menu) { m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot")); m_state_slots = new QActionGroup(this); for (int i = 1; i <= 10; i++) { QAction* action = m_state_slot_menu->addAction(QString{}); action->setCheckable(true); action->setActionGroup(m_state_slots); if (Settings::Instance().GetStateSlot() == i) action->setChecked(true); connect(action, &QAction::triggered, this, [=, this]() { emit SetStateSlot(i); }); } } void MenuBar::UpdateStateSlotMenu() { QList actions_slot = m_state_slots->actions(); QList actions_load = m_state_load_slots_menu->actions(); QList actions_save = m_state_save_slots_menu->actions(); for (int i = 0; i < actions_slot.length(); i++) { int slot = i + 1; QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot)); actions_load.at(i)->setText(tr("Load from Slot %1 - %2").arg(slot).arg(info)); actions_save.at(i)->setText(tr("Save to Slot %1 - %2").arg(slot).arg(info)); actions_slot.at(i)->setText(tr("Select Slot %1 - %2").arg(slot).arg(info)); } } void MenuBar::AddViewMenu() { QMenu* view_menu = addMenu(tr("&View")); QAction* show_log = view_menu->addAction(tr("Show &Log")); show_log->setCheckable(true); show_log->setChecked(Settings::Instance().IsLogVisible()); connect(show_log, &QAction::toggled, &Settings::Instance(), &Settings::SetLogVisible); QAction* show_log_config = view_menu->addAction(tr("Show Log &Configuration")); show_log_config->setCheckable(true); show_log_config->setChecked(Settings::Instance().IsLogConfigVisible()); connect(show_log_config, &QAction::toggled, &Settings::Instance(), &Settings::SetLogConfigVisible); QAction* show_toolbar = view_menu->addAction(tr("Show &Toolbar")); show_toolbar->setCheckable(true); show_toolbar->setChecked(Settings::Instance().IsToolBarVisible()); connect(show_toolbar, &QAction::toggled, &Settings::Instance(), &Settings::SetToolBarVisible); connect(&Settings::Instance(), &Settings::LogVisibilityChanged, show_log, &QAction::setChecked); connect(&Settings::Instance(), &Settings::LogConfigVisibilityChanged, show_log_config, &QAction::setChecked); connect(&Settings::Instance(), &Settings::ToolBarVisibilityChanged, show_toolbar, &QAction::setChecked); QAction* lock_widgets = view_menu->addAction(tr("&Lock Widgets In Place")); lock_widgets->setCheckable(true); lock_widgets->setChecked(Settings::Instance().AreWidgetsLocked()); connect(lock_widgets, &QAction::toggled, &Settings::Instance(), &Settings::SetWidgetsLocked); view_menu->addSeparator(); m_show_code = view_menu->addAction(tr("&Code")); m_show_code->setCheckable(true); m_show_code->setChecked(Settings::Instance().IsCodeVisible()); connect(m_show_code, &QAction::toggled, &Settings::Instance(), &Settings::SetCodeVisible); connect(&Settings::Instance(), &Settings::CodeVisibilityChanged, m_show_code, &QAction::setChecked); m_show_registers = view_menu->addAction(tr("&Registers")); m_show_registers->setCheckable(true); m_show_registers->setChecked(Settings::Instance().IsRegistersVisible()); connect(m_show_registers, &QAction::toggled, &Settings::Instance(), &Settings::SetRegistersVisible); connect(&Settings::Instance(), &Settings::RegistersVisibilityChanged, m_show_registers, &QAction::setChecked); m_show_threads = view_menu->addAction(tr("&Threads")); m_show_threads->setCheckable(true); m_show_threads->setChecked(Settings::Instance().IsThreadsVisible()); connect(m_show_threads, &QAction::toggled, &Settings::Instance(), &Settings::SetThreadsVisible); connect(&Settings::Instance(), &Settings::ThreadsVisibilityChanged, m_show_threads, &QAction::setChecked); // i18n: This kind of "watch" is used for watching emulated memory. // It's not related to timekeeping devices. m_show_watch = view_menu->addAction(tr("&Watch")); m_show_watch->setCheckable(true); m_show_watch->setChecked(Settings::Instance().IsWatchVisible()); connect(m_show_watch, &QAction::toggled, &Settings::Instance(), &Settings::SetWatchVisible); connect(&Settings::Instance(), &Settings::WatchVisibilityChanged, m_show_watch, &QAction::setChecked); m_show_breakpoints = view_menu->addAction(tr("&Breakpoints")); m_show_breakpoints->setCheckable(true); m_show_breakpoints->setChecked(Settings::Instance().IsBreakpointsVisible()); connect(m_show_breakpoints, &QAction::toggled, &Settings::Instance(), &Settings::SetBreakpointsVisible); connect(&Settings::Instance(), &Settings::BreakpointsVisibilityChanged, m_show_breakpoints, &QAction::setChecked); m_show_memory = view_menu->addAction(tr("&Memory")); m_show_memory->setCheckable(true); m_show_memory->setChecked(Settings::Instance().IsMemoryVisible()); connect(m_show_memory, &QAction::toggled, &Settings::Instance(), &Settings::SetMemoryVisible); connect(&Settings::Instance(), &Settings::MemoryVisibilityChanged, m_show_memory, &QAction::setChecked); m_show_network = view_menu->addAction(tr("&Network")); m_show_network->setCheckable(true); m_show_network->setChecked(Settings::Instance().IsNetworkVisible()); connect(m_show_network, &QAction::toggled, &Settings::Instance(), &Settings::SetNetworkVisible); connect(&Settings::Instance(), &Settings::NetworkVisibilityChanged, m_show_network, &QAction::setChecked); m_show_jit = view_menu->addAction(tr("&JIT")); m_show_jit->setCheckable(true); m_show_jit->setChecked(Settings::Instance().IsJITVisible()); connect(m_show_jit, &QAction::toggled, &Settings::Instance(), &Settings::SetJITVisible); connect(&Settings::Instance(), &Settings::JITVisibilityChanged, m_show_jit, &QAction::setChecked); view_menu->addSeparator(); AddGameListTypeSection(view_menu); view_menu->addSeparator(); AddListColumnsMenu(view_menu); view_menu->addSeparator(); AddShowPlatformsMenu(view_menu); AddShowRegionsMenu(view_menu); view_menu->addSeparator(); QAction* const purge_action = view_menu->addAction(tr("Purge Game List Cache"), this, &MenuBar::PurgeGameListCache); purge_action->setEnabled(false); connect(&Settings::Instance(), &Settings::GameListRefreshRequested, purge_action, [purge_action] { purge_action->setEnabled(false); }); connect(&Settings::Instance(), &Settings::GameListRefreshStarted, purge_action, [purge_action] { purge_action->setEnabled(true); }); view_menu->addSeparator(); #if QT_VERSION >= QT_VERSION_CHECK(6, 4, 0) view_menu->addAction(tr("Search"), QKeySequence::Find, this, &MenuBar::ShowSearch); #else view_menu->addAction(tr("Search"), this, &MenuBar::ShowSearch, QKeySequence::Find); #endif } void MenuBar::AddOptionsMenu() { QMenu* options_menu = addMenu(tr("&Options")); #if QT_VERSION >= QT_VERSION_CHECK(6, 4, 0) options_menu->addAction(tr("Co&nfiguration"), QKeySequence::Preferences, this, &MenuBar::Configure); #else options_menu->addAction(tr("Co&nfiguration"), this, &MenuBar::Configure, QKeySequence::Preferences); #endif options_menu->addSeparator(); options_menu->addAction(tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics); options_menu->addAction(tr("&Audio Settings"), this, &MenuBar::ConfigureAudio); m_controllers_action = options_menu->addAction(tr("&Controller Settings"), this, &MenuBar::ConfigureControllers); options_menu->addAction(tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys); options_menu->addAction(tr("&Free Look Settings"), this, &MenuBar::ConfigureFreelook); options_menu->addSeparator(); // Debugging mode only m_boot_to_pause = options_menu->addAction(tr("Boot to Pause")); m_boot_to_pause->setCheckable(true); m_boot_to_pause->setChecked(SConfig::GetInstance().bBootToPause); connect(m_boot_to_pause, &QAction::toggled, this, [](bool enable) { SConfig::GetInstance().bBootToPause = enable; }); m_automatic_start = options_menu->addAction(tr("&Automatic Start")); m_automatic_start->setCheckable(true); m_automatic_start->setChecked(SConfig::GetInstance().bAutomaticStart); connect(m_automatic_start, &QAction::toggled, this, [](bool enable) { SConfig::GetInstance().bAutomaticStart = enable; }); m_reset_ignore_panic_handler = options_menu->addAction(tr("Reset Ignore Panic Handler")); connect(m_reset_ignore_panic_handler, &QAction::triggered, this, []() { Config::DeleteKey(Config::LayerType::CurrentRun, Config::MAIN_USE_PANIC_HANDLERS); }); m_change_font = options_menu->addAction(tr("&Font..."), this, &MenuBar::ChangeDebugFont); } void MenuBar::InstallUpdateManually() { const std::string autoupdate_track = Config::Get(Config::MAIN_AUTOUPDATE_UPDATE_TRACK); const std::string manual_track = autoupdate_track.empty() ? "dev" : autoupdate_track; auto* const updater = new Updater(this->parentWidget(), manual_track, Config::Get(Config::MAIN_AUTOUPDATE_HASH_OVERRIDE)); updater->CheckForUpdate(); } void MenuBar::AddHelpMenu() { QMenu* help_menu = addMenu(tr("&Help")); QAction* website = help_menu->addAction(tr("&Website")); connect(website, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); }); QAction* documentation = help_menu->addAction(tr("Online &Documentation")); connect(documentation, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides"))); }); QAction* github = help_menu->addAction(tr("&GitHub Repository")); connect(github, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin"))); }); QAction* bugtracker = help_menu->addAction(tr("&Bug Tracker")); connect(bugtracker, &QAction::triggered, this, []() { QDesktopServices::openUrl( QUrl(QStringLiteral("https://bugs.dolphin-emu.org/projects/emulator"))); }); if (AutoUpdateChecker::SystemSupportsAutoUpdates()) { help_menu->addSeparator(); help_menu->addAction(tr("&Check for Updates..."), this, &MenuBar::InstallUpdateManually); } #ifndef __APPLE__ help_menu->addSeparator(); #endif help_menu->addAction(tr("&About"), this, &MenuBar::ShowAboutDialog); } void MenuBar::AddGameListTypeSection(QMenu* view_menu) { QAction* list_view = view_menu->addAction(tr("List View")); list_view->setCheckable(true); QAction* grid_view = view_menu->addAction(tr("Grid View")); grid_view->setCheckable(true); QActionGroup* list_group = new QActionGroup(this); list_group->addAction(list_view); list_group->addAction(grid_view); bool prefer_list = Settings::Instance().GetPreferredView(); list_view->setChecked(prefer_list); grid_view->setChecked(!prefer_list); connect(list_view, &QAction::triggered, this, &MenuBar::ShowList); connect(grid_view, &QAction::triggered, this, &MenuBar::ShowGrid); } void MenuBar::AddListColumnsMenu(QMenu* view_menu) { static const QMap*> columns{ {tr("Platform"), &Config::MAIN_GAMELIST_COLUMN_PLATFORM}, {tr("Banner"), &Config::MAIN_GAMELIST_COLUMN_BANNER}, {tr("Title"), &Config::MAIN_GAMELIST_COLUMN_TITLE}, {tr("Description"), &Config::MAIN_GAMELIST_COLUMN_DESCRIPTION}, {tr("Maker"), &Config::MAIN_GAMELIST_COLUMN_MAKER}, {tr("File Name"), &Config::MAIN_GAMELIST_COLUMN_FILE_NAME}, {tr("File Path"), &Config::MAIN_GAMELIST_COLUMN_FILE_PATH}, {tr("Game ID"), &Config::MAIN_GAMELIST_COLUMN_GAME_ID}, {tr("Region"), &Config::MAIN_GAMELIST_COLUMN_REGION}, {tr("File Size"), &Config::MAIN_GAMELIST_COLUMN_FILE_SIZE}, {tr("File Format"), &Config::MAIN_GAMELIST_COLUMN_FILE_FORMAT}, {tr("Block Size"), &Config::MAIN_GAMELIST_COLUMN_BLOCK_SIZE}, {tr("Compression"), &Config::MAIN_GAMELIST_COLUMN_COMPRESSION}, {tr("Tags"), &Config::MAIN_GAMELIST_COLUMN_TAGS}}; QActionGroup* column_group = new QActionGroup(this); m_cols_menu = view_menu->addMenu(tr("List Columns")); column_group->setExclusive(false); for (const auto& key : columns.keys()) { const Config::Info* const config = columns[key]; QAction* action = column_group->addAction(m_cols_menu->addAction(key)); action->setCheckable(true); action->setChecked(Config::Get(*config)); connect(action, &QAction::toggled, [this, config, key](bool value) { Config::SetBase(*config, value); emit ColumnVisibilityToggled(key, value); }); } } void MenuBar::AddShowPlatformsMenu(QMenu* view_menu) { static const QMap*> platform_map{ {tr("Show Wii"), &Config::MAIN_GAMELIST_LIST_WII}, {tr("Show GameCube"), &Config::MAIN_GAMELIST_LIST_GC}, {tr("Show WAD"), &Config::MAIN_GAMELIST_LIST_WAD}, {tr("Show ELF/DOL"), &Config::MAIN_GAMELIST_LIST_ELF_DOL}}; QActionGroup* platform_group = new QActionGroup(this); QMenu* plat_menu = view_menu->addMenu(tr("Show Platforms")); platform_group->setExclusive(false); for (const auto& key : platform_map.keys()) { const Config::Info* const config = platform_map[key]; QAction* action = platform_group->addAction(plat_menu->addAction(key)); action->setCheckable(true); action->setChecked(Config::Get(*config)); connect(action, &QAction::toggled, [this, config, key](bool value) { Config::SetBase(*config, value); emit GameListPlatformVisibilityToggled(key, value); }); } } void MenuBar::AddShowRegionsMenu(QMenu* view_menu) { static const QMap*> region_map{ {tr("Show JPN"), &Config::MAIN_GAMELIST_LIST_JPN}, {tr("Show PAL"), &Config::MAIN_GAMELIST_LIST_PAL}, {tr("Show USA"), &Config::MAIN_GAMELIST_LIST_USA}, {tr("Show Australia"), &Config::MAIN_GAMELIST_LIST_AUSTRALIA}, {tr("Show France"), &Config::MAIN_GAMELIST_LIST_FRANCE}, {tr("Show Germany"), &Config::MAIN_GAMELIST_LIST_GERMANY}, {tr("Show Italy"), &Config::MAIN_GAMELIST_LIST_ITALY}, {tr("Show Korea"), &Config::MAIN_GAMELIST_LIST_KOREA}, {tr("Show Netherlands"), &Config::MAIN_GAMELIST_LIST_NETHERLANDS}, {tr("Show Russia"), &Config::MAIN_GAMELIST_LIST_RUSSIA}, {tr("Show Spain"), &Config::MAIN_GAMELIST_LIST_SPAIN}, {tr("Show Taiwan"), &Config::MAIN_GAMELIST_LIST_TAIWAN}, {tr("Show World"), &Config::MAIN_GAMELIST_LIST_WORLD}, {tr("Show Unknown"), &Config::MAIN_GAMELIST_LIST_UNKNOWN}}; QMenu* const region_menu = view_menu->addMenu(tr("Show Regions")); const QAction* const show_all_regions = region_menu->addAction(tr("Show All")); const QAction* const hide_all_regions = region_menu->addAction(tr("Hide All")); region_menu->addSeparator(); for (const auto& key : region_map.keys()) { const Config::Info* const config = region_map[key]; QAction* const menu_item = region_menu->addAction(key); menu_item->setCheckable(true); menu_item->setChecked(Config::Get(*config)); const auto set_visibility = [this, config, key, menu_item](bool visibility) { menu_item->setChecked(visibility); Config::SetBase(*config, visibility); emit GameListRegionVisibilityToggled(key, visibility); }; const auto set_visible = std::bind(set_visibility, true); const auto set_hidden = std::bind(set_visibility, false); connect(menu_item, &QAction::toggled, set_visibility); connect(show_all_regions, &QAction::triggered, menu_item, set_visible); connect(hide_all_regions, &QAction::triggered, menu_item, set_hidden); } } void MenuBar::AddMovieMenu() { auto* movie_menu = addMenu(tr("&Movie")); m_recording_start = movie_menu->addAction(tr("Start Re&cording Input"), this, [this] { emit StartRecording(); }); m_recording_play = movie_menu->addAction(tr("P&lay Input Recording..."), this, [this] { emit PlayRecording(); }); m_recording_stop = movie_menu->addAction(tr("Stop Playing/Recording Input"), this, [this] { emit StopRecording(); }); m_recording_export = movie_menu->addAction(tr("Export Recording..."), this, [this] { emit ExportRecording(); }); m_recording_start->setEnabled(false); m_recording_play->setEnabled(false); m_recording_stop->setEnabled(false); m_recording_export->setEnabled(false); m_recording_read_only = movie_menu->addAction(tr("&Read-Only Mode")); m_recording_read_only->setCheckable(true); m_recording_read_only->setChecked(Movie::IsReadOnly()); connect(m_recording_read_only, &QAction::toggled, [](bool value) { Movie::SetReadOnly(value); }); movie_menu->addAction(tr("TAS Input"), this, [this] { emit ShowTASInput(); }); movie_menu->addSeparator(); auto* pause_at_end = movie_menu->addAction(tr("Pause at End of Movie")); pause_at_end->setCheckable(true); pause_at_end->setChecked(Config::Get(Config::MAIN_MOVIE_PAUSE_MOVIE)); connect(pause_at_end, &QAction::toggled, [](bool value) { Config::SetBaseOrCurrent(Config::MAIN_MOVIE_PAUSE_MOVIE, value); }); auto* rerecord_counter = movie_menu->addAction(tr("Show Rerecord Counter")); rerecord_counter->setCheckable(true); rerecord_counter->setChecked(Config::Get(Config::MAIN_MOVIE_SHOW_RERECORD)); connect(rerecord_counter, &QAction::toggled, [](bool value) { Config::SetBaseOrCurrent(Config::MAIN_MOVIE_SHOW_RERECORD, value); }); auto* lag_counter = movie_menu->addAction(tr("Show Lag Counter")); lag_counter->setCheckable(true); lag_counter->setChecked(Config::Get(Config::MAIN_SHOW_LAG)); connect(lag_counter, &QAction::toggled, [](bool value) { Config::SetBaseOrCurrent(Config::MAIN_SHOW_LAG, value); }); auto* frame_counter = movie_menu->addAction(tr("Show Frame Counter")); frame_counter->setCheckable(true); frame_counter->setChecked(Config::Get(Config::MAIN_SHOW_FRAME_COUNT)); connect(frame_counter, &QAction::toggled, [](bool value) { Config::SetBaseOrCurrent(Config::MAIN_SHOW_FRAME_COUNT, value); }); auto* input_display = movie_menu->addAction(tr("Show Input Display")); input_display->setCheckable(true); input_display->setChecked(Config::Get(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY)); connect(input_display, &QAction::toggled, [](bool value) { Config::SetBaseOrCurrent(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY, value); }); auto* system_clock = movie_menu->addAction(tr("Show System Clock")); system_clock->setCheckable(true); system_clock->setChecked(Config::Get(Config::MAIN_MOVIE_SHOW_RTC)); connect(system_clock, &QAction::toggled, [](bool value) { Config::SetBaseOrCurrent(Config::MAIN_MOVIE_SHOW_RTC, value); }); movie_menu->addSeparator(); auto* dump_frames = movie_menu->addAction(tr("Dump Frames")); dump_frames->setCheckable(true); dump_frames->setChecked(Config::Get(Config::MAIN_MOVIE_DUMP_FRAMES)); connect(dump_frames, &QAction::toggled, [](bool value) { Config::SetBaseOrCurrent(Config::MAIN_MOVIE_DUMP_FRAMES, value); }); auto* dump_audio = movie_menu->addAction(tr("Dump Audio")); dump_audio->setCheckable(true); dump_audio->setChecked(Config::Get(Config::MAIN_DUMP_AUDIO)); connect(dump_audio, &QAction::toggled, [](bool value) { Config::SetBaseOrCurrent(Config::MAIN_DUMP_AUDIO, value); }); } void MenuBar::AddJITMenu() { m_jit = addMenu(tr("JIT")); m_jit_interpreter_core = m_jit->addAction(tr("Interpreter Core")); m_jit_interpreter_core->setCheckable(true); m_jit_interpreter_core->setChecked(Config::Get(Config::MAIN_CPU_CORE) == PowerPC::CPUCore::Interpreter); connect(m_jit_interpreter_core, &QAction::toggled, [](bool enabled) { Core::System::GetInstance().GetPowerPC().SetMode(enabled ? PowerPC::CoreMode::Interpreter : PowerPC::CoreMode::JIT); }); m_jit->addSeparator(); m_jit_block_linking = m_jit->addAction(tr("JIT Block Linking Off")); m_jit_block_linking->setCheckable(true); m_jit_block_linking->setChecked(SConfig::GetInstance().bJITNoBlockLinking); connect(m_jit_block_linking, &QAction::toggled, [this](bool enabled) { SConfig::GetInstance().bJITNoBlockLinking = enabled; ClearCache(); }); m_jit_disable_cache = m_jit->addAction(tr("Disable JIT Cache")); m_jit_disable_cache->setCheckable(true); m_jit_disable_cache->setChecked(SConfig::GetInstance().bJITNoBlockCache); connect(m_jit_disable_cache, &QAction::toggled, [this](bool enabled) { SConfig::GetInstance().bJITNoBlockCache = enabled; ClearCache(); }); m_jit_disable_fastmem = m_jit->addAction(tr("Disable Fastmem")); m_jit_disable_fastmem->setCheckable(true); m_jit_disable_fastmem->setChecked(!Config::Get(Config::MAIN_FASTMEM)); connect(m_jit_disable_fastmem, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_FASTMEM, !enabled); ClearCache(); }); m_jit_clear_cache = m_jit->addAction(tr("Clear Cache"), this, &MenuBar::ClearCache); m_jit->addSeparator(); m_jit_log_coverage = m_jit->addAction(tr("Log JIT Instruction Coverage"), this, &MenuBar::LogInstructions); m_jit_search_instruction = m_jit->addAction(tr("Search for an Instruction"), this, &MenuBar::SearchInstruction); m_jit->addSeparator(); m_jit_off = m_jit->addAction(tr("JIT Off (JIT Core)")); m_jit_off->setCheckable(true); m_jit_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_OFF)); connect(m_jit_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_OFF, enabled); ClearCache(); }); m_jit_loadstore_off = m_jit->addAction(tr("JIT LoadStore Off")); m_jit_loadstore_off->setCheckable(true); m_jit_loadstore_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_OFF)); connect(m_jit_loadstore_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_OFF, enabled); ClearCache(); }); m_jit_loadstore_lbzx_off = m_jit->addAction(tr("JIT LoadStore lbzx Off")); m_jit_loadstore_lbzx_off->setCheckable(true); m_jit_loadstore_lbzx_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_LBZX_OFF)); connect(m_jit_loadstore_lbzx_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_LBZX_OFF, enabled); ClearCache(); }); m_jit_loadstore_lxz_off = m_jit->addAction(tr("JIT LoadStore lXz Off")); m_jit_loadstore_lxz_off->setCheckable(true); m_jit_loadstore_lxz_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_LXZ_OFF)); connect(m_jit_loadstore_lxz_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_LXZ_OFF, enabled); ClearCache(); }); m_jit_loadstore_lwz_off = m_jit->addAction(tr("JIT LoadStore lwz Off")); m_jit_loadstore_lwz_off->setCheckable(true); m_jit_loadstore_lwz_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_LWZ_OFF)); connect(m_jit_loadstore_lwz_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_LWZ_OFF, enabled); ClearCache(); }); m_jit_loadstore_floating_off = m_jit->addAction(tr("JIT LoadStore Floating Off")); m_jit_loadstore_floating_off->setCheckable(true); m_jit_loadstore_floating_off->setChecked( Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_FLOATING_OFF)); connect(m_jit_loadstore_floating_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_FLOATING_OFF, enabled); ClearCache(); }); m_jit_loadstore_paired_off = m_jit->addAction(tr("JIT LoadStore Paired Off")); m_jit_loadstore_paired_off->setCheckable(true); m_jit_loadstore_paired_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_LOAD_STORE_PAIRED_OFF)); connect(m_jit_loadstore_paired_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_LOAD_STORE_PAIRED_OFF, enabled); ClearCache(); }); m_jit_floatingpoint_off = m_jit->addAction(tr("JIT FloatingPoint Off")); m_jit_floatingpoint_off->setCheckable(true); m_jit_floatingpoint_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_FLOATING_POINT_OFF)); connect(m_jit_floatingpoint_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_FLOATING_POINT_OFF, enabled); ClearCache(); }); m_jit_integer_off = m_jit->addAction(tr("JIT Integer Off")); m_jit_integer_off->setCheckable(true); m_jit_integer_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_INTEGER_OFF)); connect(m_jit_integer_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_INTEGER_OFF, enabled); ClearCache(); }); m_jit_paired_off = m_jit->addAction(tr("JIT Paired Off")); m_jit_paired_off->setCheckable(true); m_jit_paired_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_PAIRED_OFF)); connect(m_jit_paired_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_PAIRED_OFF, enabled); ClearCache(); }); m_jit_systemregisters_off = m_jit->addAction(tr("JIT SystemRegisters Off")); m_jit_systemregisters_off->setCheckable(true); m_jit_systemregisters_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_SYSTEM_REGISTERS_OFF)); connect(m_jit_systemregisters_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_SYSTEM_REGISTERS_OFF, enabled); ClearCache(); }); m_jit_branch_off = m_jit->addAction(tr("JIT Branch Off")); m_jit_branch_off->setCheckable(true); m_jit_branch_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_BRANCH_OFF)); connect(m_jit_branch_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_BRANCH_OFF, enabled); ClearCache(); }); m_jit_register_cache_off = m_jit->addAction(tr("JIT Register Cache Off")); m_jit_register_cache_off->setCheckable(true); m_jit_register_cache_off->setChecked(Config::Get(Config::MAIN_DEBUG_JIT_REGISTER_CACHE_OFF)); connect(m_jit_register_cache_off, &QAction::toggled, [this](bool enabled) { Config::SetBaseOrCurrent(Config::MAIN_DEBUG_JIT_REGISTER_CACHE_OFF, enabled); ClearCache(); }); } void MenuBar::AddSymbolsMenu() { m_symbols = addMenu(tr("Symbols")); m_symbols->addAction(tr("&Clear Symbols"), this, &MenuBar::ClearSymbols); auto* generate = m_symbols->addMenu(tr("&Generate Symbols From")); generate->addAction(tr("Address"), this, &MenuBar::GenerateSymbolsFromAddress); generate->addAction(tr("Signature Database"), this, &MenuBar::GenerateSymbolsFromSignatureDB); generate->addAction(tr("RSO Modules"), this, &MenuBar::GenerateSymbolsFromRSO); m_symbols->addSeparator(); m_symbols->addAction(tr("&Load Symbol Map"), this, &MenuBar::LoadSymbolMap); m_symbols->addAction(tr("&Save Symbol Map"), this, &MenuBar::SaveSymbolMap); m_symbols->addSeparator(); m_symbols->addAction(tr("Load &Other Map File..."), this, &MenuBar::LoadOtherSymbolMap); m_symbols->addAction(tr("Load &Bad Map File..."), this, &MenuBar::LoadBadSymbolMap); m_symbols->addAction(tr("Save Symbol Map &As..."), this, &MenuBar::SaveSymbolMapAs); m_symbols->addSeparator(); m_symbols->addAction(tr("Sa&ve Code"), this, &MenuBar::SaveCode); m_symbols->addSeparator(); m_symbols->addAction(tr("C&reate Signature File..."), this, &MenuBar::CreateSignatureFile); m_symbols->addAction(tr("Append to &Existing Signature File..."), this, &MenuBar::AppendSignatureFile); m_symbols->addAction(tr("Combine &Two Signature Files..."), this, &MenuBar::CombineSignatureFiles); m_symbols->addAction(tr("Appl&y Signature File..."), this, &MenuBar::ApplySignatureFile); m_symbols->addSeparator(); m_symbols->addAction(tr("&Patch HLE Functions"), this, &MenuBar::PatchHLEFunctions); } void MenuBar::UpdateToolsMenu(bool emulation_started) { m_boot_sysmenu->setEnabled(!emulation_started); m_perform_online_update_menu->setEnabled(!emulation_started); m_ntscj_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(JAP_DIR))); m_ntscu_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(USA_DIR))); m_pal_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(EUR_DIR))); m_import_backup->setEnabled(!emulation_started); m_check_nand->setEnabled(!emulation_started); if (!emulation_started) { IOS::HLE::Kernel ios; const auto tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU); const QString sysmenu_version = tmd.IsValid() ? QString::fromStdString( DiscIO::GetSysMenuVersionString(tmd.GetTitleVersion(), tmd.IsvWii())) : QString{}; const QString sysmenu_text = (tmd.IsValid() && tmd.IsvWii()) ? tr("Load vWii System Menu %1") : tr("Load Wii System Menu %1"); m_boot_sysmenu->setText(sysmenu_text.arg(sysmenu_version)); m_boot_sysmenu->setEnabled(tmd.IsValid()); for (QAction* action : m_perform_online_update_menu->actions()) action->setEnabled(!tmd.IsValid()); m_perform_online_update_for_current_region->setEnabled(tmd.IsValid()); } const auto bt = WiiUtils::GetBluetoothEmuDevice(); const bool enable_wiimotes = emulation_started && bt != nullptr; for (std::size_t i = 0; i < m_wii_remotes.size(); i++) { QAction* const wii_remote = m_wii_remotes[i]; wii_remote->setEnabled(enable_wiimotes); if (enable_wiimotes) wii_remote->setChecked(bt->AccessWiimoteByIndex(i)->IsConnected()); } } void MenuBar::InstallWAD() { QString wad_file = DolphinFileDialog::getOpenFileName( this, tr("Select a title to install to NAND"), QString(), tr("WAD files (*.wad)")); if (wad_file.isEmpty()) return; if (WiiUtils::InstallWAD(wad_file.toStdString())) { Settings::Instance().NANDRefresh(); ModalMessageBox::information(this, tr("Success"), tr("Successfully installed this title to the NAND.")); } else { ModalMessageBox::critical(this, tr("Failure"), tr("Failed to install this title to the NAND.")); } } void MenuBar::ImportWiiSave() { QString file = DolphinFileDialog::getOpenFileName(this, tr("Select the save file"), QDir::currentPath(), tr("Wii save files (*.bin);;" "All Files (*)")); if (file.isEmpty()) return; auto can_overwrite = [&] { return ModalMessageBox::question( this, tr("Save Import"), tr("Save data for this title already exists in the NAND. Consider backing up " "the current data before overwriting.\nOverwrite now?")) == QMessageBox::Yes; }; const auto result = WiiSave::Import(file.toStdString(), can_overwrite); switch (result) { case WiiSave::CopyResult::Success: ModalMessageBox::information(this, tr("Save Import"), tr("Successfully imported save file.")); break; case WiiSave::CopyResult::CorruptedSource: ModalMessageBox::critical(this, tr("Save Import"), tr("Failed to import save file. The given file appears to be " "corrupted or is not a valid Wii save.")); break; case WiiSave::CopyResult::TitleMissing: ModalMessageBox::critical( this, tr("Save Import"), tr("Failed to import save file. Please launch the game once, then try again.")); break; case WiiSave::CopyResult::Cancelled: break; default: ModalMessageBox::critical( this, tr("Save Import"), tr("Failed to import save file. Your NAND may be corrupt, or something is preventing " "access to files within it. Try repairing your NAND (Tools -> Manage NAND -> Check " "NAND...), then import the save again.")); break; } } void MenuBar::ExportWiiSaves() { const QString export_dir = DolphinFileDialog::getExistingDirectory( this, tr("Select Export Directory"), QString::fromStdString(File::GetUserPath(D_USER_IDX)), QFileDialog::ShowDirsOnly); if (export_dir.isEmpty()) return; const size_t count = WiiSave::ExportAll(export_dir.toStdString()); ModalMessageBox::information(this, tr("Save Export"), tr("Exported %n save(s)", "", static_cast(count))); } void MenuBar::CheckNAND() { IOS::HLE::Kernel ios; WiiUtils::NANDCheckResult result = WiiUtils::CheckNAND(ios); if (!result.bad) { ModalMessageBox::information(this, tr("NAND Check"), tr("No issues have been detected.")); return; } if (NANDRepairDialog(result, this).exec() != QDialog::Accepted) return; if (WiiUtils::RepairNAND(ios)) { ModalMessageBox::information(this, tr("NAND Check"), tr("The NAND has been repaired.")); return; } ModalMessageBox::critical(this, tr("NAND Check"), tr("The NAND could not be repaired. It is recommended to back up " "your current data and start over with a fresh NAND.")); } void MenuBar::NANDExtractCertificates() { if (DiscIO::NANDImporter().ExtractCertificates()) { ModalMessageBox::information(this, tr("Success"), tr("Successfully extracted certificates from NAND")); } else { ModalMessageBox::critical(this, tr("Error"), tr("Failed to extract certificates from NAND")); } } void MenuBar::OnSelectionChanged(std::shared_ptr game_file) { m_game_selected = !!game_file; m_recording_play->setEnabled(m_game_selected && !Core::IsRunning()); m_recording_start->setEnabled((m_game_selected || Core::IsRunning()) && !Movie::IsPlayingInput()); } void MenuBar::OnRecordingStatusChanged(bool recording) { m_recording_start->setEnabled(!recording && (m_game_selected || Core::IsRunning())); m_recording_stop->setEnabled(recording); m_recording_export->setEnabled(recording); } void MenuBar::OnReadOnlyModeChanged(bool read_only) { m_recording_read_only->setChecked(read_only); } void MenuBar::ChangeDebugFont() { bool okay; QFont font = QFontDialog::getFont(&okay, Settings::Instance().GetDebugFont(), this, tr("Pick a debug font")); if (okay) Settings::Instance().SetDebugFont(font); } void MenuBar::ClearSymbols() { auto result = ModalMessageBox::warning(this, tr("Confirmation"), tr("Do you want to clear the list of symbol names?"), QMessageBox::Yes | QMessageBox::Cancel); if (result == QMessageBox::Cancel) return; g_symbolDB.Clear(); emit NotifySymbolsUpdated(); } void MenuBar::GenerateSymbolsFromAddress() { Core::CPUThreadGuard guard(Core::System::GetInstance()); auto& system = Core::System::GetInstance(); auto& memory = system.GetMemory(); PPCAnalyst::FindFunctions(guard, Memory::MEM1_BASE_ADDR, Memory::MEM1_BASE_ADDR + memory.GetRamSizeReal(), &g_symbolDB); emit NotifySymbolsUpdated(); } void MenuBar::GenerateSymbolsFromSignatureDB() { Core::CPUThreadGuard guard(Core::System::GetInstance()); auto& system = Core::System::GetInstance(); auto& memory = system.GetMemory(); PPCAnalyst::FindFunctions(guard, Memory::MEM1_BASE_ADDR, Memory::MEM1_BASE_ADDR + memory.GetRamSizeReal(), &g_symbolDB); SignatureDB db(SignatureDB::HandlerType::DSY); if (db.Load(File::GetSysDirectory() + TOTALDB)) { db.Apply(guard, &g_symbolDB); ModalMessageBox::information( this, tr("Information"), tr("Generated symbol names from '%1'").arg(QString::fromStdString(TOTALDB))); db.List(); } else { ModalMessageBox::critical( this, tr("Error"), tr("'%1' not found, no symbol names generated").arg(QString::fromStdString(TOTALDB))); } emit NotifySymbolsUpdated(); } void MenuBar::GenerateSymbolsFromRSO() { // i18n: RSO refers to a proprietary format for shared objects (like DLL files). const int ret = ModalMessageBox::question(this, tr("RSO auto-detection"), tr("Auto-detect RSO modules?")); if (ret == QMessageBox::Yes) return GenerateSymbolsFromRSOAuto(); const QString text = QInputDialog::getText(this, tr("Input"), tr("Enter the RSO module address:"), QLineEdit::Normal, QString{}, nullptr, Qt::WindowCloseButtonHint); bool good; const uint address = text.toUInt(&good, 16); if (!good) { ModalMessageBox::warning(this, tr("Error"), tr("Invalid RSO module address: %1").arg(text)); return; } Core::CPUThreadGuard guard(Core::System::GetInstance()); RSOChainView rso_chain; if (rso_chain.Load(guard, static_cast(address))) { rso_chain.Apply(guard, &g_symbolDB); emit NotifySymbolsUpdated(); } else { ModalMessageBox::warning(this, tr("Error"), tr("Failed to load RSO module at %1").arg(text)); } } void MenuBar::GenerateSymbolsFromRSOAuto() { ParallelProgressDialog progress(tr("Modules found: %1").arg(0), tr("Cancel"), 0, 0, this); progress.GetRaw()->setWindowTitle(tr("Detecting RSO Modules")); progress.GetRaw()->setMinimumDuration(1000 * 10); progress.GetRaw()->setWindowModality(Qt::WindowModal); auto future = std::async(std::launch::async, [&progress, this]() -> RSOVector { progress.SetValue(0); auto matches = DetectRSOModules(progress); progress.Reset(); return matches; }); progress.GetRaw()->exec(); const auto matches = future.get(); QStringList items; for (const auto& match : matches) { const QString item = QLatin1String("%1 %2"); items << item.arg(QString::number(match.first, 16), QString::fromStdString(match.second)); } if (items.empty()) { ModalMessageBox::warning(this, tr("Error"), tr("Unable to auto-detect RSO module")); return; } bool ok; const QString item = QInputDialog::getItem(this, tr("Input"), tr("Select the RSO module address:"), items, 0, false, &ok, Qt::WindowCloseButtonHint); if (!ok) return; RSOChainView rso_chain; const u32 address = item.mid(0, item.indexOf(QLatin1Char(' '))).toUInt(nullptr, 16); Core::CPUThreadGuard guard(Core::System::GetInstance()); if (rso_chain.Load(guard, address)) { rso_chain.Apply(guard, &g_symbolDB); emit NotifySymbolsUpdated(); } else { ModalMessageBox::warning(this, tr("Error"), tr("Failed to load RSO module at %1").arg(address)); } } RSOVector MenuBar::DetectRSOModules(ParallelProgressDialog& progress) { Core::CPUThreadGuard guard(Core::System::GetInstance()); constexpr std::array search_for = {".elf", ".plf"}; const AddressSpace::Accessors* accessors = AddressSpace::GetAccessors(AddressSpace::Type::Effective); RSOVector matches; // Find filepath to elf/plf commonly used by RSO modules for (const auto& str : search_for) { u32 next = 0; while (true) { if (progress.WasCanceled()) { return matches; } auto found_addr = accessors->Search(guard, next, reinterpret_cast(str.data()), str.size() + 1, true); if (!found_addr.has_value()) break; next = *found_addr + 1; // Non-null data can precede the module name. // Get the maximum name length that a module could have. auto get_max_module_name_len = [&guard, found_addr] { constexpr u32 MODULE_NAME_MAX_LENGTH = 260; u32 len = 0; for (; len < MODULE_NAME_MAX_LENGTH; ++len) { const auto res = PowerPC::MMU::HostRead_U8(guard, *found_addr - (len + 1)); if (!std::isprint(res)) { break; } } return len; }; if (progress.WasCanceled()) { return matches; } const auto max_name_length = get_max_module_name_len(); auto found = false; u32 module_name_length = 0; // Look for the Module Name Offset Field based on each possible length for (u32 i = 0; i < max_name_length; ++i) { if (progress.WasCanceled()) { return matches; } const auto lookup_addr = (*found_addr - max_name_length) + i; const std::array ref = { static_cast(lookup_addr >> 24), static_cast(lookup_addr >> 16), static_cast(lookup_addr >> 8), static_cast(lookup_addr)}; // Get the field (Module Name Offset) that point to the string const auto module_name_offset_addr = accessors->Search(guard, lookup_addr, ref.data(), ref.size(), false); if (!module_name_offset_addr.has_value()) continue; // The next 4 bytes should be the module name length module_name_length = accessors->ReadU32(guard, *module_name_offset_addr + 4); if (module_name_length == max_name_length - i + str.length()) { found_addr = module_name_offset_addr; found = true; break; } } if (!found) continue; const auto module_name_offset = accessors->ReadU32(guard, *found_addr); // Go to the beginning of the RSO header matches.emplace_back(*found_addr - 16, PowerPC::MMU::HostGetString(guard, module_name_offset, module_name_length)); progress.SetLabelText(tr("Modules found: %1").arg(matches.size())); } } return matches; } void MenuBar::LoadSymbolMap() { auto& system = Core::System::GetInstance(); auto& memory = system.GetMemory(); std::string existing_map_file, writable_map_file; bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file); if (!map_exists) { g_symbolDB.Clear(); { Core::CPUThreadGuard guard(Core::System::GetInstance()); PPCAnalyst::FindFunctions(guard, Memory::MEM1_BASE_ADDR + 0x1300000, Memory::MEM1_BASE_ADDR + memory.GetRamSizeReal(), &g_symbolDB); SignatureDB db(SignatureDB::HandlerType::DSY); if (db.Load(File::GetSysDirectory() + TOTALDB)) db.Apply(guard, &g_symbolDB); } ModalMessageBox::warning(this, tr("Warning"), tr("'%1' not found, scanning for common functions instead") .arg(QString::fromStdString(writable_map_file))); } else { const QString existing_map_file_path = QString::fromStdString(existing_map_file); if (!TryLoadMapFile(existing_map_file_path)) return; ModalMessageBox::information(this, tr("Information"), tr("Loaded symbols from '%1'").arg(existing_map_file_path)); } HLE::PatchFunctions(system); emit NotifySymbolsUpdated(); } void MenuBar::SaveSymbolMap() { std::string existing_map_file, writable_map_file; CBoot::FindMapFile(&existing_map_file, &writable_map_file); TrySaveSymbolMap(QString::fromStdString(writable_map_file)); } void MenuBar::LoadOtherSymbolMap() { const QString file = DolphinFileDialog::getOpenFileName( this, tr("Load map file"), QString::fromStdString(File::GetUserPath(D_MAPS_IDX)), tr("Dolphin Map File (*.map)")); if (file.isEmpty()) return; if (!TryLoadMapFile(file)) return; auto& system = Core::System::GetInstance(); HLE::PatchFunctions(system); emit NotifySymbolsUpdated(); } void MenuBar::LoadBadSymbolMap() { const QString file = DolphinFileDialog::getOpenFileName( this, tr("Load map file"), QString::fromStdString(File::GetUserPath(D_MAPS_IDX)), tr("Dolphin Map File (*.map)")); if (file.isEmpty()) return; if (!TryLoadMapFile(file, true)) return; auto& system = Core::System::GetInstance(); HLE::PatchFunctions(system); emit NotifySymbolsUpdated(); } void MenuBar::SaveSymbolMapAs() { const std::string& title_id_str = SConfig::GetInstance().m_debugger_game_id; const QString file = DolphinFileDialog::getSaveFileName( this, tr("Save map file"), QString::fromStdString(File::GetUserPath(D_MAPS_IDX) + "/" + title_id_str + ".map"), tr("Dolphin Map File (*.map)")); if (file.isEmpty()) return; TrySaveSymbolMap(file); } void MenuBar::SaveCode() { std::string existing_map_file, writable_map_file; CBoot::FindMapFile(&existing_map_file, &writable_map_file); const std::string path = writable_map_file.substr(0, writable_map_file.find_last_of('.')) + "_code.map"; bool success; { Core::CPUThreadGuard guard(Core::System::GetInstance()); success = g_symbolDB.SaveCodeMap(guard, path); } if (!success) { ModalMessageBox::warning( this, tr("Error"), tr("Failed to save code map to path '%1'").arg(QString::fromStdString(path))); } } bool MenuBar::TryLoadMapFile(const QString& path, const bool bad) { Core::CPUThreadGuard guard(Core::System::GetInstance()); if (!g_symbolDB.LoadMap(guard, path.toStdString(), bad)) { ModalMessageBox::warning(this, tr("Error"), tr("Failed to load map file '%1'").arg(path)); return false; } return true; } void MenuBar::TrySaveSymbolMap(const QString& path) { if (g_symbolDB.SaveSymbolMap(path.toStdString())) return; ModalMessageBox::warning(this, tr("Error"), tr("Failed to save symbol map to path '%1'").arg(path)); } void MenuBar::CreateSignatureFile() { const QString text = QInputDialog::getText( this, tr("Input"), tr("Only export symbols with prefix:\n(Blank for all symbols)"), QLineEdit::Normal, QString{}, nullptr, Qt::WindowCloseButtonHint); const QString file = DolphinFileDialog::getSaveFileName(this, tr("Save signature file"), QDir::homePath(), GetSignatureSelector()); if (file.isEmpty()) return; const std::string prefix = text.toStdString(); const std::string save_path = file.toStdString(); SignatureDB db(save_path); db.Populate(&g_symbolDB, prefix); if (!db.Save(save_path)) { ModalMessageBox::warning(this, tr("Error"), tr("Failed to save signature file '%1'").arg(file)); return; } db.List(); } void MenuBar::AppendSignatureFile() { const QString text = QInputDialog::getText( this, tr("Input"), tr("Only append symbols with prefix:\n(Blank for all symbols)"), QLineEdit::Normal, QString{}, nullptr, Qt::WindowCloseButtonHint); const QString file = DolphinFileDialog::getSaveFileName(this, tr("Append signature to"), QDir::homePath(), GetSignatureSelector()); if (file.isEmpty()) return; const std::string prefix = text.toStdString(); const std::string signature_path = file.toStdString(); SignatureDB db(signature_path); db.Populate(&g_symbolDB, prefix); db.List(); db.Load(signature_path); if (!db.Save(signature_path)) { ModalMessageBox::warning(this, tr("Error"), tr("Failed to append to signature file '%1'").arg(file)); return; } db.List(); } void MenuBar::ApplySignatureFile() { const QString file = DolphinFileDialog::getOpenFileName(this, tr("Apply signature file"), QDir::homePath(), GetSignatureSelector()); if (file.isEmpty()) return; const std::string load_path = file.toStdString(); SignatureDB db(load_path); db.Load(load_path); { Core::CPUThreadGuard guard(Core::System::GetInstance()); db.Apply(guard, &g_symbolDB); } db.List(); auto& system = Core::System::GetInstance(); HLE::PatchFunctions(system); emit NotifySymbolsUpdated(); } void MenuBar::CombineSignatureFiles() { const QString priorityFile = DolphinFileDialog::getOpenFileName( this, tr("Choose priority input file"), QDir::homePath(), GetSignatureSelector()); if (priorityFile.isEmpty()) return; const QString secondaryFile = DolphinFileDialog::getOpenFileName( this, tr("Choose secondary input file"), QDir::homePath(), GetSignatureSelector()); if (secondaryFile.isEmpty()) return; const QString saveFile = DolphinFileDialog::getSaveFileName( this, tr("Save combined output file as"), QDir::homePath(), GetSignatureSelector()); if (saveFile.isEmpty()) return; const std::string load_pathPriorityFile = priorityFile.toStdString(); const std::string load_pathSecondaryFile = secondaryFile.toStdString(); const std::string save_path = saveFile.toStdString(); SignatureDB db(load_pathPriorityFile); db.Load(load_pathPriorityFile); db.Load(load_pathSecondaryFile); if (!db.Save(save_path)) { ModalMessageBox::warning(this, tr("Error"), tr("Failed to save to signature file '%1'").arg(saveFile)); return; } db.List(); } void MenuBar::PatchHLEFunctions() { auto& system = Core::System::GetInstance(); HLE::PatchFunctions(system); } void MenuBar::ClearCache() { Core::RunAsCPUThread([] { Core::System::GetInstance().GetJitInterface().ClearCache(); }); } void MenuBar::LogInstructions() { PPCTables::LogCompiledInstructions(); } void MenuBar::SearchInstruction() { bool good; const QString op = QInputDialog::getText(this, tr("Search instruction"), tr("Instruction:"), QLineEdit::Normal, QString{}, &good, Qt::WindowCloseButtonHint); if (!good) return; auto& system = Core::System::GetInstance(); auto& memory = system.GetMemory(); Core::CPUThreadGuard guard(system); bool found = false; for (u32 addr = Memory::MEM1_BASE_ADDR; addr < Memory::MEM1_BASE_ADDR + memory.GetRamSizeReal(); addr += 4) { const auto ins_name = QString::fromStdString( PPCTables::GetInstructionName(PowerPC::MMU::HostRead_U32(guard, addr), addr)); if (op == ins_name) { NOTICE_LOG_FMT(POWERPC, "Found {} at {:08x}", op.toStdString(), addr); found = true; } } if (!found) NOTICE_LOG_FMT(POWERPC, "Opcode {} not found", op.toStdString()); }