// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/ChunkFile.h" #include "VideoCommon/PerfQueryBase.h" namespace MMIO { class Mapping; } enum FieldType { FIELD_ODD = 0, FIELD_EVEN = 1, }; enum EFBAccessType { PEEK_Z = 0, POKE_Z, PEEK_COLOR, POKE_COLOR }; struct SCPFifoStruct { // fifo registers volatile u32 CPBase; volatile u32 CPEnd; u32 CPHiWatermark; u32 CPLoWatermark; volatile u32 CPReadWriteDistance; volatile u32 CPWritePointer; volatile u32 CPReadPointer; volatile u32 CPBreakpoint; volatile u32 SafeCPReadPointer; // Super Monkey Ball Adventure require this. // Because the read&check-PEToken-loop stays in its JITed block I suppose. // So no possiblity to ack the Token irq by the scheduler until some sort of PPC watchdog do its mess. volatile u16 PEToken; volatile u32 bFF_GPLinkEnable; volatile u32 bFF_GPReadEnable; volatile u32 bFF_BPEnable; volatile u32 bFF_BPInt; volatile u32 bFF_Breakpoint; volatile u32 bFF_LoWatermarkInt; volatile u32 bFF_HiWatermarkInt; volatile u32 bFF_LoWatermark; volatile u32 bFF_HiWatermark; }; class VideoBackendBase { public: virtual ~VideoBackendBase() {} virtual unsigned int PeekMessages() = 0; virtual bool Initialize(void* window_handle) = 0; virtual void Shutdown() = 0; virtual std::string GetName() const = 0; virtual std::string GetDisplayName() const { return GetName(); } virtual void ShowConfig(void*) = 0; virtual void Video_Prepare() = 0; void Video_ExitLoop(); virtual void Video_Cleanup() = 0; // called from gl/d3d thread void Video_BeginField(u32, u32, u32, u32); void Video_EndField(); u32 Video_AccessEFB(EFBAccessType, u32, u32, u32); u32 Video_GetQueryResult(PerfQueryType type); u16 Video_GetBoundingBox(int index); static void PopulateList(); static void ClearList(); static void ActivateBackend(const std::string& name); // the implementation needs not do synchronization logic, because calls to it are surrounded by PauseAndLock now void DoState(PointerWrap &p); void CheckInvalidState(); protected: void InitializeShared(); bool m_initialized = false; bool m_invalid = false; }; extern std::vector g_available_video_backends; extern VideoBackendBase* g_video_backend;