# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Altieres Lima da Silva , 2017 # Charles Fernando da Silva , 2013-2016 # Dante Jr. , 2011 # David Rodrigues , 2014-2015 # Felipefpl, 2015 # Felipefpl, 2015 # Felipefpl, 2015-2016 # Gonçalo Matos , 2015 # Runo , 2013 # igorruckert , 2015-2017 # Laete Meireles , 2016-2017 # Charles Fernando da Silva , 2013 # Mateus B. Cassiano , 2013-2016 # Mateus B. Cassiano , 2013 # Matheus Staffa , 2017 # Runo , 2013 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2017-08-10 16:15+0200\n" "PO-Revision-Date: 2017-08-10 14:17+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Portuguese (Brazil) (http://www.transifex.com/delroth/dolphin-" "emu/language/pt_BR/)\n" "Language: pt_BR\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:35 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin é um emulador de GameCube e Wii gratuito e de código aberto.\n" "\n" "Este software não deve ser utilizado para jogar jogos que você não possui " "legalmente.\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:762 msgid " (internal IP)" msgstr "(IP interno)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267 msgid " (too many to display)" msgstr "(muitos para mostrar)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:115 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:537 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:643 msgid " Game : " msgstr " Jogo: " #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770 msgid "! NOT" msgstr "! NOT" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "\"%s\" não existe.\n" "Criar um novo Cartão de Memória de 16MB?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "Falha ao reduzir \"%s\". A imagem provavelmente está corrompida." #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" já está comprimido! Não é possível comprimir novamente." #: Source/Core/Core/Boot/Boot.cpp:93 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" é um arquivo GCM/ISO inválido, ou não é uma ISO de GC/Wii." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:244 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:171 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:213 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinWX/MemcardManager.cpp:172 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sCopiar%1$s" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:110 msgid "%1[%2]: %3" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:98 msgid "%1[%2]: %3 %" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i de %i blocos. Taxa de compressão %i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (Velocidade Normal)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "não foi carregado porque possuí o mesmo nome interno do jogo salvo carregado " "anteriormente\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "não foi carregado porque é um arquivo GCI inválido.\n" "O tamanho do arquivo (0x%) não corresponde ao tamanho salvo no " "cabeçalho (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "não foi carregado porque é um arquivo GCI inválido.\n" "O número de blocos deveria ser %u" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "não foi carregado porque não há blocos livres suficientes no Memory Card " "virtual" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "não foi carregado porque há menos de 10%% de blocos livres no Memory Card " "virtual\n" "Total de Blocos: %d; Blocos Livres: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:595 #, c-format msgid "%s (Disc %i)" msgstr "%s (Disco %i)" #: Source/Core/Core/Boot/Boot.cpp:243 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "IPL %s encontrado na pasta %s. O disco pode não ser reconhecido" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:366 #, c-format msgid "%s already exists, overwrite?" msgstr "%s já existe, deseja substituir?" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "Falha ao carregar %s como um Memory Card\n" "O tamanho do arquivo é inválido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "Falha ao carregar %s como um Memory Card\n" "O tamanho do arquivo é inválido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "Falha ao carregar %s como um Memory Card\n" "O arquivo não é grande o suficiente para ser um arquivo de Memory Card " "válido (0x%x bytes)" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s não é uma pasta, falha ao mover para *.original.\n" "Verifique se você tem permissões de escrita ou mova o arquivo para fora do " "Dolphin" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s não era uma pasta, movido para *.original" #: Source/Core/DolphinWX/MemcardManager.cpp:178 #, c-format msgid "%sDelete%s" msgstr "%sExcluir%s" #: Source/Core/DolphinWX/MemcardManager.cpp:176 #, c-format msgid "%sExport GCI%s" msgstr "%sExportar GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:174 #, c-format msgid "%sImport GCI%s" msgstr "%sImportar GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:780 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Blocos Livres; %u Arquivos Livres" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946 #, c-format msgid "%u frames" msgstr "%u quadros" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900 #, c-format msgid "%u objects" msgstr "%u objetos" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915 #, c-format msgid "%zu FIFO bytes" msgstr "%zu bytes FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935 #, c-format msgid "%zu memory bytes" msgstr "%zu bytes de memória" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinQt2/MenuBar.cpp:254 #: Source/Core/DolphinWX/MainMenuBar.cpp:521 msgid "&About" msgstr "&Sobre" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "&Adicionar Novo Código..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:449 msgid "&Add function" msgstr "&Adicionar função" #: Source/Core/DolphinWX/MainMenuBar.cpp:447 msgid "&Address" msgstr "&Endereço" #: Source/Core/DolphinQt2/MenuBar.cpp:233 #: Source/Core/DolphinWX/MainMenuBar.cpp:174 msgid "&Audio Settings" msgstr "Configurações de &Som" #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "&Automatic Start" msgstr "Início &Automático" #: Source/Core/DolphinWX/MainMenuBar.cpp:82 msgid "&Boot from DVD Backup" msgstr "Iniciar de um &Disco de Backup" #: Source/Core/DolphinWX/MainMenuBar.cpp:335 msgid "&Breakpoints" msgstr "&Pontos de Interrupção" #: Source/Core/DolphinQt2/WiiUpdate.cpp:53 msgid "&Cancel" msgstr "&Cancelar" #: Source/Core/DolphinWX/MainMenuBar.cpp:230 msgid "&Cheat Manager" msgstr "Gerenciador de &Cheats" #: Source/Core/DolphinWX/MainMenuBar.cpp:381 msgid "&Clear JIT Cache" msgstr "Limpar &Cache JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:444 msgid "&Clear Symbols" msgstr "&Limpar Símbolos" #: Source/Core/DolphinQt2/MenuBar.cpp:234 #: Source/Core/DolphinWX/MainMenuBar.cpp:175 msgid "&Controller Settings" msgstr "Configurações de &Controles" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:438 msgid "&Copy address" msgstr "&Copiar endereço" #: Source/Core/DolphinWX/MainMenuBar.cpp:484 msgid "&Create Signature File..." msgstr "&Criar Arquivo de Assinatura" #: Source/Core/DolphinWX/MainMenuBar.cpp:54 msgid "&Debug" msgstr "&Depurar" #: Source/Core/DolphinWX/GameListCtrl.cpp:1163 msgid "&Delete File..." msgstr "&Excluir arquivo" #: Source/Core/DolphinWX/GameListCtrl.cpp:1198 msgid "&Delete selected ISOs..." msgstr "&Excluir as ISOs selecionadas" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:265 msgid "&Delete watch" msgstr "&Excluir relógio" #: Source/Core/DolphinWX/MainMenuBar.cpp:377 msgid "&Disable JIT Cache" msgstr "&Desativar Cache JIT" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "&Editar Código..." #: Source/Core/DolphinQt2/MenuBar.cpp:114 #: Source/Core/DolphinWX/MainMenuBar.cpp:45 msgid "&Emulation" msgstr "&Emulação" #: Source/Core/DolphinQt2/MenuBar.cpp:79 #: Source/Core/DolphinWX/MainMenuBar.cpp:44 msgid "&File" msgstr "&Arquivo" #: Source/Core/DolphinWX/MainMenuBar.cpp:198 msgid "&Font..." msgstr "&Fonte..." #: Source/Core/DolphinQt2/MenuBar.cpp:120 #: Source/Core/DolphinWX/MainMenuBar.cpp:125 msgid "&Frame Advance" msgstr "A&vançar Quadro" #: Source/Core/DolphinWX/MainMenuBar.cpp:455 msgid "&Generate Symbols From" msgstr "&Gerar Símbolos de" #: Source/Core/DolphinQt2/MenuBar.cpp:248 #: Source/Core/DolphinWX/MainMenuBar.cpp:519 msgid "&GitHub Repository" msgstr "Repositório no &GitHub" #: Source/Core/DolphinQt2/MenuBar.cpp:232 #: Source/Core/DolphinWX/MainMenuBar.cpp:173 msgid "&Graphics Settings" msgstr "Configurações de &Gráficos" #: Source/Core/DolphinQt2/MenuBar.cpp:240 #: Source/Core/DolphinWX/MainMenuBar.cpp:59 msgid "&Help" msgstr "Aj&uda" #: Source/Core/DolphinQt2/MenuBar.cpp:235 #: Source/Core/DolphinWX/MainMenuBar.cpp:176 msgid "&Hotkey Settings" msgstr "Configurações das &Teclas de Atalho" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:451 msgid "&Insert blr" msgstr "&Inserir blr" #: Source/Core/DolphinWX/MainMenuBar.cpp:366 msgid "&Interpreter Core" msgstr "Núcleo do &Interpretador" #: Source/Core/DolphinWX/MainMenuBar.cpp:53 #: Source/Core/DolphinWX/MainMenuBar.cpp:337 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "&JIT Block Linking Off" msgstr "&JIT Block Linking Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:397 msgid "&JIT FloatingPoint Off" msgstr "&JIT FloatingPoint Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "&JIT Integer Off" msgstr "&JIT Integer Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "&JIT LoadStore Floating Off" msgstr "&JIT LoadStore Floating Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:391 msgid "&JIT LoadStore Off" msgstr "&JIT LoadStore Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:396 msgid "&JIT LoadStore Paired Off" msgstr "&JIT LoadStore Paired Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:393 msgid "&JIT LoadStore lXz Off" msgstr "&JIT LoadStore lXz Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:392 msgid "&JIT LoadStore lbzx Off" msgstr "&JIT LoadStore lbzx Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:394 msgid "&JIT LoadStore lwz Off" msgstr "&JIT LoadStore lwz Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:388 msgid "&JIT Off (JIT Core)" msgstr "&JIT Desligado (JIT Core)" #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "&JIT Paired Off" msgstr "&JIT Paired Desligado" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "&JIT SystemRegisters Off" msgstr "&JIT SystemRegisters Desligado" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:54 msgid "&Language:" msgstr "&Idioma:" #: Source/Core/DolphinQt2/MenuBar.cpp:134 #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "&Load State" msgstr "Carre&gar Estado" #: Source/Core/DolphinWX/MainMenuBar.cpp:457 msgid "&Load Symbol Map" msgstr "&Carregar Mapa de Símbolos" #: Source/Core/DolphinWX/MainMenuBar.cpp:383 msgid "&Log JIT Instruction Coverage" msgstr "&Registrar Cobertura das Instruções JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:336 msgid "&Memory" msgstr "&Memória" #: Source/Core/DolphinWX/MainMenuBar.cpp:216 msgid "&Memory Card Manager (GC)" msgstr "Gerenciador de &Memory Cards (GC)" #: Source/Core/DolphinWX/MainMenuBar.cpp:46 msgid "&Movie" msgstr "&Gravação" #: Source/Core/DolphinQt2/MenuBar.cpp:80 #: Source/Core/DolphinWX/MainMenuBar.cpp:80 msgid "&Open..." msgstr "A&brir..." #: Source/Core/DolphinQt2/MenuBar.cpp:229 #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&Options" msgstr "&Opções" #: Source/Core/DolphinWX/MainMenuBar.cpp:497 msgid "&Patch HLE Functions" msgstr "&Corrigir Funções HLE" #: Source/Core/DolphinQt2/MenuBar.cpp:116 #: Source/Core/DolphinWX/MainMenuBar.cpp:550 msgid "&Pause" msgstr "P&ausar" #: Source/Core/DolphinQt2/MenuBar.cpp:115 #: Source/Core/DolphinWX/MainMenuBar.cpp:552 msgid "&Play" msgstr "Inici&ar" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:507 msgid "&Profile Blocks" msgstr "A&valiar Blocos" #: Source/Core/DolphinWX/MainMenuBar.cpp:56 msgid "&Profiler" msgstr "Gerador de &Perfis" #: Source/Core/DolphinQt2/GameList/GameList.cpp:151 #: Source/Core/DolphinWX/GameListCtrl.cpp:1132 msgid "&Properties" msgstr "&Propriedades" #: Source/Core/DolphinWX/MainMenuBar.cpp:453 msgid "&RSO Modules" msgstr "Módulos &RSO" #: Source/Core/DolphinWX/MainMenuBar.cpp:145 msgid "&Read-Only Mode" msgstr "Modo &Somente Leitura" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "&Atualizar" #: Source/Core/DolphinWX/MainMenuBar.cpp:84 msgid "&Refresh Game List" msgstr "&Recarregar Lista de Jogos" #: Source/Core/DolphinWX/MainMenuBar.cpp:331 msgid "&Registers" msgstr "&Registradores" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "&Remover Código" #: Source/Core/DolphinWX/MainMenuBar.cpp:498 msgid "&Rename Symbols from File..." msgstr "&Renomear Símbolos do Arquivo..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:444 msgid "&Rename symbol" msgstr "&Renomear símbolo" #: Source/Core/DolphinQt2/MenuBar.cpp:118 #: Source/Core/DolphinWX/MainMenuBar.cpp:122 msgid "&Reset" msgstr "&Reiniciar" #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "&Save Symbol Map" msgstr "&Salvar Mapa de Símbolos" #: Source/Core/DolphinWX/MainMenuBar.cpp:384 msgid "&Search for an Instruction" msgstr "&Pesquisar por uma Instrução" #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "&Signature Database" msgstr "Banco de Dados de A&ssinaturas" #: Source/Core/DolphinWX/MainMenuBar.cpp:338 msgid "&Sound" msgstr "&Som" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:97 msgid "&Speed Limit:" msgstr "&Limite de Velocidade:" #: Source/Core/DolphinQt2/MenuBar.cpp:117 #: Source/Core/DolphinWX/MainMenuBar.cpp:121 msgid "&Stop" msgstr "&Parar" #: Source/Core/DolphinWX/MainMenuBar.cpp:55 msgid "&Symbols" msgstr "&Símbolos" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:58 msgid "&Theme:" msgstr "&Tema:" #: Source/Core/DolphinQt2/MenuBar.cpp:88 #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&Tools" msgstr "&Ferramentas" #: Source/Core/DolphinWX/MainMenuBar.cpp:339 msgid "&Video" msgstr "&Vídeo" #: Source/Core/DolphinQt2/MenuBar.cpp:199 #: Source/Core/DolphinWX/MainMenuBar.cpp:49 msgid "&View" msgstr "&Visualizar" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/MainMenuBar.cpp:334 msgid "&Watch" msgstr "A&ssistir" #: Source/Core/DolphinQt2/MenuBar.cpp:241 #: Source/Core/DolphinWX/MainMenuBar.cpp:517 msgid "&Website" msgstr "&Website" #: Source/Core/DolphinQt2/GameList/GameList.cpp:152 #: Source/Core/DolphinWX/GameListCtrl.cpp:1133 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/MainMenuBar.cpp:509 msgid "&Write to profile.txt, Show" msgstr "&Salvar para profile.txt, Exibir" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(C) 2003-2015+ Equipe Dolphin. \"GameCube\" e \"Wii\" são marcas registradas " "da Nintendo. Dolphin não é afiliado à Nintendo de nenhuma maneira." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:154 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1269 msgid "(off)" msgstr "(desligado)" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:364 msgid "..." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "16-bit" msgstr "16-bit" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:554 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:554 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:554 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "2x Native (1280x1056) for 720p" msgstr "2x Nativo (1280x1056) para 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "32-bit" msgstr "32-bit" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:255 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:299 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123 msgid "3D" msgstr "3D" #: Source/Core/Core/HotkeyManager.cpp:256 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24 msgid "3D Depth" msgstr "Profundidade 3D" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Nativo (1920x1584) para 1080p" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:554 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:521 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Nativo (2560x2112) para 1440p" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:521 msgid "5x Native (3200x2640)" msgstr "5x Nativo (3200x2640)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:522 msgid "6x Native (3840x3168) for 4K" msgstr "6x Nativo (3840x3168) para 4K" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:522 msgid "7x Native (4480x3696)" msgstr "7x Nativo (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "8-bit" msgstr "8-bit" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:554 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:523 msgid "8x Native (5120x4224) for 5K" msgstr "8x Nativo (5120x4224) para 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:396 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56 msgid "" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:62 msgid "" "

DolphinQt is a new experimental GUI that is intended to replace the " "current GUI based on wxWidgets. The implementation is currently " "incomplete so some functionality (like changing certain settings) may be " "missing.

\n" "

Only developers working on the DolphinQt implementation and curious " "testers should use it at the present time; normal users are recommended to " "continue using the older DolphinWX GUI for the time being.

\n" "

Bug Reports

At the current time there is no point making bug " "reports about DolphinQt GUI's missing features as the developers are already " "aware of those.

\n" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:661 #: Source/Core/DolphinQt2/MainWindow.cpp:719 msgid "A NetPlay Session is already in progress!" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22 msgid "A NetPlay window is already open!" msgstr "Uma janela do NetPlay já está aberta!" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:487 msgid "A disc is already about to be inserted." msgstr "Um disco já está prestes a ser inserido." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193 msgid "A game is not currently running." msgstr "Não há nenhum jogo em execução no momento." #: Source/Core/DolphinQt2/MainWindow.cpp:376 #: Source/Core/DolphinWX/FrameTools.cpp:854 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Um desligamento está em andamento. Dados não salvos poderão ser perdidos se " "você parar a emulação atual antes dela ser concluída. Forçar encerramento?" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" "Um dispositivo Bluetooth suportado não foi encontrado,\n" "sendo assim, você precisa conectar Wii Remotes manualmente." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:361 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "Uma sincronização só pode ser acionada quando um jogo de Wii está em " "execução." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:90 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" " \n" "ALERTA:\n" "\n" "Todos os jogadores devem usar a mesma versão do Dolphin.\n" "Todos os Memory Cards, cartões SD e cheats devem ser idênticos entre os " "jogadores ou desativados.\n" "Se o DSP LLE for usado as ROMs do DSP devem ser idênticas entre os " "jogadores.\n" "Ao conectar diretamente, o host deve ter a porta UDP escolhida aberta/" "redirecionada!\n" "\n" "O suporte ao Wii Remote é experimental e pode não funcionar.\n" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinQt2/GameList/GameList.cpp:277 msgid "Abort" msgstr "Abortar" #: Source/Core/DolphinQt2/AboutDialog.cpp:15 #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "Sobre o Dolphin" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:745 msgid "Accuracy:" msgstr "Precisão:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:78 msgid "Action" msgstr "Ação" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Erro na decodificação de código do Action Replay:\n" "Falha na verificação de paridade\n" "\n" "Código responsável:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:492 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Add Code " "(%s)" #: Source/Core/Core/ActionReplay.cpp:582 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Fill and " "Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:369 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em RAM " "Write and Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:429 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Write to " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:630 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Erro do Action Replay: Valor inválido (%08x) em Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:507 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Erro do Action Replay: Master Code e Write to CCXXXXXX não estão " "implementados (%s)\n" "Master Codes não são necessários. Não utilize Master Codes." #: Source/Core/Core/ActionReplay.cpp:215 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Erro do Action Replay: Linha de código AR inválida: %s" #: Source/Core/Core/ActionReplay.cpp:741 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Tamanho Inválido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:709 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Tipo de Normal Code Inválido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:765 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Subtipo inválido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:667 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Subtipo inválido %08x (%s)" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 msgid "Active" msgstr "Ativo" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:26 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "Adaptador Detectado" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:71 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:372 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:82 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 msgid "Add" msgstr "Adicionar" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "Adicionar Código do Action Replay" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "Adicionar Ponto de Interrupção" #: Source/Core/DolphinWX/MainMenuBar.cpp:425 msgid "Add New Pane To" msgstr "Adicionar Novo Painel Para" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23 msgid "Add New USB Device" msgstr "Adicionar Novo Dispositivo USB" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:840 msgid "Add Patch" msgstr "Adicionar Patch" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Add a Breakpoint" msgstr "Adicionar Ponto de Interrupção" #: Source/Core/Core/HotkeyManager.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21 msgid "Add a Memory Breakpoint" msgstr "Adiciona um Ponto de Interrupção de Memória" #: Source/Core/DolphinWX/MainMenuBar.cpp:487 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" "Adicione quaisquer funções nomeadas faltando de um arquivo .dsy, para que " "essas funções adicionais também podem ser reconhecidas em outros jogos." #: Source/Core/DolphinWX/Debugger/WatchView.cpp:270 msgid "Add memory &breakpoint" msgstr "Adicionar &ponto interrupção de memória" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488 msgid "Add to &watch" msgstr "Adicionar para &assistir" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395 msgid "Add..." msgstr "Adicionar" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "Endereço" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:445 msgid "Address Out of Range" msgstr "Endereço Fora da Faixa" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1070 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Ajusta a pressão do controle análogico requerida para ativar os botões." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:217 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:76 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:106 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:836 msgid "Advanced" msgstr "Avançado" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:117 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:126 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240 msgid "Advanced Settings" msgstr "Configurações Avançadas" #: Source/Core/DolphinQt2/MainWindow.cpp:293 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:42 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;" "All Files (*)" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "" "Todos os arquivos GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/FrameTools.cpp:347 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" msgstr "" "Todos os arquivos GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1500 msgid "All GameCube GCM files (gcm)" msgstr "Imagem de Disco do GameCube (*.gcm)" #: Source/Core/DolphinQt2/MainWindow.cpp:568 #: Source/Core/DolphinQt2/MainWindow.cpp:575 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1435 #: Source/Core/DolphinWX/FrameTools.cpp:1447 msgid "All Save States (sav, s##)" msgstr "Estados Salvos (*.sav;*.s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1498 msgid "All Wii ISO files (iso)" msgstr "Todos os arquivos ISO de Wii (*.iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1513 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Todos os arquivos ISO comprimidos de GC/Wii (*.gcz)" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Ocorreu um erro.\n" "\n" "Linha: %d\n" "Arquivo: %s\n" "\n" "Ignorar e continuar?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:164 msgid "An inserted disc was expected but not found." msgstr "Um disco inserido era esperado, mas não foi encontrado." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:649 msgid "Anaglyph" msgstr "Anáglifo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274 msgid "Analyze" msgstr "Analisar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "Ângulo" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:81 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:555 msgid "Anisotropic Filtering:" msgstr "Filtragem Anisotrópica:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:79 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:541 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383 msgid "Append signature to" msgstr "Anexar assinatura para" #: Source/Core/DolphinWX/MainMenuBar.cpp:486 msgid "Append to &Existing Signature File..." msgstr "An&exar ao Arquivo de Assinatura Existente..." #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:53 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229 msgid "Apploader Date:" msgstr "Data do Apploader:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:58 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinWX/MainMenuBar.cpp:493 msgid "Apply Signat&ure File..." msgstr "Aplicar Arq&uivo de Assinatura..." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:238 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:270 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Aplica um efeito de pós-processamento após renderizar cada quadro.\n" "\n" "Na dúvida, selecione \"(desligado)\"." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401 msgid "Apply signature file" msgstr "Aplicar arquivo de assinatura" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:150 msgid "Are you sure that you want to delete '%1'?" msgstr "Você tem certeza que deseja excluir '%1'?" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Tem certeza de que deseja excluir \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1301 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" "Tem certeza de que deseja excluir estes arquivos? Eles serão apagados " "permanentemente!" #: Source/Core/DolphinQt2/GameList/GameList.cpp:363 msgid "Are you sure you want to delete this file?" msgstr "Você tem certeza que deseja excluir este arquivo?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1300 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Tem certeza de que deseja excluir este arquivo? Ele será apagado " "permanentemente!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:279 msgid "Are you sure you want to quit NetPlay?" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:253 msgid "Are you sure?" msgstr "Você tem certeza?" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420 msgid "Are you trying to use the same file in both slots?" msgstr "Está tentando usar o mesmo arquivo nos dois slots?" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:80 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:421 msgid "Aspect Ratio:" msgstr "Proporção de Tela:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:123 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230 msgid "Assign Controller Ports" msgstr "Definir Porta dos Controles" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "Pelo menos um painel deve permanecer aberto." #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "Áudio" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:67 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73 msgid "Audio Backend:" msgstr "Backend:" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:85 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:110 msgid "Audio Stretching Settings" msgstr "Definições de Alongamento de Áudio" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:256 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99 msgid "Australia" msgstr "Austrália" #: Source/Core/DolphinQt2/AboutDialog.cpp:53 #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "Authors" msgstr "Autores" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50 #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:385 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Auto" msgstr "Automático" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:519 msgid "Auto (Multiple of 640x528)" msgstr "Automático (Múltiplo de 640x528)" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:94 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:73 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:451 msgid "Auto-Adjust Window Size" msgstr "Auto-Ajuste do Tamanho da Janela" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:265 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ajusta automaticamente o tamanho da janela para a sua resolução interna.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/MainMenuBar.cpp:191 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" "Automaticamente carrega o ISO Padrão ao iniciar o Dolphin, ou o último jogo " "que você carregou, se você não atribuiu a ele um arquivo elf através da " "linha de comando --elf. [Isto pode ser conveniente se você está testando " "bugs em um certo jogo e deseja recriar e repeti-lo várias vezes, tanto com " "alterações no Dolphin ou se está desenvolvendo um jogo por conta própria.]" #: Source/Core/DolphinWX/MainMenuBar.cpp:378 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" "Evite qualquer limpeza involuntária do cache JIT, isto pode prevenir que o " "Zelda TP de travar.\n" "[Esta opção deve ser selecionada antes de iniciar o jogo.]" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT Incorreto, Dolphin vai fechar agora" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773 msgid "BP register " msgstr "Registrador BP" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:64 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85 msgid "Backend Settings" msgstr "Configurações do Backend" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:68 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:44 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:342 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:219 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60 msgid "Background Input" msgstr "Entrada de Dados em Segundo Plano" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "Para trás" #: Source/Core/DolphinQt2/GameList/GameList.cpp:451 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:116 #: Source/Core/DolphinQt2/MenuBar.cpp:282 #: Source/Core/DolphinWX/GameListCtrl.cpp:462 #: Source/Core/DolphinWX/MainMenuBar.cpp:302 #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303 msgid "Banner Details" msgstr "Detalhes do Banner" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:88 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 msgid "Bar" msgstr "Barra" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:44 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:477 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:69 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:107 msgid "Basic Settings" msgstr "Configurações Básicas" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Bass" msgstr "Baixo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318 msgid "Battery" msgstr "Bateria" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "Falha no checksum da Tabela de Alocação de Blocos" #: Source/Core/DolphinWX/MemcardManager.cpp:630 msgid "Blocks" msgstr "Blocos" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Blue" msgstr "Azul" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Blue Left" msgstr "Azul Esquerdo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Blue Right" msgstr "Azul Direito" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "O modo passthrough do Bluetooth está habilitado, mas o Dolphin foi " "desenvolvido sem o libusb. O modo passthrough não pode ser usado." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "O modo passthough do Bluetooth está habilitado, mas nenhum dispositivo USB " "Bluetooth usável foi encontrado. Abortando." #: Source/Core/DolphinWX/MainMenuBar.cpp:185 msgid "Boot to Pause" msgstr "Inicializar para Pausar" #: Source/Core/DolphinWX/FrameTools.cpp:1288 msgid "BootMii NAND backup file (*.bin)" msgstr "Arquivo de backup BootMII NAND (*.bin)" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:93 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:926 msgid "Borderless Fullscreen" msgstr "Tela Cheia Sem Bordas" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62 #: Source/Core/DolphinWX/MainMenuBar.cpp:411 msgid "Bottom" msgstr "Embaixo" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343 #, c-format msgid "Bound Controls: %lu" msgstr "Controles Associados: %lu" #: Source/Core/DolphinQt2/AboutDialog.cpp:28 msgid "Branch: " msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Branch: %s" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:56 msgid "Break" msgstr "Pausa" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:57 msgid "Break and log" msgstr "Pausar e registrar" #: Source/Core/Core/HotkeyManager.cpp:250 msgid "Breakpoint" msgstr "Ponto de Interrupção" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404 msgid "Breakpoint encountered! Step out aborted." msgstr "Ponto de interrupção encontrado! Saída abortada." #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "Pontos de Interrupção" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Broadband Adapter" msgstr "Adaptador de Banda Larga" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "Broken" msgstr "Incompatível" #: Source/Core/DolphinWX/GameListCtrl.cpp:396 msgid "Browse for a directory to add" msgstr "Adicionar pasta" #: Source/Core/DolphinWX/GameListCtrl.cpp:1401 msgid "Browse for output directory" msgstr "Selecionar pasta" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:90 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Buffer Size:" msgstr "Tamanho do Buffer:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:65 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/Core/HW/GCPadEmu.cpp:77 msgid "Button" msgstr "Botão" #: Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33 #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #: Source/Core/DolphinWX/TASInputDlg.cpp:301 #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Buttons" msgstr "Botões" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:41 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83 msgid "Bypass XFB" msgstr "Ignorar XFB" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Pula a limpeza do cache de dados da instrução DCBZ. Geralmente mantenha essa " "opção desativada." #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinWX/TASInputDlg.cpp:372 msgid "C Stick" msgstr "Eixo C" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785 msgid "CP register " msgstr "Registrador CP" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:123 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71 msgid "CPU Emulation Engine" msgstr "Engine de Emulação da CPU" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:77 msgid "CPU Options" msgstr "Opções da CPU" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:151 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:248 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cria um cache com as texturas personalizadas ao iniciar a emulação.\n" "Utiliza grandes quantidades de memória RAM mas evita possíveis engasgos " "durante a execução dos jogos.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:129 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Interpretador com Cache (muito lento)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:247 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:166 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Calcula a iluminação dos objetos 3D pixel a pixel ao invés de vértice a " "vértice, suavizando a aparência de polígonos iluminados e tornando " "triângulos individuais menos perceptíveis.\n" "Em casos raros pode causar quedas de performance ou problemas gráficos.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "Pilha de Chamadas" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1757 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" "Não foi possível encontrar o Wii Remote pelo identificador de conexão %02x" #: Source/Core/DolphinQt2/MainWindow.cpp:654 #: Source/Core/DolphinQt2/MainWindow.cpp:712 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:182 msgid "Cancel" msgstr "Cancelar" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Não foi possível executar SingleStep no FIFO. Use Avançar Quadro no lugar." #: Source/Core/Core/Boot/Boot.cpp:371 msgid "Cannot find the GC IPL." msgstr "Não foi possível encontrar o IPL do GC." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231 msgid "Cannot set uninitialized memory." msgstr "Não foi possível definir a memória não inicializada." #: Source/Core/Core/Boot/Boot.cpp:369 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Não foi possível iniciar o jogo, pois do IPL do GC não foi encontrado." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Não é possível usar este arquivo como Memory Card.\n" "%s não é um arquivo de Memory Card de GameCube válido" #: Source/Core/DolphinWX/MainMenuBar.cpp:414 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Centro" #: Source/Core/DolphinWX/GameListCtrl.cpp:1172 msgid "Change &Disc" msgstr "Trocar &Disco" #: Source/Core/DolphinWX/MainMenuBar.cpp:81 msgid "Change &Disc..." msgstr "&Trocar Disco..." #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Trocar Disco" #: Source/Core/Core/Movie.cpp:1260 #, c-format msgid "Change the disc to %s" msgstr "Trocar o disco para %s" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:133 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Altera o idioma da interface de usuário.\n" "Requer reinício." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" "Alterar trapaças (cheats) somente surtirá efeito após o jogo ser reiniciado." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:96 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:156 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "Código de Cheat" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174 msgid "Cheat Manager" msgstr "Gerenciador de Cheats" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "Pesquisa de Cheats" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:215 msgid "Check Partition Integrity" msgstr "Verificar a Integridade da Partição" #: Source/Core/DolphinQt2/AboutDialog.cpp:34 #: Source/Core/DolphinWX/AboutDolphin.cpp:33 msgid "Check for updates: " msgstr "Verificar atualizações:" #: Source/Core/DolphinQt2/GameList/GameList.cpp:385 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Verifique se você tem as permissões necessárias para excluir o arquivo ou se " "ainda está em uso." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323 msgid "Checking integrity..." msgstr "Verificando a integridade..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a NAND root directory:" msgstr "Selecionar pasta" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "Choose a default ISO:" msgstr "Abrir" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:152 msgid "Choose a directory to add" msgstr "Adicionar pasta" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:52 msgid "Choose a dump directory:" msgstr "Selecionar pasta" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356 msgid "Choose a file to open" msgstr "Abrir" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Choose a memory card:" msgstr "Abrir" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:55 msgid "Choose an SD Card file:" msgstr "Abrir" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417 msgid "Choose priority input file" msgstr "Escolha o arquivo de entrada prioritário" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424 msgid "Choose secondary input file" msgstr "Escolha o arquivo de entrada secundário" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:240 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:248 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:275 msgid "Choose the folder to extract to" msgstr "Selecionar pasta" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "Eixo Circular" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62 msgid "Classic" msgstr "Classic Controller" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31 msgid "Classic Controller" msgstr "Controle Clássico" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93 msgid "Classic Controller Configuration" msgstr "Configuração de Controle Clássico" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:134 #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:91 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212 #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Clear" msgstr "Limpar" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116 msgid "Clear Pixel Shaders" msgstr "Limpar Pixel Shaders" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Clear Screen" msgstr "Limpar Tela" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 msgid "Clear Textures" msgstr "Limpar Texturas" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 msgid "Clear Vertex Shaders" msgstr "Limpar Vertex Shaders" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "Duplicar e &Editar Código..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444 #: Source/Core/DolphinWX/MemcardManager.cpp:233 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:151 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:948 msgid "Close" msgstr "Fechar" #: Source/Core/DolphinQt2/MenuBar.cpp:230 #: Source/Core/DolphinWX/MainMenuBar.cpp:171 msgid "Co&nfiguration" msgstr "Co&nfiguração" #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "Código" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "Informações do Código" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "Código:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "Código:" #: Source/Core/DolphinWX/MainMenuBar.cpp:489 msgid "Combine Two Signature Files..." msgstr "Combinar Dois Arquivos de Assinatura..." #: Source/Core/DolphinWX/MemcardManager.cpp:628 msgid "Comment" msgstr "Comentário" #: Source/Core/DolphinQt2/AboutDialog.cpp:32 msgid "Compiled: " msgstr "Compilado:" #: Source/Core/VideoBackends/D3D/PixelShaderCache.cpp:768 #: Source/Core/VideoBackends/D3D/VertexShaderCache.cpp:441 #: Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp:1047 #: Source/Core/VideoBackends/Vulkan/ShaderCache.cpp:1247 msgid "Compiling shaders..." msgstr "Compilando shaders..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:163 #: Source/Core/DolphinWX/GameListCtrl.cpp:1170 msgid "Compress ISO..." msgstr "Comprimir ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1200 msgid "Compress selected ISOs..." msgstr "Comprimir as ISOs selecionadas..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:271 msgid "Compressed GC/Wii images (*.gcz)" msgstr "Imagens GC/Wii Comprimidas (*.gcz)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1410 #: Source/Core/DolphinWX/GameListCtrl.cpp:1528 msgid "Compressing ISO" msgstr "Comprimindo ISO" #: Source/Core/DolphinQt2/GameList/GameList.cpp:255 #: Source/Core/DolphinWX/GameListCtrl.cpp:1609 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Comprimir uma imagem de disco do Wii irá alterar permanentemente a cópia " "comprimida pois os dados de preenchimento serão removidos. Sua imagem " "comprimida ainda funcionará. Continuar?" #: Source/Core/DolphinQt2/GameList/GameList.cpp:276 msgid "Compressing..." msgstr "Comprimindo..." #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:160 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250 msgid "Compute" msgstr "Calcular" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:182 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:183 msgid "Computing MD5 Checksum" msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" "Calculando Checksum MD5 de:\n" "%s" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Computing MD5 checksum" msgstr "Calculando checksum MD5" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "Calculando..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "Calculando:" #: Source/Core/DolphinQt2/ToolBar.cpp:83 #: Source/Core/DolphinWX/MainToolBar.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:591 msgid "Config" msgstr "Configurar" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:355 msgid "Configuration" msgstr "Configuração" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:193 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:66 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197 msgid "Configure Control" msgstr "Configurar Controle" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110 msgid "Configure Dolphin" msgstr "Configurar o Dolphin" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37 msgid "Configure Input" msgstr "Configurar Entrada" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37 msgid "Configure Output" msgstr "Configurar Saída" #: Source/Core/DolphinWX/MainToolBar.cpp:185 msgid "Configure..." msgstr "C&onfigurar..." #: Source/Core/DolphinQt2/MainWindow.cpp:374 #: Source/Core/DolphinQt2/MainWindow.cpp:820 #: Source/Core/DolphinQt2/WiiUpdate.cpp:28 msgid "Confirm" msgstr "Confirmar" #: Source/Core/DolphinWX/GameListCtrl.cpp:1433 #: Source/Core/DolphinWX/GameListCtrl.cpp:1458 #: Source/Core/DolphinWX/GameListCtrl.cpp:1523 msgid "Confirm File Overwrite" msgstr "Pergunta" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:90 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "Confirm on Stop" msgstr "Confirmar ao Parar" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:278 msgid "Confirmation" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:80 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:143 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163 msgid "Connect" msgstr "Conectar" #: Source/Core/Core/HotkeyManager.cpp:69 #: Source/Core/DolphinWX/MainMenuBar.cpp:213 msgid "Connect Balance Board" msgstr "Conectar Balance Board" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71 msgid "Connect USB Keyboard" msgstr "Conectar Teclado USB" #: Source/Core/DolphinWX/MainMenuBar.cpp:210 #, c-format msgid "Connect Wii Remote %i" msgstr "Conectar Wii Remote %i" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Connect Wii Remote 1" msgstr "Conectar Wii Remote 1" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 2" msgstr "Conectar Wii Remote 2" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 3" msgstr "Conectar Wii Remote 3" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Connect Wii Remote 4" msgstr "Conectar Wii Remote 4" #: Source/Core/DolphinWX/MainMenuBar.cpp:249 msgid "Connect Wii Remotes" msgstr "Conectar Wii Remotes" #: Source/Core/DolphinQt2/WiiUpdate.cpp:29 #: Source/Core/DolphinWX/FrameTools.cpp:1325 msgid "Connect to the Internet and perform an online system update?" msgstr "Conectar na Internet e executar uma atualização online do sistema?" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:134 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91 msgid "Connection Type:" msgstr "Tipo de Conexão:" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Continue" msgstr "Continuar" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:166 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "Continuous Scanning" msgstr "Escaneamento Contínuo" #: Source/Core/Core/HW/GCPadEmu.cpp:62 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:34 msgid "Control Stick" msgstr "Eixo de Controle" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18 msgid "Controller Ports" msgstr "Portas dos Controles - Dolphin" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:71 msgid "Controller Settings" msgstr "Configurações de Controles" #: Source/Core/DolphinWX/MainToolBar.cpp:189 msgid "Controller settings" msgstr "Configurações de controles" #: Source/Core/DolphinQt2/ToolBar.cpp:89 #: Source/Core/DolphinWX/MainToolBar.cpp:188 msgid "Controllers" msgstr "Controles" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:270 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:285 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Controla a distância do plano de convergência. É a distância em que os " "objetos virtuais vão parecer estar na frente da tela.\n" "Um valor mais alto cria um efeito fora da tela mais forte enquanto um valor " "mais baixo é mais confortável." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:267 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:282 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Controla a distância de separação entre as câmeras virtuais.\n" "Um valor mais alto cria uma sensação de profundidade mais forte enquanto um " "valor mais baixo é mais confortável." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:110 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:675 msgid "Convergence:" msgstr "Convergência:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:315 msgid "Convergence: " msgstr "Convergência:" #: Source/Core/DolphinWX/MemcardManager.cpp:165 msgid "Convert to GCI" msgstr "Converter para GCI" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:120 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:371 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:387 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:208 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:782 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:789 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807 msgid "Copy" msgstr "Copiar" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312 msgid "Copy &address" msgstr "Copi&ar endereço" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:439 msgid "Copy &function" msgstr "Copiar &função" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:441 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313 msgid "Copy &hex" msgstr "Copiar &hex" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:440 msgid "Copy code &line" msgstr "Copiar &linha de código" #: Source/Core/Core/ConfigManager.cpp:1045 msgid "Copy failed" msgstr "Falha ao copiar" #: Source/Core/DolphinWX/MemcardManager.cpp:806 #, c-format msgid "Copy to Memory Card %c" msgstr "Copiar para o Memory Card %c" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:345 msgid "Core" msgstr "Core" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184 msgid "Cost" msgstr "Custo" #: Source/Core/DolphinQt2/WiiUpdate.cpp:103 #: Source/Core/DolphinWX/FrameTools.cpp:1373 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Não foi possível atualizar os arquivos da Nintendo. Por favor, verifique sua " "conexão com a Internet e tente novamente." #: Source/Core/DolphinQt2/WiiUpdate.cpp:98 #: Source/Core/DolphinWX/FrameTools.cpp:1368 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Não foi possível atualizar as informações da Nintendo. Por favor, verifique " "sua conexão com a Internet e tente novamente." #: Source/Core/DolphinQt2/WiiUpdate.cpp:108 #: Source/Core/DolphinWX/FrameTools.cpp:1378 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Não foi possível instalar uma atualização para a memória do sistema do Wii. " "Por favor, consulte os logs para mais informações." #: Source/Core/Core/IOS/ES/ES.cpp:279 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Não foi possível executar o Menu do Wii pois ele está faltando na NAND.\n" "O software emulado provavelmente irá travar agora." #: Source/Core/Core/IOS/ES/ES.cpp:284 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Não foi possível executar o título %016 pois ele está faltando na " "NAND.\n" "O software emulado provavelmente irá travar agora." #: Source/Core/Core/Boot/Boot.cpp:85 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "Não foi possível ler \"%s\". Não há nenhum disco no leitor, ou não é um " "disco de backup do GC/Wii. Note que os discos originais de GameCube e Wii " "não podem ser lidos diretamente pelo Dolphin." #: Source/Core/Core/Boot/Boot.cpp:104 #, c-format msgid "Could not recognize file %s" msgstr "Não foi possível reconhecer o arquivo %s" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:475 #, c-format msgid "Could not save %s." msgstr "Não foi possível salvar %s." #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:84 msgid "" "Could not start DolphinWX. Check for dolphin.exe in the installation " "directory." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Não foi possível gravar no arquivo de Memory Card %s.\n" "\n" "Você está executando o Dolphin em um CD/DVD ou talvez o arquivo do jogo " "salvo está protegido contra gravação?\n" "\n" "Você está recebendo essa mensagem após mover a pasta do emulador?\n" "Se sim, então você pode precisar reespecificar o local do seu arquivo de " "Memory Card nas configurações." #: Source/Core/Core/NetPlayClient.cpp:90 msgid "Couldn't Create Client" msgstr "Não foi possível criar o cliente" #: Source/Core/Core/NetPlayClient.cpp:101 msgid "Couldn't create peer." msgstr "Não foi possível criar o peer." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690 msgid "Couldn't find open command for extension 'ini'!" msgstr "Não foi possível encontrar comando de abertura para a extensão 'ini'!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "Não foi possível inicializar libusb para passthrogh Bluetooth: %s" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:506 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:465 msgid "Couldn't look up central server" msgstr "Não foi possível encontrar o servidor central" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Count" msgstr "Contagem" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Count:" msgstr "Contagem:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264 #, c-format msgid "Count: %lu" msgstr "Contagem: %lu" #: Source/Core/DolphinQt2/GameList/GameList.cpp:452 #: Source/Core/DolphinQt2/MenuBar.cpp:287 msgid "Country" msgstr "País" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:48 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226 msgid "Country:" msgstr "País:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "Criar Código AR" #: Source/Core/DolphinWX/MainMenuBar.cpp:422 msgid "Create New Perspective" msgstr "Criar Nova Perspectiva" #: Source/Core/DolphinWX/MainMenuBar.cpp:485 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" "Crie um arquivo .dst que pode ser usado para reconhecer essas mesmas funções " "em outros jogos." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:157 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:253 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Criar dumps de quadros e screenshots na resolução interna do renderizador, " "em vez do tamanho da janela. Se a relação de aspecto for widescreen, a " "imagem de saída será dimensionada horizontalmente para preservar a resolução " "vertical.\n" "\n" "Se não tiver certeza, deixe isso desmarcado." #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Create new perspective" msgstr "Criar nova perspectiva" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator: " msgstr "Autor:" #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "Crítico" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:84 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:910 msgid "Crop" msgstr "Cortar" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:175 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:267 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Corta a imagem da sua taxa de aspecto nativa para 4:3 ou 16:9.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinQt2/MenuBar.cpp:102 #: Source/Core/DolphinWX/MainMenuBar.cpp:239 msgid "Current Region" msgstr "Região Atual" #: Source/Core/DolphinWX/FrameTools.cpp:359 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Diretório atual foi alterado de %s para %s após wxFileSelector!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:72 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:131 msgid "Current game" msgstr "Jogo atual" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:56 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:523 msgid "Custom" msgstr "Personalizado" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:92 msgid "Custom RTC Options" msgstr "Opções do RTC Personalizado" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:35 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39 msgid "DSP Emulator Engine" msgstr "Engine de Emulação do DSP" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:39 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283 msgid "DSP HLE emulation (fast)" msgstr "Emulação HLE do DSP (rápido)" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "Depurador LLE do DSP" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:41 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE interpreter (slow)" msgstr "Interpretador LLE do DSP (lento)" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:40 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 msgid "DSP LLE recompiler" msgstr "Recompilador LLE do DSP" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Dance Mat" msgstr "Tapete de Dança" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 msgid "Data Size" msgstr "Tamanho dos Dados" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91 msgid "Data Type" msgstr "Tipo de Dados" #: Source/Core/DolphinWX/MemcardManager.cpp:525 #: Source/Core/DolphinWX/MemcardManager.cpp:560 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Arquivos Datel MaxDrive/Pro (*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "Zona Morta" #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:117 msgid "Debug Only" msgstr "Apenas Depuração" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:38 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:856 msgid "Debugging" msgstr "Depuração" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:88 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt2/GameList/GameList.cpp:161 #: Source/Core/DolphinWX/GameListCtrl.cpp:1168 msgid "Decompress ISO..." msgstr "Descomprimir ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1201 msgid "Decompress selected ISOs..." msgstr "Descomprimir as ISOs selecionadas..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1410 #: Source/Core/DolphinWX/GameListCtrl.cpp:1528 msgid "Decompressing ISO" msgstr "Descomprimindo ISO" #: Source/Core/DolphinQt2/GameList/GameList.cpp:276 msgid "Decompressing..." msgstr "Descomprimindo..." #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Decrease Convergence" msgstr "Diminuir Convergência" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Decrease Depth" msgstr "Diminuir Profundidade" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Decrease Emulation Speed" msgstr "Diminuir Velocidade (Emulação)" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Decrease IR" msgstr "Diminuir RI" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:92 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210 msgid "Default" msgstr "Padrão" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:136 msgid "Default Font" msgstr "Fonte Padrão" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:105 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74 msgid "Default ISO:" msgstr "ISO padrão:" #: Source/Core/DolphinWX/LogWindow.cpp:67 msgid "Default font" msgstr "Fonte padrão" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:71 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235 msgid "Delete" msgstr "Excluir" #: Source/Core/DolphinQt2/GameList/GameList.cpp:199 msgid "Delete File..." msgstr "Apagar Arquivo..." #: Source/Core/DolphinWX/MemcardManager.cpp:807 msgid "Delete Save" msgstr "Excluir jogo salvo" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:110 #, c-format msgid "Delete the existing file '%s'?" msgstr "Excluir o arquivo existente '%s'?" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:306 msgid "Depth Percentage: " msgstr "Porcentagem de Profundidade:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:108 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:664 msgid "Depth:" msgstr "Profundidade:" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40 #: Source/Core/DolphinQt2/GameList/GameList.cpp:453 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:118 #: Source/Core/DolphinQt2/MenuBar.cpp:284 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1243 msgid "Description" msgstr "Descrição" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:82 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276 msgid "Description:" msgstr "Descrição:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:49 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Detect" msgstr "Detectar" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288 msgid "Deterministic dual core: " msgstr "Dual core determinístico:" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:53 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1184 msgid "Device" msgstr "Dispositivo" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63 msgid "Device PID (e.g., 0305)" msgstr "PID do Dispositivo (ex.: 0305)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119 msgid "Device Settings" msgstr "Configurações do Dispositivo" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61 msgid "Device VID (e.g., 057e)" msgstr "VID do Dispositivo (ex.: 057e)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:351 msgid "Device not found" msgstr "Dispositivo não encontrado" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58 msgid "Dial" msgstr "Dial" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84 msgid "Dims the screen after five minutes of inactivity." msgstr "" "Escurece a tela após 5 minutos de inatividade durante a emulação de " "softwares do Wii." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:131 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95 msgid "Direct Connection" msgstr "Conexão Direta" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "Falha no checksum do diretório e no checksum do diretório de backup" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:71 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:785 msgid "Disable" msgstr "Desativar" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:810 msgid "Disable Bounding Box" msgstr "Desativar Bounding Box" #: Source/Core/DolphinWX/MainMenuBar.cpp:427 msgid "Disable Docking" msgstr "Desativar Acoplamento" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Disable Emulation Speed Limit" msgstr "Desativar Limite de Velocidade (Emulação)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:623 msgid "Disable Fog" msgstr "Desativar Névoa" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:182 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:159 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:232 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Desativa qualquer emulação do XFB.\n" "Acelera muito a emulação mas causa sérios problemas em vários jogos que " "dependem dele (especialmente aplicativos homebrew).\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/DolphinWX/MainMenuBar.cpp:428 msgid "Disable docking of perspective panes to main window" msgstr "Desativar acoplamento dos painéis de perspectiva na janela principal" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:206 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:174 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Desativa a emulação de bounding boxes.\n" "Pode melhorar bastante a performance da GPU, mas causa problemas em alguns " "jogos.\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Disabled" msgstr "Desativado" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:310 msgid "" "Disabled: Ubershaders are never used. Stuttering will occur during shader " "compilation, but GPU demands are low. Recommended for low-end hardware.\n" "\n" "Hybrid: Ubershaders will be used to prevent stuttering during shader " "compilation, but traditional shaders will be used when they will not cause " "stuttering. Balances performance and smoothness.\n" "\n" "Exclusive: Ubershaders will always be used. Only recommended for high-end " "systems." msgstr "" "Desabilitada: Ubershaders não serão usadas. Podem ocorrer lentidões durante " "a compilação de shaders, porém os requerimentos de GPU são baixos. " "Recomendado para hardwares antigos.\n" "\n" "Híbrido: Ubershaders serão usadas para prevenir lentidão durante a " "compilação de shader, porém, shaders tradicionais serão usadas quando não " "causarem lentidões. É o equilíbrio entre performance e qualidade.\n" "\n" "Exclusivo: Ubershaders serão sempre usadas. Recomendado somente para " "sistemas potentes." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "Desmontagem" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:137 msgid "Disc" msgstr "Disco" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:51 msgid "Disc Number:" msgstr "" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Erro de Leitura do Disco" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:482 msgid "Display" msgstr "Monitor" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Mostra notificações na janela de emulação.\n" "Essas mensagens incluem escritas no Memory Card, informações do backend de " "vídeo e da CPU e limpeza do cache JIT, entre outras." #: Source/Core/DolphinQt2/Main.cpp:104 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:821 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Você quer adicionar \"%1\" à lista de caminhos de Jogos?" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183 msgid "Do you want to clear the list of symbol names?" msgstr "Deseja limpar a lista dos nomes de símbolos?" #: Source/Core/DolphinQt2/MainWindow.cpp:379 #: Source/Core/DolphinWX/FrameTools.cpp:853 msgid "Do you want to stop the current emulation?" msgstr "Deseja parar a emulação atual?" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:70 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41 msgid "Dolby Pro Logic II decoder" msgstr "Decodificador Dolby Pro Logic II" #: Source/Core/DolphinQt2/AboutDialog.cpp:24 #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:680 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:93 msgid "Dolphin %1 Graphics Configuration" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:319 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Configurações Gráficas do %s - Dolphin" #: Source/Core/DolphinWX/Config/ConfigMain.h:22 msgid "Dolphin Configuration" msgstr "Configurações - Dolphin" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Dolphin Controller Configuration" msgstr "Configuração dos Controles - Dolphin" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "Configurações da Porta %i do Wii Remote Emulado do Dolphin" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1048 msgid "Dolphin Hotkeys" msgstr "Teclas de Atalho - Dolphin" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298 msgid "Dolphin Map File (*.map)" msgstr "Arquivo de Mapa do Dolphin (*.map)" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:44 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69 msgid "Dolphin NetPlay" msgstr "NetPlay - Dolphin" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:27 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40 msgid "Dolphin NetPlay Setup" msgstr "Configurações do NetPlay - Dolphin" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169 msgid "Dolphin Signature CSV File (*.csv)" msgstr "Arquivo CSV de Assinatura do Dolphin (*.csv)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168 msgid "Dolphin Signature File (*.dsy)" msgstr "Arquivo de Assinatura do Dolphin (*.dsy)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "Arquivo de Renomeação de Símbolos do Dolphin (*.sym)" #: Source/Core/DolphinWX/FrameTools.cpp:493 #: Source/Core/DolphinWX/FrameTools.cpp:983 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Gravações TAS do Dolphin (*.dtm)" #: Source/Core/DolphinQt2/GameList/GameList.cpp:117 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:522 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "Dolphin não encontrou nenhuma ISO ou WAD de GameCube/Wii. Clique duas vezes " "aqui para definir uma pasta de jogos..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:302 msgid "Dolphin failed to complete the requested action." msgstr "" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt2/AboutDialog.cpp:41 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin é um emulador grátis de Gamecube e Wii de código aberto." #: Source/Core/DolphinWX/GameListCtrl.cpp:518 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin está configurado atualmente para ocultar todos os jogos. Clique duas " "vezes aqui para mostrar todos os jogos..." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:511 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:468 msgid "Dolphin is too old for traversal server" msgstr "Versão do Dolphin é muito antiga para o servidor traversal" #: Source/Core/DolphinWX/GameListCtrl.cpp:1470 #: Source/Core/DolphinWX/GameListCtrl.cpp:1543 msgid "Dolphin was unable to complete the requested action." msgstr "O Dolphin não conseguiu completar a ação requisitada." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153 msgid "Dolphin's cheat system is currently disabled." msgstr "O sistema de cheats do Dolphin está desativado no momento." #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:53 msgid "DolphinQt Experimental GUI" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:113 msgid "DolphinQt2 Experimental GUI" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "Compressão de imagem do disco concluída." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65 #: Source/Core/DolphinWX/TASInputDlg.cpp:97 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 msgid "Down" msgstr "Para Baixo" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60 msgid "Download Codes (WiiRD Database)" msgstr "Baixar Códigos (WiiRD)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu códigos baixados. (%lu adicionados)" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:82 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134 msgid "Drawn Object Range" msgstr "Extensão dos Objetos Desenhados" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "Driver Não Detectado" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54 msgid "Drums" msgstr "Bateria" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106 msgid "Drums Configuration" msgstr "Configuração de Bateria" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96 msgid "Dump" msgstr "Despejo" #: Source/Core/DolphinWX/MainMenuBar.cpp:162 msgid "Dump Audio" msgstr "Extr&air Áudio" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:886 msgid "Dump EFB Target" msgstr "Extrair Alvo EFB" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136 msgid "Dump EXRAM" msgstr "Despejar EXRAM" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145 msgid "Dump FakeVMEM" msgstr "Despejar FakeVMEM" #: Source/Core/DolphinWX/MainMenuBar.cpp:160 msgid "Dump Frames" msgstr "Extrair &Quadros" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133 msgid "Dump MRAM" msgstr "Despejar MRAM" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:61 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 msgid "Dump Objects" msgstr "Extrair Objetos" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80 msgid "Dump Path:" msgstr "Extração:" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:125 msgid "Dump TEV Stages" msgstr "Extrair Estágios TEV" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:71 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127 msgid "Dump Texture Fetches" msgstr "Extrair Fetches de Textura" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:59 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:60 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:111 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:868 msgid "Dump Textures" msgstr "Extrair Texturas" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:145 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:167 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:243 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Extrai as texturas decodificadas do jogo na pasta User/Dump/Textures/" "/.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:154 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:251 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Extrai o conteúdo das cópias EFB na pasta User/Dump/Textures/.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "Duplicar Código do ActionReplay Agrupado" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:297 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73 msgid "Dutch" msgstr "Holandês" #: Source/Core/DolphinQt2/MenuBar.cpp:82 #: Source/Core/DolphinWX/MainMenuBar.cpp:86 msgid "E&xit" msgstr "S&air" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "Cmd EFB" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:239 msgid "ELF/DOL" msgstr "ELF/DOL" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERRO: Essa versão do Dolphin precisa de um driver TAP-Win32 no mínimo com a " "versão %d.%d -- Se você atualizou o Dolphin recentemente, reiniciar o PC é " "provavelmente necessário para que o Windows reconheça o novo driver." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "Early Memory Updates" msgstr "Atualizações Prévias de Memória" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "Editar Código do Action Replay" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234 msgid "Edit Config" msgstr "Editar Configuração" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "Editar Patch" #: Source/Core/DolphinWX/MainMenuBar.cpp:419 #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "Edit Perspectives" msgstr "Editar Perspectivas" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394 msgid "Edit..." msgstr "Editar" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Effect" msgstr "Efeito" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" "Elimina itens dos resultados da verificação atual que não correspondem às " "configurações da Pesquisa." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:32 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:704 msgid "Embedded Frame Buffer (EFB)" msgstr "Frame Buffer Embutido (EFB)" #: Source/Core/Core/State.cpp:454 msgid "Empty" msgstr "Vazio" #: Source/Core/Core/Core.cpp:231 msgid "Emu Thread already running" msgstr "Thread de Emulação já está em execução" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:192 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:239 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Emula os XFBs com precisão. Diminui muito a performance e impossibilita a " "renderização em resoluções altas mas é necessário para emular corretamente " "um certo número de jogos.\n" "\n" "Na dúvida, selecione \"Virtual\"." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:186 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:235 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emula os XFBs usando objetos de textura da GPU. Corrige vários jogos que " "dependem da emulação do XFB e é bem mais rápido que o XFB real. No entanto, " "ele ainda pode falhar em muitos jogos (especialmente aplicativos homebrew).\n" "\n" "Na dúvida, mantenha essa opção selecionada." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:165 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emular adaptador Bluetooth do Wii" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Emulated Wii Remote" msgstr "Wii Remote Emulado" #: Source/Core/Core/HotkeyManager.cpp:245 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28 msgid "Emulation Speed" msgstr "Velocidade de Emulação" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330 msgid "Emulation State: " msgstr "Estado da Emulação:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:851 msgid "Enable API Validation Layers" msgstr "Habilitar Camadas de Validação API" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102 msgid "Enable AR Logging" msgstr "Ativar Log do AR" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:87 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51 msgid "Enable Audio Stretching" msgstr "Habilitar Alongamento de Áudio" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "Enable CPU Clock Override" msgstr "Ativar Sobreposição do Clock da CPU" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:77 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Cheats" msgstr "Ativar Cheats" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37 msgid "Enable Custom RTC" msgstr "Ativar RTC Personalizado" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:260 msgid "Enable Dual Core" msgstr "Ativar Dual Core" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:74 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Dual Core (speedup)" msgstr "Ativar Dual Core (aumento na velocidade)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270 msgid "Enable FPRF" msgstr "Ativar FPRF" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:262 msgid "Enable MMU" msgstr "Ativar MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:470 msgid "Enable Multi-threading" msgstr "Habilitar Multithreading" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:915 msgid "Enable Progressive Scan" msgstr "Ativar Varredura Progressiva" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:27 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Enable Rumble" msgstr "Ativar Vibração" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 msgid "Enable Screen Saver" msgstr "Ativar Proteção de Tela" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:168 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369 msgid "Enable Speaker Data" msgstr "Ativar Dados do Auto-Falante" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:108 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "Enable Usage Statistics Reporting" msgstr "Ativar Envio de Estatísticas de Uso" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300 msgid "Enable WideScreen" msgstr "Ativar WideScreen" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:42 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:843 msgid "Enable Wireframe" msgstr "Ativar Wireframe" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:234 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:153 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Ativa a filtragem anisotrópica.\n" "Melhora a qualidade visual das texturas que estão em ângulos de visualização " "oblíquos.\n" "Pode causar problemas em um pequeno número de jogos. \n" "\n" "Na dúvida, selecione \"1x\"." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Ativa acesso rápido ao disco. Pode causar travamentos e outros problemas em " "alguns jogos (ON = Rápido, OFF = Compatível)" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Enable pages" msgstr "Ativar páginas" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:262 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ative essa opção se você quiser usar toda a tela para a renderização.\n" " Se isto estiver desativado, uma janela separada será criada para a " "renderização.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:273 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:134 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ative essa opção se você quiser usar a janela principal do Dolphin para a " "renderização ao invés de criar uma janela de renderização separada.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:79 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Habilita a emulação Dolby Pro Logic II usando 5.1 surround. Somente em " "certos backends." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Ativa o cálculo da Flag de Resultado com Ponto Flutuante, necessária em " "alguns jogos. (ON = Compatível, OFF = Rápido)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ativa o multithreading no backend de vídeo, que pode resultar em ganhos de " "desempenho em alguns cenários.\n" "\n" "Se não tiver certeza, deixe esta opção desmarcada." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:178 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:137 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ativa a varredura progressiva se suportado pelo software emulado.\n" "A maioria dos jogos não se importa com isto.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:96 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "Habilita o alongamento do áudio para corresponder com a velocidade de " "emulação." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:197 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:306 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Habilita a decodificação de texturas usando a GPU em vez da CPU. Isto pode " "resultar em ganho de desempenho em alguns cenários, ou em sistemas onde a " "CPU está no gargalo.\n" "\n" "Se não tiver certeza, deixe isto desmarcado." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Ativa a Unidade de Gerenciamento de Memória, necessária para alguns jogos. " "(ON = Compatível, OFF = Rápido)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "Ativa a coleta e compartilhamento de estatíscas de uso com a equipe de " "desenvolvimento do Dolphin. Esses dados são utilizados para melhorar o " "emulador e para ajudar a compreender como nossos usuários interagem com o " "sistema. Dados pessoais nunca serão coletados." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "Ativa o uso de códigos Action Replay e Gecko." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:142 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:292 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Permite a validação de chamadas de API feitas pelo backend de vídeo, o que " "pode ajudar na depuração de problemas gráficos.\n" "\n" "Se não tiver certeza, deixe esta opção desmarcada." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:164 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:259 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Codifica quadros extraídos usando o codec FFV1 (sem perdas). \n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:143 msgid "End" msgstr "Fim" #: Source/Core/Core/NetPlayServer.cpp:74 msgid "Enet Didn't Initialize" msgstr "Enet Não Inicializou" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:287 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:53 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58 msgid "English" msgstr "Inglês" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:74 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:104 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:508 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:631 msgid "Enhancements" msgstr "Melhorias" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39 msgid "Enter USB device ID" msgstr "Entre o ID do dispositivo USB" #: Source/Core/DolphinWX/FrameAui.cpp:537 msgid "Enter a name for the new perspective:" msgstr "Insira um nome para a nova perspectiva:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:315 msgid "Enter instruction code:" msgstr "Entrar código de instrução:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:402 #, c-format msgid "Enter symbol (%s) end address:" msgstr "Entre o final do endereço do símbolo %s:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:379 #, c-format msgid "Enter symbol (%s) size:" msgstr "Entre o tamanho do símbolo %s:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213 msgid "Enter the RSO module address:" msgstr "Entre o endereço do módulo RSO:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "Entrada %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "Entrada 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Equal" msgstr "Igual" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:161 #: Source/Core/DolphinQt2/MainWindow.cpp:463 #: Source/Core/DolphinQt2/MainWindow.cpp:653 #: Source/Core/DolphinQt2/MainWindow.cpp:660 #: Source/Core/DolphinQt2/MainWindow.cpp:695 #: Source/Core/DolphinQt2/MainWindow.cpp:711 #: Source/Core/DolphinQt2/MainWindow.cpp:718 #: Source/Core/DolphinQt2/MainWindow.cpp:805 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:375 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:231 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/Main.cpp:314 Source/Core/DolphinWX/Main.cpp:322 #: Source/Core/DolphinWX/MemcardManager.cpp:554 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "Erro" #: Source/Core/DolphinWX/Main.cpp:313 msgid "Error loading selected language. Falling back to system default." msgstr "Erro ao carregar o idioma selecionado. Voltando ao padrão do sistema." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390 msgid "Error saving file." msgstr "Erro ao salvar o arquivo." #: Source/Core/Common/ChunkFile.h:249 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "ERRO: Depois de \"%s\", foi encontrado %d (0x%X) ao invés do marcador de " "estado salvo %d (0x%X). Abortando o carregamento do estado salvo..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "ERRO: Tentando acessar as fontes Shift JIS, mas elas não foram carregadas. " "Os jogos podem não mostrar as fontes corretamente, ou travarem." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "ERRO: Tentando acessar as fontes Windows-1252, mas elas não foram " "carregadas. Os jogos podem não mostrar as fontes corretamente, ou travarem." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:250 #: Source/Core/DolphinQt2/MenuBar.cpp:104 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101 #: Source/Core/DolphinWX/MainMenuBar.cpp:241 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Exclusive" msgstr "Exclusivo" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Exit" msgstr "&Sair" #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "Export All Wii Saves" msgstr "&Exportar Todos os Jogos Salvos do Wii" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Export Recording" msgstr "&Exportar Gravação" #: Source/Core/DolphinWX/MainMenuBar.cpp:144 msgid "Export Recording..." msgstr "Exportar Gravação..." #: Source/Core/DolphinWX/MemcardManager.cpp:809 msgid "Export Save" msgstr "Exportar jogo salvo" #: Source/Core/DolphinQt2/GameList/GameList.cpp:194 #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 msgid "Export Wii save (Experimental)" msgstr "Exportar jogo salvo do Wii (experimental)" #: Source/Core/DolphinWX/MemcardManager.cpp:810 msgid "Export all saves" msgstr "Exportar todos os jogos salvos" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:55 #: Source/Core/DolphinWX/MemcardManager.cpp:451 msgid "Export failed" msgstr "Falha na exportação" #: Source/Core/DolphinWX/MemcardManager.cpp:558 msgid "Export save as..." msgstr "Exportar" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:289 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Extension" msgstr "Acessório" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:782 msgid "External Frame Buffer (XFB)" msgstr "Frame Buffer Externo (XFB)" #: Source/Core/DolphinWX/MainMenuBar.cpp:237 msgid "Extract Certificates from NAND" msgstr "Extrair Certificados do NAND" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:208 msgid "Extract Entire Disc..." msgstr "Extrair Disco Completo..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:210 msgid "Extract Entire Partition..." msgstr "Extrair Partição Completa..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:228 msgid "Extract File" msgstr "Extrair Arquivo" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:198 msgid "Extract File..." msgstr "Extrair Arquivo..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:200 msgid "Extract Files..." msgstr "Extrair Arquivos..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:205 msgid "Extract System Data..." msgstr "Extrair Dados do Sistema..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:384 #, c-format msgid "Extracting %s" msgstr "Extraindo %s" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373 msgid "Extracting All Files" msgstr "Extraindo Todos os Arquivos" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373 msgid "Extracting Directory" msgstr "Extraindo Pasta" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:374 msgid "Extracting..." msgstr "Extraindo..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:232 msgid "FIFO Player" msgstr "FIFO Player" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321 msgid "FP value" msgstr "Valor FP" #: Source/Core/Core/NetPlayClient.cpp:171 msgid "Failed To Connect!" msgstr "Falha ao se conectar!" #: Source/Core/Core/NetPlayClient.cpp:116 msgid "Failed to Connect!" msgstr "Falha ao se conectar!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:579 msgid "Failed to claim interface for BT passthrough" msgstr "Falha ao requerer interface para passthrough do Bluetooth" #: Source/Core/DolphinQt2/MainWindow.cpp:696 msgid "Failed to connect to server" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:384 msgid "Failed to delete the selected file." msgstr "Falha ao excluir o arquivo selecionado." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Falha ao destacar driver do kernel para passthrough do Bluetooth: %s" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166 msgid "Failed to download codes." msgstr "Falha ao baixar os códigos." #: Source/Core/DolphinQt2/GameList/GameList.cpp:231 msgid "Failed to export save files!" msgstr "Falha ao exportar arquivos salvos!" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:269 #, c-format msgid "Failed to extract to %s!" msgstr "Falha ao extrair para %s!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Falha ao procurar novo nome de arquivo.\n" "%s\n" "será substituído" #: Source/Core/DolphinQt2/MainWindow.cpp:463 msgid "Failed to init core" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:314 #: Source/Core/DolphinQt2/MenuBar.cpp:409 msgid "Failed to install this title to the NAND." msgstr "Falha ao instalar esse título para a NAND." #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:83 msgid "Failed to launch" msgstr "Falha ao iniciar" #: Source/Core/DolphinQt2/MainWindow.cpp:750 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "Falha no listen. Há outra instância do servidor NetPlay em execução?" #: Source/Core/Core/IOS/MIOS.cpp:139 msgid "Failed to load MIOS ELF into memory." msgstr "Falha ao carregar MIOS ELF na memória." #: Source/Core/Core/IOS/MIOS.cpp:131 msgid "" "Failed to load MIOS. It is required for launching GameCube titles from Wii " "mode." msgstr "" "Falha ao carregar MIOS. Ele é necessário para executar títulos do GameCube " "no modo Wii." #: Source/Core/Core/Boot/Boot.cpp:325 msgid "Failed to load the executable to memory." msgstr "Falha ao carregar executável para a memória." #: Source/Core/DolphinQt2/MainWindow.cpp:805 msgid "Failed to open '%1'" msgstr "Falha ao abrir '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "Falha ao abrir dispositivo Bluetooth: %s" #: Source/Core/DolphinQt2/MainWindow.cpp:748 msgid "Failed to open server" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Falha ao abrir o arquivo de entrada \"%s\"." #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Falha ao abrir o arquivo de saída \"%s\".\n" "Certifique-se de que você tem permissões para escrever na pasta de destino e " "de que a mídia não é somente leitura. " #: Source/Core/Core/Movie.cpp:999 #, c-format msgid "Failed to read %s" msgstr "Falha ao ler %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Falha ao ler o bloco %u do jogo salvo\n" "O Memory Card pode estar truncado\n" "Posição no Arquivo: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Não foi possível ler o backup da tabela de alocação de blocos corretamente\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Não foi possível ler a tabela de alocação de blocos corretamente\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Falha ao ler dados do arquivo GCI %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Não foi possível ler o backup do diretório corretamente\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Não foi possível ler o diretório corretamente\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Não foi possível ler o cabeçalho corretamente\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:54 msgid "Failed to read unique ID from disc image" msgstr "Não foi possível ler a ID exclusiva da imagem do disco" #: Source/Core/DolphinQt2/GameList/GameList.cpp:336 #: Source/Core/DolphinWX/FrameTools.cpp:1270 msgid "Failed to remove this title from the NAND." msgstr "Falha ao remover este título da NAND." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Falha ao gravar o BT.DINF no SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Falha ao escrever no arquivo de saída \"%s\".\n" "Certifique-se de que há espaço livre suficiente na mídia de destino." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:751 msgid "Fast" msgstr "Rápido" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:84 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:807 msgid "Fast Depth Calculation" msgstr "Cálculo Rápido de Profundidade" #: Source/Core/Core/Movie.cpp:1292 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Desincronização fatal. Abortando reprodução. (Erro em PlayWiimote: %u != %u, " "byte %u.) %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:466 msgid "File" msgstr "Arquivo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "File Info" msgstr "Informações do Arquivo" #: Source/Core/DolphinWX/MainMenuBar.cpp:308 msgid "File Name" msgstr "Nome do Arquivo" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:45 msgid "File Path:" msgstr "Caminho do Arquivo:" #: Source/Core/DolphinWX/MainMenuBar.cpp:314 msgid "File Size" msgstr "Tamanho" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172 msgid "File contained no codes." msgstr "O arquivo não continha códigos." #: Source/Core/DolphinWX/MemcardManager.cpp:401 msgid "File converted to .gci" msgstr "Arquivo convertido para .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:417 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "O arquivo não pôde ser aberto\n" "ou não tem uma extensão válida" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "O arquivo tem a extensão \"%s\".\n" "As extensões válidas são (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:414 msgid "File is not recognized as a memory card" msgstr "Arquivo não reconhecido como Memory Card" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "Arquivo não comprimido" #: Source/Core/DolphinWX/MemcardManager.cpp:408 #: Source/Core/DolphinWX/MemcardManager.cpp:457 #: Source/Core/DolphinWX/MemcardManager.cpp:508 msgid "File write failed" msgstr "Falha ao gravar no arquivo" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "Arquivos abertos, pronto para comprimir." #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:22 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438 msgid "Filesystem" msgstr "Sistema de Arquivos" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:682 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "O tipo de arquivo 'ini' é desconhecido! Ele não abrirá!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "Filtro de Símbolos" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:281 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:177 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtra todas as texturas, incluindo qualquer textura que o jogo definiu " "explicitamente como não filtrada.\n" "Pode melhorar a qualidade de certas texturas em alguns jogos mas causará " "problemas em outros.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "" "Filtra a lista de símbolos por nome. Isso diferencia maiúsculas de " "minúsculas." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234 msgid "Find Next" msgstr "Localizar Próximo" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235 msgid "Find Previous" msgstr "Localizar Anterior" #: Source/Core/DolphinWX/MainMenuBar.cpp:454 msgid "Find functions based on RSO modules (experimental)..." msgstr "Localizar funções baseadas em módulos RSO (experimental)..." #: Source/Core/DolphinQt2/WiiUpdate.cpp:58 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Finalizando a atualização...\n" "Isto pode levar algum tempo." #: Source/Core/DolphinWX/MemcardManager.cpp:631 msgid "First Block" msgstr "Primeiro Bloco" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Fix Checksums" msgstr "Corrigir checksums" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:84 msgid "Flags" msgstr "Sinalizadores" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152 msgid "Flow Control" msgstr "Controle de Fluxo" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "Descarregar" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "Cmd Fog" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:434 msgid "Follow &branch" msgstr "Seguir &ramo" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Force 16:9" msgstr "Forçar 16:9" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:75 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:625 msgid "Force 24-bit Color" msgstr "Forçar Cor de 24 bits" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Force 4:3" msgstr "Forçar 4:3" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:137 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Force Console as NTSC-J" msgstr "Forçar o Console como NTSC-J" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202 msgid "Force Listen Port:" msgstr "Forçar a Porta de Escuta:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:71 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:618 msgid "Force Texture Filtering" msgstr "Forçar a Filtragem de Textura" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Força o modo NTSC-J para usar a ROM de fonte Japonesa.\n" "Quando essa opção está desligada o Dolphin usa o modo NTSC-U por padrão e " "ativa o modo NTSC-J automaticamente ao iniciar jogos Japoneses." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:251 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:145 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Força o jogo a exibir gráficos em qualquer proporção de tela.\n" "Use essa opção com a \"Proporção de Tela\" definida em \"Forçar 16:9\" para " "rodar jogos que suportam apenas a proporção 4:3 em 16:9.\n" "Não costuma produzir bons resultados pois causa problemas com a UI e outros " "pequenos defeitos gráficos em alguns jogos.\n" "Desnecessário (e prejudicial) se estiver utilizando qualquer patch " "widescreen baseado em códigos AR/Gecko.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:277 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:298 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" "Força o jogo a renderizar os canais de cores RGB em 24-bit, melhorando a " "qualidade ao reduzir faixas de cores não uniformes.\n" "\n" "Essa opção não tem nenhum impacto na performance mas pode causar pequenos " "problemas gráficos.\n" "\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Formatar como Shift JIS (Japonês)?\n" "Escolha Não para Windows-1252 (Western)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "Para frente" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:111 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225 msgid "Forward port (UPnP)" msgstr "Abrir porta (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 #, c-format msgid "Found %u results for '" msgstr "%u resultados encontrados para '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:88 #, c-format msgid "Found %zu save files" msgstr "%zu arquivos de jogos salvos encontrados" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890 #, c-format msgid "Frame %u" msgstr "Quadro %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866 #, c-format msgid "Frame %zu" msgstr "Quadro %zu" #: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:246 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Avançar Quadro" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Frame Advance Decrease Speed" msgstr "Diminuir Velocidade (Avanço de Quadros)" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Increase Speed" msgstr "Aumentar Velocidade (Avanço de Quadros)" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Reset Speed" msgstr "Resetar Velocidade (Avanço de Quadros)" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129 msgid "Frame Buffer" msgstr "Buffer de Frame" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:892 msgid "Frame Dumps Use FFV1" msgstr "Extrair Quadros em FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245 msgid "Frame Info" msgstr "Informação do Quadro" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "Frame Range" msgstr "Intervalo de Quadros" #: Source/Core/VideoCommon/RenderBase.cpp:862 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "Imagem(s) de despejo de quadro '%s' já existe. Substituir?" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167 msgid "Frames to Record" msgstr "Quadros para Gravar" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:258 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103 msgid "France" msgstr "França" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:66 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:889 msgid "Free Look" msgstr "Olhar Livre" #: Source/Core/Core/HotkeyManager.cpp:254 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23 msgid "Freelook" msgstr "Olhar Livre" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Freelook Decrease Speed" msgstr "Diminuir Velocidade (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Freelook Increase Speed" msgstr "Aumentar Velocidade (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Freelook Move Down" msgstr "Mover para Baixo (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Freelook Move Left" msgstr "Mover para Esquerda (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Freelook Move Right" msgstr "Mover para Direita (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Freelook Move Up" msgstr "Mover para Cima (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Freelook Reset" msgstr "Resetar Câmera (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Freelook Reset Speed" msgstr "Resetar Velocidade (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Freelook Zoom In" msgstr "Zoom In (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Freelook Zoom Out" msgstr "Zoom Out (Olhar Livre)" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:291 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64 msgid "French" msgstr "Francês" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93 msgid "From" msgstr "De" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:881 msgid "Full Resolution Frame Dumps" msgstr "Despejo de Quadro de Resolução Completa" #: Source/Core/DolphinQt2/ToolBar.cpp:75 #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "FullScr" msgstr "Tela Cheia" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:76 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:398 msgid "Fullscreen Resolution:" msgstr "Resolução de Tela Cheia:" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 msgid "Function" msgstr "Função" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "Chamadores de função" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "Chamadores de função" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "GC Port" msgstr "Porta GC" #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:33 msgid "GC Port %1" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "GCI File(*.gci)" msgstr "Arquivo GCI (*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "GCI Folder" msgstr "Pasta GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" "GCMemcardDirectory: ClearBlock foi chamado com um endereço de bloco inválido" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "Depurador GFX" #: Source/Core/VideoCommon/CommandProcessor.cpp:492 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Opcode Desconhecido (0x%02x @ %p, %s).\n" "Isto significa que um dos seguintes:\n" "* A GPU emulada ficou desincronizada, desativar o dual core pode ajudar\n" "* Fluxo de comando corrompido por algum bug espúrio da memória\n" "* Este realmente é um opcode desconhecido (improvável)\n" "* Algum outro tipo de bug\n" "\n" "Erros posteriores serão enviados para o log do backend de vídeo e o Dolphin " "provavelmente vai travar ou congelar agora. Aproveite." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:55 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:757 msgid "GPU Texture Decoding" msgstr "Decodificação de Texturas da GPU" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358 msgid "Game Boy Advance Carts (*.gba)" msgstr "Cartuchos de Game Boy Advance (*.gba)" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:64 msgid "Game Folders" msgstr "Pasta de Jogos" #: Source/Core/DolphinWX/MainMenuBar.cpp:310 msgid "Game ID" msgstr "ID do Jogo" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:47 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225 msgid "Game ID:" msgstr "ID do Jogo:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:447 msgid "Game changed to \"%1\"" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:802 msgid "Game is already running!" msgstr "O jogo já está rodando!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Jogo sobrescrito com um arquivo de jogo salvo de outro jogo. Corrupção de " "dados a frente 0x%x, 0x%x" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:373 msgid "Game-Specific Settings" msgstr "Configurações Específicas do Jogo" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:244 msgid "GameConfig" msgstr "Configurações do Jogo" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:233 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:102 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:279 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GameCube Adapter for Wii U" msgstr "Adaptador do GameCube para Wii U" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:278 msgid "GameCube Adapter for Wii U at Port %1" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:274 msgid "GameCube Controller" msgstr "Controle de GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "Configurações da Porta %i do Controle de GameCube" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:273 msgid "GameCube Controller at Port %1" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:90 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148 msgid "GameCube Controllers" msgstr "Controles do GameCube" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:265 msgid "GameCube Keyboard" msgstr "Teclado de GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "Configurações da Porta %i do Teclado de GameCube" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:266 msgid "GameCube Keyboard at Port %1" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357 #: Source/Core/DolphinWX/MemcardManager.cpp:195 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "Memory Cards do GameCube (*.raw;*.gcp)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288 msgid "GameCube Microphone Slot A" msgstr "Slot A de Microfone - GameCube" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293 msgid "GameCube Microphone Slot B" msgstr "Slot B de Microfone - GameCube" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "Jogos salvos do GameCube (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/Core/HotkeyManager.cpp:243 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:73 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:103 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:295 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:41 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:333 msgid "General" msgstr "Geral" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:287 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67 msgid "General and Options" msgstr "Geral e Opções" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:109 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65 msgid "Generate a New Statistics Identity" msgstr "Gerar uma Nova ID de Estatísticas " #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130 msgid "Geometry data" msgstr "Dados de geometria" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:289 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61 msgid "German" msgstr "Alemão" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:260 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107 msgid "Germany" msgstr "Alemanha" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79 msgid "Go to Next Frame" msgstr "Ir para Próximo Frame" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Go to the current instruction" msgstr "Ir para instrução atual" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:298 #: Source/Core/DolphinQt2/ToolBar.cpp:86 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120 #: Source/Core/DolphinWX/MainToolBar.cpp:186 msgid "Graphics" msgstr "Gráficos" #: Source/Core/Core/HotkeyManager.cpp:252 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26 msgid "Graphics Toggles" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Graphics settings" msgstr "Configurações gráficas" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110 msgid "Greater Than" msgstr "Maior que" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:241 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:162 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Aumenta drasticamente a qualidade das texturas geradas através de efeitos " "render-to-texture.\n" "Aumentar a resolução interna vai melhorar o efeito dessa opção.\n" "Aumenta levemente o trabalho da GPU e causa um número muito pequeno de " "defeitos gráficos.\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Left" msgstr "Verde Esquerdo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Right" msgstr "Verde Direito" #: Source/Core/DolphinQt2/MenuBar.cpp:262 msgid "Grid View" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106 msgid "Guitar" msgstr "Guitarra" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100 msgid "Guitar Configuration" msgstr "Configuração de Guitarra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:649 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:75 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:105 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:699 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:766 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" "A contagem do 'hash tap' está definida em¨%d, que está fora do padrão.\n" "Você precisará editar o arquivo INI manualmente." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "O checksum do cabeçalho falhou" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "Altura" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Ocultar" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:98 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:95 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:460 msgid "Hide Mouse Cursor" msgstr "Ocultar o Cursor do Mouse" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:270 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:131 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Oculta o cursor do mouse quando ele está em cima da janela de emulação.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:48 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" "Valores altos permitem que jogos com taxas de FPS variáveis rodem a uma taxa " "de quadros maior, exigindo mais poder de processamento da CPU. Valores " "baixos permitem que jogos com taxas de FPS variáveis rodem a uma taxa de " "quadros menor, exigindo menos poder de processamento da CPU.\n" "\n" "ATENÇÃO: Mudar essa opção para valores diferentes do padrão (100%) pode e " "provavelmente irá causar problemas e falhas na maior parte dos jogos. Use " "por sua conta e risco. Por favor, não reporte bugs que ocorrem ao utilizar " "clocks diferentes do valor padrão." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:114 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:144 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212 msgid "Host" msgstr "Hospedar" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:206 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394 msgid "Host Code:" msgstr "Código do Host:" #: Source/Core/Core/NetPlayClient.cpp:123 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" "O código do host é muito grande.\n" "Por favor verifique novamente se o seu código está correto" #: Source/Core/DolphinQt2/GameList/GameList.cpp:201 msgid "Host with NetPlay" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1190 msgid "Host with Netplay" msgstr "Host com Netplay" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:301 msgid "Hotkey Settings" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:165 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:321 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "Hotkeys" msgstr "Teclas de Atalho" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Hybrid" msgstr "Híbrido" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Hybrid Wii Remote" msgstr "Wii Remote Híbrido" #: Source/Core/DolphinQt2/GameList/GameList.cpp:454 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:114 #: Source/Core/DolphinQt2/MenuBar.cpp:281 #: Source/Core/DolphinWX/GameListCtrl.cpp:467 msgid "ID" msgstr "ID" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232 msgid "IOS Version:" msgstr "Versão do IOS:" #: Source/Core/Core/IOS/Network/SSL.cpp:125 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Um arquivo requerido para serviços SSL (%s) é inválido. Por favor, " "consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para " "instruções de como configurar a rede do Wii." #: Source/Core/Core/IOS/Network/SSL.cpp:113 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Não foi possível ler um arquivo requerido para serviços SSL (%s). Por " "favor, consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para " "instruções de como configurar a rede do Wii." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:206 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419 msgid "IP Address:" msgstr "Endereço IP:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113 msgid "IPL Settings" msgstr "Configurações do IPL" #: Source/Core/Core/Boot/Boot.cpp:236 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL com hash desconhecida %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28 #: Source/Core/DolphinWX/TASInputDlg.cpp:135 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:131 msgid "IR Sensitivity:" msgstr "Sensibilidade do IR:" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:30 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260 msgid "ISO Details" msgstr "Detalhes da ISO" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:67 msgid "ISO Directories" msgstr "Diretórios de ISOs" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:54 msgid "ISO Size:" msgstr "Tamanho da ISO:" #: Source/Core/DolphinWX/MemcardManager.cpp:629 msgid "Icon" msgstr "Ícone" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:201 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233 msgid "Identity Generation" msgstr "" #: Source/Core/DolphinQt2/Main.cpp:106 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" #: Source/Core/DolphinWX/Main.cpp:215 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" "Se autorizado, o Dolphin pode coletar dados relacionados à performance, uso " "de recursos e configurações do emulador, assim como informações sobre o seu " "hardware e sistema operacional.\n" "\n" "Dados pessoais nunca serão coletados. Essas informações nos ajudam a " "compreender como os usuários e os jogos emulados utilizam o Dolphin e a " "priorizar nossos esforços. Elas também nos ajudam a identificar " "configurações raras que estejam causando bugs ou problemas de performance e " "estabilidade.\n" "Essa permissão pode ser revogada a qualquer momento através das " "configurações do Dolphin.\n" "\n" "Permitir que o Dolphin compartilhe essas informações com a equipe de " "desenvolvimento?" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:37 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:711 msgid "Ignore Format Changes" msgstr "Ignorar Mudanças de Formato" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:168 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:196 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora quaisquer mudanças no formato do EFB.\n" "Melhora a performance em muitos jogos sem qualquer efeito negativo. No " "entanto pode causar defeitos gráficos em um pequeno número de jogos.\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:164 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:192 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignora quaisquer pedidos da CPU para ler ou escrever no EFB.\n" "Melhora a performance em alguns jogos, mas pode desabilitar alguns efeitos " "gráficos ou algumas funções relacionadas à jogabilidade.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:182 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:181 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Implementa o modo tela cheia através de uma janela sem bordas que se estende " "por toda a tela ao invés de utilizar o modo exclusivo.\n" "Permite transições rápidas entre o modo tela cheia e janela mas aumenta " "levemente a latência, torna o movimento menos suave e diminuí levemente a " "performance.\n" "O modo exclusivo é necessário para que o NVIDIA 3D Vision funcione no " "backend Direct3D.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Import BootMii NAND Backup..." msgstr "Importar Backup BootMII NAND..." #: Source/Core/DolphinWX/MemcardManager.cpp:808 msgid "Import Save" msgstr "Importar jogo salvo" #: Source/Core/DolphinWX/MainMenuBar.cpp:217 msgid "Import Wii Save..." msgstr "Importar Jogo Salvo do Wii..." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "Falha na importação" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "O arquivo importado tem a extensão GSC\n" "mas não tem um cabeçalho correto." #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "Imported file has invalid length." msgstr "O arquivo importado tem comprimento inválido." #: Source/Core/DolphinWX/MemcardManager.cpp:442 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "O arquivo importado tem a extensão SAV\n" "mas não tem um cabeçalho correto." #: Source/Core/DolphinWX/FrameTools.cpp:1294 msgid "Importing NAND backup" msgstr "Importando backup NAND" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:85 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "In Game" msgstr "Funciona" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Increase Convergence" msgstr "Aumentar Convergência" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Increase Depth" msgstr "Aumentar Profundidade" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Increase Emulation Speed" msgstr "Aumentar Velocidade (Emulação)" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Increase IR" msgstr "Aumentar RI" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:163 #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:21 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:252 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 msgid "Info" msgstr "Informações" #: Source/Core/Common/MsgHandler.cpp:65 msgid "Information" msgstr "Informação" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Input" msgstr "Entrada de Dados" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:452 msgid "Insert &nop" msgstr "Inserir &nop" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Insert SD Card" msgstr "Inserir Cartão SD" #: Source/Core/DolphinQt2/MenuBar.cpp:89 #: Source/Core/DolphinWX/MainMenuBar.cpp:234 msgid "Install WAD..." msgstr "Instalar WAD..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:169 #: Source/Core/DolphinWX/GameListCtrl.cpp:1179 msgid "Install to the NAND" msgstr "Instalar na NAND" #: Source/Core/DolphinWX/FrameTools.cpp:1246 msgid "Installing WAD..." msgstr "Instalando WAD..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:347 msgid "Integrity Check Error" msgstr "Erro na Verificação de Integridade" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340 msgid "Integrity check completed" msgstr "Verificação de integridade completada" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339 msgid "Integrity check completed. No errors have been found." msgstr "Verificação de integridade completada. Nenhum erro foi encontrado." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:344 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "A verificação de integridade para %s falhou. A imagem do disco provavelmente " "está corrompida ou um patch foi aplicado de maneira incorreta." #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:42 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "Interface" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:148 msgid "Interface Settings" msgstr "Configurações da Interface" #: Source/Core/Core/State.cpp:373 msgid "Internal LZO Error - compression failed" msgstr "Erro Interno do LZO - a compressão falhou" #: Source/Core/Core/State.cpp:505 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Erro Interno do LZO - a descompressão falhou (%d) (%li, %li) \n" "Tente carregar o estado salvo novamente" #: Source/Core/Core/State.cpp:634 msgid "Internal LZO Error - lzo_init() failed" msgstr "Erro Interno do LZO - lzo_init() falhou" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:46 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224 msgid "Internal Name:" msgstr "Nome Interno:" #: Source/Core/Core/HotkeyManager.cpp:253 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29 msgid "Internal Resolution" msgstr "Resolução Interna" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:77 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:533 msgid "Internal Resolution:" msgstr "Resolução Interna:" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:128 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpretador (mais lento)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333 msgid "Intro" msgstr "Introdução" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156 msgid "Invalid Mixed Code" msgstr "Código Misto Inválido" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:17 msgid "Invalid Player ID" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239 #, c-format msgid "Invalid address: %s" msgstr "Endereço inválido: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "Invalid bat.map or dir entry." msgstr "Entrada de diretório ou bat.map inválido." #: Source/Core/Core/NetPlayClient.cpp:936 msgid "Invalid host" msgstr "Host inválido" #: Source/Core/DolphinWX/MemcardManager.cpp:554 msgid "Invalid index" msgstr "Índice inválido" #: Source/Core/Core/Movie.cpp:942 msgid "Invalid recording file" msgstr "Arquivo de gravação inválido" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467 msgid "Invalid search parameters (no object selected)" msgstr "Parâmetros de pesquisa inválidos (nenhum objeto selecionado)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450 msgid "Invalid search string (couldn't convert to number)" msgstr "String de pesquisa inválida (não foi possível converter para número)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438 msgid "Invalid search string (only even string lengths supported)" msgstr "" "String de pesquisa inválida (apenas comprimentos correspondentes de string " "são suportados)" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "Valor inválido." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247 #, c-format msgid "Invalid value: %s" msgstr "Valor inválido: %s" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:295 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70 msgid "Italian" msgstr "Italiano" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:262 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105 msgid "Italy" msgstr "Itália" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65 msgid "Iterative Input" msgstr "Entrada de Dados Interativa" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT ARM64 (experimental)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "Visualizador de Bloco JIT" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:130 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "Recompilador JIT (recomendado)" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:252 #: Source/Core/DolphinQt2/MenuBar.cpp:106 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117 #: Source/Core/DolphinWX/MainMenuBar.cpp:242 msgid "Japan" msgstr "Japão" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:285 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55 msgid "Japanese" msgstr "Japonês" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:97 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:74 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:457 msgid "Keep Window on Top" msgstr "Manter Janela no Topo" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:268 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:129 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mantém a janela do jogo na frente de todas as outras janelas.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53 msgid "Keyboard" msgstr "Teclado" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "Teclas" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:122 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:226 msgid "Kick Player" msgstr "Remover Jogador" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:264 #: Source/Core/DolphinQt2/MenuBar.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119 #: Source/Core/DolphinWX/MainMenuBar.cpp:243 msgid "Korea" msgstr "Coréia" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:303 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82 msgid "Korean" msgstr "Coreano" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53 msgid "L-Analog" msgstr "L (analógico)" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "Rótulo" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:138 msgid "Language:" msgstr "Idioma:" #: Source/Core/DolphinWX/MainMenuBar.cpp:117 #, c-format msgid "Last %i" msgstr "Último %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49 msgid "Latency (ms):" msgstr "Latência (ms):" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:69 msgid "Latency:" msgstr "Latência:" #: Source/Core/DolphinWX/MainMenuBar.cpp:412 #: Source/Core/DolphinWX/TASInputDlg.cpp:99 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 msgid "Left" msgstr "Esquerda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36 msgid "Left Stick" msgstr "Eixo Esquerdo" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:142 msgid "Left Table" msgstr "Tabela Esquerda" #: Source/Core/DolphinWX/TASInputDlg.cpp:269 msgid "Left stick" msgstr "Eixo esquerdo" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:984 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clique com o botão esquerdo para detectar.\n" "Clique com o botão do meio para limpar.\n" "Clique com o botão direito para mais opções." #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:989 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Clique com os botões esquerdo/direito do mouse para mais opções.\n" "Clique com o botão do meio para limpar." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111 msgid "Less Than" msgstr "Menor que" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "Permite que o sistema de linguagem defina valores para quais os jogos não " "foram feitos. Assim é possível usar traduções extras para alguns poucos " "jogos, mas pode causar problemas com texto." #: Source/Core/DolphinQt2/AboutDialog.cpp:52 #: Source/Core/DolphinWX/AboutDolphin.cpp:39 msgid "License" msgstr "Licença" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "Cmd Light" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:92 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch unless audio stretching is enabled." msgstr "" "Limita a velocidade da emulação para a porcentagem especificada.\n" "Note que aumentar ou diminuir a velocidade da emulação também aumentará ou " "diminuirá a velocidade de reprodução do áudio, a menos que o alongamento de " "áudio esteja habilitado." #: Source/Core/DolphinQt2/MenuBar.cpp:291 msgid "List Columns" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:259 msgid "List View" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:69 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231 msgid "Load" msgstr "Carregar" #: Source/Core/DolphinWX/MainMenuBar.cpp:468 msgid "Load &Bad Map File..." msgstr "Carregar Arquivo de Mapa Incorreto..." #: Source/Core/DolphinWX/MainMenuBar.cpp:465 msgid "Load &Other Map File..." msgstr "Carregar &Outro Arquivo de Mapa..." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:871 msgid "Load Custom Textures" msgstr "Carregar Texturas Personalizadas" #: Source/Core/DolphinWX/MainMenuBar.cpp:227 msgid "Load GameCube Main Menu" msgstr "Carregar Menu Principal do GameCube" #: Source/Core/Core/HotkeyManager.cpp:260 msgid "Load Last State" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "Load NTSC-J GameCube Main Menu from the JAP folder." msgstr "Carrega o Menu Principal NTSC-J do GameCube a partir da pasta JAP." #: Source/Core/DolphinWX/MainMenuBar.cpp:224 msgid "Load NTSC-U GameCube Main Menu from the USA folder." msgstr "Carrega o Menu Principal NTSC-U do GameCube a partir da pasta USA." #: Source/Core/DolphinWX/MainMenuBar.cpp:226 msgid "Load PAL GameCube Main Menu from the EUR folder." msgstr "Carrega o Menu Principal PAL do GameCube a partir da pasta EUR." #: Source/Core/Core/HotkeyManager.cpp:153 #: Source/Core/Core/HotkeyManager.cpp:257 msgid "Load State" msgstr "Carregar Estado" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Last 1" msgstr "Carregar Estado (Último 1)" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Last 10" msgstr "Carregar Estado (Último 10)" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Last 2" msgstr "Carregar Estado (Último 2)" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Last 3" msgstr "Carregar Estado (Último 3)" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Last 4" msgstr "Carregar Estado (Último 4)" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Last 5" msgstr "Carregar Estado (Último 5)" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Last 6" msgstr "Carregar Estado (Último 6)" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Last 7" msgstr "Carregar Estado (Último 7)" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Last 8" msgstr "Carregar Estado (Último 8)" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Last 9" msgstr "Carregar Estado (Último 9)" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Load State Slot 1" msgstr "Carregar Estado (Slot 1)" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load State Slot 10" msgstr "Carregar Estado (Slot 10)" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Load State Slot 2" msgstr "Carregar Estado (Slot 2)" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Load State Slot 3" msgstr "Carregar Estado (Slot 3)" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Slot 4" msgstr "Carregar Estado (Slot 4)" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Slot 5" msgstr "Carregar Estado (Slot 5)" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Slot 6" msgstr "Carregar Estado (Slot 6)" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Slot 7" msgstr "Carregar Estado (Slot 7)" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Slot 8" msgstr "Carregar Estado (Slot 8)" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Slot 9" msgstr "Carregar Estado (Slot 9)" #: Source/Core/DolphinQt2/MenuBar.cpp:135 msgid "Load State from File" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:136 #: Source/Core/DolphinWX/MainMenuBar.cpp:95 msgid "Load State from Selected Slot" msgstr "&Carregar Estado do Slot Selecionado" #: Source/Core/DolphinQt2/MenuBar.cpp:137 msgid "Load State from Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:94 msgid "Load State..." msgstr "&Abrir..." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:63 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:258 msgid "Load Wii Save" msgstr "Carregar Save do Wii" #: Source/Core/DolphinWX/MainMenuBar.cpp:623 msgid "Load Wii System Menu" msgstr "Carregar Wii &System Menu" #: Source/Core/DolphinQt2/MenuBar.cpp:381 msgid "Load Wii System Menu %1" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:617 #, c-format msgid "Load Wii System Menu %s" msgstr "Carregar Wii System Menu %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:228 msgid "Load a GameCube Main Menu located under Dolphin's GC folder." msgstr "" "Carrega o Menu Principal do GameCube localizado na pasta GC do Dolphin." #: Source/Core/DolphinWX/MainMenuBar.cpp:466 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" "Carrega qualquer arquivo .map contendo os nomes das funções e endereços para " "este jogo." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278 msgid "Load bad map file" msgstr "Carregar arquivo de mapa incorreto..." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:148 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:246 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Carrega texturas personalizadas da pasta User/Load/Textures//.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/MenuBar.cpp:191 msgid "Load from Slot %1 - %2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load from selected slot" msgstr "Carregar do slot selecionado" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262 msgid "Load map file" msgstr "Carregar arquivo de mapa" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "%d funções boas carregadas, %d funções ruins ignoradas." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:764 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:770 msgid "Localhost" msgstr "Localhost" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:352 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:55 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "Configurações" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:93 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:448 msgid "Log Render Time to File" msgstr "Registrar Tempo de Renderização" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:172 #: Source/Core/DolphinWX/LogConfigWindow.cpp:77 msgid "Log Types" msgstr "Tipos de Log" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:290 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:220 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Registra o tempo de renderização de cada quadro no arquivo User/Logs/" "render_time.txt. Use essa função quando quiser medir a performance do " "Dolphin.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:165 #: Source/Core/DolphinWX/LogConfigWindow.cpp:72 msgid "Logger Outputs" msgstr "Saída de Dados" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:38 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/Frame.cpp:380 msgid "Logging" msgstr "Logging" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:81 msgid "Long Maker:" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80 msgid "Long Name:" msgstr "Nome Longo:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:497 msgid "Lost connection to NetPlay server..." msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:72 msgid "MD5 Check:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:33 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "Checksum MD5" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247 msgid "MD5 Checksum:" msgstr "Checksum MD5:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:130 msgid "MD5 check..." msgstr "Verificar MD5..." #: Source/Core/DolphinWX/MemcardManager.cpp:524 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Arquivos de GameShark da MadCatz (*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:369 msgid "Main Stick" msgstr "Eixo de Controle" #: Source/Core/DolphinWX/MainMenuBar.cpp:490 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" "Cria um novo arquivo .dsy que pode reconhecer mais funções, combinando dois " "arquivos existentes. O primeiro arquivo de entrada possui prioridade." #: Source/Core/DolphinQt2/GameList/GameList.cpp:455 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:120 #: Source/Core/DolphinQt2/MenuBar.cpp:285 #: Source/Core/DolphinWX/GameListCtrl.cpp:465 #: Source/Core/DolphinWX/MainMenuBar.cpp:306 msgid "Maker" msgstr "Fabricante" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:50 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227 msgid "Maker ID:" msgstr "ID do Fabricante:" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:49 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273 msgid "Maker:" msgstr "Fabricante:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:256 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:210 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Torna objetos distantes mais visíveis removendo a névoa, aumentando assim os " "detalhes gerais.\n" "Desativar a névoa causará problemas em alguns jogos que dependem da emulação " "de névoa apropriada.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:466 msgid "Match Found" msgstr "Correspondência Encontrada" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "Cmd Matrix" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:122 msgid "Max" msgstr "Máx" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87 msgid "May cause slow down in Wii Menu and some games." msgstr "Pode causar lentidão no Wii Menu e em alguns jogos." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "Memória" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 #: Source/Core/DolphinWX/MemcardManager.cpp:207 msgid "Memory Card" msgstr "Memory Card" #: Source/Core/DolphinWX/MemcardManager.cpp:83 msgid "Memory Card Manager" msgstr "Gerenciador de Memory Cards - Dolphin" #: Source/Core/Core/ConfigManager.cpp:1037 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "O nome do arquivo de Memory Card no Slot %c está incorreto\n" "Região não especificada\n" "\n" "O diretório do Slot %c foi mudado para\n" "%s\n" "Você gostaria de copiar o arquivo antigo para o novo local?\n" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:372 msgid "Memory Not Ready" msgstr "A Memória Não Está Pronta" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207 msgid "Memory breakpoint options" msgstr "Opções do &ponto interrupção de memória" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "Memory card already has a save for this title." msgstr "O Memory Card já possui um jogo salvo para esse título." #: Source/Core/DolphinWX/MemcardManager.cpp:281 msgid "Memory card already opened" msgstr "O Memory Card já está aberto" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "" "O tamanho do arquivo de Memory Card não corresponde com o tamanho do " "cabeçalho" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock chamado em endereço inválido (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read chamado com endereço de origem inválido (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Write chamado com endereço de destino inválido (0x%x)" #: Source/Core/DolphinWX/FrameTools.cpp:1280 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Mesclar um novo NAND sobre o NAND selecionado atualmente irá substituir " "todos os canais e jogos salvos que já existem. Este processo não é " "reversível, então é recomendado mantenha backups de ambos os NANDs. Tem " "certeza de que deseja continuar?" #: Source/Core/Core/HW/GCPadEmu.cpp:76 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Microphone" msgstr "Microfone" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:112 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119 msgid "Min" msgstr "Mín" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:80 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:933 msgid "Misc" msgstr "Diversas" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:143 msgid "Misc Settings" msgstr "Configurações Diversas" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "Modificador" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:139 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:229 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifica as texturas para mostrar o formato no qual elas estão codificadas. " "É necessário reiniciar a emulação na maioria dos casos para que essa opção " "tenha efeito.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:324 msgid "Monoscopic Shadows" msgstr "Sombras Monoscópicas" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:136 msgid "Monospaced Font" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:68 msgid "Monospaced font" msgstr "Fonte de largura fixa" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:288 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102 msgid "Motion Controls and IR" msgstr "Controles de Movimento e IR" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:43 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:137 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Mova o cursor do mouse sobre uma opção para exibir uma descrição detalhada." #: Source/Core/Core/HotkeyManager.cpp:247 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24 #: Source/Core/DolphinQt2/MenuBar.cpp:26 msgid "Movie" msgstr "Filme" #: Source/Core/DolphinWX/MainMenuBar.cpp:494 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." msgstr "" "Use Gerar Mapa de Símbolos primeiro! Isso permitirá reconhecer nomes de " "quaisquer funções da biblioteca padrão usadas em vários jogos, carregando-os " "de um arquivo .dsy, .csv ou .mega." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "NOTA: O tamanho do stream não corresponde ao comprimento dos dados\n" #: Source/Core/DolphinWX/MainMenuBar.cpp:221 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinWX/MainMenuBar.cpp:223 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:86 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "Nome:" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 msgid "Name: " msgstr "Nome: " #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:519 msgid "Native (640x528)" msgstr "Nativo (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:523 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "Arquivos GCI nativos (*.gci)" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:266 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109 msgid "Netherlands" msgstr "Holanda" #: Source/Core/Core/NetPlayClient.cpp:1297 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1091 msgid "Netplay has desynced. There is no way to recover from this." msgstr "O Netplay perdeu a sincronia. Não é possível se recuperar desse erro." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40 msgid "New Scan" msgstr "Nova Pesquisa" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "Nova Textura" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:202 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233 msgid "New identity generated." msgstr "Uma nova ID foi gerada." #: Source/Core/DolphinWX/MemcardManager.cpp:181 #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Next Page" msgstr "Página seguinte" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47 msgid "Next Scan" msgstr "Próxima Pesquisa" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:137 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102 msgid "Nickname:" msgstr "Apelido:" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:26 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "No Adapter Detected" msgstr "Nenhum Adaptador Detectado" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:475 msgid "No Match" msgstr "Nenhuma Correspondência" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:417 msgid "No Value Given" msgstr "Nenhum Valor Fornecido" #: Source/Core/Core/ConfigManager.h:36 msgid "No audio output" msgstr "Nenhuma saída de áudio" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793 msgid "No description available" msgstr "Nenhuma descrição disponível" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "No extension selected." msgstr "Nenhuma extensão selecionada." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882 msgid "No file loaded" msgstr "Nenhum arquivo carregado" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "No free directory index entries." msgstr "Não há entradas livres no índice de diretórios." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "No game is running." msgstr "Nenhum jogo não rodando." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918 msgid "No recorded file" msgstr "Nenhum arquivo gravado" #: Source/Core/Core/State.cpp:728 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Arquivo undo.dtm não encontrado, cancelando reversão do carregamento de " "estado para evitar perda de sincronia com a gravação" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:102 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:140 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:55 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1306 msgid "None" msgstr "Nenhum" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Not Equal" msgstr "Diferente" #: Source/Core/DolphinWX/GameListCtrl.cpp:1048 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331 msgid "Not Set" msgstr "Desconhecido" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:395 msgid "Not Valid Hex" msgstr "Hex Não Válido" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:213 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:351 msgid "Not all players have the game. Do you really want to start?" msgstr "Nem todos os jogadores possuem o jogo. Iniciar assim mesmo?" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 msgid "Not implemented" msgstr "Não implementado" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:476 msgid "Not implemented yet." msgstr "Ainda não foi implementado." #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes: " msgstr "Notas:" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:160 #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:554 #: Source/Core/DolphinWX/FrameAui.cpp:561 #: Source/Core/DolphinWX/LogConfigWindow.cpp:41 msgid "Notice" msgstr "Informação" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182 msgid "NumExec" msgstr "NumExec" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "Número de Códigos:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86 msgid "Nunchuk Configuration" msgstr "Configuração do Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:189 msgid "Nunchuk orientation" msgstr "Orientação do Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:183 msgid "Nunchuk stick" msgstr "Eixo do nunchuk" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:649 msgid "Nvidia 3D Vision" msgstr "NVIDIA 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601 #, c-format msgid "Object %zu" msgstr "Objeto %zu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "Object Range" msgstr "Intervalo de Objetos" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:648 msgid "Off" msgstr "Desligado" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinQt2/MenuBar.cpp:244 #: Source/Core/DolphinWX/MainMenuBar.cpp:518 msgid "Online &Documentation" msgstr "&Documentação Online" #: Source/Core/DolphinWX/MemcardManager.cpp:426 #, c-format msgid "Only %d blocks available" msgstr "Apenas %d blocos disponíveis" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Somente exportar símbolos com o prefixo:\n" "(Em branco para todos os símbolos)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:543 msgid "Op?" msgstr "Op?" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:63 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open" msgstr "Abrir" #: Source/Core/DolphinQt2/GameList/GameList.cpp:198 #: Source/Core/DolphinWX/GameListCtrl.cpp:1153 msgid "Open &containing folder" msgstr "Abrir &local do arquivo" #: Source/Core/DolphinQt2/GameList/GameList.cpp:193 #: Source/Core/DolphinWX/GameListCtrl.cpp:1139 msgid "Open Wii &save folder" msgstr "Abrir a pasta &dos jogos salvos do Wii" #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open file..." msgstr "Abrir arquivo..." #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: não foi possível criar contexto para o dispositivo %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: não foi possível encontrar dispositivos de som" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: não foi possível abrir o dispositivo %s" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:239 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Abre a configuração padrão (somente leitura) para este jogo em um editor de " "texto externo." #: Source/Core/DolphinWX/Frame.cpp:839 msgid "Operation in progress..." msgstr "Operação em progresso..." #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306 #: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "Options" msgstr "Opções" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Orange" msgstr "Laranja" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" "A ordem dos arquivos no Diretório de Arquivos não corresponde com a ordem " "dos blocos\n" "Clique com o botão direito e exporte todos os jogos salvos,\n" "e importe os jogos salvos em um novo memory card\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:141 msgid "Orientation" msgstr "Orientação" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:79 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:487 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:819 msgid "Other" msgstr "Outros" #: Source/Core/Core/HotkeyManager.cpp:261 msgid "Other State Hotkeys" msgstr "" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125 msgid "Other State Management" msgstr "Gerenciamento de Outro Estado" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:72 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132 msgid "Other game" msgstr "Outro jogo" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Output" msgstr "Saída de Dados" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:51 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:89 msgid "Overlay Information" msgstr "Sobrepor Informações" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Substituir Idioma nos jogos NTSC" #: Source/Core/DolphinWX/MainMenuBar.cpp:142 msgid "P&lay Input Recording..." msgstr "&Reproduzir Gravação de Replay..." #: Source/Core/DolphinWX/MainMenuBar.cpp:225 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:113 msgid "PNG image file (*.png);; All Files (*)" msgstr "" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 msgid "PPC Size" msgstr "Tamanho do PPC" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:450 msgid "PPC vs x86" msgstr "PPC vs x86" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Controle" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:485 msgid "Pad size changed to %1" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139 msgid "Parsing Error" msgstr "Erro de Análise" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162 #, c-format msgid "Partition %zu" msgstr "Partição %zu" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:159 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252 msgid "Passthrough a Bluetooth adapter" msgstr "Passar por um adaptador Bluetooth" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:246 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:45 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:20 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "Locais" #: Source/Core/DolphinQt2/ToolBar.cpp:69 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:229 msgid "Pause" msgstr "Pausar" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76 msgid "Pause After" msgstr "Pausar Após" #: Source/Core/DolphinWX/MainMenuBar.cpp:148 msgid "Pause at End of Movie" msgstr "&Pausar no Fim do Replay" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:94 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:95 msgid "Pause on Focus Loss" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:131 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "Pausa o emulador quando o foco é retirado da janela de emulação." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:69 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:615 msgid "Per-Pixel Lighting" msgstr "Iluminação Por Pixel" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:336 msgid "Perfect" msgstr "Perfeito" #: Source/Core/DolphinQt2/MenuBar.cpp:100 #: Source/Core/DolphinWX/MainMenuBar.cpp:246 msgid "Perform Online System Update" msgstr "Executar Atualização Online do Sistema" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" "Execute um índice total da memória RAM do jogo no Tamanho dos Dados atual. " "Necessário antes que qualquer pesquisa possa ser feita." #: Source/Core/DolphinWX/FrameAui.cpp:539 #, c-format msgid "Perspective %d" msgstr "Perspectiva %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "Perspectives" msgstr "Perspectivas" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124 msgid "Pixel Shader" msgstr "Pixel Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Pixel Shader Constants" msgstr "Contantes do Pixel Shader" #: Source/Core/DolphinQt2/GameList/GameList.cpp:456 #: Source/Core/DolphinQt2/MenuBar.cpp:280 #: Source/Core/DolphinWX/MainMenuBar.cpp:300 msgid "Platform" msgstr "Plataforma" #: Source/Core/DolphinQt2/ToolBar.cpp:66 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150 #: Source/Core/DolphinWX/MainToolBar.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:234 msgid "Play" msgstr "Reproduzir" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Play Recording" msgstr "Reproduzir Gravação" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335 msgid "Playable" msgstr "Jogável" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Playback Options" msgstr "Opções de Reprodução" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:117 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:188 msgid "Players" msgstr "Jogadores" #: Source/Core/DolphinWX/FrameTools.cpp:857 msgid "Please confirm..." msgstr "Pergunta" #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Favor criar uma perspectiva antes de salvar" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:97 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:40 msgid "Port %1" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161 #, c-format msgid "Port %i" msgstr "Porta %i" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:78 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199 msgid "Port:" msgstr "Porta:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:490 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "Configurações do Shader de Pós-Processamento - Dolphin" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:598 msgid "Post-Processing Effect:" msgstr "Efeito de Pós-Processamento:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:874 msgid "Prefetch Custom Textures" msgstr "Pré-carregar Texturas Personalizadas" #: Source/Core/Core/Movie.cpp:1179 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "Final prematuro do filme em PlayController. %u + %zu > %zu" #: Source/Core/Core/Movie.cpp:1306 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "Fim prematuro da gravação no PlayWiimote. %u + %d > %zu" #: Source/Core/Core/Movie.cpp:1280 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "Fim prematuro da gravação no PlayWiimote. %u > %zu" #: Source/Core/DolphinQt2/WiiUpdate.cpp:45 #: Source/Core/DolphinWX/FrameTools.cpp:1330 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Preparando para atualizar...\n" "Isto pode demorar um pouco." #: Source/Core/Core/HotkeyManager.cpp:64 msgid "Press Sync Button" msgstr "Pressione o Botão Sincronizar" #: Source/Core/DolphinWX/MemcardManager.cpp:180 msgid "Prev Page" msgstr "Página anterior" #: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89 #, c-format msgid "Preview: %s" msgstr "Prévia: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Previous Page" msgstr "Página anterior" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:67 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1228 msgid "Profile" msgstr "Perfil" #: Source/Core/Core/HotkeyManager.cpp:249 msgid "Program Counter" msgstr "Contador do Programa" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56 msgid "Properties" msgstr "Propriedades" #: Source/Core/DolphinWX/MainMenuBar.cpp:374 msgid "Provide safer execution by not linking the JIT blocks." msgstr "Fornece uma execução mais segura por não vincular blocos JIT." #: Source/Core/DolphinWX/MainMenuBar.cpp:354 msgid "Purge Game List Cache" msgstr "Limpar Cache da Lista de &Jogos" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Coloque as roms do Menu Principal em User/GC/{região}." #: Source/Core/Common/MsgHandler.cpp:66 msgid "Question" msgstr "Pergunta" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:66 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108 msgid "Quit" msgstr "Sair" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270 msgid "Quit Netplay" msgstr "Sair do Netplay" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55 msgid "R-Analog" msgstr "R (analógico)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "Área" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:67 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801 msgid "Range" msgstr "Sensibilidade" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:453 msgid "Re&place Instruction" msgstr "Su&bstituir Instrução" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:53 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186 msgid "Read and write" msgstr "Leitura e escrita" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:127 msgid "" "Read game names from an internal database instead of reading names from the " "games themselves, except for games that aren't in the database. The names in " "the database are often more consistently formatted, especially for Wii games." msgstr "" "Lê os nomes de jogos de um banco de dados interno em vez de ler os nomes dos " "próprios jogos, exceto para jogos que não estão no banco de dados. Os nomes " "no banco de dados geralmente são formatados de forma consistente, " "especialmente para jogos do Wii." #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193 msgid "Read only" msgstr "Somente leitura" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Read-only mode" msgstr "Alternar modo somente-leitura" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:788 msgid "Real" msgstr "Real" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:167 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363 msgid "Real Balance Board" msgstr "Balance Board Real" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Real Wii Remote" msgstr "Wii Remote Real" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "Mais recente" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" "Reconhece funções padrão a partir de Sys/totaldb.dsy, e usa nomes genéricos " "zz_ para outras funções." #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:41 msgid "Recommended for normal users" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812 msgid "Record" msgstr "Gravar" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:64 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:268 msgid "Record inputs" msgstr "Gravar entrada de dados" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173 msgid "Recording Info" msgstr "Informações da Gravação" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "Opções da Gravação" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Red" msgstr "Vermelho" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Red Left" msgstr "Vermelho Esquerdo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Red Right" msgstr "Vermelho Direito" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:227 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:156 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Reduz a quantidade de aliasing causada pela rasterização dos gráficos 3D. " "Isso suaviza bordas serrilhadas nos objetos.\n" "Aumenta a carga da GPU e as vezes causa problemas gráficos. SSAA é " "consideravelmente mais exigente do que o MSAA, mas fornece a melhor " "qualidade de imagem e também aplica anti-aliasing na iluminação, efeitos de " "shader e texturas.\n" "\n" "Na dúvida, selecione \"Nenhum\"." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:162 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:55 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1189 #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh" msgstr "Atualizar" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Refresh List" msgstr "Recarregar Lista" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh game list" msgstr "Recarregar lista de jogos" #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "Region" msgstr "Região" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "Registradores" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "Input Relativo" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:83 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:396 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "Remover" #: Source/Core/DolphinWX/MainMenuBar.cpp:445 msgid "Remove names from all functions and variables." msgstr "Remove nomes de todas as funções e variáveis." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:360 msgid "Rename symbol:" msgstr "Renomear símbolo:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:135 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:208 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderiza a cena como um wireframe.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:99 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:75 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:464 msgid "Render to Main Window" msgstr "Renderizar na Janela Principal" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "Renderização" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Aviso: GCIFolder gravando em bloco não alocado 0x%x" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:161 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:90 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1208 msgid "Reset" msgstr "Resetar" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:263 msgid "Reset Traversal Server" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:264 msgid "Reset Traversal Server to %1:%2" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:69 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98 msgid "Reset Traversal Settings" msgstr "Redefinir Configurações Traversal" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566 msgid "Reset Wii Remote pairings" msgstr "Redefinir pareamentos do Wii Remote" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:164 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Reset all saved Wii Remote pairings" msgstr "Redefinir todos os pareamentos salvos do Wii Remote" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:259 msgid "Restart Required" msgstr "Necessário Reiniciar" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Results" msgstr "Resultados" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:376 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:796 msgid "Retry" msgstr "Repetir" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:52 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228 msgid "Revision:" msgstr "Revisão:" #: Source/Core/DolphinQt2/AboutDialog.cpp:30 msgid "Revision: " msgstr "Revisão:" #: Source/Core/DolphinWX/AboutDolphin.cpp:32 #, c-format msgid "Revision: %s" msgstr "Revisão: %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:413 #: Source/Core/DolphinWX/TASInputDlg.cpp:95 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Right" msgstr "Direita" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38 msgid "Right Stick" msgstr "Eixo Direito" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:146 msgid "Right Table" msgstr "Tabela Direita" #: Source/Core/DolphinWX/TASInputDlg.cpp:270 msgid "Right stick" msgstr "Eixo direito" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:299 msgid "Room ID" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:200 msgid "Room ID:" msgstr "ID da Sala:" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:209 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:302 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Arredonda vértices 2D para pixels inteiros. Corrige problemas gráficos em " "alguns jogos em resoluções internas mais altas. Esta definição não tem " "efeito quando a resolução interna nativa é utilizada.\n" "\n" "Se não tiver certeza, deixe isto desmarcado." #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56 msgid "Rumble" msgstr "Vibração" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "Executar" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:448 msgid "Run &To Here" msgstr "Execu&tar Até Aqui" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:41 msgid "Run DolphinWX Instead" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:268 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111 msgid "Russia" msgstr "Rússia" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:83 msgid "SD Card Path:" msgstr "Cartão de Memória:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:72 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133 msgid "SD card" msgstr "Cartão de memória" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "START" msgstr "INICIAR" #: Source/Core/DolphinQt2/MenuBar.cpp:150 #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "Sa&ve State" msgstr "&Salvar Estado" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:57 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:748 msgid "Safe" msgstr "Seguro" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:70 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233 msgid "Save" msgstr "Salvar" #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "Save Code" msgstr "Salvar Código" #: Source/Core/DolphinWX/MemcardManager.cpp:529 msgid "Save GCI as..." msgstr "Salvar GCI como..." #: Source/Core/Core/HotkeyManager.cpp:149 #: Source/Core/DolphinWX/MainMenuBar.cpp:102 msgid "Save Oldest State" msgstr "S&alvar o estado mais antigo" #: Source/Core/DolphinWX/MainMenuBar.cpp:417 msgid "Save Perspectives" msgstr "Salvar Perspectivas" #: Source/Core/Core/HotkeyManager.cpp:152 #: Source/Core/Core/HotkeyManager.cpp:258 msgid "Save State" msgstr "Salvar Estado" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Save State Slot 1" msgstr "Salvar Estado (Slot 1)" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Save State Slot 10" msgstr "Salvar Estado (Slot 10)" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Save State Slot 2" msgstr "Salvar Estado (Slot 2)" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Save State Slot 3" msgstr "Salvar Estado (Slot 3)" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save State Slot 4" msgstr "Salvar Estado (Slot 4)" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Save State Slot 5" msgstr "Salvar Estado (Slot 5)" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Save State Slot 6" msgstr "Salvar Estado (Slot 6)" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State Slot 7" msgstr "Salvar Estado (Slot 7)" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Save State Slot 8" msgstr "Salvar Estado (Slot 8)" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Save State Slot 9" msgstr "Salvar Estado (Slot 9)" #: Source/Core/DolphinQt2/MenuBar.cpp:151 msgid "Save State to File" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:153 msgid "Save State to Oldest Slot" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:152 #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Save State to Selected Slot" msgstr "Salvar &Estado no Slot Selecionado" #: Source/Core/DolphinQt2/MenuBar.cpp:154 msgid "Save State to Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Save State..." msgstr "Salvar &como..." #: Source/Core/DolphinWX/MainMenuBar.cpp:470 msgid "Save Symbol Map &As..." msgstr "Salvar Mapa de Símbolos &Como..." #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:300 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124 msgid "Save and Load State" msgstr "Salvar e Carregar Estado" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:101 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359 msgid "Save as..." msgstr "Salvar como..." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431 msgid "Save combined output file as" msgstr "Salvar arquivo de saída combinado como" #: Source/Core/DolphinWX/GameListCtrl.cpp:1511 msgid "Save compressed GCM/ISO" msgstr "Salvar como" #: Source/Core/DolphinWX/MainMenuBar.cpp:418 msgid "Save currently-toggled perspectives" msgstr "Salvar perspectivas atualmente alternadas" #: Source/Core/DolphinWX/GameListCtrl.cpp:1502 msgid "Save decompressed GCM/ISO" msgstr "Salvar como" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297 msgid "Save map file as" msgstr "Salvar arquivo de mapa como" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358 msgid "Save signature as" msgstr "Salvar assinatura como" #: Source/Core/DolphinWX/MainMenuBar.cpp:476 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" "Salva todo o código desmontado. Isso pode levar alguns segundos e pode " "exigir entre 50 e 100 MB de espaço no disco rígido. Será salvo somente o " "código que está nos primeiros 4 MB de memória. Se você estiver depurando um " "jogo que carrega arquivos .rel com código para memória, você pode querer " "aumentar o limite para talvez 8 MB. Isso pode ser feito em SymbolDB::" "SaveMap()." #: Source/Core/DolphinWX/MainMenuBar.cpp:471 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" "Salva os nomes e endereços das funções para este jogo como um arquivo .map. " "Se você deseja abrir o arquivo .map no IDA Pro, use o script .idc." #: Source/Core/DolphinWX/MainMenuBar.cpp:461 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" "Salve os nomes das funções para cada endereço em um arquivo .map na sua " "pasta de configurações de usuário, com o nome da ID do título." #: Source/Core/DolphinQt2/MenuBar.cpp:192 msgid "Save to Slot %1 - %2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Save to selected slot" msgstr "Salvar no slot selecionado" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "Saved Perspectives" msgstr "Perspectivas Salvas" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:341 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Informações de pareamento dos Wii Remotes salvos só pode ser resetada " "enquanto um jogo de Wii estiver em execução" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "Salvo em User/Wii/sd.raw (o tamanho padrão é 128MB)" #: Source/Core/Core/Movie.cpp:1008 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "O estado salvo da gravação %s está corrompido, parando a gravação..." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:612 msgid "Scaled EFB Copy" msgstr "Cópia em Escala do EFB" #: Source/Core/DolphinWX/GameListCtrl.cpp:758 msgid "Scanning..." msgstr "Escaneando..." #: Source/Core/DolphinQt2/ToolBar.cpp:78 #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "ScrShot" msgstr "Screenshot" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "Falha ao capturar screenshot: Não foi possível abrir o arquivo \"%s\" (erro " "%d)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search" msgstr "Pesquisar" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117 msgid "Search (clear to use previous value)" msgstr "Pesquisar (limpe para usar o valor anterior)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113 msgid "Search Address" msgstr "Pesquisar Endereço" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263 msgid "Search Current Object" msgstr "Procurar Objeto Atual" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Procurar nas Subpastas" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226 msgid "Search for Hex Value:" msgstr "Procurar por Valor Hex:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 msgid "Select" msgstr "Selecionar" #: Source/Core/DolphinWX/MainMenuBar.cpp:355 msgid "Select Columns" msgstr "Selecionar &Colunas" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "Selecionar Jogo" #: Source/Core/DolphinQt2/MenuBar.cpp:193 msgid "Select Slot %1 - %2" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:569 #, c-format msgid "Select Slot %u - %s" msgstr "Selecionar Slot %u - %s" #: Source/Core/Core/HotkeyManager.cpp:259 msgid "Select State" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:167 #: Source/Core/DolphinWX/MainMenuBar.cpp:131 msgid "Select State Slot" msgstr "S&elecionar Slot de Estado" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Select State Slot 1" msgstr "Selecionar Estado (Slot 1)" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Select State Slot 10" msgstr "Selecionar Estado (Slot 10)" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Select State Slot 2" msgstr "Selecionar Estado (Slot 2)" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Select State Slot 3" msgstr "Selecionar Estado (Slot 3)" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Select State Slot 4" msgstr "Selecionar Estado (Slot 4)" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Select State Slot 5" msgstr "Selecionar Estado (Slot 5)" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Select State Slot 6" msgstr "Selecionar Estado (Slot 6)" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Select State Slot 7" msgstr "Selecionar Estado (Slot 7)" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Select State Slot 8" msgstr "Selecionar Estado (Slot 8)" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Select State Slot 9" msgstr "Selecionar Estado (Slot 9)" #: Source/Core/DolphinWX/FrameTools.cpp:492 #: Source/Core/DolphinWX/FrameTools.cpp:982 msgid "Select The Recording File" msgstr "Gravação" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:54 msgid "Select Wii NAND Root" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1287 msgid "Select a BootMii NAND backup to import" msgstr "Selecione um backup BootMII NAND para importar" #: Source/Core/DolphinQt2/GameList/GameList.cpp:125 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:33 msgid "Select a Directory" msgstr "Escolha um Diretório" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:112 #: Source/Core/DolphinQt2/MainWindow.cpp:292 #: Source/Core/DolphinQt2/MainWindow.cpp:567 #: Source/Core/DolphinQt2/MainWindow.cpp:574 msgid "Select a File" msgstr "Escolha um Arquivo" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:41 msgid "Select a Game" msgstr "Escolha um Jogo" #: Source/Core/DolphinWX/FrameTools.cpp:1236 msgid "Select a Wii WAD file to install" msgstr "Abrir" #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "Select a save file to import" msgstr "Importar" #: Source/Core/DolphinQt2/MenuBar.cpp:393 msgid "Select a title to install to NAND" msgstr "Escolha um título para instalar na NAND" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Selecionar janelas flutuantes" #: Source/Core/DolphinWX/FrameTools.cpp:346 msgid "Select the file to load" msgstr "Abrir" #: Source/Core/DolphinWX/FrameTools.cpp:1197 msgid "Select the save file" msgstr "Importar" #: Source/Core/DolphinWX/FrameTools.cpp:1434 msgid "Select the state to load" msgstr "Abrir" #: Source/Core/DolphinWX/FrameTools.cpp:1446 msgid "Select the state to save" msgstr "Salvar como" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:276 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:140 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Seleciona qual proporção de tela usar ao renderizar:\n" "• Auto: Usa a proporção de tela nativa\n" "• Forçar 16:9: Estica a imagem para uma proporção de tela de 16:9\n" "• Forçar 4:3: Estica a imagem para uma proporção de tela de 4:3\n" "• Esticar para a Janela: Estica a imagem para o tamanho da janela de " "renderização.\n" "\n" "Na dúvida, selecione \"Automático\"." #: Source/Core/DolphinQt2/GameList/GameList.cpp:265 msgid "Select where you want to save the compressed image" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:264 msgid "Select where you want to save the decompressed image" msgstr "" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:258 #: Source/Core/InputCommon/InputConfig.cpp:63 msgid "Selected controller profile does not exist" msgstr "O perfil de controle selecionado não existe" #: Source/Core/DolphinWX/LogWindow.cpp:69 msgid "Selected font" msgstr "Fonte do sistema" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:250 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Seleciona o adaptador de vídeo a ser utilizado.\n" "\n" "Na dúvida, selecione o primeiro da lista." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:258 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Seleciona a resolução de tela a ser usada no modo tela cheia.\n" "A resolução deve ser sempre maior ou igual à resolução interna. O impacto na " "performance é desprezível.\n" "\n" "Na dúvida, selecione \"Automático\"." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:261 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:276 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when your monitor supports 3D display resolutions.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "Seleciona o modo de estereoscopia 3D. A estereoscopia permite uma sensação " "maior de profundidade se você possui o hardware necessário.\n" "Lado a Lado e Sobreposto são modos utilizados pela maioria das TVs 3D.\n" "Anáglifo é usado com óculos 3D Vermelho-Ciano.\n" "O HDMI 3D é usado quando o seu monitor suporta resoluções de exibição em " "3D.\n" "Diminui drasticamente a velocidade de emulação e algumas vezes causa " "problemas.\n" "\n" "Na dúvida, selecione \"Desligado\"." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:253 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleciona qual API gráfica deve ser utilizada internamente. O renderizador " "por software é extremamente lento, útil apenas para depuração, então a menos " "que você tenha motivos específicos para usá-lo, você deverá selecionar o " "OpenGL.\n" "\n" "Na dúvida, selecione \"OpenGL\"." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:244 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:152 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleciona qual API gráfica deve ser utilizada internamente. O renderizador " "por software é extremamente lento, útil apenas para depuração, então você " "deverá escolher entre o Direct3D ou o OpenGL. Jogos e GPUs diferentes " "funcionarão melhor ou pior em cada API, então para a melhor experiência " "recomendamos testar ambas e escolher aquela que for menos problemática.\n" "\n" "Na dúvida, selecione \"OpenGL\"." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:99 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:168 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126 msgid "Sensor Bar Position:" msgstr "Posição da Sensor Bar:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" "Porta Serial 1 - Esta é a porta que dispositivos como o adaptador de rede " "usam." #: Source/Core/Core/NetPlayClient.cpp:933 msgid "Server rejected traversal attempt" msgstr "O servidor rejeitou a tentativa traversal" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:58 #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set PC" msgstr "Definir PC" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120 msgid "Set Value" msgstr "Definir Valor" #: Source/Core/DolphinQt2/GameList/GameList.cpp:157 #: Source/Core/DolphinWX/GameListCtrl.cpp:1156 msgid "Set as &default ISO" msgstr "Definir como &ISO padrão" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Set as default Memory Card %c" msgstr "Definir como Memory Card padrão %c" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:446 msgid "Set symbol &end address" msgstr "Definir final do &endereço do símbolo" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:445 msgid "Set symbol &size" msgstr "Definir tamanho do &símbolo" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set the current instruction" msgstr "Definir a instrução atual" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62 msgid "Sets the GameCube system language." msgstr "Define o idioma do sistema do GameCube." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:82 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Define a saída de vídeo do Wii para 60Hz (480i) ao invés de 50Hz (576i) nos " "jogos PAL.\n" "Pode não funcionar com todos os jogos." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85 msgid "Sets the Wii system language." msgstr "Define o idioma do sistema do Wii." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:75 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Define a latência (em ms). Valores altos podem reduzir picotamentos no " "áudio. Apenas em certos backends." #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:31 msgid "Settings" msgstr "Configurações" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:263 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Não foi possível criar o arquivo setting.txt" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26 msgid "Shake" msgstr "Sacudir" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:79 msgid "Short Maker:" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:78 msgid "Short Name:" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:278 #: Source/Core/DolphinWX/TASInputDlg.cpp:374 msgid "Shoulder Buttons" msgstr "Gatilhos" #: Source/Core/DolphinQt2/MenuBar.cpp:200 #: Source/Core/DolphinWX/MainMenuBar.cpp:325 msgid "Show &Log" msgstr "Mostrar &Log" #: Source/Core/DolphinWX/MainMenuBar.cpp:322 msgid "Show &Status Bar" msgstr "Mostrar Barra de &Status" #: Source/Core/DolphinWX/MainMenuBar.cpp:320 msgid "Show &Toolbar" msgstr "Mostrar Barra de &Ferramentas" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:93 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:92 msgid "Show Active Title in Window Title" msgstr "Exibir Título Ativo no Título da Janela" #: Source/Core/DolphinQt2/MenuBar.cpp:338 #: Source/Core/DolphinWX/MainMenuBar.cpp:276 msgid "Show Australia" msgstr "&Austrália" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:237 msgid "Show Defaults" msgstr "Mostrar Padrões" #: Source/Core/DolphinWX/MainMenuBar.cpp:351 msgid "Show Drives" msgstr "Mostrar &Unidades Ópticas" #: Source/Core/DolphinQt2/MenuBar.cpp:313 #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show ELF/DOL" msgstr "&ELF/DOL" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:443 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinWX/MainMenuBar.cpp:152 msgid "Show Frame Counter" msgstr "Mostrar Contador de Q&uadros" #: Source/Core/DolphinQt2/MenuBar.cpp:339 #: Source/Core/DolphinWX/MainMenuBar.cpp:278 msgid "Show France" msgstr "&França" #: Source/Core/DolphinQt2/MenuBar.cpp:311 #: Source/Core/DolphinWX/MainMenuBar.cpp:261 msgid "Show GameCube" msgstr "&GameCube" #: Source/Core/DolphinQt2/MenuBar.cpp:340 #: Source/Core/DolphinWX/MainMenuBar.cpp:280 msgid "Show Germany" msgstr "A&lemanha" #: Source/Core/DolphinWX/MainMenuBar.cpp:155 msgid "Show Input Display" msgstr "Mostrar Entrada de &Dados" #: Source/Core/DolphinQt2/MenuBar.cpp:341 #: Source/Core/DolphinWX/MainMenuBar.cpp:282 msgid "Show Italy" msgstr "&Itália" #: Source/Core/DolphinQt2/MenuBar.cpp:335 #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show JAP" msgstr "&JAP" #: Source/Core/DolphinQt2/MenuBar.cpp:342 #: Source/Core/DolphinWX/MainMenuBar.cpp:284 msgid "Show Korea" msgstr "&Coréia" #: Source/Core/DolphinWX/MainMenuBar.cpp:150 msgid "Show Lag Counter" msgstr "Mostrar Contador de &Lag" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:75 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283 msgid "Show Language:" msgstr "Idioma:" #: Source/Core/DolphinQt2/MenuBar.cpp:206 #: Source/Core/DolphinWX/MainMenuBar.cpp:326 msgid "Show Log &Configuration" msgstr "Mostrar C&onfigurações do Log" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:96 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:454 msgid "Show NetPlay Messages" msgstr "Mostrar Mensagens do NetPlay" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:91 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:445 msgid "Show NetPlay Ping" msgstr "Mostrar Ping do NetPlay" #: Source/Core/DolphinQt2/MenuBar.cpp:343 #: Source/Core/DolphinWX/MainMenuBar.cpp:286 msgid "Show Netherlands" msgstr "&Holanda" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:92 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90 msgid "Show On-Screen Messages" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:336 #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show PAL" msgstr "&PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:57 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Show PC" msgstr "Mostrar PC" #: Source/Core/DolphinQt2/MenuBar.cpp:316 #: Source/Core/DolphinWX/MainMenuBar.cpp:348 msgid "Show Platforms" msgstr "Mostrar &Plataformas" #: Source/Core/DolphinQt2/MenuBar.cpp:351 #: Source/Core/DolphinWX/MainMenuBar.cpp:349 msgid "Show Regions" msgstr "Mostrar &Regiões" #: Source/Core/DolphinQt2/MenuBar.cpp:344 #: Source/Core/DolphinWX/MainMenuBar.cpp:288 msgid "Show Russia" msgstr "&Rússia" #: Source/Core/DolphinQt2/MenuBar.cpp:345 #: Source/Core/DolphinWX/MainMenuBar.cpp:290 msgid "Show Spain" msgstr "&Espanha" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:43 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:846 msgid "Show Statistics" msgstr "Exibir Estatísticas" #: Source/Core/DolphinWX/MainMenuBar.cpp:157 msgid "Show System Clock" msgstr "Mostrar Relógio do Sistema" #: Source/Core/DolphinQt2/MenuBar.cpp:346 #: Source/Core/DolphinWX/MainMenuBar.cpp:292 msgid "Show Taiwan" msgstr "&Taiwan" #: Source/Core/DolphinQt2/MenuBar.cpp:337 #: Source/Core/DolphinWX/MainMenuBar.cpp:273 msgid "Show USA" msgstr "&USA" #: Source/Core/DolphinQt2/MenuBar.cpp:348 #: Source/Core/DolphinWX/MainMenuBar.cpp:296 msgid "Show Unknown" msgstr "&Desconhecido" #: Source/Core/DolphinQt2/MenuBar.cpp:312 #: Source/Core/DolphinWX/MainMenuBar.cpp:263 msgid "Show WAD" msgstr "WA&D" #: Source/Core/DolphinQt2/MenuBar.cpp:310 #: Source/Core/DolphinWX/MainMenuBar.cpp:259 msgid "Show Wii" msgstr "&Wii" #: Source/Core/DolphinQt2/MenuBar.cpp:347 #: Source/Core/DolphinWX/MainMenuBar.cpp:294 msgid "Show World" msgstr "&Global" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116 msgid "Show a confirmation box before stopping a game." msgstr "Mostra uma janela de confirmação antes de parar um jogo." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Mostra popups quando erros sérios acontecem.\n" "Desativar essa opção evita mensagens de problemas recorrentes e erros não-" "fatais mas pode resultar em travamentos sem explicação quando um erro severo " "acontecer." #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show first block" msgstr "Mostrar o primeiro bloco" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save blocks" msgstr "Mostrar blocos do jogo salvo" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Show save comment" msgstr "Mostrar comentário do jogo salvo" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Show save icon" msgstr "Mostrar ícone do jogo salvo" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Show save title" msgstr "Mostrar nome do jogo salvo" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125 msgid "Show the active title name in the emulation window title." msgstr "Mostra o nome do título ativo no título da janela de emulação." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:284 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:214 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra o número de quadros renderizados por segundo como uma medida da " "velocidade da emulação.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:287 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:217 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra o ping máximo do jogador enquanto estiver jogando no NetPlay.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:137 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:164 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:224 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra várias estatísticas de renderização.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:648 msgid "Side-by-Side" msgstr "Lado a Lado" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327 msgid "Sideways Hold" msgstr "Segurar na Horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:324 msgid "Sideways Toggle" msgstr "Alternar Horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309 msgid "Sideways Wii Remote" msgstr "Wii Remote Sideways" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:299 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76 msgid "Simplified Chinese" msgstr "Chinês Simplificado" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:28 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "Simular DK Bongos" #: Source/Core/DolphinQt2/GameList/GameList.cpp:457 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:122 #: Source/Core/DolphinQt2/MenuBar.cpp:286 #: Source/Core/DolphinWX/GameListCtrl.cpp:469 msgid "Size" msgstr "Tamanho" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:97 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Tamanho do buffer de alongamento em milissegundos. Valores muito baixos " "podem causar estalido do áudio." #: Source/Core/Core/HotkeyManager.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Skip" msgstr "Pular" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266 msgid "Skip DCBZ clearing" msgstr "Pular limpeza do DCBZ" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:706 msgid "Skip EFB Access from CPU" msgstr "Pular Acesso EFB da CPU" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Skip Main Menu" msgstr "Pular Menu Principal" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Skips the next instruction completely" msgstr "Ignora completamente a próxima instrução" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 msgid "Slider Bar" msgstr "Barra Deslizante" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:272 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aumenta levemente a velocidade das cópias EFB para a RAM sacrificando a " "precisão da emulação.\n" "Se estiver tendo problemas, tente aumentar a precisão do cache de texturas " "ou desative essa opção.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/MainMenuBar.cpp:563 #: Source/Core/DolphinWX/MainMenuBar.cpp:566 #, c-format msgid "Slot %u - %s" msgstr "Slot %u - %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:80 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:97 msgid "Software Renderer" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:184 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:980 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "A renderização por software é uma ordem de magnitude mais lenta do que usar " "os outros backends.\n" "É útil apenas para a depuração de problemas.\n" "Você realmente quer ativar a renderização por software? Na dúvida, selecione " "'Não'." #: Source/Core/DolphinQt2/GameList/GameFile.cpp:270 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113 msgid "Spain" msgstr "E&spanha" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:293 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67 msgid "Spanish" msgstr "Espanhol" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316 msgid "Speaker Pan" msgstr "Balanço do Speaker" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135 msgid "Speaker Volume:" msgstr "Volume do Auto-Falante:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:221 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:187 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select Native." msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:100 msgid "Speed Limit:" msgstr "Limite de Velocidade:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279 msgid "Speed up Disc Transfer Rate" msgstr "Acelerar Taxa de Transferência do Disco" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Divide as threads da CPU e GPU para que possam rodar em núcleos separados.\n" "Resulta em aumentos significativos de performance na maioria dos " "computadores modernos, mas podem causar travamentos e problemas em alguns " "casos." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:102 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Standard Controller" msgstr "Controle Padrão" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:60 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:246 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt2/MenuBar.cpp:91 #: Source/Core/DolphinWX/MainMenuBar.cpp:231 msgid "Start &NetPlay..." msgstr "Iniciar &NetPlay..." #: Source/Core/DolphinWX/MainMenuBar.cpp:141 msgid "Start Re&cording Input" msgstr "&Iniciar Gravação de Replay" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Start Recording" msgstr "Iniciar Gravação" #: Source/Core/DolphinWX/MainMenuBar.cpp:186 msgid "Start the game directly instead of booting to pause" msgstr "Inicia o game diretamente em vez de dar o boot para pausar" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:468 msgid "Started game" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:459 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:124 #: Source/Core/DolphinQt2/MenuBar.cpp:288 #: Source/Core/DolphinWX/GameListCtrl.cpp:470 #: Source/Core/DolphinWX/MainMenuBar.cpp:316 msgid "State" msgstr "Estado" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133 msgid "Statistics" msgstr "Estatísticas" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Steering Wheel" msgstr "Volante" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step" msgstr "Passo" #: Source/Core/DolphinWX/MainMenuBar.cpp:431 msgid "Step &Into" msgstr "Passar por &Dentro" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "Step &Over" msgstr "Passar por &Fora" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Step Into" msgstr "Passar por Dentro" #: Source/Core/DolphinWX/MainMenuBar.cpp:433 msgid "Step O&ut" msgstr "Passar por &Fora" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Step Out" msgstr "Sair" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:53 #: Source/Core/DolphinWX/MainToolBar.cpp:199 msgid "Step Over" msgstr "Passo Acima" #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step into the next instruction" msgstr "Entrar na próxima instrução" #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Step out of the current function" msgstr "Saída da função atual" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:408 msgid "Step out successful!" msgstr "Saída com sucesso!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406 msgid "Step out timed out!" msgstr "Saída no tempo limite!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:333 msgid "Step over in progress..." msgstr "Passo em curso..." #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Step over the next instruction" msgstr "Passe a próxima instrução" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:318 msgid "Step successful!" msgstr "Passo bem sucedido!" #: Source/Core/Core/HotkeyManager.cpp:248 msgid "Stepping" msgstr "Passagem" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:106 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:645 msgid "Stereoscopic 3D Mode:" msgstr "Modo de Estereoscopia 3D:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:95 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:367 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:682 msgid "Stereoscopy" msgstr "Estereoscopia" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:133 msgid "Stick" msgstr "Eixo" #: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt2/ToolBar.cpp:72 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414 #: Source/Core/DolphinWX/MainToolBar.cpp:181 msgid "Stop" msgstr "Parar" #: Source/Core/DolphinWX/FrameTools.cpp:1652 msgid "Stop Playing Input" msgstr "Parar de Reproduzir Entrada" #: Source/Core/DolphinWX/FrameTools.cpp:1637 #: Source/Core/DolphinWX/FrameTools.cpp:1654 #: Source/Core/DolphinWX/MainMenuBar.cpp:143 msgid "Stop Playing/Recording Input" msgstr "Parar de Reproduzir/Gravar Entrada" #: Source/Core/DolphinWX/FrameTools.cpp:1650 msgid "Stop Recording Input" msgstr "Parar de Gravar Entrada" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:478 msgid "Stopped game" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:39 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:716 msgid "Store EFB Copies to Texture Only" msgstr "Armazenar Cópias EFB Somente na Textura" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:172 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:200 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Armazena Cópias EFB exclusivamente na GPU, ignorando a memória do sistema. " "Causa defeitos gráficos em um pequeno número de jogos.\n" "\n" "Ativado = Cópias EFB na Textura\n" "Desativado = Cópias EFB na RAM (e na Textura)\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:419 msgid "Stretch to Window" msgstr "Esticar para a Janela" #. i18n: Data type used in computing #: Source/Core/DolphinWX/Debugger/WatchView.cpp:91 msgid "String" msgstr "String" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:117 msgid "Strum" msgstr "Palheta" #: Source/Core/DolphinQt2/GameList/GameList.cpp:296 msgid "Success!" msgstr "Sucesso!" #: Source/Core/DolphinQt2/GameList/GameList.cpp:296 msgid "Successfully compressed image." msgstr "Imagem comprimida com sucesso." #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:170 msgid "Successfully deleted '%1'." msgstr "Excluído com sucesso '%1'." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u saves to %s" msgstr "%u jogos salvos exportados com sucesso para %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:51 #, c-format msgid "Successfully exported file to %s" msgstr "Arquivo exportado com sucesso para %s" #: Source/Core/DolphinQt2/GameList/GameList.cpp:230 msgid "Successfully exported save files" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save files" msgstr "Arquivos de jogos salvos importados com sucesso" #: Source/Core/DolphinQt2/GameList/GameList.cpp:313 #: Source/Core/DolphinQt2/MenuBar.cpp:404 msgid "Successfully installed this title to the NAND." msgstr "Título instalado com sucesso na NAND" #: Source/Core/DolphinQt2/GameList/GameList.cpp:335 msgid "Successfully removed this title from the NAND." msgstr "" #: Source/Core/DolphinQt2/AboutDialog.cpp:54 #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Support" msgstr "Suporte" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:104 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:678 msgid "Swap Eyes" msgstr "Inverter Olhos" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:274 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:289 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Inverte o olho esquerdo e direito. Útil se quiser ver estereoscopia lado a " "lado com a técnica de olhos cruzados." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32 msgid "Swing" msgstr "Balançar" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177 msgid "Symbol" msgstr "Símbolo" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "Símbolos" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:160 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284 msgid "Sync" msgstr "Sincroizar" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551 msgid "Sync Wii Remotes" msgstr "Sincronizar Wii Remotes" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:163 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282 msgid "Sync real Wii Remotes and pair them" msgstr "Sincronizar Wii Remotes reais e pareá-los" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274 msgid "Synchronize GPU thread" msgstr "Sincronizar thread da GPU" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincroniza os threads da GPU e da CPU para ajudar a impedir congelamentos " "aleatórios no modo Dual Core. (ON = Compatível, OFF = Rápido)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348 msgid "Syntax error" msgstr "Erro de sintaxe" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100 msgid "System Language:" msgstr "Idioma do Sistema:" #: Source/Core/DolphinWX/FrameTools.cpp:1326 msgid "System Update" msgstr "Atualização do Sistema" #: Source/Core/DolphinWX/MainMenuBar.cpp:146 #: Source/Core/DolphinWX/TASInputDlg.h:30 msgid "TAS Input" msgstr "Entrada de Dados &TAS" #: Source/Core/DolphinWX/FrameTools.cpp:390 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "Entrada de Dados TAS - Controle do GameCube %d" #: Source/Core/DolphinWX/FrameTools.cpp:398 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "Entrada TAS - Wii Remote %d" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:296 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112 msgid "TAS Tools" msgstr "Ferramentas TAS" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "Cmd TLUT" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "Tab Split" msgstr "Dividir Aba" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:272 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:31 Source/Core/DolphinQt2/MenuBar.cpp:122 #: Source/Core/DolphinWX/MainMenuBar.cpp:127 msgid "Take Screenshot" msgstr "&Capturar Tela" #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "Take screenshot" msgstr "&Capturar Tela" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Test" msgstr "Testar" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "Textura" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:728 msgid "Texture Cache" msgstr "Cache de Texturas" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "Cmd Texture" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:45 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:848 msgid "Texture Format Overlay" msgstr "Sobreposição do Formato das Texturas" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128 msgid "Textures" msgstr "Texturas" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:177 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:204 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "A opção \"Seguro\" elimina as chances da GPU perder uma atualização das " "texturas da RAM.\n" "Uma precisão menor pode deixar o texto em alguns jogos ilegível.\n" "\n" "Na dúvida, selecione o valor mais próximo da direita." #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50 #, c-format msgid "The address %s is invalid." msgstr "O endereço %s é inválido." #: Source/Core/Core/ActionReplay.cpp:218 msgid "The address is invalid" msgstr "O endereço é inválido" #: Source/Core/DolphinWX/MemcardManager.cpp:504 msgid "The checksum was successfully fixed." msgstr "O checksum foi corrigido com sucesso." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:159 msgid "The chosen directory is already in the list." msgstr "A pasta escolhida já está na lista." #: Source/Core/Core/Movie.cpp:388 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "A mudança do disco para \"%s\" não pôde ser salva no arquivo .dtm.\n" "O nome do arquivo da imagem de disco não pode conter mais do que 40 " "caracteres." #: Source/Core/Core/HW/DVD/DVDThread.cpp:331 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Não foi possível ler o disco (em 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "A imagem do disco \"%s\" está corrompida.\n" "O hash do bloco % é %08x ao invés de %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" "A imagem de disco \"%s\" está truncada, parte dos dados estão ausentes." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:471 msgid "The disc that was about to be inserted couldn't be found." msgstr "O disco que estava prestes a ser inserido não foi encontrado." #: Source/Core/DolphinQt2/WiiUpdate.cpp:88 #: Source/Core/DolphinWX/FrameTools.cpp:1358 msgid "The emulated Wii console has been updated." msgstr "O console Wii emulado foi atualizado." #: Source/Core/DolphinQt2/WiiUpdate.cpp:93 #: Source/Core/DolphinWX/FrameTools.cpp:1363 msgid "The emulated Wii console is already up-to-date." msgstr "O console Wii emulado está atualizado." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150 msgid "The entered PID is invalid." msgstr "O PID fornecido é inválido." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144 msgid "The entered VID is invalid." msgstr "O VID fornecido é inválido." #: Source/Core/DolphinWX/GameListCtrl.cpp:1431 #: Source/Core/DolphinWX/GameListCtrl.cpp:1456 #: Source/Core/DolphinWX/GameListCtrl.cpp:1521 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "O arquivo %s já existe.\n" "Deseja substituí-lo?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "O arquivo %s não pôde ser aberto para gravação. Por favor verifique se ele " "não está aberto em outro programa." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "O arquivo %s já foi aberto, o cabeçalho do arquivo não será gravado." #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:120 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes do not match!" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:114 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes match!" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:561 msgid "The name cannot be empty" msgstr "O nome não pode ficar vazio" #: Source/Core/DolphinWX/FrameAui.cpp:554 msgid "The name cannot contain the character ','" msgstr "O nome não pode conter o caractere ','" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:141 msgid "The profile '%1' does not exist" msgstr "Esse perfil '%1' não existe" #: Source/Core/Core/Movie.cpp:228 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "O jogo gravado (%s) é diferente do jogo selecionado (%s)" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "O código AR descriptografado não contém nenhuma linha." #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "The save you are trying to copy has an invalid file size." msgstr "" "O jogo salvo que você está tentando copiar tem um tamanho de arquivo " "inválido." #: Source/Core/DolphinWX/Main.cpp:321 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "O idioma selecionado não é suportado pelo seu sistema. Voltando ao padrão do " "sistema." #: Source/Core/Core/NetPlayClient.cpp:209 msgid "The server and client's NetPlay versions are incompatible!" msgstr "As versões do NetPlay do cliente e do servidor são incompatíveis!" #: Source/Core/Core/NetPlayClient.cpp:206 msgid "The server is full!" msgstr "O servidor está cheio!" #: Source/Core/Core/NetPlayClient.cpp:212 msgid "The server responded: the game is currently running!" msgstr "O servidor respondeu: o jogo está rodando no momento!" #: Source/Core/Core/NetPlayClient.cpp:215 msgid "The server sent an unknown error message!" msgstr "O servidor enviou uma mensagem de erro desconhecida!" #: Source/Core/Core/Boot/Boot.cpp:61 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "O arquivo especificado \"%s\" não existe" #: Source/Core/DolphinQt2/WiiUpdate.cpp:114 #: Source/Core/DolphinWX/FrameTools.cpp:1383 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "A atualização foi cancelada. É altamente recomendado concluí-la para evitar " "versões para evitar versões inconsistentes do software do sistema." #: Source/Core/Core/ActionReplay.cpp:221 msgid "The value is invalid" msgstr "O valor é inválido" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:142 msgid "Theme:" msgstr "Tema:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "Há muitos arquivos GCI na pasta\n" "%s\n" "Apenas os primeiros 127 arquivos estarão disponíveis" #: Source/Core/Core/State.cpp:733 msgid "There is nothing to undo!" msgstr "Nào há nada para desfazer!" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:256 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Essas configurações substituem os ajustes gerais do Dolphin.\n" "Indeterminado significa que o jogo usa as configurações do Dolphin." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Este código Action Replay contém linhas criptografadas e descriptografadas; " "você deve verificar se as inseriu corretamente.\n" "\n" "Deseja descartar todas as linhas descriptografadas?" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159 msgid "This USB device is already whitelisted." msgstr "O dispositivo USB já está na lista branca." #: Source/Core/Core/WiiUtils.cpp:66 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "Este WAD não foi assinado pela Nintendo. Continuar a importar?" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39 msgid "This WAD is not bootable." msgstr "Este WAD não é inicializável." #: Source/Core/Core/ActionReplay.cpp:851 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Este simulador de Action Replay não suporta códigos que modifiquem o próprio " "Action Replay." #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:151 #: Source/Core/DolphinQt2/GameList/GameList.cpp:364 msgid "This cannot be undone!" msgstr "Isso não pode ser desfeito!" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:167 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:262 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Essa função permite movimentar a câmera do jogo.\n" "Mova o mouse enquanto segura o botão direito para ajustar o ângulo ou " "enquanto segura o botão do meio para mover a câmera. Segure SHIFT e " "pressione uma das teclas WASD para mover a câmera em uma certa distância " "(SHIFT+2 para mover mais rápido e SHIFT+1 para mover mais devagar). " "Pressione SHIFT+R para resetar a câmera e SHIFT+F para resetar a velocidade " "de movimento.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DiscIO/NANDImporter.cpp:63 #, c-format msgid "" "This file does not look like a BootMii NAND backup. (0x% does not " "equal 0x%zx)" msgstr "" "Este arquivo não parece um backup BootMII NAND. (0x% não é igual a 0x" "%zx)" #: Source/Core/VideoCommon/MainBase.cpp:137 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Este jogo requer saltando emulação de caixa delimitadora para executar " "corretamente, mas sua placa de vídeo ou seus drivers não suportam esse " "recurso. Como resultado você irá sofrer bugs ou travamentos enquanto estiver " "sendo executado o jogo." #: Source/Core/DolphinWX/MainMenuBar.cpp:367 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" "Isso é necessário para obter pontos de interrupção e controle para trabalhar " "como explicado na documentação do desenvolvedor. Mas pode ser muito lento, " "talvez mais lento do que 1 fps." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:59 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "Essa opção permite definir um horário personalizado para o relógio de tempo " "real (RTC) diferente do horário atual do sistema.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt2/AboutDialog.cpp:44 msgid "This software should not be used to play games you do not legally own." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE " "se esse software é um homebrew.\n" "\n" "DSPHLE: ucode desconhecido (CRC = %08x) - forçando AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE " "se esse software é um homebrew.\n" "\n" "DSPHLE: ucode desconhecido (CRC = %08x) - forçando AXWii." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:319 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Esse valor é somado com o valor de convergência definido nas configurações " "gráficas." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:309 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Esse valor é multiplicado com a profundidade definida nas configurações " "gráficas." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235 msgid "This will let you manually edit the INI config file." msgstr "" "Isso permite que você edite o arquivo INI de configurações manualmente." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "Limite" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30 msgid "Tilt" msgstr "Inclinar" #: Source/Core/DolphinQt2/GameList/GameList.cpp:458 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:112 #: Source/Core/DolphinQt2/MenuBar.cpp:283 #: Source/Core/DolphinWX/GameListCtrl.cpp:463 #: Source/Core/DolphinWX/MainMenuBar.cpp:304 #: Source/Core/DolphinWX/MemcardManager.cpp:627 msgid "Title" msgstr "Título" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96 msgid "To" msgstr "Até" #: Source/Core/DolphinWX/MainMenuBar.cpp:434 msgid "Toggle &Breakpoint" msgstr "Alternar &Ponto de Interrupção" #: Source/Core/DolphinQt2/MenuBar.cpp:119 #: Source/Core/DolphinWX/MainMenuBar.cpp:124 msgid "Toggle &Fullscreen" msgstr "Alternar &Tela Cheia" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318 msgid "Toggle &memory" msgstr "Alternar &memória" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Toggle 3D Anaglyph" msgstr "Ativar/Desativar 3D Anáglifo" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Toggle 3D Side-by-side" msgstr "Ativar/Desativar 3D Lado a Lado" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Toggle 3D Top-bottom" msgstr "Ativar/Desativar 3D Sobreposto" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Toggle 3D Vision" msgstr "Ativar/Desativar 3D Vision" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:175 #: Source/Core/DolphinWX/LogConfigWindow.cpp:60 msgid "Toggle All Log Types" msgstr "Ativar/Desativar Todos os Tipos de Logs" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle Aspect Ratio" msgstr "Alternar Proporção de Tela" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Toggle Breakpoint" msgstr "Alternar Ponto de Interrupção" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Toggle Crop" msgstr "Ativar/Desativar Cortar" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Toggle Custom Textures" msgstr "Alternar Texturas Personalizadas" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Toggle EFB Copies" msgstr "Alternar Cópias EFB" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Toggle Fog" msgstr "Ativar/Desativar Névoa" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Toggle Fullscreen" msgstr "Alternar Tela Cheia" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Toggle Pause" msgstr "Reproduzir/Pausar" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Toggle Texture Dumping" msgstr "Alternar Despejo da Textura" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 msgid "Toggle editing of perspectives" msgstr "Alternar edição de perspectivas" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "Toggle fullscreen" msgstr "Ligar/Desligar tela cheia" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 #: Source/Core/DolphinWX/MainMenuBar.cpp:410 msgid "Top" msgstr "Em cima" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:648 msgid "Top-and-Bottom" msgstr "Sobreposto" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:301 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79 msgid "Traditional Chinese" msgstr "Chinês Tradicional" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:506 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:510 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:132 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96 msgid "Traversal Server" msgstr "Servidor Traversal" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35 #, c-format msgid "Traversal Server: %s" msgstr "Servidor Traversal: %s" #: Source/Core/Core/NetPlayClient.cpp:930 msgid "Traversal server timed out connecting to the host" msgstr "Servidor traversal não respondeu enquanto conectava-se ao host." #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Triggers" msgstr "Gatilhos" #: Source/Core/DolphinWX/MainMenuBar.cpp:469 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" "Tenta carregar um arquivo .map que possa ser de uma versão ligeiramente " "diferente." #: Source/Core/DolphinWX/MainMenuBar.cpp:458 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" "Tenta carregar os nomes das funções deste jogo automaticamente - mas não " "verifica os arquivos .map armazenados na imagem do disco." #: Source/Core/DolphinWX/MainMenuBar.cpp:389 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "Desativar todas as funções JIT, mas ainda usar o JIT core do Jit.cpp" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Turntable" msgstr "Mesa de DJ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112 msgid "Turntable Configuration" msgstr "Configuração da Mesa Giratória" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 #, c-format msgid "UNKNOWN_%02X" msgstr "UNKNOWN_%02X" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:254 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:571 msgid "Ubershaders:" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Não foi possível criar patch com os valores informados.\n" "Nada modificado." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Não foi possível analisar a linha %u do código AR inserido como um código " "criptografado ou descriptografado válido. Certifique-se de que o código foi " "digitado corretamente.\n" "\n" "Deseja ignorar essa linha e continuar a análise?" #: Source/Core/DiscIO/NANDImporter.cpp:267 #, c-format msgid "Unable to write to file %s" msgstr "Não é possível salvar para o arquivo %s" #: Source/Core/DolphinQt2/GameList/GameList.cpp:270 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:150 #: Source/Core/DolphinQt2/MenuBar.cpp:138 #: Source/Core/DolphinWX/MainMenuBar.cpp:96 msgid "Undo Load State" msgstr "&Desfazer carregamento de estado" #: Source/Core/Core/HotkeyManager.cpp:151 #: Source/Core/DolphinQt2/MenuBar.cpp:155 #: Source/Core/DolphinWX/MainMenuBar.cpp:103 msgid "Undo Save State" msgstr "&Desfazer estado salvo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731 msgid "Unexpected 0x80 call? Aborting..." msgstr "Chamada 0x80 inesperada? Abortando..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:170 #: Source/Core/DolphinWX/GameListCtrl.cpp:1181 msgid "Uninstall from the NAND" msgstr "Desinstalar da NAND" #: Source/Core/DolphinQt2/GameList/GameList.cpp:323 #: Source/Core/DolphinWX/FrameTools.cpp:1260 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Desinstalar o WAD irá remover a versão atualmente instalada deste título da " "NAND sem excluir seus dados salvos. Continuar?" #: Source/Core/DolphinQt2/MenuBar.cpp:108 #: Source/Core/DolphinWX/MainMenuBar.cpp:244 msgid "United States" msgstr "Estados Unidos" #: Source/Core/Core/State.cpp:458 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:241 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:276 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:305 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126 msgid "Unknown" msgstr "Desconhecido" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1055 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando de DVD desconhecido %08x - erro fatal" #: Source/Core/Core/NetPlayClient.cpp:939 #, c-format msgid "Unknown error %x" msgstr "Erro desconhecido %x" #: Source/Core/DolphinWX/MemcardManager.cpp:422 #: Source/Core/DolphinWX/MemcardManager.cpp:465 msgid "Unknown memory card error" msgstr "Erro de Memory Card desconhecido" #: Source/Core/Core/NetPlayClient.cpp:561 #, c-format msgid "Unknown message received with id : %d" msgstr "Mensagem desconhecida recebida com ID:%d" #: Source/Core/Core/NetPlayServer.cpp:714 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Mensagem desconhecida com ID:%d recebida do Jogador:%d Expulsando jogador!" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:85 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44 msgid "Unlimited" msgstr "Ilimitado" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "Descomprimindo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinWX/TASInputDlg.cpp:93 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 msgid "Up" msgstr "Para cima" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "Atualizar" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99 msgid "Update Screen" msgstr "Atualizar Tela" #: Source/Core/DolphinQt2/WiiUpdate.cpp:113 #: Source/Core/DolphinWX/FrameTools.cpp:1385 msgid "Update cancelled" msgstr "Atualização cancelada" #: Source/Core/DolphinQt2/WiiUpdate.cpp:87 #: Source/Core/DolphinQt2/WiiUpdate.cpp:92 #: Source/Core/DolphinWX/FrameTools.cpp:1358 #: Source/Core/DolphinWX/FrameTools.cpp:1363 msgid "Update completed" msgstr "Atualização concluída" #: Source/Core/DolphinQt2/WiiUpdate.cpp:97 #: Source/Core/DolphinQt2/WiiUpdate.cpp:102 #: Source/Core/DolphinQt2/WiiUpdate.cpp:107 #: Source/Core/DolphinWX/FrameTools.cpp:1370 #: Source/Core/DolphinWX/FrameTools.cpp:1375 #: Source/Core/DolphinWX/FrameTools.cpp:1380 msgid "Update failed" msgstr "Falha na atualização" #: Source/Core/DolphinWX/MainMenuBar.cpp:247 msgid "Update the Wii system software to the latest version from Nintendo." msgstr "" "Atualiza o software do sistema Wii para a versão mais recente da Nintendo." #: Source/Core/DolphinQt2/WiiUpdate.cpp:46 #: Source/Core/DolphinWX/FrameTools.cpp:1330 msgid "Updating" msgstr "Atualizando" #: Source/Core/DolphinWX/FrameTools.cpp:1340 #, c-format msgid "" "Updating title %016...\n" "This can take a while." msgstr "" "Atualizando título %016...\n" "Isto pode demorar um pouco." #: Source/Core/DolphinQt2/WiiUpdate.cpp:72 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:328 msgid "Upright Hold" msgstr "Segurar na Vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:325 msgid "Upright Toggle" msgstr "Alternar Vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:312 msgid "Upright Wii Remote" msgstr "Wii Remote na Vertical" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:103 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117 msgid "Usage Statistics Reporting Settings" msgstr "Configurações do Envio de Estatísticas de Uso" #: Source/Core/DolphinWX/Main.cpp:226 msgid "Usage statistics reporting" msgstr "Envio de estatísticas de uso" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" "O envio de estatísticas de uso utiliza um identificador aleatório único para " "distinguir usuários diferentes. Esse botão gera um novo identificador único " "para essa máquina que seja distinto do identificador anterior." #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:76 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94 msgid "Use Built-In Database of Game Names" msgstr "Usar Banco de Dados Incorporado de Nomes dos Jogos" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:42 msgid "Use DolphinQt Anyway" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:54 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:433 msgid "Use Fullscreen" msgstr "Usar Tela Cheia" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "Usar Hex" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usar Modo PAL60 (EuRGB60)" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:91 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Use Panic Handlers" msgstr "Usar Gerenciadores de Pânico" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:202 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:170 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Usa um algorítmo menos preciso para calcular valores de profundidade.\n" "Causa problemas em alguns jogos, mas pode dar uma melhora decente na " "performance dependendo do jogo e/ou da sua GPU.\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:326 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Usar um único buffer de profundidade para os dois olhos. Necessário em " "alguns jogos." #: Source/Core/DolphinWX/MainMenuBar.cpp:448 msgid "Use generic zz_ names for functions." msgstr "Usa nomes zz_ genéricos para funções." #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:43 msgid "User Interface" msgstr "Interface do Usuário" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:55 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:897 msgid "Utility" msgstr "Utilitário" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value" msgstr "Valor" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73 msgid "Value (double)" msgstr "Valor (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (float)" msgstr "Valor (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:411 msgid "Value Too Large" msgstr "Valor Muito Extenso" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" "Valor para comparar contra. Pode ser Hex (\"0x\"), Octal (\"0\") ou Decimal. " "Deixe em branco para filtrar cada resultado contra seu próprio valor " "anterior." #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "Valor:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "Valor:" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:54 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:96 msgid "Various Statistics" msgstr "Várias Estatísticas" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:157 #: Source/Core/DolphinWX/LogConfigWindow.cpp:48 msgid "Verbosity" msgstr "Verbosidade" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "Cmd Vertex" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131 msgid "Vertex Description" msgstr "Descrição do Vertex" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132 msgid "Vertex Matrices" msgstr "Matrizes de Vértice" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:87 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:814 msgid "Vertex Rounding" msgstr "Arredondamento de Vértice" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125 msgid "Vertex Shader" msgstr "Vertex Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127 msgid "Vertex Shader Constants" msgstr "Constantes do Vertex Shader" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490 msgid "View &code" msgstr "Ver &código" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "View &memory" msgstr "Ver &memória" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326 msgid "View As:" msgstr "Ver Como:" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507 msgid "View as double" msgstr "Ver como double" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501 msgid "View as float" msgstr "Ver como float" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505 msgid "View as hexadecimal" msgstr "Ver como hexadecimal" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498 msgid "View as signed integer" msgstr "Exibir como um inteiro assinado" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499 msgid "View as unsigned integer" msgstr "Exibir como um inteiro não assinado" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:73 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:786 msgid "Virtual" msgstr "Virtual" #: Source/Core/Core/HotkeyManager.cpp:244 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:49 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67 msgid "Volume" msgstr "Volume" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Volume Down" msgstr "Aumentar Volume" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Toggle Mute" msgstr "Alternar Mudo" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Up" msgstr "Diminuir Volume" #: Source/Core/DolphinQt2/MenuBar.cpp:394 msgid "WAD files (*.wad)" msgstr "" #: Source/Core/Core/WiiUtils.cpp:98 msgid "WAD installation failed: Could not finalise title import." msgstr "" "Falha na instalação do WAD: Não foi possível finalizar a importação do " "título." #: Source/Core/Core/WiiUtils.cpp:88 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "Falha na instalação do WAD: Não foi possível importar o conteúdo %08x." #: Source/Core/Core/WiiUtils.cpp:73 msgid "WAD installation failed: Could not initialise title import." msgstr "" "Falha na instalação do WAD: Não foi possível inicializar a importação do " "título." #: Source/Core/Core/WiiUtils.cpp:46 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "Falha na instalação do WAD: O título selecionado não é um WAD válido." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:281 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:150 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Espera por alinhamentos verticais de modo a reduzir quebras na imagem.\n" "Diminui a performance se a velocidade da emulação estiver abaixo de 100%.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:162 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:212 #: Source/Core/DolphinWX/GameListCtrl.cpp:1303 #: Source/Core/DolphinWX/GameListCtrl.cpp:1611 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/MemcardManager.cpp:587 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:352 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:983 msgid "Warning" msgstr "Aviso" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:603 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Aviso! É recomendado que você tenha um backup de todos os arquivos na " "pasta:\n" "%s\n" "Deseja continuar?" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "AVISO: O número de blocos indicados pelo BAT (%u) não corresponde com o " "cabeçalho do arquivo carregado (%u)" #: Source/Core/DolphinWX/MemcardManager.cpp:584 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" "AVISO: Isso substituirá quaisquer arquivos de jogo salvo existentes na " "pasta: \n" "%s \n" "que tenham o mesmo nome de um arquivo no seu cartão de memória \n" "Continuar?" #: Source/Core/Core/Movie.cpp:1056 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" "AVISO: Você carregou um estado salvo que está após o fim da gravação atual. " "(byte %u >%zu) (quadro %u > %u). Você deveria carregar outro estado salvo " "antes de continuar, ou carregar este estado com o modo somente leitura " "desligado." #: Source/Core/Core/Movie.cpp:1031 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "AVISO: Você carregou um estado salvo onde a gravação termina antes do quadro " "atual no estado (byte %u < %u) (quadro %u < %u). Você deve carregar outro " "estado salvo antes de continuar." #: Source/Core/Core/Movie.cpp:1082 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "AVISO: Você carregou um estado salvo em que a gravação não corresponde com o " "byte %zu (0x%zX). Você deveria carregar outro estado salvo antes de " "continuar, ou carregar este estado com o modo somente-leitura desativado. " "Caso contrário você provavelmente terá uma dessincronização." #: Source/Core/Core/Movie.cpp:1099 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "AVISO: Você carregou um estado salvo na qual a gravação não corresponde com " "o quadro %td. Você deveria carregar outro estado salvo antes de continuar, " "ou carregar este estado com o modo somente-leitura desligado. Caso contrário " "você provavelmente terá uma dessincronização.\n" "\n" "MAIS INFORMAÇÕES: A gravação atual tem %d quadros de comprimento e a " "gravação do estado salvo tem %d quadros de comprimento.\n" "\n" "No quadro %td, a gravação atual pressiona:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "No quadro %td, a gravação do estado salvo pressiona:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "Assistir" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - arquivo não aberto." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121 msgid "Whammy" msgstr "Distorção" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:294 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Enquanto estiver jogando no NetPlay, mostra mensagens do chat, alterações no " "buffer e alertas de dessincronização.\n" " \n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivos Passthrough USB Permitidos" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:621 msgid "Widescreen Hack" msgstr "Hack de Widescreen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "Largura" #: Source/Core/Core/HotkeyManager.cpp:251 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:235 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:237 msgid "Wii Channel" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:358 msgid "Wii Console" msgstr "Console do Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:152 msgid "Wii Menu" msgstr "Menu do Wii" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:114 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77 msgid "Wii NAND Root:" msgstr "NAND do Wii:" #: Source/Core/Core/HW/Wiimote.cpp:30 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63 msgid "Wii Remote" msgstr "Wii Remote" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:191 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:286 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:34 msgid "Wii Remote %1" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333 #, c-format msgid "Wii Remote %i" msgstr "Wii Remote %i" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80 msgid "Wii Remote Rumble" msgstr "Rumble do Wii Remote" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:158 msgid "Wii Remote Settings" msgstr "Configurações do Wii Remote" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:156 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250 msgid "Wii Remotes" msgstr "Wii Remotes" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "" "Configurações da Porta %i do Adaptador de Controle do GameCube para Wii U" #: Source/Core/DolphinWX/FrameTools.cpp:1237 msgid "Wii WAD files (*.wad)" msgstr "Arquivos WAD do Wii (*.wad)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:297 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119 msgid "Wii and Wii Remote" msgstr "Wii e Wii Remote" #: Source/Core/DolphinWX/FrameTools.cpp:1198 msgid "Wii save files (*.bin)" msgstr "Jogos salvos do Wii (*.bin)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170 msgid "WiiTools Signature MEGA File (*.mega)" msgstr "Arquivo MEGA de Assinatura do WiiTools (*.mega)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Não foi possível ler o arquivo" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38 msgid "With an address" msgstr "Com um endereço" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40 msgid "Within a range" msgstr "Dentro de um intervalo" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:132 #: Source/Core/DolphinWX/LogWindow.cpp:89 msgid "Word Wrap" msgstr "Quebra automática de linha" #: Source/Core/DolphinWX/FrameTools.cpp:1246 #: Source/Core/DolphinWX/FrameTools.cpp:1294 #: Source/Core/DolphinWX/GameListCtrl.cpp:1410 #: Source/Core/DolphinWX/GameListCtrl.cpp:1529 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Working..." msgstr "Processando..." #: Source/Core/DolphinQt2/GameList/GameFile.cpp:274 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123 msgid "World" msgstr "Global" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199 msgid "Write only" msgstr "Somente escrita" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:62 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:256 msgid "Write save/SD data" msgstr "Salvar save/dados SD" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:169 #: Source/Core/DolphinWX/LogConfigWindow.cpp:55 msgid "Write to Console" msgstr "Gravar no Console" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:168 #: Source/Core/DolphinWX/LogConfigWindow.cpp:53 msgid "Write to File" msgstr "Gravar no Arquivo" #: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:170 #: Source/Core/DolphinWX/LogConfigWindow.cpp:57 msgid "Write to Window" msgstr "Gravar na Janela" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789 msgid "XF register " msgstr "Registrador XF" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "Cmd XFB" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 #: Source/Core/DolphinWX/TASInputDlg.cpp:498 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Yellow" msgstr "Amarelo" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "Você não pode fechar painéis que têm páginas neles" #: Source/Core/Core/IOS/ES/ES.cpp:251 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Você não pode usar o Canal de Compras do Wii sem suas próprias credenciais " "do dispositivo.\n" "Por favor, consulte o guia de uso do NAND para instruções d e configuração: " "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297 msgid "You must choose a game!" msgstr "Você precisa escolher um jogo!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "Você precisa digitar um nome." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "Você deve inserir um valor decimal, hexadecimal ou octal válido" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886 msgid "You must enter a valid profile name." msgstr "Você deve inserir um nome de perfil válido." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Você deve reiniciar o Dolphin para que as modificações tenham efeito." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:231 msgid "You must select a game to host!" msgstr "" #: Source/Core/Core/DSP/DSPCore.cpp:74 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Suas ROMs do DSP possuem hashes incorretos.\n" "Gostaria de parar agora para resolver o problema?\n" "Se você escolher \"Não\", o áudio pode falhar." #: Source/Core/Core/ConfigManager.cpp:996 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Seu arquivo GCM/ISO parece ser inválido (país inválido).\n" "Continuar com a região PAL?" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 #: Source/Core/DolphinWX/TASInputDlg.cpp:500 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:884 msgid "Zero 3 code not supported" msgstr "Código Zero 3 não é suportado" #: Source/Core/Core/ActionReplay.cpp:904 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Código zero desconhecido pelo Dolphin: %08x" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705 msgid "[ waiting ]" msgstr "[ aguardando ]" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290 msgid "auto" msgstr "Automático" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:292 msgid "fake-completion" msgstr "Falsa conclusão" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291 msgid "none" msgstr "Nenhum" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43 msgid "or select a device" msgstr "ou selecione um dispositivo" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:704 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute retornou -1 ao executar o aplicativo!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "x86 Size" msgstr "Tamanho x86" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756 msgid "| OR" msgstr "| OR" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt2/AboutDialog.cpp:65 msgid "" "© 2003-%1 Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-%1 Dolphin Team. “GameCube” e “Wii” são marcas registradas da " "Nintendo. Dolphin não é afiliado com a Nintendo de qualquer forma."