// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VIDEOCOMMON_H #define _VIDEOCOMMON_H #include "Common.h" #include "MathUtil.h" #include "pluginspecs_video.h" #if defined(_MSC_VER) && !defined(__x86_64__) && !defined(_M_X64) void * memcpy_amd(void *dest, const void *src, size_t n); unsigned char memcmp_mmx(const void* src1, const void* src2, int cmpsize); #define memcpy_gc memcpy_amd #define memcmp_gc memcmp_mmx #else #define memcpy_gc memcpy #define memcmp_gc memcmp #endif // These are accurate (disregarding AA modes). enum { EFB_WIDTH = 640, EFB_HEIGHT = 528, }; enum { // XFB width is decided by EFB copy operation. The VI can do horizontal // scaling (TODO: emulate). MAX_XFB_WIDTH = EFB_WIDTH, // Although EFB height is 528, 574-line XFB's can be created either with // vertical scaling by the EFB copy operation or copying to multiple XFB's // that are next to each other in memory (TODO: handle that situation). MAX_XFB_HEIGHT = 574 }; // If this is enabled, bounding boxes will be computed for everything drawn. // This can theoretically have a big speed hit in some geom heavy games. Needs more work. // Helps some effects in Paper Mario (but they aren't quite right yet). // Do testing to figure out if the speed hit is bad? // #define BBOX_SUPPORT extern SVideoInitialize g_VideoInitialize; inline u8 *Memory_GetPtr(u32 _uAddress) { return g_VideoInitialize.pGetMemoryPointer(_uAddress); } inline u8 Memory_Read_U8(u32 _uAddress) { return *(u8*)g_VideoInitialize.pGetMemoryPointer(_uAddress); } inline u16 Memory_Read_U16(u32 _uAddress) { return Common::swap16(*(u16*)g_VideoInitialize.pGetMemoryPointer(_uAddress)); } inline u32 Memory_Read_U32(u32 _uAddress) { return Common::swap32(*(u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress)); } inline u8* Memory_Read_U8_Ptr(u32 _uAddress) { return (u8*)g_VideoInitialize.pGetMemoryPointer(_uAddress); } inline u16* Memory_Read_U16_Unswapped_Ptr(u32 _uAddress) { return (u16*)g_VideoInitialize.pGetMemoryPointer(_uAddress); } inline u32* Memory_Read_U32_Unswapped_Ptr(u32 _uAddress) { return (u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress); } inline float Memory_Read_Float(u32 _uAddress) { union {u32 i; float f;} temp; temp.i = Memory_Read_U32(_uAddress); return temp.f; } // Logging // ---------- void HandleGLError(); // This structure should only be used to represent a rectangle in EFB // coordinates, where the origin is at the upper left and the frame dimensions // are 640 x 528. struct EFBRectangle : public MathUtil::Rectangle {}; // This structure should only be used to represent a rectangle in standard target // coordinates, where the origin is at the lower left and the frame dimensions // depend on the resolution settings. Use Renderer::ConvertEFBRectangle to // convert an EFBRectangle to a TargetRectangle. struct TargetRectangle : public MathUtil::Rectangle { #ifdef _WIN32 // Only used by D3D plugin. const RECT *AsRECT() const { // The types are binary compatible so this works. return (const RECT *)this; } RECT *AsRECT() { // The types are binary compatible so this works. return (RECT *)this; } #endif }; #ifdef _WIN32 #define PRIM_LOG(...) {DEBUG_LOG(VIDEO, __VA_ARGS__)} #else #define PRIM_LOG(...) {DEBUG_LOG(VIDEO, ##__VA_ARGS__)} #endif // #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]); #define LOG_VTX() bool IsD3D(); typedef enum { API_OPENGL, API_D3D9, API_D3D11, API_GLSL } API_TYPE; #endif // _VIDEOCOMMON_H