# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Borja , 2015 # Dario_ff , 2011 # Petiso_Carambanal , 2013-2017 # Diego Fernando , 2013 # Erik Fargas , 2015 # Jambi , 2015-2016 # Katabi, 2015 # Markel Ferro , 2017 # MS-PC, 2018-2019 # Puniasterus , 2013-2016 # Puniasterus , 2013 # Puniasterus , 2013 # Sithdown , 2013 # Swyter , 2014-2018 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-07-22 09:26+0200\n" "PO-Revision-Date: 2019-07-22 07:26+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Spanish (http://www.transifex.com/delroth/dolphin-emu/" "language/es/)\n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:909 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Debido a que las imágenes de los discos de GameCube contienen pocos datos de " "verificación, es posible que haya problemas que Dolphin no pueda detectar." #: Source/Core/DiscIO/VolumeVerifier.cpp:915 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1068 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "ADVERTENCIA: Arreglar la NAND supone borrar los juegos y paquetes con datos " "incompletos, incluyendo todos los datos de partida asociados. Al continuar " "se borrarán los siguientes juegos y paquetes:\n" "\n" "%1\n" "Lanzar o ejecutar estos juegos o paquetes también puede ayudar a arreglarlos." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:99 msgid " (Disc %1)" msgstr " (Disco %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57 msgid "! NOT" msgstr "! NO" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:40 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "«%s» no existe.\n" "¿Quieres crear una nueva tarjeta de memoria de 16 MB?" #: Source/Core/DiscIO/CompressedBlob.cpp:191 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" "«%s» falló al reducir el tamaño del disco cuando se intentaban eliminar los " "sectores vacíos. Es posible que esté corrupta." #: Source/Core/DiscIO/CompressedBlob.cpp:164 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "¡«%s» ya está comprimido! No puede comprimirse más." #: Source/Core/Core/Boot/Boot.cpp:196 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "«%s» no es un archivo GCM/ISO válido, o no es una ISO GC/Wii." #. i18n: The symbol for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:190 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:196 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "quiere unirse a tu partida." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:69 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:330 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:158 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "%1 (Copia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:59 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Disco %2, Revisión %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:63 msgid "%1 (Revision %3)" msgstr "%1 (Revisión %3)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:281 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 bytes FIFO\n" "%2 bytes de memoria\n" "%3 fotogramas" #: Source/Core/DolphinQt/GCMemcardManager.cpp:222 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "%1 Bloques libres; %2 entradas de dir. libres" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 msgid "%1 Graphics Configuration" msgstr "Configuración gráfica para «%1»" #: Source/Core/DolphinQt/CheatsManager.cpp:649 msgid "%1 Match(es)" msgstr "%1 coincidencias" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:127 msgid "%1 doesn't support this feature on your system." msgstr "%1 no soporta esta característica en su sistema." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:193 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303 msgid "%1 doesn't support this feature." msgstr "No funciona en %1." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:261 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 fotogramas\n" "%2 objetos\n" "Fotograma actual: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1008 msgid "%1 is now golfing" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:207 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:264 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:260 msgid "%1 session found" msgstr "%1 sesión encontrada" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:260 msgid "%1 sessions found" msgstr "%1 sesiones encontradas" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163 msgid "%1% (Normal Speed)" msgstr "%1% (velocidad normal)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DiscIO/CompressedBlob.cpp:243 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i de %i bloques. Comprimido al %i%%" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:314 #, c-format msgid "%s (Masterpiece)" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:336 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "Se han encontrado %s IPL en la carpeta %s. Puede que el disco no pueda " "reconocerse." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:69 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s no se pudo cargar como una tarjeta de memoria.\n" "El tamaño de archivo de la tarjeta no es válido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:85 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s no se pudo cargar como una tarjeta de memoria.\n" "El tamaño de la tarjeta no es válido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:62 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s no se pudo cargar como una tarjeta de memoria.\n" "El fichero no es lo suficientemente grande como para ser un fichero de " "tarjeta de memoria válido (ocupa 0x%x bytes)" #: Source/Core/Core/NetPlayServer.cpp:1112 #, c-format msgid "%s failed to synchronize codes." msgstr "%s no se ha podido sincronizar los códigos." #: Source/Core/Core/NetPlayServer.cpp:1067 #, c-format msgid "%s failed to synchronize." msgstr "%s no se pudo sincronizar." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s no es una carpeta, hubo un error al mover a *.original.\n" "Verifica tus permisos de escritura o mueve el archivo de forma manual" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s no era una carpeta, se ha movido a *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55 msgid "&& AND" msgstr "&& Y" #: Source/Core/DolphinQt/MenuBar.cpp:562 msgid "&About" msgstr "&Acerca de" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:261 msgid "&Add Memory Breakpoint" msgstr "&Añadir punto de interrupción en memoria" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:72 msgid "&Add New Code..." msgstr "&Añadir nuevo código..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:269 msgid "&Add function" msgstr "&Añadir función" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "&Añadir..." #: Source/Core/DolphinQt/MenuBar.cpp:491 msgid "&Audio Settings" msgstr "Ajustes de &audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183 msgid "&Auto Update:" msgstr "Actualización automática:" #: Source/Core/DolphinQt/MenuBar.cpp:506 msgid "&Automatic Start" msgstr "Comienzo &automático" #: Source/Core/DolphinQt/MenuBar.cpp:180 msgid "&Boot from DVD Backup" msgstr "&Iniciar desde copia de seguridad en DVD" #: Source/Core/DolphinQt/MenuBar.cpp:446 msgid "&Breakpoints" msgstr "&Puntos de interrupción" #: Source/Core/DolphinQt/GCMemcardManager.cpp:80 msgid "&Browse..." msgstr "&Buscar..." #: Source/Core/DolphinQt/WiiUpdate.cpp:102 msgid "&Cancel" msgstr "&Cancelar" #: Source/Core/DolphinQt/MenuBar.cpp:218 msgid "&Cheats Manager" msgstr "Administrador de &trucos" #: Source/Core/DolphinQt/MenuBar.cpp:555 msgid "&Check for Updates..." msgstr "&Buscar actualizaciones..." #: Source/Core/DolphinQt/MenuBar.cpp:890 msgid "&Clear Symbols" msgstr "&Borrar símbolos" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Clone..." msgstr "&Clonar..." #: Source/Core/DolphinQt/MenuBar.cpp:419 msgid "&Code" msgstr "&Código" #: Source/Core/DolphinQt/MenuBar.cpp:493 msgid "&Controller Settings" msgstr "Ajustes de &control" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:248 msgid "&Copy address" msgstr "&Copiar dirección:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:68 msgid "&Delete" msgstr "&Borrar" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260 msgid "&Delete Watch" msgstr "Borrar variables &vigiladas" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:51 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:144 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73 msgid "&Edit Code..." msgstr "&Editar código..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Edit..." msgstr "&Editar..." #: Source/Core/DolphinQt/MenuBar.cpp:200 msgid "&Eject Disc" msgstr "&Expulsar disco" #: Source/Core/DolphinQt/MenuBar.cpp:300 msgid "&Emulation" msgstr "&Emulación" #: Source/Core/DolphinQt/GCMemcardManager.cpp:69 msgid "&Export..." msgstr "&Exportar..." #: Source/Core/DolphinQt/MenuBar.cpp:193 msgid "&File" msgstr "&Archivo" #: Source/Core/DolphinQt/MenuBar.cpp:513 msgid "&Font..." msgstr "&Tipo de letra..." #: Source/Core/DolphinQt/MenuBar.cpp:306 msgid "&Frame Advance" msgstr "Avanzar &cuadro" #: Source/Core/DolphinQt/MenuBar.cpp:892 msgid "&Generate Symbols From" msgstr "&Generar el mapa de símbolos a partir de..." #: Source/Core/DolphinQt/MenuBar.cpp:546 msgid "&GitHub Repository" msgstr "&Repositorio en GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:490 msgid "&Graphics Settings" msgstr "Ajustes &gráficos" #: Source/Core/DolphinQt/MenuBar.cpp:537 msgid "&Help" msgstr "&Ayuda" #: Source/Core/DolphinQt/MenuBar.cpp:494 msgid "&Hotkey Settings" msgstr "Ajustes de a&tajos" #: Source/Core/DolphinQt/GCMemcardManager.cpp:71 msgid "&Import..." msgstr "&Importar..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:271 msgid "&Insert blr" msgstr "&Insertar blr" #: Source/Core/DolphinQt/MenuBar.cpp:463 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "&Idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "&Load State" msgstr "&Cargar estado" #: Source/Core/DolphinQt/MenuBar.cpp:898 msgid "&Load Symbol Map" msgstr "Cargar mapa de símbo&los" #: Source/Core/DolphinQt/MenuBar.cpp:411 msgid "&Lock Widgets In Place" msgstr "B&loquear posición de ventanas" #: Source/Core/DolphinQt/MenuBar.cpp:455 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinQt/MenuBar.cpp:678 msgid "&Movie" msgstr "Grabar p&elícula" #: Source/Core/DolphinQt/MenuBar.cpp:194 msgid "&Open..." msgstr "&Abrir..." #: Source/Core/DolphinQt/MenuBar.cpp:487 msgid "&Options" msgstr "&Opciones" #: Source/Core/DolphinQt/MenuBar.cpp:918 msgid "&Patch HLE Functions" msgstr "&Parchear funciones HLE" #: Source/Core/DolphinQt/MenuBar.cpp:302 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:301 msgid "&Play" msgstr "&Jugar" #: Source/Core/DolphinQt/GameList/GameList.cpp:298 msgid "&Properties" msgstr "&Propiedades" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "&Read-Only Mode" msgstr "&Modo de sólo lectura" #: Source/Core/DolphinQt/MenuBar.cpp:427 msgid "&Registers" msgstr "&Registros" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "&Borrar" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:52 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:74 msgid "&Remove Code" msgstr "&Quitar código" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:260 msgid "&Rename symbol" msgstr "&Renombrar símbolo" #: Source/Core/DolphinQt/MenuBar.cpp:304 msgid "&Reset" msgstr "&Restablecer" #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "&Resource Pack Manager" msgstr "&Administrador de paquetes de recursos" #: Source/Core/DolphinQt/MenuBar.cpp:899 msgid "&Save Symbol Map" msgstr "&Guardar mapa de símbolos" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168 msgid "&Speed Limit:" msgstr "&Límite de velocidad:" #: Source/Core/DolphinQt/MenuBar.cpp:303 msgid "&Stop" msgstr "&Detener" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "&Tema visual:" #: Source/Core/DolphinQt/MenuBar.cpp:212 msgid "&Tools" msgstr "&Herramientas" #: Source/Core/DolphinQt/MenuBar.cpp:385 msgid "&View" msgstr "&Vista" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:438 msgid "&Watch" msgstr "&Ver" #: Source/Core/DolphinQt/MenuBar.cpp:539 msgid "&Website" msgstr "&Página Web" #: Source/Core/DolphinQt/GameList/GameList.cpp:299 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinQt/MenuBar.cpp:1168 msgid "'%1' not found, no symbol names generated" msgstr "No se encontró «%1», no se han generado nombres de símbolos" #: Source/Core/DolphinQt/MenuBar.cpp:1212 msgid "'%1' not found, scanning for common functions instead" msgstr "No se encontró «%1», probando con la búsqueda de funciones comunes" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138 msgid "(None)" msgstr "(Ninguno)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:133 msgid "(host)" msgstr "(host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:167 msgid "(off)" msgstr "(desactivado)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:132 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:177 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:110 msgid "16-bit" msgstr "16-bits" #: Source/Core/DolphinQt/CheatsManager.cpp:390 msgid "16-bit Integer" msgstr "Entero de 16 bits" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "16x" msgstr "x16" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "1x" msgstr "x1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "2x" msgstr "x2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "2x Native (1280x1056) for 720p" msgstr "Nativa x2 (1280x1056) a 720p" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:111 msgid "32-bit" msgstr "32-bits" #: Source/Core/DolphinQt/CheatsManager.cpp:390 msgid "32-bit Integer" msgstr "Entero de 32 bits" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:293 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:295 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "Profundidad 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "3x Native (1920x1584) for 1080p" msgstr "Nativa x3 (1920x1584) a 1080p" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:108 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "4x" msgstr "x4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "4x Native (2560x2112) for 1440p" msgstr "Nativa x4 (2560x2112) a 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "Nativa x5 (3200x2640)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "6x Native (3840x3168) for 4K" msgstr "Nativa x6 (3840x3168) a 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "Nativa x7 (4480x3696)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:109 msgid "8-bit" msgstr "8 bits" #: Source/Core/DolphinQt/CheatsManager.cpp:390 msgid "8-bit Integer" msgstr "Entero de 8 bits" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "8x" msgstr "x8" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "8x Native (5120x4224) for 5K" msgstr "Nativa x8 (5120x4224) a 5K" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:49 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Hay una versión más reciente de Dolphin.

Ya se puede descargar " "Dolphin %1. La versión actual es la %2.
¿Quieres actualizar?" "

Incluye las siguiente mejoras:

" #: Source/Core/DolphinQt/MainWindow.cpp:1278 #: Source/Core/DolphinQt/MainWindow.cpp:1349 msgid "A NetPlay Session is already in progress!" msgstr "Ya hay una sesión de juego en red." #: Source/Core/Core/WiiUtils.cpp:140 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Ya hay una versión distinta del mismo paquete en la NAND.\n" "\n" "Versión instalada: %u\n" "Versión del WAD: %u\n" "\n" "Instalarlo sobrescribirá el WAD de forma irreversible. ¿Quieres continuar?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:544 msgid "A disc is already about to be inserted." msgstr "Ya hay un disco en proceso de inserción." #: Source/Core/DolphinQt/MainWindow.cpp:793 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Ya se está deteniendo el juego. Puede que se pierdan los datos sin guardar " "si detienes la emulación antes de tiempo. ¿Quieres forzar la salida?" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:353 msgid "A sync can only be triggered when a Wii game is running." msgstr "Sólo se puede sincronizar el mando de Wii en mitad de la partida." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "ATENCIÓN:\n" "\n" "Todos los jugadores deben usar la misma versión de Dolphin.\n" "Si está habilitado, las memorias SD deben ser idénticas entre los " "jugadores.\n" "Si se usa DSP LLE, las ROM de DSP deben ser idénticas entre los jugadores.\n" "Si un juego se cuelga en el arranque, puede que no sea compatible con el " "doble núcleo en juego en red. Deshabilitar doble núcleo.\n" "Si se conecta directamente, el host debe tener el puerto UDP elegido abierto/" "reenviado.\n" "\n" "El soporte para mando de Wii en juego en red es experimental y puede que no " "funcione correctamente.\n" "Úselo bajo su propio riesgo.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:198 msgid "AR Code" msgstr "Código AR" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:106 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/GameList/GameList.cpp:571 msgid "Abort" msgstr "Cancelar" #: Source/Core/DolphinQt/AboutDialog.cpp:16 msgid "About Dolphin" msgstr "Acerca de Dolphin" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73 msgid "Accuracy:" msgstr "Exactitud:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Acción" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Error de descrifrado de código Action Replay:\n" "Falló la comprobación de paridad\n" "\n" "Código culpable:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:524 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en " "Añadido de código (%s)" #: Source/Core/Core/ActionReplay.cpp:614 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en Fill " "and Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:402 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en " "escritura y llenado de RAM (%s)" #: Source/Core/Core/ActionReplay.cpp:462 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en " "Escribir con el puntero (%s)" #: Source/Core/Core/ActionReplay.cpp:668 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Error de Action Replay: Valor incorrecto (%08x) al copiar memoria (%s)" #: Source/Core/Core/ActionReplay.cpp:539 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Error de Action Replay: El código maestro y escritura a CCXXXXXX no se han " "implementado (%s)\n" "Los códigos maestros no son necesarios. No los uses." #: Source/Core/Core/ActionReplay.cpp:248 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Error de Action Replay: Línea de código AR incorrecta: %s" #: Source/Core/Core/ActionReplay.cpp:779 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "" "Error de Action Replay: Código condicional: Tamaño de %08x incorrecto (%s)" #: Source/Core/Core/ActionReplay.cpp:747 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Error de Action Replay: Tipo de Código normal %08x incorrecto (%s)" #: Source/Core/Core/ActionReplay.cpp:803 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Código Normal %i: Subtipo incorrecto %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:705 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Código Normal 0: Subtipo incorrecto %08x (%s)" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Activate NetPlay Chat" msgstr "Activar el chat de juego en red" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 msgid "Active" msgstr "Activo" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Adaptador detectado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "Añadir" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "Añadir dispositivo USB" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Add a Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Add a Memory Breakpoint" msgstr "Añadir punto de interrupción en memoria" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:124 msgid "Add to &watch" msgstr "Añadir a &variables vigiladas" #: Source/Core/DolphinQt/CheatsManager.cpp:271 msgid "Add to Watch" msgstr "Añadir a variables vigiladas" #: Source/Core/DolphinQt/Settings/PathPane.cpp:121 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:148 msgid "Add..." msgstr "Añadir..." #: Source/Core/DolphinQt/CheatsManager.cpp:640 #: Source/Core/DolphinQt/CheatsManager.cpp:641 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:136 #: Source/Core/DolphinQt/MenuBar.cpp:893 msgid "Address" msgstr "Dirección:" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116 msgid "Address Space" msgstr "Espacio de dirección" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Dirección:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM.\n" "\n" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM. Lower accuracies cause in-game text to appear garbled in " "certain games.\n" "\n" "If unsure, select the rightmost value." msgstr "" "Ajusta la precisión con la que la GPU recibe las actualizaciones de textura " "de la RAM.\n" "\n" "La opción \"Seguro\" elimina la posibilidad de que a la GPU le falten las " "actualizaciones de texturas de la RAM. Las precisiones más bajas hacen que " "el texto del juego aparezca confuso en ciertos juegos.\n" "\n" "Si no está seguro, seleccione el valor más a la derecha." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Ajusta la velocidad de la CPU emulada.\n" "\n" "Valores altos pueden hacer que los juegos con una tasa de refresco variable " "funcionen a una velocidad de fotogramas mayor, a expensas del rendimiento " "del procesador. Valores bajos pueden hacer que juegos con tasa de refresco " "variable funcionen a una velocidad de fotogramas más baja, ahorrando " "recursos del procesador.\n" "\n" "ADVERTENCIA: Cambiar el valor predeterminado (100%) puede causar fallos y " "dar problemas durante el juego. Hazlo bajo tu propio riesgo. Por favor, no " "informes de errores que surjan cuando juegues a una velocidad de reloj " "distinta a la oficial." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "Advance Game Port" msgstr "Puerto de juego avanzado" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50 msgid "Advanced" msgstr "Avanzado" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:207 msgid "Advanced Settings" msgstr "Configuración avanzada" #: Source/Core/UICommon/NetPlayIndex.cpp:252 msgid "Africa" msgstr "África" #: Source/Core/DolphinQt/MainWindow.cpp:661 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff *.m3u);;All Files (*)" msgstr "" "Todos los archivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz " "*.wad *.dff *.m3u);;Todos los archivos (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "m3u);;All Files (*)" msgstr "" "Todos los archivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz " "*.wad *.m3u);;Todos los archivos (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1168 #: Source/Core/DolphinQt/MainWindow.cpp:1175 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Todos los estados guardados (*.sav *.s##);; Todos los archivos (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:317 msgid "All devices" msgstr "Todos los dispositivos" #: Source/Core/Core/NetPlayServer.cpp:1099 msgid "All players' codes synchronized." msgstr "Todos los códigos de los jugadores sincronizados." #: Source/Core/Core/NetPlayServer.cpp:1055 msgid "All players' saves synchronized." msgstr "Todos las partidas guardadas de los jugadores sincronizados." #: Source/Core/DolphinQt/Main.cpp:197 msgid "Allow Usage Statistics Reporting" msgstr "Permitir informes de estadísticas de uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:212 msgid "" "Allows manipulation of the in-game camera. Move the mouse while holding the " "right button to pan or middle button to roll.\n" "\n" "Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to " "increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the " "camera or SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked. " msgstr "" "Permite la manipulación de la cámara del juego. Mueva el mouse mientras " "mantiene presionado el botón derecho para desplazarse o el botón central " "para desplazarse.\n" "\n" "Utilice las teclas WASD mientras mantiene pulsado MAYÚS para mover la " "cámara. Presione MAYÚS+2 para aumentar la velocidad o MAYÚS+1 para " "reducirla. Pulse MAYÚS+R para restablecer la cámara o MAYÚS+F para " "restablecer la velocidad.\n" "\n" "Si no está seguro, deje esto sin marcar." #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:107 msgid "Always Connected" msgstr "Siempre conectado" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Always Hide Mouse Cursor" msgstr "Ocultar el cursor de forma permanente" #: Source/Core/Common/Assert.h:60 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Se ha producido un error aquí:\n" "\n" " Línea: %d\n" " Archivo: %s\n" "\n" "¿Quieres ignorarlo y continuar?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "Se esperaba la inserción de un disco pero no se encontró ninguno." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Anaglyph" msgstr "Anaglifos" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Analyze" msgstr "Analizar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "Ángulo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Anisotropic Filtering:" msgstr "Filtrado anisotrópico:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Anti-Aliasing:" msgstr "Antialias:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:71 msgid "Any Region" msgstr "Cualquier región" #: Source/Core/DolphinQt/MenuBar.cpp:1350 msgid "Append signature to" msgstr "Añadir firma a" #: Source/Core/DolphinQt/MenuBar.cpp:911 msgid "Append to &Existing Signature File..." msgstr "Añadir al archivo de firma existente..." #: Source/Core/DolphinQt/MenuBar.cpp:915 msgid "Appl&y Signature File..." msgstr "Aplicar archivo de firma..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Applies a post-processing effect after rendering a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Aplicar un efecto de post-procesamiento después de renderizar un fotograma.\n" "\n" "Si no está seguro, seleccione (desactivado)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:89 msgid "Apploader Date:" msgstr "Fecha del «apploader»:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinQt/MenuBar.cpp:1373 msgid "Apply signature file" msgstr "Aplicar archivo de firma" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84 msgid "Arbitrary Mipmap Detection" msgstr "Detección arbitraria de Mipmap" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:192 msgid "Are you sure that you want to delete '%1'?" msgstr "¿Estás seguro de que quieres borrar «%1»?" #: Source/Core/DolphinQt/GameList/GameList.cpp:749 msgid "Are you sure you want to delete this file?" msgstr "¿Seguro que quieres borrar este archivo?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Are you sure you want to delete this pack?" msgstr "¿Estás seguro que quieres borrar este paquete?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525 msgid "Are you sure you want to quit NetPlay?" msgstr "¿Seguro que quieres salir del juego en red?" #: Source/Core/DolphinQt/GameList/GameList.cpp:500 msgid "Are you sure?" msgstr "¿Estás seguro?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:106 msgid "Aspect Ratio:" msgstr "Relación de aspecto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:239 msgid "Assign Controller Ports" msgstr "Asignar números de puerto para mandos" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Asignar mandos" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:169 msgid "Attach MotionPlus" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Audio Backend:" msgstr "Motor de audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:109 msgid "Audio Stretching Settings" msgstr "Ajustes de latencia de audio" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Author" msgstr "Autor" #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Authors" msgstr "Autores" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Auto" msgstr "Automática" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Auto (Multiple of 640x528)" msgstr "Autom. (múltiplo de 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173 msgid "Auto Update Settings" msgstr "Ajustes de actualización autom.:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:421 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "La resolución interna automática no está permitida en el modo de " "sincronización estricta, ya que depende del tamaño de la ventana.\n" "\n" "Por favor seleccione una resolución interna específica." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Auto-Adjust Window Size" msgstr "Autoajustar tamaño de ventana" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "Ocultar automáticamente" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Automatically adjusts the window size to the internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ajustar automáticamente el tamaño de la ventana a la resolución interna.\n" "\n" "Si no está seguro, deje esto sin marcar." #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124 msgid "Auxiliary" msgstr "" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:430 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:567 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT incorrecto. Dolphin ha encontrado un error y se cerrará." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:474 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111 msgid "Backend Multithreading" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:74 msgid "Backend Settings" msgstr "Configuración del motor" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:50 msgid "Backend:" msgstr "Motor:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:206 msgid "Background Input" msgstr "Func. en segundo plano" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "Atrás" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:474 msgid "Bad address provided." msgstr "La dirección elegida no existe." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:500 msgid "Bad value provided." msgstr "El valor elegido no es correcto." #: Source/Core/DolphinQt/GameList/GameList.cpp:905 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:178 #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 #: Source/Core/DolphinQt/MenuBar.cpp:589 msgid "Banner" msgstr "Imagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:97 msgid "Banner Details" msgstr "Detalles de la imagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 msgid "Banner:" msgstr "Imagen:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 msgid "Bar" msgstr "Barra" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130 msgid "Basic Settings" msgstr "Configuración básica" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 msgid "Bass" msgstr "Bajo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:194 msgid "Battery" msgstr "Batería" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186 msgid "Beta (once a month)" msgstr "Beta (una vez al mes)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:99 msgid "Bitrate (kbps):" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 msgid "Blocks" msgstr "Bloques" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Blue" msgstr "Azul" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Left" msgstr "Azul izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Blue Right" msgstr "Azul derecha" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Se ha activado el modo de cesión de Bluetooth real, pero como Dolphin se ha " "compilado sin «libusb» no funciona." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:114 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "Se ha activado el modo de cesión de Bluetooth real, pero como no se ha " "encontrado un dispositivo USB compatible no funciona." #: Source/Core/DolphinQt/MenuBar.cpp:499 msgid "Boot to Pause" msgstr "Arrancar pausado" #: Source/Core/DolphinQt/MainWindow.cpp:1496 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "Archivo de respaldo BootMii NAND (*.bin);;Todos los archivos (*) " #: Source/Core/DolphinQt/MainWindow.cpp:1524 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "Archivo de claves BootMii (*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:118 msgid "Borderless Fullscreen" msgstr "Pantalla completa sin bordes" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:165 msgid "Both Block Allocation Table block checksums are invalid" msgstr "" "Ambas sumas de verificación de la tabla de asignación de bloques no son " "válidas" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:142 msgid "Both directory block checksums are invalid" msgstr "Ambas sumas de verificación de bloque del directorio no son válidas" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Bottom" msgstr "Inferior" #: Source/Core/DolphinQt/AboutDialog.cpp:29 msgid "Branch: " msgstr "Rama: " #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Pausa" #: Source/Core/Core/HotkeyManager.cpp:286 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27 msgid "Breakpoint" msgstr "Punto de interrupción" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:482 msgid "Breakpoint encountered! Step out aborted." msgstr "" "Se ha encontrado un punto de interrupción. Salto de instrucciones cancelado." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26 msgid "Breakpoints" msgstr "Puntos de interrupción" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107 msgid "Broadband Adapter" msgstr "Adaptador de red" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "Broadband Adapter MAC address" msgstr "Dirección MAC de adaptador de banda ancha" #: Source/Core/DolphinQt/MenuBar.cpp:229 msgid "Browse &NetPlay Sessions...." msgstr "Buscar sesiones de juego en red..." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:114 msgid "Buffer Size:" msgstr "Tamaño de búfer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 msgid "Buffer size changed to %1" msgstr "El tamaño del búfer ha cambiado a %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Buffer:" msgstr "Búfer:" #: Source/Core/Core/HW/GCPadEmu.cpp:92 msgid "Button" msgstr "Botón" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:82 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:142 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:144 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:164 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:196 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "Botones" #: Source/Core/Core/HW/GCPadEmu.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "C Stick" msgstr "Palanca C" #: Source/Core/DolphinQt/MenuBar.cpp:910 msgid "C&reate Signature File..." msgstr "C&rear archivo de firma..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487 msgid "CP register " msgstr "Registro CP" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213 msgid "CPU Emulation Engine" msgstr "Motor de emulación de CPU" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39 msgid "CPU Options" msgstr "Opciones del procesador" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:54 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47 msgid "Cached Interpreter (slower)" msgstr "Intérprete con caché (lento)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194 msgid "" "Caches custom textures to system RAM on startup.\n" "\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Almacena en caché texturas personalizadas en la RAM del sistema al inicio.\n" "\n" "Esto puede requerir exponencialmente más RAM pero corrige la posible " "tartamudez.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:68 msgid "Calculate" msgstr "Calcular" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:319 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:755 msgid "Calibrate" msgstr "Calibrar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:747 msgid "Calibration" msgstr "Calibración" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:104 msgid "Callstack" msgstr "Pila de llamadas" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1774 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" "No se puede encontrar ningún mando de Wii con el identificador de conexión " "%02x" #: Source/Core/DolphinQt/MainWindow.cpp:1271 #: Source/Core/DolphinQt/MainWindow.cpp:1342 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "No puedes empezar el juego en red con un juego en ejecución." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 msgid "Cancel" msgstr "Cancelar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:796 msgid "Cancel Calibration" msgstr "Cancelar calibración" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "No se puede ir paso a paso en FIFO, tienes que utilizar «Avanzar fotograma»." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "El juego no puede iniciar el WAD al no poder instalarlo en la NAND." #: Source/Core/Core/Boot/Boot.cpp:494 msgid "Cannot find the GC IPL." msgstr "No se puede encontrar el IPL de GC" #: Source/Core/DolphinQt/CheatsManager.cpp:550 msgid "" "Cannot interpret the given value.\n" "Have you chosen the right type?" msgstr "" "No puede interpretar el valor proporcionado.\n" "¿Has elegido el tipo de valor correcto?" #: Source/Core/Core/Boot/Boot.cpp:492 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "El juego no puede empezar porque el IPL de GC no se ha encontrado." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220 msgid "" "Cannot use that file as a memory card.\n" "%1\n" "is not a valid GameCube memory card file" msgstr "" "No se puede usar ese archivo como una tarjeta de memoria.\n" "%1\n" "no es un archivo válido de tarjeta de memoria para GameCube" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:230 msgid "Center" msgstr "Centrar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:756 msgid "Center and Calibrate" msgstr "Centrar y calibrar" #: Source/Core/DolphinQt/GameList/GameList.cpp:314 msgid "Change &Disc" msgstr "Cambiar &disco" #: Source/Core/DolphinQt/MenuBar.cpp:199 msgid "Change &Disc..." msgstr "Cambiar &disco..." #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Cambiar disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141 msgid "Change Discs Automatically" msgstr "Cambiar discos automáticamente" #: Source/Core/Core/Movie.cpp:1188 #, c-format msgid "Change the disc to %s" msgstr "Cambiar el disco a %s" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Los trucos surtirán efecto la próxima vez que se reinicie el juego." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210 msgid "Chat" msgstr "Conversación" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24 msgid "Cheat Code Editor" msgstr "Editor de trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:212 msgid "Cheat Search" msgstr "Buscar trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:156 msgid "Cheats Manager" msgstr "Administrador de trucos" #: Source/Core/DolphinQt/MenuBar.cpp:253 msgid "Check NAND..." msgstr "Comprobar NAND..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:129 msgid "Check for Game List Changes in the Background" msgstr "Comprobar si hay cambios en la lista de juegos en segundo plano" #: Source/Core/DolphinQt/AboutDialog.cpp:34 msgid "Check for updates: " msgstr "Para actualizar visita: " #: Source/Core/DolphinQt/GameList/GameList.cpp:774 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Asegúrate de tener los permisos adecuados para borrar el archivo y que " "ningún otro programa lo esté usando." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:160 msgid "Checksum" msgstr "Suma de verificación" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "China" msgstr "China" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202 msgid "Choose a file to open" msgstr "Escoge un archivo para abrir" #: Source/Core/DolphinQt/MenuBar.cpp:1390 msgid "Choose priority input file" msgstr "Escoger archivo de entrada de prioridad" #: Source/Core/DolphinQt/MenuBar.cpp:1396 msgid "Choose secondary input file" msgstr "Escoger archivo de entrada secundario" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160 msgid "Choose the folder to extract to" msgstr "Escoge la carpeta de destino" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:242 msgid "Classic Buttons" msgstr "Botones clásicos" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 msgid "Classic Controller" msgstr "Mando clásico" #: Source/Core/DolphinQt/Config/LogWidget.cpp:122 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:109 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:104 msgid "Clear" msgstr "Borrar" #: Source/Core/DolphinQt/MenuBar.cpp:778 msgid "Clear Cache" msgstr "Borrar caché" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:144 msgid "Clone and &Edit Code..." msgstr "Clonar y &editar código..." #: Source/Core/DolphinQt/SearchBar.cpp:28 msgid "Close" msgstr "Cerrar" #: Source/Core/DolphinQt/MenuBar.cpp:488 msgid "Co&nfiguration" msgstr "Co&nfiguración" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Código" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102 msgid "Code:" msgstr "Código:" #: Source/Core/Core/NetPlayClient.cpp:1561 msgid "Codes received!" msgstr "¡Códigos recibidos!" #: Source/Core/DolphinQt/MenuBar.cpp:913 msgid "Combine &Two Signature Files..." msgstr "Combinar dos archivos de firmas..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 msgid "Comment" msgstr "Comentario" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125 msgid "Compile Shaders Before Starting" msgstr "Compilar sombreadores antes de jugar" #: Source/Core/VideoCommon/ShaderCache.cpp:160 msgid "Compiling Shaders" msgstr "Compilando Shaders" #: Source/Core/DolphinQt/GameList/GameList.cpp:312 msgid "Compress ISO..." msgstr "Comprimir ISO..." #: Source/Core/DolphinQt/GameList/GameList.cpp:277 msgid "Compress Selected ISOs..." msgstr "Comprimir ISOs seleccionadas..." #: Source/Core/DolphinQt/GameList/GameList.cpp:539 msgid "Compressed GC/Wii images (*.gcz)" msgstr "Archivos ISO comprimidos de GC/Wii (gcz)" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Comprimir una imagen de disco Wii cambiará de forma irreversible la versión " "comprimida, borrando zonas inútiles que contienen datos de relleno, y por " "ello reduciendo sensiblemente su tamaño respecto al disco original. Tu nueva " "imagen de disco seguirá funcionando con normalidad. ¿Quieres continuar?" #: Source/Core/DolphinQt/GameList/GameList.cpp:570 #: Source/Core/DolphinQt/GameList/GameList.cpp:590 msgid "Compressing..." msgstr "Comprimiendo..." #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Condición" #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Config" msgstr "Configuración" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:89 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Configurar Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Input" msgstr "Configurar entrada" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Output" msgstr "Configurar salida" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:191 #: Source/Core/DolphinQt/GameList/GameList.cpp:499 #: Source/Core/DolphinQt/GameList/GameList.cpp:559 #: Source/Core/DolphinQt/GameList/GameList.cpp:636 #: Source/Core/DolphinQt/GameList/GameList.cpp:748 #: Source/Core/DolphinQt/MainWindow.cpp:792 #: Source/Core/DolphinQt/MainWindow.cpp:1463 #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Confirm" msgstr "Confirmar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:169 msgid "Confirm backend change" msgstr "Confirmar cambio de motor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Confirm on Stop" msgstr "Confirmar detención" #: Source/Core/DolphinQt/MenuBar.cpp:1135 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524 #: Source/Core/DolphinQt/ResourcePackManager.cpp:237 msgid "Confirmation" msgstr "Confirmar" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194 msgid "Connect" msgstr "Conectar" #: Source/Core/Core/HotkeyManager.cpp:80 Source/Core/DolphinQt/MenuBar.cpp:294 msgid "Connect Balance Board" msgstr "Conectar la «Balance Board»" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Connect USB Keyboard" msgstr "Conectar teclado USB" #: Source/Core/DolphinQt/MenuBar.cpp:286 msgid "Connect Wii Remote %1" msgstr "Conectar mando de Wii %1" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Connect Wii Remote 1" msgstr "Conectar mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Connect Wii Remote 2" msgstr "Conectar mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Connect Wii Remote 3" msgstr "Conectar mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Connect Wii Remote 4" msgstr "Conectar mando de Wii 4" #: Source/Core/DolphinQt/MenuBar.cpp:279 msgid "Connect Wii Remotes" msgstr "Conectar mandos de Wii" #: Source/Core/DolphinQt/WiiUpdate.cpp:139 msgid "Connect to the Internet and perform an online system update?" msgstr "" "¿Quieres conectarte a Internet y actualizar los componentes del sistema?" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:185 msgid "Connection Type:" msgstr "Tipo de conexión:" #: Source/Core/DiscIO/VolumeVerifier.cpp:744 #, c-format msgid "Content %08x is corrupt." msgstr "El contenido %08x está corrupto." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156 msgid "Continuous Scanning" msgstr "Escaneo continuo" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Control NetPlay Golf Mode" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30 msgid "Control Stick" msgstr "Palanca analógica" #: Source/Core/Core/HotkeyManager.cpp:288 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:366 msgid "Controller Profile" msgstr "Perfil del mando" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65 msgid "Controller Settings" msgstr "Ajustes de control" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "Controllers" msgstr "Mandos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:342 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Controla la distancia del plano de convergencia. Esta es la distancia a la " "que aparecerán los objetos virtuales frente a la pantalla.\n" "\n" "Un valor más alto crea efectos más fuertes fuera de la pantalla, mientras " "que un valor más bajo es más cómodo." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293 msgid "" "Controls the rendering resolution.\n" "\n" "A high resolution greatly improves visual quality, but also greatly " "increases GPU load and can cause issues in certain games. Generally " "speaking, the lower the internal resolution, the better performance will " "be.\n" "\n" "If unsure, select Native." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:339 msgid "" "Controls the separation distance between the virtual cameras. \n" "\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Controla la distancia de separación entre las cámaras virtuales.\n" "\n" "Un valor más alto crea una sensación de profundidad más fuerte, mientras que " "un valor más bajo es más cómodo." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Controla si se debe habilitar el doble núcleo o no. Puede mejorar el " "rendimiento, pero también puede causar problemas. Predeterminado en True" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Controla si la unidad de gestión de memoria debe emularse por completo o no. " "Pocos juegos lo requieren." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Controla si se utiliza la emulación DSP de alto o bajo nivel. Predeterminado " "en True" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Convergence:" msgstr "Convergencia:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:721 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757 msgid "Copy" msgstr "Copiar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:250 msgid "Copy &function" msgstr "Copiar &función" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:253 msgid "Copy &hex" msgstr "Copiar &hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:388 msgid "Copy Address" msgstr "Copiar dirección" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:390 msgid "Copy Hex" msgstr "Copiar en hexadecimal" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:252 msgid "Copy code &line" msgstr "Copiar código de &línea" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109 #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 msgid "Copy failed" msgstr "Se produjo un fallo al copiar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:144 msgid "Copy to A" msgstr "Copiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:144 msgid "Copy to B" msgstr "Copia a B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84 msgid "Core" msgstr "Núcleo" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "Cost" msgstr "Coste" #: Source/Core/Core/NetPlayClient.cpp:154 #: Source/Core/Core/NetPlayClient.cpp:210 msgid "Could not communicate with host." msgstr "No se pudo comunicar con el host." #: Source/Core/Core/NetPlayClient.cpp:126 msgid "Could not create client." msgstr "No se pudo crear el cliente." #: Source/Core/Core/NetPlayClient.cpp:138 msgid "Could not create peer." msgstr "No se pudo crear el par." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "No se han podido descargar los archivos de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "No se han podido descargar la información de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "No se pudo instalar la actualización en la memoria del sistema, echa un " "vistazo al registro de errores para conocer todos los detalles." #: Source/Core/Core/IOS/ES/ES.cpp:259 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el IOS %016 al no estar en la NAND.\n" "Es posible que programa emulado se cuelgue en cualquier momento." #: Source/Core/Core/IOS/ES/ES.cpp:279 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el menú de Wii al no estar en la NAND.\n" "Es posible que programa emulado se cuelgue en cualquier momento." #: Source/Core/Core/IOS/ES/ES.cpp:284 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el juego %016 al no estar en la NAND.\n" "Es posible que programa emulado se cuelgue en cualquier momento." #: Source/Core/Core/Boot/Boot.cpp:188 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "No se pudo leer «%s». No hay ningún disco en la unidad o no es una copia de " "respaldo de GC/Wii. Ten en cuenta que los discos originales de GameCube o " "Wii no se pueden leer en la mayoría de lectores DVD." #: Source/Core/Core/Boot/Boot.cpp:211 #, c-format msgid "Could not recognize file %s" msgstr "No se reconoce el fichero %s" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "No se pudo escribir el archivo de tarjeta de memoria %s.\n" "\n" "¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está " "protegido contra escritura?\n" "\n" "¿Estás recibiendo esto después de mover el directorio de emulador?\n" "Si es así, entonces es posible que tengas que volver a especificar la " "ubicación de la tarjeta de memoria en las opciones." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963 msgid "Couldn't look up central server" msgstr "No se pudo encontrar el servidor central" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 msgid "Country:" msgstr "País:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within.\n" "\n" "If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:91 msgid "Creator:" msgstr "Creador:" #: Source/Core/Common/MsgHandler.cpp:92 msgid "Critical" msgstr "Crítico" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108 msgid "Crop" msgstr "Recortar" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:217 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Recortar la imagen desde su relación de aspecto nativa a 4:3 o 16:9.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:183 msgid "Crossfade" msgstr "Deslizador del mezclador" #: Source/Core/DolphinQt/MenuBar.cpp:263 msgid "Current Region" msgstr "Región actual" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:161 msgid "Current game" msgstr "Juego actual" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61 msgid "Custom" msgstr "Personalizado" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69 msgid "Custom RTC Options" msgstr "Opciones de reloj (RTC)" #: Source/Core/Core/HW/GCPadEmu.cpp:95 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:177 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36 msgid "D-Pad" msgstr "Cruceta direccional" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:157 msgid "DJ Turntable" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93 msgid "DK Bongos" msgstr "Bongos de DK" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:44 msgid "DSP Emulation Engine" msgstr "Método de emulación DSP" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP HLE Emulation (fast)" msgstr "Emular DSP mediante HLE (rápido)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:50 msgid "DSP LLE Interpreter (slow)" msgstr "Interpretar DSP con LLE (lento)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:49 msgid "DSP LLE Recompiler" msgstr "Recompilar DSP con LLE" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93 msgid "Dance Mat" msgstr "Alfombra de baile" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:106 msgid "Data" msgstr "Datos" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "Transferencia de datos" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135 msgid "Data Type" msgstr "Tipo de datos" #: Source/Core/Core/NetPlayClient.cpp:1519 msgid "Data received!" msgstr "¡Datos recibidos!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:292 #: Source/Core/DolphinQt/GCMemcardManager.cpp:328 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Archivos Datel MaxDrive/Pro (*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:31 msgid "Dead Zone" msgstr "Zona muerta" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50 msgid "Debug" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72 msgid "Debug Only" msgstr "Opciones de depuración" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:363 msgid "Debugging" msgstr "Depuración" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:407 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:138 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/GameList/GameList.cpp:310 msgid "Decompress ISO..." msgstr "Descomprimir ISO..." #: Source/Core/DolphinQt/GameList/GameList.cpp:279 msgid "Decompress Selected ISOs..." msgstr "Descomprimir ISOs seleccionadas..." #: Source/Core/DolphinQt/GameList/GameList.cpp:570 #: Source/Core/DolphinQt/GameList/GameList.cpp:582 msgid "Decompressing..." msgstr "Descomprimiendo..." #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Decrease Convergence" msgstr "Reducir convergencia" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Decrease Depth" msgstr "Reducir profundidad" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Decrease Emulation Speed" msgstr "Reducir velocidad de emulación" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Decrease IR" msgstr "Reducir IR" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110 msgid "Default" msgstr "Predeterminado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172 msgid "Default Config (Read Only)" msgstr "Configuración predeterminada (solo lectura)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:297 msgid "Default Device" msgstr "Dispositivo predeterminado" #: Source/Core/DolphinQt/Config/LogWidget.cpp:124 msgid "Default Font" msgstr "Tipografía predeterminada" #: Source/Core/DolphinQt/Settings/PathPane.cpp:165 msgid "Default ISO:" msgstr "ISO predeterminado:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129 msgid "Defer EFB Cache Invalidation" msgstr "Aplazar invalidación de caché EFB" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50 msgid "Defer EFB Copies to RAM" msgstr "Retrazar copias de EFB a la RAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:228 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call. \n" "\n" "May improve performance in some games which rely on CPU EFB Access at the " "cost of stability.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:88 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:103 msgid "Delete" msgstr "Borrar" #: Source/Core/DolphinQt/GameList/GameList.cpp:372 msgid "Delete File..." msgstr "Borrar archivo..." #: Source/Core/DolphinQt/GameList/GameList.cpp:289 msgid "Delete Selected Files..." msgstr "Borrar archivos seleccionados..." #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/FrameDump.cpp:113 #, c-format msgid "Delete the existing file '%s'?" msgstr "¿Borrar el archivo «%s»?" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140 msgid "Depth Percentage:" msgstr "Porcentaje de profundidad:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Depth:" msgstr "Profundidad:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41 #: Source/Core/DolphinQt/GameList/GameList.cpp:907 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:180 #: Source/Core/DolphinQt/MenuBar.cpp:591 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Description" msgstr "Descripción" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:92 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:109 msgid "Description:" msgstr "Descripción:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53 msgid "Detect" msgstr "Detectar" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Deterministic dual core:" msgstr "Doble núcleo determinista:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186 msgid "Dev (multiple times a day)" msgstr "Dev (varias veces al día)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68 msgid "Device" msgstr "Dispositivo" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "PID del dispositivo (por ejemplo: 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:76 msgid "Device Settings" msgstr "Configuración del dispositivo" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "VID del dispositivo (por ejemplo: 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:101 msgid "Device:" msgstr "Dispositivo:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "Dims the screen after five minutes of inactivity." msgstr "Oscurecer la pantalla después de cinco minutos de inactividad." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:182 msgid "Direct Connection" msgstr "Conexión directa" #: Source/Core/VideoBackends/D3D/main.cpp:37 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101 msgid "Disable Bounding Box" msgstr "Desactivar delimitado rectangular" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Disable Copy Filter" msgstr "Desactivar filtrado de copia" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Disable EFB VRAM Copies" msgstr "Activar copias de EFB VRAM" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Disable Emulation Speed Limit" msgstr "Desactivar límite de velocidad de emulación" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "Disable Fog" msgstr "Desactivar niebla" #: Source/Core/DolphinQt/MenuBar.cpp:770 msgid "Disable JIT Cache" msgstr "Desactivar caché JIT" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:245 msgid "" "Disables bounding box emulation.\n" "\n" "This may improve GPU performance significantly, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Desactiva la emulación del cuadro delimitador.\n" "\n" "Esto puede mejorar significativamente el rendimiento de la GPU, pero algunos " "juegos se romperán.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:200 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Desactiva la copia de VRAM de la EFB, forzando un viaje de ida y vuelta a la " "RAM. Inhibe todo aumento de escala.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:357 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". \n" "\n" "Disabling the filter has no effect on performance, but may result in a " "sharper image. Causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Desactiva la combinación de filas adyacentes al copiar el EFB. Esto se " "conoce en algunos juegos como \"deflickering\" o \"deflickering\".\n" "\n" "Deshabilitar el filtro no tiene ningún efecto en el rendimiento, pero puede " "dar como resultado una imagen más nítida. Causa pocos problemas gráficos.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93 msgid "Disc" msgstr "Disco" #: Source/Core/DiscIO/DriveBlob.cpp:149 msgid "Disc Read Error" msgstr "Error de lectura de disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.\n" "\n" "Can cause graphical defects in some games if the game doesn't expect all XFB " "copies to be displayed. However, turning this setting on reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 msgid "Distance" msgstr "Distancia" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33 msgid "Distance of travel from neutral position." msgstr "Distancia de desplazamiento desde la posición neutral." #: Source/Core/DolphinQt/Main.cpp:199 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "¿Nos permites compartir estadísticas con los desarrolladores de Dolphin?" #: Source/Core/DolphinQt/MainWindow.cpp:1464 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "¿Quieres añadir «%1» a la lista de carpetas de juegos?" #: Source/Core/DolphinQt/MenuBar.cpp:1136 msgid "Do you want to clear the list of symbol names?" msgstr "¿Seguro que quieres borrar la lista de nombres simbólicos?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:387 msgid "Do you want to delete the %1 selected save files?" msgstr "¿Quieres borrar estos %1 archivos de partidas guardadas?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:386 msgid "Do you want to delete the selected save file?" msgstr "¿Quieres borrar este archivo de partida guardada?" #: Source/Core/DolphinQt/MainWindow.cpp:796 msgid "Do you want to stop the current emulation?" msgstr "¿Quieres detener la emulación?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:79 msgid "Dolby Pro Logic II Decoder" msgstr "Decodificador Dolby Pro Logic II" #: Source/Core/DolphinQt/AboutDialog.cpp:25 #: Source/Core/DolphinQt/MainWindow.cpp:1702 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197 msgid "Dolphin FIFO Log (*.dff)" msgstr "Registro FIFO de Dolphin (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1242 #: Source/Core/DolphinQt/MenuBar.cpp:1258 #: Source/Core/DolphinQt/MenuBar.cpp:1276 msgid "Dolphin Map File (*.map)" msgstr "Archivo de mapa de Dolphin (*.map)" #: Source/Core/DolphinQt/MainWindow.cpp:1545 #: Source/Core/DolphinQt/MainWindow.cpp:1616 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Grabación TAS de Dolphin (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:196 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin no ha podido encontrar ninguna ISO o WAD de GameCube/Wii. Haz doble " "clic aquí para seleccionar una carpeta con juegos…" #: Source/Core/DolphinQt/GameList/GameList.cpp:599 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin no ha podido completar la acción solicitada." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:41 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin es un emulador de GameCube y Wii de código abierto." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:968 msgid "Dolphin is too old for traversal server" msgstr "" "La versión de Dolphin es demasiado antigua para utilizar el servidor de paso" #: Source/Core/DiscIO/VolumeVerifier.cpp:870 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin no puede verificar correctamente los archivos típicos TGC, ya que no " "son volcados de discos reales." #: Source/Core/DiscIO/VolumeVerifier.cpp:863 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin no puede verificar los discos sin licencia." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "El sistema de trucos de Dolphin está desactivado." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185 msgid "Don't Update" msgstr "No quiero actualizar" #: Source/Core/DiscIO/CompressedBlob.cpp:335 msgid "Done compressing disc image." msgstr "Imagen de disco comprimida correctamente." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:391 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140 msgid "Double" msgstr "Coma flotante doble" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Down" msgstr "Abajo" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75 msgid "Download Codes" msgstr "Descargar códigos" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77 msgid "Download Codes from the WiiRD Database" msgstr "Descargar códigos desde la base de datos de WiiRD" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "" "Descargar las cubiertas de juegos de GameTDB.com para su uso en modo grilla" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:332 msgid "Download complete" msgstr "Se ha terminado la descarga" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:333 msgid "Downloaded %1 codes. (added %2)" msgstr "Se descargaron %1 códigos. (%2 de ellos nuevos)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:87 msgid "Drawn Object Range" msgstr "Distancia de dibujado de objetos" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:211 msgid "Drawsome Tablet" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72 msgid "Drum Kit" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Doble núcleo" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Dummy" msgstr "Falso" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96 msgid "Dump &ARAM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95 msgid "Dump &ExRAM" msgstr "Volcar &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97 msgid "Dump &FakeVMEM" msgstr "Volcar &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94 msgid "Dump &MRAM" msgstr "Volcar &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "Dump Audio" msgstr "Volcar audio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72 msgid "Dump EFB Target" msgstr "Volcar superficie EFB" #: Source/Core/DolphinQt/MenuBar.cpp:734 msgid "Dump Frames" msgstr "Volcar cuadros" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66 msgid "Dump Objects" msgstr "Volcar objetos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:182 msgid "Dump Path:" msgstr "Ubicación de volcado:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:74 msgid "Dump TEV Stages" msgstr "Volcar etapas TEV" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump TEV Stages to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcado (de datos) de etapas de TEV para Usuario/Volcado (de datos)/" "Objetos/.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:76 msgid "Dump Texture Fetches" msgstr "Volcar capturas de textura" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:177 msgid "" "Dump Texture Fetches to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcado de textura llega a Usuario/Volcado/Objetos/.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:65 msgid "Dump Textures" msgstr "Volcar texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91 msgid "Dump at Internal Resolution" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vuelca las texturas decodificadas por el juego a «User/Dump/Textures//»\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump objects to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcado de objetos a Usuario/Volcado/Objetos/.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:188 msgid "" "Dumps decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcado de texturas descodificadas del juego a User/Dump/Textures/" "/.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcados el contenido de las copias de EFB en User/Dump/Textures/.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "Dutch" msgstr "Holandés" #: Source/Core/DolphinQt/MenuBar.cpp:206 msgid "E&xit" msgstr "&Salir" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERROR: Esta versión de Dolphin requiere un controlador TAP-Win32 que sea por " "lo menos de versión %d.%d. Si actualizaste recientemente tu distribución de " "Dolphin puede que se necesites reiniciar para que Windows reconozca el nuevo " "controlador de dispositivo." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113 msgid "Early Memory Updates" msgstr "Refresco temprano de memoria" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "East Asia" msgstr "Asia Oriental" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 msgid "Editor" msgstr "Editor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:168 msgid "Effect" msgstr "Efectos" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122 msgid "Effective" msgstr "" #: Source/Core/UICommon/UICommon.cpp:431 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Eject Disc" msgstr "Expulsar disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40 msgid "Embedded Frame Buffer (EFB)" msgstr "Búfer de fotogramas empotrado (EFB)" #: Source/Core/Core/State.cpp:440 msgid "Empty" msgstr "Vacía" #: Source/Core/Core/Core.cpp:213 msgid "Emu Thread already running" msgstr "El hilo de emulación ya está ejecutándose" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emular el adaptador Bluetooth de la Wii" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185 msgid "Emulated Wii Remote" msgstr "Mando Wii emulado" #: Source/Core/Core/HotkeyManager.cpp:281 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27 msgid "Emulation Speed" msgstr "Velocidad de emulación" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56 msgid "Enable API Validation Layers" msgstr "Activar capas de validación de la API" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:111 msgid "Enable Audio Stretching" msgstr "Forzar sincronía de audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138 msgid "Enable Cheats" msgstr "Activar trucos" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73 msgid "Enable Custom RTC" msgstr "Activar RTC personalizado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 msgid "Enable Dual Core" msgstr "Activar doble núcleo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135 msgid "Enable Dual Core (speedup)" msgstr "Activar doble núcleo (más rápido)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44 msgid "Enable Emulated CPU Clock Override" msgstr "Forzar ciclos de reloj de CPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Enable FPRF" msgstr "Activar FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable MMU" msgstr "Activar MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Enable Progressive Scan" msgstr "Activar escaneo progresivo" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 msgid "Enable Rumble" msgstr "Activar vibración" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:103 msgid "Enable Screen Saver" msgstr "Activar salvapantallas" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:158 msgid "Enable Speaker Data" msgstr "Activar envío de datos al altavoz" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:198 msgid "Enable Usage Statistics Reporting" msgstr "Informar de estadísticas de uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Enable Wireframe" msgstr "Ver alambrado de polígonos" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Habilitar acceso rápido a disco puede causarte cuelgues y otros problemas en " "algunos juegos. (Sí = Rápido, No = Máxima compatibilidad)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:92 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Permite la emulación de Dolby Pro Logic II utilizando sonido envolvente 5.1. " "Funciona sólo en algunos motores de sonido." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Activa la devolución de resultados de operación durante el cálculo de " "números de coma flotante («Floating Point Result Flag» en inglés), que es " "necesario para algunos juegos. Activarlo aumenta la compatibilidad, al " "desactivarlo las operaciones son más rápidas." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.\n" "\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Habilita el filtrado anisotrópico, lo que mejora la calidad visual de las " "texturas que se encuentran en ángulos de visión oblicuos.\n" "\n" "Puede causar problemas en un pequeño número de juegos.\n" "\n" "Si no está seguro, seleccione 1x." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:362 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.\n" "\n" "May have false positives that result in blurry textures at increased " "internal resolution, such as in games that use very low resolution mipmaps. " "Disabling this can also reduce stutter in games that frequently load new " "textures. This feature is not compatible with GPU Texture Decoding.\n" "\n" "If unsure, leave this checked." msgstr "" "Permite la detección de mipmaps arbitrarios, que algunos juegos utilizan " "para efectos especiales basados en la distancia.\n" "\n" "Pueden tener falsos positivos que resultan en texturas borrosas con una " "mayor resolución interna, como en los juegos que utilizan mipmaps de muy " "baja resolución. Desactivando esto también puede reducir el tartamudeo en " "juegos que frecuentemente cargan nuevas texturas. Esta función no es " "compatible con la función de decodificación de texturas de la GPU.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:223 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Habilita el barrido progresivo si es compatible con el software emulado. La " "mayoría de los juegos no tienen ningún problema con esto.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:120 msgid "Enables stretching of the audio to match emulation speed." msgstr "Sincroniza el audio con la velocidad de emulación." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:236 msgid "" "Enables texture decoding using the GPU instead of the CPU.\n" "\n" "This may result in performance gains in some scenarios, or on systems where " "the CPU is the bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Habilita la Unidad de Manejo de Memoria, necesario para algunos juegos. (ON " "= Compatible, OFF = Rápido)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:185 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Habilita las llamadas de validación de la API usada por el motor de " "dibujado, puede ser de ayuda para diagnosticar errores gráficos.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209 msgid "" "Encodes frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "Codifica volcados de fotogramas utilizando el códec FFV1." #: Source/Core/Core/NetPlayServer.cpp:109 msgid "Enet Didn't Initialize" msgstr "Enet no se inició" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "English" msgstr "Inglés" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112 msgid "Enhancements" msgstr "Mejoras" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "Escribe un ID de dispositivo USB" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "Enter new Broadband Adapter MAC address:" msgstr "Ingrese la nueva dirección MAC del adaptador de banda ancha:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:285 msgid "Enter password" msgstr "Ingrese la contraseña" #: Source/Core/DolphinQt/MenuBar.cpp:1176 msgid "Enter the RSO module address:" msgstr "Escribe la dirección del módulo RSO:" #: Source/Core/DolphinQt/CheatsManager.cpp:396 msgid "Equals to" msgstr "Igual que" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:305 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:311 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:182 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:221 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:224 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:474 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:480 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:500 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:533 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:540 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:322 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 #: Source/Core/DolphinQt/Main.cpp:172 Source/Core/DolphinQt/MainWindow.cpp:244 #: Source/Core/DolphinQt/MainWindow.cpp:251 #: Source/Core/DolphinQt/MainWindow.cpp:939 #: Source/Core/DolphinQt/MainWindow.cpp:1270 #: Source/Core/DolphinQt/MainWindow.cpp:1277 #: Source/Core/DolphinQt/MainWindow.cpp:1341 #: Source/Core/DolphinQt/MainWindow.cpp:1348 #: Source/Core/DolphinQt/MainWindow.cpp:1442 #: Source/Core/DolphinQt/MenuBar.cpp:1099 #: Source/Core/DolphinQt/MenuBar.cpp:1167 #: Source/Core/DolphinQt/MenuBar.cpp:1182 #: Source/Core/DolphinQt/MenuBar.cpp:1194 #: Source/Core/DolphinQt/MenuBar.cpp:1295 #: Source/Core/DolphinQt/MenuBar.cpp:1304 #: Source/Core/DolphinQt/MenuBar.cpp:1316 #: Source/Core/DolphinQt/MenuBar.cpp:1337 #: Source/Core/DolphinQt/MenuBar.cpp:1362 #: Source/Core/DolphinQt/MenuBar.cpp:1415 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:420 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:726 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:952 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:321 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327 #: Source/Core/DolphinQt/RenderWidget.cpp:127 #: Source/Core/DolphinQt/ResourcePackManager.cpp:201 #: Source/Core/DolphinQt/ResourcePackManager.cpp:222 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 #: Source/Core/DolphinQt/Translation.cpp:306 msgid "Error" msgstr "Error" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "" #: Source/Core/DolphinQt/Translation.cpp:307 msgid "Error loading selected language. Falling back to system default." msgstr "" "Hubo un error al cargar el idioma seleccionado. Se seguirá utilizando el " "idioma actual del sistema." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:203 msgid "Error obtaining session list: %1" msgstr "Error al obtener la lista de sesiones: %1" #: Source/Core/DolphinQt/MainWindow.cpp:245 msgid "Error occured while loading some texture packs" msgstr "Ocurrió un error al cargar algunos paquetes de texturas" #: Source/Core/Core/NetPlayClient.cpp:1548 msgid "Error processing codes." msgstr "Error al procesar los códigos." #: Source/Core/Core/NetPlayClient.cpp:1520 msgid "Error processing data." msgstr "Error en el procesamiento de datos." #: Source/Core/Core/NetPlayServer.cpp:1795 #, c-format msgid "Error reading file: %s" msgstr "Error al leer el archivo: %s" #: Source/Core/Core/NetPlayServer.cpp:1240 msgid "Error synchronizing cheat codes!" msgstr "¡Error al sincronizar códigos de trucos!" #: Source/Core/Core/NetPlayServer.cpp:1227 msgid "Error synchronizing save data!" msgstr "¡Error al sincronizar los datos guardados!" #: Source/Core/Core/NetPlayClient.cpp:1611 #, c-format msgid "Error writing file: %s" msgstr "Error al escribir el archivo: %s" #: Source/Core/Common/ChunkFile.h:239 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Error: Tras «%s» se ha encontrado %d (0x%X) en vez de la marca de guardado " "%d (0x%X). Cancelando carga de la partida guardada..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Shift JIS». Puede " "que las letras de algunos juegos no se vean correctamente o que den " "problemas." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:327 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Windows-1252». " "Puede que las letras de algunos juegos no se vean correctamente o que den " "problemas." #: Source/Core/DiscIO/VolumeVerifier.cpp:837 #, c-format msgid "Errors were found in %zu blocks in the %s partition." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:849 #, c-format msgid "Errors were found in %zu unused blocks in the %s partition." msgstr "" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:63 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:265 #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Salir" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:124 msgid "Experimental" msgstr "Experimental" #: Source/Core/DolphinQt/GCMemcardManager.cpp:70 msgid "Export &All..." msgstr "Export&ar todo..." #: Source/Core/DolphinQt/MenuBar.cpp:277 msgid "Export All Wii Saves" msgstr "Exportar todas las partidas guardadas de Wii" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Export Recording" msgstr "Exportar grabación" #: Source/Core/DolphinQt/MenuBar.cpp:686 msgid "Export Recording..." msgstr "Exportar grabación..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:287 #: Source/Core/DolphinQt/GCMemcardManager.cpp:326 msgid "Export Save File" msgstr "Exportar partida guardada" #: Source/Core/DolphinQt/GameList/GameList.cpp:361 msgid "Export Wii Save (Experimental)" msgstr "Exportar partida guardada de Wii (experimental)" #: Source/Core/DolphinQt/GameList/GameList.cpp:285 msgid "Export Wii Saves (Experimental)" msgstr "Exportar partidas guardadas de Wii (experimental)" #: Source/Core/DolphinQt/MenuBar.cpp:1023 #, c-format msgid "Exported %n save(s)" msgstr "Exportados guardados %n" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:158 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:352 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:46 msgid "Extension" msgstr "Extensión" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:548 msgid "External" msgstr "Externo" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82 msgid "External Frame Buffer (XFB)" msgstr "Superficie de dibujado externo (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:254 msgid "Extract Certificates from NAND" msgstr "Extraer certificados de la NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:212 msgid "Extract Entire Disc..." msgstr "Extraer el disco entero..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236 msgid "Extract Entire Partition..." msgstr "Extraer la partición entera..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243 msgid "Extract File..." msgstr "Extraer archivo..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185 msgid "Extract Files..." msgstr "Extraer archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195 msgid "Extract System Data..." msgstr "Extraer datos del sistema..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298 msgid "Extracting All Files..." msgstr "Extrayendo todos los archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298 msgid "Extracting Directory..." msgstr "Extrayendo carpeta..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33 #: Source/Core/DolphinQt/MenuBar.cpp:224 msgid "FIFO Player" msgstr "Reproductor FIFO" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:397 msgid "Failed to add this session to the NetPlay index: %1" msgstr "No se ha podido añadir esta sesión al índice de juego en red: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1363 msgid "Failed to append to signature file '%1'" msgstr "No se ha podido añadir al archivo de firma '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:570 msgid "Failed to claim interface for BT passthrough" msgstr "No se pudo controlar la interfaz para la cesión de BT real" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:953 msgid "Failed to connect to server: %1" msgstr "No se ha podido conectarse al servidor: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 msgid "Failed to copy file" msgstr "No se ha podido copiar el archivo" #: Source/Core/VideoBackends/D3D/main.cpp:122 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D swap chain" msgstr "No se ha podido crear la cadena de intercambio D3D" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "No se ha podido crear la almacén de DXGI" #: Source/Core/Core/NetPlayClient.cpp:826 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "No se ha podido borrar la tarjeta de memoria del juego en red. Verifique sus " "permisos de escritura." #: Source/Core/DolphinQt/GameList/GameList.cpp:773 msgid "Failed to delete the selected file." msgstr "No se pudo borrar el archivo seleccionado." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:562 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "" "No se pudo desvincular el controlador del kernel para la cesión de BT real: " "%s" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:305 msgid "Failed to download codes." msgstr "Hubo un fallo al descargar los códigos." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:534 msgid "Failed to dump %1: Can't open file" msgstr "No se pudo volcar %1: Hubo un fallo al abrir el archivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:541 msgid "Failed to dump %1: Failed to write to file" msgstr "" "No se pudo volcar %1: Hubo un fallo al escribir los datos en el archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:454 msgid "Failed to export the following save files:" msgstr "No se ha podido los siguientes archivos guardados:" #: Source/Core/DolphinQt/MenuBar.cpp:1099 msgid "Failed to extract certificates from NAND" msgstr "No se han podido extraer los certificados de la NAND." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322 msgid "Failed to extract file." msgstr "Hubo un fallo al extraer el archivo." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 msgid "Failed to extract system data." msgstr "Hubo un fallo al extraer los datos del sistema." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:618 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "No se encontró un nuevo nombre para el archivo:\n" "%s\n" "por lo que se sobrescribirá." #: Source/Core/VideoBackends/D3DCommon/Common.cpp:53 msgid "Failed to find one or more D3D symbols" msgstr "No se ha podido encontrar uno o más símbolos D3D" #: Source/Core/DolphinQt/GCMemcardManager.cpp:337 msgid "Failed to import \"%1\"." msgstr "No se ha podido importar \"%1\"." #: Source/Core/DolphinQt/MenuBar.cpp:1010 msgid "Failed to import save files." msgstr "No se ha podido importar y guardar los archivos." #: Source/Core/DolphinQt/MainWindow.cpp:939 msgid "Failed to init core" msgstr "No se pudo iniciar el núcleo" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0" msgstr "" "No se ha podido iniciar Direct3D.\n" "Asegúrese de que su tarjeta de vídeo es compatible con al menos D3D 10.0" #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 msgid "Failed to install pack: %1" msgstr "No se ha podido instalar el paquete: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:623 #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "Failed to install this title to the NAND." msgstr "No se ha podido instalar el juego en la NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1375 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Fallo al recibir conexiones en el puerto %1. ¿Hay otra instancia del " "servidor de juego en red funcionando?" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:42 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "No se ha podido cargar %s. Si utilizas Windows 7 prueba instalando el " "paquete de actualización KB4019990." #: Source/Core/DolphinQt/MenuBar.cpp:1194 msgid "Failed to load RSO module at %1" msgstr "No se pudo cargar el módulo RSO en %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "No se ha podido cargar d3d11.dll" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:36 msgid "Failed to load dxgi.dll" msgstr "No se ha podido cargar dxgi.dll" #: Source/Core/DolphinQt/MenuBar.cpp:1304 msgid "Failed to load map file '%1'" msgstr "No se ha podido cargar el archivo de mapa '%1'" #: Source/Core/Core/Boot/Boot.cpp:435 msgid "Failed to load the executable to memory." msgstr "No se pudo cargar el ejecutable en memoria." #: Source/Core/DolphinQt/MainWindow.cpp:1442 #: Source/Core/DolphinQt/RenderWidget.cpp:127 msgid "Failed to open '%1'" msgstr "No se pudo abrir «%1»" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:549 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "No se pudo abrir el dispositivo Bluetooth: %s" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "¡No se ha podido abrir el archivo de configuración!" #: Source/Core/Core/NetPlayServer.cpp:1761 #, c-format msgid "Failed to open file \"%s\"." msgstr "No se ha podido abrir el archivo \"%s\"." #: Source/Core/Core/NetPlayClient.cpp:1581 #, c-format msgid "Failed to open file \"%s\". Verify your write permissions." msgstr "" "No se ha podido abrir el archivo \"%s\". Verifique sus permisos de escritura." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "No se ha podido abrir el archivo en el editor externo.\n" "Asegúrese de que haya una aplicación asignada para abrir archivos INI." #: Source/Core/DolphinQt/MainWindow.cpp:1373 msgid "Failed to open server" msgstr "No se pudo contactar con el servidor" #: Source/Core/DiscIO/CompressedBlob.cpp:170 #: Source/Core/DiscIO/CompressedBlob.cpp:357 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Falló al abrir el archivo de entrada «%s»." #: Source/Core/DiscIO/CompressedBlob.cpp:177 #: Source/Core/DiscIO/CompressedBlob.cpp:364 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "No se pudo abrir el archivo de salida «%s».\n" "Comprueba que tienes permisos de escritura en la carpeta de destino y que el " "archivo se puede escribir." #: Source/Core/Core/Movie.cpp:942 #, c-format msgid "Failed to read %s" msgstr "Error al leer %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:117 msgid "" "Failed to read 1st block allocation table block correctly\n" "(0x6000-0x7FFF)" msgstr "" "No se ha podido leer la tabla de asignación del 1er bloque correctamente\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:105 msgid "" "Failed to read 1st directory block correctly\n" "(0x2000-0x3FFF)" msgstr "" "No se ha podido leer el 1er bloque de directorio correctamente\n" "0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:123 msgid "" "Failed to read 2nd block allocation table block correctly\n" "(0x8000-0x9FFF)" msgstr "" "No se ha podido leer la tabla de asignación del 2do bloque correctamente\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:111 msgid "" "Failed to read 2nd directory block correctly\n" "(0x4000-0x5FFF)" msgstr "" "No se ha podido leer el 2do bloque del directorio correctamente\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Falló al leer el bloque %u de los datos guardados\n" "La tarjeta de memoria puede truncarse\n" "Posición en el fichero: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:94 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Falló leer la cabecera correctamente\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Fallo al leer la ID única de la imagen de disco" #: Source/Core/DolphinQt/GCMemcardManager.cpp:407 msgid "Failed to remove file" msgstr "No se ha podido eliminar el archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:651 msgid "Failed to remove this title from the NAND." msgstr "No se ha podido desinstalar el juego de la NAND." #: Source/Core/Core/NetPlayClient.cpp:851 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red y la carpeta GCI. Verifique sus " "permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:881 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red en la carpeta NAND. Verifique " "sus permisos de escritura." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 msgid "Failed to save FIFO log." msgstr "No se pudo guardar el registro FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1296 msgid "Failed to save code map to path '%1'" msgstr "No se ha podido guardar el mapa de código en la ruta '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1337 msgid "Failed to save signature file '%1'" msgstr "No se ha podido guardar el archivo de firma '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1317 msgid "Failed to save symbol map to path '%1'" msgstr "No se ha podido guardar el mapa de símbolos en la ruta '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1416 msgid "Failed to save to signature file '%1'" msgstr "No se ha podido guardar en un archivo de firma '%1'" #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 msgid "Failed to uninstall pack: %1" msgstr "No se ha podido desinstalar el paquete: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fallo al escribir BT.DINF a SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:907 msgid "Failed to write Mii data." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:988 msgid "Failed to write Wii save." msgstr "No se ha podido escribir los archivos para guardar de Wii." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "¡No se ha podido escribir el archivo de configuración!" #: Source/Core/DiscIO/CompressedBlob.cpp:301 #: Source/Core/DiscIO/CompressedBlob.cpp:396 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "No se pudo escribir el archivo de salida «%s».\n" "Comprueba que tienes espacio suficiente disponible en la unidad de destino." #: Source/Core/DolphinQt/GameList/GameList.cpp:621 #: Source/Core/DolphinQt/GameList/GameList.cpp:649 #: Source/Core/DolphinQt/GameList/GameList.cpp:772 #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "Failure" msgstr "Fallido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Fair Input Delay" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "Fast" msgstr "Rápido" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 msgid "Fast Depth Calculation" msgstr "Cálculo de profundidad rápido" #: Source/Core/Core/Movie.cpp:1220 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Desincronización fatal. Cancelando reproducción. (Error en PlayWiimote: %u !" "= %u, byte %u.)%s" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71 msgid "File Info" msgstr "Información del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:909 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:184 #: Source/Core/DolphinQt/MenuBar.cpp:593 msgid "File Name" msgstr "Nombre del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:912 #: Source/Core/DolphinQt/MenuBar.cpp:596 msgid "File Size" msgstr "Tamaño del archivo" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:311 msgid "File contained no codes." msgstr "El archivo no contenía códigos." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:55 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "El archivo tiene la extensión «%s».\n" "Las extensiones válidas son (.raw y .gcp)" #: Source/Core/DiscIO/CompressedBlob.cpp:348 msgid "File not compressed" msgstr "Archivo sin comprimir" #: Source/Core/DolphinQt/GCMemcardManager.cpp:342 #: Source/Core/DolphinQt/GCMemcardManager.cpp:370 #: Source/Core/DolphinQt/GCMemcardManager.cpp:413 #: Source/Core/DolphinQt/GCMemcardManager.cpp:430 msgid "File write failed" msgstr "No se pudo escribir en el archivo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:83 msgid "File:" msgstr "Archivo:" #: Source/Core/DiscIO/CompressedBlob.cpp:203 msgid "Files opened, ready to compress." msgstr "Archivos abiertos y listos para comprimir." #: Source/Core/Core/Boot/Boot.cpp:103 #, c-format msgid "" "Files specified in the M3U file \"%s\" were not found:\n" "%s" msgstr "" "Archivos especificados en el archivo M3U \"%s\" no se encontraron:\n" "%s" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74 msgid "Filesystem" msgstr "Sistema de archivos" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101 msgid "Filter Symbols" msgstr "Filtrar símbolos" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Filters" msgstr "Filtros" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.\n" "\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtra todas las texturas, incluidas las que el juego establece " "explícitamente como sin filtrar.\n" "\n" "Puede mejorar la calidad de ciertas texturas en algunos juegos, pero puede " "causar problemas en otros.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104 msgid "Find &Next" msgstr "Buscar &siguiente" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105 msgid "Find &Previous" msgstr "Buscar &anterior" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:780 msgid "Finish Calibration" msgstr "Finalizar calibración" #: Source/Core/DolphinQt/WiiUpdate.cpp:107 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Terminando de actualizar...\n" "Puede tardar un poco." #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 msgid "First Block" msgstr "Primer bloque" #: Source/Core/DolphinQt/GCMemcardManager.cpp:72 msgid "Fix Checksums" msgstr "Reparar sumas de verificación" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Flags" msgstr "Indicadores" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/CheatsManager.cpp:391 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:142 msgid "Float" msgstr "Coma flotante" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244 msgid "Follow &branch" msgstr "Seguir &rama" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:748 msgid "For best results please slowly move your input to all possible regions." msgstr "" "Para obtener los mejores resultados, mueva lentamente su entrada a todas las " "regiones posibles." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 16:9" msgstr "Forzar 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Force 24-Bit Color" msgstr "Forzar color de 24-bit" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 4:3" msgstr "Forzar 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:128 msgid "Force Listen Port:" msgstr "Forzar escucha en puerto:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "Force Texture Filtering" msgstr "Forzar filtrado de texturas" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:323 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n" "\n" "Rarely produces good results and often partially breaks graphics and game " "UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Forzar al juego a producir gráficos para cualquier relación de aspecto. " "Utilícelo con la opción \"Relación de aspecto\" ajustada en \"Forzar 16:9\" " "para forzar que los juegos de solo 4:3 se ejecuten a las 16:9.\n" "\n" "Rara vez produce buenos resultados y a menudo rompe parcialmente los " "gráficos y las interfaces de usuario del juego. Innecesario (y perjudicial) " "si se utiliza cualquier parche de pantalla ancha con código AR/Gecko-code.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:349 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "\n" "Has no impact on performance and causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Obliga al juego a renderizar los canales de color RGB en 24 bits, lo que " "aumenta la calidad al reducir la bandas de color.\n" "\n" "No tiene ningún impacto en el rendimiento y causa pocos problemas gráficos.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:43 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "¿Quieres darle formato «Shift JIS» (japonés)?\n" "Selecciona «no» para utilizar Windows-1252 (occidental)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "Adelante" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Forward port (UPnP)" msgstr "Reenviar puerto (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:380 msgid "Found %1 results for \"%2\"" msgstr "Encontrados %1 resultados para \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145 msgid "Frame %1" msgstr "Fotograma %1" #: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:282 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Avanzar &fotogramas" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Decrease Speed" msgstr "Avanzar fotogramas más lento" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Frame Advance Increase Speed" msgstr "Avanzar fotogramas más rápido" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Frame Advance Reset Speed" msgstr "Avanzar fotogramas a la veloc. original" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87 msgid "Frame Dumping" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 msgid "Frame Range" msgstr "Información de la grabación" #: Source/Core/VideoCommon/RenderBase.cpp:1650 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "Ya existe un volcado de imagen(es) llamado «%s». ¿Quieres sustituirlo?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "Frames to Record:" msgstr "Fotogramas a grabar:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Francia" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Free Look" msgstr "Cámara libre" #: Source/Core/Core/HotkeyManager.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:22 msgid "Freelook" msgstr "Cámara libre" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Freelook Decrease Speed" msgstr "Desacelerar cámara libre" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Freelook Increase Speed" msgstr "Acelerar cámara libre" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Freelook Move Down" msgstr "Bajar cámara libre" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Freelook Move Left" msgstr "Mover cámara libre a la izquierda" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Move Right" msgstr "Mover cámara libre a la derecha" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Freelook Move Up" msgstr "Subir cámara libre" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Freelook Reset" msgstr "Restablecer cámara libre" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Freelook Reset Speed" msgstr "Restablecer velocidad de cámara libre" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Zoom In" msgstr "Acercar cámara libre" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Freelook Zoom Out" msgstr "Alejar cámara libre" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "French" msgstr "Francés" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152 msgid "Frequency" msgstr "Frecuencia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Frets" msgstr "Trastes" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 msgid "From" msgstr "Desde" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100 msgid "From:" msgstr "Desde:" #: Source/Core/DolphinQt/ToolBar.cpp:119 msgid "FullScr" msgstr "Pant. completa" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 msgid "Function" msgstr "Función" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:128 msgid "Function callers" msgstr "Llamadas a función" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120 msgid "Function calls" msgstr "Llamadas de función" #: Source/Core/DolphinQt/MenuBar.cpp:1326 #: Source/Core/DolphinQt/MenuBar.cpp:1350 #: Source/Core/DolphinQt/MenuBar.cpp:1373 #: Source/Core/DolphinQt/MenuBar.cpp:1391 #: Source/Core/DolphinQt/MenuBar.cpp:1397 #: Source/Core/DolphinQt/MenuBar.cpp:1403 msgid "Function signature file (*.dsy)" msgstr "Archivo de firma de función (*.dsy)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "Puerto de GC %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "GCI Folder" msgstr "Carpeta GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:395 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" "DirectorioTarjetaMemGC: Borrado de bloque en dirección de bloque errónea" #: Source/Core/VideoCommon/CommandProcessor.cpp:528 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: código de operación desconocido (0x%02x @ %p, %s).\n" "Puede significar una de las siguientes cosas:\n" "* La GPU emulada se ha desincronizado, desactivar el doble núcleo puede " "ayudar.\n" "* Se ha corrompido el «command stream» por culpa de algún fallo de memoria.\n" "* Se ha encontrado un código de operación nunca visto (poco probable).\n" "* Otro tipo de problema, fallo, error o desliz.\n" "\n" "Se enviarán errores adicionales al registro del «backend» de vídeo, y es " "probable que Dolphin se cuelgue en breve. ¡Buena suerte!" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68 msgid "GPU Texture Decoding" msgstr "Decodificar texturas en GPU" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219 msgid "Game" msgstr "Juego" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:182 msgid "Game Boy Advance Carts (*.gba)" msgstr "Cartuchos de Game Boy Advance (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54 msgid "Game Config" msgstr "Ajustes de juego" #: Source/Core/DolphinQt/Settings/PathPane.cpp:100 msgid "Game Folders" msgstr "Carpetas de juego" #: Source/Core/DolphinQt/GameList/GameList.cpp:910 #: Source/Core/DolphinQt/MenuBar.cpp:594 msgid "Game ID" msgstr "Id. de juego" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:84 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:105 msgid "Game ID:" msgstr "Id. de juego:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654 msgid "Game Status" msgstr "Estado del juego" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:824 msgid "Game changed to \"%1\"" msgstr "Juego cambiado a «%1»" #: Source/Core/Core/NetPlayClient.cpp:1475 msgid "Game is already running!" msgstr "¡El juego ya está ejecutándose!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:465 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Partida sobrescrita con los datos de otro juego. Se corromperán los datos en " "breve 0x%x, 0x%x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146 msgid "Game-Specific Settings" msgstr "Configuración específica del juego" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "GameCube Adapter for Wii U" msgstr "Adaptador de GameCube para Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Adaptador de GameCube para Wii U en el puerto %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:337 msgid "GameCube Controller" msgstr "Mando de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:336 msgid "GameCube Controller at Port %1" msgstr "Mando de GameCube en el puerto %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:80 msgid "GameCube Controllers" msgstr "Mandos de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328 msgid "GameCube Keyboard" msgstr "Teclado GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329 msgid "GameCube Keyboard at Port %1" msgstr "Configuración del teclado GameCube en el puerto %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:53 msgid "GameCube Memory Card Manager" msgstr "Administrar tarjetas de memoria de GameCube" #: Source/Core/DolphinQt/GCMemcardManager.cpp:262 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "Tarjetas de memoria GameCube (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:341 msgid "GameCube Microphone Slot %1" msgstr "Ranura de micrófono de GameCube %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "GameCube TAS Input %1" msgstr "Entrada TAS de GameCube %1" #: Source/Core/DolphinQt/CheatsManager.cpp:199 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/Core/HotkeyManager.cpp:279 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:358 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "General" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:350 msgid "General and Options" msgstr "Ajustes generales" #: Source/Core/DolphinQt/CheatsManager.cpp:259 msgid "Generate Action Replay Code" msgstr "Generar código «ActionReplay»" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:199 msgid "Generate a New Statistics Identity" msgstr "Generar un nuevo identificador para estadísticas" #: Source/Core/DolphinQt/CheatsManager.cpp:298 msgid "Generated by search (Address %1)" msgstr "Generado por búsqueda (Dirección %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1161 msgid "Generated symbol names from '%1'" msgstr "Nombres de símbolos generados desde «%1»" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "German" msgstr "Alemán" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Alemania" #: Source/Core/UICommon/UICommon.cpp:430 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146 msgid "Golf Mode" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:367 #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "Graphics" msgstr "Gráficos" #: Source/Core/Core/HotkeyManager.cpp:289 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:24 msgid "Graphics Toggles" msgstr "Ajustes gráficos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:314 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.\n" "\n" "Slightly increases GPU load and causes relatively few graphical issues. " "Raising the internal resolution will improve the effect of this setting. \n" "\n" "If unsure, leave this checked." msgstr "" "Aumenta enormemente la calidad de las texturas generadas mediante el uso de " "efectos de renderizado a textura.\n" "\n" "Aumenta ligeramente la carga de la GPU y causa relativamente pocos problemas " "gráficos. Aumentar la resolución interna mejorará el efecto de esta " "configuración.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Left" msgstr "Verde izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Green Right" msgstr "Verde derecha" #: Source/Core/DolphinQt/MenuBar.cpp:570 msgid "Grid View" msgstr "Vista en cuadrícula" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128 msgid "Guitar" msgstr "Guitarra" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113 msgid "Hacks" msgstr "Arreglos temporales" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:133 msgid "Header checksum failed" msgstr "Falló la suma de verificación de cabecera" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:408 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:136 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Esconder" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:87 msgid "Hide Incompatible Sessions" msgstr "Ocultar sesiones no compatibles" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:139 msgid "High" msgstr "Alto" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:67 msgid "Hit Strength" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Host" msgstr "Alojar partida" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:296 msgid "Host Code:" msgstr "Código del anfitrión:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140 msgid "Host Input Authority" msgstr "Autorización de entrada del host" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "Host Size" msgstr "Tamaño de host" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:906 msgid "Host input authority disabled" msgstr "Autorización de entrada del host deshabilitada" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:906 msgid "Host input authority enabled" msgstr "Autorización de entrada del host habilitada" #: Source/Core/DolphinQt/GameList/GameList.cpp:403 msgid "Host with NetPlay" msgstr "Anfitrión con juego en red" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:372 msgid "Hotkey Settings" msgstr "Ajustes de atajos" #: Source/Core/Core/HotkeyManager.cpp:195 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:209 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Hotkeys" msgstr "Atajos del teclado" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:176 msgid "ID" msgstr "Id." #: Source/Core/Core/IOS/Network/SSL.cpp:127 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Uno de los archivos necesarios para utilizar los servicios SSL (%s) no " "vale. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ para " "aprender a configurar la red de tu Wii virtual." #: Source/Core/Core/IOS/Network/SSL.cpp:112 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Uno de los archivos necesarios para utilizar los servicios SSL (%s) no " "se pudo leer. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ " "para aprender a configurar la red de tu Wii virtual." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:296 msgid "IP Address:" msgstr "Dirección IP:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:53 msgid "IPL Settings" msgstr "Ajustes de IPL" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "IR Sensitivity:" msgstr "Sensibilidad IR:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:43 msgid "ISO Details" msgstr "Detalles de la ISO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 msgid "Icon" msgstr "Icono" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:332 msgid "Identity Generation" msgstr "Generación de identidad" #: Source/Core/DolphinQt/Main.cpp:201 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Si lo permites, Dolphin recopilará información útil sobre el rendimiento, " "uso y ajustes que hagas del emulador, junto con datos sobre el hardware de " "tu equipo y sistema operativo.\n" "\n" "No se almacena ningún dato privado. Esta información nos ayuda a entender " "qué es lo que más se usa y a tener las prioridades claras. También nos ayuda " "a detectar configuraciones extrañas que estén causando problemas, así como " "fallos de rendimiento y estabilidad.\n" "\n" "Puedes desactivarlo en cualquier momento en los ajustes de Dolphin." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 msgid "Ignore" msgstr "Ignorar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Ignore Format Changes" msgstr "Ignorar cambios de formato" #: Source/Core/DolphinQt/Main.cpp:48 msgid "Ignore for this session" msgstr "Ahora no, mejor luego" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206 msgid "" "Ignores any changes to the EFB format.\n" "\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora cualquier cambio en el formato EFB.\n" "\n" "Mejora el rendimiento en muchos juegos sin ningún efecto negativo. Causa " "defectos gráficos en un pequeño número de otros juegos.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. \n" "\n" "Improves performance in some games, but will disable all EFB-based graphical " "effects or gameplay-related features.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignora cualquier solicitud de la CPU para leer o escribir a la EFB.\n" "\n" "Mejora el rendimiento en algunos juegos, pero desactiva todos los efectos " "gráficos basados en EFB o las funciones relacionadas con el juego.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Immediately Present XFB" msgstr "Mostrar directamente el contenido del XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:235 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance.\n" "\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Implementa el modo de pantalla completa con una ventana sin bordes que " "abarca toda la pantalla en lugar de usar el modo exclusivo. Permite " "transiciones más rápidas entre el modo de pantalla completa y el modo de " "ventana, pero aumenta ligeramente la latencia de entrada, hace que el " "movimiento sea menos suave y disminuye ligeramente el rendimiento.\n" "\n" "Se requiere un modo exclusivo para que Nvidia 3D Vision funcione en el motor " "de Direct3D.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/MenuBar.cpp:251 msgid "Import BootMii NAND Backup..." msgstr "Importar copia BootMii NAND de respaldo..." #: Source/Core/DolphinQt/MenuBar.cpp:276 msgid "Import Wii Save..." msgstr "Importar partidas guardadas de Wii..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:337 msgid "Import failed" msgstr "Se produjo un fallo al importar" #: Source/Core/DolphinQt/MainWindow.cpp:1505 msgid "Importing NAND backup" msgstr "Se está importando la copia de respaldo NAND" #: Source/Core/DolphinQt/MainWindow.cpp:1516 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Se está importando la copia de respaldo NAND\n" "Tiempo transcurrido: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219 msgid "In-Game?" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Increase Convergence" msgstr "Aumentar convergencia" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Increase Depth" msgstr "Aumentar profundidad" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Increase Emulation Speed" msgstr "Subir velocidad de emulación" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Increase IR" msgstr "Aumentar IR" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 msgid "Info" msgstr "Información" #: Source/Core/Common/MsgHandler.cpp:89 #: Source/Core/DolphinQt/GameList/GameList.cpp:740 #: Source/Core/DolphinQt/MenuBar.cpp:1160 #: Source/Core/DolphinQt/MenuBar.cpp:1222 msgid "Information" msgstr "Información" #: Source/Core/DolphinQt/MenuBar.cpp:1176 #: Source/Core/DolphinQt/MenuBar.cpp:1323 #: Source/Core/DolphinQt/MenuBar.cpp:1347 msgid "Input" msgstr "Entrada" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 msgid "Input strength to ignore." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:272 msgid "Insert &nop" msgstr "Insertar &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:104 msgid "Insert SD Card" msgstr "Insertar tarjeta SD" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Install" msgstr "Instalar" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Install Update" msgstr "Instalar actualización" #: Source/Core/DolphinQt/MenuBar.cpp:249 msgid "Install WAD..." msgstr "Instalar WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:334 msgid "Install to the NAND" msgstr "Instalar en la NAND" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20 msgid "Instruction" msgstr "Instrucción" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Punto de interrupción de instrucción" #: Source/Core/DolphinQt/MenuBar.cpp:1441 msgid "Instruction:" msgstr "Instrucción:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60 msgid "Instruction: %1" msgstr "Instrucción: %1" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142 msgid "Intensity" msgstr "Intensidad" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Interfaz" #: Source/Core/Core/NetPlayServer.cpp:1802 #: Source/Core/Core/NetPlayServer.cpp:1857 Source/Core/Core/State.cpp:361 msgid "Internal LZO Error - compression failed" msgstr "Error Interno de LZO - Fallo al comprimir" #: Source/Core/Core/NetPlayClient.cpp:1605 #: Source/Core/Core/NetPlayClient.cpp:1647 msgid "Internal LZO Error - decompression failed" msgstr "Error interno de LZO - fallo de descompresión" #: Source/Core/Core/State.cpp:491 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Error Interno de LZO - fallo al descomprimir (%d) (%li, %li) \n" "Tratando de cargar el estado de nuevo" #: Source/Core/Core/State.cpp:596 msgid "Internal LZO Error - lzo_init() failed" msgstr "Error Interno de LZO - lzo_init() falló" #: Source/Core/Core/HotkeyManager.cpp:290 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28 msgid "Internal Resolution" msgstr "Resolución interna" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Internal Resolution:" msgstr "Resolución interna:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46 msgid "Interpreter (slowest)" msgstr "Intérprete (muy lento)" #: Source/Core/DolphinQt/MenuBar.cpp:751 msgid "Interpreter Core" msgstr "Intérprete de núcleo" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "Invalid Mixed Code" msgstr "Código mixto incorrecto" #: Source/Core/DolphinQt/MainWindow.cpp:252 msgid "Invalid Pack %1 provided: %2" msgstr "Paquete %1 no válido proporcionado: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "Id. de jugador incorrecto" #: Source/Core/DolphinQt/MenuBar.cpp:1182 msgid "Invalid RSO module address: %1" msgstr "Dirección de módulo RSO incorrecta: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:301 msgid "Invalid callstack" msgstr "La pila de llamadas («callstack») no es válida" #: Source/Core/Core/NetPlayClient.cpp:1760 msgid "Invalid host" msgstr "Host no válido" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142 msgid "Invalid input for the field \"%1\"" msgstr "Los datos introducidos en «%1» no son válidos" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:322 msgid "Invalid input provided" msgstr "Los datos introducidos no son válidos" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299 msgid "Invalid password provided." msgstr "Contraseña proporcionada inválida." #: Source/Core/Core/Movie.cpp:885 msgid "Invalid recording file" msgstr "Archivo de grabación erróneo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:311 msgid "Invalid search parameters (no object selected)" msgstr "Los parámetros de búsqueda no valen (no has seleccionado nada)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:335 msgid "Invalid search string (couldn't convert to number)" msgstr "La cadena de búsqueda no vale (no se pudo convertir en un número)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:318 msgid "Invalid search string (only even string lengths supported)" msgstr "" "La cadena de búsqueda no vale (solo se permiten tamaños de texto pares)" #: Source/Core/DolphinQt/Main.cpp:172 msgid "Invalid title ID." msgstr "Id. de juego incorrecto." #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "Italian" msgstr "Italiano" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italia" #: Source/Core/DolphinQt/MenuBar.cpp:749 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (experimental)" #: Source/Core/DolphinQt/MenuBar.cpp:762 msgid "JIT Block Linking Off" msgstr "Enlace de bloque JIT desactivado" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "Bloques JIT" #: Source/Core/DolphinQt/MenuBar.cpp:877 msgid "JIT Branch Off" msgstr "JIT rama apagado" #: Source/Core/DolphinQt/MenuBar.cpp:845 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint apagado" #: Source/Core/DolphinQt/MenuBar.cpp:853 msgid "JIT Integer Off" msgstr "JIT entero apagado" #: Source/Core/DolphinQt/MenuBar.cpp:829 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore flotante apagado" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "JIT LoadStore Off" msgstr "JIT LoadStore apagado" #: Source/Core/DolphinQt/MenuBar.cpp:837 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore emparejado apagado" #: Source/Core/DolphinQt/MenuBar.cpp:813 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz apagado" #: Source/Core/DolphinQt/MenuBar.cpp:805 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx apagado" #: Source/Core/DolphinQt/MenuBar.cpp:821 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz apagado" #: Source/Core/DolphinQt/MenuBar.cpp:789 msgid "JIT Off (JIT Core)" msgstr "JIT apagado (JIT núcleo)" #: Source/Core/DolphinQt/MenuBar.cpp:861 msgid "JIT Paired Off" msgstr "JIT emparejado apagado" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "Recompilador JIT (recomendado)" #: Source/Core/DolphinQt/MenuBar.cpp:869 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters apagado" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:267 msgid "Japan" msgstr "Japón" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Japanese" msgstr "Japonés" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Keep Window on Top" msgstr "Mantener siempre en primer plano" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93 msgid "Keyboard" msgstr "Teclado" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:56 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 msgid "Keys" msgstr "Teclas" #: Source/Core/UICommon/UICommon.cpp:430 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:238 msgid "Kick Player" msgstr "Echar al jugador" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:269 msgid "Korea" msgstr "Corea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Korean" msgstr "Coreano" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63 msgid "L-Analog" msgstr "L-Analógico" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:136 msgid "Label" msgstr "Etiqueta" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:83 msgid "Latency:" msgstr "Latencia:" #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:156 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Left" msgstr "Izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:86 msgid "Left Stick" msgstr "Palanca izquierda" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174 msgid "Left Table" msgstr "Mezclador" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:18 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Clic izquierdo para establecer el valor IR.\n" "Clic derecho para volver a centrarlo." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:19 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Clic izquierdo para establecer el valor de la palanca.\n" "Clic derecho para volver a centrarlo." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:57 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clic izq. para detectar la entrada.\n" "Clic medio para borrar.\n" "Clic der. para más opciones." #: Source/Core/DolphinQt/CheatsManager.cpp:397 msgid "Less or equal to" msgstr "Menor o igual que" #: Source/Core/DolphinQt/CheatsManager.cpp:396 msgid "Less than" msgstr "Menor que" #: Source/Core/DolphinQt/AboutDialog.cpp:52 msgid "License" msgstr "Licencia" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:130 msgid "Limit Chunked Upload Speed:" msgstr "Limite la velocidad de subida de datos:" #: Source/Core/DolphinQt/MenuBar.cpp:600 msgid "List Columns" msgstr "Columnas en la lista" #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "List View" msgstr "Vista en cuadrícula" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:86 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:106 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:83 msgid "Load" msgstr "Cargar" #: Source/Core/DolphinQt/MenuBar.cpp:903 msgid "Load &Bad Map File..." msgstr "Cargar archiv&o de mapa incorrecto..." #: Source/Core/DolphinQt/MenuBar.cpp:902 msgid "Load &Other Map File..." msgstr "Cargar archiv&o de mapa adicional..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Load Custom Textures" msgstr "Cargar texturas personalizadas" #: Source/Core/DolphinQt/MenuBar.cpp:233 msgid "Load GameCube Main Menu" msgstr "Cargar menú principal de GameCube" #: Source/Core/Core/HotkeyManager.cpp:299 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "Cargar último estado" #: Source/Core/Core/HotkeyManager.cpp:184 #: Source/Core/Core/HotkeyManager.cpp:296 msgid "Load State" msgstr "Cargar estado" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 1" msgstr "Cargar último estado 1" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Load State Last 10" msgstr "Cargar último estado 10" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 2" msgstr "Cargar último estado 2" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 3" msgstr "Cargar último estado 3" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 4" msgstr "Cargar último estado 4" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 5" msgstr "Cargar último estado 5" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 6" msgstr "Cargar último estado 6" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 7" msgstr "Cargar último estado 7" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 8" msgstr "Cargar último estado 8" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 9" msgstr "Cargar último estado 9" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 1" msgstr "Cargar estado 1" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Slot 10" msgstr "Cargar estado 10" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 2" msgstr "Cargar estado 2" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 3" msgstr "Cargar estado 3" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 4" msgstr "Cargar estado 4" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 5" msgstr "Cargar estado 5" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 6" msgstr "Cargar estado 6" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 7" msgstr "Cargar estado 7" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 8" msgstr "Cargar estado 8" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 9" msgstr "Cargar estado 9" #: Source/Core/DolphinQt/MenuBar.cpp:321 msgid "Load State from File" msgstr "Cargar estado desde un archivo" #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Load State from Selected Slot" msgstr "Cargar estado desde la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:323 msgid "Load State from Slot" msgstr "Cargar estado desde una ranura" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:110 msgid "Load Wii Save" msgstr "Cargar partida de Wii" #: Source/Core/DolphinQt/MenuBar.cpp:943 msgid "Load Wii System Menu %1" msgstr "Cargar menú del sistema Wii %1" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load from Selected Slot" msgstr "Cargar desde la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:377 msgid "Load from Slot %1 - %2" msgstr "Cargar desde la ranura %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1241 #: Source/Core/DolphinQt/MenuBar.cpp:1257 msgid "Load map file" msgstr "Cargar archivo de mapa" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Load..." msgstr "Cargar..." #: Source/Core/DolphinQt/MenuBar.cpp:1223 msgid "Loaded symbols from '%1'" msgstr "Símbolos cargados desde «%1»" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:191 msgid "" "Loads custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Carga texturas personalizadas desde User/Load/Textures//.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:553 msgid "Local" msgstr "Local" #: Source/Core/DolphinQt/CheatsManager.cpp:641 msgid "Lock" msgstr "Bloquear" #: Source/Core/DolphinQt/Config/LogWidget.cpp:35 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169 msgid "Log" msgstr "Registrar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "Configuración de registro" #: Source/Core/DolphinQt/MenuBar.cpp:783 msgid "Log JIT Instruction Coverage" msgstr "Registros de cobertura de instrucciones JIT" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Log Render Time to File" msgstr "Guardar tiempos de dibujado en archivo" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "Tipos de registro" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "Salida de registro" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.\n" "\n" "Use this feature when to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:946 msgid "Lost connection to NetPlay server..." msgstr "¡Se perdió la conexión con el servidor!" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:133 msgid "Low" msgstr "Bajo" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "Suma de verificación MD5" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:55 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/GCMemcardManager.cpp:291 #: Source/Core/DolphinQt/GCMemcardManager.cpp:327 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Archivos MadCatz Gameshark (*.gcs)" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25 msgid "Main Stick" msgstr "Palanca principal" #: Source/Core/DolphinQt/GameList/GameList.cpp:908 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:182 #: Source/Core/DolphinQt/MenuBar.cpp:592 msgid "Maker" msgstr "Creador" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:86 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:108 msgid "Maker:" msgstr "Creador:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:328 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Hace que los objetos distantes sean más visibles al eliminar la niebla, " "aumentando así el detalle general.\n" "\n" "Desactivar la niebla romperá algunos juegos que dependen de una correcta " "emulación de niebla.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "Manage NAND" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654 msgid "Mapping" msgstr "Mapeando" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:633 msgid "Match Found" msgstr "Se han encontrado coincidencias" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Max Buffer:" msgstr "Búfer máximo:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:896 msgid "Max buffer size changed to %1" msgstr "El tamaño máximo del búfer ha cambiado a %1" #. i18n: Refers to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "Ángulo de inclinación máximo." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "May cause slow down in Wii Menu and some games." msgstr "" "Puede empeorar el rendimiento del Menú principal de Wii y de algunos juegos" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136 msgid "Medium" msgstr "Medio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:33 msgid "Memory" msgstr "Memoria" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Punto de interrupción en &memoria" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "Memory Card" msgstr "Tarjeta de memoria" #: Source/Core/DolphinQt/MenuBar.cpp:242 msgid "Memory Card Manager" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "El nombre del archivo de la tarjeta de memoria en la ranura %c es " "incorrecto\n" "No se ha especificado ninguna región.\n" "\n" "La carpeta de la ranura %c se ha cambiado a\n" "%s\n" "¿Quieres copiar el viejo archivo a esta nueva dirección?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:561 #: Source/Core/DolphinQt/CheatsManager.cpp:587 msgid "Memory Not Ready" msgstr "La memoria no está lista" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "Memory breakpoint options" msgstr "Opciones de punto de interrupción en memoria" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:99 msgid "Memory card file size does not match the header size" msgstr "" "El tamaño del fichero de la tarjeta de memoria no corresponde con el tamaño " "de la cabecera." #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "Tarjeta de Memoria: Borrado de bloque en dirección incorrecta (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Lectura en dirección de destino incorrecta (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Escritura en dirección de destino incorrecta (0x%x)" #: Source/Core/DolphinQt/MainWindow.cpp:1487 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Copiar una nueva NAND sobre la actual borrará cualquier canal y partida " "guardada que ya tengas. Es un proceso irreversible, por lo que te " "recomendamos que hagas copias de ambas NANDs. ¿Seguro que quieres continuar?" #: Source/Core/UICommon/UICommon.cpp:430 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:343 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:96 msgid "Microphone" msgstr "Micrófono" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Misc" msgstr "Varios" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:98 msgid "Misc Settings" msgstr "Otros ajustes" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "Modificador" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182 msgid "" "Modifies textures to show the format they're encoded in.\n" "\n" "May require an emulation reset to apply.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131 msgid "Monoscopic Shadows" msgstr "Sombras monoscópicas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:124 msgid "Monospaced Font" msgstr "Tipografía monoespaciada" #: Source/Core/DolphinQt/CheatsManager.cpp:397 msgid "More or equal to" msgstr "Mayor o igual que" #: Source/Core/DolphinQt/CheatsManager.cpp:397 msgid "More than" msgstr "Mayor que" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:351 msgid "Motion Controls" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:174 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Mueve el puntero del ratón sobre una opción para obtener una descripción " "detallada." #: Source/Core/Core/HotkeyManager.cpp:283 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Grabación" #: Source/Core/DolphinQt/MenuBar.cpp:1032 #: Source/Core/DolphinQt/MenuBar.cpp:1076 #: Source/Core/DolphinQt/MenuBar.cpp:1081 #: Source/Core/DolphinQt/MenuBar.cpp:1085 msgid "NAND Check" msgstr "Verificar NAND" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:191 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "NOTA: El tamaño del flujo no coincide con la longitud actual de los datos\n" #: Source/Core/DolphinQt/MenuBar.cpp:235 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/MenuBar.cpp:237 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:237 msgid "NVIDIA 3D Vision" msgstr "NVIDIA 3D Vision" #: Source/Core/DolphinQt/CheatsManager.cpp:641 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:153 #: Source/Core/DolphinQt/ResourcePackManager.cpp:89 msgid "Name" msgstr "Nombre" #: Source/Core/DolphinQt/GameList/GameList.cpp:1032 msgid "Name for a new tag:" msgstr "Nombre para una nueva etiqueta:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1042 msgid "Name of the tag to remove:" msgstr "Nombre de la etiqueta a eliminar:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152 msgid "Name of your session shown in the server browser" msgstr "El nombre de su sesión se muestra en el navegador del servidor" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:82 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:114 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103 msgid "Name:" msgstr "Nombre:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Native (640x528)" msgstr "Nativa (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:290 #: Source/Core/DolphinQt/GCMemcardManager.cpp:327 msgid "Native GCI File (*.gci)" msgstr "Archivo GCI nativo (*.gci)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67 msgid "NetPlay" msgstr "Juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "Buscador de sesiones de juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:30 msgid "NetPlay Setup" msgstr "Configuración de juego en red" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Holanda" #: Source/Core/Core/NetPlayClient.cpp:2454 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Desincronización en «NetPlay_GetButtonPress()»" #: Source/Core/Core/NetPlayClient.cpp:1977 msgid "Netplay has desynced. There is no way to recover from this." msgstr "Juego en red desincronizado. No hay forma de recuperarlo." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125 msgid "Network" msgstr "Red" #: Source/Core/DolphinQt/Updater.cpp:69 msgid "Never Auto-Update" msgstr "Sin actualizaciones automáticas" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:102 msgid "New" msgstr "Nuevo" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/DolphinQt/CheatsManager.cpp:381 msgid "New Search" msgstr "Nueva búsqueda" #: Source/Core/DolphinQt/GameList/GameList.cpp:398 msgid "New Tag..." msgstr "Nueva etiqueta..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:333 msgid "New identity generated." msgstr "Se ha generado un identificador nuevo." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36 msgid "New instruction:" msgstr "Nueva instrucción:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1032 msgid "New tag" msgstr "Nueva etiqueta" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Next Game Profile for Wii Remote 1" msgstr "Siguiente perfil del juego para mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Next Game Profile for Wii Remote 2" msgstr "Siguiente perfil del juego para mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Next Game Profile for Wii Remote 3" msgstr "Siguiente perfil del juego para mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Next Game Profile for Wii Remote 4" msgstr "Siguiente perfil del juego para mando de Wii 4" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 msgid "Next Match" msgstr "Siguiente coincidencia" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Next Profile for Wii Remote 1" msgstr "Siguiente perfil para mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Next Profile for Wii Remote 2" msgstr "Siguiente perfil para mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Next Profile for Wii Remote 3" msgstr "Siguiente perfil para mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Next Profile for Wii Remote 4" msgstr "Siguiente perfil para mando de Wii 4" #: Source/Core/DolphinQt/CheatsManager.cpp:382 msgid "Next Search" msgstr "Afinar búsqueda actual" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:188 msgid "Nickname:" msgstr "Apodo:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:239 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240 msgid "No" msgstr "No" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "No se ha detectado ningún adaptador" #: Source/Core/Core/ConfigManager.h:50 msgid "No Audio Output" msgstr "Sin salida de audio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:644 msgid "No Match" msgstr "Sin coincidencias" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:615 msgid "No Value Given" msgstr "No se ha proporcionado ningún valor" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:481 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:495 msgid "No description available" msgstr "Sin descripción" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 msgid "No extension selected." msgstr "No has elegido ninguna extensión." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293 msgid "No file loaded / recorded." msgstr "No se ha cargado o grabado ningún archivo" #: Source/Core/DolphinQt/MenuBar.cpp:1032 msgid "No issues have been detected." msgstr "No se ha detectado ningún problema." #: Source/Core/Core/Boot/Boot.cpp:109 #, c-format msgid "No paths found in the M3U file \"%s\"" msgstr "No se encontraron rutas en el archivo M3U \"%s\"" #: Source/Core/DiscIO/VolumeVerifier.cpp:887 msgid "No problems were found." msgstr "No se encontraron problemas." #: Source/Core/DiscIO/VolumeVerifier.cpp:881 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "No se encontraron problemas. Esto no garantiza que se trate de un buen " "volcado, pero como los títulos de Wii contienen muchos datos de " "verificación, significa que lo más probable es que no haya problemas que " "afecten la emulación." #: Source/Core/InputCommon/InputConfig.cpp:72 #, c-format msgid "No profiles found for game setting '%s'" msgstr "No se han encontrado perfiles para la configuración del juego '%s'" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:130 msgid "No recording loaded." msgstr "No hay grabación cargada." #: Source/Core/DolphinQt/GameList/GameList.cpp:740 msgid "No save data found." msgstr "No se encontraron datos guardados." #: Source/Core/DolphinQt/CheatsManager.cpp:463 msgid "No search value entered." msgstr "No se ha ingresado ningún valor de búsqueda." #: Source/Core/Core/State.cpp:685 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "No se ha encotrado undo.dtm, abortando deshacer estado de carga para " "prevenir desincronizaciones en la películas" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:480 msgid "No value provided." msgstr "No se ha proporcionado ningún valor." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:218 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "Ninguno" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "North America" msgstr "Norteamérica" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:673 msgid "Not Found" msgstr "No se ha encontrado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "No definido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:413 msgid "Not all players have the game. Do you really want to start?" msgstr "Algunos jugadores no tienen el juego. ¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/CheatsManager.cpp:396 msgid "Not equals to" msgstr "Distinto que" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92 msgid "Notes:" msgstr "Notas:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "Aviso" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/VideoBackend.h:21 msgid "Null" msgstr "Nulo" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "NumExec" msgstr "NumExec" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156 msgid "Number of shakes per second." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:203 msgid "Nunchuk Buttons" msgstr "Botones del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 msgid "Nunchuk Orientation" msgstr "Orientación del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:82 msgid "Nunchuk Stick" msgstr "Palanca del Nunchuk" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:672 msgid "OK" msgstr "Aceptar" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:151 msgid "Object %1" msgstr "Objeto %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81 msgid "Object Range" msgstr "Rango de objeto" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Oceania" msgstr "Oceanía" #: Source/Core/DolphinQt/CheatsManager.cpp:409 msgid "Octal" msgstr "Octal" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112 msgid "Off" msgstr "No" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "Encendido" #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "Online &Documentation" msgstr "&Documentación en línea" #: Source/Core/DolphinQt/MenuBar.cpp:1347 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Solo añadir símbolos con prefijo:\n" "(blanco para todos los símbolos)" #: Source/Core/DolphinQt/MenuBar.cpp:1323 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Solo exportar símbolos con el prefijo:\n" "(Dejar en blanco para exportarlo todo)" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Open" msgstr "Abrir" #: Source/Core/DolphinQt/GameList/GameList.cpp:371 msgid "Open &Containing Folder" msgstr "Abrir carpeta contenedora" #: Source/Core/DolphinQt/ResourcePackManager.cpp:37 msgid "Open Directory..." msgstr "Abrir directorio..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185 msgid "Open FIFO log" msgstr "Abrir registro FIFO" #: Source/Core/DolphinQt/GameList/GameList.cpp:367 msgid "Open GameCube &Save Folder" msgstr "Abrir carpeta de partida guardada de GameCube" #: Source/Core/DolphinQt/GameList/GameList.cpp:360 msgid "Open Wii &Save Folder" msgstr "Abrir carpeta de partida guardada de Wii" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Abrir en editor externo" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: no se puede crear el contexto para el dispositivo %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: no se encuentran dispositivos de sonido" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: no se puede abrir el dispositivo %s" #: Source/Core/VideoBackends/OGL/main.cpp:72 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/main.cpp:70 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 #: Source/Core/Core/HW/GCPadEmu.cpp:103 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:185 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:63 msgid "Options" msgstr "Opciones" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Orange" msgstr "Naranja" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174 msgid "Other" msgstr "Otros" #: Source/Core/Core/HotkeyManager.cpp:300 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "Otros atajos de guardado" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:371 msgid "Other State Management" msgstr "Otros elementos de guardado" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:164 msgid "Other game..." msgstr "Otro juego..." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:56 msgid "Overlay Information" msgstr "Superponer información" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58 msgid "Override Language on NTSC Games" msgstr "Forzar selección de idioma en los juegos NTSC" #: Source/Core/DolphinQt/MenuBar.cpp:682 msgid "P&lay Input Recording..." msgstr "Reproducir pu&lsaciones grabadas..." #: Source/Core/DolphinQt/MenuBar.cpp:240 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "PNG image file (*.png);; All Files (*)" msgstr "Archivo de imagen PNG (*.png);; Todos los archivos (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "PPC Size" msgstr "Tamaño de PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:270 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79 msgid "Pads" msgstr "Cruceta" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "Parsing Error" msgstr "No se entiende el formato" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104 msgid "Partition %1" msgstr "Partición %1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Passive" msgstr "Pasivo" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149 msgid "Passthrough a Bluetooth adapter" msgstr "Ceder el control de un adaptador Bluetooth real" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:155 msgid "Password" msgstr "Contraseña" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:154 msgid "Password for joining your game (leave empty for none)" msgstr "Contraseña para unirse a tu juego (dejar vacío para ninguno)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218 msgid "Password?" msgstr "¿Contraseña?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23 msgid "Patch Editor" msgstr "Editor de parches" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44 msgid "Patch name" msgstr "Nombre del parche" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Patches" msgstr "Parches" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:25 msgid "Paths" msgstr "Directorios" #: Source/Core/DolphinQt/ToolBar.cpp:154 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Pause at End of Movie" msgstr "Pausar al terminar la grabación" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Pause on Focus Loss" msgstr "Pausar al pasar a segundo plano" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56 msgid "Peak velocity of movements to neutral position." msgstr "Velocidad máxima de movimientos a la posición neutral." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47 msgid "Peak velocity of outward swing movements." msgstr "Velocidad máxima de los movimientos de balanceo hacia afuera." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "Per-Pixel Lighting" msgstr "Iluminación por píxel" #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Perform Online System Update" msgstr "Actualizar la consola por Internet" #: Source/Core/DolphinQt/GameList/GameList.cpp:325 msgid "Perform System Update" msgstr "Actualizar la consola" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:127 msgid "Physical" msgstr "Físico" #: Source/Core/UICommon/UICommon.cpp:431 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1127 msgid "Pick a debug font" msgstr "Elige una tipografía de depuración" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654 msgid "Ping" msgstr "Ping" #: Source/Core/DolphinQt/GameList/GameList.cpp:904 #: Source/Core/DolphinQt/MenuBar.cpp:588 msgid "Platform" msgstr "Plataforma" #: Source/Core/DolphinQt/ToolBar.cpp:116 Source/Core/DolphinQt/ToolBar.cpp:161 msgid "Play" msgstr "Jugar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 msgid "Play / Record" msgstr "Reproducir / grabar" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Play Recording" msgstr "Reproducir grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "Playback Options" msgstr "Opciones de reproducción" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654 msgid "Player" msgstr "Jugador" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233 msgid "Players" msgstr "Jugadores" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:152 msgid "Point" msgstr "Punto" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52 msgid "Port %1" msgstr "Puerto %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:96 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:126 msgid "Port:" msgstr "Puerto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Posible desincronización: podemos haber perdido a %1 en el fotograma %2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "Post-Processing Effect:" msgstr "Efecto de posprocesado:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post-Processing Shader Configuration" msgstr "Configuración del sombreador de posprocesado" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Prefetch Custom Textures" msgstr "Precargar texturas personalizadas" #: Source/Core/Core/Movie.cpp:1123 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "Final prematuro de la grabación en PlayController. %u + %zu > %zu" #: Source/Core/Core/Movie.cpp:1234 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "Final prematuro de la grabación en PlayWiimote. %u + %d > %zu" #: Source/Core/Core/Movie.cpp:1209 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "Final prematuro de la grabación en PlayWiimote. %u > %zu" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Se está preparando la actualización...\n" "Puede tardar un poco." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Plantillas" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Press Sync Button" msgstr "Aprieta el botón de sincronización" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 msgid "Pressure" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.\n" "\n" "Not recommended, only use if the other options give poor results." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Previous Game Profile for Wii Remote 1" msgstr "Perfil del juego anterior para mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Previous Game Profile for Wii Remote 2" msgstr "Perfil del juego anterior para mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Previous Game Profile for Wii Remote 3" msgstr "Perfil del juego anterior para mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Previous Game Profile for Wii Remote 4" msgstr "Perfil del juego anterior para mando de Wii 4" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 msgid "Previous Match" msgstr "Coincidencia anterior" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Previous Profile for Wii Remote 1" msgstr "Perfil anterior del mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Previous Profile for Wii Remote 2" msgstr "Perfil anterior del mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Previous Profile for Wii Remote 3" msgstr "Perfil anterior del mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Previous Profile for Wii Remote 4" msgstr "Perfil anterior del mando de Wii 4" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Private" msgstr "Privado" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Private and Public" msgstr "Privado y público" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:43 msgid "Problem" msgstr "Problema" #: Source/Core/DiscIO/VolumeVerifier.cpp:902 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Se encontraron problemas de gravedad alta. Lo más probable es que el juego " "no funcione en absoluto." #: Source/Core/DiscIO/VolumeVerifier.cpp:892 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Se encontraron problemas de gravedad baja. Lo más probable es que no impidan " "que el juego se ejecute." #: Source/Core/DiscIO/VolumeVerifier.cpp:897 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Se encontraron problemas de gravedad media. Es posible que todo el juego o " "ciertas partes del mismo no funcionen correctamente." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84 msgid "Profile" msgstr "Perfil" #: Source/Core/Core/HotkeyManager.cpp:285 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25 msgid "Program Counter" msgstr "Contador del programa (PC)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:290 #: Source/Core/DolphinQt/GameList/GameList.cpp:575 msgid "Progress" msgstr "Progreso" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93 msgid "Public" msgstr "Público" #: Source/Core/DolphinQt/MenuBar.cpp:479 msgid "Purge Game List Cache" msgstr "Vaciar la caché de la lista de juegos" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:321 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Guarda las roms del menú principal de GameCube en «User/GC/{región}»" #: Source/Core/Core/NetPlayClient.cpp:1298 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "No se pudo activar la calidad de servicio (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1294 msgid "Quality of Service (QoS) was successfully enabled." msgstr "La calidad de servicio (QoS) se ha activado correctamente." #: Source/Core/Common/MsgHandler.cpp:90 #: Source/Core/DolphinQt/GCMemcardManager.cpp:389 #: Source/Core/DolphinQt/MainWindow.cpp:1486 msgid "Question" msgstr "Pregunta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102 msgid "Quit" msgstr "Salir" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65 msgid "R-Analog" msgstr "R-Analógico" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "RSO Modules" msgstr "Módulos RSO" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Rango" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:274 msgid "Re&place instruction" msgstr "Reemplazar instrucción" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Leer" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:160 msgid "Read and write" msgstr "Leer y escribir" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:164 msgid "Read only" msgstr "Sólo lectura" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Leer y escribir" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Read-Only Mode" msgstr "Modo de sólo lectura" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:157 msgid "Real Balance Board" msgstr "«Balance Board» real" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185 msgid "Real Wii Remote" msgstr "Mando Wii real" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "Centrar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Record" msgstr "Grabar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175 msgid "Record Inputs" msgstr "Entradas de registro" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:134 msgid "Recording" msgstr "Grabando" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Recording Options" msgstr "Opciones de grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289 msgid "Recording..." msgstr "Grabando..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Red" msgstr "Rojo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Left" msgstr "Rojo izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Red Right" msgstr "Rojo derecha" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127 msgid "Reduce Polling Rate" msgstr "Reducir la tasa de sondeo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:299 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.\n" "\n" "SSAA is significantly more demanding than MSAA, but provides top quality " "geometry anti-aliasing and also applies anti-aliasing to lighting, shader " "effects, and textures.\n" "\n" "If unsure, select None." msgstr "" "Reduce la cantidad de alias provocada por la rasterización de gráficos 3D, " "lo que da como resultado bordes más suaves en los objetos. Aumenta la carga " "de GPU y en ocasiones causa problemas gráficos.\n" "\n" "SSAA es significativamente más exigente que la MSAA, pero proporciona " "suavizado de geometría de la mejor calidad y también aplica suavizado a la " "iluminación, efectos de sombreado y texturas.\n" "\n" "Si no está seguro, seleccione Ninguno." #: Source/Core/DolphinQt/CheatsManager.cpp:383 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:70 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:84 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Refresh" msgstr "Actualizar" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "Actualizar lista de juegos" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:184 msgid "Refreshing..." msgstr "Actualizando..." #: Source/Core/DolphinQt/GameList/GameList.cpp:911 #: Source/Core/DolphinQt/MenuBar.cpp:595 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218 msgid "Region" msgstr "Región" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:101 msgid "Region:" msgstr "Región:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Registros" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "Entrada relativa" #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Remind Me Later" msgstr "Recordar más tarde" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:107 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/Settings/PathPane.cpp:122 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "Remove" msgstr "Eliminar" #: Source/Core/DolphinQt/GameList/GameList.cpp:399 msgid "Remove Tag..." msgstr "Eliminar etiqueta..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:407 msgid "Remove failed" msgstr "Eliminación fallida" #: Source/Core/DolphinQt/CheatsManager.cpp:247 msgid "Remove from Watch" msgstr "Quitar de variables vigiladas" #: Source/Core/DolphinQt/GameList/GameList.cpp:1042 msgid "Remove tag" msgstr "Eliminar etiqueta" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:405 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:440 msgid "Rename symbol" msgstr "Renombrar símbolo" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:163 msgid "Render Window" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95 msgid "Render to Main Window" msgstr "Mostrar en la ventana principal" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:45 msgid "Rendering" msgstr "Motor de dibujo tridimensional" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178 msgid "" "Renders the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Representa la escena como un alambre.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:375 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Advertencia: GCIFolder Escribiendo a bloque no asignado 0x%x" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "Solicitud para unirse a su partida" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt/CheatsManager.cpp:384 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:757 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108 msgid "Reset" msgstr "Restablecer" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:369 msgid "Reset Traversal Server" msgstr "Restablecer servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:370 msgid "Reset Traversal Server to %1:%2" msgstr "Restablecer servidor de paso a %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:87 msgid "Reset Traversal Settings" msgstr "Restablecer ajustes de paso" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154 msgid "Reset all saved Wii Remote pairings" msgstr "Revierte todas las vinculaciones de mandos de Wii existentes." #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Administrador de paquetes de recursos" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273 msgid "Restart Required" msgstr "Es necesario reiniciar." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:276 msgid "Restore instruction" msgstr "Restaurar instrucción" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:727 msgid "Retry" msgstr "Reintentar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52 msgid "Return Speed" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654 msgid "Revision" msgstr "Revisión" #: Source/Core/DolphinQt/AboutDialog.cpp:31 msgid "Revision: " msgstr "Revisión: " #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21 msgid "Right" msgstr "Derecha" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90 msgid "Right Stick" msgstr "Palanca derecha" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:179 msgid "Right Table" msgstr "Plato" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232 msgid "Rim" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Down" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Up" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:547 msgid "Room ID" msgstr "Id. de sala" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64 msgid "Rotation applied at extremities of swing." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248 msgid "" "Rounds 2D vertices to whole pixels.\n" "\n" "Fixes graphical problems in some games at higher internal resolutions. This " "setting has no effect when native internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Redondea los vértices 2D a píxeles enteros.\n" "\n" "Corrige problemas gráficos en algunos juegos con resoluciones internas más " "altas. Este ajuste no tiene efecto cuando se utiliza la resolución interna " "nativa.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:172 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:58 msgid "Rumble" msgstr "Vibración" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:267 msgid "Run &To Here" msgstr "Ejecutar has&ta aquí" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Rusia" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171 msgid "SD Card" msgstr "Memoria SD" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "Imagen de memoria SD (*.raw);;Todos los archivos (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:190 msgid "SD Card Path:" msgstr "Ubicación de la tarjeta SD:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:56 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118 msgid "SP1:" msgstr "SP1:" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:907 msgid "Sa&ve Code" msgstr "Guardar código" #: Source/Core/DolphinQt/MenuBar.cpp:336 msgid "Sa&ve State" msgstr "Guardar estado" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70 msgid "Safe" msgstr "Seguro" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:87 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:84 msgid "Save" msgstr "Guardar" #: Source/Core/DolphinQt/GameList/GameList.cpp:453 #: Source/Core/DolphinQt/GameList/GameList.cpp:458 #: Source/Core/DolphinQt/MenuBar.cpp:1022 msgid "Save Export" msgstr "Exportar partida" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196 msgid "Save FIFO log" msgstr "Guardar registro FIFO" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:245 msgid "Save File to" msgstr "Guardar archivo en" #: Source/Core/DolphinQt/MenuBar.cpp:1001 #: Source/Core/DolphinQt/MenuBar.cpp:1008 #: Source/Core/DolphinQt/MenuBar.cpp:1010 msgid "Save Import" msgstr "Importar partida" #: Source/Core/Core/HotkeyManager.cpp:180 msgid "Save Oldest State" msgstr "Guardar el estado más antiguo" #: Source/Core/Core/HotkeyManager.cpp:183 #: Source/Core/Core/HotkeyManager.cpp:297 msgid "Save State" msgstr "Guardar estado" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 1" msgstr "Ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save State Slot 10" msgstr "Ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 2" msgstr "Ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 3" msgstr "Ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 4" msgstr "Ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 5" msgstr "Ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 6" msgstr "Ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 7" msgstr "Ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 8" msgstr "Ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 9" msgstr "Ranura de guardado 9" #: Source/Core/DolphinQt/MenuBar.cpp:337 msgid "Save State to File" msgstr "Guardar estado en un archivo" #: Source/Core/DolphinQt/MenuBar.cpp:339 msgid "Save State to Oldest Slot" msgstr "Guardar estado en la ranura más antigua" #: Source/Core/DolphinQt/MenuBar.cpp:338 msgid "Save State to Selected Slot" msgstr "Guardar estado en la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:340 msgid "Save State to Slot" msgstr "Guardar estado en ranura" #: Source/Core/DolphinQt/MenuBar.cpp:904 msgid "Save Symbol Map &As..." msgstr "Guardar map&a de símbolos como..." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:370 msgid "Save and Load State" msgstr "Guardar y cargar estado" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:134 msgid "Save as..." msgstr "Guardar como..." #: Source/Core/DolphinQt/MenuBar.cpp:1402 msgid "Save combined output file as" msgstr "Guardar archivo de salida combinado como" #: Source/Core/DolphinQt/MenuBar.cpp:1002 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Guardar datos para este título ya existe en el NAND. Considere la " "posibilidad de realizar una copia de seguridad de los datos actuales antes " "de sobrescribirlos.\n" "¿Sobreescribir ahora?" #: Source/Core/DolphinQt/MenuBar.cpp:1274 msgid "Save map file" msgstr "Guardar archivo de mapa" #: Source/Core/DolphinQt/MenuBar.cpp:1326 msgid "Save signature file" msgstr "Guardar archivo de firmas" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Save to Selected Slot" msgstr "Guardar en la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:378 msgid "Save to Slot %1 - %2" msgstr "Guardar en la ranura %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Save..." msgstr "Guardar..." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:335 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "Sólo es posible reemparejar los mandos de Wii en mitad de la partida." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "Guardado en /Wii/sd.raw (tamaño predeterminado de 128mb)." #: Source/Core/Core/Movie.cpp:951 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "El estado de la grabación %s está corrupto, deteniendo la grabación..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "Scaled EFB Copy" msgstr "Copia de EFB a escala" #: Source/Core/DolphinQt/ToolBar.cpp:120 msgid "ScrShot" msgstr "Pantallazo" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "Captura de pantalla falló: No se pudo abrir el archivo «%s» (error %d)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:100 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77 #: Source/Core/DolphinQt/MenuBar.cpp:481 msgid "Search" msgstr "Buscar" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:100 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90 msgid "Search Address" msgstr "Buscar dirección" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:75 msgid "Search Current Object" msgstr "Buscar objeto actual" #: Source/Core/DolphinQt/Settings/PathPane.cpp:126 msgid "Search Subfolders" msgstr "Buscar en subcarpetas" #: Source/Core/DolphinQt/MenuBar.cpp:785 msgid "Search for an Instruction" msgstr "Buscar una instrucción" #: Source/Core/DolphinQt/SearchBar.cpp:30 msgid "Search games..." msgstr "Buscar juegos..." #: Source/Core/DolphinQt/MenuBar.cpp:1441 msgid "Search instruction" msgstr "Búsqueda de instrucciones" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "" "Sección que contiene todos los códigos de trucos de repetición de acción." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Sección que contiene todos los códigos de trucos de Gecko." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "" "Sección que contiene todos las configuraciones relacionados con gráficos." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "" "Sección que contiene la mayoría de las configuraciones relacionadas con la " "CPU y el hardware." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52 msgid "Select" msgstr "Seleccionar" #: Source/Core/DolphinQt/Settings/PathPane.cpp:67 msgid "Select Dump Path" msgstr "Seleccionar ruta de volcado" #: Source/Core/DolphinQt/GameList/GameList.cpp:436 #: Source/Core/DolphinQt/MenuBar.cpp:1016 msgid "Select Export Directory" msgstr "Elige una carpeta de exportación" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "Seleccione el último estado" #: Source/Core/DolphinQt/MenuBar.cpp:379 msgid "Select Slot %1 - %2" msgstr "Ranura de guardado %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:298 msgid "Select State" msgstr "Cargar ranura de guardado" #: Source/Core/DolphinQt/MenuBar.cpp:353 msgid "Select State Slot" msgstr "Seleccionar ranura de guardado" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 1" msgstr "Seleccionar ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Select State Slot 10" msgstr "Seleccionar ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 2" msgstr "Seleccionar ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 3" msgstr "Seleccionar ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 4" msgstr "Seleccionar ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 5" msgstr "Seleccionar ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 6" msgstr "Seleccionar ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 7" msgstr "Seleccionar ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 8" msgstr "Seleccionar ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 9" msgstr "Seleccionar ranura de guardado 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:56 msgid "Select Wii NAND Root" msgstr "Elige la carpeta raíz de la NAND de Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:204 #: Source/Core/DolphinQt/Settings/PathPane.cpp:37 msgid "Select a Directory" msgstr "Elige una carpeta" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:145 #: Source/Core/DolphinQt/MainWindow.cpp:659 #: Source/Core/DolphinQt/MainWindow.cpp:1167 #: Source/Core/DolphinQt/MainWindow.cpp:1174 msgid "Select a File" msgstr "Elige un archivo" #: Source/Core/DolphinQt/Settings/PathPane.cpp:45 msgid "Select a Game" msgstr "Elige un juego" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select a SD Card Image" msgstr "Elige una imagen de tarjeta SD" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "Elige un juego" #: Source/Core/DolphinQt/MenuBar.cpp:971 msgid "Select a title to install to NAND" msgstr "Elige un juego para instalar en la NAND" #: Source/Core/DolphinQt/MainWindow.cpp:1544 #: Source/Core/DolphinQt/MainWindow.cpp:1615 msgid "Select the Recording File" msgstr "Seleccionar archivo de grabación" #: Source/Core/DolphinQt/MainWindow.cpp:1522 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Elige el archivo de claves (volcado OTP/SEEPROM)" #: Source/Core/DolphinQt/MainWindow.cpp:1495 #: Source/Core/DolphinQt/MenuBar.cpp:991 msgid "Select the save file" msgstr "Selecciona el archivo de guardado" #: Source/Core/DolphinQt/GameList/GameList.cpp:532 msgid "Select where you want to save the compressed image" msgstr "Elige dónde guardar la imagen comprimida" #: Source/Core/DolphinQt/GameList/GameList.cpp:521 msgid "Select where you want to save the compressed images" msgstr "Seleccione dónde desea guardar las imágenes comprimidas" #: Source/Core/DolphinQt/GameList/GameList.cpp:531 msgid "Select where you want to save the decompressed image" msgstr "Elige dónde guardar la imagen descomprimida" #: Source/Core/DolphinQt/GameList/GameList.cpp:520 msgid "Select where you want to save the decompressed images" msgstr "Seleccione dónde desea guardar las imágenes descomprimidas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:124 msgid "Selected Font" msgstr "Tipografía seleccionada" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219 msgid "Selected controller profile does not exist" msgstr "El perfil del mando seleccionado no existe" #: Source/Core/Core/NetPlayServer.cpp:1396 #: Source/Core/Core/NetPlayServer.cpp:1621 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:429 msgid "Selected game doesn't exist in game list!" msgstr "¡El juego seleccionado no existe en la lista de juegos!" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:210 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, select the first one." msgstr "" "Selecciona un adaptador de hardware para utilizar.\n" "\n" "Si no está seguro, seleccione el primero." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.\n" "\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when the monitor supports 3D display resolutions.\n" "Passive is another type of 3D used by some TVs.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:155 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Selecciona la API interna de gráficos que quieras usar.\n" "El renderizado por software sólo se utiliza para la depuración, así que " "debes escoger entre Direct3D u OpenGL. Diferentes juegos se comportarán de " "manera diferente en cada máquina, para la mejor experiencia de la emulación " "se recomienda probar ambos y escoger el que mejor se adapte a tus " "necesidades.\n" "\n" "Si no estás seguro, usa OpenGL. " #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Selects which aspect ratio to use when rendering.\n" "\n" "Auto: Uses the native aspect ratio\n" "Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimics a standard 4:3 analog TV.\n" "Stretch to Window: Stretches the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:205 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "any of the other backends are recommended.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:198 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "either OpenGL, Direct3D, or Vulkan are recommended. Different games and " "different GPUs will behave differently on each backend, so for the best " "emulation experience it is recommended to try each and select the backend " "that is least problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Selecciona la API de gráficos que se utilizará internamente.\n" "\n" "El software renderizador es extremadamente lento y sólo es útil para la " "depuración, por lo que se recomienda OpenGL, Direct3D o Vulkan. Los " "distintos juegos y las distintas GPUs se comportarán de forma diferente en " "cada motor, por lo que para obtener la mejor experiencia de emulación se " "recomienda probar cada uno de ellos y seleccionar el motor menos " "problemático.\n" "\n" "Si no está seguro, seleccione OpenGL." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "Sensor Bar Position:" msgstr "Posición de la barra sensora:" #: Source/Core/Core/NetPlayClient.cpp:1757 msgid "Server rejected traversal attempt" msgstr "El servidor de paso rechazó el intento de conexión" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:88 msgid "Set &Value" msgstr "Establecer &valor" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Set PC" msgstr "Establecer PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:306 msgid "Set as &Default ISO" msgstr "Establecer como ISO predeterminado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:260 msgid "Set memory card file for Slot A" msgstr "Elige el archivo de la ranura A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:260 msgid "Set memory card file for Slot B" msgstr "Elige el archivo de la ranura B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:264 msgid "Set symbol &end address" msgstr "Especifica la direción final del &símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:262 msgid "Set symbol &size" msgstr "Ajustar tamaño del &símbolo " #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:463 msgid "Set symbol end address" msgstr "Escribe la dirección final del símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:441 msgid "Set symbol size (%1):" msgstr "Ajustar tamaño del símbolo (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Configura el modo de pantalla de Wii a 60Hz (480i) en vez de 50Hz (576i) " "para juego PAL.\n" "Puede no funcionar en todos los juegos." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Sets the Wii system language." msgstr "Establece el idioma del sistema Wii." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:87 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Establece la latencia (en ms). Los valores más altos pueden reducir la " "crepitación de audio. Sólo funciona con algunos motores de sonido." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 msgid "Settings" msgstr "Ajustes" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: No puedo crear archivo setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:43 msgid "Severity" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109 msgid "Shader Compilation" msgstr "Compilar sombreadores" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:56 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:155 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105 msgid "Shake" msgstr "Sacudir" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "Acorta los tiempos de carga pero puede romper algunos juegos. Puede tener " "efectos negativos en el rendimiento. Predeterminado en False" #: Source/Core/DolphinQt/MenuBar.cpp:386 msgid "Show &Log" msgstr "Mostrar ®istro" #: Source/Core/DolphinQt/MenuBar.cpp:399 msgid "Show &Toolbar" msgstr "Mostrar barra de herramien&tas" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Show Active Title in Window Title" msgstr "Mostrar juego actual en el título de la ventana" #: Source/Core/DolphinQt/MenuBar.cpp:647 msgid "Show Australia" msgstr "Australianos" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145 msgid "Show Current Game on Discord" msgstr "Mostrar el juego actual en Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "Show Debugging UI" msgstr "Ver opciones de depuración" #: Source/Core/DolphinQt/MenuBar.cpp:622 msgid "Show ELF/DOL" msgstr "Mostrar ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinQt/MenuBar.cpp:714 msgid "Show Frame Counter" msgstr "Mostrar fotogramas por segundo (FPS)" #: Source/Core/DolphinQt/MenuBar.cpp:648 msgid "Show France" msgstr "Franceses" #: Source/Core/DolphinQt/MenuBar.cpp:620 msgid "Show GameCube" msgstr "Mostrar GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:649 msgid "Show Germany" msgstr "Alemanes" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177 msgid "Show Golf Mode Overlay" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:720 msgid "Show Input Display" msgstr "Mostrar registro de teclas" #: Source/Core/DolphinQt/MenuBar.cpp:650 msgid "Show Italy" msgstr "Italianos" #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Show JAP" msgstr "Región JAP" #: Source/Core/DolphinQt/MenuBar.cpp:651 msgid "Show Korea" msgstr "Coreanos" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Show Lag Counter" msgstr "Mostrar indicador de retardo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:103 msgid "Show Language:" msgstr "Mostrar idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:392 msgid "Show Log &Configuration" msgstr "Mostrar configuración de ®istro" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94 msgid "Show NetPlay Messages" msgstr "Mostrar mensajes de juego en red" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88 msgid "Show NetPlay Ping" msgstr "Mostrar «pings» de juego en red" #: Source/Core/DolphinQt/MenuBar.cpp:652 msgid "Show Netherlands" msgstr "Holandeses" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Show On-Screen Display Messages" msgstr "Mensajes en pantalla" #: Source/Core/DolphinQt/MenuBar.cpp:645 msgid "Show PAL" msgstr "Región PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:107 msgid "Show PC" msgstr "Mostrar PC" #: Source/Core/DolphinQt/MenuBar.cpp:625 msgid "Show Platforms" msgstr "Mostrar plataformas" #: Source/Core/DolphinQt/MenuBar.cpp:660 msgid "Show Regions" msgstr "Mostrar regiones" #: Source/Core/DolphinQt/MenuBar.cpp:653 msgid "Show Russia" msgstr "Rusos" #: Source/Core/DolphinQt/MenuBar.cpp:654 msgid "Show Spain" msgstr "Españoles" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59 msgid "Show Statistics" msgstr "Mostrar estadísticas" #: Source/Core/DolphinQt/MenuBar.cpp:726 msgid "Show System Clock" msgstr "Mostrar reloj del sistema" #: Source/Core/DolphinQt/MenuBar.cpp:655 msgid "Show Taiwan" msgstr "Taiwaneses" #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "Show USA" msgstr "Región USA" #: Source/Core/DolphinQt/MenuBar.cpp:657 msgid "Show Unknown" msgstr "Otros" #: Source/Core/DolphinQt/MenuBar.cpp:621 msgid "Show WAD" msgstr "Mostrar WAD" #: Source/Core/DolphinQt/MenuBar.cpp:619 msgid "Show Wii" msgstr "Mostrar Wii" #: Source/Core/DolphinQt/MenuBar.cpp:656 msgid "Show World" msgstr "Mostrar juegos internacionales" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:255 msgid "Show in &memory" msgstr "Mostrar en &memoria" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:398 msgid "Show in code" msgstr "Mostrar en código" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132 msgid "Show in server browser" msgstr "Mostrar en el navegador del servidor" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:162 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra varias estadísticas sobre el proceso de dibujado 3D.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing " "NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra mensajes de chat, cambios de búfer y alertas de desincronización " "mientras se reproduce el juego en red.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra el número de fotogramas dibujados por segundo como medida de la " "velocidad de emulación.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233 msgid "" "Shows the player's maximum ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:180 msgid "" "Shows various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra varias estadísticas del método de dibujado.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112 msgid "Side-by-Side" msgstr "En paralelo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215 msgid "Sideways Hold" msgstr "Wiimote en horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212 msgid "Sideways Toggle" msgstr "Cambiar de/a horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:205 msgid "Sideways Wii Remote" msgstr "Mando de Wii en horizontal" #: Source/Core/DolphinQt/MenuBar.cpp:894 msgid "Signature Database" msgstr "Base de datos de firmas" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135 msgid "Signed Integer" msgstr "Entero con signo" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "Simplified Chinese" msgstr "Chino simplificado" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Simular Bongos de DK" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:186 msgid "Size" msgstr "Tamaño" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:121 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Tamaño del búfer de latencia en milisegundos. Si es demasiado pequeño el " "sonido puede entrecortarse." #: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:105 msgid "Skip" msgstr "Saltar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44 msgid "Skip EFB Access from CPU" msgstr "Saltar el acceso al EFB desde la CPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:57 msgid "Skip Main Menu" msgstr "Saltar menú principal" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148 msgid "Slider Bar" msgstr "Barra de desplazamiento" #: Source/Core/DolphinQt/GCMemcardManager.cpp:78 msgid "Slot A" msgstr "Ranura A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:112 msgid "Slot A:" msgstr "Ranura A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:78 msgid "Slot B" msgstr "Ranura B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "Slot B:" msgstr "Ranura B:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "Dibujado por software" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:225 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Algunos de los números proporcionados no son correctos.\n" "Comprueba todos los campos seleccionados." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:103 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:244 msgid "Sort Alphabetically" msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "South America" msgstr "Sudamérica" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "España" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "Spanish" msgstr "Español" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:188 msgid "Speaker Pan" msgstr "Altavoz estéreo" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Speaker Volume:" msgstr "Volumen del altavoz:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43 msgid "Speed" msgstr "Velocidad" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "Speed up Disc Transfer Rate" msgstr "Acelerar la transferencia de disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185 msgid "Stable (once a year)" msgstr "Estable (una vez al año)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "Standard Controller" msgstr "Mando de juego estándar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:228 msgid "Start &NetPlay..." msgstr "Comenzar &juego en red..." #: Source/Core/DolphinQt/MenuBar.cpp:680 msgid "Start Re&cording Input" msgstr "&Grabar pulsaciones" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Start Recording" msgstr "Comenzar grabación" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:856 msgid "Started game" msgstr "Juego en ejecución" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93 msgid "Steering Wheel" msgstr "Volante" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:98 msgid "Step" msgstr "Avanzar" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Step Into" msgstr "Avanzar una" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:63 Source/Core/DolphinQt/ToolBar.cpp:104 msgid "Step Out" msgstr "Saltar una" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:60 Source/Core/DolphinQt/ToolBar.cpp:101 msgid "Step Over" msgstr "Salir de" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:486 msgid "Step out successful!" msgstr "Se ha saltado la instrucción." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:484 msgid "Step out timed out!" msgstr "Se ha cancelado el salto de instrucciones por tardar demasiado tiempo." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:411 msgid "Step over in progress..." msgstr "Saltando instrucciones..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:396 msgid "Step successful!" msgstr "Se han saltado las instrucciones." #: Source/Core/Core/HotkeyManager.cpp:284 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22 msgid "Stepping" msgstr "Avanzar" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Stereoscopic 3D Mode:" msgstr "Modo 3D estereoscópico:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108 msgid "Stereoscopy" msgstr "Estereoscopía" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:112 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:132 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159 msgid "Stick" msgstr "Palanca" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140 #: Source/Core/DolphinQt/ToolBar.cpp:118 msgid "Stop" msgstr "Detener" #: Source/Core/DolphinQt/MenuBar.cpp:683 msgid "Stop Playing/Recording Input" msgstr "Detener la reproducción o grabación de pulsaciones" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:346 msgid "Stopped game" msgstr "Juego detenido" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47 msgid "Store EFB Copies to Texture Only" msgstr "Almacenar copias de EFB como de «sólo lectura»" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86 msgid "Store XFB Copies to Texture Only" msgstr "Almacenar copias de XFB como de «sólo lectura» " #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:210 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Almacena copias EFB exclusivamente en la GPU, sin pasar por la memoria del " "sistema. Causas de defectos gráficos en un pequeño número de juegos.\n" "\n" "Habilitado = Copias de EFB a la textura\n" "Deshabilitado = Copias de EFB a la RAM (y textura)\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Almacena copias XFB exclusivamente en la GPU, sin pasar por la memoria del " "sistema. Causas de defectos gráficos en un pequeño número de juegos.\n" "\n" "Habilitado = Copias de XFB a la textura\n" "Deshabilitado = Copias de XFB a la RAM (y textura)\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Stretch to Window" msgstr "Estirar a la ventana" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118 msgid "Strict Settings Sync" msgstr "Configuración de sincronización estricta" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:391 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:140 msgid "String" msgstr "Cadena" #: Source/Core/DolphinQt/CheatsManager.cpp:626 msgid "String Match" msgstr "Coincidencia de caracteres" #: Source/Core/DolphinQt/CheatsManager.cpp:520 msgid "String values can only be compared using equality." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137 msgid "Strum" msgstr "Rasgueo" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:200 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:214 msgid "Stylus" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:209 #: Source/Core/DolphinQt/GameList/GameList.cpp:604 #: Source/Core/DolphinQt/GameList/GameList.cpp:621 #: Source/Core/DolphinQt/GameList/GameList.cpp:649 #: Source/Core/DolphinQt/GCMemcardManager.cpp:313 #: Source/Core/DolphinQt/GCMemcardManager.cpp:417 #: Source/Core/DolphinQt/MenuBar.cpp:980 Source/Core/DolphinQt/MenuBar.cpp:1094 msgid "Success" msgstr "Todo correcto" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396 msgid "Successfully added to the NetPlay index" msgstr "Añadido correctamente al índice de juego en red" #: Source/Core/DolphinQt/GameList/GameList.cpp:607 #, c-format msgid "Successfully compressed %n image(s)." msgstr "%n imágenes comprimidas con éxito." #: Source/Core/DolphinQt/GameList/GameList.cpp:606 #, c-format msgid "Successfully decompressed %n image(s)." msgstr "%n imágenes descomprimidas con éxito." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:210 msgid "Successfully deleted '%1'." msgstr "«%1» se ha borrado correctamente." #: Source/Core/DolphinQt/GCMemcardManager.cpp:417 msgid "Successfully deleted files." msgstr "Los archivos se han borrado correctamente." #: Source/Core/DolphinQt/GameList/GameList.cpp:458 msgid "Successfully exported save files" msgstr "Las partidas guardadas se han exportado correctamente." #: Source/Core/DolphinQt/GCMemcardManager.cpp:312 msgid "Successfully exported the %1 save files." msgstr "Las %1 partidas guardadas se han exportado correctamente." #: Source/Core/DolphinQt/GCMemcardManager.cpp:311 msgid "Successfully exported the save file." msgstr "La partida guardada se ha exportado correctamente." #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "Successfully extracted certificates from NAND" msgstr "Los certificados se han instalado correctamente en la NAND." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320 msgid "Successfully extracted file." msgstr "El archivo se ha extraído correctamente." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203 msgid "Successfully extracted system data." msgstr "Los datos del sistema se han extraído correctamente." #: Source/Core/DolphinQt/MenuBar.cpp:1008 msgid "Successfully imported save files." msgstr "Archivos guardados correctamente importados." #: Source/Core/DolphinQt/GameList/GameList.cpp:622 #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "Successfully installed this title to the NAND." msgstr "El juego se ha instalado correctamente en la NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:650 msgid "Successfully removed this title from the NAND." msgstr "Se ha desinstalado el juego de la NAND. " #: Source/Core/DolphinQt/AboutDialog.cpp:54 msgid "Support" msgstr "Ayuda" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "Swap Eyes" msgstr "Invertir ojos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:346 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cambia el ojo izquierdo y el derecho. Más útil en el modo de estereoscopía " "lado a lado.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:153 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:118 msgid "Swing" msgstr "Oscilar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:143 msgid "Switch to A" msgstr "Cambiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:143 msgid "Switch to B" msgstr "Cambiar a B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Symbol" msgstr "Símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:464 msgid "Symbol (%1) end address:" msgstr "Dirección final del símbolo (%s):" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:405 msgid "Symbol name:" msgstr "Nombre de símbolo:" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112 #: Source/Core/DolphinQt/MenuBar.cpp:888 msgid "Symbols" msgstr "Símbolos" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150 msgid "Sync" msgstr "Sincronizar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:114 msgid "Sync AR/Gecko Codes" msgstr "Sincronizar códigos AR/Gecko" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:116 msgid "Sync All Wii Saves" msgstr "Sincronizar todas las partidas guardadas de Wii" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:112 msgid "Sync Saves" msgstr "Sincronizar y guardar" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153 msgid "Sync real Wii Remotes and pair them" msgstr "Sincroniza y empareja mandos de Wii reales." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Synchronize GPU thread" msgstr "Sincronizar con el hilo de GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir parones " "puntuales al utilizar dos o más núcleos. (activarlo hace que la emulación " "sea más segura y compatible, desactivarlo hace que sea más rápida)" #: Source/Core/Core/NetPlayClient.cpp:1112 msgid "Synchronizing AR codes..." msgstr "Sincronizando códigos AR..." #: Source/Core/Core/NetPlayClient.cpp:1043 msgid "Synchronizing Gecko codes..." msgstr "Sincronizando códigos Gecko..." #: Source/Core/Core/NetPlayClient.cpp:808 msgid "Synchronizing save data..." msgstr "Sincronizar datos guardados..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "System Language:" msgstr "Idioma del sistema:" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "TAS Input" msgstr "Entrada TAS" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:361 msgid "TAS Tools" msgstr "Herramientas TAS" #: Source/Core/DolphinQt/GameList/GameList.cpp:378 #: Source/Core/DolphinQt/GameList/GameList.cpp:913 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:188 #: Source/Core/DolphinQt/MenuBar.cpp:597 msgid "Tags" msgstr "Etiquetas" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:227 msgid "Taiko Drum" msgstr "" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwán" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:308 msgid "Take Screenshot" msgstr "Captura de pantalla" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58 msgid "Test" msgstr "Probar" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58 msgid "Texture Cache" msgstr "Caché de texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Texture Format Overlay" msgstr "Superponer formato de textura" #: Source/Core/DiscIO/VolumeVerifier.cpp:245 #, c-format msgid "The %s partition does not have a valid file system." msgstr "La partición %s no tiene un sistema de archivos válido." #: Source/Core/DiscIO/VolumeVerifier.cpp:235 #, c-format msgid "The %s partition does not seem to contain valid data." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:195 #, c-format msgid "The %s partition is not correctly signed." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:189 #, c-format msgid "The %s partition is not properly aligned." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:201 #, c-format msgid "The H3 hash table for the %s partition is not correct." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:329 #, c-format msgid "The IPL file is not a known good dump. (CRC32: %x)" msgstr "El archivo IPL no es un buen volcado conocido. (CRC32: %x)" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:139 msgid "The Masterpiece partitions are missing." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1086 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "No se ha podido reparar la NAND. Recomendamos que vuelvas a volcar los datos " "de la consola original y pruebes otra vez desde cero." #: Source/Core/DolphinQt/MenuBar.cpp:1081 msgid "The NAND has been repaired." msgstr "NAND arreglada sin problemas." #: Source/Core/Core/ActionReplay.cpp:251 msgid "The address is invalid" msgstr "La dirección no es válida" #: Source/Core/DiscIO/VolumeVerifier.cpp:122 msgid "The channel partition is missing." msgstr "Falta la partición del canal." #: Source/Core/DiscIO/VolumeVerifier.cpp:117 msgid "The data partition is missing." msgstr "Falta la partición de datos." #: Source/Core/DiscIO/VolumeVerifier.cpp:156 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. When using NetPlay or sending input recordings to " "other people, you will experience desyncs if anyone is using a good dump." msgstr "" "La partición de datos no está en su posición normal. Esto afectará a los " "tiempos de carga emulados. Cuando se utiliza el juego en red o se envían " "grabaciones de entrada a otras personas, se produce una desincronización si " "alguien está utilizando un buen volcado." #: Source/Core/Core/Movie.cpp:374 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "El cambio de disco a «%s» no se pudo guardar en el archivo .dtm.\n" "El nombre de archivo de la imagen de disco no debe sobrepasar los 40 " "caracteres." #: Source/Core/Core/HW/DVD/DVDThread.cpp:347 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "No se pudo leer el disco (en 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:118 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "La imagen de disco «%s» está corrupta.\n" "Hash del bloque % es %08x en vez de %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:109 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" "La imagen de disco «%s» está truncada, faltan parte de los datos originales." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:514 msgid "The disc that was about to be inserted couldn't be found." msgstr "No se encontró el disco que se iba a insertar." #: Source/Core/DolphinQt/MenuBar.cpp:1036 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "Se ha dañado la NAND emulada. Puede que no funcionen algunos paquetes " "(«titles») del sistema como el menú de Wii y el canal de compras Wii.\n" "\n" "¿Quieres intentar arreglar la NAND?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "Se acaba de actualizar la consola virtual." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "La consola virtual ya está actualizada." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "El PID que has puesto no es correcto." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "El VID que has puesto no es correcto." #: Source/Core/DolphinQt/GameList/GameList.cpp:560 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "El archivo %1 ya existe.\n" "¿Desea reemplazarlo?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "El archivo %s no se pudo abrir para su escritura. Comprueba que no esté " "abierto por otro programa." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "El archivo %s ya estaba abierto, la cabecera de archivo no será escrita." #: Source/Core/DiscIO/VolumeVerifier.cpp:89 msgid "The filesystem is invalid or could not be read." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:414 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "El formato en el que se guarda la imagen del disco no almacena el tamaño de " "la imagen del disco." #: Source/Core/DiscIO/VolumeVerifier.cpp:544 #, c-format msgid "The game ID is %s but should be %s." msgstr "El ID del juego es %s pero debe ser %s." #: Source/Core/DiscIO/VolumeVerifier.cpp:552 msgid "The game ID is inconsistent." msgstr "El ID del juego es inconsistente." #: Source/Core/DiscIO/VolumeVerifier.cpp:561 msgid "The game ID is unusually short." msgstr "El ID del juego es inusualmente corto." #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "El disco del juego no contiene ninguna actualización relevante." #: Source/Core/Core/NetPlayClient.cpp:252 msgid "The game is currently running." msgstr "El juego se está ejecutando actualmente." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "La región del juego no coincide con la de tu consola. Para evitar problemas " "con el menú del sistema no podrás actualizar la consola emulada con este " "disco." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156 msgid "The hashes do not match!" msgstr "Las sumas de verificación no coinciden." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152 msgid "The hashes match!" msgstr "¡Sumas de verificación correctas!" #: Source/Core/Core/NetPlayClient.cpp:162 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "El código del host es demasiado largo.\n" "Por favor, vuelva a comprobar que tiene el código correcto." #: Source/Core/DiscIO/VolumeVerifier.cpp:127 msgid "The install partition is missing." msgstr "Falta la partición de instalación." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:183 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:222 msgid "The profile '%1' does not exist" msgstr "El perfil elegido («%1») no existe" #: Source/Core/Core/Movie.cpp:233 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "El juego grabado (%s) no es el mismo que el juego seleccionado (%s)" #: Source/Core/DiscIO/VolumeVerifier.cpp:570 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "El código de región no coincide con el ID del juego. Esto se debe a que el " "código de región ha sido modificado, es posible que el juego se ejecute a " "una velocidad incorrecta, que los elementos gráficos se desplacen o que el " "juego no se ejecute en absoluto." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:241 msgid "The same file can't be used in both slots." msgstr "No puedes utilizar el mismo archivo en ambas ranuras." #: Source/Core/Core/PowerPC/JitInterface.cpp:72 #, c-format msgid "" "The selected CPU emulation core (%d) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" "El núcleo de emulación de CPU seleccionado (%d) no está disponible. Por " "favor seleccione un núcleo de emulación de CPU diferente en la configuración." #: Source/Core/Core/NetPlayClient.cpp:249 msgid "The server and client's NetPlay versions are incompatible." msgstr "" "Las versiones de juego en red del servidor y del cliente son incompatibles." #: Source/Core/Core/NetPlayClient.cpp:245 msgid "The server is full." msgstr "El servidor está lleno." #: Source/Core/Core/NetPlayClient.cpp:255 msgid "The server sent an unknown error message." msgstr "El servidor envió un mensaje de error desconocido." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:170 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "El software renderizador es significativamente más lento que otros motores y " "solo se recomienda para propósitos de depuración.\n" "\n" "¿Realmente quieres habilitar el renderizado de software? Si no está seguro, " "seleccione 'No'." #: Source/Core/Core/Boot/Boot.cpp:138 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "El archivo que has elegido («%s») no existe" #: Source/Core/DiscIO/VolumeVerifier.cpp:172 msgid "The type of a partition could not be read." msgstr "El tipo de partición no se pudo leer." #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Has cancelado la actualización, te recomendamos que la termines para evitar " "conflictos con versiones distintas del software del sistema." #: Source/Core/DiscIO/VolumeVerifier.cpp:278 msgid "The update partition does not contain the IOS used by this title." msgstr "" "La partición de actualización no contiene el IOS utilizado por este título." #: Source/Core/DiscIO/VolumeVerifier.cpp:114 msgid "The update partition is missing." msgstr "Falta la partición de actualización." #: Source/Core/DiscIO/VolumeVerifier.cpp:147 msgid "The update partition is not at its normal position." msgstr "La partición de actualización no está en su posición normal." #: Source/Core/Core/ActionReplay.cpp:254 msgid "The value is invalid" msgstr "El valor no es válido" #: Source/Core/DiscIO/VolumeVerifier.cpp:102 msgid "There are too many partitions in the first partition table." msgstr "Hay demasiadas particiones en la primera tabla de particiones." #: Source/Core/Core/State.cpp:690 msgid "There is nothing to undo!" msgstr "¡No hay nada que deshacer!" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Estas opciones remplazan a las opciones de núcleo de Dolphin.\n" "Sin determinar significa que el juego usa la configuración de Dolphin." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Este código Action Replay contiene tanto líneas cifradas como sin cifrar; " "asegúrate de haberlo escrito bien.\n" "\n" "¿Quieres que quitemos las líneas sin cifrar?" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:595 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Este título coreano está configurado para utilizar un IOS que normalmente no " "se utiliza en las consolas coreanas. Es probable que esto conduzca a un " "ERROR #002." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 msgid "This USB device is already whitelisted." msgstr "Este dispositivo USB ya está en la lista." #: Source/Core/Core/WiiUtils.cpp:73 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "Nintendo no ha firmado este archivo WAD ¿Quieres continuar?" #: Source/Core/Core/ConfigManager.cpp:900 msgid "This WAD is not bootable." msgstr "No se puede arrancar desde este WAD." #: Source/Core/Core/ConfigManager.cpp:895 msgid "This WAD is not valid." msgstr "Este WAD no es correcto." #: Source/Core/Core/ActionReplay.cpp:889 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "El simulador de Action Replay no soporta códigos que modifiquen al Action " "Replay." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:193 #: Source/Core/DolphinQt/GameList/GameList.cpp:750 msgid "This cannot be undone!" msgstr "No puede deshacerse." #: Source/Core/DiscIO/VolumeVerifier.cpp:434 msgid "This debug disc image has the size of a retail disc image." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:453 msgid "This disc image has an unusual size." msgstr "Esta imagen de disco tiene un tamaño inusual." #: Source/Core/DiscIO/VolumeVerifier.cpp:446 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. When using NetPlay or sending input recordings to " "other people, you will likely experience desyncs if anyone is using a good " "dump." msgstr "" "Esta imagen de disco tiene un tamaño inusual. Esto probablemente hará que " "los tiempos de carga emulados sean más largos. Al utilizar el juego en red o " "enviar grabaciones de entrada a otras personas, es probable que experimente " "desincronización si alguien está utilizando un buen volcado." #: Source/Core/DiscIO/VolumeVerifier.cpp:640 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Esta imagen de disco está en formato NKit. No es un buen volcado en su forma " "actual, pero podría convertirse en un buen volcado si se convierte de nuevo. " "El CRC32 de este archivo puede coincidir con el CRC32 de un buen volcado " "aunque los archivos no sean idénticos." #: Source/Core/DiscIO/VolumeVerifier.cpp:396 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Esta imagen de disco es demasiado pequeña y carece de algunos datos. Si su " "programa de volcado ha guardado la imagen del disco como varias partes, " "deberá fusionarlas en un solo archivo." #: Source/Core/DiscIO/VolumeVerifier.cpp:393 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Esta imagen de disco es demasiado pequeña y carece de algunos datos. El " "problema es más probable es que se trate de un disco de doble capa que ha " "sido descargado como un disco de una sola capa." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "" "Este archivo no tiene el formato de una copia de respaldo NAND de BootMii.%zx" #: Source/Core/DiscIO/VolumeVerifier.cpp:406 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Este juego ha sido hackeado para que quepa en un DVD de una sola capa. " "Algunos contenidos, como los vídeos pre-procesados, los idiomas adicionales " "o los modos de juego completos, se romperán. Este problema generalmente solo " "existe en las copias ilegales de juegos." #: Source/Core/VideoCommon/VideoBackendBase.cpp:160 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Este juego necesita que actives la emulación de delimitado rectangular " "(«bounding box»), pero tu tarjeta gráfica o controladores no la soportan, " "por lo que tendrás problemas y cuelgues durante la partida." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:629 msgid "This non-Korean title is set to use the Korean common key." msgstr "" "Este título no coreano está configurado para utilizar la clave común coreana." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:286 msgid "This session requires a password:" msgstr "Esta sesión requiere una contraseña:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Esta configuración le permite establecer un reloj en tiempo real (RTC) " "personalizado separado de la hora actual del sistema.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/AboutDialog.cpp:44 msgid "This software should not be used to play games you do not legally own." msgstr "No debes utilizarlo con juegos que no poseas legalmente." #: Source/Core/Core/ConfigManager.cpp:917 msgid "This title cannot be booted." msgstr "Este juego no se puede arrancar." #: Source/Core/DiscIO/VolumeVerifier.cpp:73 msgid "This title is not correctly signed." msgstr "Este título no está firmado correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:603 msgid "This title is set to use an invalid IOS." msgstr "Este título está configurado para utilizar un IOS no válido." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:619 msgid "This title is set to use an invalid common key." msgstr "Este título está configurado para utilizar una clave común no válida." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:294 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Este juego puede ser incompatible con la emulación HLE del DSP. Prueba " "utilizando LLE si es un «homebrew», o programa casero.\n" "\n" "\n" "DSPHLE: Código desconocido (CRC = %08x) - forzando AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:286 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Este juego puede ser incompatible con la emulación HLE del DSP. Prueba " "utilizando LLE si es un «homebrew», o programa casero.\n" "\n" "\n" "Código desconocido (CRC = %08x) - forzando AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Este valor se añade al valor de convergencia establecido en la configuración " "de gráficos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Este valor se multiplica con la profundidad establecida en la configuración " "de gráficos." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:150 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Esto limitará la velocidad de carga por cliente, que se utiliza para guardar " "la sincronización." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129 msgid "" "This will reduce bandwidth usage by polling GameCube controllers only twice " "per frame. Does not affect Wii Remotes." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:120 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Límite" #: Source/Core/UICommon/UICommon.cpp:431 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:154 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115 msgid "Tilt" msgstr "Inclinar" #: Source/Core/DolphinQt/GameList/GameList.cpp:906 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:174 #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 #: Source/Core/DolphinQt/MenuBar.cpp:590 msgid "Title" msgstr "Título" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "To" msgstr "A" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102 msgid "To:" msgstr "A:" #: Source/Core/DolphinQt/MenuBar.cpp:305 msgid "Toggle &Fullscreen" msgstr "Des/activar pantalla &completa" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Toggle 3D Anaglyph" msgstr "Des/activar anaglifos 3D" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Side-by-Side" msgstr "Des/activar 3D paralelo" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Top-Bottom" msgstr "Des/activar 3D vertical" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Toggle 3D Vision" msgstr "Des/activar «Nvidia 3D vision»" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "Alternar todos los tipos de registro" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Toggle Aspect Ratio" msgstr "Activar relación de aspecto" #: Source/Core/Core/HotkeyManager.cpp:71 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:402 msgid "Toggle Breakpoint" msgstr "Des/activar punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Toggle Crop" msgstr "Recortar imagen" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Custom Textures" msgstr "Ver/ocultar texturas personalizadas" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Toggle EFB Copies" msgstr "Activar copias de EFB" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Fog" msgstr "Activar niebla" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Cambiar a pantalla completa" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "Des/pausar" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Texture Dumping" msgstr "Des/activar volcado de texturas" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Toggle USB Keyboard" msgstr "Alternar teclado USB" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Toggle XFB Copies" msgstr "Activar copias de XFB" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Toggle XFB Immediate Mode" msgstr "Activar el modo inmediato de XFB" #: Source/Core/DolphinQt/CheatsManager.cpp:645 msgid "Too many matches to display (%1)" msgstr "Demasiados para mostrar (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Barra de herramientas" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "Top" msgstr "Superior" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112 msgid "Top-and-Bottom" msgstr "En vertical" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 msgid "Total Yaw" msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146 msgid "Total travel distance." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218 msgid "Touch" msgstr "" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "Traditional Chinese" msgstr "Chino tradicional" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:967 msgid "Traversal Error" msgstr "Error del servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:183 msgid "Traversal Server" msgstr "Servidor de paso" #: Source/Core/Core/NetPlayClient.cpp:1754 msgid "Traversal server timed out connecting to the host" msgstr "" "Se agotó el tiempo para que el servidor de paso se conecte con el anfitrión " "de la partida." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Intenta traducir las ramas antes de tiempo, mejorando el rendimiento en la " "mayoría de los casos. Predeterminado en True" #: Source/Core/Core/HW/GCPadEmu.cpp:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154 msgid "Triggers" msgstr "Gatillos" #: Source/Core/DolphinQt/CheatsManager.cpp:402 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:105 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 msgid "U&8" msgstr "U&8" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "EE. UU." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "USB Gecko" msgstr "Gecko USB" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "Error en la lista de dispositivos USB permitidos" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.\n" "\n" "Recommended for low-end hardware. \n" "\n" "If unsure, select this mode." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements.\n" "\n" "Only recommended for high-end systems." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering.\n" "\n" "In the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código cifrado o " "descifrado válido. Asegúrate de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código válido. Asegúrate " "de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "Hubo un fallo al escribir los datos en el archivo %s" #: Source/Core/DolphinQt/GameList/GameList.cpp:538 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Archivos ISO de GC/Wii sin comprimir (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:324 msgid "Undo Load State" msgstr "Deshacer estado cargado" #: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:341 msgid "Undo Save State" msgstr "Deshacer estado guardado" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290 msgid "Unexpected 0x80 call? Aborting..." msgstr "¿Llamada inesperada a 0x80? Cancelando..." #: Source/Core/DolphinQt/ResourcePackManager.cpp:316 msgid "Uninstall" msgstr "Desinstalar" #: Source/Core/DolphinQt/GameList/GameList.cpp:335 msgid "Uninstall from the NAND" msgstr "Desinstalar de la NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:637 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Desinstalar el archivo WAD quitará la versión actual del juego de la NAND " "sin borrar las partidas guardadas. ¿Quieres continuar?" #: Source/Core/DolphinQt/MenuBar.cpp:271 msgid "United States" msgstr "Estados Unidos" #: Source/Core/Core/State.cpp:444 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:41 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:746 msgid "Unknown" msgstr "Desconocido" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1137 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando desconocido de DVD %08x - error fatal" #: Source/Core/Core/NetPlayServer.cpp:1120 #, c-format msgid "" "Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking " "player!" msgstr "" "Mensaje SYNC_GECKO_CODES desconocido con id:%d recibido del jugador:" "%d¡Echando al jugador!" #: Source/Core/Core/NetPlayClient.cpp:1000 #, c-format msgid "Unknown SYNC_SAVE_DATA message received with id: %d" msgstr "Mensaje SYNC_SAVE_DATA desconocido recibido con id: %d" #: Source/Core/Core/NetPlayServer.cpp:1077 #, c-format msgid "" "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking " "player!" msgstr "" "Mensaje desconocido SYNC_SAVE_DATA con id:%d recibido del jugador:%d¡Echando " "al jugador!" #: Source/Core/Core/NetPlayClient.cpp:1763 #, c-format msgid "Unknown error %x" msgstr "Error desconocido %x" #: Source/Core/Core/NetPlayClient.cpp:1213 #, c-format msgid "Unknown message received with id : %d" msgstr "Se recibió un mensaje desconocido con identificador: %d" #: Source/Core/Core/NetPlayServer.cpp:1128 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Mensaje desconocido con identificador:%d recibido del jugador:%d ¡Echando al " "jugador!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:156 msgid "Unlimited" msgstr "Ilimitado" #: Source/Core/DiscIO/CompressedBlob.cpp:385 msgid "Unpacking" msgstr "Descomprimiendo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136 msgid "Unsigned Integer" msgstr "Entero sin signo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Up" msgstr "Arriba" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:217 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:269 #: Source/Core/DolphinQt/MenuBar.cpp:528 msgid "Update" msgstr "Actualizar" #: Source/Core/DolphinQt/Updater.cpp:62 msgid "Update after closing Dolphin" msgstr "Actualizar al cerrar Dolphin" #: Source/Core/DolphinQt/Updater.cpp:45 msgid "Update available" msgstr "Hay una actualización disponible" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Has cancelado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Se ha completado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "La actualización ha fallado" #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "Actualizando" #: Source/Core/DolphinQt/WiiUpdate.cpp:121 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Actualizando el juego %1...\n" "Puede tardar un poco." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:216 msgid "Upright Hold" msgstr "Mantener en vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213 msgid "Upright Toggle" msgstr "Cambiar de/a vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:202 msgid "Upright Wii Remote" msgstr "Mando de Wii en vertical" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193 msgid "Usage Statistics Reporting Settings" msgstr "Ajustes de envíos estadísticos" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Use Built-In Database of Game Names" msgstr "Utilizar base de datos de nombres de juegos propia" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Use Custom User Style" msgstr "Usar estilo de usuario personalizado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "Use Fullscreen" msgstr "Usar pantalla completa" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93 msgid "Use Lossless Codec (FFV1)" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:102 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usar modo PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Use Panic Handlers" msgstr "Notificar errores y advertencias" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Utilizar un único búfer de profundidad para ambos ojos. Necesario para " "algunos juegos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179 msgid "User Config" msgstr "Configuración del usuario" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "Interfaz de usuario" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133 msgid "User Style:" msgstr "Estilo de usuario:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:241 msgid "" "Uses a less accurate algorithm to calculate depth values.\n" "\n" "Causes issues in a few games, but can result in a decent speed increase " "depending on the game and/or GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Utiliza un algoritmo menos preciso para calcular los valores de " "profundidad.\n" "\n" "Causa problemas en unos pocos juegos, pero puede resultar en un aumento de " "velocidad decente, dependiendo del juego y/o la GPU.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:212 msgid "" "Uses the entire screen for rendering.\n" "\n" "If disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Utiliza toda la pantalla para renderizar.\n" "\n" "Si está desactivada, se creará una ventana de renderizado.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:219 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Utiliza la ventana principal de Dolphin para renderizar en lugar de una " "ventana separada.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:63 msgid "Utility" msgstr "Opciones útiles para el desarrollo" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "V-Sync" msgstr "Sincronización vertical" #: Source/Core/DolphinQt/CheatsManager.cpp:640 #: Source/Core/DolphinQt/CheatsManager.cpp:641 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:91 msgid "Value" msgstr "Valor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 msgid "Value:" msgstr "Valor:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "Nivel de detalle" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 msgid "Verify" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:61 msgid "Verify Integrity" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:103 msgid "Verifying" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 #: Source/Core/DolphinQt/ResourcePackManager.cpp:89 msgid "Version" msgstr "Versión" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102 msgid "Vertex Rounding" msgstr "Redondeo de vértices" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Vídeo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:127 msgid "View &code" msgstr "Ver &código" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126 msgid "View &memory" msgstr "Ver &memoria" #: Source/Core/Core/HotkeyManager.cpp:280 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:58 msgid "Volume" msgstr "Volumen" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Down" msgstr "Bajar volumen" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Volume Toggle Mute" msgstr "Silenciar volumen" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Volume Up" msgstr "Subir volumen" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:972 msgid "WAD files (*.wad)" msgstr "Archivos WAD (*.wad)" #: Source/Core/Core/WiiUtils.cpp:106 msgid "WAD installation failed: Could not finalise title import." msgstr "" "La instalación del WAD falló: No se pudo terminar la importación del juego." #: Source/Core/Core/WiiUtils.cpp:96 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "La instalación del WAD falló: No se pudo importar el contenido %08x." #: Source/Core/Core/WiiUtils.cpp:80 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" "La instalación del WAD falló: No se pudo comenzar la importación del juego " "(error %d)." #: Source/Core/Core/WiiUtils.cpp:53 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "La instalación del WAD falló: El archivo seleccionado no tiene formato WAD." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates.\n" "\n" "Otherwise, if unsure, leave this unchecked." msgstr "" "Espera a que todos los sombreados terminen de compilar antes de comenzar un " "juego. Habilitar esta opción puede reducir el tartamudeo o el enganche " "durante un breve período de tiempo después de que se inicie el juego, a " "costa de un retraso mayor antes de que comience el juego. Para sistemas con " "dos o menos núcleos, se recomienda habilitar esta opción, ya que una cola de " "sombreado grande puede reducir las tasas de fotogramas.\n" "\n" "De lo contrario, si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Waits for vertical blanks in order to prevent tearing.\n" "\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:214 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.\n" "\n" "Reduces the overhead of EFB RAM copies, providing a performance boost in " "many games, at the risk of breaking those which do not safely synchronize " "with the emulated GPU.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Common/MsgHandler.cpp:91 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:352 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/MenuBar.cpp:1211 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412 msgid "Warning" msgstr "Advertencia" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:30 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Advertencia: Las entradas analógicas pueden reajustarse a valores de " "controlador al azar. En algunos casos esto se puede arreglar añadiendo una " "zona muerta." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:576 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Advertencia: el número de bloques indicados por el BAT (%u) no coincide con " "el del encabezado de archivo cargado (%u)" #: Source/Core/Core/Movie.cpp:999 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" "Advertencia: Has cargado un una partida que está después del final de la " "grabación actual. (Byte %u > %zu) (Entrada %u > %u). Deberías cargar otra " "partida antes de continuar, o cargar ésta sin el modo de «sólo lectura» " "activo." #: Source/Core/Core/Movie.cpp:974 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Advertencia: Has cargado una partida guardada cuyo vídeo termina antes del " "cuadro actual de la partida. (byte %u < %u) (frame %u > %u). Deberías cargar " "otra partida guardada antes de continuar." #: Source/Core/Core/Movie.cpp:1025 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Advertencia: Has cargado una partida guardada con desjustes en %zu bytes (0x" "%zX). Debes cargar otro guardado antes de continuar, o cargar este guardado " "con el modo de solo lectura desactivado. De lo contrario probablemente " "obtengas una desincronización." #: Source/Core/Core/Movie.cpp:1042 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" "Advertencia: Has cargado una partida guardada con desajustes en el fotograma " "%td. Tendrá que cargar otra partida antes de continuar, o cargar este estado " "con el modo de «sólo lectura» desactivado, de lo contrario es posible que el " "juego se desincronice.\n" "\n" "Información adicional: La grabación actual dura %d fotogramas, mientras que " "la grabación del estado dura %d fotogramas.\n" "\n" "En el fotograma %td la grabación presiona los siguientes botones:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "En el fotograma %td la grabación del estado presiona los siguientes " "botones:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28 msgid "Watch" msgstr "&Ver" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - el archivo no está abierto." #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Website" msgstr "Página web" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:146 msgid "Whammy" msgstr "Brazo de trémolo" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivos USB permitidos en la cesión de Bluetooth" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "Widescreen Hack" msgstr "Hack de pantalla panorámica" #: Source/Core/Core/HotkeyManager.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:81 msgid "Wii Menu" msgstr "Menú de Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:173 msgid "Wii NAND Root:" msgstr "Raíz de la NAND de Wii:" #: Source/Core/Core/HW/Wiimote.cpp:31 msgid "Wii Remote" msgstr "Mando de Wii" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:349 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39 msgid "Wii Remote %1" msgstr "Mando de Wii %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195 msgid "Wii Remote Buttons" msgstr "Botones del mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98 msgid "Wii Remote Orientation" msgstr "Orientación del mando de Wii" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Wii Remote Rumble" msgstr "Vibración de mando de Wii" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:159 msgid "Wii Remote Settings" msgstr "Ajustes del mando de Wii" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:146 msgid "Wii Remotes" msgstr "Mandos de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:296 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Entrada TAS %1 - Mando clásico" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:310 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Entrada TAS %1 - Mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:282 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Entrada TAS %1 - Mando de Wii y Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:365 msgid "Wii and Wii Remote" msgstr "Wii y su mando" #: Source/Core/DolphinQt/MenuBar.cpp:992 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Archivos de partida Wii (*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/Config/LogWidget.cpp:120 msgid "Word Wrap" msgstr "Ajuste de línea" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Mundo" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Escribir" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:108 msgid "Write Save/SD Data" msgstr "Escribir datos guardados/SD" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:168 msgid "Write only" msgstr "Sólo escritura" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "Escribir en la consola" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "Escribir en el archivo" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Escribir en registro" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Escribir en registro y pausar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "Escribir en la ventana" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:108 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:133 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:491 msgid "XF register " msgstr "Registro XF" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:137 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Yellow" msgstr "Amarillo" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:239 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240 msgid "Yes" msgstr "Sí" #: Source/Core/VideoBackends/Vulkan/main.cpp:348 msgid "" "You are attempting to use the Vulkan (Metal) backend on an unsupported " "operating system. For all functionality to be enabled, you must use macOS " "10.14 (Mojave) or newer. Please do not report any issues encountered unless " "they also occur on 10.14+." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:529 msgid "You are running the latest version available on this update track." msgstr "Está ejecutando la última versión disponible en esta actualización." #: Source/Core/Core/IOS/ES/ES.cpp:216 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "No puedes utilizar el canal de la tienda Wii sin tus propias credenciales de " "dispositivo.\n" "Échale un vistazo a la guía de instalación de la NAND si necesitas ayuda: " "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208 msgid "You have to enter a name." msgstr "Tienes que escribir un nombre." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327 msgid "You must provide a name for your session!" msgstr "¡Debe proporcionar un nombre para su sesión!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:321 msgid "You must select a game to host!" msgstr "Tienes que elegir un juego para alojar la partida." #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Tus ROMs de DSP tienen un hash incorrecto. ¿Quieres parar la emulación para " "arreglar el problema?\n" "\n" "Si eliges «No», el audio empezará a oírse con ruidos raros." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:116 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:141 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:922 msgid "Zero 3 code not supported" msgstr "Todavía no hemos implementado el código «Zero 3»" #: Source/Core/Core/ActionReplay.cpp:942 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Código «Zero» desconocido para Dolphin: %08x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "auto" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DXContext.cpp:102 msgid "d3d12.dll could not be loaded." msgstr "No se pudo cargar d3d12.dll." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:312 msgid "disconnected" msgstr "desconectado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "finalización-falsa" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "nada" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:174 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:199 msgid "on" msgstr "sí" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "o elige un dispositivo" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:193 msgid "uDraw GameTablet" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54 msgid "| OR" msgstr "| OR" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ El equipo de Dolphin. «GameCube» y «Wii» son marcas comerciales " "de Nintendo. Dolphin no está afiliado a Nintendo y es completamente " "independiente." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "°" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "✔ Invitar" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr "✖ Rechazar"