# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Antonio Hernandez , 2020 # BentoCore , 2020 # Borja , 2015 # Daniel León , 2020 # Dario_ff , 2011 # Petiso_Carambanal , 2013-2017,2020-2021 # Diego Fernando , 2013 # Erik Fargas , 2015 # Iván Ayala , 2021 # Jambi , 2015-2016 # Katabi, 2015 # Lander Gallastegi , 2020 # Manu Mateos , 2021 # 4c43c9cc00e14d20b49d62e9bb65549f_1397d29 <11edc3260155848694f092dcf5b1bcf3_620226>, 2017 # MELERIX, 2020 # MS-PC, 2018-2021 # Puniasterus , 2013-2016,2020-2021 # Puniasterus , 2013 # Puniasterus , 2013 # BentoCore , 2020 # Sithdown , 2013 # Swyter , 2014-2018 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2021-08-16 16:48+0200\n" "PO-Revision-Date: 2021-08-16 14:48+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Spanish (http://www.transifex.com/delroth/dolphin-emu/" "language/es/)\n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1399 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Debido a que las imágenes de los discos de GameCube contienen pocos datos de " "verificación, es posible que haya problemas que Dolphin no pueda detectar." #: Source/Core/DiscIO/VolumeVerifier.cpp:1405 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" "\n" "\n" "Debido a que este título no es para consolas Wii retail, Dolphin no puede " "verificar que no haya sido manipulado." #: Source/Core/DolphinQt/MenuBar.cpp:1157 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "ADVERTENCIA: Arreglar la NAND supone borrar los títulos con datos " "incompletos, incluyendo todos los datos de partida guardados. Los títulos " "que se borrarán son los siguientes:\n" "\n" "%1\n" "Lanzar o ejecutar estos títulos también puede ayudar a arreglarlos." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:102 msgid " (Disc %1)" msgstr " (Disco %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266 msgid "! Not" msgstr "! No" #: Source/Core/Core/Boot/Boot.cpp:204 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"{0}\" no es un archivo GCM/ISO válido, o no es una ISO GC/Wii." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:278 msgid "$ User Variable" msgstr "$ Variable del usuario" #. i18n: The symbol for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:277 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:27 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269 msgid "% Modulo" msgstr "% Módulo" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "quiere unirse a tu partida." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:72 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:404 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:268 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:79 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:166 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:99 msgid "%1 (Copy)" msgstr "%1 (Copia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:97 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Disco %2, Revisión %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:101 msgid "%1 (Revision %3)" msgstr "%1 (Revisión %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:489 msgid "%1 (Stock)" msgstr "%1 (Predeterminado)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:243 msgid "%1 (recommended)" msgstr "%1 (recomendado)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:225 msgid "%1 (slow)" msgstr "%1 (lento)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 bytes FIFO\n" "%2 bytes de memoria\n" "%3 fotogramas" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:88 msgid "%1 Graphics Configuration" msgstr "Configuración gráfica para «%1»" #: Source/Core/DolphinQt/CheatsManager.cpp:651 msgid "%1 Match(es)" msgstr "%1 coincidencias" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:135 msgid "%1 doesn't support this feature on your system." msgstr "%1 no soporta esta característica en tu sistema." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:200 msgid "%1 doesn't support this feature." msgstr "%1 no soporta esta característica." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:269 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 fotogramas\n" "%2 objetos\n" "Fotograma actual: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:827 msgid "%1 has joined" msgstr "%1 se ha unido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:832 msgid "%1 has left" msgstr "%1 se ha salido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1025 msgid "%1 is not a valid ROM" msgstr "%1 no es una ROM válida" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:954 msgid "%1 is now golfing" msgstr "%1 ahora esta jugando golf" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:250 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:320 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:264 msgid "%1 session found" msgstr "%1 sesión encontrada" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:264 msgid "%1 sessions found" msgstr "%1 sesiones encontradas" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167 msgid "%1% (Normal Speed)" msgstr "%1% (velocidad normal)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:590 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:284 msgid "%1MB (MEM1)" msgstr "%1MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:298 msgid "%1MB (MEM2)" msgstr "%1MB (MEM2)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 msgid "%1x Native (%2x%3)" msgstr "%1x Nativo (%2x%3)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:274 msgid "& And" msgstr "& Y" #: Source/Core/DolphinQt/GBAWidget.cpp:387 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:389 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:391 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:393 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/MenuBar.cpp:606 msgid "&About" msgstr "&Acerca de" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:314 msgid "&Add Memory Breakpoint" msgstr "&Añadir punto de interrupción en memoria" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:53 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77 msgid "&Add New Code..." msgstr "&Añadir nuevo código..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:512 msgid "&Add function" msgstr "&Añadir función" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:44 msgid "&Add..." msgstr "&Añadir..." #: Source/Core/DolphinQt/MenuBar.cpp:529 msgid "&Audio Settings" msgstr "Ajustes de &audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187 msgid "&Auto Update:" msgstr "Actualización automática:" #: Source/Core/DolphinQt/MenuBar.cpp:545 msgid "&Automatic Start" msgstr "Comienzo &automático" #: Source/Core/DolphinQt/MenuBar.cpp:195 msgid "&Boot from DVD Backup" msgstr "&Iniciar desde copia de seguridad en DVD" #: Source/Core/DolphinQt/GBAWidget.cpp:396 msgid "&Borderless Window" msgstr "Ventana sin &bordes" #: Source/Core/DolphinQt/MenuBar.cpp:470 msgid "&Breakpoints" msgstr "&Puntos de interrupción" #: Source/Core/DolphinQt/MenuBar.cpp:589 msgid "&Bug Tracker" msgstr "&Rastreador de errores" #: Source/Core/DolphinQt/WiiUpdate.cpp:101 msgid "&Cancel" msgstr "&Cancelar" #: Source/Core/DolphinQt/MenuBar.cpp:232 msgid "&Cheats Manager" msgstr "Administrador de &trucos" #: Source/Core/DolphinQt/MenuBar.cpp:599 msgid "&Check for Updates..." msgstr "&Buscar actualizaciones..." #: Source/Core/DolphinQt/MenuBar.cpp:963 msgid "&Clear Symbols" msgstr "&Borrar símbolos" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:195 msgid "&Clone..." msgstr "&Clonar..." #: Source/Core/DolphinQt/MenuBar.cpp:435 msgid "&Code" msgstr "&Código" #: Source/Core/DolphinQt/GBAWidget.cpp:350 msgid "&Connected" msgstr "&Conectado" #: Source/Core/DolphinQt/MenuBar.cpp:531 msgid "&Controller Settings" msgstr "Ajustes de &control" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:491 msgid "&Copy address" msgstr "&Copiar dirección:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:125 msgid "&Create..." msgstr "&Crear..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:101 msgid "&Delete" msgstr "&Borrar" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:313 msgid "&Delete Watch" msgstr "Borrar variables &vigiladas" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:147 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78 msgid "&Edit Code..." msgstr "&Editar código..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:195 msgid "&Edit..." msgstr "&Editar..." #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "&Eject Disc" msgstr "&Expulsar disco" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "&Emulation" msgstr "&Emulación" #: Source/Core/DolphinQt/GBAWidget.cpp:376 msgid "&Export State" msgstr "&Exportar estado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:105 msgid "&Export as .gci..." msgstr "&Exportar como .gci..." #: Source/Core/DolphinQt/MenuBar.cpp:208 msgid "&File" msgstr "&Archivo" #: Source/Core/DolphinQt/MenuBar.cpp:552 msgid "&Font..." msgstr "&Tipo de letra..." #: Source/Core/DolphinQt/MenuBar.cpp:319 msgid "&Frame Advance" msgstr "Avanzar &cuadro" #: Source/Core/DolphinQt/MenuBar.cpp:533 msgid "&Free Look Settings" msgstr "&Opciones de vista libre" #: Source/Core/DolphinQt/MenuBar.cpp:965 msgid "&Generate Symbols From" msgstr "&Generar el mapa de símbolos a partir de..." #: Source/Core/DolphinQt/MenuBar.cpp:585 msgid "&GitHub Repository" msgstr "&Repositorio en GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:528 msgid "&Graphics Settings" msgstr "Ajustes &gráficos" #: Source/Core/DolphinQt/MenuBar.cpp:576 msgid "&Help" msgstr "&Ayuda" #: Source/Core/DolphinQt/MenuBar.cpp:532 msgid "&Hotkey Settings" msgstr "Ajustes de a&tajos" #: Source/Core/DolphinQt/GBAWidget.cpp:373 msgid "&Import State" msgstr "&Importar estado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:115 msgid "&Import..." msgstr "&Importar..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:514 msgid "&Insert blr" msgstr "&Insertar blr" #: Source/Core/DolphinQt/GBAWidget.cpp:406 msgid "&Interframe Blending" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:495 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:112 msgid "&Language:" msgstr "&Idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:336 msgid "&Load State" msgstr "&Cargar estado" #: Source/Core/DolphinQt/MenuBar.cpp:971 msgid "&Load Symbol Map" msgstr "Cargar mapa de símbo&los" #: Source/Core/DolphinQt/MenuBar.cpp:427 msgid "&Lock Widgets In Place" msgstr "B&loquear posición de ventanas" #: Source/Core/DolphinQt/MenuBar.cpp:479 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinQt/MenuBar.cpp:735 msgid "&Movie" msgstr "Grabar p&elícula" #: Source/Core/DolphinQt/GBAWidget.cpp:379 msgid "&Mute" msgstr "&Silenciar" #: Source/Core/DolphinQt/MenuBar.cpp:487 msgid "&Network" msgstr "&Red" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&No" #: Source/Core/DolphinQt/GCMemcardManager.cpp:124 #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "&Open..." msgstr "&Abrir..." #: Source/Core/DolphinQt/MenuBar.cpp:524 msgid "&Options" msgstr "&Opciones" #: Source/Core/DolphinQt/MenuBar.cpp:991 msgid "&Patch HLE Functions" msgstr "&Parchear funciones HLE" #: Source/Core/DolphinQt/MenuBar.cpp:315 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "&Play" msgstr "&Jugar" #: Source/Core/DolphinQt/GameList/GameList.cpp:345 msgid "&Properties" msgstr "&Propiedades" #: Source/Core/DolphinQt/MenuBar.cpp:750 msgid "&Read-Only Mode" msgstr "&Modo de sólo lectura" #: Source/Core/DolphinQt/MenuBar.cpp:443 msgid "&Registers" msgstr "&Registros" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:46 msgid "&Remove" msgstr "&Borrar" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:55 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:79 msgid "&Remove Code" msgstr "&Quitar código" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:503 msgid "&Rename symbol" msgstr "&Renombrar símbolo" #: Source/Core/DolphinQt/GBAWidget.cpp:368 #: Source/Core/DolphinQt/MenuBar.cpp:317 msgid "&Reset" msgstr "&Restablecer" #: Source/Core/DolphinQt/MenuBar.cpp:228 msgid "&Resource Pack Manager" msgstr "&Administrador de paquetes de recursos" #: Source/Core/DolphinQt/MenuBar.cpp:972 msgid "&Save Symbol Map" msgstr "&Guardar mapa de símbolos" #: Source/Core/DolphinQt/GBAWidget.cpp:364 msgid "&Scan e-Reader Card(s)" msgstr "E&scanear tarjeta(s) e-Reader" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:172 msgid "&Speed Limit:" msgstr "&Límite de velocidad:" #: Source/Core/DolphinQt/MenuBar.cpp:316 msgid "&Stop" msgstr "&Detener" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:116 msgid "&Theme:" msgstr "&Tema visual:" #: Source/Core/DolphinQt/MenuBar.cpp:452 msgid "&Threads" msgstr "&Hilos" #: Source/Core/DolphinQt/MenuBar.cpp:226 msgid "&Tools" msgstr "&Herramientas" #: Source/Core/DolphinQt/GBAWidget.cpp:360 msgid "&Unload ROM" msgstr "&Quitar ROM" #: Source/Core/DolphinQt/MenuBar.cpp:401 msgid "&View" msgstr "&Vista" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:462 msgid "&Watch" msgstr "&Ver" #: Source/Core/DolphinQt/MenuBar.cpp:578 msgid "&Website" msgstr "&Página Web" #: Source/Core/DolphinQt/GameList/GameList.cpp:348 msgid "&Wiki" msgstr "&Wiki" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Sí" #: Source/Core/DolphinQt/MenuBar.cpp:1259 msgid "'%1' not found, no symbol names generated" msgstr "No se encontró «%1», no se han generado nombres de símbolos" #: Source/Core/DolphinQt/MenuBar.cpp:1462 msgid "'%1' not found, scanning for common functions instead" msgstr "No se encontró «%1», probando con la búsqueda de funciones comunes" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:134 msgid "(None)" msgstr "(Ninguno)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135 msgid "(host)" msgstr "(host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:174 msgid "(off)" msgstr "(desactivado)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:134 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267 msgid "* Multiply" msgstr "* Multiplicar" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "+ Add" msgstr "+ Añadir" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:281 msgid ", Comma" msgstr ", Coma" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271 msgid "- Subtract" msgstr "- Restar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:330 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:225 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:627 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:85 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "/ Divide" msgstr "/ Dividir" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 bloques)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 bloques)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "16-bit" msgstr "16-bits" #: Source/Core/DolphinQt/CheatsManager.cpp:393 msgid "16-bit Integer" msgstr "Entero de 16 bits" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "16x" msgstr "x16" #: Source/Core/Core/HotkeyManager.cpp:190 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "1x" msgstr "x1" #: Source/Core/Core/HotkeyManager.cpp:191 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "2x" msgstr "x2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "2x Native (1280x1056) for 720p" msgstr "Nativa x2 (1280x1056) a 720p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 bloques)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "32-bit" msgstr "32-bits" #: Source/Core/DolphinQt/CheatsManager.cpp:393 msgid "32-bit Integer" msgstr "Entero de 32 bits" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:344 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:346 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "Profundidad 3D" #: Source/Core/Core/HotkeyManager.cpp:192 msgid "3x" msgstr "3x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "3x Native (1920x1584) for 1080p" msgstr "Nativa x3 (1920x1584) a 1080p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:25 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 bloques)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "4:3" msgstr "4:3" #: Source/Core/Core/HotkeyManager.cpp:193 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "4x" msgstr "x4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "4x Native (2560x2112) for 1440p" msgstr "Nativa x4 (2560x2112) a 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "5x Native (3200x2640)" msgstr "Nativa x5 (3200x2640)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 bloques)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "6x Native (3840x3168) for 4K" msgstr "Nativa x6 (3840x3168) a 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "7x Native (4480x3696)" msgstr "Nativa x7 (4480x3696)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 bloques)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "8-bit" msgstr "8 bits" #: Source/Core/DolphinQt/CheatsManager.cpp:393 msgid "8-bit Integer" msgstr "Entero de 8 bits" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "8x" msgstr "x8" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "8x Native (5120x4224) for 5K" msgstr "Nativa x8 (5120x4224) a 5K" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273 msgid "< Less-than" msgstr "< Menor que" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:68 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:50 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Hay una versión más reciente de Dolphin.

Ya se puede descargar " "Dolphin %1. La versión actual es la %2.
¿Quieres actualizar?" "

Incluye las siguiente mejoras:

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272 msgid "> Greater-than" msgstr "> Mayor que" #: Source/Core/DolphinQt/MainWindow.cpp:1389 #: Source/Core/DolphinQt/MainWindow.cpp:1457 msgid "A NetPlay Session is already in progress!" msgstr "Ya hay una sesión de juego en red." #: Source/Core/Core/WiiUtils.cpp:171 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Ya hay una versión distinta del mismo título en la NAND.\n" "\n" "Versión instalada: {0}\n" "Versión del WAD: {1}\n" "\n" "Instalarlo sobrescribirá el WAD de forma irreversible. ¿Quieres continuar?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:550 msgid "A disc is already about to be inserted." msgstr "Ya hay un disco en proceso de inserción." #: Source/Core/DolphinQt/Main.cpp:229 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "Un estado de guardado no puede ser cargado sin especificar el juego a " "ejecutar." #: Source/Core/DolphinQt/MainWindow.cpp:863 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Ya se está deteniendo el juego. Puede que se pierdan los datos sin guardar " "si detienes la emulación antes de tiempo. ¿Quieres forzar la salida?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257 msgid "A sync can only be triggered when a Wii game is running." msgstr "Sólo se puede sincronizar el mando de Wii en mitad de la partida." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "ATENCIÓN:\n" "\n" "Todos los jugadores deben usar la misma versión de Dolphin.\n" "Si está habilitado, las memorias SD deben ser idénticas entre los " "jugadores.\n" "Si se usa DSP LLE, las ROM de DSP deben ser idénticas entre los jugadores.\n" "Si un juego se cuelga en el arranque, puede que no sea compatible con el " "doble núcleo en juego en red. Deshabilitar doble núcleo.\n" "Si se conecta directamente, el host debe tener el puerto UDP elegido abierto/" "reenviado.\n" "\n" "El soporte para mando de Wii en juego en red es experimental y puede que no " "funcione correctamente.\n" "Úselo bajo su propio riesgo.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:199 msgid "AR Code" msgstr "Código AR" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:409 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Cancelar" #: Source/Core/DolphinQt/AboutDialog.cpp:16 msgid "About Dolphin" msgstr "Acerca de Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:60 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:214 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49 msgid "Accelerometer" msgstr "Acelerómetro" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Accuracy:" msgstr "Exactitud:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Acción" #: Source/Core/Core/ARDecrypt.cpp:473 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Error de descrifrado de código Action Replay:\n" "Falló la comprobación de paridad\n" "\n" "Código culpable:\n" "{0}" #: Source/Core/Core/ActionReplay.cpp:525 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Error de Action Replay: Tamaño incorrecto ({0:08x} : dirección = {1:08x}) en " "Añadido de código ({2})" #: Source/Core/Core/ActionReplay.cpp:616 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Error de Action Replay: Tamaño incorrecto ({0:08x} : dirección = {1:08x}) en " "Fill and Slide ({2})" #: Source/Core/Core/ActionReplay.cpp:403 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Error de Action Replay: Tamaño incorrecto ({0:08x}: dirección = {1:08x}) en " "escritura y llenado de RAM ({2})" #: Source/Core/Core/ActionReplay.cpp:463 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Error de Action Replay: Tamaño incorrecto ({0:08x}: dirección = {1:08x}) en " "Escribir al Puntero ({2})" #: Source/Core/Core/ActionReplay.cpp:671 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "" "Error de Action Replay: Valor incorrecto ({0:08x}) al copiar memoria ({1})" #: Source/Core/Core/ActionReplay.cpp:540 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Error de Action Replay: El código maestro y escritura a CCXXXXXX no se han " "implementado ({0})\n" "Los códigos maestros no son necesarios. No los uses." #: Source/Core/Core/ActionReplay.cpp:233 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Error de Action Replay: Línea de código AR incorrecta: {0}" #: Source/Core/Core/ActionReplay.cpp:782 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: Código condicional: Tamaño de {0:08x} incorrecto ({1})" #: Source/Core/Core/ActionReplay.cpp:750 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Error de Action Replay: Tipo de Código normal {0:08x} incorrecto ({1})" #: Source/Core/Core/ActionReplay.cpp:708 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: Código Normal 0: Subtipo incorrecto {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:806 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: Código Normal {0}: Subtipo incorrecto {1:08x} ({2})" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Activate NetPlay Chat" msgstr "Activar la Charla de NetPlay" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 msgid "Active" msgstr "Activo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:160 msgid "Active thread queue" msgstr "Cola de hilos activos" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:175 msgid "Active threads" msgstr "Hilos activos" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:273 msgid "Adapter" msgstr "Adaptador" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:70 msgid "Adapter Detected" msgstr "Adaptador detectado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49 msgid "Add" msgstr "Añadir" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:121 msgid "Add &breakpoint" msgstr "Añadir &punto de interrupción" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:32 msgid "Add New DSU Server" msgstr "Añadir nuevo servidor DSU" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45 msgid "Add New USB Device" msgstr "Añadir dispositivo USB" #: Source/Core/DolphinQt/GameList/GameList.cpp:423 #: Source/Core/DolphinQt/GameList/GameList.cpp:426 msgid "Add Shortcut to Desktop" msgstr "Añadir acceso directo al escritorio" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Add a Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Memory Breakpoint" msgstr "Añadir punto de interrupción en memoria" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132 msgid "Add memory &breakpoint" msgstr "Añadir punto de &interrupción en memoria" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122 msgid "Add memory breakpoint" msgstr "Añadir punto de interrupción de memoria" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:127 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:124 msgid "Add to &watch" msgstr "Añadir a &variables vigiladas" #: Source/Core/DolphinQt/CheatsManager.cpp:271 msgid "Add to Watch" msgstr "Añadir a variables vigiladas" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:405 msgid "Add to watch" msgstr "Añadir a variables vigiladas" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:35 #: Source/Core/DolphinQt/Settings/PathPane.cpp:144 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "Add..." msgstr "Añadir..." #: Source/Core/DolphinQt/CheatsManager.cpp:642 #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:147 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:166 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:178 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155 #: Source/Core/DolphinQt/MenuBar.cpp:966 msgid "Address" msgstr "Dirección:" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:128 msgid "Address Space" msgstr "Espacio de dirección" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:137 msgid "Address:" msgstr "Dirección:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "Ajusta la precisión con la que la GPU recibe las actualizaciones de textura " "de la RAM.

La opción \"Seguro\" elimina la posibilidad de que a la " "GPU le falten las actualizaciones de texturas de la RAM. Las precisiones más " "bajas provocan que el texto en algunos juegos se vea borroso. " "

Si no estás seguro, elige el valor más a la " "derecha." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:131 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" "Ajusta la cantidad de RAM en la consola emulada.\n" "\n" "PELIGRO: Activar esto rompe la mayoría de juegos y solo unos pocos se " "benefician." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Ajusta la velocidad de la CPU emulada.\n" "\n" "Valores altos pueden hacer que los juegos con una tasa de refresco variable " "funcionen a una velocidad de fotogramas mayor, a expensas del rendimiento " "del procesador. Valores bajos pueden hacer que juegos con tasa de refresco " "variable funcionen a una velocidad de fotogramas más baja, ahorrando " "recursos del procesador.\n" "\n" "ADVERTENCIA: Cambiar el valor predeterminado (100%) puede causar fallos y " "dar problemas durante el juego. Hazlo bajo tu propio riesgo. Por favor, no " "informes de errores que surjan cuando juegues a una velocidad de reloj " "distinta a la oficial." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97 msgid "Advance Game Port" msgstr "Puerto de juego avanzado" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Advanced" msgstr "Avanzado" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Africa" msgstr "África" #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 #: Source/Core/DolphinQt/GCMemcardManager.cpp:424 #: Source/Core/DolphinQt/GCMemcardManager.cpp:575 msgid "All Files" msgstr "Todos los ficheros" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:404 msgid "All Files (*)" msgstr "Todos los archivos (*)" #: Source/Core/DolphinQt/MainWindow.cpp:712 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.dff *.m3u);;All Files (*)" msgstr "" "Todos los archivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz " "*.wia *.rvz *.wad *.dff *.m3u);;Todos los archivos (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.m3u);;All Files (*)" msgstr "" "Todos los archivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz " "*.wia *.rvz *.wad *.m3u);;Todos los archivos (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1276 #: Source/Core/DolphinQt/MainWindow.cpp:1283 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Todos los estados guardados (*.sav *.s##);; Todos los archivos (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:370 msgid "All devices" msgstr "Todos los dispositivos" #: Source/Core/Core/NetPlayServer.cpp:1163 msgid "All players' codes synchronized." msgstr "Todos los códigos de los jugadores sincronizados." #: Source/Core/Core/NetPlayServer.cpp:1120 msgid "All players' saves synchronized." msgstr "Todos las partidas guardadas de los jugadores sincronizados." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:142 msgid "Allow Mismatched Region Settings" msgstr "Permitir configuración de región independiente." #: Source/Core/DolphinQt/Main.cpp:262 msgid "Allow Usage Statistics Reporting" msgstr "Permitir informes de estadísticas de uso" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:111 msgid "Allow Writes to SD Card" msgstr "Permitir escribir a la tarjeta SD" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:35 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Permite la manipulación de la cámara del juego

Si " "dudas, déjalo sin marcar" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:29 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:36 msgid "Alternate Input Sources" msgstr "Fuentes de entrada alternativa" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:99 msgid "Always Connected" msgstr "Siempre conectado" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Always Hide Mouse Cursor" msgstr "Ocultar el cursor de forma permanente" #: Source/Core/DolphinQt/GBAWidget.cpp:401 msgid "Always on &Top" msgstr "Siempre &arriba" #: Source/Core/Common/Assert.h:39 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Se ha producido un error aquí:\n" "\n" " Línea: %d\n" " Archivo: %s\n" "\n" "¿Quieres ignorarlo y continuar?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:160 msgid "An inserted disc was expected but not found." msgstr "Se esperaba la inserción de un disco pero no se encontró ninguno." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Anaglyph" msgstr "Anaglifos" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:162 msgid "Analyze" msgstr "Analizar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "Ángulo" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41 msgid "Angular velocity to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:380 msgid "Anisotropic Filtering" msgstr "Filtrado anisotrópico:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98 msgid "Anisotropic Filtering:" msgstr "Filtrado anisotrópico:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:377 msgid "Anti-Aliasing" msgstr "Antialias:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:96 msgid "Anti-Aliasing:" msgstr "Antialias:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:74 msgid "Any Region" msgstr "Cualquier región" #: Source/Core/DolphinQt/MenuBar.cpp:1599 msgid "Append signature to" msgstr "Añadir firma a" #: Source/Core/DolphinQt/MenuBar.cpp:984 msgid "Append to &Existing Signature File..." msgstr "Añadir al archivo de firma existente..." #: Source/Core/DolphinQt/MenuBar.cpp:988 msgid "Appl&y Signature File..." msgstr "Aplicar archivo de firma..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:307 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "Aplica un efecto de post-procesamiento después de renderizar un fotograma." "

Si no estás seguro, elige (desactivado)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:126 msgid "Apploader Date:" msgstr "Fecha del «apploader»:" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinQt/MenuBar.cpp:1622 msgid "Apply signature file" msgstr "Aplicar archivo de firma" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Arbitrary Mipmap Detection" msgstr "Detección arbitraria de Mipmap" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:241 msgid "Are you sure that you want to delete '%1'?" msgstr "¿Estás seguro de que quieres borrar «%1»?" #: Source/Core/DolphinQt/GameList/GameList.cpp:743 msgid "Are you sure you want to delete this file?" msgstr "¿Seguro que quieres borrar este archivo?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Are you sure you want to delete this pack?" msgstr "¿Estás seguro que quieres borrar este paquete?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:446 msgid "Are you sure you want to quit NetPlay?" msgstr "¿Seguro que quieres salir del juego en red?" #: Source/Core/DolphinQt/ConvertDialog.cpp:293 msgid "Are you sure?" msgstr "¿Estás seguro?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275 msgid "Aspect Ratio" msgstr "Relación de aspecto" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "Aspect Ratio:" msgstr "Relación de aspecto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:239 msgid "Assign Controller Ports" msgstr "Asignar números de puerto para mandos" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Asignar mandos" #: Source/Core/DolphinQt/GCMemcardManager.cpp:520 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" "Al menos dos de los archivos guardados seleccionados tienen el mismo nombre " "de archivo interno." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252 msgid "Attach MotionPlus" msgstr "Encajar MotionPlus" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:80 msgid "Audio Backend:" msgstr "Motor de audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:138 msgid "Audio Stretching Settings" msgstr "Ajustes de latencia de audio" #: Source/Core/DiscIO/Enums.cpp:32 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Author" msgstr "Autor" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "Authors" msgstr "Autores" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Auto" msgstr "Automática" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "Auto (Multiple of 640x528)" msgstr "Autom. (múltiplo de 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "Auto Update Settings" msgstr "Ajustes de actualización autom.:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:427 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "La resolución interna automática no está permitida en el modo de " "sincronización estricta, ya que depende del tamaño de la ventana.\n" "\n" "Por favor seleccione una resolución interna específica." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94 msgid "Auto-Adjust Window Size" msgstr "Autoajustar tamaño de ventana" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "Ocultar automáticamente" #: Source/Core/DolphinQt/MenuBar.cpp:1269 msgid "Auto-detect RSO modules?" msgstr "¿Autodetectar módulos RSO?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Ajusta automáticamente el tamaño de la ventana a la resolución interna." "

Si no estás seguro, deja esto sin marcar" #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:136 msgid "Auxiliary" msgstr "Auxiliar" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:442 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:577 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT incorrecto. Dolphin ha encontrado un error y se cerrará." #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:66 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "Dirección MAC del adaptador de banda ancha {0} incorrecta para XLink Kai. " "Se debe usar una dirección MAC válida. Genera una nueva empezando con 00:09:" "bf o 00:17:ab." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:143 msgid "BIOS:" msgstr "BIOS:" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:578 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 msgid "Back Chain" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:270 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:181 msgid "Backend" msgstr "Motor:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122 msgid "Backend Multithreading" msgstr "Motor multihilo" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Backend Settings" msgstr "Configuración del motor" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:51 msgid "Backend:" msgstr "Motor:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:28 msgid "Background Input" msgstr "Func. en segundo plano" #: Source/Core/Core/FreeLookManager.cpp:87 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "Atrás" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:510 msgid "Bad address provided." msgstr "La dirección elegida no existe." #: Source/Core/DiscIO/VolumeVerifier.cpp:353 msgid "Bad dump" msgstr "Volcado malo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:516 msgid "Bad offset provided." msgstr "Ajuste proporcionado incorrecto." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:545 msgid "Bad value provided." msgstr "El valor elegido no es correcto." #: Source/Core/DolphinQt/GameList/GameList.cpp:912 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:215 #: Source/Core/DolphinQt/GCMemcardManager.cpp:140 #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "Banner" msgstr "Imagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:145 msgid "Banner Details" msgstr "Detalles de la imagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:169 msgid "Banner:" msgstr "Imagen:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 msgid "Bar" msgstr "Barra" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Base priority" msgstr "Prioridad base" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:131 msgid "Basic Settings" msgstr "Configuración básica" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 msgid "Bass" msgstr "Bajo" #: Source/Core/DolphinQt/Main.cpp:236 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "Modo Lote no puede ser usado sin especificar un juego para ejecutar." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 msgid "Battery" msgstr "Batería" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Beta (once a month)" msgstr "Beta (una vez al mes)" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:38 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, etc" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:396 msgid "Binary SSL" msgstr "SSL binario" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:397 msgid "Binary SSL (read)" msgstr "SSL binario (leer)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398 msgid "Binary SSL (write)" msgstr "SSL binario (escribir)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:110 msgid "Bitrate (kbps):" msgstr "Bitrate (kbps):" #: Source/Core/DolphinQt/GameList/GameList.cpp:922 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:229 #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "Block Size" msgstr "Tamaño del bloque" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:74 #: Source/Core/DolphinQt/ConvertDialog.cpp:60 msgid "Block Size:" msgstr "Tamaño del bloque:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:302 msgid "Blocking" msgstr "Bloqueando" #: Source/Core/DolphinQt/GCMemcardManager.cpp:144 msgid "Blocks" msgstr "Bloques" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Blue" msgstr "Azul" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Blue Left" msgstr "Azul izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Blue Right" msgstr "Azul derecha" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Se ha activado el modo de cesión de Bluetooth real, pero como Dolphin se ha " "compilado sin «libusb» no funciona." #: Source/Core/DolphinQt/MenuBar.cpp:538 msgid "Boot to Pause" msgstr "Arrancar pausado" #: Source/Core/DolphinQt/MainWindow.cpp:1613 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "Archivo de respaldo BootMii NAND (*.bin);;Todos los archivos (*) " #: Source/Core/DolphinQt/MainWindow.cpp:1639 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "Archivo de claves BootMii (*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129 msgid "Borderless Fullscreen" msgstr "Pantalla completa sin bordes" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:187 msgid "Bottom" msgstr "Inferior" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:52 msgid "Branch: %1" msgstr "Rama master: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151 msgid "Branches" msgstr "Ramas" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Pausa" #: Source/Core/Core/HotkeyManager.cpp:334 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "Punto de interrupción" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:484 msgid "Breakpoint encountered! Step out aborted." msgstr "" "Se ha encontrado un punto de interrupción. Salto de instrucciones cancelado." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:37 msgid "Breakpoints" msgstr "Puntos de interrupción" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Broadband Adapter (TAP)" msgstr "Adaptador de banda ancha (TAP)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:110 msgid "Broadband Adapter (XLink Kai)" msgstr "Adaptador de banda ancha (XLink Kai)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:292 msgid "Broadband Adapter (XLink Kai) Destination Address" msgstr "Direccion de destino de Adaptador de banda ancha (XLink Kai)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:112 msgid "Broadband Adapter (tapserver)" msgstr "Adaptador de banda ancha (tapserver)" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:282 msgid "Broadband Adapter MAC address" msgstr "Dirección MAC de adaptador de banda ancha" #: Source/Core/DolphinQt/MenuBar.cpp:243 msgid "Browse &NetPlay Sessions...." msgstr "Buscar sesiones de juego en red..." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Buffer Size:" msgstr "Tamaño de búfer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:842 msgid "Buffer size changed to %1" msgstr "El tamaño del búfer ha cambiado a %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873 msgid "Buffer:" msgstr "Búfer:" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:392 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "Driver de la GPU defectuoso. Instala la versión propietaria o actualiza tu " "versión de Mesa 3D" #: Source/Core/Core/HW/GCPadEmu.cpp:84 msgid "Button" msgstr "Botón" #: Source/Core/Core/HW/GBAPadEmu.cpp:23 Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:199 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:108 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:134 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:154 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:186 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:75 msgid "Buttons" msgstr "Botones" #: Source/Core/Core/HW/GCPadEmu.cpp:69 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:26 msgid "C Stick" msgstr "Palanca C" #: Source/Core/DolphinQt/MenuBar.cpp:983 msgid "C&reate Signature File..." msgstr "C&rear archivo de firma..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595 msgid "CP register " msgstr "Registro CP" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:55 msgid "CPU Emulation Engine:" msgstr "Motor de emulación de CPU:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:49 msgid "CPU Options" msgstr "Opciones del procesador" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:73 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Cached Interpreter (slower)" msgstr "Intérprete con caché (lento)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:228 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Almacena en caché texturas personalizadas en la RAM del sistema al inicio." "

Esto puede requerir exponencialmente más RAM pero corrige posibles " "parones.

Si no estás seguro, deja esto sin marcar." "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:100 msgid "Calculate" msgstr "Calcular" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "Calcular la iluminación de los objectos 3D por píxel en lugar de por " "vértice. Disminuye de forma imperceptible la velocidad de emulación, " "mejorando considerablemente el aspecto de los polígonos iluminados.

Raramente causa problemas.

Si no estás seguro " "déjala sin marcar." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:897 msgid "Calibrate" msgstr "Calibrar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:889 msgid "Calibration" msgstr "Calibración" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45 msgid "Calibration Period" msgstr "Tiempo de calibración" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:104 msgid "Callstack" msgstr "Pila de llamadas" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:64 msgid "Camera 1" msgstr "Cámara 1" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:237 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "Campo de visión de la cámara (afecta a la sensibilidad del apuntado)" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1770 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "" "No se puede encontrar ningún mando de Wii con el identificador de conexión " "{0:02x}" #: Source/Core/DolphinQt/MainWindow.cpp:1382 #: Source/Core/DolphinQt/MainWindow.cpp:1450 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "No puedes empezar el juego en red con un juego en ejecución." #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:58 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:151 #: Source/Core/DolphinQt/MenuBar.cpp:1297 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:59 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Cancelar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:937 msgid "Cancel Calibration" msgstr "Cancelar calibración" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:101 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "No se puede ir paso a paso en FIFO, tienes que utilizar «Avanzar fotograma»." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "El juego no puede iniciar el WAD al no poder instalarlo en la NAND." #: Source/Core/Core/Boot/Boot.cpp:520 msgid "Cannot find the GC IPL." msgstr "No se puede encontrar el IPL de GC" #: Source/Core/DolphinQt/CheatsManager.cpp:553 msgid "" "Cannot interpret the given value.\n" "Have you chosen the right type?" msgstr "" "No puede interpretar el valor proporcionado.\n" "¿Has elegido el tipo de valor correcto?" #: Source/Core/Core/Boot/Boot.cpp:518 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "El juego no puede empezar porque el IPL de GC no se ha encontrado." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:40 msgid "Card Size" msgstr "Tamaño de la tarjeta" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:41 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:220 msgid "Center" msgstr "Centrar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898 msgid "Center and Calibrate" msgstr "Centrar y calibrar" #: Source/Core/DolphinQt/GameList/GameList.cpp:360 msgid "Change &Disc" msgstr "Cambiar &disco" #: Source/Core/DolphinQt/MenuBar.cpp:213 msgid "Change &Disc..." msgstr "Cambiar &disco..." #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Change Disc" msgstr "Cambiar disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145 msgid "Change Discs Automatically" msgstr "Cambiar discos automáticamente" #: Source/Core/Core/Movie.cpp:1223 msgid "Change the disc to {0}" msgstr "Cambiar al disco {0}" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:43 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "Cambia el tipo de cámara del juego con cámara libre.

Six Axis: Ofrece " "control total de la cámara en todos los ejes, similar a mover una nave " "espacial en gravedad cero. Esta es la opción de cámara libre más completa, " "pero es la más difícil de usar.

Primera persona: controla la cámara " "libre de forma similar a un videojuego en primera persona. La cámara puede " "girar y viajar, pero no rodar. Fácil de usar, pero limitado.

Orbital: " "gira la cámara libre alrededor de la cámara original. No tiene movimiento " "lateral, solo rotación y puede hacer zoom al punto de origen de la cámara." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Los trucos surtirán efecto la próxima vez que se reinicie el juego." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149 msgid "Channel Partition (%1)" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210 msgid "Chat" msgstr "Conversación" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25 msgid "Cheat Code Editor" msgstr "Editor de trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:212 msgid "Cheat Search" msgstr "Buscar trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:155 msgid "Cheats Manager" msgstr "Administrador de trucos" #: Source/Core/DolphinQt/MenuBar.cpp:266 msgid "Check NAND..." msgstr "Comprobar NAND..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:152 msgid "Check for Game List Changes in the Background" msgstr "Comprobar si hay cambios en la lista de juegos en segundo plano" #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Check for updates" msgstr "Buscar actualizaciones" #: Source/Core/DolphinQt/GameList/GameList.cpp:768 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Asegúrate de tener los permisos adecuados para borrar el archivo y que " "ningún otro programa lo esté usando." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156 msgid "Checksum" msgstr "Suma de verificación" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "China" msgstr "China" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:305 msgid "Choose a file to open" msgstr "Escoge un archivo para abrir" #: Source/Core/DolphinQt/MenuBar.cpp:1640 msgid "Choose priority input file" msgstr "Escoger archivo de entrada principal" #: Source/Core/DolphinQt/MenuBar.cpp:1645 msgid "Choose secondary input file" msgstr "Escoger archivo de entrada secundario" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:214 msgid "Choose the folder to extract to" msgstr "Escoge la carpeta de destino" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39 msgid "Clamping of rotation about the yaw axis." msgstr "Sujeción de rotación sobre el eje vertical." #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:234 msgid "Classic Buttons" msgstr "Botones clásicos" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:43 msgid "Classic Controller" msgstr "Mando clásico" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:247 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90 msgid "Clear" msgstr "Borrar" #: Source/Core/DolphinQt/MenuBar.cpp:843 msgid "Clear Cache" msgstr "Borrar caché" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:70 msgid "Clock Override" msgstr "Anulación de reloj" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:147 msgid "Clone and &Edit Code..." msgstr "Clonar y &editar código..." #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Cerrar" #: Source/Core/DolphinQt/MenuBar.cpp:525 msgid "Co&nfiguration" msgstr "Co&nfiguración" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:29 msgid "Code" msgstr "Código" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:103 msgid "Code:" msgstr "Código:" #: Source/Core/Core/NetPlayClient.cpp:1682 msgid "Codes received!" msgstr "¡Códigos recibidos!" #: Source/Core/DolphinQt/MenuBar.cpp:986 msgid "Combine &Two Signature Files..." msgstr "Combinar dos archivos de firmas..." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:26 msgid "Common" msgstr "Común" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Comparand:" msgstr "Comparativa:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127 msgid "Compile Shaders Before Starting" msgstr "Compilar sombreadores antes de jugar" #: Source/Core/VideoCommon/ShaderCache.cpp:167 msgid "Compiling Shaders" msgstr "Compilando Shaders" #: Source/Core/DolphinQt/GameList/GameList.cpp:923 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:231 #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Compression" msgstr "Compresión" #: Source/Core/DolphinQt/ConvertDialog.cpp:68 msgid "Compression Level:" msgstr "Nivel de compresión:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:64 msgid "Compression:" msgstr "Compresión:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Condición" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Conditional" msgstr "Condicional" #: Source/Core/DolphinQt/ToolBar.cpp:129 msgid "Config" msgstr "Configuración" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:79 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:122 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:37 msgid "Configure Controller" msgstr "Configurar mando" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:43 msgid "Configure Dolphin" msgstr "Configurar Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:224 msgid "Configure Input" msgstr "Configurar entrada" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:224 msgid "Configure Output" msgstr "Configurar salida" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:240 #: Source/Core/DolphinQt/ConvertDialog.cpp:292 #: Source/Core/DolphinQt/ConvertDialog.cpp:398 #: Source/Core/DolphinQt/GameList/GameList.cpp:570 #: Source/Core/DolphinQt/GameList/GameList.cpp:742 #: Source/Core/DolphinQt/MainWindow.cpp:862 #: Source/Core/DolphinQt/MainWindow.cpp:1580 #: Source/Core/DolphinQt/WiiUpdate.cpp:137 msgid "Confirm" msgstr "Confirmar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:172 msgid "Confirm backend change" msgstr "Confirmar cambio de motor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Confirm on Stop" msgstr "Confirmar detención" #: Source/Core/DolphinQt/MenuBar.cpp:1224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:445 #: Source/Core/DolphinQt/ResourcePackManager.cpp:237 msgid "Confirmation" msgstr "Confirmar" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:200 msgid "Connect" msgstr "Conectar" #: Source/Core/Core/HotkeyManager.cpp:84 Source/Core/DolphinQt/MenuBar.cpp:307 msgid "Connect Balance Board" msgstr "Conectar la «Balance Board»" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Connect USB Keyboard" msgstr "Conectar teclado USB" #: Source/Core/DolphinQt/MenuBar.cpp:299 msgid "Connect Wii Remote %1" msgstr "Conectar mando de Wii %1" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Connect Wii Remote 1" msgstr "Conectar mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 2" msgstr "Conectar mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 3" msgstr "Conectar mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 4" msgstr "Conectar mando de Wii 4" #: Source/Core/DolphinQt/MenuBar.cpp:292 msgid "Connect Wii Remotes" msgstr "Conectar mandos de Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:97 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Conectar los mandos de Wii para controles emulados" #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Connect to the Internet and perform an online system update?" msgstr "" "¿Quieres conectarte a Internet y actualizar los componentes del sistema?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:87 msgid "Connected" msgstr "Conectado" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:191 msgid "Connection Type:" msgstr "Tipo de conexión:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1197 msgid "Content {0:08x} is corrupt." msgstr "El contenido {0:08x} está corrupto." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:94 msgid "Continuous Scanning" msgstr "Escaneo continuo" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Control NetPlay Golf Mode" msgstr "Controlar Modo Golf de NetPlay" #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 msgid "Control Stick" msgstr "Palanca analógica" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433 msgid "Controller Profile" msgstr "Perfil del mando" #: Source/Core/Core/HotkeyManager.cpp:336 msgid "Controller Profile 1" msgstr "Perfil del mando 1" #: Source/Core/Core/HotkeyManager.cpp:337 msgid "Controller Profile 2" msgstr "Perfil del mando 2" #: Source/Core/Core/HotkeyManager.cpp:338 msgid "Controller Profile 3" msgstr "Perfil del mando 3" #: Source/Core/Core/HotkeyManager.cpp:339 msgid "Controller Profile 4" msgstr "Perfil del mando 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16 msgid "Controller Settings" msgstr "Ajustes de control" #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Controllers" msgstr "Mandos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:343 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Controla la distancia del plano de convergencia. Esta es la distancia desde " "la que objetos virtuales parecerán salirse del plano visual de la pantalla." "

Un valor alto crea fuertes efectos fuera de pantalla, mientras que " "un valor pequeño es más agradable." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:290 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "Controla la resolución del método de dibujado.

Una resolución alta " "mejora en gran medida la calidad visual, pero también aumenta mucho la carga " "de GPU y puede causar problemas en ciertos juegos. En general, cuanto menor " "sea la resolución interna, mejor será el rendimiento." "

Si no ests seguro, elige Nativo." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "Controla la distancia de separación entre las cámaras virtuales.

Un " "valor alto crea fuertes sensaciones de profundidad, mientras que un valor " "pequeño es más agradable." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Controla si se debe habilitar el doble núcleo o no. Puede mejorar el " "rendimiento, pero también puede causar problemas. Predeterminado en True" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Controla si la unidad de gestión de memoria debe emularse por completo o no. " "Pocos juegos lo requieren." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Controla si se utiliza la emulación DSP de alto o bajo nivel. Predeterminado " "en True" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:408 msgid "Convergence" msgstr "Convergencia" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:131 msgid "Convergence:" msgstr "Convergencia:" #: Source/Core/DolphinQt/ConvertDialog.cpp:40 msgid "Convert" msgstr "Convertir" #: Source/Core/DolphinQt/GameList/GameList.cpp:358 msgid "Convert File..." msgstr "Convertir archivo..." #: Source/Core/DolphinQt/GameList/GameList.cpp:328 msgid "Convert Selected Files..." msgstr "Convertir archivos seleccionados..." #: Source/Core/DolphinQt/ConvertDialog.cpp:75 msgid "Convert..." msgstr "Convertir..." #: Source/Core/DolphinQt/ConvertDialog.cpp:324 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Convertir las imágenes de disco de Wii a GCZ sin eliminar los datos basura " "no ahorrará nada de espacio comparado con convertirlo a ISO. ¿Sigues " "queriendo continuar?" #: Source/Core/DolphinQt/ConvertDialog.cpp:409 #: Source/Core/DolphinQt/ConvertDialog.cpp:416 msgid "Converting..." msgstr "Convirtiendo..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:672 msgid "Copy" msgstr "Copiar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:493 msgid "Copy &function" msgstr "Copiar &función" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:496 msgid "Copy &hex" msgstr "Copiar &hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:391 msgid "Copy Address" msgstr "Copiar dirección" #: Source/Core/DolphinQt/GCMemcardManager.cpp:625 msgid "Copy Failed" msgstr "Se produjo un fallo al copiar" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:393 msgid "Copy Hex" msgstr "Copiar en hexadecimal" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:495 msgid "Copy code &line" msgstr "Copiar código de &línea" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:124 msgid "Copy failed" msgstr "Se produjo un fallo al copiar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:229 msgid "Copy to A" msgstr "Copiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:229 msgid "Copy to B" msgstr "Copia a B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "Núcleo" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89 msgid "Cost" msgstr "Coste" #: Source/Core/Core/NetPlayClient.cpp:165 #: Source/Core/Core/NetPlayClient.cpp:221 msgid "Could not communicate with host." msgstr "No se pudo comunicar con el host." #: Source/Core/Core/NetPlayClient.cpp:137 msgid "Could not create client." msgstr "No se pudo crear el cliente." #: Source/Core/Core/NetPlayClient.cpp:149 msgid "Could not create peer." msgstr "No se pudo crear el par." #: Source/Core/DolphinQt/WiiUpdate.cpp:48 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "No se han podido descargar los archivos de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/DolphinQt/WiiUpdate.cpp:43 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "No se han podido descargar la información de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:122 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "No se pudo encontrar ningún adaptador USB Bluetooth utilizable para " "Bluetooth Passthrough.\n" "\n" "La consola emulada se detendrá ahora." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:128 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "No se pudo encontrar ningún adaptador USB Bluetooth utilizable para " "Bluetooth Passthrough.\n" "El siguiente error ocurre cuando Dolphin intenta usar un adaptador:\n" "{0}\n" "\n" "La consola emulada se detendrá ahora." #: Source/Core/DolphinQt/WiiUpdate.cpp:53 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "No se pudo instalar la actualización en la memoria del sistema, echa un " "vistazo al registro de errores para conocer todos los detalles." #: Source/Core/Core/IOS/ES/ES.cpp:351 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el IOS {0:016x} al no estar en la NAND.\n" "Es probable que el programa emulado se cuelgue ahora." #: Source/Core/Core/IOS/ES/ES.cpp:386 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el menú de Wii al no estar en la NAND.\n" "Es posible que programa emulado se cuelgue en cualquier momento." #: Source/Core/Core/IOS/ES/ES.cpp:391 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el título {0:016x} al no estar en la NAND.\n" "Es probable que el programa emulado se cuelgue ahora." #: Source/Core/Core/Boot/Boot.cpp:196 msgid "" "Could not read \"{0}\". There is no disc in the drive or it is not a " "GameCube/Wii backup. Please note that Dolphin cannot play games directly " "from the original GameCube and Wii discs." msgstr "" "No se pudo leer \"{0}\". No hay ningún disco en la unidad o no es una copia " "de respaldo de GC/Wii. Ten en cuenta que los discos originales de GameCube o " "Wii no se pueden usar directamente en Dolphin." #: Source/Core/Core/Boot/Boot.cpp:219 msgid "Could not recognize file {0}" msgstr "No se puede reconocer el fichero {0}" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:182 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "No se pudo escribir el archivo de tarjeta de memoria {0}.\n" "\n" "¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está " "protegido contra escritura?\n" "\n" "¿Estás recibiendo esto después de mover el directorio de emulador?\n" "Si es así, entonces es posible que tengas que volver a especificar la " "ubicación de la tarjeta de memoria en las opciones." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:908 msgid "Couldn't look up central server" msgstr "No se pudo encontrar el servidor central" #: Source/Core/DolphinQt/GCMemcardManager.cpp:812 msgid "Couldn't open file." msgstr "No se pudo abrir el archivo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:815 msgid "Couldn't read file." msgstr "No se pudo leer el archivo." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 msgid "Country:" msgstr "País:" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:61 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73 msgid "Create New Memory Card" msgstr "Crear nueva tarjeta de memoria" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:44 msgid "Create..." msgstr "Crear..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:242 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within." "

If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:96 msgid "Creator:" msgstr "Creador:" #: Source/Core/Common/MsgHandler.cpp:60 msgid "Critical" msgstr "Crítico" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:119 msgid "Crop" msgstr "Recortar" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:252 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9." "

If unsure, leave this unchecked." msgstr "" "Recorta la imagen de su relación de aspecto original de 4:3 o " "16:9

Si no estás seguro, deja esto sin marcar." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:173 msgid "Crossfade" msgstr "Deslizador del mezclador" #: Source/Core/DolphinQt/MenuBar.cpp:276 msgid "Current Region" msgstr "Región actual" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:145 msgid "Current context" msgstr "Contexto actual" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:157 msgid "Current game" msgstr "Juego actual" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:148 msgid "Current thread" msgstr "Hilo actual" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:138 msgid "Custom RTC Options" msgstr "Opciones de reloj (RTC)" #: Source/Core/Core/HW/GBAPadEmu.cpp:35 Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:101 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:259 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "Cruceta direccional" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229 msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:147 msgid "DJ Turntable" msgstr "Mesa de mezcla DJ" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34 msgid "DK Bongos" msgstr "Bongos de DK" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:47 msgid "DSP Emulation Engine" msgstr "Método de emulación DSP" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "DSP HLE (fast)" msgstr "DSP HLE (rápido)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:51 msgid "DSP HLE (recommended)" msgstr "DSP HLE (recomendado)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Interpreter (very slow)" msgstr "Intérprete DSP LLE (muy lento)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP LLE Recompiler (slow)" msgstr "Recompilador DSP LLE (lento)" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31 msgid "DSU Client" msgstr "Cliente DSU" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:49 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "El protocolo DSU permite el uso de datos de entrada y movimiento desde " "fuentes compatibles, como mandos de PlayStation, Nintendo Switch y Steam." "

Para instrucciones de configuración, consulte esta página." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:33 msgid "Dance Mat" msgstr "Alfombra de baile" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:109 msgid "Data" msgstr "Datos" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:143 msgid "Data Partition (%1)" msgstr "" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46 msgid "Data Transfer" msgstr "Transferencia de datos" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 msgid "Data Type" msgstr "Tipo de datos" #: Source/Core/DolphinQt/GCMemcardManager.cpp:833 msgid "Data in area of file that should be unused." msgstr "Datos en área de archivo que deberian ser sin uso" #: Source/Core/DolphinQt/GCMemcardManager.cpp:850 msgid "Data in unrecognized format or corrupted." msgstr "Los datos están en un formato no reconocido o está corruptos" #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "Inconsistencia de datos en GCMemcardManager, cancelando acción." #: Source/Core/Core/NetPlayClient.cpp:1640 msgid "Data received!" msgstr "¡Datos recibidos!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:387 msgid "Datel MaxDrive/Pro files" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37 msgid "Dead Zone" msgstr "Zona muerta" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 msgid "Debug" msgstr "Depurar" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:73 msgid "Debug Only" msgstr "Opciones de depuración" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430 msgid "Debugging" msgstr "Depuración" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:410 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:157 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Decoding Quality:" msgstr "Calidad de decodificación:" #: Source/Core/Core/FreeLookManager.cpp:91 msgid "Decrease" msgstr "Disminuir" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Decrease Convergence" msgstr "Reducir convergencia" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Decrease Depth" msgstr "Reducir profundidad" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Decrease Emulation Speed" msgstr "Reducir velocidad de emulación" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Decrease IR" msgstr "Reducir IR" #: Source/Core/Core/FreeLookManager.cpp:102 msgid "Decrease X" msgstr "Disminuir X" #: Source/Core/Core/FreeLookManager.cpp:104 msgid "Decrease Y" msgstr "Disminuir Y" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:127 msgid "Default" msgstr "Predeterminado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:171 msgid "Default Config (Read Only)" msgstr "Configuración predeterminada (solo lectura)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:366 msgid "Default Device" msgstr "Dispositivo predeterminado" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Default Font" msgstr "Tipografía predeterminada" #: Source/Core/DolphinQt/Settings/PathPane.cpp:188 msgid "Default ISO:" msgstr "ISO predeterminado:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151 msgid "Default thread" msgstr "Hilo predeterminado" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:140 msgid "Defer EFB Cache Invalidation" msgstr "Retrasar invalidación de caché EFB" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51 msgid "Defer EFB Copies to RAM" msgstr "Retrasar copias de EFB a la RAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:264 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "Retrasa la invalidación de la caché de acceso EFB hasta que se ejecute un " "comando de sincronización de la GPU. Si se desactiva, la caché se invalidará " "con cada llamada de dibujo.

Puede mejorar el rendimiento en algunos " "juegos que dependen del acceso EFB CPU a costa de la estabilidad." "

Si no estas seguro, deja esto sin marcar." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "Delete" msgstr "Borrar" #: Source/Core/DolphinQt/GameList/GameList.cpp:421 msgid "Delete File..." msgstr "Borrar archivo..." #: Source/Core/DolphinQt/GameList/GameList.cpp:339 msgid "Delete Selected Files..." msgstr "Borrar archivos seleccionados..." #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/FrameDump.cpp:97 msgid "Delete the existing file '{0}'?" msgstr "¿Borrar el archivo '{0}'?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:405 msgid "Depth" msgstr "Profundidad" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 msgid "Depth Percentage:" msgstr "Porcentaje de profundidad:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:129 msgid "Depth:" msgstr "Profundidad:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 #: Source/Core/DolphinQt/GameList/GameList.cpp:914 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:217 #: Source/Core/DolphinQt/MenuBar.cpp:635 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Description" msgstr "Descripción" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:97 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Description:" msgstr "Descripción:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 msgid "Detached" msgstr "Separado" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244 msgid "Detect" msgstr "Detectar" #: Source/Core/DolphinQt/MenuBar.cpp:1298 msgid "Detecting RSO Modules" msgstr "Detección de módulos RSO" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:114 msgid "Deterministic dual core:" msgstr "Doble núcleo determinista:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Dev (multiple times a day)" msgstr "Dev (varias veces al día)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:85 msgid "Device" msgstr "Dispositivo" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102 msgid "Device PID (e.g., 0305)" msgstr "PID del dispositivo (por ejemplo: 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78 msgid "Device Settings" msgstr "Configuración del dispositivo" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100 msgid "Device VID (e.g., 057e)" msgstr "VID del dispositivo (por ejemplo: 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:127 msgid "Device:" msgstr "Dispositivo:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:141 msgid "Dims the screen after five minutes of inactivity." msgstr "Oscurecer la pantalla después de cinco minutos de inactividad." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:188 msgid "Direct Connection" msgstr "Conexión directa" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:36 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:55 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "El renderizador de Direct3D 11 requiere soporte para características no " "soportadas por la configuración de tu sistema. Esto se debe probablemente a " "que estás usando Windows 7. Puedes seguir usando este motor, pero puedes " "encontrar artefactos gráficos.\n" "\n" "¿Realmente quieres cambiar a Direct3D 11? Si no estás seguro, seleccione " "'No'." #: Source/Core/DolphinQt/GBAWidget.cpp:350 msgid "Dis&connected" msgstr "Des&conectado" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:358 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:375 msgid "Disable" msgstr "Desactivar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Disable Bounding Box" msgstr "Desactivar delimitado rectangular" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:90 msgid "Disable Copy Filter" msgstr "Desactivar filtrado de copia" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Disable EFB VRAM Copies" msgstr "Activar copias de EFB VRAM" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Disable Emulation Speed Limit" msgstr "Desactivar límite de velocidad de emulación" #: Source/Core/DolphinQt/MenuBar.cpp:835 msgid "Disable Fastmem" msgstr "Desactivar FastMem" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:86 msgid "Disable Fog" msgstr "Desactivar niebla" #: Source/Core/DolphinQt/MenuBar.cpp:827 msgid "Disable JIT Cache" msgstr "Desactivar caché JIT" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:266 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "Desactiva la emulación del cuadro delimitador.

Esto puede mejorar " "significativamente el rendimiento de la GPU, pero algunos juegos se romperán." "

Si no estas seguro, deja esto marcado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:238 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "Desactiva la copia de VRAM de la EFB, forzando un viaje de ida y vuelta a la " "RAM. Inhibe todo aumento de escala.

Si no estas " "seguro, deja esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:360 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "Desactiva la combinación de filas adyacentes al copiar el EFB. Esto se " "conoce en algunos juegos como \"parpadeo\" o \"suavizado\"." "

Deshabilitar el filtro no tiene ningún efecto en el rendimiento, " "pero puede dar como resultado una imagen más nítida. Causa pocos problemas " "gráficos.

Si no estás seguro, deja esto marcado." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:95 msgid "Disc" msgstr "Disco" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Descartar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:245 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" "Muestra las copias XFB tan pronto como se crean, en lugar de esperar a que " "se escaneen.

Puede causar defectos gráficos en algunos juegos si el " "juego no espera que se muestren todas las copias de XFB. Sin embargo, al " "activar esta opción se reduce la latencia.

Si no " "estas seguro, deja esto sin marcar." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 msgid "Distance" msgstr "Distancia" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32 msgid "Distance of travel from neutral position." msgstr "Distancia de desplazamiento desde la posición neutral." #: Source/Core/DolphinQt/Main.cpp:264 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "¿Nos permites compartir estadísticas con los desarrolladores de Dolphin?" #: Source/Core/DolphinQt/MainWindow.cpp:1581 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "¿Quieres añadir «%1» a la lista de carpetas de juegos?" #: Source/Core/DolphinQt/MenuBar.cpp:1225 msgid "Do you want to clear the list of symbol names?" msgstr "¿Seguro que quieres borrar la lista de nombres simbólicos?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:643 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "¿Quieres eliminar los %n ficheros de guardado elegidos?" #: Source/Core/DolphinQt/MainWindow.cpp:866 msgid "Do you want to stop the current emulation?" msgstr "¿Quieres detener la emulación?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:82 msgid "Dolby Pro Logic II Decoder" msgstr "Decodificador Dolby Pro Logic II" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:193 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204 msgid "Dolphin FIFO Log (*.dff)" msgstr "Registro FIFO de Dolphin (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1492 #: Source/Core/DolphinQt/MenuBar.cpp:1508 #: Source/Core/DolphinQt/MenuBar.cpp:1526 msgid "Dolphin Map File (*.map)" msgstr "Archivo de mapa de Dolphin (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:67 msgid "Dolphin Signature CSV File" msgstr "Archivo de firma CSV de Dolphin" #: Source/Core/DolphinQt/MenuBar.cpp:67 msgid "Dolphin Signature File" msgstr "Archivo de firma de Dolphin" #: Source/Core/DolphinQt/MainWindow.cpp:1660 #: Source/Core/DolphinQt/MainWindow.cpp:1730 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Grabación TAS de Dolphin (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:245 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin no ha podido encontrar ninguna ISO o WAD de GameCube/Wii. Haz doble " "clic aquí para seleccionar una carpeta con juegos…" #: Source/Core/DolphinQt/ConvertDialog.cpp:503 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin no ha podido completar la acción solicitada." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:63 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin es un emulador de GameCube y Wii de código abierto." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:913 msgid "Dolphin is too old for traversal server" msgstr "" "La versión de Dolphin es demasiado antigua para utilizar el servidor de paso" #: Source/Core/DiscIO/VolumeVerifier.cpp:1346 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin no puede verificar correctamente los archivos típicos TGC, ya que no " "son volcados de discos reales." #: Source/Core/DiscIO/VolumeVerifier.cpp:1339 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin no puede verificar los discos sin licencia." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212 msgid "" "Dolphin will use this for titles whose region cannot be determined " "automatically." msgstr "" "Dolphin usará esto para los títulos que no pueda determinar la región " "automáticamente." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:73 msgid "Dolphin's cheat system is currently disabled." msgstr "El sistema de trucos de Dolphin está desactivado." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:302 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324 msgid "Domain" msgstr "Dominio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:189 msgid "Don't Update" msgstr "No quiero actualizar" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "Don't show this again" msgstr "No volver a mostrar esto" #: Source/Core/DiscIO/CompressedBlob.cpp:368 msgid "Done compressing disc image." msgstr "Imagen de disco comprimida correctamente." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:394 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150 msgid "Double" msgstr "Coma flotante doble" #: Source/Core/Core/FreeLookManager.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Down" msgstr "Abajo" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80 msgid "Download Codes" msgstr "Descargar códigos" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:82 msgid "Download Codes from the WiiRD Database" msgstr "Descargar códigos desde la base de datos de WiiRD" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:146 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "" "Descargar las cubiertas de juegos de GameTDB.com para su uso en modo rejilla" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:336 msgid "Download complete" msgstr "Se ha terminado la descarga" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:337 msgid "Downloaded %1 codes. (added %2)" msgstr "Se descargaron %1 códigos. (%2 de ellos nuevos)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:88 msgid "Drawn Object Range" msgstr "Distancia de dibujado de objetos" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:201 msgid "Drawsome Tablet" msgstr "Tableta Drawsome" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:71 msgid "Drum Kit" msgstr "Kit de Tambor" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Doble núcleo" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:108 msgid "Dummy" msgstr "Falso" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:108 msgid "Dump &ARAM" msgstr "Volcar &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107 msgid "Dump &ExRAM" msgstr "Volcar &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109 msgid "Dump &FakeVMEM" msgstr "Volcar &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:106 msgid "Dump &MRAM" msgstr "Volcar &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "Dump Audio" msgstr "Volcar audio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Dump Base Textures" msgstr "Volcar texturas base" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Dump EFB Target" msgstr "Volcar superficie EFB" #: Source/Core/DolphinQt/MenuBar.cpp:791 msgid "Dump Frames" msgstr "Volcar cuadros" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90 msgid "Dump Mip Maps" msgstr "Volcar Mip Maps" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67 msgid "Dump Objects" msgstr "Volcar objetos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:205 msgid "Dump Path:" msgstr "Ubicación de volcado:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:75 msgid "Dump TEV Stages" msgstr "Volcar etapas TEV" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:175 msgid "" "Dump TEV Stages to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:77 msgid "Dump Texture Fetches" msgstr "Volcar capturas de textura" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:178 msgid "" "Dump Texture Fetches to User/Dump/Objects/.

If " "unsure, leave this unchecked." msgstr "" "Volcado de textura en Usuario/Volcado/Objetos/.

Si " "no estas seguro, deja esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66 msgid "Dump Textures" msgstr "Volcar texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72 msgid "Dump XFB Target" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102 msgid "Dump at Internal Resolution" msgstr "Volcado en resolución interna" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:168 msgid "" "Dump decoded game textures to User/Dump/Textures/<game_id>/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:347 msgid "Dump decrypted SSL reads" msgstr "Volcar lecturas SSL descifradas" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348 msgid "Dump decrypted SSL writes" msgstr "Volcar escrituras SSL descifradas" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:172 msgid "" "Dump objects to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" "Volcado de objetos a Usuario/Volcado/Objetos/.

Si " "no estás seguro, deja esto sin marcar." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:341 msgid "Dump options" msgstr "Opciones de volcado" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:351 msgid "Dump peer certificates" msgstr "Volcado de certificados de par" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:350 msgid "Dump root CA certificates" msgstr "Volcar certificados CA raíz" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:210 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "Volcar texturas del juego decodificadas basándose en las otras " "configuraciones a User/Dump/Textures/<game_id>/. " "

Si no estás seguro, no lo actives." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:232 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:235 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:40 msgid "Duration of Turbo Button Press (frames):" msgstr "Duracion de presion del boton turbo (fotogramas)" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:46 msgid "Duration of Turbo Button Release (frames):" msgstr "Duración de liberación del botón turbo (fotogramas)" #: Source/Core/DiscIO/Enums.cpp:94 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:68 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Dutch" msgstr "Holandés" #: Source/Core/DolphinQt/MenuBar.cpp:220 msgid "E&xit" msgstr "&Salir" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:210 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERROR: Esta version de Dolphin requiere un driver TAP-Win32 que sea al menos " "la versión {0}.{1} -- Si has actualizado recientemente tu versión de " "Dolphin, un reinicio vendrá bien en este momento para que Windows vea el " "nuevo driver" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Cada jugador envía sus propias entradas al juego, con el mismo tamaño de " "búfer para todos los jugadores, configurado por el anfitrión.\n" "Adecuado para juegos competitivos donde la equidad y la latencia mínima son " "más importantes." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120 msgid "Early Memory Updates" msgstr "Refresco temprano de memoria" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "East Asia" msgstr "Asia Oriental" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 msgid "Editor" msgstr "Editor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:158 msgid "Effect" msgstr "Efectos" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:134 msgid "Effective" msgstr "Efectivo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Effective priority" msgstr "Prioridad efectiva" #: Source/Core/UICommon/UICommon.cpp:443 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Eject Disc" msgstr "Expulsar disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41 msgid "Embedded Frame Buffer (EFB)" msgstr "Búfer de fotogramas empotrado (EFB)" #: Source/Core/Core/State.cpp:464 msgid "Empty" msgstr "Vacía" #: Source/Core/Core/Core.cpp:230 msgid "Emu Thread already running" msgstr "El hilo de emulación ya está ejecutándose" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:93 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emular el adaptador Bluetooth de la Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:124 msgid "Emulated Wii Remote" msgstr "Mando Wii emulado" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:276 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "¡Diferencias entre la memoria emulada!\n" "Actual | MEM1 {0:08x} ({1} MiB) MEM2 {2:08x} ({3} MiB)\n" "DFF | MEM1 {4:08x} ({5} MiB) MEM2 {6:08x} ({7} MiB)" #: Source/Core/Core/HotkeyManager.cpp:329 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "Velocidad de emulación" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:28 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:32 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:358 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:375 msgid "Enable" msgstr "Habilitar" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56 msgid "Enable API Validation Layers" msgstr "Activar capas de validación de la API" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Enable Audio Stretching" msgstr "Forzar sincronía de audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139 msgid "Enable Cheats" msgstr "Activar trucos" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:142 msgid "Enable Custom RTC" msgstr "Activar RTC personalizado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87 msgid "Enable Dual Core" msgstr "Activar doble núcleo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:136 msgid "Enable Dual Core (speedup)" msgstr "Activar doble núcleo (más rápido)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:75 msgid "Enable Emulated CPU Clock Override" msgstr "Forzar ciclos de reloj de CPU" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:105 msgid "Enable Emulated Memory Size Override" msgstr "Activar emulado de la sobrescritura del tamaño de la memoria" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable FPRF" msgstr "Activar FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65 msgid "Enable MMU" msgstr "Activar MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120 msgid "Enable Progressive Scan" msgstr "Activar escaneo progresivo" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:38 msgid "Enable Rumble" msgstr "Activar vibración" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "Enable Screen Saver" msgstr "Activar salvapantallas" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96 msgid "Enable Speaker Data" msgstr "Activar envío de datos al altavoz" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229 msgid "Enable Usage Statistics Reporting" msgstr "Informar de estadísticas de uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Enable Wireframe" msgstr "Ver alambrado de polígonos" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Habilitar acceso rápido a disco puede causarte cuelgues y otros problemas en " "algunos juegos. (Sí = Rápido, No = Máxima compatibilidad)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:95 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Permite la emulación de Dolby Pro Logic II utilizando sonido envolvente 5.1. " "Funciona sólo en algunos motores de sonido." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Activa la devolución de resultados de operación durante el cálculo de " "números de coma flotante («Floating Point Result Flag» en inglés), que es " "necesario para algunos juegos. Activarlo aumenta la compatibilidad, al " "desactivarlo las operaciones son más rápidas." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:303 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.

Might cause issues in a small " "number of games.

If unsure, select 1x." msgstr "" "Habilita el filtrado anisotrópico, lo que mejora la calidad visual de las " "texturas que se encuentran en ángulos de visión oblicuos.

Puede " "causar problemas en un pequeño número de juegos.

Si " "no estás seguro, selecciona 1x." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:366 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this checked." msgstr "" "Permite la detección de mipmaps arbitrarios, que algunos juegos utilizan " "para efectos especiales basados en la distancia.

Puede tener falsos " "positivos que resulta en texturas borrosas con una mayor resolución interna, " "como en los juegos que utilizan mipmaps de muy baja resolución. Desactivando " "esto también puede reducir los parones en juegos que frecuentemente cargan " "nuevas texturas. Esta función no es compatible con la función de " "decodificación de texturas de la GPU.

Si no estás " "seguro, deja esto marcado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:259 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:255 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Activa el escaneo progresivo si el software emulado lo soporta. A la mayoría " "de juegos esto no le supone ningún problema.

Si " "dudas, déjalo sin marcar." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:149 msgid "Enables stretching of the audio to match emulation speed." msgstr "Sincroniza el audio con la velocidad de emulación." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:257 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

If unsure, leave this unchecked." "" msgstr "" "Permite decodificar las texturas con la GPU en vez de la CPU.

Puede " "mejorar el rendimiento en algunas situaciones en las que la CPU es peor que " "tu tarjeta gráfica.

Si no estás seguro déjalo sin " "marcar." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:99 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:67 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Habilita la Unidad de Manejo de Memoria, necesario para algunos juegos. (ON " "= Compatible, OFF = Rápido)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:248 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" "Codificar el volcado de fotogramas usando el códec FFV1." "

Si no estás seguro déjala sin marcar." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:42 msgid "Encoding" msgstr "Codificando..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:600 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "Encontrados los siguientes errores mientras se procesaban los ficheros de " "guardado:\n" "%1\n" "\n" "Cancelando importación." #: Source/Core/Core/NetPlayServer.cpp:121 msgid "Enet Didn't Initialize" msgstr "Enet no se inició" #: Source/Core/DiscIO/Enums.cpp:79 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:66 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "English" msgstr "Inglés" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99 msgid "Enhancements" msgstr "Mejoras" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:293 msgid "" "Enter IP address of device running the XLink Kai Client.\n" "For more information see https://www.teamxlink.co.uk/wiki/Dolphin" msgstr "" "Introduce la dirección IP del dispositivo que esta ejecutando el cliente " "Xlink Kai.\n" "PAra más información consulta https://www.teamxlink.co.uk/wiki/Dolphin" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59 msgid "Enter USB device ID" msgstr "Escribe un ID de dispositivo USB" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:253 msgid "Enter address to watch:" msgstr "Introduce dirección para supervisar:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:282 msgid "Enter new Broadband Adapter MAC address:" msgstr "Ingrese la nueva dirección MAC del adaptador de banda ancha:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:300 msgid "Enter password" msgstr "Ingrese la contraseña" #: Source/Core/DolphinQt/MenuBar.cpp:1273 msgid "Enter the RSO module address:" msgstr "Escribe la dirección del módulo RSO:" #: Source/Core/DolphinQt/CheatsManager.cpp:399 msgid "Equals to" msgstr "Igual que" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:228 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:302 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:382 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:309 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:315 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:516 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:259 #: Source/Core/DolphinQt/ConvertDialog.cpp:448 #: Source/Core/DolphinQt/ConvertDialog.cpp:502 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:510 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:516 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:522 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:545 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:578 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:585 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:143 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:259 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:375 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:215 #: Source/Core/DolphinQt/GBAWidget.cpp:526 #: Source/Core/DolphinQt/GCMemcardManager.cpp:332 #: Source/Core/DolphinQt/GCMemcardManager.cpp:361 #: Source/Core/DolphinQt/Main.cpp:213 Source/Core/DolphinQt/Main.cpp:228 #: Source/Core/DolphinQt/Main.cpp:235 Source/Core/DolphinQt/MainWindow.cpp:258 #: Source/Core/DolphinQt/MainWindow.cpp:265 #: Source/Core/DolphinQt/MainWindow.cpp:1038 #: Source/Core/DolphinQt/MainWindow.cpp:1381 #: Source/Core/DolphinQt/MainWindow.cpp:1388 #: Source/Core/DolphinQt/MainWindow.cpp:1449 #: Source/Core/DolphinQt/MainWindow.cpp:1456 #: Source/Core/DolphinQt/MainWindow.cpp:1559 #: Source/Core/DolphinQt/MenuBar.cpp:1188 #: Source/Core/DolphinQt/MenuBar.cpp:1258 #: Source/Core/DolphinQt/MenuBar.cpp:1279 #: Source/Core/DolphinQt/MenuBar.cpp:1291 #: Source/Core/DolphinQt/MenuBar.cpp:1322 #: Source/Core/DolphinQt/MenuBar.cpp:1342 #: Source/Core/DolphinQt/MenuBar.cpp:1545 #: Source/Core/DolphinQt/MenuBar.cpp:1554 #: Source/Core/DolphinQt/MenuBar.cpp:1566 #: Source/Core/DolphinQt/MenuBar.cpp:1587 #: Source/Core/DolphinQt/MenuBar.cpp:1612 #: Source/Core/DolphinQt/MenuBar.cpp:1662 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:314 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:426 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:641 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1015 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1025 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:333 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:346 #: Source/Core/DolphinQt/RenderWidget.cpp:126 #: Source/Core/DolphinQt/ResourcePackManager.cpp:201 #: Source/Core/DolphinQt/ResourcePackManager.cpp:222 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:323 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:343 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:158 #: Source/Core/DolphinQt/Translation.cpp:320 msgid "Error" msgstr "Error" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:74 msgid "Error Opening Adapter: %1" msgstr "Error al abrir el adaptador: %1" #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error loading selected language. Falling back to system default." msgstr "" "Hubo un error al cargar el idioma seleccionado. Se seguirá utilizando el " "idioma actual del sistema." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:209 msgid "Error obtaining session list: %1" msgstr "Error al obtener la lista de sesiones: %1" #: Source/Core/DolphinQt/MainWindow.cpp:259 msgid "Error occured while loading some texture packs" msgstr "Ocurrió un error al cargar algunos paquetes de texturas" #: Source/Core/Core/NetPlayClient.cpp:1669 msgid "Error processing codes." msgstr "Error al procesar los códigos." #: Source/Core/Core/NetPlayClient.cpp:1641 msgid "Error processing data." msgstr "Error en el procesamiento de datos." #: Source/Core/Core/NetPlayCommon.cpp:57 msgid "Error reading file: {0}" msgstr "Error leyendo el fichero: {0}" #: Source/Core/Core/NetPlayServer.cpp:1423 msgid "Error synchronizing cheat codes!" msgstr "¡Error al sincronizar códigos de trucos!" #: Source/Core/Core/NetPlayServer.cpp:1410 msgid "Error synchronizing save data!" msgstr "¡Error al sincronizar los datos guardados!" #: Source/Core/Core/NetPlayCommon.cpp:182 msgid "Error writing file: {0}" msgstr "Error escribiendo el fichero: {0}" #: Source/Core/Common/ChunkFile.h:275 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" "Error: Tras \"{0}\" se ha encontrado {1} ({2:#x}) en vez de la marca de " "guardado {3} ({4:#x}). Cancelando carga de la partida guardada..." #: Source/Core/Core/HW/GBACore.cpp:192 msgid "Error: GBA{0} failed to create core" msgstr "Error: GBA{0} falló al crear el núcleo" #: Source/Core/Core/HW/GBACore.cpp:347 msgid "Error: GBA{0} failed to load the BIOS in {1}" msgstr "Error: GBA{0} falló al cargar la BIOS en {1}" #: Source/Core/Core/HW/GBACore.cpp:212 msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "Error: GBA{0} falló al cargar la ROM en {1}" #: Source/Core/Core/HW/GBACore.cpp:366 msgid "Error: GBA{0} failed to load the save in {1}" msgstr "Error: GBA{0} falló al cargar el guardado en {1}" #: Source/Core/Core/HW/GBACore.cpp:341 msgid "Error: GBA{0} failed to open the BIOS in {1}" msgstr "Error: GBA{0} falló al abrir la BIOS en {1}" #: Source/Core/Core/HW/GBACore.cpp:182 msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "Error: GBA{0} falló al abrir la ROM en {1}" #: Source/Core/Core/HW/GBACore.cpp:360 msgid "Error: GBA{0} failed to open the save in {1}" msgstr "Error: GBA{0} falló al abrir el guardado en {1}" #: Source/Core/Core/HW/SI/SI_Device.cpp:198 msgid "Error: This build does not support emulated GBA controllers" msgstr "Error: Esta versión no soporta mandos de GBA emulados" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:336 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Shift JIS». Puede " "que las letras de algunos juegos no se vean correctamente o que den " "problemas." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:331 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Windows-1252». " "Puede que las letras de algunos juegos no se vean correctamente o que den " "problemas." #: Source/Core/DiscIO/VolumeVerifier.cpp:1295 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "Se encontraron errores en {0} bloques en la partición {1}." #: Source/Core/DiscIO/VolumeVerifier.cpp:1306 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "Se encontraron errores en {0} bloques sin uso en la partición {1}." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:60 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DiscIO/Enums.cpp:23 Source/Core/DolphinQt/MenuBar.cpp:278 #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116 msgid "Exclusive Ubershaders" msgstr "Ubershaders exclusivos" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Exit" msgstr "Salir" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:936 msgid "Expected + or closing paren." msgstr "Se esperaba + o paréntesis de cierre." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:772 msgid "Expected arguments: " msgstr "Argumentos esperados:" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:903 msgid "Expected closing paren." msgstr "Se espera el paréntesis de cierre." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:759 msgid "Expected comma." msgstr "Coma esperada." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:691 msgid "Expected end of expression." msgstr "Fin esperado de la expresión." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922 msgid "Expected name of input." msgstr "Nombre esperado de la entrada." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:913 msgid "Expected opening paren." msgstr "Se espera el paréntesis de apertura." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:833 msgid "Expected start of expression." msgstr "Inicio esperado de la expresión." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:813 msgid "Expected variable name." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:135 msgid "Experimental" msgstr "Experimental" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Export All Wii Saves" msgstr "Exportar todas las partidas guardadas de Wii" #: Source/Core/DolphinQt/GCMemcardManager.cpp:407 #: Source/Core/DolphinQt/GCMemcardManager.cpp:432 #: Source/Core/DolphinQt/GCMemcardManager.cpp:477 #: Source/Core/DolphinQt/GCMemcardManager.cpp:484 msgid "Export Failed" msgstr "Hubo un fallo al exportar" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Export Recording" msgstr "Exportar grabación" #: Source/Core/DolphinQt/MenuBar.cpp:743 msgid "Export Recording..." msgstr "Exportar grabación..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:422 msgid "Export Save File" msgstr "Exportar partida guardada" #: Source/Core/DolphinQt/GCMemcardManager.cpp:439 msgid "Export Save Files" msgstr "Exportar ficheros de guardado" #: Source/Core/DolphinQt/GameList/GameList.cpp:410 msgid "Export Wii Save" msgstr "Exportar guardado de Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:335 msgid "Export Wii Saves" msgstr "Exportar guardados de Wii" #: Source/Core/DolphinQt/GCMemcardManager.cpp:106 msgid "Export as .&gcs..." msgstr "Exportar como .&gcs..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:107 msgid "Export as .&sav..." msgstr "Exportar como .&sav..." #: Source/Core/DolphinQt/MenuBar.cpp:1112 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "Exportados %n guardado(s)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:413 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "Extensión" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:120 msgid "Extension Motion Input" msgstr "Entrada de Movimiento de Extensión" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Simulation" msgstr "Simulación de Movimiento de Extensión" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469 msgid "External" msgstr "Externo" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "External Frame Buffer (XFB)" msgstr "Superficie de dibujado externo (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:267 msgid "Extract Certificates from NAND" msgstr "Extraer certificados de la NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:266 msgid "Extract Entire Disc..." msgstr "Extraer el disco entero..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:290 msgid "Extract Entire Partition..." msgstr "Extraer la partición entera..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:297 msgid "Extract File..." msgstr "Extraer archivo..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:239 msgid "Extract Files..." msgstr "Extraer archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:249 msgid "Extract System Data..." msgstr "Extraer datos del sistema..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:353 msgid "Extracting All Files..." msgstr "Extrayendo todos los archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:354 msgid "Extracting Directory..." msgstr "Extrayendo carpeta..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:302 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:37 #: Source/Core/DolphinQt/MenuBar.cpp:238 msgid "FIFO Player" msgstr "Reproductor FIFO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:333 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Error al abrir la tarjeta de memoria:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:403 msgid "Failed to add this session to the NetPlay index: %1" msgstr "No se ha podido añadir esta sesión al índice de juego en red: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1613 msgid "Failed to append to signature file '%1'" msgstr "No se ha podido añadir al archivo de firma '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:587 msgid "Failed to claim interface for BT passthrough" msgstr "No se pudo controlar la interfaz para la cesión de BT real" #: Source/Core/DiscIO/VolumeVerifier.cpp:107 msgid "Failed to connect to Redump.org" msgstr "No se ha podido conectar con redump.org" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:898 msgid "Failed to connect to server: %1" msgstr "No se ha podido conectar al servidor: %1" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:145 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D swap chain" msgstr "No se ha podido crear la cadena de intercambio D3D" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:102 msgid "Failed to create D3D12 context" msgstr "Fallo al crear el contexto D312" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111 msgid "Failed to create D3D12 global resources" msgstr "No se pudieron crear los recursos globales de D3D12" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:59 msgid "Failed to create DXGI factory" msgstr "No se ha podido crear el almacén de DXGI" #: Source/Core/Core/NetPlayClient.cpp:1107 msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" "Error al eliminar el guardado {0} de NetPlay de GBA. Comprueba tus permisos " "de escritura." #: Source/Core/Core/NetPlayClient.cpp:921 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "No se ha podido borrar la tarjeta de memoria del juego en red. Verifique sus " "permisos de escritura." #: Source/Core/DolphinQt/GameList/GameList.cpp:767 msgid "Failed to delete the selected file." msgstr "No se pudo borrar el archivo seleccionado." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:580 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:309 msgid "Failed to download codes." msgstr "Hubo un fallo al descargar los códigos." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:579 msgid "Failed to dump %1: Can't open file" msgstr "No se pudo volcar %1: Hubo un fallo al abrir el archivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:586 msgid "Failed to dump %1: Failed to write to file" msgstr "" "No se pudo volcar %1: Hubo un fallo al escribir los datos en el archivo" #: Source/Core/DolphinQt/GCMemcardManager.cpp:473 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "Error al exportar %n de %1 ficheros de guardado" #: Source/Core/DolphinQt/GameList/GameList.cpp:514 msgid "Failed to export the following save files:" msgstr "Fallo al exportar los siguientes archivos de guardado:" #: Source/Core/DolphinQt/MenuBar.cpp:1188 msgid "Failed to extract certificates from NAND" msgstr "No se han podido extraer los certificados de la NAND." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:382 msgid "Failed to extract file." msgstr "Hubo un fallo al extraer el archivo." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259 msgid "Failed to extract system data." msgstr "Hubo un fallo al extraer los datos del sistema." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:630 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "No se encontró un nuevo nombre para el archivo:\n" "{0}\n" "por lo que se sobrescribirá." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:52 msgid "Failed to find one or more D3D symbols" msgstr "No se ha podido encontrar uno o más símbolos D3D" #: Source/Core/DolphinQt/GCMemcardManager.cpp:550 msgid "Failed to import \"%1\"." msgstr "No se ha podido importar \"%1\"." #: Source/Core/DolphinQt/MenuBar.cpp:1088 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "Error al importar archivo de guardado. Por favor, lanza el juego otra vez, e " "inténtalo de nuevo." #: Source/Core/DolphinQt/MenuBar.cpp:1082 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "Error al importar archivo de guardado. El archivo parece estar corrupto o no " "es un archivo válido de Wii." #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "Error al importar partida guardada. Tu memoria NAND puede estar corrupta, o " "a lo mejor hay algo que previene el acceso a los archivos que contiene. " "Prueba a reparar tu NAND y a importar los datos de guardado otra vez." #: Source/Core/DolphinQt/MainWindow.cpp:1038 msgid "Failed to init core" msgstr "No se pudo iniciar el núcleo" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:116 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0" msgstr "" "No se ha podido iniciar Direct3D.\n" "Asegúrese de que su tarjeta de vídeo es compatible con al menos D3D 10.0" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:138 #: Source/Core/VideoBackends/OGL/OGLMain.cpp:195 msgid "Failed to initialize renderer classes" msgstr "No se pudieron iniciar las clases de renderizado" #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 msgid "Failed to install pack: %1" msgstr "No se ha podido instalar el paquete: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:557 #: Source/Core/DolphinQt/MenuBar.cpp:1054 msgid "Failed to install this title to the NAND." msgstr "No se ha podido instalar el juego en la NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1483 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Fallo al recibir conexiones en el puerto %1. ¿Hay otra instancia del " "servidor de juego en red funcionando?" #: Source/Core/DolphinQt/MenuBar.cpp:1291 #: Source/Core/DolphinQt/MenuBar.cpp:1342 msgid "Failed to load RSO module at %1" msgstr "No se pudo cargar el módulo RSO en %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:45 msgid "Failed to load d3d11.dll" msgstr "No se ha podido cargar d3d11.dll" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:35 msgid "Failed to load dxgi.dll" msgstr "No se ha podido cargar dxgi.dll" #: Source/Core/DolphinQt/MenuBar.cpp:1554 msgid "Failed to load map file '%1'" msgstr "No se ha podido cargar el archivo de mapa '%1'" #: Source/Core/Core/Boot/Boot.cpp:451 msgid "Failed to load the executable to memory." msgstr "No se pudo cargar el ejecutable en memoria." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:41 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "No se ha podido cargar {0}. Si utilizas Windows 7 prueba instalando el " "paquete de actualización KB4019990." #: Source/Core/DolphinQt/GBAWidget.cpp:526 #: Source/Core/DolphinQt/MainWindow.cpp:1559 #: Source/Core/DolphinQt/RenderWidget.cpp:126 msgid "Failed to open '%1'" msgstr "No se pudo abrir «%1»" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:566 msgid "Failed to open Bluetooth device: {0}" msgstr "No se pudo abrir el dispositivo Bluetooth: {0}" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "¡No se ha podido abrir el archivo de configuración!" #: Source/Core/Core/NetPlayCommon.cpp:23 msgid "Failed to open file \"{0}\"." msgstr "Fallo al abrir el fichero \"{0}\"." #: Source/Core/Core/NetPlayCommon.cpp:152 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "Fallo al abrir el fichero \"{0}\". Verifica tus permisos de escritura." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "No se ha podido abrir el archivo en el editor externo.\n" "Asegúrese de que haya una aplicación asignada para abrir archivos INI." #: Source/Core/DolphinQt/GCMemcardManager.cpp:846 msgid "Failed to open file." msgstr "Hubo un fallo al abrir el archivo." #: Source/Core/DolphinQt/MainWindow.cpp:1481 msgid "Failed to open server" msgstr "No se pudo contactar con el servidor" #: Source/Core/DolphinQt/ConvertDialog.cpp:449 msgid "Failed to open the input file \"%1\"." msgstr "Falló al abrir el archivo de entrada \"%1\"." #: Source/Core/DiscIO/CompressedBlob.cpp:281 Source/Core/DiscIO/FileBlob.cpp:52 #: Source/Core/DiscIO/WIABlob.cpp:2041 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Fallo al abrir el fichero de salida {0}. Comprueba que tienes permisos para " "escribir en la carpeta de destino y que se puede escribir en la unidad donde " "esté." #: Source/Core/DiscIO/VolumeVerifier.cpp:219 #: Source/Core/DiscIO/VolumeVerifier.cpp:317 msgid "Failed to parse Redump.org data" msgstr "No se ha podido analizar los datos de redump.org" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213 msgid "Failed to read DFF file." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:848 msgid "Failed to read from file." msgstr "Hubo un fallo al leer desde el archivo." #: Source/Core/DiscIO/CompressedBlob.cpp:372 Source/Core/DiscIO/FileBlob.cpp:92 #: Source/Core/DiscIO/WIABlob.cpp:2056 msgid "Failed to read from the input file \"{0}\"." msgstr "Fallo al leer el fichero de entrada \"{0}\"." #: Source/Core/DolphinQt/GCMemcardManager.cpp:408 #: Source/Core/DolphinQt/GCMemcardManager.cpp:626 msgid "Failed to read selected savefile(s) from memory card." msgstr "Error al leer los archivos seleccionados de la tarjeta de memoria." #: Source/Core/Core/Movie.cpp:978 msgid "Failed to read {0}" msgstr "Fallo al leer {0}." #: Source/Core/DolphinQt/GCMemcardManager.cpp:653 msgid "Failed to remove file." msgstr "Hubo un fallo al eliminar el archivo" #: Source/Core/DolphinQt/ConvertDialog.cpp:430 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "Fallo al eliminar los datos basura del fichero \"%1\".\n" "\n" "¿Quieres convertirlo sin eliminarlos?" #: Source/Core/DolphinQt/GameList/GameList.cpp:585 msgid "Failed to remove this title from the NAND." msgstr "No se ha podido desinstalar el juego de la NAND." #: Source/Core/Core/NetPlayClient.cpp:946 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red y la carpeta GCI. Verifique sus " "permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:977 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red en la carpeta NAND. Verifique " "sus permisos de escritura." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:215 msgid "Failed to save FIFO log." msgstr "Fallo al guardar el registro FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1546 msgid "Failed to save code map to path '%1'" msgstr "Fallo al guardar el mapa de código en la ruta '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1587 msgid "Failed to save signature file '%1'" msgstr "Fallo al guardar el archivo de firma '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1567 msgid "Failed to save symbol map to path '%1'" msgstr "Fallo al guardar el mapa de símbolos en la ruta '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1663 msgid "Failed to save to signature file '%1'" msgstr "Fallo al guardar en el archivo de firma '%1'" #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 msgid "Failed to uninstall pack: %1" msgstr "No se ha podido desinstalar el paquete: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:72 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fallo al escribir BT.DINF a SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:1003 msgid "Failed to write Mii data." msgstr "No se ha podido escribir los datos de Miis" #: Source/Core/Core/NetPlayClient.cpp:1084 msgid "Failed to write Wii save." msgstr "Fallo al escribir el guardado de Wii." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "¡No se ha podido escribir el archivo de configuración!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:558 #: Source/Core/DolphinQt/GCMemcardManager.cpp:661 #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 msgid "Failed to write modified memory card to disk." msgstr "No se ha podido escribir la tarjeta de memoria modificada en el disco." #: Source/Core/DolphinQt/GCMemcardManager.cpp:432 msgid "Failed to write savefile to disk." msgstr "Fallo al escribir el guardado en el disco" #: Source/Core/DiscIO/CompressedBlob.cpp:376 Source/Core/DiscIO/FileBlob.cpp:98 #: Source/Core/DiscIO/WIABlob.cpp:2060 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "No se pudo escribir el archivo de salida \"{0}\".\n" "Comprueba que tienes espacio suficiente disponible en la unidad de destino." #: Source/Core/DolphinQt/GameList/GameList.cpp:555 #: Source/Core/DolphinQt/GameList/GameList.cpp:583 #: Source/Core/DolphinQt/GameList/GameList.cpp:766 #: Source/Core/DolphinQt/MenuBar.cpp:1054 msgid "Failure" msgstr "Fallido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130 msgid "Fair Input Delay" msgstr "Retraso de entrada justo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:196 msgid "Fallback Region" msgstr "Región de respaldo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:208 msgid "Fallback Region:" msgstr "Región de respaldo:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79 msgid "Fast" msgstr "Rápido" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Fast Depth Calculation" msgstr "Cálculo de profundidad rápido" #: Source/Core/Core/Movie.cpp:1256 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" "Desincronización fatal. Cancelando repetición ( Error en PlayWiimote: {0}!" "={1}, byte {2}.){3}" #: Source/Core/Core/FreeLookManager.cpp:99 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "Campo visual" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:45 msgid "File Details" msgstr "Detalles del fichero" #: Source/Core/DolphinQt/GameList/GameList.cpp:921 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:227 #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "File Format" msgstr "Formato del fichero" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:64 msgid "File Format:" msgstr "Formato del fichero:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:78 msgid "File Info" msgstr "Información del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:916 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:221 #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "File Name" msgstr "Nombre del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:917 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:223 #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "File Path" msgstr "Ruta del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:920 #: Source/Core/DolphinQt/MenuBar.cpp:641 msgid "File Size" msgstr "Tamaño del archivo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:57 msgid "File Size:" msgstr "Tamaño del fichero:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:315 msgid "File contained no codes." msgstr "El archivo no contenía códigos." #: Source/Core/DolphinQt/GCMemcardManager.cpp:138 msgid "Filename" msgstr "Nombre de archivo" #: Source/Core/DiscIO/CompressedBlob.cpp:288 msgid "Files opened, ready to compress." msgstr "Archivos abiertos y listos para comprimir." #: Source/Core/Core/Boot/Boot.cpp:102 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "Archivos especificados en el fichero M3U \"{0}\" no fueron encontrados:\n" "{1}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:818 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "El tamaño del archivo no empareja con ningún conocido tamaño de tarjeta de " "memoria de GameCube" #: Source/Core/DolphinQt/GCMemcardManager.cpp:821 msgid "Filesize in header mismatches actual card size." msgstr "" "El tamaño del archivo en el encabezado no coincide con el tamaño de la " "tarjeta actual" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74 msgid "Filesystem" msgstr "Sistema de archivos" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101 msgid "Filter Symbols" msgstr "Filtrar símbolos" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:101 msgid "Filters" msgstr "Filtros" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:355 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.

May improve quality of certain textures in some games, " "but will cause issues in others.

If unsure, leave " "this unchecked." msgstr "" "Filtra todas las texturas, incluyendo las que el juego establece " "explícitamente como no filtradas.

Puede mejorar la calidad de ciertas " "texturas en algunos juegos, pero puede causar problemas en otros." "

Si no estás seguro, deja esto sin marcar." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116 msgid "Find &Next" msgstr "Buscar &siguiente" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117 msgid "Find &Previous" msgstr "Buscar &anterior" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922 msgid "Finish Calibration" msgstr "Finalizar calibración" #: Source/Core/DolphinQt/WiiUpdate.cpp:106 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Terminando de actualizar...\n" "Puede tardar un poco." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "First Person" msgstr "Primera persona" #: Source/Core/DolphinQt/GCMemcardManager.cpp:116 msgid "Fix Checksums" msgstr "Reparar sumas de verificación" #: Source/Core/DolphinQt/GCMemcardManager.cpp:675 msgid "Fix Checksums Failed" msgstr "Error al reparar las sumas de verificación" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "Flags" msgstr "Indicadores" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/CheatsManager.cpp:394 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:161 msgid "Float" msgstr "Coma flotante" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:487 msgid "Follow &branch" msgstr "Seguir &rama" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890 msgid "For best results please slowly move your input to all possible regions." msgstr "" "Para obtener los mejores resultados, mueva lentamente su entrada a todas las " "regiones posibles." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 16:9" msgstr "Forzar 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:88 msgid "Force 24-Bit Color" msgstr "Forzar color de 24-bit" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 4:3" msgstr "Forzar 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:134 msgid "Force Listen Port:" msgstr "Forzar escucha en puerto:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84 msgid "Force Texture Filtering" msgstr "Forzar filtrado de texturas" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:321 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9." "

Rarely produces good results and often partially breaks graphics and " "game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code " "widescreen patches.

If unsure, leave this unchecked." "" msgstr "" "Fuerza al juego a mostrar los gráficos en cierta relación de aspecto o " "formato panorámico.Utilízalo junto con «relación de aspecto» configurada en " "«forzar 16:9» para hacer que juegos 4:3 aparezcan en 16:9.

Raramente " "produce resultados satisfactorios, a menudo oscureciendo o o mostrando de " "forma incorrecta interfaces y efectos varios.Innecesario (e incluso " "perjudicial) al usar cualquier tipo de parche panorámico utilizando códigos " "AR ó Gecko.

Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:350 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "Fuerza al juego a renderizar los canales de color RGB en 24-bit, aumentando " "la calidad reduciendo las bandas de color

No tiene impacto en el " "rendimiento y provoca pocos fallos gráficos

Si " "dudas, déjalo marcado" #: Source/Core/DolphinQt/ConvertDialog.cpp:56 msgid "Format:" msgstr "Formato:" #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "Adelante" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:144 msgid "Forward port (UPnP)" msgstr "Reenviar puerto (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:486 msgid "Found %1 results for \"%2\"" msgstr "Encontrados %1 resultados para \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:149 msgid "Frame %1" msgstr "Fotograma %1" #: Source/Core/Core/HotkeyManager.cpp:49 Source/Core/Core/HotkeyManager.cpp:330 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Avanzar &fotogramas" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Frame Advance Decrease Speed" msgstr "Avanzar fotogramas más lento" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Increase Speed" msgstr "Avanzar fotogramas más rápido" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Reset Speed" msgstr "Avanzar fotogramas a la veloc. original" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:98 msgid "Frame Dumping" msgstr "Volcado de Fotogramas" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:103 msgid "Frame Range" msgstr "Información de la grabación" #: Source/Core/VideoCommon/RenderBase.cpp:1716 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "" "Ya existe un volcado de imagen(es) llamado «{0}». ¿Quieres sustituirlo?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:131 msgid "Frames to Record:" msgstr "Fotogramas a grabar:" #: Source/Core/DiscIO/Enums.cpp:35 msgid "France" msgstr "Francia" #: Source/Core/DolphinQt/GCMemcardManager.cpp:297 msgid "Free Blocks: %1" msgstr "Bloques libres: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:298 msgid "Free Files: %1" msgstr "Archivos libres: %1" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "Free Look Control Type" msgstr "Tipo de control de la vista libre" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448 msgid "Free Look Controller %1" msgstr "Mando %1 de la vista libre" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:17 msgid "Free Look Settings" msgstr "Opciones de Vista libre:" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:53 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "Vista libre permite manipular la cámara del juego. Diferentes tipos de " "cámara estan dsiponibles en el listado.

Para instrucciones detalladas," "consulta " "está página" #: Source/Core/Core/FreeLookManager.cpp:288 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "Cámara libre" #: Source/Core/Core/HotkeyManager.cpp:342 msgid "Freelook" msgstr "Cámara libre" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Toggle" msgstr "Interruptor de Cámara libre" #: Source/Core/DiscIO/Enums.cpp:85 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:67 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "French" msgstr "Francés" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 msgid "Frequency" msgstr "Frecuencia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Frets" msgstr "Trastes" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:178 msgid "From" msgstr "Desde" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:137 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:92 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:107 msgid "From:" msgstr "Desde:" #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "FullScr" msgstr "Pant. completa" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 msgid "Function" msgstr "Función" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:128 msgid "Function callers" msgstr "Llamadas a función" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120 msgid "Function calls" msgstr "Llamadas de función" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285 msgid "Functions" msgstr "Funciones" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36 msgid "GBA (Integrated)" msgstr "GBA (Integrado)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38 msgid "GBA (TCP)" msgstr "GBA (TCP)" #: Source/Core/Core/HotkeyManager.cpp:352 msgid "GBA Core" msgstr "Núcleo de GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35 msgid "GBA Port %1" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:132 msgid "GBA Settings" msgstr "Ajustes de GBA" #: Source/Core/Core/HotkeyManager.cpp:353 msgid "GBA Volume" msgstr "Volumen de GBA" #: Source/Core/Core/HotkeyManager.cpp:354 msgid "GBA Window Size" msgstr "Tamaño de la ventana de GBA" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:749 msgid "GBA%1 ROM changed to \"%2\"" msgstr "ROM GBA%1 cambiada a \"%2\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:754 msgid "GBA%1 ROM disabled" msgstr "ROM GBA%1 desactivada" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "GC Port %1" msgstr "Puerto de GC %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "GCI Folder" msgstr "Carpeta GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:403 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" "DirectorioTarjetaMemGC: Borrado de bloque en dirección de bloque errónea" #: Source/Core/DolphinQt/ConvertDialog.cpp:342 msgid "GCZ GC/Wii images (*.gcz)" msgstr "Archivos GCZ de GC/Wii (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:593 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, {2}).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: código de operación desconocido ({0:#04x} @ {1}, {2}).\n" "Puede significar una de las siguientes cosas:\n" "* La GPU emulada se ha desincronizado, desactivar el doble núcleo puede " "ayudar.\n" "* Se ha corrompido el «command stream» por culpa de algún fallo de memoria.\n" "* Se ha encontrado un código de operación nunca visto (poco probable).\n" "* Otro tipo de problema, fallo, error o desliz.\n" "\n" "Se enviarán errores adicionales al registro del «backend» de vídeo, y es " "probable que Dolphin se cuelgue en breve. ¡Buena suerte!" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:161 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE es {0} - debe ser al menos 1024." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "GPU Texture Decoding" msgstr "Decodificar texturas en GPU" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:358 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERROR: Necesario GL_ARB_framebuffer_object para el renderizado de " "objetivos múltiples.\n" "GPU: ¿Soporta tu tarjeta gráfica OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:125 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: OGL ERROR: ¿Soporta tu tarjeta gráfica OpenGL 2.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:376 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL ERROR: Necesario GL_ARB_map_buffer_range.\n" "GPU: ¿Soporta tu tarjeta gráfica OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:401 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: OGL ERROR: Necesario GL_ARB_sampler_objects.\n" "GPU: ¿Soporta tu tarjeta gráfica OpenGL 3.3?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:385 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: OGL ERROR: Necesario GL_ARB_uniform_buffer_object.\n" "GPU: ¿Soporta tu tarjeta gráfica OpenGL 3.1?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:367 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL ERROR: Necesario GL_ARB_vertex_array_object.\n" "GPU: ¿Soporta tu tarjeta gráfica OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:132 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: OGL ERROR: Necesario OpenGL version 3.\n" "GPU: ¿Soporta tu tarjeta gráfica OpenGL 3?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:589 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: OGL ERROR: Necesario al menos GLSL 1.30\n" "GPU: ¿Soporta tu tarjeta gráfica OpenGL 3.0?\n" "GPU: Tus drivers soportan GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:149 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: OGL ERROR: {0} no son suficientes atributos.\n" "GPU: ¿Soporta tu tarjeta gráfica OpenGL 2.x?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Game" msgstr "Juego" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:271 msgid "Game Boy Advance Carts (*.gba)" msgstr "Cartuchos de Game Boy Advance (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:563 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "All Files (*)" msgstr "" "ROMs Game Boy Advance (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "All Files (*)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54 msgid "Game Config" msgstr "Ajustes de juego" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:86 msgid "Game Details" msgstr "Detalles del juego:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:123 msgid "Game Folders" msgstr "Carpetas de juego" #: Source/Core/DolphinQt/GameList/GameList.cpp:918 #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "Game ID" msgstr "Id. de juego" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109 msgid "Game ID:" msgstr "Id. de juego:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:582 msgid "Game Status" msgstr "Estado del juego" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:741 msgid "Game changed to \"%1\"" msgstr "Juego cambiado a «%1»" #: Source/Core/Core/NetPlayClient.cpp:1589 msgid "Game is already running!" msgstr "¡El juego ya está ejecutándose!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:474 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145 msgid "Game-Specific Settings" msgstr "Configuración específica del juego" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:382 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:439 msgid "GameBoy Advance" msgstr "GameBoy Advance" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381 msgid "GameBoy Advance at Port %1" msgstr "GameBoy Advance en el puerto %1" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:31 msgid "GameCube Adapter for Wii U" msgstr "Adaptador de GameCube para Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Adaptador de GameCube para Wii U en el puerto %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:395 msgid "GameCube Controller" msgstr "Mando de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:394 msgid "GameCube Controller at Port %1" msgstr "Mando de GameCube en el puerto %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:70 msgid "GameCube Controllers" msgstr "Mandos de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:387 msgid "GameCube Keyboard" msgstr "Teclado GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:386 msgid "GameCube Keyboard at Port %1" msgstr "Configuración del teclado GameCube en el puerto %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:88 msgid "GameCube Memory Card Manager" msgstr "Administrar tarjetas de memoria de GameCube" #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 msgid "GameCube Memory Cards" msgstr "Tarjetas de memoria de GameCube" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:267 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "Tarjetas de memoria GameCube (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:399 msgid "GameCube Microphone Slot %1" msgstr "Ranura de micrófono de GameCube %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:22 msgid "GameCube TAS Input %1" msgstr "Entrada TAS de GameCube %1" #: Source/Core/DolphinQt/CheatsManager.cpp:201 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/Core/HotkeyManager.cpp:327 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:195 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:69 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:425 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:446 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:36 msgid "General" msgstr "General" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:410 msgid "General and Options" msgstr "Ajustes generales" #: Source/Core/DolphinQt/CheatsManager.cpp:259 msgid "Generate Action Replay Code" msgstr "Generar código «ActionReplay»" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230 msgid "Generate a New Statistics Identity" msgstr "Generar un nuevo identificador para estadísticas" #: Source/Core/DolphinQt/CheatsManager.cpp:298 msgid "Generated by search (Address %1)" msgstr "Generado por búsqueda (Dirección %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1252 msgid "Generated symbol names from '%1'" msgstr "Nombres de símbolos generados desde «%1»" #: Source/Core/DiscIO/Enums.cpp:82 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:66 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "German" msgstr "Alemán" #: Source/Core/DiscIO/Enums.cpp:38 msgid "Germany" msgstr "Alemania" #: Source/Core/UICommon/UICommon.cpp:442 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:364 msgid "Go to" msgstr "Ir a" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "Golf Mode" msgstr "Modo golf" #: Source/Core/DiscIO/VolumeVerifier.cpp:343 msgid "Good dump" msgstr "Volcado bueno" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:434 #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Graphics" msgstr "Gráficos" #: Source/Core/Core/HotkeyManager.cpp:340 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "Ajustes gráficos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:310 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "Aumenta en gran medida la calidad de las texturas generadas usando efectos " "de renderizar a textura.

El aumento de la resolución interna mejorará " "el efecto de este ajuste.Aumenta ligeramente la carga de GPU y causa " "relativamente pocos problemas gráficos.

Si no estás " "seguro deja esta opción marcada." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39 msgid "Green Left" msgstr "Verde izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Green Right" msgstr "Verde derecha" #: Source/Core/DolphinQt/MenuBar.cpp:614 msgid "Grid View" msgstr "Vista en cuadrícula" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:118 msgid "Guitar" msgstr "Guitarra" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:216 msgid "Gyroscope" msgstr "Giróscopio" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:100 msgid "Hacks" msgstr "Arreglos temporales" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:163 msgid "Head" msgstr "Inicio" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Ayuda" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:411 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 msgid "Hide" msgstr "Esconder" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Hide All" msgstr "Ocultar todo" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Hide In-Game Sessions" msgstr "Ocultar sesiones en curso" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90 msgid "Hide Incompatible Sessions" msgstr "Ocultar sesiones no compatibles" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177 msgid "Hide Remote GBAs" msgstr "Ocultar GBAs remotas" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:200 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:425 msgid "High" msgstr "Alto" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "Highest" msgstr "Más alto" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:65 msgid "Hit Strength" msgstr "Fuerza de golpe" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:224 msgid "Horizontal FOV" msgstr "FOV horizontal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:147 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201 msgid "Host" msgstr "Alojar partida" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:308 msgid "Host Code:" msgstr "Código del anfitrión:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 msgid "Host Input Authority" msgstr "Autoridad de entrada del host" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Host Size" msgstr "Tamaño de host" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "El host tiene el control para enviar todas las entradas al juego, tal como " "las recibe de otros jugadores, lo que le otorga una latencia cero al host, " "pero aumenta la latencia para otros.\n" "Adecuado para juegos casuales con más de 3 jugadores, posiblemente en " "conexiones inestables o de alta latencia." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:851 msgid "Host input authority disabled" msgstr "Autorización de entrada del host deshabilitada" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:851 msgid "Host input authority enabled" msgstr "Autorización de entrada del host habilitada" #: Source/Core/DolphinQt/GameList/GameList.cpp:459 msgid "Host with NetPlay" msgstr "Anfitrión con juego en red" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324 msgid "Hostname" msgstr "Nombre del anfitrión" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:440 msgid "Hotkey Settings" msgstr "Ajustes de atajos" #: Source/Core/Core/HotkeyManager.cpp:204 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Atajos del teclado" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Hotkeys Require Window Focus" msgstr "Las teclas de acceso rápido requieren el foco de la ventana" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:117 msgid "Hybrid Ubershaders" msgstr "Ubershaders híbridos" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:50 msgid "I am aware of the risks and want to continue" msgstr "Soy consciente de los riesgos y quiero continuar" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:213 msgid "ID" msgstr "Id." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:135 msgid "IOS Version:" msgstr "Versión de IOS:" #: Source/Core/Core/IOS/Network/SSL.cpp:173 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Uno de los archivos necesarios para utilizar los servicios SSL ({0}) no " "vale. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ para " "aprender a configurar la red de tu Wii virtual." #: Source/Core/Core/IOS/Network/SSL.cpp:158 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Uno de los archivos necesarios para utilizar los servicios SSL ({0}) no " "se pudo leer. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ " "para aprender a configurar la red de tu Wii virtual." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:308 msgid "IP Address:" msgstr "Dirección IP:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:57 msgid "IPL Settings" msgstr "Ajustes de IPL" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:46 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:191 msgid "IR Sensitivity:" msgstr "Sensibilidad IR:" #: Source/Core/DolphinQt/ConvertDialog.cpp:84 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: Un formato simple y robusto que es soportado por multitud de programas. " "Necesita más espacio que cualquier otro formato\n" "\n" "GCZ: Un formato de compresión básico que es compatible con la mayoría de " "versiones de Dolphin y algunos programas. No puede comprimir eficientemente " "los datos basura (a menos que se eliminen) o los datos encriptados de Wii.\n" "\n" "WIA: Un formato de compresión avanzado que es compatible con Dolphin " "5.0-12188 y posteriores y unos pocos programas. Puede eficientemente " "comprimir los datos encriptados de Wii pero no los datos basura.\n" "\n" "RVZ: Un formato de compresión avanzado que es compatible con Dolphin " "5.0-12188 y posteriores. Puede comprimir eficientemente los datos cifrados " "de Wii y los datos basura" #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 msgid "Icon" msgstr "Icono" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Idéntico a Autoridad de entrada de host, excepto el \"Host\" (que tiene cero " "latencia) puede ser cambiado en cualquier momento\n" "Recomendado para juegos por turnos con controles sensibles al tiempo, como " "Golf" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372 msgid "Identity Generation" msgstr "Generación de identidad" #: Source/Core/DolphinQt/Main.cpp:266 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Si lo permites, Dolphin recopilará información útil sobre el rendimiento, " "uso y ajustes que hagas del emulador, junto con datos sobre el hardware de " "tu equipo y sistema operativo.\n" "\n" "No se almacena ningún dato privado. Esta información nos ayuda a entender " "qué es lo que más se usa y a tener las prioridades claras. También nos ayuda " "a detectar configuraciones extrañas que estén causando problemas, así como " "fallos de rendimiento y estabilidad.\n" "\n" "Puedes desactivarlo en cualquier momento en los ajustes de Dolphin." #: Source/Core/Core/HW/GCPadEmu.cpp:100 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Ignorar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Ignore Format Changes" msgstr "Ignorar cambios de formato" #: Source/Core/DolphinQt/Main.cpp:66 msgid "Ignore for this session" msgstr "Ahora no, mejor luego" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:216 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "Ignora cualquier cambio en el formato EFB.

Mejora el rendimiento en " "muchos juegos sin ningún efecto negativo. Causa defectos gráficos en unos " "pocos juegos.

Si no está seguro, deje esto marcado." "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" "Ignorar cualquier petición de la CPU para leer o escribir en la EFB." "

Mejora el rendimiento en algunos juegos, pero podría desactivar " "algunas funciones relacionadas con el juego o sus efectos gráficos." "

Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89 msgid "Immediately Present XFB" msgstr "Mostrar directamente el contenido del XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:272 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "Implementa el modo pantalla completa con una ventana sin bordes que abarca " "toda la pantalla en lugar de usar el modo exclusivo. Permite transiciones " "más rápidas entre el modo pantalla completa y el de ventana, pero aumenta " "ligeramente la latencia de entrada, hace que el movimiento sea menos suave y " "disminuye ligeramente el rendimiento.

Si no estás " "seguro, deja esto sin marcar." #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Import BootMii NAND Backup..." msgstr "Importar copia BootMii NAND de respaldo..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:535 #: Source/Core/DolphinQt/GCMemcardManager.cpp:549 #: Source/Core/DolphinQt/GCMemcardManager.cpp:557 #: Source/Core/DolphinQt/GCMemcardManager.cpp:599 msgid "Import Failed" msgstr "Se produjo un fallo al importar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:571 msgid "Import Save File(s)" msgstr "Importar fichero(s) de guardado" #: Source/Core/DolphinQt/MenuBar.cpp:289 msgid "Import Wii Save..." msgstr "Importar partidas guardadas de Wii..." #: Source/Core/DolphinQt/MainWindow.cpp:1622 msgid "Importing NAND backup" msgstr "Se está importando la copia de respaldo NAND" #: Source/Core/DolphinQt/MainWindow.cpp:1632 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Se está importando la copia de respaldo NAND\n" "Tiempo transcurrido: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "In-Game?" msgstr "¿En el juego?" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:270 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "Incluye el contenido del búfer de marco incrustado (EFB) y las copias de EFB " "mejoradas en los estados de guardado. Corrige texturas / objetos faltantes " "y / o no escalados al cargar estados a costa de un tiempo adicional de " "guardar / cargar.

Si no estás seguro, deja esto " "marcado." #: Source/Core/Core/FreeLookManager.cpp:92 msgid "Increase" msgstr "Aumentar" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Increase Convergence" msgstr "Aumentar convergencia" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Increase Depth" msgstr "Aumentar profundidad" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Increase Emulation Speed" msgstr "Subir velocidad de emulación" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Increase IR" msgstr "Aumentar IR" #: Source/Core/Core/FreeLookManager.cpp:101 msgid "Increase X" msgstr "Aumentar X" #: Source/Core/Core/FreeLookManager.cpp:103 msgid "Increase Y" msgstr "Aumentar Y" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Incremental Rotation" msgstr "Rotación incremental" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41 msgid "Incremental Rotation (rad/sec)" msgstr "Rotación incremental (rad/seg)" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 #: Source/Core/DolphinQt/ConvertDialog.cpp:98 msgid "Info" msgstr "Información" #: Source/Core/Common/MsgHandler.cpp:57 #: Source/Core/DolphinQt/GameList/GameList.cpp:688 #: Source/Core/DolphinQt/MenuBar.cpp:1251 #: Source/Core/DolphinQt/MenuBar.cpp:1472 msgid "Information" msgstr "Información" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Inhibit Screensaver During Emulation" msgstr "Desactivar salvapantallas durante la emulación" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:253 #: Source/Core/DolphinQt/MenuBar.cpp:1273 #: Source/Core/DolphinQt/MenuBar.cpp:1328 #: Source/Core/DolphinQt/MenuBar.cpp:1573 #: Source/Core/DolphinQt/MenuBar.cpp:1597 msgid "Input" msgstr "Entrada" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:29 msgid "Input strength required for activation." msgstr "Fuerza de entrada requerida para activación" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:46 msgid "Input strength to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:515 msgid "Insert &nop" msgstr "Insertar &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Insert SD Card" msgstr "Insertar tarjeta SD" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Install" msgstr "Instalar" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152 msgid "Install Partition (%1)" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:72 msgid "Install Update" msgstr "Instalar actualización" #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "Install WAD..." msgstr "Instalar WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:383 msgid "Install to the NAND" msgstr "Instalar en la NAND" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148 msgid "Instr." msgstr "Instr." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19 msgid "Instruction" msgstr "Instrucción" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Punto de interrupción de instrucción" #: Source/Core/DolphinQt/MenuBar.cpp:1688 msgid "Instruction:" msgstr "Instrucción:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59 msgid "Instruction: %1" msgstr "Instrucción: %1" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "Intensity" msgstr "Intensidad" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "Interface" msgstr "Interfaz" #: Source/Core/Core/NetPlayCommon.cpp:64 Source/Core/Core/NetPlayCommon.cpp:119 #: Source/Core/Core/State.cpp:383 msgid "Internal LZO Error - compression failed" msgstr "Error Interno de LZO - Fallo al comprimir" #: Source/Core/Core/NetPlayCommon.cpp:176 #: Source/Core/Core/NetPlayCommon.cpp:218 msgid "Internal LZO Error - decompression failed" msgstr "Error interno de LZO - fallo de descompresión" #: Source/Core/Core/State.cpp:526 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n" "Try loading the state again" msgstr "" "Error interno de LZO - fallo al descomprimir ({0}) ({1}, {2}) \n" "Intenta cargar el estado de nuevo" #: Source/Core/Core/State.cpp:632 msgid "Internal LZO Error - lzo_init() failed" msgstr "Error Interno de LZO - lzo_init() falló" #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:374 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "Resolución interna" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "Internal Resolution:" msgstr "Resolución interna:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:28 msgid "Interpreter (slowest)" msgstr "Intérprete (muy lento)" #: Source/Core/DolphinQt/MenuBar.cpp:808 msgid "Interpreter Core" msgstr "Intérprete de núcleo" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:683 msgid "Invalid Expression." msgstr "Expresión incorrecta." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:200 msgid "Invalid Mixed Code" msgstr "Código mixto incorrecto" #: Source/Core/DolphinQt/MainWindow.cpp:266 msgid "Invalid Pack %1 provided: %2" msgstr "Paquete %1 no válido proporcionado: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:23 msgid "Invalid Player ID" msgstr "Id. de jugador incorrecto" #: Source/Core/DolphinQt/MenuBar.cpp:1279 msgid "Invalid RSO module address: %1" msgstr "Dirección de módulo RSO incorrecta: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:303 msgid "Invalid callstack" msgstr "La pila de llamadas («callstack») no es válida" #: Source/Core/DolphinQt/GCMemcardManager.cpp:824 msgid "Invalid checksums." msgstr "Sumas de verificación inválidas." #: Source/Core/Core/NetPlayClient.cpp:1798 msgid "Invalid host" msgstr "Host no válido" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:144 msgid "Invalid input for the field \"%1\"" msgstr "Los datos introducidos en «%1» no son válidos" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:375 msgid "Invalid input provided" msgstr "Los datos introducidos no son válidos" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:455 msgid "Invalid literal." msgstr "Literal no válido." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:314 msgid "Invalid password provided." msgstr "Contraseña proporcionada inválida." #: Source/Core/Core/Movie.cpp:921 msgid "Invalid recording file" msgstr "Archivo de grabación erróneo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:418 msgid "Invalid search parameters (no object selected)" msgstr "Los parámetros de búsqueda no valen (no has seleccionado nada)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:442 msgid "Invalid search string (couldn't convert to number)" msgstr "La cadena de búsqueda no vale (no se pudo convertir en un número)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:425 msgid "Invalid search string (only even string lengths supported)" msgstr "" "La cadena de búsqueda no vale (solo se permiten tamaños de texto pares)" #: Source/Core/DolphinQt/Main.cpp:213 msgid "Invalid title ID." msgstr "ID. de juego incorrecto." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:259 msgid "Invalid watch address: %1" msgstr "" #: Source/Core/DiscIO/Enums.cpp:91 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:68 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Italian" msgstr "Italiano" #: Source/Core/DiscIO/Enums.cpp:41 msgid "Italy" msgstr "Italia" #: Source/Core/DolphinQt/MenuBar.cpp:806 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:819 msgid "JIT Block Linking Off" msgstr "Sin enlazado de bloques JIT" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "Bloques JIT" #: Source/Core/DolphinQt/MenuBar.cpp:942 msgid "JIT Branch Off" msgstr "Rama JIT apagada" #: Source/Core/DolphinQt/MenuBar.cpp:910 msgid "JIT FloatingPoint Off" msgstr "Sin coma flotante JIT" #: Source/Core/DolphinQt/MenuBar.cpp:918 msgid "JIT Integer Off" msgstr "Sin números enteros JIT" #: Source/Core/DolphinQt/MenuBar.cpp:894 msgid "JIT LoadStore Floating Off" msgstr "Sin LoadStore de coma flotante JIT" #: Source/Core/DolphinQt/MenuBar.cpp:862 msgid "JIT LoadStore Off" msgstr "Sin LoadStore JIT" #: Source/Core/DolphinQt/MenuBar.cpp:902 msgid "JIT LoadStore Paired Off" msgstr "Sin LoadStore con parejas JIT" #: Source/Core/DolphinQt/MenuBar.cpp:878 msgid "JIT LoadStore lXz Off" msgstr "Sin LoadStore lXz JIT" #: Source/Core/DolphinQt/MenuBar.cpp:870 msgid "JIT LoadStore lbzx Off" msgstr "Sin LoadStore lbzx JIT" #: Source/Core/DolphinQt/MenuBar.cpp:886 msgid "JIT LoadStore lwz Off" msgstr "Sin LoadStore lwz JIT" #: Source/Core/DolphinQt/MenuBar.cpp:854 msgid "JIT Off (JIT Core)" msgstr "Sin JIT (núcleo JIT)" #: Source/Core/DolphinQt/MenuBar.cpp:926 msgid "JIT Paired Off" msgstr "JIT emparejado apagado" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "Recompilador JIT para ARM64 (recomendado)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "Recompilador JIT para x86-64 (recomendado)" #: Source/Core/DolphinQt/MenuBar.cpp:950 msgid "JIT Register Cache Off" msgstr "Registro de caché de JIT deshabilitado" #: Source/Core/DolphinQt/MenuBar.cpp:934 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters apagado" #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:862 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT no pudo encontrar el espacio de código después de borrar la memoria " "caché. Esto nunca debería ocurrir. Por favor reporta este fallo en el bug " "tracker. Dolphin se cerrará ahora." #: Source/Core/DiscIO/Enums.cpp:26 Source/Core/DolphinQt/MenuBar.cpp:280 msgid "Japan" msgstr "Japón" #: Source/Core/DiscIO/Enums.cpp:76 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Japanese" msgstr "Japonés" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:37 msgid "Japanese (Shift-JIS)" msgstr "Japonés (Shift-JIS)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:166 msgid "Keep Window on Top" msgstr "Mantener siempre en primer plano" #: Source/Core/Core/HW/GCKeyboard.cpp:20 #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "Keyboard" msgstr "Teclado" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:55 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:59 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:63 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:67 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:71 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 msgid "Keys" msgstr "Teclas" #: Source/Core/UICommon/UICommon.cpp:442 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:238 msgid "Kick Player" msgstr "Echar al jugador" #: Source/Core/DiscIO/Enums.cpp:44 Source/Core/DolphinQt/MenuBar.cpp:282 msgid "Korea" msgstr "Corea" #: Source/Core/DiscIO/Enums.cpp:103 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:130 msgid "Korean" msgstr "Coreano" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:43 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59 msgid "L" msgstr "L" #: Source/Core/DolphinQt/GBAWidget.cpp:356 msgid "L&oad ROM" msgstr "Carg&ar ROM" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63 msgid "L-Analog" msgstr "L-Analógico" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 msgid "LR Save" msgstr "Guardar LR" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155 msgid "Label" msgstr "Etiqueta" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:86 msgid "Latency:" msgstr "Latencia:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:434 msgid "Latency: ~10ms" msgstr "Latencia: ~10ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:436 msgid "Latency: ~20ms" msgstr "Latencia: ~20ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:440 msgid "Latency: ~40ms" msgstr "Latencia: ~40ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Latency: ~80ms" msgstr "Latencia: ~80ms" #: Source/Core/Core/FreeLookManager.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:36 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Left" msgstr "Izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:53 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:86 msgid "Left Stick" msgstr "Palanca izquierda" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:164 msgid "Left Table" msgstr "Mezclador" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Clic izquierdo para establecer el valor IR.\n" "Clic derecho para volver a centrarlo." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Clic izquierdo para establecer el valor de la palanca.\n" "Clic derecho para volver a centrarlo." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:89 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clic izq. para detectar la entrada.\n" "Clic medio para borrar.\n" "Clic der. para más opciones." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:93 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Clic izquierdo/derecho para configurar salida\n" "Click medio para borrar." #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Less or equal to" msgstr "Menor o igual que" #: Source/Core/DolphinQt/CheatsManager.cpp:399 msgid "Less than" msgstr "Menor que" #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "License" msgstr "Licencia" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136 msgid "Limit Chunked Upload Speed:" msgstr "Limite la velocidad de subida de datos:" #: Source/Core/DolphinQt/MenuBar.cpp:648 msgid "List Columns" msgstr "Columnas en la lista" #: Source/Core/DolphinQt/MenuBar.cpp:611 msgid "List View" msgstr "Vista en lista" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:94 msgid "Listening" msgstr "Escuchando" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Load" msgstr "Cargar" #: Source/Core/DolphinQt/MenuBar.cpp:976 msgid "Load &Bad Map File..." msgstr "Cargar archiv&o de mapa incorrecto..." #: Source/Core/DolphinQt/MenuBar.cpp:975 msgid "Load &Other Map File..." msgstr "Cargar archiv&o de mapa adicional..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 msgid "Load Custom Textures" msgstr "Cargar texturas personalizadas" #: Source/Core/DolphinQt/MenuBar.cpp:247 msgid "Load GameCube Main Menu" msgstr "Cargar menú principal de GameCube" #: Source/Core/Core/HotkeyManager.cpp:350 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "Cargar último estado" #: Source/Core/DolphinQt/Settings/PathPane.cpp:214 msgid "Load Path:" msgstr "Ruta de carga:" #: Source/Core/Core/HotkeyManager.cpp:182 msgid "Load ROM" msgstr "Cargar ROM" #: Source/Core/Core/HotkeyManager.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:347 msgid "Load State" msgstr "Cargar estado" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Load State Last 1" msgstr "Cargar último estado 1" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 10" msgstr "Cargar último estado 10" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Load State Last 2" msgstr "Cargar último estado 2" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 3" msgstr "Cargar último estado 3" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 4" msgstr "Cargar último estado 4" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 5" msgstr "Cargar último estado 5" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 6" msgstr "Cargar último estado 6" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 7" msgstr "Cargar último estado 7" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 8" msgstr "Cargar último estado 8" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 9" msgstr "Cargar último estado 9" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Load State Slot 1" msgstr "Cargar estado 1" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 10" msgstr "Cargar estado 10" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Slot 2" msgstr "Cargar estado 2" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 3" msgstr "Cargar estado 3" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 4" msgstr "Cargar estado 4" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 5" msgstr "Cargar estado 5" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 6" msgstr "Cargar estado 6" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 7" msgstr "Cargar estado 7" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 8" msgstr "Cargar estado 8" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 9" msgstr "Cargar estado 9" #: Source/Core/DolphinQt/MenuBar.cpp:337 msgid "Load State from File" msgstr "Cargar estado desde un archivo" #: Source/Core/DolphinQt/MenuBar.cpp:338 msgid "Load State from Selected Slot" msgstr "Cargar estado desde la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:339 msgid "Load State from Slot" msgstr "Cargar estado desde una ranura" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113 msgid "Load Wii Save" msgstr "Cargar partida de Wii" #: Source/Core/DolphinQt/MenuBar.cpp:1016 msgid "Load Wii System Menu %1" msgstr "Cargar menú del sistema Wii %1" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load from Selected Slot" msgstr "Cargar desde la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:393 msgid "Load from Slot %1 - %2" msgstr "Cargar desde la ranura %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1491 #: Source/Core/DolphinQt/MenuBar.cpp:1507 msgid "Load map file" msgstr "Cargar archivo de mapa" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:144 msgid "Load..." msgstr "Cargar..." #: Source/Core/DolphinQt/MenuBar.cpp:1473 msgid "Loaded symbols from '%1'" msgstr "Símbolos cargados desde «%1»" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:224 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "Carga texturas personalizadas desde Usuario/Load/Textures/<game_id>/ y " "de Usuario/Load/DynamicInputTextures/<game_id>/" "

Si dudas, déjalo sin marcar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474 msgid "Local" msgstr "Local" #: Source/Core/DolphinQt/CheatsManager.cpp:643 msgid "Lock" msgstr "Bloquear" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Lock Mouse Cursor" msgstr "Bloquear cursor del ratón" #: Source/Core/DolphinQt/Config/LogWidget.cpp:34 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181 msgid "Log" msgstr "Registrar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "Configuración de registro" #: Source/Core/DolphinQt/MenuBar.cpp:848 msgid "Log JIT Instruction Coverage" msgstr "Registros de cobertura de instrucciones JIT" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Log Render Time to File" msgstr "Guardar tiempos de dibujado en archivo" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Log Types" msgstr "Tipos de registro" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51 msgid "Logger Outputs" msgstr "Salida de registro" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:235 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:891 msgid "Lost connection to NetPlay server..." msgstr "¡Se perdió la conexión con el servidor!" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:194 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:421 msgid "Low" msgstr "Bajo" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:419 msgid "Lowest" msgstr "Más bajo" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:43 msgid "MD5 Checksum" msgstr "Suma de verificación MD5" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285 msgid "MORIBUND" msgstr "Terminando" #: Source/Core/DolphinQt/GCMemcardManager.cpp:385 msgid "MadCatz Gameshark files" msgstr "Archivos Gameshark de MadCatz" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:24 msgid "Main Stick" msgstr "Palanca principal" #: Source/Core/DolphinQt/GameList/GameList.cpp:915 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:219 #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "Maker" msgstr "Creador" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 msgid "Maker:" msgstr "Creador:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:328 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "Visibiliza los objetos más distantes que estén ocultos por la niebla, " "aumentando el detalle en general.

Desactivar la niebla provocará " "defectos gráficos en algunos juegos que dependan por jugabilidad de una " "correcta emulación del efecto.

Si no estás seguro " "déjala sin marcar." #: Source/Core/DolphinQt/MenuBar.cpp:263 msgid "Manage NAND" msgstr "Administrar NAND" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:582 msgid "Mapping" msgstr "Mapeando" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:679 msgid "Match Found" msgstr "Se han encontrado coincidencias" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873 msgid "Max Buffer:" msgstr "Búfer máximo:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841 msgid "Max buffer size changed to %1" msgstr "El tamaño máximo del búfer ha cambiado a %1" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "Ángulo de inclinación máximo." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "May cause slow down in Wii Menu and some games." msgstr "" "Puede empeorar el rendimiento del Menú principal de Wii y de algunos juegos" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:197 msgid "Medium" msgstr "Medio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34 msgid "Memory" msgstr "Memoria" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Punto de interrupción en memoria" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Memory Card" msgstr "Tarjeta de memoria" #: Source/Core/DolphinQt/MenuBar.cpp:256 msgid "Memory Card Manager" msgstr "Administrador de tarjetas de memoria" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:116 msgid "" "Memory Card filename in Slot {0} is incorrect\n" "Region not specified\n" "\n" "Slot {1} path was changed to\n" "{2}\n" "Would you like to copy the old file to this new location?\n" msgstr "" "El nombre del archivo de la tarjeta de memoria en la ranura {0} es " "incorrecto\n" "No se ha especificado ninguna región.\n" "\n" "La carpeta de la ranura {1} se ha cambiado a\n" "{2}\n" "¿Quieres copiar el viejo archivo a esta nueva dirección?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:564 #: Source/Core/DolphinQt/CheatsManager.cpp:590 msgid "Memory Not Ready" msgstr "La memoria no está lista" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:100 msgid "Memory Override" msgstr "Sobrescribir memoria" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:165 msgid "Memory breakpoint options" msgstr "Opciones de punto de interrupción en memoria" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:246 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "" "Tarjeta de Memoria: Borrado de bloque en dirección incorrecta ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:217 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "MemoryCard: Lectura en dirección de destino incorrecta ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:229 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "MemoryCard: Escritura en dirección de destino incorrecta ({0:#x})" #: Source/Core/DolphinQt/MainWindow.cpp:1604 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Copiar una nueva NAND sobre la actual borrará cualquier canal y partida " "guardada que ya tengas. Es un proceso irreversible, por lo que te " "recomendamos que hagas copias de ambas NANDs. ¿Seguro que quieres continuar?" #: Source/Core/UICommon/UICommon.cpp:442 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:401 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "Microphone" msgstr "Micrófono" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:115 msgid "Misc" msgstr "Varios" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:104 msgid "Misc Settings" msgstr "Otros ajustes" #: Source/Core/DolphinQt/GCMemcardManager.cpp:827 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Discrepancia entre el conteo de bloques libres en encabezado y los bloques " "actualmente no usados." #: Source/Core/DolphinQt/GCMemcardManager.cpp:830 msgid "Mismatch between internal data structures." msgstr "No coinciden las estructuras de datos internas." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1017 msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "Modificador" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:201 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "Modifica las texturas para mostrar el formato en el que están codificadas. " "

Puede requerir que se aplique un reinicio de emulación." "

Si no estás seguro, déjalo sin marcar." #: Source/Core/DolphinQt/MenuBar.cpp:1297 #: Source/Core/DolphinQt/MenuBar.cpp:1440 msgid "Modules found: %1" msgstr "Módulos encontrados: %1" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:134 msgid "Mono" msgstr "Mono" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:130 msgid "Monoscopic Shadows" msgstr "Sombras monoscópicas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Monospaced Font" msgstr "Tipografía monoespaciada" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "More or equal to" msgstr "Mayor o igual que" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "More than" msgstr "Mayor que" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:412 msgid "Motion Input" msgstr "Movimiento de entrada" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:411 msgid "Motion Simulation" msgstr "Simulación de movimiento" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256 msgid "Motor" msgstr "Motor" #: Source/Core/Core/FreeLookManager.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "Mover" #: Source/Core/Core/HotkeyManager.cpp:331 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "Grabación" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "N&o a todo" #: Source/Core/DolphinQt/MenuBar.cpp:1121 #: Source/Core/DolphinQt/MenuBar.cpp:1165 #: Source/Core/DolphinQt/MenuBar.cpp:1170 #: Source/Core/DolphinQt/MenuBar.cpp:1174 msgid "NAND Check" msgstr "Verificar NAND" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:29 msgid "NKit Warning" msgstr "Advertencia NKit" #: Source/Core/DolphinQt/MenuBar.cpp:249 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DolphinQt/MenuBar.cpp:251 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:302 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Name" msgstr "Nombre" #: Source/Core/DolphinQt/GameList/GameList.cpp:1033 msgid "Name for a new tag:" msgstr "Nombre para una nueva etiqueta:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1043 msgid "Name of the tag to remove:" msgstr "Nombre de la etiqueta a eliminar:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:158 msgid "Name of your session shown in the server browser" msgstr "El nombre de su sesión se muestra en el navegador del servidor" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:97 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:95 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:120 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:155 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:162 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107 msgid "Name:" msgstr "Nombre:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "Native (640x528)" msgstr "Nativa (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:383 #: Source/Core/DolphinQt/GCMemcardManager.cpp:390 msgid "Native GCI File" msgstr "Fichero GCI nativo" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:70 msgid "NetPlay" msgstr "Juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:32 msgid "NetPlay Session Browser" msgstr "Buscador de sesiones de juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:33 msgid "NetPlay Setup" msgstr "Configuración de juego en red" #: Source/Core/DiscIO/Enums.cpp:47 msgid "Netherlands" msgstr "Holanda" #: Source/Core/Core/NetPlayClient.cpp:2621 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Desincronización en «NetPlay_GetButtonPress()»" #: Source/Core/Core/NetPlayClient.cpp:2016 msgid "Netplay has desynced. There is no way to recover from this." msgstr "Juego en red desincronizado. No hay forma de recuperarlo." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:146 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128 msgid "Network" msgstr "Red" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:355 msgid "Network dump format:" msgstr "Formato del volcado de la red:" #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Never Auto-Update" msgstr "Sin actualizaciones automáticas" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:106 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88 msgid "New" msgstr "Nuevo" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/DolphinQt/CheatsManager.cpp:384 msgid "New Search" msgstr "Nueva búsqueda" #: Source/Core/DolphinQt/GameList/GameList.cpp:454 msgid "New Tag..." msgstr "Nueva etiqueta..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373 msgid "New identity generated." msgstr "Se ha generado un identificador nuevo." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35 msgid "New instruction:" msgstr "Nueva instrucción:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1033 msgid "New tag" msgstr "Nueva etiqueta" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Next Game Profile" msgstr "Siguiente perfil de juego" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80 msgid "Next Match" msgstr "Siguiente coincidencia" #: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/Core/HotkeyManager.cpp:92 #: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100 msgid "Next Profile" msgstr "Siguiente perfil" #: Source/Core/DolphinQt/CheatsManager.cpp:385 msgid "Next Search" msgstr "Afinar búsqueda actual" #: Source/Core/Core/NetPlayClient.cpp:266 msgid "Nickname is too long." msgstr "El apodo es demasiado largo." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194 msgid "Nickname:" msgstr "Apodo:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:243 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 msgid "No" msgstr "No" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:78 msgid "No Adapter Detected" msgstr "No se ha detectado ningún adaptador" #: Source/Core/Core/ConfigManager.h:51 msgid "No Audio Output" msgstr "Sin salida de audio" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:68 #: Source/Core/DolphinQt/ConvertDialog.cpp:227 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:187 msgid "No Compression" msgstr "Sin compresión" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691 msgid "No Match" msgstr "Sin coincidencias" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:660 msgid "No Value Given" msgstr "No se ha proporcionado ningún valor" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:583 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:600 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:614 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:692 msgid "No description available" msgstr "Sin descripción" #: Source/Core/DolphinQt/GCMemcardManager.cpp:836 msgid "No errors." msgstr "Sin errores" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:91 msgid "No extension selected." msgstr "No has elegido ninguna extensión." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:301 msgid "No file loaded / recorded." msgstr "No se ha cargado o grabado ningún archivo" #: Source/Core/DolphinQt/MenuBar.cpp:1121 msgid "No issues have been detected." msgstr "No se ha detectado ningún problema." #: Source/Core/Core/Boot/Boot.cpp:108 msgid "No paths found in the M3U file \"{0}\"" msgstr "No se encontraron rutas en el archivo M3U \"{0}\"" #: Source/Core/DiscIO/VolumeVerifier.cpp:1376 msgid "No problems were found." msgstr "No se encontraron problemas." #: Source/Core/DiscIO/VolumeVerifier.cpp:1370 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "No se encontraron problemas. Esto no garantiza que se trate de un buen " "volcado, pero como los títulos de Wii contienen muchos datos de " "verificación, significa que lo más probable es que no haya problemas que " "afecten la emulación." #: Source/Core/InputCommon/InputConfig.cpp:82 msgid "No profiles found for game setting '{0}'" msgstr "No se han encontrado perfiles para la configuración del juego '{0}'" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:136 msgid "No recording loaded." msgstr "No hay grabación cargada." #: Source/Core/DolphinQt/GameList/GameList.cpp:688 msgid "No save data found." msgstr "No se encontraron datos de guardado." #: Source/Core/DolphinQt/CheatsManager.cpp:466 msgid "No search value entered." msgstr "No se ha ingresado ningún valor de búsqueda." #: Source/Core/Core/State.cpp:721 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "No se ha encotrado undo.dtm, abortando deshacer estado de carga para " "prevenir desincronizaciones en la películas" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:522 msgid "No value provided." msgstr "No se ha proporcionado ningún valor." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:29 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:225 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:124 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:393 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:82 msgid "None" msgstr "Ninguno" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "North America" msgstr "Norteamérica" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:588 msgid "Not Found" msgstr "No se ha encontrado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "Not Set" msgstr "No definido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:419 msgid "Not all players have the game. Do you really want to start?" msgstr "Algunos jugadores no tienen el juego. ¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:513 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "No hay suficientes bloques libres en la tarjeta de memoria elegida. Se " "requieren al menos %n bloques libres." #: Source/Core/DolphinQt/GCMemcardManager.cpp:506 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "No hay suficientes ficheros libres en la tarjeta de memoria elegida. Se " "requieren al menos %n ficheros libres" #: Source/Core/DolphinQt/CheatsManager.cpp:399 msgid "Not equals to" msgstr "Distinto que" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" "Nota: la entrada de movimiento puede requerir la configuración de fuentes de " "entrada alternativas antes de su uso." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93 msgid "Notes:" msgstr "Notas:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41 msgid "Nothing to configure" msgstr "Nada que configurar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "Aviso" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:105 msgid "Null" msgstr "Nulo" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "NumExec" msgstr "NumExec" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155 msgid "Number of shakes per second." msgstr "Numero de sacudidas por segundo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:102 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195 msgid "Nunchuk Buttons" msgstr "Botones del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:125 msgid "Nunchuk Orientation" msgstr "Orientación del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:82 msgid "Nunchuk Stick" msgstr "Palanca del Nunchuk" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:586 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:57 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "Aceptar" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:156 msgid "Object %1" msgstr "Objeto %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:88 msgid "Object Range" msgstr "Rango de objeto" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Oceania" msgstr "Oceanía" #: Source/Core/DolphinQt/CheatsManager.cpp:412 msgid "Octal" msgstr "Octal" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Off" msgstr "No" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96 msgid "Offset" msgstr "Ajuste" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "Encendido" #: Source/Core/DolphinQt/MenuBar.cpp:581 msgid "Online &Documentation" msgstr "&Documentación en línea" #: Source/Core/DolphinQt/MenuBar.cpp:1597 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Solo añadir símbolos con prefijo:\n" "(blanco para todos los símbolos)" #: Source/Core/DolphinQt/MenuBar.cpp:1573 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Solo exportar símbolos con el prefijo:\n" "(Dejar en blanco para exportarlo todo)" #: Source/Core/Core/HotkeyManager.cpp:27 Source/Core/DolphinQt/ToolBar.cpp:115 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Abrir" #: Source/Core/DolphinQt/GameList/GameList.cpp:420 msgid "Open &Containing Folder" msgstr "Abrir &carpeta contenedora" #: Source/Core/DolphinQt/ResourcePackManager.cpp:37 msgid "Open Directory..." msgstr "Abrir directorio..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:192 msgid "Open FIFO log" msgstr "Abrir registro FIFO" #: Source/Core/DolphinQt/GameList/GameList.cpp:416 msgid "Open GameCube &Save Folder" msgstr "Abrir Carpeta de &Guardado de GameCube" #: Source/Core/DolphinQt/GameList/GameList.cpp:409 msgid "Open Wii &Save Folder" msgstr "Abrir Carpeta de &Guardado de Wii" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Open dump folder" msgstr "Abrir carpeta del volcado" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Abrir en editor externo" #: Source/Core/AudioCommon/OpenALStream.cpp:116 msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: no puede crear un contexto para el dispositivo {0}" #: Source/Core/AudioCommon/OpenALStream.cpp:98 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: no se encuentran dispositivos de sonido" #: Source/Core/AudioCommon/OpenALStream.cpp:108 msgid "OpenAL: can't open device {0}" msgstr "OpenAL: no se puede abrir el dispositivo {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:72 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:70 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262 msgid "Operators" msgstr "Operadores" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 Source/Core/Core/HW/GCPadEmu.cpp:94 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:80 #: Source/Core/DolphinQt/GBAWidget.cpp:384 msgid "Options" msgstr "Opciones" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Orange" msgstr "Naranja" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "Orbital" msgstr "Orbitar" #: Source/Core/Core/FreeLookManager.cpp:95 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:172 msgid "Other" msgstr "Otros" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:156 msgid "Other Partition (%1)" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:351 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "Otros atajos de guardado" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:438 msgid "Other State Management" msgstr "Otros elementos de guardado" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:160 msgid "Other game..." msgstr "Otro juego..." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:57 msgid "Overlay Information" msgstr "Superponer información" #: Source/Core/DolphinQt/MenuBar.cpp:739 msgid "P&lay Input Recording..." msgstr "Reproducir pu&lsaciones grabadas..." #: Source/Core/DolphinQt/MenuBar.cpp:254 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217 msgid "PAL" msgstr "PAL" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:395 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 msgid "PNG image file (*.png);; All Files (*)" msgstr "Archivo de imagen PNG (*.png);; Todos los archivos (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "PPC Size" msgstr "Tamaño de PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:513 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:57 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:78 msgid "Pads" msgstr "Cruceta" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149 msgid "Parameters" msgstr "Parámetros" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:183 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:279 msgid "Parsing Error" msgstr "No se entiende el formato" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Passive" msgstr "Pasivo" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:87 msgid "Passthrough a Bluetooth adapter" msgstr "Ceder el control de un adaptador Bluetooth real" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "Password" msgstr "Contraseña" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 msgid "Password for joining your game (leave empty for none)" msgstr "Contraseña para unirse a tu juego (dejar vacío para ninguno)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222 msgid "Password?" msgstr "¿Contraseña?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "Editor de parches" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63 msgid "Patch name" msgstr "Nombre del parche" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Patches" msgstr "Parches" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:51 msgid "Path:" msgstr "Ruta:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 #: Source/Core/DolphinQt/Settings/PathPane.cpp:25 msgid "Paths" msgstr "Directorios" #: Source/Core/DolphinQt/ToolBar.cpp:159 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:759 msgid "Pause at End of Movie" msgstr "Pausar al terminar la grabación" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Pause on Focus Loss" msgstr "Pausar al pasar a segundo plano" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40 msgid "Peak angular velocity (measured in turns per second)." msgstr "Velocidad angular máxima (medida en vueltas por segundo)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55 msgid "Peak velocity of movements to neutral position." msgstr "Velocidad máxima de movimientos a la posición neutral." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46 msgid "Peak velocity of outward swing movements." msgstr "Velocidad máxima de los movimientos de balanceo hacia afuera." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:82 msgid "Per-Pixel Lighting" msgstr "Iluminación por píxel" #: Source/Core/DolphinQt/MenuBar.cpp:274 msgid "Perform Online System Update" msgstr "Actualizar la consola por Internet" #: Source/Core/DolphinQt/GameList/GameList.cpp:371 msgid "Perform System Update" msgstr "Actualizar la consola" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 msgid "Physical" msgstr "Físico" #: Source/Core/UICommon/UICommon.cpp:443 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1216 msgid "Pick a debug font" msgstr "Elige una tipografía de depuración" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:582 msgid "Ping" msgstr "Ping" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Down" msgstr "Ángulo abajo" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Up" msgstr "Ángulo arriba" #: Source/Core/DolphinQt/GameList/GameList.cpp:911 #: Source/Core/DolphinQt/MenuBar.cpp:632 msgid "Platform" msgstr "Plataforma" #: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:166 msgid "Play" msgstr "Jugar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:161 msgid "Play / Record" msgstr "Reproducir / grabar" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Play Recording" msgstr "Reproducir grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:118 msgid "Playback Options" msgstr "Opciones de reproducción" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:582 msgid "Player" msgstr "Jugador" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233 msgid "Players" msgstr "Jugadores" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:209 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217 msgid "Point" msgstr "Punto" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:60 msgid "Port %1" msgstr "Puerto %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:152 msgid "Port %1 ROM:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:102 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132 msgid "Port:" msgstr "Puerto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:884 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Posible desincronización: podemos haber perdido a %1 en el fotograma %2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:383 msgid "Post-Processing Effect" msgstr "Efecto de posprocesado:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:101 msgid "Post-Processing Effect:" msgstr "Efecto de posprocesado:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44 msgid "Post-Processing Shader Configuration" msgstr "Configuración del sombreador de posprocesado" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70 msgid "Prefetch Custom Textures" msgstr "Precargar texturas personalizadas" #: Source/Core/Core/Movie.cpp:1158 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Final prematuro de la grabación en PlayController. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1270 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Final prematuro de la grabación en PlayWiimote. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1244 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "Final prematuro de la grabación en PlayWiimote. {0} > {1} " #: Source/Core/DolphinQt/WiiUpdate.cpp:93 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Se está preparando la actualización...\n" "Puede tardar un poco." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Plantillas" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Press Sync Button" msgstr "Aprieta el botón de sincronización" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 msgid "Pressure" msgstr "Presión." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:258 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Previene los parones en la compilación de sombras al no renderizar objetos " "en espera. Puede funcionar en escenarios donde las Ubershaders no lo hacen, " "a costa de introducir errores visuales y efectos rotos." "

No se recomienda, usar solo si las otras opciones " "dan malos resultados." #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Previous Game Profile" msgstr "Perfil anterior de juego" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81 msgid "Previous Match" msgstr "Coincidencia anterior" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Previous Profile" msgstr "Perfil anterior" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:669 msgid "Primitive %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Private" msgstr "Privado" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:95 msgid "Private and Public" msgstr "Privado y público" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62 msgid "Problem" msgstr "Problema" #: Source/Core/DiscIO/VolumeVerifier.cpp:1391 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Se encontraron problemas de gravedad alta. Lo más probable es que el juego " "no funcione en absoluto." #: Source/Core/DiscIO/VolumeVerifier.cpp:1381 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Se encontraron problemas de gravedad baja. Lo más probable es que no impidan " "que el juego se ejecute." #: Source/Core/DiscIO/VolumeVerifier.cpp:1386 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Se encontraron problemas de gravedad media. Es posible que todo el juego o " "ciertas partes del mismo no funcionen correctamente." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:101 msgid "Profile" msgstr "Perfil" #: Source/Core/Core/HotkeyManager.cpp:333 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Contador del programa (PC)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:342 #: Source/Core/DolphinQt/ConvertDialog.cpp:411 msgid "Progress" msgstr "Progreso" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Public" msgstr "Público" #: Source/Core/DolphinQt/MenuBar.cpp:512 msgid "Purge Game List Cache" msgstr "Vaciar la caché de la lista de juegos" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:464 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Guarda las roms del menú principal de GameCube en «User/GC/{región}»" #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "QT_LAYOUT_DIRECTION" #: Source/Core/Core/NetPlayClient.cpp:1420 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "No se pudo activar la calidad de servicio (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1416 msgid "Quality of Service (QoS) was successfully enabled." msgstr "La calidad de servicio (QoS) se ha activado correctamente." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "" "Calidad del decodificador DPLII. La latencia de audio aumenta con la calidad." #: Source/Core/Common/MsgHandler.cpp:58 #: Source/Core/DolphinQt/ConvertDialog.cpp:429 #: Source/Core/DolphinQt/GCMemcardManager.cpp:645 #: Source/Core/DolphinQt/MainWindow.cpp:1603 msgid "Question" msgstr "Pregunta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105 msgid "Quit" msgstr "Salir" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65 msgid "R-Analog" msgstr "R-Analógico" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:276 msgid "READY" msgstr "Listo" #: Source/Core/DolphinQt/MenuBar.cpp:968 msgid "RSO Modules" msgstr "Módulos RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1269 msgid "RSO auto-detection" msgstr "Autodetección RSO" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:279 msgid "RUNNING" msgstr "Funcionando" #: Source/Core/DolphinQt/ConvertDialog.cpp:350 msgid "RVZ GC/Wii images (*.rvz)" msgstr "Archivos RVZ de GC/Wii (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Rango" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:517 msgid "Re&place instruction" msgstr "Reemplazar instrucción" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Leer" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172 msgid "Read and write" msgstr "Leer y escribir" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:176 msgid "Read only" msgstr "Sólo lectura" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Leer o escribir" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Read-Only Mode" msgstr "Modo de sólo lectura" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:95 msgid "Real Balance Board" msgstr "«Balance Board» real" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:124 msgid "Real Wii Remote" msgstr "Mando Wii real" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29 msgid "Recenter" msgstr "Centrar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:146 msgid "Record" msgstr "Grabar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "Record Inputs" msgstr "Grabar entradas" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140 msgid "Recording" msgstr "Grabando" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:128 msgid "Recording Options" msgstr "Opciones de grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:297 msgid "Recording..." msgstr "Grabando..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Red" msgstr "Rojo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Red Left" msgstr "Rojo izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Red Right" msgstr "Rojo derecha" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:296 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "Reduce la cantidad de alias provocada por la rasterización de gráficos 3D, " "lo que da como resultado bordes más suaves en los objetos. Aumenta la carga " "de GPU y en ocasiones causa problemas gráficos.

SSAA es " "significativamente más exigente que la MSAA, pero proporciona suavizado de " "geometría de la mejor calidad y también aplica suavizado a la iluminación, " "efectos de sombreado y texturas.

Si no estás " "seguro, selecciona Ninguno." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:81 msgid "Redump.org Status:" msgstr "Estado de redump.org:" #: Source/Core/DolphinQt/CheatsManager.cpp:386 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:87 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:90 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:97 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:87 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ToolBar.cpp:116 msgid "Refresh" msgstr "Actualizar" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Refresh Game List" msgstr "Actualizar lista de juegos" #: Source/Core/DolphinQt/GameList/GameList.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:197 msgid "Refreshing..." msgstr "Actualizando..." #: Source/Core/DolphinQt/GameList/GameList.cpp:919 #: Source/Core/DolphinQt/MenuBar.cpp:640 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222 msgid "Region" msgstr "Región" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:105 msgid "Region:" msgstr "Región:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Registros" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "Entrada relativa" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33 msgid "Relative Input Hold" msgstr "Entrada relativa de sujetar" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Remind Me Later" msgstr "Recordar más tarde" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:38 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/Settings/PathPane.cpp:145 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Remove" msgstr "Eliminar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:653 #: Source/Core/DolphinQt/GCMemcardManager.cpp:660 msgid "Remove Failed" msgstr "Eliminación fallida" #: Source/Core/DolphinQt/ConvertDialog.cpp:72 msgid "Remove Junk Data (Irreversible):" msgstr "Eliminar datos basura (irreversible):" #: Source/Core/DolphinQt/GameList/GameList.cpp:455 msgid "Remove Tag..." msgstr "Eliminar etiqueta..." #: Source/Core/DolphinQt/CheatsManager.cpp:247 msgid "Remove from Watch" msgstr "Quitar de variables vigiladas" #: Source/Core/DolphinQt/GameList/GameList.cpp:1043 msgid "Remove tag" msgstr "Eliminar etiqueta" #: Source/Core/DolphinQt/ConvertDialog.cpp:311 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "La eliminación de datos basura no ahorra espacio al convertir a ISO (a menos " "que meta después el archivo ISO en un formato de archivo comprimido, como " "ZIP). ¿Quieres continuar de todos modos?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:648 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:683 msgid "Rename symbol" msgstr "Renombrar símbolo" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161 msgid "Render Window" msgstr "Ventana de renderización" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:97 msgid "Render to Main Window" msgstr "Mostrar en la ventana principal" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Rendering" msgstr "Motor de dibujo tridimensional" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:195 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "Representa la escena como una estructura de alambres." "

Si no estás seguro, deja esto sin marcar." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:383 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "Solicitud para unirse a tu partida." #: Source/Core/Core/FreeLookManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:184 #: Source/Core/DolphinQt/CheatsManager.cpp:387 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:125 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:89 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Restablecer" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:388 msgid "Reset Traversal Server" msgstr "Restablecer servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389 msgid "Reset Traversal Server to %1:%2" msgstr "Restablecer servidor de paso a %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:90 msgid "Reset Traversal Settings" msgstr "Restablecer ajustes de paso" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315 msgid "Reset Values" msgstr "Reiniciar valores" #: Source/Core/Core/FreeLookManager.cpp:97 msgid "Reset View" msgstr "Restablecer vista" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:92 msgid "Reset all saved Wii Remote pairings" msgstr "Revierte todas las vinculaciones de mandos de Wii existentes." #: Source/Core/DolphinQt/ResourcePackManager.cpp:24 msgid "Resource Pack Manager" msgstr "Administrador de paquetes de recursos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:225 msgid "Resource Pack Path:" msgstr "Ruta de paquetes de recursos" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:286 msgid "Restart Required" msgstr "Es necesario reiniciar." #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "Restaurar valores predeterminados" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:519 msgid "Restore instruction" msgstr "Restaurar instrucción" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:642 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Reintentar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "Return Speed" msgstr "Velocidad de retorno" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:582 msgid "Revision" msgstr "Revisión" #: Source/Core/DolphinQt/AboutDialog.cpp:54 msgid "Revision: %1" msgstr "Revisión: %1" #: Source/Core/Core/FreeLookManager.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:149 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Right" msgstr "Derecha" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:57 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90 msgid "Right Stick" msgstr "Palanca derecha" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:169 msgid "Right Table" msgstr "Plato" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Rim" msgstr "Borde" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Down" msgstr "Balanceo Abajo" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:29 msgid "Rocker Up" msgstr "Balanceo Arriba" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Left" msgstr "Rodar a la Izquierda" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Right" msgstr "Rodar a la Derecha" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468 msgid "Room ID" msgstr "Id. de sala" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:447 msgid "Rotation" msgstr "Rotación" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63 msgid "Rotation applied at extremities of swing." msgstr "Rotación aplicada a las extremidades del balanceo" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:275 msgid "" "Rounds 2D vertices to whole pixels.

Fixes graphical problems in some " "games at higher internal resolutions. This setting has no effect when native " "internal resolution is used.

If unsure, leave this " "unchecked." msgstr "" "Redondea los vértices 2D a píxeles enteros.

Arregla ciertos " "problemas gráficos al utilizar resoluciones internas muy grandes. No sirve " "de nada cuando se emplea la resolución original de la consola." "

Si no estás seguro déjalo sin marcar." #: Source/Core/Core/HW/GCPadEmu.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Rumble" msgstr "Vibración" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:510 msgid "Run &To Here" msgstr "Ejecutar has&ta aquí" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:137 msgid "Run GBA Cores in Dedicated Threads" msgstr "Ejecutar los núcleos de GBA en hilos dedicados" #: Source/Core/DiscIO/Enums.cpp:50 msgid "Russia" msgstr "Rusia" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "SD Card" msgstr "Memoria SD" #: Source/Core/DolphinQt/Settings/PathPane.cpp:102 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "Imagen de memoria SD (*.raw);;Todos los archivos (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:233 msgid "SD Card Path:" msgstr "Ubicación de la tarjeta SD:" #: Source/Core/Core/HW/GBAPadEmu.cpp:18 Source/Core/Core/HW/GBAPadEmu.cpp:27 msgid "SELECT" msgstr "ELEGIR" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:126 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:319 msgid "SSL context" msgstr "Entorno SSL" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.cpp:18 Source/Core/Core/HW/GBAPadEmu.cpp:28 #: Source/Core/Core/HW/GCPadEmu.cpp:61 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:980 msgid "Sa&ve Code" msgstr "Guardar código" #: Source/Core/DolphinQt/MenuBar.cpp:352 msgid "Sa&ve State" msgstr "Guardar estado" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71 msgid "Safe" msgstr "Seguro" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:92 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Guardar" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Guardar todo" #: Source/Core/DolphinQt/GameList/GameList.cpp:513 #: Source/Core/DolphinQt/GameList/GameList.cpp:518 #: Source/Core/DolphinQt/MenuBar.cpp:1111 msgid "Save Export" msgstr "Exportar guardado" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:203 msgid "Save FIFO log" msgstr "Guardar registro FIFO" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:299 msgid "Save File to" msgstr "Guardar archivo en" #: Source/Core/DolphinQt/MenuBar.cpp:1069 #: Source/Core/DolphinQt/MenuBar.cpp:1078 #: Source/Core/DolphinQt/MenuBar.cpp:1081 #: Source/Core/DolphinQt/MenuBar.cpp:1087 #: Source/Core/DolphinQt/MenuBar.cpp:1094 msgid "Save Import" msgstr "Importar guardado" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Save Oldest State" msgstr "Guardar el estado más antiguo" #: Source/Core/Core/HotkeyManager.cpp:179 #: Source/Core/Core/HotkeyManager.cpp:348 #: Source/Core/DolphinQt/GBAWidget.cpp:372 msgid "Save State" msgstr "Guardar estado" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Save State Slot 1" msgstr "Ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 10" msgstr "Ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Save State Slot 2" msgstr "Ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 3" msgstr "Ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 4" msgstr "Ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 5" msgstr "Ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 6" msgstr "Ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 7" msgstr "Ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 8" msgstr "Ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 9" msgstr "Ranura de guardado 9" #: Source/Core/DolphinQt/MenuBar.cpp:353 msgid "Save State to File" msgstr "Guardar Estado en Archivo" #: Source/Core/DolphinQt/MenuBar.cpp:355 msgid "Save State to Oldest Slot" msgstr "Guardar estado en la ranura más antigua" #: Source/Core/DolphinQt/MenuBar.cpp:354 msgid "Save State to Selected Slot" msgstr "Guardar estado en la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:356 msgid "Save State to Slot" msgstr "Guardar estado en ranura" #: Source/Core/DolphinQt/MenuBar.cpp:977 msgid "Save Symbol Map &As..." msgstr "Guardar map&a de símbolos como..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108 msgid "Save Texture Cache to State" msgstr "Guardar caché de texturas en estado" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:437 msgid "Save and Load State" msgstr "Guardar y cargar estado" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:182 msgid "Save as..." msgstr "Guardar como..." #: Source/Core/DolphinQt/MenuBar.cpp:1649 msgid "Save combined output file as" msgstr "Guardar archivo de salida combinado como" #: Source/Core/DolphinQt/MenuBar.cpp:1070 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Guardar datos para este título ya existe en el NAND. Considere la " "posibilidad de realizar una copia de seguridad de los datos actuales antes " "de sobrescribirlos.\n" "¿Sobreescribir ahora?" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158 msgid "Save in Same Directory as the ROM" msgstr "Guardar en el mismo directorio que la ROM" #: Source/Core/DolphinQt/MenuBar.cpp:1524 msgid "Save map file" msgstr "Guardar archivo de mapa" #: Source/Core/DolphinQt/MenuBar.cpp:1575 msgid "Save signature file" msgstr "Guardar archivo de firmas" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save to Selected Slot" msgstr "Guardar en la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:394 msgid "Save to Slot %1 - %2" msgstr "Guardar en la ranura %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:145 msgid "Save..." msgstr "Guardar..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:241 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "Sólo es posible reemparejar los mandos de Wii en mitad de la partida." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:164 msgid "Saves:" msgstr "Guardados" #: Source/Core/Core/Movie.cpp:987 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "" "El estado de la grabación {0} está corrupto, deteniendo la grabación..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80 msgid "Scaled EFB Copy" msgstr "Copia de EFB a escala" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "ScrShot" msgstr "Pantallazo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:112 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 #: Source/Core/DolphinQt/MenuBar.cpp:519 msgid "Search" msgstr "Buscar" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:100 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95 msgid "Search Address" msgstr "Buscar dirección" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77 msgid "Search Current Object" msgstr "Buscar objeto actual" #: Source/Core/DolphinQt/Settings/PathPane.cpp:149 msgid "Search Subfolders" msgstr "Buscar en subcarpetas" #: Source/Core/DolphinQt/MenuBar.cpp:850 msgid "Search for an Instruction" msgstr "Buscar una instrucción" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "Buscar juegos..." #: Source/Core/DolphinQt/MenuBar.cpp:1688 msgid "Search instruction" msgstr "Búsqueda de instrucciones" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Sección que contiene todos los códigos de trucos de Action Replay." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Sección que contiene todos los códigos de trucos de Gecko." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "" "Sección que contiene todos las configuraciones relacionados con gráficos." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "" "Sección que contiene la mayoría de las configuraciones relacionadas con la " "CPU y el hardware." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:378 msgid "Security options" msgstr "Opciones de seguridad" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:243 msgid "Select" msgstr "Seleccionar" #: Source/Core/DolphinQt/Settings/PathPane.cpp:67 msgid "Select Dump Path" msgstr "Seleccionar ruta de volcado" #: Source/Core/DolphinQt/GameList/GameList.cpp:493 #: Source/Core/DolphinQt/MenuBar.cpp:1105 msgid "Select Export Directory" msgstr "Elige una carpeta de exportación" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:403 msgid "Select GBA BIOS" msgstr "Elige la BIOS de GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:557 msgid "Select GBA ROM" msgstr "Elige la ROM de GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:432 msgid "Select GBA Saves Path" msgstr "Elige la ruta de los guardados de GBA" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "Seleccione el último estado" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select Load Path" msgstr "Seleccionar ruta de carga" #: Source/Core/DolphinQt/Settings/PathPane.cpp:89 msgid "Select Resource Pack Path" msgstr "Seleccionar ruta de paquetes de recursos" #: Source/Core/DolphinQt/MenuBar.cpp:395 msgid "Select Slot %1 - %2" msgstr "Ranura de guardado %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:349 msgid "Select State" msgstr "Cargar ranura de guardado" #: Source/Core/DolphinQt/MenuBar.cpp:369 msgid "Select State Slot" msgstr "Seleccionar ranura de guardado" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Select State Slot 1" msgstr "Seleccionar ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 10" msgstr "Seleccionar ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Select State Slot 2" msgstr "Seleccionar ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 3" msgstr "Seleccionar ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 4" msgstr "Seleccionar ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 5" msgstr "Seleccionar ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 6" msgstr "Seleccionar ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 7" msgstr "Seleccionar ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 8" msgstr "Seleccionar ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 9" msgstr "Seleccionar ranura de guardado 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:56 msgid "Select Wii NAND Root" msgstr "Elige la carpeta raíz de la NAND de Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:257 #: Source/Core/DolphinQt/Settings/PathPane.cpp:37 msgid "Select a Directory" msgstr "Elige una carpeta" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:193 #: Source/Core/DolphinQt/GBAWidget.cpp:209 #: Source/Core/DolphinQt/MainWindow.cpp:710 #: Source/Core/DolphinQt/MainWindow.cpp:1275 #: Source/Core/DolphinQt/MainWindow.cpp:1282 msgid "Select a File" msgstr "Elige un archivo" #: Source/Core/DolphinQt/Settings/PathPane.cpp:45 msgid "Select a Game" msgstr "Elige un juego" #: Source/Core/DolphinQt/Settings/PathPane.cpp:101 msgid "Select a SD Card Image" msgstr "Elige una imagen de tarjeta SD" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18 msgid "Select a game" msgstr "Elige un juego" #: Source/Core/DolphinQt/MenuBar.cpp:1040 msgid "Select a title to install to NAND" msgstr "Elige un juego para instalar en la NAND" #: Source/Core/DolphinQt/GBAWidget.cpp:187 msgid "Select e-Reader Cards" msgstr "Elegir tarjetas e-Reader" #: Source/Core/DolphinQt/MenuBar.cpp:1328 msgid "Select the RSO module address:" msgstr "Elige la dirección del módulo RSO:" #: Source/Core/DolphinQt/MainWindow.cpp:1659 #: Source/Core/DolphinQt/MainWindow.cpp:1729 msgid "Select the Recording File" msgstr "Seleccionar archivo de grabación" #: Source/Core/DolphinQt/MainWindow.cpp:1637 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Elige el archivo de claves (volcado OTP/SEEPROM)" #: Source/Core/DolphinQt/MainWindow.cpp:1612 #: Source/Core/DolphinQt/MenuBar.cpp:1060 msgid "Select the save file" msgstr "Selecciona el archivo de guardado" #: Source/Core/DolphinQt/ConvertDialog.cpp:372 msgid "Select where you want to save the converted image" msgstr "Elige dónde quieres guardar la imagen convertida" #: Source/Core/DolphinQt/ConvertDialog.cpp:363 msgid "Select where you want to save the converted images" msgstr "Elige dónde quieres guardar las imágenes convertidas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Selected Font" msgstr "Tipografía seleccionada" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218 msgid "Selected controller profile does not exist" msgstr "El perfil del mando seleccionado no existe" #: Source/Core/Core/NetPlayServer.cpp:1276 #: Source/Core/Core/NetPlayServer.cpp:1602 #: Source/Core/Core/NetPlayServer.cpp:1865 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:435 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:805 msgid "Selected game doesn't exist in game list!" msgstr "¡El juego seleccionado no existe en la lista de juegos!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:227 msgid "Selected thread callstack" msgstr "Pila de llamadas del hilo seleccionado" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:205 msgid "Selected thread context" msgstr "Contexto del hilo seleccionado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:327 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" "Elige un adaptador de hardware para usar

%1 no " "soporta esta característica." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:324 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Elige un adaptador de hardware para usar

Si no " "estás seguro, elige el primero" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "Selecciona el modo estereoscópico 3D. La estereoscopia permite un mejor " "sensación de profundidad si el hardware necesario esta presente. Reduce la " "velocidad de emulación en gran medida y algunas veces causa problemas." "

Lado a Lado y Arriba y Abajo son usados en la mayoría de " "televisiones 3D.
Anaglifo es usado para lentes 3D Rojo-Azul
HDMI 3D es " "usado cuando el monitor soporta resoluciones de pantalla 3D.
Pasivo es " "otro tipo de 3D usado por otras TVs.

Si no estas " "seguro, elige Desactivado" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Selects what graphics API to use internally.
The software renderer is " "extremely slow and only useful for debugging, so you'll want to use either " "Direct3D or OpenGL. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it's " "recommended to try both and choose the one that's less problematic." "

If unsure, select OpenGL." msgstr "" "Selecciona la API interna de gráficos que quieras usar.
El renderizado " "por software sólo se utiliza para la depuración, así que debes escoger entre " "Direct3D u OpenGL. Diferentes juegos y GPUs se comportarán de manera " "diferente en cada máquina, para la mejor experiencia de la emulación se " "recomienda probar ambos y escoger el que mejor se adapte a tus necesidades." "

Si no estás seguro, usa OpenGL. " #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:218 msgid "" "Selects which aspect ratio to use when rendering.

Auto: Uses the " "native aspect ratio
Force 16:9: Mimics an analog TV with a widescreen " "aspect ratio.
Force 4:3: Mimics a standard 4:3 analog TV.
Stretch to " "Window: Stretches the picture to the window size." "

If unsure, select Auto." msgstr "" "Selecciona que relación de aspecto se usa al renderizar:

Automático: " "Usar la relación de aspecto nativa.
Forzar 16:9: Estira la imagen a una " "relación de aspecto de 16:9.
Forzar 4:3: Estira la imagen a una relación " "de aspecto de 4:3.
Estirar a ventana: Estira la imagen al tamaño de la " "ventana.

Si no estás seguro, elige Automático." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:200 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:184 msgid "Sensor Bar Position:" msgstr "Posición de la barra sensora:" #: Source/Core/DiscIO/VolumeVerifier.cpp:313 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "Falta el número de serie o el dato de versión de {0}\n" "Por favor añade \"{1}\" (sin las comillas) a los datos del fichero de la URL " "cuando lo descargues\n" "Ejemplo: {2}" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:51 msgid "Server IP Address" msgstr "Dirección IP del servidor" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:53 msgid "Server Port" msgstr "Puerto del servidor" #: Source/Core/Core/NetPlayClient.cpp:1795 msgid "Server rejected traversal attempt" msgstr "El servidor de paso rechazó el intento de conexión" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93 msgid "Set &Value" msgstr "Establecer &valor" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:73 Source/Core/DolphinQt/ToolBar.cpp:113 msgid "Set PC" msgstr "Establecer PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:355 msgid "Set as &Default ISO" msgstr "Establecer como ISO predeterminado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:344 msgid "Set memory card file for Slot A" msgstr "Elige el archivo de la ranura A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:344 msgid "Set memory card file for Slot B" msgstr "Elige el archivo de la ranura B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:507 msgid "Set symbol &end address" msgstr "Especifica la direción final del &símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:505 msgid "Set symbol &size" msgstr "Ajustar tamaño del &símbolo " #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:706 msgid "Set symbol end address" msgstr "Escribe la dirección final del símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:684 msgid "Set symbol size (%1):" msgstr "Ajustar tamaño del símbolo (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:139 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Configura el modo de pantalla de Wii a 60Hz (480i) en vez de 50Hz (576i) " "para juego PAL.\n" "Puede no funcionar en todos los juegos." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "Sets the Wii system language." msgstr "Establece el idioma del sistema Wii." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Establece la latencia (en ms). Los valores más altos pueden reducir la " "crepitación de audio. Sólo funciona con algunos motores de sonido." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:26 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52 msgid "Settings" msgstr "Ajustes" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:354 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: No puedo crear archivo setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62 msgid "Severity" msgstr "Gravedad" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111 msgid "Shader Compilation" msgstr "Compilar sombreadores" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:56 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "Sacudir" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "Acorta los tiempos de carga pero puede romper algunos juegos. Puede tener " "efectos negativos en el rendimiento. Predeterminado en False" #: Source/Core/DolphinQt/MenuBar.cpp:402 msgid "Show &Log" msgstr "Mostrar ®istro" #: Source/Core/DolphinQt/MenuBar.cpp:415 msgid "Show &Toolbar" msgstr "Mostrar barra de herramien&tas" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Show Active Title in Window Title" msgstr "Mostrar juego actual en el título de la ventana" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Show All" msgstr "Mostrar todo" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Show Australia" msgstr "Australianos" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:149 msgid "Show Current Game on Discord" msgstr "Mostrar el juego actual en Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147 msgid "Show Debugging UI" msgstr "Ver opciones de depuración" #: Source/Core/DolphinQt/MenuBar.cpp:670 msgid "Show ELF/DOL" msgstr "Mostrar ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinQt/MenuBar.cpp:771 msgid "Show Frame Counter" msgstr "Mostrar fotogramas por segundo (FPS)" #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "Show France" msgstr "Franceses" #: Source/Core/DolphinQt/MenuBar.cpp:668 msgid "Show GameCube" msgstr "Mostrar GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:697 msgid "Show Germany" msgstr "Alemanes" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175 msgid "Show Golf Mode Overlay" msgstr "Mostrar superposición de modo de golf" #: Source/Core/DolphinQt/MenuBar.cpp:777 msgid "Show Input Display" msgstr "Mostrar registro de teclas" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Show Italy" msgstr "Italianos" #: Source/Core/DolphinQt/MenuBar.cpp:692 msgid "Show JAP" msgstr "Región JAP" #: Source/Core/DolphinQt/MenuBar.cpp:699 msgid "Show Korea" msgstr "Coreanos" #: Source/Core/DolphinQt/MenuBar.cpp:765 msgid "Show Lag Counter" msgstr "Mostrar indicador de retardo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:151 msgid "Show Language:" msgstr "Mostrar idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:408 msgid "Show Log &Configuration" msgstr "Mostrar configuración de ®istro" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:96 msgid "Show NetPlay Messages" msgstr "Mostrar mensajes de juego en red" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Show NetPlay Ping" msgstr "Mostrar «pings» de juego en red" #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "Show Netherlands" msgstr "Holandeses" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Show On-Screen Display Messages" msgstr "Mensajes en pantalla" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Show PAL" msgstr "Región PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Show PC" msgstr "Mostrar PC" #: Source/Core/DolphinQt/MenuBar.cpp:673 msgid "Show Platforms" msgstr "Mostrar plataformas" #: Source/Core/DolphinQt/MenuBar.cpp:707 msgid "Show Regions" msgstr "Mostrar regiones" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "Show Russia" msgstr "Rusos" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Show Spain" msgstr "Españoles" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:60 msgid "Show Statistics" msgstr "Mostrar estadísticas" #: Source/Core/DolphinQt/MenuBar.cpp:783 msgid "Show System Clock" msgstr "Mostrar reloj del sistema" #: Source/Core/DolphinQt/MenuBar.cpp:703 msgid "Show Taiwan" msgstr "Taiwaneses" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "Show USA" msgstr "Región USA" #: Source/Core/DolphinQt/MenuBar.cpp:705 msgid "Show Unknown" msgstr "Otros" #: Source/Core/DolphinQt/MenuBar.cpp:669 msgid "Show WAD" msgstr "Mostrar WAD" #: Source/Core/DolphinQt/MenuBar.cpp:667 msgid "Show Wii" msgstr "Mostrar Wii" #: Source/Core/DolphinQt/MenuBar.cpp:704 msgid "Show World" msgstr "Mostrar juegos internacionales" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:498 msgid "Show in &memory" msgstr "Mostrar en &memoria" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:401 msgid "Show in code" msgstr "Mostrar en código" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Show in server browser" msgstr "Mostrar en el navegador del servidor" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Show various rendering statistics.

If unsure, leave " "this unchecked." msgstr "" "Muestra varias estadísticas sobre el proceso de dibujado 3D." "

Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "Muestra mensajes de chat, cambios de búfer y alertas de desincronización " "mientras se reproduce el juego en red.

Si no estás " "seguro, déjalo sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "Mostrar el número de fotogramas por segundo como medida de la velocidad de " "emulación.

Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "Muestra el ping máximo del jugador mientras juega en red." "

Si no estás seguro, déjalo sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:198 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Muestra varias estadísticas sobre el proceso de dibujado 3D." "

Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Side-by-Side" msgstr "En paralelo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Sideways Hold" msgstr "Wiimote en horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293 msgid "Sideways Toggle" msgstr "Cambiar de/a horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286 msgid "Sideways Wii Remote" msgstr "Mando de Wii en horizontal" #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Signature Database" msgstr "Base de datos de firmas" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:145 msgid "Signed Integer" msgstr "Entero con signo" #: Source/Core/DiscIO/Enums.cpp:97 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Simplified Chinese" msgstr "Chino simplificado" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 msgid "Simulate DK Bongos" msgstr "Simular Bongos de DK" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "Six Axis" msgstr "Six Axis" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:225 msgid "Size" msgstr "Tamaño" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:150 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Tamaño del búfer de latencia en milisegundos. Si es demasiado pequeño el " "sonido puede entrecortarse." #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Skip" msgstr "Saltar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118 msgid "Skip Drawing" msgstr "Saltar dibujado" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Skip EFB Access from CPU" msgstr "Saltar el acceso al EFB desde la CPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:61 msgid "Skip Main Menu" msgstr "Saltar menú principal" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90 msgid "Skip Presenting Duplicate Frames" msgstr "Omitir la presentación de fotogramas duplicados" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:250 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" "Salta la presentación de fotogramas duplicados (copias de XFB) en juegos a " "25fps/30fps. Puede mejorar el rendimiento en equipos de bajos recursos, " "causando un paso de fotogramas menos consistente.

Deshabilita esta " "opción mientras V-Sync esté activado para obtener un paso de fotogramas " "óptimo.

Si no estás seguro, déjala marcada." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Slider Bar" msgstr "Barra de desplazamiento" #: Source/Core/DolphinQt/GCMemcardManager.cpp:122 msgid "Slot A" msgstr "Ranura A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:120 msgid "Slot A:" msgstr "Ranura A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:122 msgid "Slot B" msgstr "Ranura B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "Slot B:" msgstr "Ranura B:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:296 msgid "Socket table" msgstr "Panel de conexiones" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:76 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:92 #: Source/Core/VideoBackends/Software/SWmain.cpp:52 msgid "Software Renderer" msgstr "Dibujado por software" #: Source/Core/DiscIO/VolumeVerifier.cpp:1285 msgid "Some of the data could not be read." msgstr "Algunos datos no pudieron ser leídos" #: Source/Core/DiscIO/VolumeVerifier.cpp:1020 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Algunos datos rellenados que deberían ser cero no son cero. Esto puede hacer " "que el juego se congele en ciertos puntos. " #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Algunos de los números proporcionados no son correctos.\n" "Comprueba todos los campos seleccionados." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:106 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:248 msgid "Sort Alphabetically" msgstr "Ordenar alfabéticamente" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:132 msgid "Sound:" msgstr "Sonido:" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "South America" msgstr "Sudamérica" #: Source/Core/DiscIO/Enums.cpp:53 msgid "Spain" msgstr "España" #: Source/Core/DiscIO/Enums.cpp:88 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:67 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "Spanish" msgstr "Español" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "Speaker Pan" msgstr "Altavoz estéreo" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:198 msgid "Speaker Volume:" msgstr "Volumen del altavoz:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:115 msgid "Specialized (Default)" msgstr "Especializado (Predeterminado)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "Specific" msgstr "Específico" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 msgid "Speed" msgstr "Velocidad" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Speed up Disc Transfer Rate" msgstr "Acelerar la transferencia de disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:189 msgid "Stable (once a year)" msgstr "Estable (una vez al año)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Stack end" msgstr "Final de la pila" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Stack start" msgstr "Inicio de la pila" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:30 msgid "Standard Controller" msgstr "Mando de juego estándar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:242 msgid "Start &NetPlay..." msgstr "Comenzar &juego en red..." #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "Start Re&cording Input" msgstr "&Grabar pulsaciones" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Start Recording" msgstr "Comenzar grabación" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "Start in Fullscreen" msgstr "Empezar en pantalla completa" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:786 msgid "Started game" msgstr "Juego en ejecución" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:302 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:71 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181 msgid "State" msgstr "Estado" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:32 msgid "Steering Wheel" msgstr "Volante" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:102 msgid "Step" msgstr "Avanzar" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Step Into" msgstr "Avanzar una" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Step Out" msgstr "Saltar una" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:105 msgid "Step Over" msgstr "Salir de" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:488 msgid "Step out successful!" msgstr "Se ha saltado la instrucción." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:486 msgid "Step out timed out!" msgstr "Se ha cancelado el salto de instrucciones por tardar demasiado tiempo." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:413 msgid "Step over in progress..." msgstr "Saltando instrucciones..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:398 msgid "Step successful!" msgstr "Se han saltado las instrucciones." #: Source/Core/Core/HotkeyManager.cpp:332 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Avanzar" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:135 msgid "Stereo" msgstr "Estéreo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:402 msgid "Stereoscopic 3D Mode" msgstr "Modo 3D estereoscópico" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127 msgid "Stereoscopic 3D Mode:" msgstr "Modo 3D estereoscópico:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115 msgid "Stereoscopy" msgstr "Estereoscopía" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:72 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Stick" msgstr "Palanca" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147 #: Source/Core/DolphinQt/ToolBar.cpp:123 msgid "Stop" msgstr "Detener" #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "Stop Playing/Recording Input" msgstr "Detener la reproducción o grabación de pulsaciones" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:352 msgid "Stopped game" msgstr "Juego detenido" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48 msgid "Store EFB Copies to Texture Only" msgstr "Almacenar copias de EFB como de «sólo lectura»" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87 msgid "Store XFB Copies to Texture Only" msgstr "Almacenar copias de XFB como de «sólo lectura» " #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Almacena copias EFB exclusivamente en la GPU, sin pasar por la memoria del " "sistema. Causa defectos gráficos en un pequeño número de juegos." "

Habilitado = Copias de EFB a la textura
Deshabilitado = Copias de " "EFB a la RAM (y textura)

Si no estás seguro, déjalo " "marcado." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:240 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Almacena copias XFB exclusivamente en la GPU, sin pasar por la memoria del " "sistema. Causa defectos gráficos en un pequeño número de juegos." "

Habilitado = Copias de XFB a la textura
Deshabilitado = Copias de " "XFB a la RAM (y textura)

Si no estás seguro, déjalo " "marcado." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Stretch to Window" msgstr "Estirar a la ventana" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:121 msgid "Strict Settings Sync" msgstr "Configuración de sincronización estricta" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:394 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:159 msgid "String" msgstr "Cadena" #: Source/Core/DolphinQt/CheatsManager.cpp:629 msgid "String Match" msgstr "Coincidencia de caracteres" #: Source/Core/DolphinQt/CheatsManager.cpp:523 msgid "String values can only be compared using equality." msgstr "Los valores de cadena solo se pueden comparar usando la igualdad." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:127 msgid "Strum" msgstr "Rasgueo" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:190 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:204 msgid "Stylus" msgstr "Stylus" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:256 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:380 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:258 #: Source/Core/DolphinQt/ConvertDialog.cpp:509 #: Source/Core/DolphinQt/GameList/GameList.cpp:555 #: Source/Core/DolphinQt/GameList/GameList.cpp:583 #: Source/Core/DolphinQt/MenuBar.cpp:1049 #: Source/Core/DolphinQt/MenuBar.cpp:1183 msgid "Success" msgstr "Todo correcto" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:402 msgid "Successfully added to the NetPlay index" msgstr "Añadido correctamente al índice de juego en red" #: Source/Core/DolphinQt/ConvertDialog.cpp:510 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "Convertidas %n imágene(s)." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:259 msgid "Successfully deleted '%1'." msgstr "«%1» se ha borrado correctamente." #: Source/Core/DolphinQt/GCMemcardManager.cpp:481 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "Exportados satisfactoriamente %n de %1 fichero(s) de guardado." #: Source/Core/DolphinQt/GameList/GameList.cpp:518 msgid "Successfully exported save files" msgstr "Las partidas guardadas se han exportado correctamente." #: Source/Core/DolphinQt/MenuBar.cpp:1184 msgid "Successfully extracted certificates from NAND" msgstr "Los certificados se han instalado correctamente en la NAND." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:380 msgid "Successfully extracted file." msgstr "El archivo se ha extraído correctamente." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:257 msgid "Successfully extracted system data." msgstr "Los datos del sistema se han extraído correctamente." #: Source/Core/DolphinQt/MenuBar.cpp:1078 msgid "Successfully imported save file." msgstr "Fichero de guardado importado correctamente." #: Source/Core/DolphinQt/GameList/GameList.cpp:556 #: Source/Core/DolphinQt/MenuBar.cpp:1050 msgid "Successfully installed this title to the NAND." msgstr "El juego se ha instalado correctamente en la NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:584 msgid "Successfully removed this title from the NAND." msgstr "Se ha desinstalado el juego de la NAND. " #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Support" msgstr "Ayuda" #: Source/Core/DolphinQt/GCMemcardManager.cpp:573 msgid "Supported file formats" msgstr "Formatos de archivo soportados" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Soporta SD y SDHC. El tamaño por defecto es 128MB." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:137 msgid "Surround" msgstr "Envolvente" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Suspended" msgstr "Suspendido" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125 msgid "Swap Eyes" msgstr "Invertir ojos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:347 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Intercambia el ojo izquierdo y el derecho. Más útil en el modo de " "estereoscopia lado a lado.

Si no estás seguro, " "déjalo sin marcar." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "Oscilar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:228 msgid "Switch to A" msgstr "Cambiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:228 msgid "Switch to B" msgstr "Cambiar a B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82 msgid "Symbol" msgstr "Símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:707 msgid "Symbol (%1) end address:" msgstr "Dirección final del símbolo (%s):" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:648 msgid "Symbol name:" msgstr "Nombre de símbolo:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112 #: Source/Core/DolphinQt/MenuBar.cpp:961 msgid "Symbols" msgstr "Símbolos" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:88 msgid "Sync" msgstr "Sincronizar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117 msgid "Sync AR/Gecko Codes" msgstr "Sincronizar códigos AR/Gecko" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:119 msgid "Sync All Wii Saves" msgstr "Sincronizar todas las partidas guardadas de Wii" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:115 msgid "Sync Saves" msgstr "Sincronizar guardados" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:91 msgid "Sync real Wii Remotes and pair them" msgstr "Sincroniza y empareja mandos de Wii reales." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Synchronize GPU thread" msgstr "Sincronizar con el hilo de GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir parones " "puntuales al utilizar dos o más núcleos. (activarlo hace que la emulación " "sea más segura y compatible, desactivarlo hace que sea más rápida)" #: Source/Core/Core/NetPlayClient.cpp:1234 msgid "Synchronizing AR codes..." msgstr "Sincronizando códigos AR..." #: Source/Core/Core/NetPlayClient.cpp:1163 msgid "Synchronizing Gecko codes..." msgstr "Sincronizando códigos Gecko..." #: Source/Core/Core/NetPlayClient.cpp:889 msgid "Synchronizing save data..." msgstr "Sincronizando datos guardados..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:74 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "System Language:" msgstr "Idioma del sistema:" #: Source/Core/DolphinQt/MenuBar.cpp:755 msgid "TAS Input" msgstr "Entrada TAS" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428 msgid "TAS Tools" msgstr "Herramientas TAS" #: Source/Core/DolphinQt/GameList/GameList.cpp:434 #: Source/Core/DolphinQt/GameList/GameList.cpp:924 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:233 #: Source/Core/DolphinQt/MenuBar.cpp:645 msgid "Tags" msgstr "Etiquetas" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:217 msgid "Taiko Drum" msgstr "Tambor Taiko" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166 msgid "Tail" msgstr "Cola" #: Source/Core/DiscIO/Enums.cpp:56 msgid "Taiwan" msgstr "Taiwán" #: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:321 msgid "Take Screenshot" msgstr "Captura de pantalla" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:245 msgid "Test" msgstr "Probar" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59 msgid "Texture Cache" msgstr "Caché de texturas" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:284 msgid "Texture Cache Accuracy" msgstr "Precisión de la caché de texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:85 msgid "Texture Dumping" msgstr "Volcado de texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Texture Format Overlay" msgstr "Superponer formato de textura" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:580 msgid "The H3 hash table for the {0} partition is not correct." msgstr "La tabla hash H3 para la partición {0} no es correcta." #: Source/Core/Core/Boot/Boot.cpp:349 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "El fichero IPL no es conocido como un buen volcado. (CRC32: {0:x})" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:465 msgid "The Masterpiece partitions are missing." msgstr "Faltan las particiones de los Clásicos" #: Source/Core/DolphinQt/MenuBar.cpp:1175 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "No se ha podido reparar la NAND. Recomendamos que vuelvas a volcar los datos " "de la consola original y pruebes otra vez desde cero." #: Source/Core/DolphinQt/MenuBar.cpp:1170 msgid "The NAND has been repaired." msgstr "NAND arreglada sin problemas." #: Source/Core/DiscIO/VolumeVerifier.cpp:975 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" #: Source/Core/Core/ActionReplay.cpp:236 msgid "The address is invalid" msgstr "La dirección no es válida" #: Source/Core/DiscIO/VolumeVerifier.cpp:448 msgid "The channel partition is missing." msgstr "Falta la partición del canal." #: Source/Core/DiscIO/VolumeVerifier.cpp:443 msgid "The data partition is missing." msgstr "Falta la partición de datos." #: Source/Core/DiscIO/VolumeVerifier.cpp:482 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "La partición de datos no está en su posición normal. Esto afectará a los " "tiempos de carga emulados. No podrás compartir las grabaciones de entrada y " "usar juego en red con nadie que esté usando un buen volcado." #: Source/Core/DiscIO/VolumeVerifier.cpp:593 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" "El tamaño de los datos de la partición {0} no se puede dividir uniformemente " "por el tamaño del bloque." #: Source/Android/jni/WiiUtils.cpp:77 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "" #: Source/Core/Core/Movie.cpp:383 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "El cambio de disco a \"{0}\" no se pudo guardar en el archivo .dtm.\n" "El nombre de archivo de la imagen de disco no debe sobrepasar los 40 " "caracteres." #: Source/Core/Core/HW/DVD/DVDThread.cpp:346 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "No se pudo leer el disco (en {0:#x} - {1:#x})." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:518 msgid "The disc that was about to be inserted couldn't be found." msgstr "No se encontró el disco que se iba a insertar." #: Source/Core/DolphinQt/MenuBar.cpp:1125 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "Se ha dañado la NAND emulada. Puede que no funcionen algunos paquetes " "(«titles») del sistema como el menú de Wii y el canal de compras Wii.\n" "\n" "¿Quieres intentar arreglar la NAND?" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 msgid "The emulated Wii console has been updated." msgstr "Se acaba de actualizar la consola virtual." #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "The emulated Wii console is already up-to-date." msgstr "La consola virtual ya está actualizada." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:147 msgid "The entered PID is invalid." msgstr "El PID que has puesto no es correcto." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:135 msgid "The entered VID is invalid." msgstr "El VID que has puesto no es correcto." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:516 msgid "The expression contains a syntax error." msgstr "La expresión contiene un error de sintaxis" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:324 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "El archivo\n" "%1\n" "esta o corrupto o no es un archivo de tarjeta de memoria de GameCube\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:399 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "El archivo %1 ya existe.\n" "¿Desea reemplazarlo?" #: Source/Core/AudioCommon/WaveFile.cpp:56 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "El archivo {0} no se pudo abrir para su escritura. Comprueba que no esté " "abierto por otro programa." #: Source/Core/AudioCommon/WaveFile.cpp:48 msgid "The file {0} was already open, the file header will not be written." msgstr "" "El archivo {0} ya estaba abierto, la cabecera de archivo no será escrita." #: Source/Core/DiscIO/VolumeVerifier.cpp:412 msgid "The filesystem is invalid or could not be read." msgstr "El sistema de archivo es incorrecto o no pudo ser leído." #: Source/Core/DiscIO/VolumeVerifier.cpp:756 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "El formato en el que se guarda la imagen del disco no almacena el tamaño de " "la imagen del disco." #: Source/Core/DiscIO/VolumeVerifier.cpp:859 msgid "The game ID is inconsistent." msgstr "El ID del juego es inconsistente." #: Source/Core/DiscIO/VolumeVerifier.cpp:870 msgid "The game ID is unusually short." msgstr "El ID del juego es inusualmente corto." #: Source/Core/DiscIO/VolumeVerifier.cpp:851 msgid "The game ID is {0} but should be {1}." msgstr "El ID del juego es {0}, pero debería ser {1}." #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "The game disc does not contain any usable update information." msgstr "El disco del juego no contiene ninguna actualización relevante." #: Source/Core/Core/NetPlayClient.cpp:263 msgid "The game is currently running." msgstr "El juego se está ejecutando actualmente." #: Source/Core/DolphinQt/WiiUpdate.cpp:65 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "La región del juego no coincide con la de tu consola. Para evitar problemas " "con el menú del sistema no podrás actualizar la consola emulada con este " "disco." #: Source/Core/VideoBackends/OGL/OGLRender.cpp:720 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155 msgid "The hashes do not match!" msgstr "Las sumas de verificación no coinciden." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151 msgid "The hashes match!" msgstr "¡Sumas de verificación correctas!" #: Source/Core/Core/NetPlayClient.cpp:173 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "El código del host es demasiado largo.\n" "Por favor, vuelva a comprobar que tiene el código correcto." #: Source/Core/DiscIO/VolumeVerifier.cpp:453 msgid "The install partition is missing." msgstr "Falta la partición de instalación." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:232 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:271 msgid "The profile '%1' does not exist" msgstr "El perfil elegido («%1») no existe" #: Source/Core/Core/Movie.cpp:242 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "El juego grabado ({0}) no es el mismo que el juego elegido ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:888 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "El código de región no coincide con el ID del juego. Esto se debe a que el " "código de región ha sido modificado, es posible que el juego se ejecute a " "una velocidad incorrecta, que los elementos gráficos se desplacen o que el " "juego no se ejecute en absoluto." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:229 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:344 msgid "The same file can't be used in both slots." msgstr "No puedes utilizar el mismo archivo en ambas ranuras." #: Source/Core/Core/NetPlayClient.cpp:260 msgid "The server and client's NetPlay versions are incompatible." msgstr "" "Las versiones de juego en red del servidor y del cliente son incompatibles." #: Source/Core/Core/NetPlayClient.cpp:256 msgid "The server is full." msgstr "El servidor está lleno." #: Source/Core/Core/NetPlayClient.cpp:269 msgid "The server sent an unknown error message." msgstr "El servidor envió un mensaje de error desconocido." #: Source/Core/VideoBackends/Software/SWmain.cpp:57 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "El software renderizador es significativamente más lento que otros motores y " "solo se recomienda para propósitos de depuración.\n" "\n" "¿Realmente quieres habilitar el renderizado de software? Si no está seguro, " "seleccione 'No'." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:948 msgid "The specified common key index is {0} but should be {1}." msgstr "" "El índice de la llave compartida especificada es {0} pero debería ser {1}." #: Source/Core/Core/Boot/Boot.cpp:137 msgid "The specified file \"{0}\" does not exist" msgstr "El fichero especificado \"{0}\" no existe" #: Source/Core/DolphinQt/GCMemcardManager.cpp:528 msgid "The target memory card already contains a file \"%1\"." msgstr "La tarjeta de memoria elegida ya contiene un fichero \"%1\"." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:966 msgid "The ticket is not correctly signed." msgstr "El ticket no está correctamente firmado" #: Source/Core/DiscIO/VolumeVerifier.cpp:504 msgid "The type of a partition could not be read." msgstr "El tipo de partición no se pudo leer." #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Has cancelado la actualización, te recomendamos que la termines para evitar " "conflictos con versiones distintas del software del sistema." #: Source/Core/DiscIO/VolumeVerifier.cpp:658 msgid "The update partition does not contain the IOS used by this title." msgstr "" "La partición de actualización no contiene el IOS utilizado por este título." #: Source/Core/DiscIO/VolumeVerifier.cpp:438 msgid "The update partition is missing." msgstr "Falta la partición de actualización." #: Source/Core/DiscIO/VolumeVerifier.cpp:473 msgid "The update partition is not at its normal position." msgstr "La partición de actualización no está en su posición normal." #: Source/Core/Core/ActionReplay.cpp:239 msgid "The value is invalid" msgstr "El valor no es válido" #: Source/Core/DiscIO/VolumeVerifier.cpp:622 msgid "The {0} partition does not have a valid file system." msgstr "La partición {0} no tiene un sistema de archivos válido." #: Source/Core/DiscIO/VolumeVerifier.cpp:553 msgid "The {0} partition does not seem to contain valid data." msgstr "La partición {0} no parece contener datos válidos." #: Source/Core/DiscIO/VolumeVerifier.cpp:573 msgid "The {0} partition is not correctly signed." msgstr "La partición {0} no está firmada correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:520 msgid "The {0} partition is not properly aligned." msgstr "La partición {0} no está alineada correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:426 msgid "There are too many partitions in the first partition table." msgstr "Hay demasiadas particiones en la primera tabla de particiones." #: Source/Core/Core/State.cpp:726 msgid "There is nothing to undo!" msgstr "¡No hay nada que deshacer!" #: Source/Core/DolphinQt/GameList/GameList.cpp:427 msgid "There was an issue adding a shortcut to the desktop" msgstr "Hubo un problema al añadir el acceso directo al escritorio" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Estas opciones remplazan a las opciones de núcleo de Dolphin.\n" "Sin determinar significa que el juego usa la configuración de Dolphin." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:201 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Este código Action Replay contiene tanto líneas cifradas como sin cifrar; " "asegúrate de haberlo escrito bien.\n" "\n" "¿Quieres que quitemos las líneas sin cifrar?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:302 msgid "This Gecko code doesn't contain any lines." msgstr "" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:913 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Este título coreano está configurado para utilizar un IOS que normalmente no " "se utiliza en las consolas coreanas. Es probable que esto conduzca a un " "ERROR #002." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:158 msgid "This USB device is already whitelisted." msgstr "Este dispositivo USB ya está en la lista." #: Source/Core/Core/ConfigManager.cpp:887 msgid "This WAD is not bootable." msgstr "No se puede arrancar desde este WAD." #: Source/Core/Core/ConfigManager.cpp:882 msgid "This WAD is not valid." msgstr "Este WAD no es correcto." #: Source/Core/Core/ActionReplay.cpp:891 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "El simulador de Action Replay no soporta códigos que modifiquen al Action " "Replay." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:242 #: Source/Core/DolphinQt/GameList/GameList.cpp:744 msgid "This cannot be undone!" msgstr "No puede deshacerse." #: Source/Core/DiscIO/VolumeVerifier.cpp:800 msgid "This debug disc image has the size of a retail disc image." msgstr "" "Esta imagen de disco de depuración tiene el tamaño de una imagen de disco " "retail." #: Source/Core/DiscIO/VolumeVerifier.cpp:823 msgid "This disc image has an unusual size." msgstr "Esta imagen de disco tiene un tamaño inusual." #: Source/Core/DiscIO/VolumeVerifier.cpp:817 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "Esta imagen de disco tiene un tamaño inusual. Esto probablemente hará que " "los tiempos de carga emulados sean más largos. Es probable que no puedas " "compartir las grabaciones de entrada y usar juego en red con cualquiera que " "esté usando un buen volcado." #: Source/Core/DiscIO/VolumeVerifier.cpp:985 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Esta imagen de disco está en formato NKit. No es un buen volcado en su forma " "actual, pero podría convertirse en un buen volcado si se convierte de nuevo. " "El CRC32 de este archivo puede coincidir con el CRC32 de un buen volcado " "aunque los archivos no sean idénticos." #: Source/Core/DiscIO/VolumeVerifier.cpp:776 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Esta imagen de disco es demasiado pequeña y carece de algunos datos. Si su " "programa de volcado ha guardado la imagen del disco como varias partes, " "deberá fusionarlas en un solo archivo." #: Source/Core/DiscIO/VolumeVerifier.cpp:773 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Esta imagen de disco es demasiado pequeña y carece de algunos datos. El " "problema es más probable es que se trate de un disco de doble capa que ha " "sido descargado como un disco de una sola capa." #: Source/Core/DiscIO/NANDImporter.cpp:61 msgid "This file does not look like a BootMii NAND backup." msgstr "" "Este archivo no tiene el formato de una copia de respaldo NAND de BootMii.%zx" #: Source/Core/DiscIO/VolumeVerifier.cpp:748 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Este juego ha sido hackeado para que quepa en un DVD de una sola capa. " "Algunos contenidos, como los vídeos pre-procesados, los idiomas adicionales " "o los modos de juego completos, se romperán. Este problema habitualmente " "solo existe en las copias ilegales de juegos." #: Source/Core/VideoCommon/VideoBackendBase.cpp:177 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Este juego necesita que actives la emulación de delimitado rectangular " "(«bounding box»), pero tu tarjeta gráfica o controladores no la soportan, " "por lo que tendrás problemas y cuelgues durante la partida." #: Source/Core/DiscIO/VolumeVerifier.cpp:1361 msgid "This is a bad dump." msgstr "Esto es un mal volcado." #: Source/Core/DiscIO/VolumeVerifier.cpp:1355 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Esto es un mal volcado. Esto no significa necesariamente que el juego no " "funcione correctamente" #: Source/Core/DiscIO/VolumeVerifier.cpp:1331 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Esto es un buen volcado de acuerdo con Redump.org, pero Dolphin ha " "encontrado problemas. Esto podría ser un bug en Dolphin." #: Source/Core/DiscIO/VolumeVerifier.cpp:1326 msgid "This is a good dump." msgstr "Esto es un buen volcado." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "This session requires a password:" msgstr "Esta sesión requiere una contraseña:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:164 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Esta configuración le permite establecer un reloj en tiempo real (RTC) " "personalizado separado de la hora actual del sistema.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/AboutDialog.cpp:65 msgid "This software should not be used to play games you do not legally own." msgstr "No debes utilizarlo con juegos que no poseas legalmente." #: Source/Core/Core/ConfigManager.cpp:905 msgid "This title cannot be booted." msgstr "Este juego no se puede arrancar." #: Source/Core/DiscIO/VolumeVerifier.cpp:921 msgid "This title is set to use an invalid IOS." msgstr "Este título está configurado para utilizar un IOS no válido." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:935 msgid "This title is set to use an invalid common key." msgstr "Este título está configurado para utilizar una clave común no válida." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "Este título parece incompatible con la emulación DSP HLE. Prueba usando LLE " "si es hombrew.\n" "\n" "DSPHLE: ucode desconcocido (CRC = {0:08x}) - forzando AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "Este título parece incompatible con la emulación DSP HLE. Prueba usando LLE " "si es hombrew.\n" "\n" "Ucode desconocido (CRC = {0:08x}) - forzando AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Este valor se añade al valor de convergencia establecido en la configuración " "de gráficos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:133 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Este valor se multiplica con la profundidad establecida en la configuración " "de gráficos." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:156 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Esto limitará la velocidad de carga por cliente, que se utiliza para guardar " "la sincronización." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:123 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Esto sincronizará la configuración de gráficos adicionales y forzará a todos " "a la misma resolución interna.\n" "Puede impedir la desincronización en algunos juegos que utilizan lecturas " "EFB. Por favor asegúrese de que todos usen el mismo motor de vídeo." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:142 msgid "Thread context" msgstr "Contexto del hilo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:23 msgid "Threads" msgstr "Hilos" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:25 msgid "Threshold" msgstr "Límite" #: Source/Core/UICommon/UICommon.cpp:443 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "Inclinar" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Período de tiempo de entrada estable para activar la calibración. (cero para " "desactivar)" #: Source/Core/DolphinQt/GameList/GameList.cpp:913 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:211 #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Title" msgstr "Título" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:187 msgid "To" msgstr "A" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:94 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109 msgid "To:" msgstr "A:" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "Toggle &Fullscreen" msgstr "Des/activar pantalla &completa" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Anaglyph" msgstr "Des/activar anaglifos 3D" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Toggle 3D Side-by-Side" msgstr "Des/activar 3D paralelo" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Top-Bottom" msgstr "Des/activar 3D vertical" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61 msgid "Toggle All Log Types" msgstr "Alternar todos los tipos de registro" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Aspect Ratio" msgstr "Activar relación de aspecto" #: Source/Core/Core/HotkeyManager.cpp:75 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:410 msgid "Toggle Breakpoint" msgstr "Des/activar punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Crop" msgstr "Recortar imagen" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle Custom Textures" msgstr "Ver/ocultar texturas personalizadas" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle EFB Copies" msgstr "Activar copias de EFB" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle Fog" msgstr "Activar niebla" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Toggle Fullscreen" msgstr "Cambiar a pantalla completa" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Pause" msgstr "Des/pausar" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Toggle SD Card" msgstr "Cambiar tarjeta de memoria SD" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Skip EFB Access" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Texture Dumping" msgstr "Des/activar volcado de texturas" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle USB Keyboard" msgstr "Alternar teclado USB" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle XFB Copies" msgstr "Activar copias de XFB" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle XFB Immediate Mode" msgstr "Activar el modo inmediato de XFB" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:956 msgid "Tokenizing failed." msgstr "La tokenización falló." #: Source/Core/DolphinQt/CheatsManager.cpp:647 msgid "Too many matches to display (%1)" msgstr "Demasiados para mostrar (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:27 msgid "Toolbar" msgstr "Barra de herramientas" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:186 msgid "Top" msgstr "Superior" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Top-and-Bottom" msgstr "En vertical" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "Pitch total" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35 msgid "Total Yaw" msgstr "Yaw total" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "Rotación total acerca del eje Pitch" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "Rotación total acerca del eje yaw." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145 msgid "Total travel distance." msgstr "Distancia total del recorrido." #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:193 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:208 msgid "Touch" msgstr "Tocar" #: Source/Core/DiscIO/Enums.cpp:100 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:129 msgid "Traditional Chinese" msgstr "Chino tradicional" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:908 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912 msgid "Traversal Error" msgstr "Error del servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189 msgid "Traversal Server" msgstr "Servidor de paso" #: Source/Core/Core/NetPlayClient.cpp:1792 msgid "Traversal server timed out connecting to the host" msgstr "" "Se agotó el tiempo para que el servidor de paso se conecte con el anfitrión " "de la partida." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Intenta traducir las ramas antes de tiempo, mejorando el rendimiento en la " "mayoría de los casos. Predeterminado en True" #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:61 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146 msgid "Triggers" msgstr "Gatillos" #: Source/Core/DolphinQt/CheatsManager.cpp:405 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:302 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:151 msgid "U&8" msgstr "U&8" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288 msgid "UNKNOWN" msgstr "Desconocido" #: Source/Core/DiscIO/Enums.cpp:29 msgid "USA" msgstr "EE. UU." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:96 msgid "USB Gecko" msgstr "Gecko USB" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:133 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:145 msgid "USB Whitelist Error" msgstr "Error en la lista de dispositivos USB permitidos" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "Los ubershaders nunca se usan. Habrá algo de parpadeo mientras los " "sombreadores se compilan pero la demanda de GPU es baja.

Recomendado " "para equipos de gama baja

Si dudas, elige este modo." "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Los ubershaders se usarán para prevenir el parpadeo durante la compilación " "de los shaders pero se usarán shaders especializados cuando no causen " "parpadeo.

En el mejor de los casos elimina el parpadeo por esto con " "un impacto mínimo en el rendimiento, pero los resultados dependen del driver " "de vídeo." #: Source/Core/DolphinQt/MenuBar.cpp:1322 msgid "Unable to auto-detect RSO module" msgstr "No se puede detectar el módulo RSO" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:184 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código cifrado o " "descifrado válido. Asegúrate de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código válido. Asegúrate " "de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DiscIO/NANDImporter.cpp:274 msgid "Unable to write to file {0}" msgstr "Hubo un fallo al escribir los datos en el archivo {0}" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95 msgid "Unbound" msgstr "Sin consolidar" #: Source/Core/DolphinQt/ConvertDialog.cpp:338 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Archivos ISO de GC/Wii sin comprimir (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:177 Source/Core/DolphinQt/MenuBar.cpp:340 msgid "Undo Load State" msgstr "Deshacer estado cargado" #: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:357 msgid "Undo Save State" msgstr "Deshacer estado guardado" #: Source/Core/DolphinQt/ResourcePackManager.cpp:316 msgid "Uninstall" msgstr "Desinstalar" #: Source/Core/DolphinQt/GameList/GameList.cpp:384 msgid "Uninstall from the NAND" msgstr "Desinstalar de la NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:571 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Desinstalar el archivo WAD quitará la versión actual del juego de la NAND " "sin borrar las partidas guardadas. ¿Quieres continuar?" #: Source/Core/DolphinQt/MenuBar.cpp:284 msgid "United States" msgstr "Estados Unidos" #: Source/Core/Core/State.cpp:468 Source/Core/DiscIO/Enums.cpp:62 #: Source/Core/DiscIO/Enums.cpp:106 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:84 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:43 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:66 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:125 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:661 msgid "Unknown" msgstr "Desconocido" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1234 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Comando desconocido de DVD {0:08x} - error fatal" #: Source/Core/Core/NetPlayServer.cpp:1183 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Mensaje desconocido SYNC_GECKO_CODES con id:{0} recibido del jugador:{1} " "¡Expulsando jugador!" #: Source/Core/Core/NetPlayClient.cpp:1119 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Mensaje SYNC_SAVE_DATA desconocido recibido con id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1141 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:355 msgid "Unknown disc" msgstr "Disco desconocido" #: Source/Core/Core/NetPlayClient.cpp:1801 msgid "Unknown error {0:x}" msgstr "Error desconocido {0:x}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:852 msgid "Unknown error." msgstr "Error desconocido." #: Source/Core/Core/NetPlayClient.cpp:1336 msgid "Unknown message received with id : {0}" msgstr "Se recibió un mensaje desconocido con identificador: {0}" #: Source/Core/Core/NetPlayServer.cpp:1191 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "Mensaje desconocido con id:{0} recibido del jugador:{1} ¡Expulsando jugador!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:160 msgid "Unlimited" msgstr "Ilimitado" #: Source/Core/Core/HotkeyManager.cpp:183 msgid "Unload ROM" msgstr "Quitar ROM" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Unlock Cursor" msgstr "Desbloquear cursor" #: Source/Core/DiscIO/FileBlob.cpp:81 msgid "Unpacking" msgstr "Descomprimiendo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:146 msgid "Unsigned Integer" msgstr "Entero sin signo" #: Source/Core/Core/FreeLookManager.cpp:82 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Up" msgstr "Arriba" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:227 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:322 #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "Update" msgstr "Actualizar" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146 msgid "Update Partition (%1)" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:63 msgid "Update after closing Dolphin" msgstr "Actualizar al cerrar Dolphin" #: Source/Core/DolphinQt/Updater.cpp:46 msgid "Update available" msgstr "Hay una actualización disponible" #: Source/Core/DolphinQt/WiiUpdate.cpp:58 msgid "Update cancelled" msgstr "Has cancelado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:32 #: Source/Core/DolphinQt/WiiUpdate.cpp:37 msgid "Update completed" msgstr "Se ha completado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:42 #: Source/Core/DolphinQt/WiiUpdate.cpp:47 #: Source/Core/DolphinQt/WiiUpdate.cpp:52 #: Source/Core/DolphinQt/WiiUpdate.cpp:64 #: Source/Core/DolphinQt/WiiUpdate.cpp:71 msgid "Update failed" msgstr "La actualización ha fallado" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "Updating" msgstr "Actualizando" #: Source/Core/DolphinQt/WiiUpdate.cpp:120 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Actualizando el juego %1...\n" "Puede tardar un poco." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Upright Hold" msgstr "Mantener en vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 msgid "Upright Toggle" msgstr "Cambiar de/a vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 msgid "Upright Wii Remote" msgstr "Mando de Wii en vertical" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:224 msgid "Usage Statistics Reporting Settings" msgstr "Ajustes de envíos estadísticos" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:143 msgid "Use Built-In Database of Game Names" msgstr "Utilizar base de datos de nombres de juegos propia" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Use Custom User Style" msgstr "Usar estilo de usuario personalizado" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Use Lossless Codec (FFV1)" msgstr "Usar Codec sin perdida (FFV1)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:108 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usar modo PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Use Panic Handlers" msgstr "Notificar errores y advertencias" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Utilizar un único búfer de profundidad para ambos ojos. Necesario para " "algunos juegos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:178 msgid "User Config" msgstr "Configuración del usuario" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:100 msgid "User Interface" msgstr "Interfaz de usuario" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:129 msgid "User Style:" msgstr "Estilo de usuario:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:310 msgid "User Variables" msgstr "Variables del usuario" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:312 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:262 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "Usa un algoritmo menos preciso para calcular los valores de profundidad." "

Causa problemas visuales en unos pocos juegos pero aumenta la " "velocidad de forma notable dependiendo del juego y tu GPU." "

Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:207 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "Usa la pantalla completa para renderizar.

Si se desactiva se creará " "una ventana de renderizado independiente en su lugar." "

Si no estás seguro, deja esto sin marcar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:214 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "Usa la ventana principal de Dolphin para renderizar en vez de hacerlo en una " "ventana independiente.

Si no estás seguro, deja " "esto sin marcar." #: Source/Core/DolphinQt/AboutDialog.cpp:56 msgid "Using Qt %1" msgstr "Usando Qt %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:657 msgid "Usually used for light objects" msgstr "Habitualmente usado para las luces de los objetos" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:636 msgid "Usually used for normal matrices" msgstr "Habitualmente usado para matrices normales" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:624 msgid "Usually used for position matrices" msgstr "habitualmente usado para las matrices de posición" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:647 msgid "Usually used for tex coord matrices" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:64 msgid "Utility" msgstr "Opciones útiles para el desarrollo" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "V-Sync" msgstr "Sincronización vertical" #: Source/Core/DolphinQt/CheatsManager.cpp:642 #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97 msgid "Value" msgstr "Valor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157 msgid "Value:" msgstr "Valor:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Velocity" msgstr "Velocidad" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "Nivel de detalle" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 msgid "Verify" msgstr "Verificar" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:93 msgid "Verify Integrity" msgstr "Verificar integridad" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:382 msgid "Verify certificates" msgstr "Verificar certificados" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:151 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:153 msgid "Verifying" msgstr "Verificando" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Version" msgstr "Versión" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Vertex Rounding" msgstr "Redondeo de vértices" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:233 msgid "Vertical FOV" msgstr "FOV vertical" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "Desplazamiento Vertical" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Vídeo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "View &code" msgstr "Ver &código" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "View &memory" msgstr "Ver &memoria" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33 msgid "Virtual Notches" msgstr "Muescas virtuales" #: Source/Core/Core/HotkeyManager.cpp:328 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:61 msgid "Volume" msgstr "Volumen" #: Source/Core/Core/HotkeyManager.cpp:41 Source/Core/Core/HotkeyManager.cpp:186 msgid "Volume Down" msgstr "Bajar volumen" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:188 msgid "Volume Toggle Mute" msgstr "Silenciar volumen" #: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:187 msgid "Volume Up" msgstr "Subir volumen" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1041 msgid "WAD files (*.wad)" msgstr "Archivos WAD (*.wad)" #: Source/Core/Core/WiiUtils.cpp:136 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "" "La instalación del WAD falló: No se pudieron crear los registros del Canal " "Tienda." #: Source/Core/Core/WiiUtils.cpp:104 msgid "WAD installation failed: Could not finalise title import." msgstr "" "La instalación del WAD falló: No se pudo terminar la importación del juego." #: Source/Core/Core/WiiUtils.cpp:94 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "" "La instalación del WAD falló: No se pudo importar el contenido {0:08x}." #: Source/Core/Core/WiiUtils.cpp:78 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "La instalación del WAD falló: No se pudo comenzar la importación del juego " "(error {0})." #: Source/Core/Core/WiiUtils.cpp:56 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "La instalación del WAD falló: El archivo seleccionado no tiene formato WAD." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:282 msgid "WAITING" msgstr "Esperando" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:31 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "ADVERTENCIA: Los controles abajo de Acelerometro y Giroscópio son diseñados " "para interactuar directamente con hardware de sensor de movimientos. No " "estan diseñados para asignar botones tradicionales, gatillos o ejes. Podrías " "necesitar configurar Fuentes de entrada alternativa antes de usar esos " "controles" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:34 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "ADVERTENCIA: Estos controles están diseñados para interactuar directamente " "con hardware de sensor de movimientos. No están diseñados para mapeado de " "botones tradicionales, disparadores o ejes. Podrías necesitar configurar " "fuentes de entrada alternas antes de utilizar estos controles." #: Source/Core/Core/ConfigManager.h:57 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (modo exclusivo)" #: Source/Core/DolphinQt/ConvertDialog.cpp:346 msgid "WIA GC/Wii images (*.wia)" msgstr "Archivos WIA GC/Wii (*.wia)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:263 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "Espera a que todos los sombreadores compilen antes de empezar el juego. Al " "activarlo puede que se reduzca el número de tirones y parones/microcortes en " "las primeros minutos de juego, aunque te hará esperar un poco más antes de " "que puedas empezar a jugar.Se recomienda activar esta opción en los sistemas " "con dos núcleos de CPU o menos, ya que tener que recompilar muchos " "sombreadores a la vez puede reducir la tasa de fotogramas por segundo. " "

Si no es así y no estás seguro puedes dejarla sin " "marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "«V-Sync» sincroniza cada nuevo fotograma con los intervalos verticales de tu " "pantalla para reducir el efecto de imagen partida. De lo contrario si " "aparece una imagen nueva cuando tu pantalla ya está mostrando la anterior se " "produce este feo efecto en el que varios trozos de distintas imágenes se " "muestran a la vez.

Disminuye el rendimiento si la emulación no es del " "100%.

Ante la duda déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:227 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "Espera hasta que el juego se sincronice con la GPU emulada antes de escribir " "el contenido de las copias EFB en la RAM.

Reduce la sobrecarga de " "las copias EFB RAM, proporcionando un aumento de rendimiento en muchos " "juegos, a riesgo de romper aquellas que no se sincronizan de forma segura " "con la GPU emulada.

Si no estás seguro, deja esto " "marcado." #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:240 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:256 #: Source/Core/DolphinQt/MenuBar.cpp:1461 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:418 msgid "Warning" msgstr "Advertencia" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:36 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Advertencia: Las entradas analógicas pueden reajustarse a valores de " "controlador al azar. En algunos casos esto se puede arreglar añadiendo una " "zona muerta." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:587 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Advertencia: el número de bloques indicados por el BAT ({0}) no coincide con " "el del encabezado de archivo cargado ({1})" #: Source/Core/Core/Movie.cpp:1036 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Advertencia: Has cargado un guardado que acaba después de la película " "actual. (byte {0} > {1}) (input {2} > {3}). Deberías cargar otro guardado " "antes de continuar o cargar este estado con el modo de solo lectura apagado." #: Source/Core/Core/Movie.cpp:1011 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Advertencia: Has cargado una partida guardada cuyo vídeo termina antes del " "cuadro actual de la partida. (byte {0} < {1}) (frame {2} > {3}). Deberías " "cargar otra partida guardada antes de continuar." #: Source/Core/Core/Movie.cpp:1061 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Advertencia: Has cargado un guardado cuya película discrepa en el byte {0} " "({1:#x}). Deberías cargar otro guardado antes de continuar o cargar este " "estado en el modo de solo lectura. De lo contrario probablemente se " "desincronizará." #: Source/Core/Core/Movie.cpp:1078 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:29 msgid "Watch" msgstr "&Ver" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Website" msgstr "Página web" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:33 msgid "Western (Windows-1252)" msgstr "Oeste (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 msgid "Whammy" msgstr "Brazo de trémolo" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:219 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:214 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:162 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivos USB permitidos en la cesión de Bluetooth" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85 msgid "Widescreen Hack" msgstr "Hack de pantalla panorámica" #: Source/Core/Core/HotkeyManager.cpp:335 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Menú de Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:196 msgid "Wii NAND Root:" msgstr "Raíz de la NAND de Wii:" #: Source/Core/Core/HW/Wiimote.cpp:84 msgid "Wii Remote" msgstr "Mando de Wii" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:409 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:120 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43 msgid "Wii Remote %1" msgstr "Mando de Wii %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:187 msgid "Wii Remote Buttons" msgstr "Botones del mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98 msgid "Wii Remote Orientation" msgstr "Orientación del mando de Wii" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:182 msgid "Wii Remote Rumble" msgstr "Vibración de mando de Wii" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Wii Remote Settings" msgstr "Ajustes del mando de Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:84 msgid "Wii Remotes" msgstr "Mandos de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:288 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Entrada TAS %1 - Mando clásico" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:302 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Entrada TAS %1 - Mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:274 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Entrada TAS %1 - Mando de Wii y Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432 msgid "Wii and Wii Remote" msgstr "Wii y su mando" #: Source/Core/DiscIO/VolumeVerifier.cpp:102 msgid "Wii data is not public yet" msgstr "Datos de Wii no son públicos aun" #: Source/Core/DolphinQt/MenuBar.cpp:1061 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Archivos de partida Wii (*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/MenuBar.cpp:68 msgid "WiiTools Signature MEGA File" msgstr "Archivo de firmas MEGA de WiiTools" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176 msgid "" "Will immediately hide the Mouse Cursor when it hovers on top of the Render " "Widget, otherwise there is a delay.\n" "If \"Lock Mouse Cursor\" is enabled, it will hide on Mouse locked" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:179 msgid "" "Will lock the Mouse Cursor to the Render Widget as long as it has focus. You " "can set a hotkey to unlock it." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:386 msgid "Window Size" msgstr "Tamaño de la ventana" #: Source/Core/DolphinQt/Config/LogWidget.cpp:134 msgid "Word Wrap" msgstr "Ajuste de línea" #: Source/Core/DiscIO/Enums.cpp:59 msgid "World" msgstr "Mundo" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Escribir" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:111 msgid "Write Save Data" msgstr "Escribir datos de guardado" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:180 msgid "Write only" msgstr "Sólo escritura" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to Console" msgstr "Escribir en la consola" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54 msgid "Write to File" msgstr "Escribir en el archivo" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Escribir en registro" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Escribir en registro y pausar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Window" msgstr "Escribir en la ventana" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:587 msgid "Wrong Version" msgstr "Versión incorrecta" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:108 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:609 msgid "XF register " msgstr "Registro XF" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:133 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Left" msgstr "Guiñada a la Izquierda" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Right" msgstr "Guiñada a la Derecha" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Yellow" msgstr "Amarillo" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:243 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 msgid "Yes" msgstr "Sí" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "Sí a &todo" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:36 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "Estás a punto de ejecutar una imagen de disco NKit. Estas causan problemas " "que no suceden con las imágenes normales. Esos problemas incluyen:\n" "\n" "• Los tiempos de carga son mayores\n" "• No podrás usar NetPlay con gente que tenga una imagen normal\n" "• La grabación de entradas no son compatibles entre las imágenes NKIt y las " "normales\n" "• Los estados de guardado no son compatibles entre las imágenes NKIt y las " "normales\n" "•Algunos juegos crashean como Super Paper Mario\n" "• Los juegos de Wii no funcionan en versiones viejas y en otros muchos " "programas.\n" "\n" "¿Estás seguro de que quieres continuar ?" #: Source/Core/VideoBackends/Vulkan/VKMain.cpp:354 msgid "" "You are attempting to use the Vulkan (Metal) backend on an unsupported " "operating system. For all functionality to be enabled, you must use macOS " "10.14 (Mojave) or newer. Please do not report any issues encountered unless " "they also occur on 10.14+." msgstr "" "Estas tratando de usar el motor Vulkan (Metal) en un sistema operativo no " "soportado. Para toda la funcionalidad tienes que usar macOS 10.14 (Mojave) o " "superior. Por favor no reportes problemas que encuentres a no ser que " "también ocurran en 10.14+" #: Source/Core/DolphinQt/MenuBar.cpp:568 msgid "You are running the latest version available on this update track." msgstr "No hay actualizaciones disponibles en el canal elegido" #: Source/Core/Core/IOS/ES/ES.cpp:308 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "No puedes utilizar el canal de la tienda Wii sin tus propias credenciales de " "dispositivo.\n" "Échale un vistazo a la guía de instalación de la NAND si necesitas ayuda: " "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 msgid "You have to enter a name." msgstr "Tienes que escribir un nombre." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339 msgid "You must provide a name for your session!" msgstr "¡Debe proporcionar un nombre para su sesión!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347 msgid "You must provide a region for your session!" msgstr "Debes proporcionar una región para tu sesión!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:287 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:333 msgid "You must select a game to host!" msgstr "Tienes que elegir un juego para alojar la partida." #: Source/Core/Core/DSP/DSPCore.cpp:72 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Tus ROMs de DSP tienen un hash incorrecto. ¿Quieres parar la emulación para " "arreglar el problema?\n" "\n" "Si eliges «No», el audio empezará a oírse con ruidos raros." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:116 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:137 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:924 msgid "Zero 3 code not supported" msgstr "Todavía no hemos implementado el código «Zero 3»" #: Source/Core/Core/ActionReplay.cpp:944 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Código «Zero» desconocido para Dolphin: {0:08x}" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275 msgid "^ Xor" msgstr "^ Xor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "auto" msgstr "auto" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:101 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll podría no haberse cargado." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:611 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:631 msgid "default" msgstr "defecto" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:633 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:364 msgid "disconnected" msgstr "desconectado" #: Source/Core/DolphinQt/GBAWidget.cpp:187 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "Tarjetas e-Reader (*.raw);;All Files (*)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "fake-completion" msgstr "finalización-falsa" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/GBAWidget.cpp:210 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;All Files (*)" msgstr "" "Guardados de mGBA (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;Todos los ficheros (*)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "none" msgstr "nada" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:178 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:213 msgid "off" msgstr "off" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:178 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:213 msgid "on" msgstr "sí" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81 msgid "or select a device" msgstr "o elige un dispositivo" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47 msgid "s" msgstr "s" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:183 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:680 msgid "{0} (Masterpiece)" msgstr "{0} (Clásico)" #: Source/Core/UICommon/GameFile.cpp:691 msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/Core/Boot/Boot.cpp:356 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "Se han encontrado {0} IPL en el directorio {1}. El disco podría no ser " "reconocido" #: Source/Core/Core/NetPlayServer.cpp:1175 msgid "{0} failed to synchronize codes." msgstr "{0} fallo al sincronizar códigos." #: Source/Core/Core/NetPlayServer.cpp:1132 msgid "{0} failed to synchronize." msgstr "{0} fallo al sincronizar." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:214 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} no es un directorio, hubo un error al mover a *.original.\n" "Verifica tus permisos de escritura o fuera de Dolphin" #: Source/Core/DiscIO/CompressedBlob.cpp:259 #: Source/Core/DiscIO/WIABlob.cpp:1700 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0}bloques de {1}. Ratio de compresión {2}%" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:205 msgid "{0} was not a directory, moved to *.original" msgstr "{0} no era un directorio, movido a *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:277 msgid "| Or" msgstr "| Or" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:81 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ El equipo de Dolphin. «GameCube» y «Wii» son marcas comerciales " "de Nintendo. Dolphin no está afiliado a Nintendo y es completamente " "independiente." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:226 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:235 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✔ Invite" msgstr "✔ Invitar" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✖ Decline" msgstr "✖ Rechazar"