#ifndef SW_VIDEO_BACKEND_H_ #define SW_VIDEO_BACKEND_H_ #include "VideoBackendBase.h" namespace SW { class VideoBackend : public VideoBackendLLE { void Initialize(); void Shutdown(); std::string GetName(); void EmuStateChange(EMUSTATE_CHANGE newState); void DoState(PointerWrap &p); void ShowConfig(void* parent); void Video_Prepare(); void Video_EnterLoop(); void Video_ExitLoop(); void Video_BeginField(u32, FieldType, u32, u32); void Video_EndField(); u32 Video_AccessEFB(EFBAccessType, u32, u32, u32); void Video_AddMessage(const char* pstr, unsigned int milliseconds); void Video_ClearMessages(); bool Video_Screenshot(const char* filename); void Video_SetRendering(bool bEnabled); void Video_WaitForFrameFinish(); bool Video_IsFifoBusy(); void Video_AbortFrame(); void UpdateFPSDisplay(const char*); unsigned int PeekMessages(); }; } #endif