// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "BPFunctions.h" #include "Common.h" #include "RenderBase.h" #include "TextureCacheBase.h" #include "VertexManagerBase.h" #include "VertexShaderManager.h" #include "VideoConfig.h" bool textureChanged[8]; const bool renderFog = false; namespace BPFunctions { // ---------------------------------------------- // State translation lookup tables // Reference: Yet Another Gamecube Documentation // ---------------------------------------------- void FlushPipeline() { VertexManager::Flush(); } void SetGenerationMode(const BPCmd &bp) { g_renderer->SetGenerationMode(); } void SetScissor(const BPCmd &bp) { g_renderer->SetScissorRect(); } void SetLineWidth(const BPCmd &bp) { g_renderer->SetLineWidth(); } void SetDepthMode(const BPCmd &bp) { g_renderer->SetDepthMode(); } void SetBlendMode(const BPCmd &bp) { g_renderer->SetBlendMode(false); } void SetDitherMode(const BPCmd &bp) { g_renderer->SetDitherMode(); } void SetLogicOpMode(const BPCmd &bp) { g_renderer->SetLogicOpMode(); } void SetColorMask(const BPCmd &bp) { g_renderer->SetColorMask(); } void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf) { // bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format) if (g_ActiveConfig.bEFBCopyEnable) { TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, !!scaleByHalf, rc); } } void ClearScreen(const BPCmd &bp, const EFBRectangle &rc) { bool colorEnable = bpmem.blendmode.colorupdate; bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate); bool zEnable = bpmem.zmode.updateenable; if (colorEnable || alphaEnable || zEnable) { u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB; u32 z = bpmem.clearZValue; /* // texture formats logic transposition from "EFB Copy to Texture" to "Copy Clear Screen" concepts. // this it's a deduction without assurance. Ref. (p.12(Nintendo Co., Ltd. US 2010/0073394 A1)) UPE_Copy EFB_copy = bpmem.triggerEFBCopy; // since this is an early implementation and we can't be sure, forward clauses are fairly restrictive. if (EFB_copy.tp_realFormat() == 6) // RGBA8 color |= (!EFB_copy.intensity_fmt && z > 0) ? 0xFF000000 : 0x0; else if (EFB_copy.tp_realFormat() == 7) // A8 color |= ((!EFB_copy.intensity_fmt && bpmem.zcontrol.pixel_format > 3) || z > 0) ? 0xFF000000 : 0x0; */ g_renderer->ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z); } } void RestoreRenderState(const BPCmd &bp) { g_renderer->RestoreAPIState(); } bool GetConfig(const int &type) { switch (type) { case CONFIG_ISWII: return g_VideoInitialize.bWii; case CONFIG_DISABLEFOG: return g_ActiveConfig.bDisableFog; case CONFIG_SHOWEFBREGIONS: return false; default: PanicAlert("GetConfig Error: Unknown Config Type!"); return false; } } u8 *GetPointer(const u32 &address) { return g_VideoInitialize.pGetMemoryPointer(address); } void SetTextureMode(const BPCmd &bp) { g_renderer->SetSamplerState(bp.address & 3, (bp.address & 0xE0) == 0xA0); } void SetInterlacingMode(const BPCmd &bp) { // TODO } };